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* ''VideoGame/StarFox'': "BUREEP! BUREEP! BUREEP! Emergency! Emergency! [[FighterLaunchingSequence Incoming enemy fighters, prepare for launch!]]"

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* ''VideoGame/StarFox'': ''VideoGame/StarFox1'': "BUREEP! BUREEP! BUREEP! Emergency! Emergency! [[FighterLaunchingSequence Incoming enemy fighters, prepare for launch!]]"



* ''VideoGame/JanesUSAF'': The Red Arrow "training campaign" begins with Nellis AFB coming under attack. A klaxon blares as the ATC says the following

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* ''VideoGame/JanesUSAF'': The Red Arrow "training campaign" begins with Nellis AFB coming under attack. A klaxon blares as the ATC says the followingfollowing:



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** On Season 7, Episode 7 for the skit ''Sound Effects'' pretending to be a lifeguard swimming out to a rescue, the sound effect of an audible voice stating: "Red Alert! Red Alert!" prompts Ryan Stiles to declare he grabbed onto a submarine!

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** On Season 7, Episode 7 of the UK version, for the skit ''Sound Effects'' via pretending to be a lifeguard swimming out to a rescue, the sound effect of an audible voice stating: "Red Alert! Red Alert!" prompts Ryan Stiles to declare he grabbed onto a submarine!
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** On Season 7, Episode 7 for the skit ''Sound Effects'' pretending to be a lifeguard swimming out to a rescue, the sound effect of an audible voice stating: "Red Alert! Red Alert!" prompts Ryan Stiles to declare he grabbed onto a submarine!
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* ''Series/{{Emergency}}'': When Station 51 gets a call, the alarm tones sound (in one sixth-season episode, "Family Ties," we see the dispatch process in detail, as the call information is passed along to the dispatcher [address, nature of emergency, etc.]), and the dispatcher (the late Sam Lanier, playing himself, uncredited) presses the buttons to sound the tones as needed (one button for minor calls, where only Squad 51 is needed; or multiple buttons for multiple units, where the Squad and the Engine, and other stations' equipment, are needed); Sam would then say, "Squad/Station 51 (and/or other units), X nature of emergency, Y place, Z time of call," and then the required equipment would head that way to where the action was.
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** When Reed wanted to create a new emergency protocol that would improve on Tactical Alert, Trip dubs it "[[IncrediblyLamePun Reed Alert]]".

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** When Reed wanted to create a new emergency protocol that would improve on Tactical Alert, Trip dubs it "[[IncrediblyLamePun "[[{{Pun}} Reed Alert]]".



* When the tennis player from the [[http://drmcninja.com/archives/comic/14p2 Death Volley arc]] in ''Webcomic/TheAdventuresOfDrMcNinja'' is injured, he sounds a [[IncrediblyLamePun Med Alert]].

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* When the tennis player from the [[http://drmcninja.com/archives/comic/14p2 Death Volley arc]] in ''Webcomic/TheAdventuresOfDrMcNinja'' is injured, he sounds a [[IncrediblyLamePun [[{{Pun}} Med Alert]].
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* ''Film/SkyCaptainAndTheWorldOfTomorrow''. When Commander Francesca Cook gives the order to alert the amphibious squadron, red lights start flashing and a warning klaxon starts sounding as the crews run to their ships.

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* ''Film/SkyCaptainAndTheWorldOfTomorrow''. When Commander Francesca Cook gives the order to alert the amphibious squadron, Amphibious Squadron, red lights start flashing and a warning klaxon starts sounding as the crews run to their ships.
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* ''Film/SkyCaptainAndTheWorldOfTomorrow''. When Commander Francesca Cook gives the order to alert the amphibious squadron, red lights start flashing and a warning klaxon starts sounding as the crews run to their ships.
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* ''VideoGame/JanesUSAF'': The Red Arrow “training campaign” begins with Nellis AFB coming under attack. A klaxon blares as the ATC says the following
-->''Scramble! Scramble! We are under attack! Alarm RED! Alarm RED! This is Tower! Anyone who can take off, do it NOW!! Flush! Flush! Everyone, Take Off!''

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* ''VideoGame/SonicCD'', in lieu of the terrifying "Drowning" music used in other titles, uses a klaxon when Sonic is running out of oxygen underwater or running out of time in a Special Stage, in fact the same one as the alarms in Launch Base Zone from ''VideoGame/Sonic3AndKnuckles''.

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* ''Franchise/SonicTheHedgehog''
**
''VideoGame/SonicCD'', in lieu of the terrifying "Drowning" music used in other titles, uses a klaxon when Sonic is running out of oxygen underwater or running out of time in a Special Stage, in fact the same one as the alarms in Launch Base Zone from ''VideoGame/Sonic3AndKnuckles''.''VideoGame/Sonic3AndKnuckles''.
** ''VideoGame/SonicAdventure'', in the last third of Sonic's version of Final Egg:
-->''Emergency! Emergency! Dispose of any intruders!''
** ''VideoGame/SonicAdventure2'' opens its Dark Story campaign with Eggman breaking into a GUN base, with yet more security alerts going off during Eggman's first stage.
-->''Intruder alert! Intruder alert! Security breach at Gate 3! Intruder has been located in the northern quadrant and is moving in the direction of the underground base! All units prepare to engage! Emergency battle formations: standard battle procedures initiated! Locate and stop the intruder from entering the security area! [[ThisIsNotADrill This is not a drill! Repeat: This is not a drill!]]
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Removed the War of the Worlds example - general sirens don't fall under this trope.


* In the Cruise version of ''Film/TheWarOfTheWorlds'', the walkers have a siren call. This may have been borrowed from ''Literature/TheTripods'', where the walkers would signal out a siren warning call as they approached.
** More likely this is borrowed from the original book, in which the walkers have sirens. Not really part of this trope though, since they're not used to sound an alert but are apparently used for communication.
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* ''Sev Trek: Pus in Boots'' (an Australian CGI spoof of ''Series/StarTrekTheNextGeneration''). The ship goes to Red Alert, but it's so loud no-one can hear the captain's orders. But they only did it to make Lt. Barf happy anyway.

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* ''Sev In ''[[WesternAnimation/SevTrekPusInBoots Sev Trek: Pus in Boots'' Boots]]'' (an Australian CGI spoof of ''Series/StarTrekTheNextGeneration''). The ''Series/StarTrekTheNextGeneration''), the ship goes to Red Alert, but it's so loud no-one that no one can hear the captain's orders. But they They only did do it to make Lt. Barf happy anyway.
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trope rename


This variant also occurs with fighter squadrons before or during a FighterLaunchingSequence . This often includes a running variant of the PowerWalk that can be called the '''Scramble Run''' where the pilots are seen sprinting to their fighters in full flight gear. In the case of aircraft carriers, this is the trope that often precedes the original version of the AlphaStrike.

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This variant also occurs with fighter squadrons before or during a FighterLaunchingSequence . This often includes a running variant of the PowerWalk TeamPowerWalk that can be called the '''Scramble Run''' where the pilots are seen sprinting to their fighters in full flight gear. In the case of aircraft carriers, this is the trope that often precedes the original version of the AlphaStrike.
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* Hospitals often use a color code system for various situations: Code Red is for fire or smoke, Code Blue is for a cardiac or resperatory emergency, Code Grey is a patient that's become violent or combative, and Code Silver means a weapon or hostage situation.

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* Hospitals often use a color code system for various situations: Code Red is for fire or smoke, Code Blue is for a cardiac or resperatory respiratory emergency, Code Grey is a patient that's become violent or combative, and Code Silver means a weapon or hostage situation.



*** On a carrier however, this changes. Carriers require '''''everyone''''' to man their assigned fire stations and prepare to fight a fire. Not reacting to these alarms can result in serious injury or death as was the case with the ''USS Forrestal,'' many of the people killed in the fire were ''asleep'' when the fire broke out on the flight deck, and were killed when the fire spread to their quarters after two large bombs detonated. The policy changed after that, and came in really handy a year and a half later when a similar fire broke out aboard ''USS Enterprise.'' Having all hands assisting with fire suppression enabled the ship to get the fire under control within a matter of hours, losing only 28, compared to the 134 aboard ''Forrestal.''

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*** On a carrier an aircraft carrier, however, this changes. Carriers require '''''everyone''''' to man their assigned fire stations and prepare to fight a fire. Not reacting to these alarms can result in serious injury or death death, such as was what happened during the case with the ''USS Forrestal,'' many disastrous fire aboard USS ''Forrestal'' in 1967. Many of the people killed in the fire were ''asleep'' when the fire broke out on the flight deck, and were killed when the fire spread to their quarters after two large bombs detonated. The policy changed after that, and came in really handy a year and a half later when a similar fire broke out aboard ''USS Enterprise.the carrier USS ''Enterprise.'' Having all hands assisting with fire suppression enabled the ship to get the fire under control within a matter of four hours, losing only 28, compared to 28 men killed -- a huge difference from the ''Forrestal'' fire which took more than a day to extinguish completely and killed 134 aboard ''Forrestal.''men.
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* ''Series/{{Emergency}}'' had the distinctive Quick Call system where each station has its own series of tones to indicate it is being called up and a klaxon that sounds to confirm the Station 51 is being deployed. The dispatcher would then, along with destination info, specify "Squad" for the medics or "Engine" for the fire engine, or "Station" for both. Once, a very tired John Gage mixed them up when awakened and climbed on the engine rear by mistake, with [=DeSoto=] yelling behind him "IT'S NOT FOR US!"

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* ''Series/{{Emergency}}'' had the distinctive Quick Call system where each station has its own series of tones to indicate it is being called up and a klaxon that sounds to confirm the that Station 51 is being deployed. The dispatcher would then, along with destination info, then specify "Squad" what unit(s) were being called ("Squad" for the medics or medics, "Engine" for the fire engine, or "Station" for both. both), where they had to go, and the time of the alert. Once, a very tired John Gage mixed them up when awakened and climbed on the engine rear by mistake, with [=DeSoto=] yelling behind him "IT'S NOT FOR US!"
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* ''Film/AQuietPlace''. When Evelyn's pregnancy comes early, she pulls a BigElectricSwitch in the basement and the lightbulbs strung around the farm turn a red color, alerting anyone in visual range. She can't use a siren given that there are alien monsters who will be drawn to--and attack--anyone who makes a sound.
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* ''VideoGame/SolCresta'''s boss battles are announced with a BossWarningSiren that says, "WARNING: A big enemy is approaching at full throttle. There is a huge hostile reaction. Intercept it with a perfect attitude. Ready to fire." For mini-bosses, it's yellow, while for main bosses, it's red.
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This variant also occurs with fighter squadrons before or during a FighterLaunchingSequence . This often includes a running variant of the PowerWalk that can be called the '''Scramble Run''' where the pilots are seen sprinting to their fighters in full flight gear.

Often, all the ordinary lights in the building will be replaced with ominous red lighting, making it abundantly clear that the Alert is indeed ''Red''. (In RealLife, it's generally helpful to keep using ordinary lighting so you can actually see what you're doing.)

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This variant also occurs with fighter squadrons before or during a FighterLaunchingSequence . This often includes a running variant of the PowerWalk that can be called the '''Scramble Run''' where the pilots are seen sprinting to their fighters in full flight gear.

gear. In the case of aircraft carriers, this is the trope that often precedes the original version of the AlphaStrike.

Often, all the ordinary lights in the building will be replaced with ominous red lighting, making it abundantly clear that the Alert is indeed ''Red''. (In RealLife, it's generally helpful to keep using ordinary lighting so you can actually see what you're doing.doing; red lighting is typically only used in emergency scenarios when the main lighting system has already been knocked out.)
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* ''Series/TheOrville'' largely being an homage to the ''Franchise/StarTrek'' franchise and particularly ''Series/StarTrekTheNextGeneration'', both yellow and red alert are used on a fairly common basis. Tactical alert has also been seen.
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* ''Series/{{UFO}}''. The voice of MasterComputer and early warning system SID: [[PunctuatedForEmphasis "Red--Alert--Red--Alert--U-F-O--U-F-O."]] One of the most direct Battle of Britain homages on this page, not surprising given that Gerry Anderson spent his National Service in the RAF.

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* ''Series/{{UFO}}''. ''Series/UFO1970'': The voice of MasterComputer and early warning system SID: [[PunctuatedForEmphasis "Red--Alert--Red--Alert--U-F-O--U-F-O."]] One of the most direct Battle of Britain homages on this page, not surprising given that Gerry Anderson spent his National Service in the RAF.
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-->-- ''Literature/TomorrowTown'' by '''Creator/KimNewman'''

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-->-- ''Literature/TomorrowTown'' by '''Creator/KimNewman'''
''Literature/TomorrowTown''



* ''Series/{{UFO}}''. SID (Space Intruder Detector), SHADO Control and Moonbase all call them whenever a UFO is detected, so it happens on an average of once per episode.

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* ''Series/{{UFO}}''. ''Series/UFO1970'': SID (Space Intruder Detector), SHADO Control and Moonbase all call them whenever a UFO is detected, so it happens on an average of once per episode.
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* Hospitals often use a color code system for various situations: Code Red is for fire or smoke, Code Blue is for a cardiac or resperatory emergency, Code Grey is a patient that's become violent or combative, and Code Silver means a weapon or hostage situation.
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Crosswick

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* ''Literature/HiveMind2016'': The alert that sounds to notify the telepath unit about an emergency run is an example of the Emergency Squad Scramble type, with each team checking in after the automated voice announces the alert.
-->''Unit emergency alert. We have an incident in progress. Operational teams to stations. Strike team to lift 2.''
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''VideoGame/FinalFantasyXIII'' plays with this trope and [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]] - First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Colonel Nabaat starts having her epic VillainousBreakdown, shouting "''That means we're Code Yellow. No, wait, Code Blue?. If we were Orange, that would mean...?''" But then Primarch Dysley puts an end to it and remarks that "''Desperate times demand flexibility'': [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"

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* ''VideoGame/FinalFantasyXIII'' plays with this trope and [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]] - First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Colonel Nabaat starts having her epic VillainousBreakdown, shouting "''That means we're Code Yellow. No, wait, Code Blue?. If we were Orange, that would mean...?''" But then Primarch Dysley puts an end to it and remarks that "''Desperate times demand flexibility'': [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"White!"
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** At the beginning of ''VideoGame/HaloCombatEvolved'', when Capt. Keyes is convinced that there's no way to sneak past the Covenant battle group stationed at Installation 04, he orders the ''Pillar of Autumn'' brought to "Combat Alert Alpha". Klaxons sound throughout the ship, the crew and Marine complement get to their stations, and the cryogenics bay thaws out the Master Chief.

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** At the beginning of ''VideoGame/HaloCombatEvolved'', when Capt. Keyes is convinced that there's no way to sneak past the Covenant battle group stationed at Installation 04, he orders the ''Pillar of Autumn'' brought to "Combat Alert Alpha". Klaxons sound throughout the ship, the crew and Marine complement get to their stations, and the cryogenics bay thaws out the Master Chief. This doesn't last too long as the [[MagneticWeapons MAC Gun]] gets taken out and in accordance of Cole Protocol, orders everyone, especially the Chief and Cortana, to abandon ship while he lands the ''Autumn'' on the ring.

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TRS cleanup


* In ''VideoGame/{{Touhou}}'', the [[ILoveNuclearPower nuclear-powered]] final boss of ''Subterranean Animism'', Utsuho Reiuji, is unique in that she announces her spellcards not with the generic noise and SuperMovePortraitAttack, but with sirens and '''CAUTION''' scrolling across the screen.

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* In ''VideoGame/{{Touhou}}'', the [[ILoveNuclearPower [[AtomicSuperpower nuclear-powered]] final boss of ''Subterranean Animism'', Utsuho Reiuji, is unique in that she announces her spellcards not with the generic noise and SuperMovePortraitAttack, but with sirens and '''CAUTION''' scrolling across the screen.
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* ''VideoGame/{{Metroid}}'' has "Time Bomb Set! Get Out Fast!" after destroying [[LoadBearingBoss Mother Brain]]. The Famicom Disk System version also has a buzzing klaxon during the {{escape sequence}}.

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* ''VideoGame/{{Metroid}}'' ''VideoGame/Metroid1'' has "Time Bomb Set! Get Out Fast!" after destroying [[LoadBearingBoss Mother Brain]]. The Famicom Disk System version also has a buzzing klaxon during the {{escape sequence}}.
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* Parodied in ''WesternAnimation/ToyStory'' - "Red alert! Red alert! Andy is coming upstairs!"
** ''WesternAnimation/ToyStory2''

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* Parodied in ''WesternAnimation/ToyStory'' ''WesternAnimation/ToyStory1'' - "Red alert! Red alert! Andy is coming upstairs!"
** ''WesternAnimation/ToyStory2''* Also done in ''WesternAnimation/ToyStory2'':
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Understand? Good. Let's move out.

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Understand? Got all that? Good. Let's move out.
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* ''WesternAnimation/WreckItRalph'': ''Hero's Duty'' has a "Quarter Alert" that activates whenever a gamer is about to begin play.
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[[folder:Video games]]

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[[folder:Video games]]Games]]

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