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* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. Each one of the other four Champions also has an associated memory unlocked in the course of liberating each of their [[HumongousMecha Divine Beasts]] from the clutches of Calamity Ganon's minions. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]
* Downplayed in ''VideoGame/CaveStory'', where you play as the AmnesiacHero and reconstruct his backstory as you complete the game -- but you're just learning about it through dialogue with various [=NPC=], and there are no flashbacks or other implications that he's regaining any memories from it.



* {{Downplayed|Trope}} in ''VideoGame/CaveStory'', where you play as the AmnesiacHero and reconstruct his backstory as you complete the game -- but you're just learning about it through dialogue with various [=NPC=], and there are no flashbacks or other implications that he's regaining any memories from it.
* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. Each one of the other four Champions also has an associated memory unlocked in the course of liberating each of their [[HumongousMecha Divine Beasts]] from the clutches of Calamity Ganon's minions. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]



* Throughout ''VideoGame/{{Warframe}}'' you can find "cephalon fragments" and scan them to create entries in your codex containing not just information about the game's world but also containing a secret recording in which your ship's cephalon talks about his past that he has removed from his own memory.



* Downplayed in ''VideoGame/NeonWhite'': While the BroadStrokes of Neon White's past life and of how he died are revealed in the course of the main story, maxing out RelationshipValues with his former gang mates (Yellow, Violet, Red, and [[spoiler:Green]]) by finding gift items hidden across the levels unlocks additional memories, which reveal the exact group dynamics and relationships they all had with each other before they died and went to hell.
* Downplayed in ''VideoGame/Splatoon2: Octo Expansion''. Each level cleared awards a "mem cake", which is stated to be a physical manifestation of Agent 8's lost memories. However, there are no flashbacks; each cake simply has a poem attached that gives a glimpse into [[WarriorPoet Eight]]'s psyche.

to:

* Downplayed {{Downplayed|Trope}} in ''VideoGame/NeonWhite'': While the BroadStrokes of Neon White's past life and of how he died are revealed in the course of the main story, maxing out RelationshipValues with his former gang mates (Yellow, Violet, Red, and [[spoiler:Green]]) by finding gift items hidden across the levels unlocks additional memories, which reveal the exact group dynamics and relationships they all had with each other before they died and went to hell.
* Downplayed {{Downplayed|Trope}} in ''VideoGame/Splatoon2: Octo Expansion''. Each level cleared awards a "mem cake", which is stated to be a physical manifestation of Agent 8's lost memories. However, there are no flashbacks; each cake simply has a poem attached that gives a glimpse into [[WarriorPoet Eight]]'s psyche.psyche.
* Throughout ''VideoGame/{{Warframe}}'' you can find "cephalon fragments" and scan them to create entries in your codex containing not just information about the game's world but also containing a secret recording in which your ship's cephalon talks about his past that he has removed from his own memory.



%%* The entire plot of ''VideoGame/TheLongestFiveMinutes'' is the hero gradually regaining his lost memories as he faces the final boss. -- ZCE: Does the player have to search for the hero's memories, or are they presented in a linear sequence during the final boss fight?
* ''VideoGame/LostOdyssey'' has the "Thousand Years of Dreams". The immortal playable characters are all amnesiac at the start of the game, and seeing certain events or visiting certain locations will jog memories and unlock short stories about their pasts. Some are earned automatically as one progresses through the story, but the vast majority are optional.



* ''VideoGame/LostOdyssey'' has the "Thousand Years of Dreams". The immortal playable characters are all amnesiac at the start of the game, and seeing certain events or visiting certain locations will jog memories and unlock short stories about their pasts. Some are earned automatically as one progresses through the story, but the vast majority are optional.
%%* The entire plot of ''VideoGame/TheLongestFiveMinutes'' is the hero gradually regaining his lost memories as he faces the final boss. -- ZCE: Does the player have to search for the hero's memories, or are they presented in a linear sequence during the final boss fight?



* Downplayed in ''VideoGame/DeusExHumanRevolution'', where a game-spanning SidequestSidestory lets you gradually recover the AwfulTruth behind Adam's perfect compatibility with mechanical augmentations -- some of which he has suppressed, but mostly just plain never knew.

to:

* Downplayed {{Downplayed|Trope}} in ''VideoGame/DeusExHumanRevolution'', where a game-spanning SidequestSidestory lets you gradually recover the AwfulTruth behind Adam's perfect compatibility with mechanical augmentations -- some of which he has suppressed, but mostly just plain never knew.knew.
* ''VideoGame/MassEffectAndromeda'' has Ryder collecting SAM memory triggers, which unlock the memories of Ryder's father that he uploaded into the AI SAM, that eventually explain the backstory of the Andromeda initiative from his perspective.



* ''VideoGame/MassEffectAndromeda'' has Ryder collecting SAM memory triggers, which unlock the memories of Ryder's father that he uploaded into the AI SAM, that eventually explain the backstory of the Andromeda initiative from his perspective.



[[folder:Visual Novel]]

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[[folder:Visual Novel]]Novels]]
* This is a big part of the first ''VideoGame/AnotherCode'' game, as going through the mansion and triggering D's memories of his time alive is essential to getting not only the full story of the Edwards family, but also to unlock the good ending of the game.



* This is a big part of the first ''VideoGame/AnotherCode'' game, as going through the mansion and triggering D's memories of his time alive is essential to getting not only the full story of the Edwards family, but also to unlock the good ending of the game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Stray}}'': B-12, the robot companion of the titular stray, has no recollection of its past and as such asks the stray to help it locate memories over the course of the story, which take the form of objects marked with glowing blue particles. Some of these memories are story-critical, but a larger number of them serve as optional collectibles.

to:

* ''VideoGame/{{Stray}}'': ''VideoGame/{{Stray|2022}}'': B-12, the robot companion of the titular stray, has no recollection of its past and as such asks the stray to help it locate memories over the course of the story, which take the form of objects marked with glowing blue particles. Some of these memories are story-critical, but a larger number of them serve as optional collectibles.
Is there an issue? Send a MessageReason:
None


* ''Project VideoGame/AlteredBeast'': The hero Luke gets amnesiac at the start of the story after the helicopter crash. As he collects more Genome Chips from certain bosses, assimilating them into his body makes him remember parts of his memories.

to:

* ''Project VideoGame/AlteredBeast'': ''VideoGame/AlteredBeast2005'': The hero Luke gets amnesiac at the start of the story after the helicopter crash. As he collects more Genome Chips from certain bosses, assimilating them into his body makes him remember parts of his memories.
Is there an issue? Send a MessageReason:
None


* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. Each one of the other four Champions also has an associated memory unlocked in the course of liberating each of their [[HumongousMecha Divine Beasts]] from the clutches of Calamity Gannon's minions. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]

to:

* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. Each one of the other four Champions also has an associated memory unlocked in the course of liberating each of their [[HumongousMecha Divine Beasts]] from the clutches of Calamity Gannon's Ganon's minions. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/YsMemoriesOfCelceta'': The series' protagonists Adol starts the game suffering from amnesia, and you have to collect his memories, presented as spheres of light, scattered across the titular forest. Some memories are acquired during the main story, but you'll have to find the remaining 20 on your own. Collecting them raises Adol's stats.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Downplayed in ''VideoGame/NeonWhite'': While the BroadStrokes of Neon White's past life and of how he died are revealed in the course of the main story, maxing out RelationshipValues with his former gang mates (Yellow, Violet, Red, and [[spoiler:Green]]) by finding gift items hidden across the levels unlocks additional memories, which reveal the exact group dynamics and relationships they all had with each other before they died and went to hell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Stray}}'': B-12, the robot companion of the titular stray, has no recollection of its past and as such asks the stray to help it locate memories over the course of the story, which take the form of objects marked with glowing blue particles. Some of these memories are story-critical, but a larger number of them serve as optional collectibles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MassEffectAndromeda'' has Ryder collecting SAM memory triggers, which unlock the memories of Ryder's father that he uploaded into the AI SAM, that eventually explain the backstory of the Andromeda initiative from his perspective.
Is there an issue? Send a MessageReason:
None


* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]

to:

* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. Each one of the other four Champions also has an associated memory unlocked in the course of liberating each of their [[HumongousMecha Divine Beasts]] from the clutches of Calamity Gannon's minions. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]
Is there an issue? Send a MessageReason:
Bonfire of Vanities are from AC 2, the Christina memories are part of the main Brotherhood game


** ''VideoGame/AssassinsCreedBrotherhood'': A series of sidequests in the "Bonfires of Vanity" DLC has Ezio recover his suppressed memories of Christina, his former fiancee.

to:

** ''VideoGame/AssassinsCreedBrotherhood'': A series of sidequests in the "Bonfires of Vanity" DLC has Ezio recover his suppressed memories of Christina, his former fiancee.tragic first love. Unlike most examples, unlocking the Christina memories requires 100%-ing ''other'' sidequests ([[FractionalWinningCondition up to specific thresholds]]), after which they become marked on the map.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions152
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/TheLegendOfZeldaBreathOfTheWild https://static.tvtropes.org/pmwiki/pub/images/zelda_breath_of_the_wild_recovered_memories.png]]]]
Is there an issue? Send a MessageReason:
None


** Cavas from Synthesis league is a spirit who has forgotten almost everything, including his identity [[spoiler:as High Templar Venarius]]. He asks [[PlayerCharacter the Exile]] to enter his memories, which manifest as small additions to the current map, and stabilize them.

to:

** Cavas from Synthesis league is a spirit who has forgotten almost everything, including his identity [[spoiler:as High Templar Venarius]]. He asks [[PlayerCharacter the Exile]] to enter his memories, fragments of memories scattered around the world, which manifest as small additions to the current map, and stabilize them.them. Many of those memories aren't his.
Is there an issue? Send a MessageReason:
None


** The primary quest of the endgame involves collecting memory fragments of The Shaper, which tell the story of how he progressed from an ordinary man into a RealityWarper and his battle with [[EldritchAbomination The Elder]] for control of the Atlas of Worlds.
** Cavas is a spirit who has forgotten almost everything, including his identity [[spoiler:as High Templar Venarius]]. He asks the [[PlayerCharacter Exile]] to enter his memories, which manifest as small additions to the current map, and stabilize them.

to:

** The primary quest of the endgame involves before Conquerors of the Atlas expansion involved collecting memory fragments of The Shaper, which tell told the story of how he progressed from an ordinary man into a RealityWarper and his battle with [[EldritchAbomination The Elder]] for control of the Atlas of Worlds.
** Cavas from Synthesis league is a spirit who has forgotten almost everything, including his identity [[spoiler:as High Templar Venarius]]. He asks the [[PlayerCharacter the Exile]] to enter his memories, which manifest as small additions to the current map, and stabilize them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is a big part of the first ''VideoGame/AnotherCode'' game, as going through the mansion and triggering D's memories of his time alive is essential to getting not only the full story of the Edwards family, but also to unlock the good ending of the game.
Is there an issue? Send a MessageReason:
None


A variant of the CollectionSidequest particular to the AmnesiacHero, where they don't recover all of their memories at once at the climax of the story (that would be TheReveal or even a TomatoInTheMirror), but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to them. In other words, the collectables are story snippets--usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.

The big advantage of this approach to storytelling is that it allows the developers both to tell a strictly linear, tightly-scripted story ''and'' to give the player complete [[WideOpenSandbox freedom of exploration]]--because all plot events have already happened in-universe, nothing the player does in gameplay can affect them, so there is no [[GameplayAndStorySegregation clash between plot and gameplay]], and players are in full control of how often (and even [[AnachronicOrder in which order]]) they engage with the embedded plot.

to:

A variant of the CollectionSidequest particular to the AmnesiacHero, where they don't recover all of their memories at once at the climax of the story (that would be TheReveal or even a TomatoInTheMirror), but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to them. In other words, the collectables are story snippets--usually snippets -- usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.

The big advantage of this approach to storytelling is that it allows the developers both to tell a strictly linear, tightly-scripted story ''and'' to give the player complete [[WideOpenSandbox freedom of exploration]]--because exploration]] -- because all plot events have already happened in-universe, nothing the player does in gameplay can affect them, so there is no [[GameplayAndStorySegregation clash between plot and gameplay]], and players are in full control of how often (and even [[AnachronicOrder in which order]]) they engage with the embedded plot.



* The entire plot of ''VideoGame/TheLongestFiveMinutes'' is the hero gradually regaining his lost memories as he faces the final boss.

to:

* %%* The entire plot of ''VideoGame/TheLongestFiveMinutes'' is the hero gradually regaining his lost memories as he faces the final boss.boss. -- ZCE: Does the player have to search for the hero's memories, or are they presented in a linear sequence during the final boss fight?
Is there an issue? Send a MessageReason:
None


* Downplayed in ''VideoGame/Splatoon 2: Octo Expansion''. Each level cleared awards a "mem cake", which is stated to be a physical manifestation of Agent 8's lost memories. However, there are no flashbacks; each cake simply has a poem attached that gives a glimpse into [[WarriorPoet Eight]]'s psyche.

to:

* Downplayed in ''VideoGame/Splatoon 2: ''VideoGame/Splatoon2: Octo Expansion''. Each level cleared awards a "mem cake", which is stated to be a physical manifestation of Agent 8's lost memories. However, there are no flashbacks; each cake simply has a poem attached that gives a glimpse into [[WarriorPoet Eight]]'s psyche.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Downplayed in ''VideoGame/Splatoon 2: Octo Expansion''. Each level cleared awards a "mem cake", which is stated to be a physical manifestation of Agent 8's lost memories. However, there are no flashbacks; each cake simply has a poem attached that gives a glimpse into [[WarriorPoet Eight]]'s psyche.
Is there an issue? Send a MessageReason:
Gender-neutral tropes should have gender-neutral descriptions.


A variant of the CollectionSidequest particular to the AmnesiacHero, where he doesn't recover all of his memories at once at the climax of the story (that would be TheReveal or even a TomatoInTheMirror), but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to him. In other words, the collectables are story snippets -- usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.

The big advantage of this approach to storytelling is that it allows the developers both to tell a strictly linear, tightly-scripted story ''and'' to give the player complete [[WideOpenSandbox freedom of exploration]] -- because all plot events have already happened in-universe, nothing the player does in gameplay can affect them, so there is no [[GameplayAndStorySegregation clash between plot and gameplay]], and players are in full control of how often (and even [[AnachronicOrder in which order]]) they engage with the embedded plot.

to:

A variant of the CollectionSidequest particular to the AmnesiacHero, where he doesn't they don't recover all of his their memories at once at the climax of the story (that would be TheReveal or even a TomatoInTheMirror), but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to him. them. In other words, the collectables are story snippets -- usually snippets--usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.

The big advantage of this approach to storytelling is that it allows the developers both to tell a strictly linear, tightly-scripted story ''and'' to give the player complete [[WideOpenSandbox freedom of exploration]] -- because exploration]]--because all plot events have already happened in-universe, nothing the player does in gameplay can affect them, so there is no [[GameplayAndStorySegregation clash between plot and gameplay]], and players are in full control of how often (and even [[AnachronicOrder in which order]]) they engage with the embedded plot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The entire plot of ''VideoGame/TheLongestFiveMinutes'' is the hero gradually regaining his lost memories as he faces the final boss.
Is there an issue? Send a MessageReason:
None


A variant of the CollectionSidequest particular to the AmnesiacHero, where he doesn't recover all of his memories at once at the climax of the story, but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to him. In other words, the collectables are story snippets -- usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.

to:

A variant of the CollectionSidequest particular to the AmnesiacHero, where he doesn't recover all of his memories at once at the climax of the story, story (that would be TheReveal or even a TomatoInTheMirror), but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to him. In other words, the collectables are story snippets -- usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

A variant of the CollectionSidequest particular to the AmnesiacHero, where he doesn't recover all of his memories at once at the climax of the story, but rather must find [[StoryBreadcrumbs small flashbacks]] scattered throughout the game world and puzzle them together to discover what happened to him. In other words, the collectables are story snippets -- usually cutscene flashbacks, but sometimes it's just text or dialogue, or, on the other extreme, entire self-contained game levels.

The big advantage of this approach to storytelling is that it allows the developers both to tell a strictly linear, tightly-scripted story ''and'' to give the player complete [[WideOpenSandbox freedom of exploration]] -- because all plot events have already happened in-universe, nothing the player does in gameplay can affect them, so there is no [[GameplayAndStorySegregation clash between plot and gameplay]], and players are in full control of how often (and even [[AnachronicOrder in which order]]) they engage with the embedded plot.

A subtrope of both CollectionSidequest and StoryBreadcrumbs. Because Administrivia/TropesAreFlexible, examples where the player collects the memories of a non-playable character also count, as long as they are presented in a similar way. Compare ApocalypticLog, which, in games, also rewards environment exploration with morsels of retroactive storytelling, though usually narrating the backstory of the world itself, rather than of the protagonist.
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!!Examples:

[[foldercontrol]]

[[folder:Action-Adventure]]
* At the start of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link comes back to life (a hundred years after he had died fighting Ganon) with a massive case of retrograde amnesia. When the camera function on his Sheikah slate is restored, he finds some old pictures snapped by Princess Zelda herself shortly before Ganon's return, and is prompted to visit the places where they were taken. Doing so unlocks cinematic flashbacks of Zelda and Link's time together, allowing a glimpse into their relationship and the princess' personality. [[spoiler:Finding all memories unlocks a secret [[TheStinger post-credits epilogue scene]] with Link and Zelda.]]
* Downplayed in ''VideoGame/CaveStory'', where you play as the AmnesiacHero and reconstruct his backstory as you complete the game -- but you're just learning about it through dialogue with various [=NPC=], and there are no flashbacks or other implications that he's regaining any memories from it.
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedBrotherhood'': A series of sidequests in the "Bonfires of Vanity" DLC has Ezio recover his suppressed memories of Christina, his former fiancee.
** ''VideoGame/AssassinsCreedIII'': In the "Tyranny of King Washington" DLC, Connor can find various fragments which display events from the main game, in which he is the protagonist. It is implied in the DLC that being TrappedInAnotherWorld has messed with his memories.
[[/folder]]

[[folder:Beat 'em Up]]
* ''Project VideoGame/AlteredBeast'': The hero Luke gets amnesiac at the start of the story after the helicopter crash. As he collects more Genome Chips from certain bosses, assimilating them into his body makes him remember parts of his memories.
[[/folder]]

[[folder:Shooter Games]]
* Throughout ''VideoGame/{{Warframe}}'' you can find "cephalon fragments" and scan them to create entries in your codex containing not just information about the game's world but also containing a secret recording in which your ship's cephalon talks about his past that he has removed from his own memory.
* PlayedWith in ''VideoGame/Halo3ODST'', which starts off with the Rookie roaming a semi-open world while looking for clues of what happened to his teammates in the six hours he was out cold, with each clue triggering a flashback sequence. The two unusual aspects are that the flashbacks are actually interactive, self-contained combat levels and that, somehow, the Rookie witnesses the flashbacks from his teammates' respective points of view (i.e. you play through ''other teammates[='=]'' flashbacks).
[[/folder]]

[[folder:RPG -- Eastern]]
* In ''VideoGame/NierAutomata'', you unlock not the protagonists' memories, but those of Emil, a returning NonPlayerCompanion from ''VideoGame/{{NieR}}''. Emil asks you to find Lunar Tear flowers scattered throughout the world, and doing so unlocks parts of his memories, revealing how he ended up in his current state after the events of the previous game.
* ''VideoGame/LostOdyssey'' has the "Thousand Years of Dreams". The immortal playable characters are all amnesiac at the start of the game, and seeing certain events or visiting certain locations will jog memories and unlock short stories about their pasts. Some are earned automatically as one progresses through the story, but the vast majority are optional.
[[/folder]]

[[folder:RPG -- Western]]
* In ''VideoGame/DivinityOriginalSin'', discovering your first Star Stone transports the Source Hunters to their Homestead, while additional Star Stones gradually unlock flashbacks about their past incarnations, revealing how intricately the two of them are tied to the Source. Towards the end of the game, this objective gets promoted from a side quest to a main one, as you need to find ''all'' Star Stones in the game world to discover the entrance to TheVeryDefinitelyFinalDungeon.
* ''VideoGame/DragonAgeInquisition'':
** Downplayed with the "side quest" to restore the Inquisitor's memories of how exactly they gained the Anchor, as it is the main objective early in the Fade section. Still, the formula is the same, as several snippets of this flashback are hidden out of order in different corners of the Fade level.
** Late in the ''Jaws of Hakkon'' DLC, they do the same thing, except that the memories being collected are those of their predecessor, Inquisitor Ameridan.
* Downplayed in ''VideoGame/DeusExHumanRevolution'', where a game-spanning SidequestSidestory lets you gradually recover the AwfulTruth behind Adam's perfect compatibility with mechanical augmentations -- some of which he has suppressed, but mostly just plain never knew.
* ''VideoGame/PathOfExile'':
** The primary quest of the endgame involves collecting memory fragments of The Shaper, which tell the story of how he progressed from an ordinary man into a RealityWarper and his battle with [[EldritchAbomination The Elder]] for control of the Atlas of Worlds.
** Cavas is a spirit who has forgotten almost everything, including his identity [[spoiler:as High Templar Venarius]]. He asks the [[PlayerCharacter Exile]] to enter his memories, which manifest as small additions to the current map, and stabilize them.
[[/folder]]

[[folder:Visual Novel]]
* ''VisualNovel/XBlaze: Lost Memories'': The game centers on collecting pieces of the [[TitleDrop lost memories]] of "Me" and Nobody, who both forget their identities when they enter a strange dimension called the "Phantom Field". Whenever you collect a memory piece, a flashback scene will play, showing what happens to the cast of the previous game, Code Embryo.
[[/folder]]
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