History Main / RealTimeWeaponChange

15th Jan '16 9:17:07 AM Silverblade2
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** The HD remake of ''VideoGame/TheLegendOfZeldaTheWindWaker'' on Wii U allows you to change object with the gamepad without interrupting the game.
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** The HD remake remakes of ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' on Wii U allows you to change object with the gamepad without interrupting the game.
26th Dec '15 10:29:36 AM DeisTheAlcano
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* Each ''VideoGame/GodOfWar'' game has at least one alternate melee weapon that you can switch between on the fly.
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* Each ''VideoGame/GodOfWar'' Every game in the ''VideoGame/GodOfWarSeries'' game has at least one alternate melee weapon that you can switch between on the fly.
21st Dec '15 12:02:26 PM Mhazard
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* In ''VideoGame/DarkSouls'' and VideoGame/{{Bloodborne}}, whenever you open the menu and switch weapons, the game does not pause, the only way to truly pause is to quit the game, but you can't switch weapon at main menu.
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* In ''VideoGame/DarkSouls'' and VideoGame/{{Bloodborne}}, ''VideoGame/{{Bloodborne}}'', whenever you open the menu and switch weapons, the game does not pause, the only way to truly pause is to quit the game, but you can't switch weapon at main menu.
21st Dec '15 12:01:29 PM Mhazard
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* In ''VideoGame/DarkSouls'' and VideoGame/{{Bloodborne}}, whenever you open the menu and switch weapons, the game does not pause, the only way to truly pause is to quit the game, but you can't switch weapon at main menu. * While you technically can pause in ''VideoGame/DeadSpace'', you can't open inventory at the pause menu, you have to project the hologram to alter your inventory with the chance of Necromorphs slicing you from behind.
30th Nov '15 7:58:11 PM Prfnoff
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* In ''VideoGame/ContraHardCorps'', whether or not the game is paused, one button will cycle through the available player weaponry, indicated by a row of icons at the top of the screen.
29th Nov '15 8:43:25 AM Prfnoff
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* Most versions of ''VideoGame/MythHistoryInTheMaking'' allowed you to cycle forward and backward and select weapons using special keyboard commands (the only other keyboard command being to pause the game). This was averted in the UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC versions, which featured a vastly different control scheme.
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* Most versions of ''VideoGame/MythHistoryInTheMaking'' allowed allow you to cycle forward and backward and select weapons using special keyboard commands (the only keys. (A different key pauses the game; as usual, all other keyboard command being controls are relegated to pause the game). joystick.) This was averted in the UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC versions, which featured a vastly different control scheme.
22nd Nov '15 2:25:18 PM Prfnoff
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* In the platforming stages of ''VideoGame/ViceProjectDoom'', the Select button cycles through the weapons whose icons are shown at the bottom of the screen. It similarly allows you to select your secondary weapon in the shootout stages.
19th Nov '15 5:08:15 PM nombretomado
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* In the NintendoDS versions of the ''RuneFactory'' series, you can bring up menus for your weapons, items and magic using the shoulder buttons.
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* In the NintendoDS versions of the ''RuneFactory'' ''VideoGame/RuneFactory'' series, you can bring up menus for your weapons, items and magic using the shoulder buttons.
18th Nov '15 3:00:57 PM Prfnoff
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* ''Vertical Force'' dedicated one of the UsefulNotes/VirtualBoy's two cross-shaped pads to switching out AI drones.
18th Nov '15 2:37:39 PM Prfnoff
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* ''Andro Dunos'' uses one button to cycle through firing modes: normal shot, reverse shot, diagonal lasers and [[SpreadShot "Way."]]
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