History Main / RedAlert

27th Jul '16 11:45:59 AM Morgenthaler
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** They avoided Red Alert, despite many of its characters being DangerouslyGenreSavvy, primarily because it's set in the modern era or TwentyMinutesIntoTheFuture; the human starships use General Quarters.

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** They avoided Red Alert, despite many of its characters being DangerouslyGenreSavvy, GenreSavvy, primarily because it's set in the modern era or TwentyMinutesIntoTheFuture; the human starships use General Quarters.
18th Jul '16 12:40:10 PM eroock
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->''The sirens shrilled, urging everyone to panic.''

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->''The ->''"The sirens shrilled, urging everyone to panic.''"''
18th Jul '16 12:39:52 PM eroock
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-->-- '''Literature/TomorrowTown''' by KimNewman

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-->-- '''Literature/TomorrowTown''' ''Literature/TomorrowTown'' by KimNewman
'''Creator/KimNewman'''
2nd Jul '16 11:34:08 PM JackG
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* Combined with ThisIsNotADrill in ''Film/{{Threads}}'' when the Sheffield emergency council hears an alarm from the [[http://en.wikipedia.org/wiki/HANDEL HANDEL Warning Console]].
-->'''HANDEL Warning Console:''' Attack warning RED! Attack warning RED!
-->'''Food Officer (Roger Fisher):''' Is it for real?
-->'''Accommodation Officer:''' Attack warning's ''for bloody real!''
-->'''Clive Sutton:''' Right, get to your stations!
19th Jun '16 2:40:03 PM nombretomado
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** In TheThrawnTrilogy, Pellaeon explains to [[MagnificentBastard Grand Admiral Thrawn]] that the wing commander of the scout ships is fairly certain he eluded pursuit, but that he ordered the sentry ships to yellow alert anyway. Thrawn opines that if they were from the [[LaResistance Rebellion]] (as he [[InsistentTerminology insists]] on calling [[TheAlliance the New Republic]]), the ships didn't lose their pursuers. Pellaeon asks if they should go to red, to which Thrawn remarks "There's time."

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** In TheThrawnTrilogy, Literature/TheThrawnTrilogy, Pellaeon explains to [[MagnificentBastard Grand Admiral Thrawn]] that the wing commander of the scout ships is fairly certain he eluded pursuit, but that he ordered the sentry ships to yellow alert anyway. Thrawn opines that if they were from the [[LaResistance Rebellion]] (as he [[InsistentTerminology insists]] on calling [[TheAlliance the New Republic]]), the ships didn't lose their pursuers. Pellaeon asks if they should go to red, to which Thrawn remarks "There's time."
26th May '16 4:36:56 PM WizardSuth
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* ''WesternAnimation/ReBoot'': When Megabyte attacks the Principal Office in Bad Bob, a guard binome presses a large red button causing red lights to flash, claxons to sound, and the [[ComputerVoice system voice]] to keep calmly repeating "Scramble". Six binomes are shown running to their CPU flying cars and taking off.
21st May '16 4:09:03 AM erforce
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* ''Film/{{Ghostbusters}}''. The first time a call comes in, Janine hits the siren and the title characters do a Emergency Squad Scramble to get dressed and take off in the Ectomobile.

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* ''Film/{{Ghostbusters}}''.''Film/{{Ghostbusters 1984}}''. The first time a call comes in, Janine hits the siren and the title characters do a Emergency Squad Scramble to get dressed and take off in the Ectomobile.



* ''CodeRed'' had a really dramatic Emergency Squad Scramble with a large firehouse crew and fleet, including the Fire Chief in his own car, [[http://www.youtube.com/watch?v=4zIuMyW5ZS0&feature=related as shown here.]]
* ''LondonsBurning'' usually featured a similar but lower-key scene centered on one or two fire engines.

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* ''CodeRed'' ''Series/CodeRed'' had a really dramatic Emergency Squad Scramble with a large firehouse crew and fleet, including the Fire Chief in his own car, [[http://www.youtube.com/watch?v=4zIuMyW5ZS0&feature=related as shown here.]]
* ''LondonsBurning'' ''Series/LondonsBurning'' usually featured a similar but lower-key scene centered on one or two fire engines.
15th Apr '16 3:53:49 AM aye_amber
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* ''VideoGame/RockRaiders'' players could sound "Action Stations" if a monster or slimy slug showed up, which caused any armed Rock Raiders to start attacking the critters in question. It also sounded automatically if a building was damaged.

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* ''VideoGame/RockRaiders'' ''Franchise/RockRaiders'' players could sound "Action Stations" if a monster or slimy slug showed up, which caused any armed Rock Raiders to start attacking the critters in question. It also sounded automatically if a building was damaged.
14th Apr '16 1:14:44 AM LucaEarlgrey
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* Announcing boss fights with a loud siren and a screen-wide warning is a hallmark of the ''VideoGame/{{Darius}}'' franchise.

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* ''VideoGame/{{Darius}}'':
**
Announcing boss fights with a loud siren and a screen-wide warning is a hallmark of the ''VideoGame/{{Darius}}'' franchise.franchise.
** In ''Dariusburst Chronicle Saviours'' in CS Mode, clearing certain missions will trigger a "WARNING" screen on the mission map and disable surrounding missions, replacing them with alternate versions until those new missions are completed.
9th Apr '16 5:29:56 AM JackG
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* ''Series/PersonOfInterest''. In "God Mode" our heroes break into a secret government facility, setting off the red alert. The OhCrap moment occurs when the noise and sirens ''stop'', because they know [[BigBad someone with the authority to cancel the alert]] has just arrived on the scene.
This list shows the last 10 events of 127. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RedAlert