History Main / RedAlert

9th Jan '16 12:11:40 PM Felipehc188
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* Happens several times in the anime ''Anime/HanaukyoMaidTaiHanaukyoMaidTai'' (both seasons) when an emergency occurs in the mansion, sometimes with rotating lights and sirens.
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* Happens several times in the anime ''Anime/HanaukyoMaidTaiHanaukyoMaidTai'' ''Anime/HanaukyoMaidTai'' (both seasons) when an emergency occurs in the mansion, sometimes with rotating lights and sirens.
7th Jan '16 6:35:47 PM nombretomado
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* ''SpaceQuest'' 1 and its VGA remake start with Roger Wilco waking up from a nap in the janitor's closet on the starlab Arcada, finding too late that the ship has been invaded by Sariens and the ship will self-destruct in 15 minutes.
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* ''SpaceQuest'' 1 ''VideoGame/{{Space Quest I|The Sarien Encounter}}'' and its VGA remake start with Roger Wilco waking up from a nap in the janitor's closet on the starlab Arcada, finding too late that the ship has been invaded by Sariens and the ship will self-destruct in 15 minutes.
1st Jan '16 7:45:30 PM StarTropes
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Added DiffLines:
* In ''Disney/AladdinAndTheKingOfThieves'', Genie calls for an over-the-top Code Red when the titular King of Thieves shows up at the palace, but calls it off when Aladdin introduces him as his father.
16th Dec '15 10:51:39 AM MadCat221
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** The "Unscheduled Offworld Activation" alert does use spinning red lights and sirens.
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** The "Unscheduled Offworld Activation" alert alert, where someone potentially hostile dials in to the SGC gate at a period when they're not expecting arrivals, does use spinning red lights and sirens.
28th Nov '15 2:00:20 PM nombretomado
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* Averted and then played straight in the first and second seasons of ''SeaQuestDSV''. The original featured a rather low-key alarm klaxon and the 1MC call "General Quarters, all hands to battle stations," along with stock shots of watertight hatches sealing throughout the boat. The second season played the trope to the hilt, adding in lots of flashing red lights and making the siren painfully loud.
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* Averted and then played straight in the first and second seasons of ''SeaQuestDSV''.''Series/SeaQuestDSV''. The original featured a rather low-key alarm klaxon and the 1MC call "General Quarters, all hands to battle stations," along with stock shots of watertight hatches sealing throughout the boat. The second season played the trope to the hilt, adding in lots of flashing red lights and making the siren painfully loud.
23rd Nov '15 4:07:06 PM Sammettik
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* ''VideoGame/FinalFantasyXIII'' plays with this trope and [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]] - First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Colonel Nabaat starts having her epic VillainousBreakdown, shouting "''That means we're Code Yellow. No, wait, Code Blue?. If it was Code Orange that would mean...?''" But then Primarch Dysley puts an end to it and remarks that "''Desperate times demand flexibility'': [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"
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* ''VideoGame/FinalFantasyXIII'' plays with this trope and [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]] - First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Colonel Nabaat starts having her epic VillainousBreakdown, shouting "''That means we're Code Yellow. No, wait, Code Blue?. If it was Code Orange we were Orange, that would mean...?''" But then Primarch Dysley puts an end to it and remarks that "''Desperate times demand flexibility'': [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"
23rd Nov '15 4:06:13 PM Sammettik
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* ''VideoGame/FinalFantasyXIII'' plays with this trope and [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]] - First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Colonel Nabaat starts having her epic VillainousBreakdown, shouting "''This means we have a Code Blue! Or maybe Code Yellow. If it was Code Orange that would mean...?''" But then Primarch Dysley puts an end to it and remarks that "''Desperate times demand flexibility'': [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"
to:
* ''VideoGame/FinalFantasyXIII'' plays with this trope and [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]] - First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Colonel Nabaat starts having her epic VillainousBreakdown, shouting "''This "''That means we have a we're Code Blue! Or maybe Yellow. No, wait, Code Yellow.Blue?. If it was Code Orange that would mean...?''" But then Primarch Dysley puts an end to it and remarks that "''Desperate times demand flexibility'': [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"
9th Sep '15 7:09:03 AM Odon
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->''"The sirens shrilled, urging everyone to panic."''
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->''"The ->''The sirens shrilled, urging everyone to panic."''''
7th Sep '15 8:50:41 AM Adept
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* [[FiremanSam "All present and correct, sir!" "Right, let's go!"]]
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* [[FiremanSam ''WesternAnimation/FiremanSam'': "All present and correct, sir!" "Right, let's go!"]]go!"
5th Sep '15 8:13:40 PM nombretomado
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* This practice still goes on today in {{NATO}}, where it's called Quick Reaction Alert or QRA for short. The British used it for their V-bombers (which were bombed up), where you possibly had as little as five minutes before nukes started landing, the instruction being take off and head for the "start line" .
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* This practice still goes on today in {{NATO}}, UsefulNotes/{{NATO}}, where it's called Quick Reaction Alert or QRA for short. The British used it for their V-bombers (which were bombed up), where you possibly had as little as five minutes before nukes started landing, the instruction being take off and head for the "start line" .
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