History Main / RedAlert

19th Jan '17 3:39:29 AM StarTropes
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* It also appears once on JAG's successor show ''Series/{{NCIS}}'' when Gibbs alerts a destroyer's skipper of a potential biohazard threat.
5th Dec '16 10:06:14 PM Rmpdc
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* Twice in ''Film/USSIndianapolisMenOfCourage''. The first is just after suffering a bomb hit from a kamikaze in the Opening scene. The second happens just after the ship herself is torpedoed by a Japanese submarine.
3rd Nov '16 9:19:00 AM Sark0TAG
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* A rather annoying example in ''VideoGame/TheJourneymanProject''. The [[UnderwaterBase deep-sea military base]] NORAD VI in 2112 has an alarm perpetually going off accompanied by a bland voice repeating that sleeping gas is in the vents (which you have to avoid using an oxygen mask). And it lasts for ''almost the entire time zone''. The remake, ''Pegasus Prime'' explicitly classifies the situation as "Red Alert", slightly quiets the alarm and voice, and adds a section involving piloting a submarine from one base to another, while avoiding torpedoes fired by the operators of other subs and the bases.
2nd Oct '16 11:46:20 PM JackG
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->''"The sirens shrilled, urging everyone to panic."''

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->''"The ->''The sirens shrilled, urging everyone to panic."''''


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* ''Series/{{Quark}}''. [[ObstructiveBureaucrat Dr Otto Palindrome]] is introduced talking about how the crew of his SpaceStation are able to calmly and rationally handle any crisis. Behind him through a window is the control room: DISASTER shows up in red, and the crew start arguing and fainting over the unseen crisis. Otto then turns on the communicator and the room is filled with the klaxon blaring.
-->'''Otto:''' Until now.
13th Aug '16 9:11:36 PM UmbrellasWereAwesome
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** In ''VideoGame/{{Halo 3}}'', when a Scarab is about to explode, a submarine klaxon type sound is heard. The same sound is heard when destroying the large artillery emplacements in ''VideoGame/HaloReach''.

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** In ''VideoGame/{{Halo 3}}'', when a Scarab is about to explode, a submarine klaxon type klaxon-type sound is heard. The same sound is heard when destroying the large artillery emplacements in ''VideoGame/HaloReach''.


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** In ''VideoGame/Halo5Guardians'', when you destroy the Kraken's reactor, a klaxon can be heard, as well as an Elite yelling for everyone to abandon ship.
13th Aug '16 9:09:14 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo 3}}'', when a Scarab is about to explode, a submarine klaxon type sound is heard. The same sound is heard when destroying the large artillery emplacements in ''VideoGame/HaloReach''.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/{{Halo 3}}'', when a Scarab is about to explode, a submarine klaxon type sound is heard. The same sound is heard when destroying the large artillery emplacements in ''VideoGame/HaloReach''.
9th Aug '16 12:13:29 PM Ripburger
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* A subtle example: in ''XCOMEnemyUnknown'', every time abduction sites are located, or a UFO is detected, a small warning alarm goes off (code yellow). When a terror site occurs, a louder, more insistent alarm is trigger (code red). The "Activation" cutscene at the beginning of the game also shows the red alert as soldiers are scrambled for the first time.
** A less subtle example happens in the Enemy Within expansion during the XCOM [[HoldTheLine Base Defense]] mission. [[MissionControl Bradford]] even states "Security Status RED" before fighting off an attacker.

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* A subtle example: in ''XCOMEnemyUnknown'', ''VideoGame/XCOMEnemyUnknown'', every time abduction sites are located, or a UFO is detected, a small warning alarm goes off (code yellow). When a terror site occurs, a louder, more insistent alarm is trigger (code red). The "Activation" cutscene at the beginning of the game also shows the red alert as soldiers are scrambled for the first time.
** A less subtle example happens in the Enemy Within ''Enemy Within'' expansion during the XCOM [[HoldTheLine Base Defense]] mission. [[MissionControl Bradford]] even states "Security Status RED" before fighting off an attacker.



* VideoGame/XCom: The opening animation begins with aliens attacking an unidentified city, followed by a X-COM squad mobilizing in response. [[http://www.youtube.com/watch?v=e6aIp5dHKiY Complete with flashing alert signal.]]

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* VideoGame/XCom: ''VideoGame/XCOMUFODefense'': The opening animation begins with aliens attacking an unidentified city, followed by a X-COM squad mobilizing in response. [[http://www.youtube.com/watch?v=e6aIp5dHKiY Complete with flashing alert signal.]]
27th Jul '16 11:45:59 AM Morgenthaler
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** They avoided Red Alert, despite many of its characters being DangerouslyGenreSavvy, primarily because it's set in the modern era or TwentyMinutesIntoTheFuture; the human starships use General Quarters.

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** They avoided Red Alert, despite many of its characters being DangerouslyGenreSavvy, GenreSavvy, primarily because it's set in the modern era or TwentyMinutesIntoTheFuture; the human starships use General Quarters.
18th Jul '16 12:40:10 PM eroock
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->''The sirens shrilled, urging everyone to panic.''

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->''The ->''"The sirens shrilled, urging everyone to panic.''"''
18th Jul '16 12:39:52 PM eroock
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-->-- '''Literature/TomorrowTown''' by KimNewman

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-->-- '''Literature/TomorrowTown''' ''Literature/TomorrowTown'' by KimNewman
'''Creator/KimNewman'''
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