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* ''VideoGame/TheOregonTrail'' is the [[VideoGame PC game]] version of this trope. Especially if you're doing a LetsPlay and you leave the decision to popular vote, thanks to SuperDrowningSkills.
--> ''"That's how I learned what it means to be an American. To embrace the pioneer spirit, shoot everything that moves, drown my family in a river, and die of starvation somewhere in the midwest."''
** Then there's the literal raft ride at the end.
** Its tropical twin ''VideoGame/TheAmazonTrail'' also counts. And yes, you travel up the Amazon river. In a canoe.
** Along the way, the encounter with Lope de Aguirre (see below) plays kind of like a brief, kid-friendly version of ''Film/ApocalypseNow''.
* ''VideoGame/LetsGoFindElDorado'', paying homage to ''VideoGame/TheOregonTrail'', combines the crossing of rivers and the catching of dysentery. If your wagon so much as touches water for more than a fraction of a second, your party members will get sick.
* Part two of Creator/JeffVogel's ''VideoGame/{{Exile}}'' series has a section where your party must cross over a series of underground waterfalls, each one taking away some of your food. Eventually, a really big waterfall will make you lose ''all'' your remaining food, forcing you to scavenge (usually fighting off monsters along the way) or face starvation. It's also worth mentioning that there are no shops or training available along the way, and no way to identify the items you find (and you probably won't have enough space to take everything you find). Oh, and the caverns you pass are full of dangerous monsters...
* The second level in the NES game of ''Literature/TheAdventuresOfTomSawyer'' is an UnexpectedGameplayChange consisting of a vertical-scrolling river raft ride.
* Bank of the Wild River in ''VideoGame/WarioLand3''.
* Bridge Zone in the [[VideoGame/SonicTheHedgehog18Bit 8-bit version]] of ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''.
* Zone 3 In ''VideoGame/{{Amagon}}'' is a rare PlatformGame example. The hero must travel down a stream, jump logs and fend off creatures that jump out of the water, and of course, [[SuperDrowningSkills avoid falling into the river]] himself.
* ''VideoGame/FalloutNewVegas'''s ''Honest Hearts'' {{expansion pack}} involves traveling to Zion National Park with a caravan company. Your party gets slaughtered by raiders immediately after entering the canyon.
* ''VideoGame/TheFlameInTheFlood'' is a {{roguelike}} survival game where a young girl and her dog travel down a flooded river dodging rapids, vicious wildlife, and other hazards while scrounging up supplies to stay alive.
* ''VideoGame/MetalGearSolid3SnakeEater'' has the ''[[BigBoosHaunt River of Sorrow]]'', where the protagonist Naked Snake has to walk up a stream and meets the dead Cobra Unit member The Sorrow, who summons ghosts of the soldiers he has killed throughout the game, [[PacifistRun provided the player]] [[VideoGameCaringPotential actually killed them]].
* Some levels in ''VideoGame/SuperMarioWorld'' have a rapid current that is difficult for Mario to swim in. The idea of these levels is to stay out of the river and use platforms instead. The biggest examples are Yoshi's Island 4 and in particular Vanilla Secret 3, where he has to hop on [[DolphinsDolphinsEverywhere jumping Dolphins]] while a Porcupuffer hunts him down in the river.
* The ''VideoGame/CrashBandicoot'' games have quite a few [[{{Pun}} River of N.Sanity]] levels:
** The levels "Upstream" and "Up The Creek" in [[VideoGame/CrashBandicoot1996 Crash 1]], where the titular hero has to traverse up a river, and of course, [[SuperDrowningSkills avoid falling in]].
** [[VideoGame/CrashBandicoot2CortexStrikesBack Crash 2]] expands on the concept with the levels "Hang Eight", "Plant Food", and "Air Crash" which are much more action oriented and dangerous, as Crash has to rely on a jet board to get up the stream, all while avoiding mines and deadly whirlpools.
* At one point in the ''[[VideoGame/TazManiaSega Taz-Mania]]'' LicensedGame for the UsefulNotes/SegaGenesis, Taz has to travel across two rivers, one headed to the left, and another headed to the right, with a waterfall in the middle. He has to navigate the river by hopping across boulders and logs that slowly sink, and since the controls aren't always responsive, he sometimes ends up landing in the water. If he stays on a boulder too long, an alligator will pop up and attack him, and if he loses all his health, he sinks into the water. Is it any wonder Taz hates water?

to:

* ''VideoGame/TheOregonTrail'' is the [[VideoGame PC game]] version of %%As a reminder, this trope. Especially if you're doing a LetsPlay and you leave trope is about an expedition into the decision to popular vote, thanks to SuperDrowningSkills.
--> ''"That's how I learned what it means to be an American. To embrace the pioneer spirit, shoot everything
wilderness that moves, drown my family results in deprivation and/or madness, not any game with a level set on a river or raft.
%%* The second level in the NES game of ''Literature/TheAdventuresOfTomSawyer'' is an UnexpectedGameplayChange consisting of a vertical-scrolling river raft ride.
%%* Zone 3 In ''VideoGame/{{Amagon}}'' is a rare PlatformGame example. The hero must travel down a stream, jump logs and fend off creatures that jump out of the water, and of course, [[SuperDrowningSkills avoid falling into the river]] himself.
%%* The ''VideoGame/CrashBandicoot'' games have quite a few [[{{Pun}} River of N.Sanity]] levels:
%%** The levels "Upstream" and "Up The Creek" in [[VideoGame/CrashBandicoot1996 Crash 1]], where the titular hero has to traverse up
a river, and die of starvation somewhere in course, [[SuperDrowningSkills avoid falling in]].
%%** [[VideoGame/CrashBandicoot2CortexStrikesBack Crash 2]] expands on
the midwest."''
** Then there's
concept with the literal raft ride at the end.
** Its tropical twin ''VideoGame/TheAmazonTrail'' also counts. And yes, you travel
levels "Hang Eight", "Plant Food", and "Air Crash" which are much more action oriented and dangerous, as Crash has to rely on a jet board to get up the Amazon river. In a canoe.
** Along the way, the encounter with Lope de Aguirre (see below) plays kind of like a brief, kid-friendly version of ''Film/ApocalypseNow''.
* ''VideoGame/LetsGoFindElDorado'', paying homage to ''VideoGame/TheOregonTrail'', combines the crossing of rivers
stream, all while avoiding mines and the catching of dysentery. If your wagon so much as touches water for more than a fraction of a second, your party members will get sick.
*
deadly whirlpools.
%%*
Part two of Creator/JeffVogel's ''VideoGame/{{Exile}}'' series has a section where your party must cross over a series of underground waterfalls, each one taking away some of your food. Eventually, a really big waterfall will make you lose ''all'' your remaining food, forcing you to scavenge (usually fighting off monsters along the way) or face starvation. It's also worth mentioning that there are no shops or training available along the way, and no way to identify the items you find (and you probably won't have enough space to take everything you find). Oh, and the caverns you pass are full of dangerous monsters...
* The second level in the NES game of ''Literature/TheAdventuresOfTomSawyer'' is an UnexpectedGameplayChange consisting of a vertical-scrolling river raft ride.
* Bank of the Wild River in ''VideoGame/WarioLand3''.
* Bridge Zone in the [[VideoGame/SonicTheHedgehog18Bit 8-bit version]] of ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''.
* Zone 3 In ''VideoGame/{{Amagon}}'' is a rare PlatformGame example. The hero must travel down a stream, jump logs and fend off creatures that jump out of the water, and of course, [[SuperDrowningSkills avoid falling into the river]] himself.
* ''VideoGame/FalloutNewVegas'''s ''Honest
''VideoGame/FalloutNewVegas - Honest Hearts'' {{expansion pack}} involves traveling to Zion National Park with a caravan company. Your party gets slaughtered by raiders immediately after entering the canyon.
*
canyon, leading to your character getting caught in a war between native tribals and vicious invaders. At the same time, there's an philosophical struggle between two different missionaries, one an idealist who wants to preserve the peaceful natives' innocence by leading them out of Zion, the other a cold pragmatist preparing for war against the invaders. There's no GoldenEnding, so the player has to decide what compromises they're willing to make as they escape the valley and return to civilization.
%%*
''VideoGame/TheFlameInTheFlood'' is a {{roguelike}} survival game where a young girl and her dog travel down a flooded river dodging rapids, vicious wildlife, and other hazards while scrounging up supplies to stay alive.
* %%* ''VideoGame/LetsGoFindElDorado'', paying homage to ''VideoGame/TheOregonTrail'', combines the crossing of rivers and the catching of dysentery. If your wagon so much as touches water for more than a fraction of a second, your party members will get sick.
%%*
''VideoGame/MetalGearSolid3SnakeEater'' has the ''[[BigBoosHaunt River of Sorrow]]'', where the protagonist Naked Snake has to walk up a stream and meets the dead Cobra Unit member The Sorrow, who summons ghosts of the soldiers he has killed throughout the game, [[PacifistRun provided the player]] [[VideoGameCaringPotential actually killed them]].
* ''VideoGame/TheOregonTrail'' is the [[VideoGame PC game]] version of this trope, where you can easily run out of food and starve, freeze to death due to taking the wrong route at the wrong time of year, or randomly catch dysentery and die, especially if you're doing a LetsPlay and you leave decisions to popular vote. There's also a literal raft ride at the end.
--> ''"That's how I learned what it means to be an American. To embrace the pioneer spirit, shoot everything that moves, drown my family in a river, and die of starvation somewhere in the Midwest."''
** Its tropical twin ''VideoGame/TheAmazonTrail'' also counts. And yes, you travel up the Amazon river. In a canoe. Along the way, the encounter with Lope de Aguirre (see below) plays kind of like a brief, kid-friendly version of ''Film/ApocalypseNow''.
%%* Bridge Zone in the [[VideoGame/SonicTheHedgehog18Bit 8-bit version]] of ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''.
* ''VideoGame/{{Subnautica}}'' has a set of {{Apocalyptic Log}}s detailing the fate of the ''Degasi'', whose crew fell victim to this trope. A mining executive decided to take a detour to the unexplored Planet 4546B, which resulted in the loss of the ''Degasi'', leaving only the executive, his son and their bodyguard. They were able to settle on an island for a time, but the need for mineral resources led them to set up an undersea base, then another one even deeper. Their group also fell into infighting, to the point that the bodyguard was stealing resources from the others to ''force'' them to relocate deeper underwater, since she became convinced that the answer to their problems was down there somewhere. By the time the PlayerCharacter arrives on 4546B, all that's left of the ''Degasi'' survivors are their data logs and several derelict habitats.
%%*
Some levels in ''VideoGame/SuperMarioWorld'' have a rapid current that is difficult for Mario to swim in. The idea of these levels is to stay out of the river and use platforms instead. The biggest examples are Yoshi's Island 4 and in particular Vanilla Secret 3, where he has to hop on [[DolphinsDolphinsEverywhere jumping Dolphins]] while a Porcupuffer hunts him down in the river.
* The ''VideoGame/CrashBandicoot'' games have quite a few [[{{Pun}} River of N.Sanity]] levels:
** The levels "Upstream" and "Up The Creek" in [[VideoGame/CrashBandicoot1996 Crash 1]], where the titular hero has to traverse up a river, and of course, [[SuperDrowningSkills avoid falling in]].
** [[VideoGame/CrashBandicoot2CortexStrikesBack Crash 2]] expands on the concept with the levels "Hang Eight", "Plant Food", and "Air Crash" which are much more action oriented and dangerous, as Crash has to rely on a jet board to get up the stream, all while avoiding mines and deadly whirlpools.
*
%%* At one point in the ''[[VideoGame/TazManiaSega Taz-Mania]]'' LicensedGame for the UsefulNotes/SegaGenesis, Taz has to travel across two rivers, one headed to the left, and another headed to the right, with a waterfall in the middle. He has to navigate the river by hopping across boulders and logs that slowly sink, and since the controls aren't always responsive, he sometimes ends up landing in the water. If he stays on a boulder too long, an alligator will pop up and attack him, and if he loses all his health, he sinks into the water. Is it any wonder Taz hates water?water?
%%* Bank of the Wild River in ''VideoGame/WarioLand3''.
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* The 1996 documentary ''Seven Go Mad in Peru'' is a non-lethal version. No-one actually goes insane; they start off believing that MiseryBuildsCharacter but instead of becoming FireForgedFriends get plagued by insects, divided by TestosteronePoisoning, and disillusioned when the CloserToEarth tribes of the Amazon turn out to be [[RealityIsUnrealistic walking around in jeans and trainers]].

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* The 1996 documentary ''Seven Go Mad in Peru'' ''Film/SevenGoMadInPeru'' is a non-lethal version. No-one actually goes insane; they start off believing that MiseryBuildsCharacter but instead of becoming FireForgedFriends get plagued by insects, divided by TestosteronePoisoning, and disillusioned when the CloserToEarth tribes of the Amazon turn out to be [[RealityIsUnrealistic walking around in jeans and trainers]].
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* In ''Film/{{Mohawk}}'', Colonel Holt and his men are trying to get to Fort George through the wilderness of nothern New York, but Holt's [[SanitySippage slipping sanity]] and bloodlust keep diverting them from their path and the DwindlingParty is picked off one by one. Eventually Private Allsopp looks at the setting sun and realises that Holt has been leading them in completely direction. On hearing this, Holt howls that when the war is over, he is going to have this forest cut down and turned into fields so a man can see where he is going.

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* In ''Film/{{Mohawk}}'', Colonel Holt and his men are trying to get to Fort George through the wilderness of nothern New York, but Holt's [[SanitySippage [[SanitySlippage slipping sanity]] and bloodlust keep diverting them from their path and the DwindlingParty is picked off one by one. Eventually Private Allsopp looks at the setting sun and realises that Holt has been leading them in completely direction. On hearing this, Holt howls that when the war is over, he is going to have this forest cut down and turned into fields so a man can see where he is going.
Is there an issue? Send a MessageReason:
None

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* In ''Film/{{Mohawk}}'', Colonel Holt and his men are trying to get to Fort George through the wilderness of nothern New York, but Holt's [[SanitySippage slipping sanity]] and bloodlust keep diverting them from their path and the DwindlingParty is picked off one by one. Eventually Private Allsopp looks at the setting sun and realises that Holt has been leading them in completely direction. On hearing this, Holt howls that when the war is over, he is going to have this forest cut down and turned into fields so a man can see where he is going.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ''Literature/MobyDick'': Despite being set on the high seas, the story gradually becomes this as everything seems to conspire against them, which only makes Ahab more determined to push on.
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* As in Real Life below, ''Series/TheTerror'' is this from start to finish. An arctic expedition with both ships stuck in the ice. Forced to live on canned food, the crews slowly succumb to a combination of the following. Lead poisoning from both their water pipes and the lead-soldered food tins. Botulism from food tins that were improperly sealed tins. Scurvy, which they were prepared for, but not for the long run, meaning their treatment method degrades. A grueling attempt to walk out, on near-starvation rations. Finally, there is a monster hunting them which can NoSell most of their armaments.
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* Bridge Zone in the 8-bit version of ''VideoGame/SonicTheHedgehog1''.

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* Bridge Zone in the [[VideoGame/SonicTheHedgehog18Bit 8-bit version version]] of ''VideoGame/SonicTheHedgehog1''.''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''.

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* ''Film/{{Shackleton}}'' dramatizes Sir Ernest Shackleton's RealLife expedition to the Antarctic. However, everyone survived and Shackleton was forced to travel the last leg by himself, [[ClimbingTheCliffsOfInsanity over sheer cliffs]] because they landed on the wrong side of the island of [[http://en.wikipedia.org/wiki/South_Georgia_and_the_South_Sandwich_Islands South]] [[http://www.sgisland.gs/index.php/Main_Page Georgia]], the only source of possible help for 5,000 miles in any direction.



* Sir Ernest Shackleton's RealLife expedition to the Antarctic. However, everyone survived and Shackleton was forced to travel the last leg by himself, [[ClimbingTheCliffsOfInsanity over sheer cliffs]] because they landed on the wrong side of the island of [[http://en.wikipedia.org/wiki/South_Georgia_and_the_South_Sandwich_Islands South]] [[http://www.sgisland.gs/index.php/Main_Page Georgia]], the only source of possible help for 5,000 miles in any direction.

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* Sir Ernest Shackleton's RealLife expedition to the Antarctic. However, everyone survived and Shackleton was forced to travel the last leg by himself, [[ClimbingTheCliffsOfInsanity over sheer cliffs]] because they landed on the wrong side of the island of [[http://en.wikipedia.org/wiki/South_Georgia_and_the_South_Sandwich_Islands South]] [[http://www.sgisland.gs/index.php/Main_Page Georgia]], the only source of possible help for 5,000 miles in any direction.
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%%

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%%[[caption-width-right:350:Landfall is the least of their concerns.]]
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%% Image kept on page with upgrade per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1570410947010141100

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%% Image kept on page with upgrade selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1582223759003060900
%% Previous thread: https://tvtropes.
org/pmwiki/posts.php?discussion=1570410947010141100



[[quoteright:350:[[Film/AguirreTheWrathOfGod https://static.tvtropes.org/pmwiki/pub/images/river_of_insanity_9.png]]]]

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[[quoteright:350:[[Film/AguirreTheWrathOfGod https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/river_of_insanity_9.png]]]]org/pmwiki/pub/images/rsz_franklin_doomed.png]]
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** Averted with the 1913-1914 [[UsefulNotes/TheodoreRoosevelt Roosevelt]]-[[ColonelBadass Rondon]] Expedition along the River of Doubt (a then-unknown tributary of the Amazon), but just barely. Out of nineteen expedition members, three died[[note]]one was killed in a stretch of rapids, another was murdered, and the murderer fled into the forest and presumably didn't last long[[/note]], but if the tribes along the river had decided ''not'' to let the expedition pass by quietly, if they hadn't been able to buy supplies from rubber tappers on the lower reaches of the river, or if one of Rondon's colleagues hadn't pushed upriver from Manaus with more supplies and medical aid, it's unlikely that any would have survived.

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** Averted with the 1913-1914 [[UsefulNotes/TheodoreRoosevelt Roosevelt]]-[[ColonelBadass Rondon]] Expedition along the River of Doubt Doubt[[note]]afterward it was known as '''[[Literature/CompleteWorldKnowledge THE RIVER OF UNQUESTIONABLE CERTAINTY]]'''[[/note]] (a then-unknown tributary of the Amazon), but just barely. Out of nineteen expedition members, three died[[note]]one was killed in a stretch of rapids, another was murdered, and the murderer fled into the forest and presumably didn't last long[[/note]], but if the tribes along the river had decided ''not'' to let the expedition pass by quietly, if they hadn't been able to buy supplies from rubber tappers on the lower reaches of the river, or if one of Rondon's colleagues hadn't pushed upriver from Manaus with more supplies and medical aid, it's unlikely that any would have survived.
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In brief: any river voyage (''or other journey into the wilderness'') is a doomed expedition in which the characters alternately [[KillEmAll die]], [[DrivenToMadness go mad]], [[ShaggyDogStory get lost]], [[GoingNative go native]], or otherwise [[AlmostDeadGuy barely live]] [[BringNewsBack to tell the tale]].

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In brief: any river voyage (''or (or other journey into the wilderness'') wilderness) is a doomed expedition in which the characters alternately [[KillEmAll die]], [[DrivenToMadness go mad]], [[ShaggyDogStory get lost]], [[GoingNative go native]], or otherwise [[AlmostDeadGuy barely live]] [[BringNewsBack to tell the tale]].



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** Averted with the 1913-1914 [[UsefulNotes/TheodoreRoosevelt Roosevelt]]-[[ColonelBadass Rondon]] Expedition along the River of Doubt (a then-unknown tributary of the Amazon), but just barely. Out of sixteen expedition members, three died[[note]]one was killed in a stretch of rapids, another was murdered, and the murderer fled into the forest and presumably didn't last long[[/note]], but if the tribes along the river had decided ''not'' to let the expedition pass by quietly, if they hadn't been able to buy supplies from rubber tappers on the lower reaches of the river, or if one of Rondon's colleagues hadn't pushed upriver from Manaus with more supplies and medical aid, it's unlikely that any would have survived.

to:

** Averted with the 1913-1914 [[UsefulNotes/TheodoreRoosevelt Roosevelt]]-[[ColonelBadass Rondon]] Expedition along the River of Doubt (a then-unknown tributary of the Amazon), but just barely. Out of sixteen nineteen expedition members, three died[[note]]one was killed in a stretch of rapids, another was murdered, and the murderer fled into the forest and presumably didn't last long[[/note]], but if the tribes along the river had decided ''not'' to let the expedition pass by quietly, if they hadn't been able to buy supplies from rubber tappers on the lower reaches of the river, or if one of Rondon's colleagues hadn't pushed upriver from Manaus with more supplies and medical aid, it's unlikely that any would have survived.
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Added DiffLines:

** Averted with the 1913-1914 [[UsefulNotes/TheodoreRoosevelt Roosevelt]]-[[ColonelBadass Rondon]] Expedition along the River of Doubt (a then-unknown tributary of the Amazon), but just barely. Out of sixteen expedition members, three died[[note]]one was killed in a stretch of rapids, another was murdered, and the murderer fled into the forest and presumably didn't last long[[/note]], but if the tribes along the river had decided ''not'' to let the expedition pass by quietly, if they hadn't been able to buy supplies from rubber tappers on the lower reaches of the river, or if one of Rondon's colleagues hadn't pushed upriver from Manaus with more supplies and medical aid, it's unlikely that any would have survived.
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* ''Film/{{Jungle}}'': The trip into Bolivia's jungle initially goes well, but cracks quickly begin to show. Eventually the group splits in two: with Marcus and Kurt attempting to hike back to civilization, while Kevin and Yossi plan to raft down river. Neither group fares well. Marcus and Kurt are never heard from again, while the raft is wrecked and Yossi is lost in the jungle for weeks, nearly starving and going insane in the process.
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* The canoe trip in ''Film/TheBurning'', where Todd and Michelle take the 15 oldest campers downriver to camp out. Not all of them make it back, and those who do are traumatized by the end of it.
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[[quoteright:350:[[Film/AguirreTheWrathOfGod https://static.tvtropes.org/pmwiki/pub/images/Wrath-of-God_782.jpg]]]]
%% No caption, that's a SUBTITLE from the film, and illustrates the concept. Does not count as JFAAC

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%% Image kept on page with upgrade per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1570410947010141100
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[Film/AguirreTheWrathOfGod https://static.tvtropes.org/pmwiki/pub/images/Wrath-of-God_782.jpg]]]]
%% No caption, that's a SUBTITLE from the film, and illustrates the concept. Does not count as JFAAC
org/pmwiki/pub/images/river_of_insanity_9.png]]]]
%%






* Spoofed in the ''LightNovel/{{Slayers}}'' episode "Navigation! Invitation to Sairaag". Lina's gang is travelling on a raft by a river to an unfamiliar destination, they suffer from hunger and are relentlessly pursued by bandits and bounty hunters. Finally Lina has had enough and starts blasting around with her Dragon Slave spell, creating a new lake by the way.

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* Spoofed in the ''LightNovel/{{Slayers}}'' episode "Navigation! Invitation to Sairaag". Lina's gang is travelling traveling on a raft by a river to an unfamiliar destination, destination; they suffer from hunger and are relentlessly pursued by bandits and bounty hunters. Finally Lina has had enough and starts blasting around with her Dragon Slave spell, creating a new lake by the way.
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%%* The movie ''Franchise/{{Predator}}'' seems to have a similar aspect. - ZCA

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%%* The movie ''Franchise/{{Predator}}'' seems to have a similar aspect. - ZCAZCE
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* The movie ''Franchise/{{Predator}}'' seems to have a similar aspect.

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* %%* The movie ''Franchise/{{Predator}}'' seems to have a similar aspect.aspect. - ZCA
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* ''Film/AdAstra'' uses something of an outer space version of this as Brad Pitt's character is aware of his slowly deteriorating sanity while he travels between Mars and Neptune.
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* Sir Ernest Shackleton's RealLife expedition to the Antarctic. However, everyone survived and Shackleton was forced to travel the last leg by himself, [[ClimbingTheCliffsOfInsanity over sheer cliffs]] because they crash landed on the wrong side of the island of [[http://en.wikipedia.org/wiki/South_Georgia_and_the_South_Sandwich_Islands South]] [[http://www.sgisland.gs/index.php/Main_Page Georgia]], the only source of possible help for 5,000 miles in any direction.

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* Sir Ernest Shackleton's RealLife expedition to the Antarctic. However, everyone survived and Shackleton was forced to travel the last leg by himself, [[ClimbingTheCliffsOfInsanity over sheer cliffs]] because they crash landed on the wrong side of the island of [[http://en.wikipedia.org/wiki/South_Georgia_and_the_South_Sandwich_Islands South]] [[http://www.sgisland.gs/index.php/Main_Page Georgia]], the only source of possible help for 5,000 miles in any direction.
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%%* ''Film/{{Deliverance}}''.

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%%* ''Film/{{Deliverance}}''.* ''Film/{{Deliverance}}'' is about four surburbanites who go on a canoe trip in rural Georgia that goes from bad to nightmarish. [[spoiler:One of them is raped by hillbillies; then they end up killing said hillbillies, hiding their bodies, and evading local law enforcement; one of them get his leg broken; and another one is killed or possibly commits suicide.]]

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[[folder: Anime and Manga]]
* Spoofed in the ''{{LightNovel/Slayers}}'' episode "Navigation! Invitation to Sairaag". Lina's gang is travelling on a raft by a river to an unfamiliar destination, they suffer from hunger and are relentlessly pursued by bandits and bounty hunters. Finally Lina has had enough and starts blasting around with her Dragon Slave spell, creating a new lake by the way.

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[[folder: Anime and [[folder:Anime & Manga]]
* Spoofed in the ''{{LightNovel/Slayers}}'' ''LightNovel/{{Slayers}}'' episode "Navigation! Invitation to Sairaag". Lina's gang is travelling on a raft by a river to an unfamiliar destination, they suffer from hunger and are relentlessly pursued by bandits and bounty hunters. Finally Lina has had enough and starts blasting around with her Dragon Slave spell, creating a new lake by the way.



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



* Creator/WernerHerzog

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* Creator/WernerHerzogCreator/WernerHerzog:



* ''Film/BlackRobe'': it's no spoiler to say the Jesuit priest [[GoingNative goes native]]. Portrayed as a ''[[ValuesDissonance good thing]]''.

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* ''Film/BlackRobe'': it's It's no spoiler to say the Jesuit priest [[GoingNative goes native]]. Portrayed as a ''[[ValuesDissonance good thing]]''.



* ''Film/TheAfricanQueen'' is an amusing example - the actual film has the characters not going mad, and instead falling in love and defeating the Germans (what, you expected a spoiler for that? It was during UsefulNotes/TheHaysCode, there was literally no legal way to have a DownerEnding, given the premise), but according to Creator/KatharineHepburn's book, the ''making'' of the film took its cast and crew through the sort of arc this trope normally describes.
* ''Film/{{Deliverance}}''.

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* ''Film/TheAfricanQueen'' is an amusing example - -- the actual film has the characters not going mad, and instead falling in love and defeating the Germans (what, you expected a spoiler for that? It was during UsefulNotes/TheHaysCode, there was literally no legal way to have a DownerEnding, given the premise), but according to Creator/KatharineHepburn's book, the ''making'' of the film took its cast and crew through the sort of arc this trope normally describes.
* %%* ''Film/{{Deliverance}}''.



* ''IntoTheWild'' is a partial example. The river is more of an obstacle than anything, and the kid is a WideEyedIdealist who wants to go as far away from humanity as possible and is [[ForegoneConclusion doomed]] from the outset. Instead of being trapped on a boat, he ends up trapped in a bus.

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* ''IntoTheWild'' ''Film/IntoTheWild'' is a partial example. The river is more of an obstacle than anything, and the kid is a WideEyedIdealist who wants to go as far away from humanity as possible and is [[ForegoneConclusion doomed]] from the outset. Instead of being trapped on a boat, he ends up trapped in a bus.



[[folder: Live Action TV]]

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[[folder: Live Action [[folder:Live-Action TV]]



[[folder:Roleplay]]
* In ''Roleplay/TheGamersAlliance'', [[TheMagocracy Alent's]] infamous [[TheCityNarrows Threshold]] district is an urban version of this trope. Most people who enter it go gradually insane the longer they spend in there (and the deeper they walk into it), eventually ending up mad or dead. The very air, ground, buildings and narrow, labyrinthine and twisting alleys seem to be alive and hostile to any non-native, and the shadows play with trespassers' minds with sometimes fatal consequences. It later turns out that the people living in Threshold are in fact disguised demons whose chaotic powers have warped the district to suit their needs. The horrible visions which trespassers experience turn out to be manifestations of their own inner darkness and emotions which have been triggered by the demonic auras in the area.
-->'''Javan:''' The truth is that the only real darkness in this place is the darkness you bring in it yourself. Every sin, every repressed memory, every stray fear and blind rage. Everything people want to ignore about themselves. What's in here was always there, it's just a bit more... insistent in its existence in Threshold.
[[/folder]]



[[folder:WebOriginal]]
* In ''Roleplay/TheGamersAlliance'', [[TheMagocracy Alent's]] infamous [[TheCityNarrows Threshold]] district is an urban version of this trope. Most people who enter it go gradually insane the longer they spend in there (and the deeper they walk into it), eventually ending up mad or dead. The very air, ground, buildings and narrow, labyrinthine and twisting alleys seem to be alive and hostile to any non-native, and the shadows play with trespassers' minds with sometimes fatal consequences. It later turns out that the people living in Threshold are in fact disguised demons whose chaotic powers have warped the district to suit their needs. The horrible visions which trespassers experience turn out to be manifestations of their own inner darkness and emotions which have been triggered by the demonic auras in the area.
-->'''Javan''': The truth is that the only real darkness in this place is the darkness you bring in it yourself. Every sin, every repressed memory, every stray fear and blind rage. Everything people want to ignore about themselves. What's in here was always there, it's just a bit more... insistent in its existence in Threshold.

to:

[[folder:WebOriginal]]
* In ''Roleplay/TheGamersAlliance'', [[TheMagocracy Alent's]] infamous [[TheCityNarrows Threshold]] district is an urban version of this trope. Most people who enter it go gradually insane the longer they spend in there (and the deeper they walk into it), eventually ending up mad or dead. The very air, ground, buildings and narrow, labyrinthine and twisting alleys seem to be alive and hostile to any non-native, and the shadows play with trespassers' minds with sometimes fatal consequences. It later turns out that the people living in Threshold are in fact disguised demons whose chaotic powers have warped the district to suit their needs. The horrible visions which trespassers experience turn out to be manifestations of their own inner darkness and emotions which have been triggered by the demonic auras in the area.
-->'''Javan''': The truth is that the only real darkness in this place is the darkness you bring in it yourself. Every sin, every repressed memory, every stray fear and blind rage. Everything people want to ignore about themselves. What's in here was always there, it's just a bit more... insistent in its existence in Threshold.
[[folder:Web Videos]]
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* There were many, ''many'' doomed voyages into the interior of Australia, filled with some of the harshest desert known to man and landscape utterly foreign to Europeans. One notable mention was [[http://en.wikipedia.org/wiki/Charles_Sturt Charles Sturt]], who nearly died multiple times and even took a ''boat'' with him to settle the debate about whether Australia had an inland sea. Many Australian explorers barely came back alive and others died miserable lonely deaths. Surviving comfortably in the outback is perfectly possible, but they were too proud to ask survival tips from the natives (didn't help that Europeans and native Australians were prone to not understanding each other even when they had words in common- their worldviews were impossibly mismatched on many points). Ironically, there ''was'' an inland sea... once. Stuart and his fellows were just about 100 million years too late.

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* There were many, ''many'' doomed voyages into the interior of Australia, filled with some of the harshest desert known to man and landscape utterly foreign to Europeans. One notable mention was [[http://en.wikipedia.org/wiki/Charles_Sturt Charles Sturt]], who nearly died multiple times and even took a ''boat'' with him to settle the debate about whether Australia had an inland sea. Many Australian explorers barely came back alive and others died miserable lonely deaths. Surviving comfortably in the outback is perfectly possible, but they were too proud to ask survival tips from the natives (didn't help that Europeans and native Australians were prone to not understanding each other even when they had words in common- their worldviews were impossibly mismatched on many points). Ironically, there ''was'' an inland sea... once. Stuart and his fellows were just about 100 million years too late. (Or possibly too high up, depending on your definition of "sea". [[https://en.wikipedia.org/wiki/Great_Artesian_Basin There is indeed an enormous body of water in inland Australia, over 9000 feet deep in some places and covering roughly 22% of the continent...but it's underground).]]
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* Part two of Jeff Vogel's ''VideoGame/{{Exile}}'' series has a section where your party must cross over a series of underground waterfalls, each one taking away some of your food. Eventually, a really big waterfall will make you lose ''all'' your remaining food, forcing you to scavenge (usually fighting off monsters along the way) or face starvation. It's also worth mentioning that there are no shops or training available along the way, and no way to identify the items you find (and you probably won't have enough space to take everything you find). Oh, and the caverns you pass are full of dangerous monsters...

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* Part two of Jeff Vogel's Creator/JeffVogel's ''VideoGame/{{Exile}}'' series has a section where your party must cross over a series of underground waterfalls, each one taking away some of your food. Eventually, a really big waterfall will make you lose ''all'' your remaining food, forcing you to scavenge (usually fighting off monsters along the way) or face starvation. It's also worth mentioning that there are no shops or training available along the way, and no way to identify the items you find (and you probably won't have enough space to take everything you find). Oh, and the caverns you pass are full of dangerous monsters...
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* ''Film/TheRiverWild''

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* ''Film/TheRiverWild''''Film/TheRiverWild'' is about a family whitewater rafting trip that becomes an increasingly desperate fight for survival against a criminal who takes them hostage and becomes more and more unhinged.
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* . In November 1978, Congressman Leo Ryan led a delegation of aides, journalists, and concerned relatives to investigate conditions at the Peoples Temple's "Jonestown" settlement in Guyana. It ended with members of the Temple murdering Ryan and about a dozen of his party on an airstrip shortly before the mass poisonings at Jonestown.

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* . * In November 1978, Congressman Leo Ryan led a delegation of aides, journalists, and concerned relatives to investigate conditions at the Peoples Temple's "Jonestown" settlement in Guyana. It ended with members of the Temple murdering Ryan and about a dozen of his party on an airstrip shortly before the mass poisonings at Jonestown.
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Added DiffLines:

*. In November 1978, Congressman Leo Ryan led a delegation of aides, journalists, and concerned relatives to investigate conditions at the Peoples Temple's "Jonestown" settlement in Guyana. It ended with members of the Temple murdering Ryan and about a dozen of his party on an airstrip shortly before the mass poisonings at Jonestown.
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* At one point in the ''WesternAnimation/TazMania'' LicensedGame for the UsefulNotes/SegaGenesis, Taz has to travel across two rivers, one headed to the left, and another headed to the right, with a waterfall in the middle. He has to navigate the river by hopping across boulders and logs that slowly sink, and since the controls aren't always responsive, he sometimes ends up landing in the water. If he stays on a boulder too long, an alligator will pop up and attack him, and if he loses all his health, he sinks into the water. Is it any wonder Taz hates water?

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* At one point in the ''WesternAnimation/TazMania'' ''[[VideoGame/TazManiaSega Taz-Mania]]'' LicensedGame for the UsefulNotes/SegaGenesis, Taz has to travel across two rivers, one headed to the left, and another headed to the right, with a waterfall in the middle. He has to navigate the river by hopping across boulders and logs that slowly sink, and since the controls aren't always responsive, he sometimes ends up landing in the water. If he stays on a boulder too long, an alligator will pop up and attack him, and if he loses all his health, he sinks into the water. Is it any wonder Taz hates water?

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* [[WalkIntoMordor Constantly subverted]] in ''Literature/LordOfTheRings'', as the characters explicitly go out of their way to avoid the rivers, roads, or even straight passages whenever possible, with the strong impression that something bad would happen to them if they followed the normally prescribed route.

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* ''Literature/TheLordOfTheRings'':
**
[[WalkIntoMordor Constantly subverted]] in ''Literature/LordOfTheRings'', subverted]], as the characters explicitly go out of their way to avoid the rivers, roads, or even straight passages whenever possible, with the strong impression that something bad would happen to them if they followed the normally prescribed route.

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