Follow TV Tropes

Following

History Main / RandomDropBooster

Go To

OR

Added: 81

Removed: 81

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLogomancer'': The Temptes Tuxedo doubles the drop rate of items.



* ''VideoGame/TheLogomancer'': The Temptes Tuxedo doubles the drop rate of items.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GranblueFantasy'':
** An item in the Journey Drop Shop allows players to increase the drop rate of items in battles.
** The Kaguya, White Rabbit, and Black Rabbit summons also have this as their passive effects.
** The "Bounty Hunter" debuff on enemies increase the chances of getting additional treasure chests depending on the number of stacks.

Added: 81

Changed: 4

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{XCOM2}}'' has a Guerilla Tactics School where you can use supplies (money) to purchase permanent upgrades to your fighting force. One of them is Vulture, which makes it so that any time enemies drop equipment, they drop an extra piece of gear. The fact that it's a [[LaResistance Guerilla]] '''Tactics''' school upgrade, along with the fact that as a resistance movement, XCOM now relies on scavenging and looting supplies, implies that it teaches soldiers how to check hiding places and equipment that the soldiers would otherwise be inclined to overlook when [[{{Plunder}} looting their fallen foes]].

to:

* ''VideoGame/{{XCOM2}}'' ''VideoGame/XCOM2'' has a Guerilla Tactics School where you can use supplies (money) to purchase permanent upgrades to your fighting force. One of them is Vulture, which makes it so that any time enemies drop equipment, they drop an extra piece of gear. The fact that it's a [[LaResistance Guerilla]] '''Tactics''' school upgrade, along with the fact that as a resistance movement, XCOM now relies on scavenging and looting supplies, implies that it teaches soldiers how to check hiding places and equipment that the soldiers would otherwise be inclined to overlook when [[{{Plunder}} looting their fallen foes]].foes]].
* ''VideoGame/TheLogomancer'': The Temptes Tuxedo doubles the drop rate of items.

Added: 130

Changed: 2

Removed: 128

Is there an issue? Send a MessageReason:
None


%%




to:

%%



* ''Franchise/KingdomHearts'': The recurring Lucky Lucky ability increases the chances of an enemy dropping an item when killed.



* ''Franchise/KingdomHearts'': The recurring Lucky Lucky ability increases the chances of an enemy dropping an item when killed.

Added: 289

Changed: 148

Removed: 257

Is there an issue? Send a MessageReason:
None


%%
%%Keep Examples Alphabetized
%%



** The Ebisu Raiment in ''VideoGame/CastlevaniaHarmonyOfDespair'' increases the chance of finding rarer items from chests. Considering the game is full of [[RareRandomDrop insanely rare stuff]] and progression revolves around getting better stuff, it's a huge timesaver.

to:

** The Ebisu Raiment in ''VideoGame/CastlevaniaHarmonyOfDespair'' increases the chance of finding rarer items from chests. Considering chests.
* ''VideoGame/CityOfHeroes'': Many of
the game is full of [[RareRandomDrop insanely rare stuff]] and progression revolves around getting better stuff, it's a huge timesaver.Day Job bonuses can give certain guaranteed item drops.



* ''VideoGame/KingdomOfLoathing'' has equipment and buffs that increase item drops.



* ''VideoGame/TerraBattle'': Treasure Hunter increases item drop probability.



* ''VideoGame/CityOfHeroes'': Many of the Day Job bonuses can give certain guaranteed item drops.
* ''VideoGame/KingdomOfLoathing'' has equipment and buffs that increase item drops.
* ''VideoGame/TerraBattle'': Treasure Hunter increases item drop probability.

Added: 181

Changed: 209

Is there an issue? Send a MessageReason:
None


Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a 2% chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "[[RingOfPower Ring of Treasure]]", that increases the drop rate to 10%. Or the knight won't drop that weapon at all unless one of the players has that ring equipped.

There are many ways to boost these drops. In addition to boosting equipment, characters could cast spells that temporarily increase drop rates (usually lasting by time, a set number of battles, or as long as the characters remain in an area), or some characters could have an innate ability that boosts drops. Heck even NewGamePlus can count as a booster, as some games will have drops that will not happen in a straight new game.

This can not only help in getting certain weapons (including the InfinityPlusOneSword), but also aids in getting material components for ItemCrafting.

to:

Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a 2% chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "[[RingOfPower Ring of Treasure]]", that increases the drop rate to 10%. Or the knight won't drop that weapon at all unless one of the players has that ring equipped.

10%.

There are many ways to boost these drops. In addition to boosting equipment, characters could cast spells that temporarily increase drop rates (usually lasting by (with the effect ending after a certain time time, a set number of battles, or as long as the characters remain in an area), or some characters could have an innate ability that boosts drops. Heck even NewGamePlus can count as a booster, as some games will have drops that will not happen in a straight new game.

This can not only help in getting certain weapons (including the InfinityPlusOneSword), but also aids in getting material components for ItemCrafting.
ItemCrafting. Some items may even have a zero drop rate without these boosters.


Added DiffLines:

*** The first two New Game Plusses are boosters, in that certain items and drops will not appear until either the next playthrough, or bonfire ascetics are used in the right places.
Is there an issue? Send a MessageReason:
None


Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a 2% chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "Ring of Treasure", that increases the drop rate to 10%. Or the knight won't drop that weapon at all unless one of the players has that ring equipped.

to:

Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a 2% chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "Ring "[[RingOfPower Ring of Treasure", Treasure]]", that increases the drop rate to 10%. Or the knight won't drop that weapon at all unless one of the players has that ring equipped.

Added: 258

Changed: 24

Is there an issue? Send a MessageReason:
Moving examples out of the supertrope, Meta Power Up.


* ''VideoGame/{{Borderlands 2}}'' features the Vault Hunter Relic (a PreOrderBonus or Paid DLC) that gives a +5% chance of rare loot drops. Specifically, it makes White-tier loot more likely to become Green-tier loot.

to:

* ''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands2'' features the Vault Hunter Relic (a PreOrderBonus or Paid DLC) that gives a +5% chance of rare loot drops. Specifically, it makes White-tier loot more likely to become Green-tier loot.



* Armor Games' [[WebGames Web Game]] ''Sin Mark'': having the Lucky Charm trinket equipped increases the chance of slain enemies dropping trinkets.

to:

* Armor Games' [[WebGames Web Game]] {{Web Game|s}} ''Sin Mark'': having the Lucky Charm trinket equipped increases the chance of slain enemies dropping trinkets.


Added DiffLines:

* ''VideoGame/CityOfHeroes'': Many of the Day Job bonuses can give certain guaranteed item drops.
* ''VideoGame/KingdomOfLoathing'' has equipment and buffs that increase item drops.
* ''VideoGame/TerraBattle'': Treasure Hunter increases item drop probability.
Is there an issue? Send a MessageReason:
None


*** Items that specifically increase luck include the Lapis Lazuli which raises luck 20 points, and the Alucart set which seems to be a JokeItem but increases luck by 30 as a SetBonus.

to:

*** Items that specifically increase luck include the aforementioned Ring of Arcana, the Lapis Lazuli which raises luck 20 points, and the Alucart set which seems to be a JokeItem but increases luck by 30 as a SetBonus.



* In the ''VideoGame/DarkSouls'' games there is the Covetous Gold Serpent Ring which increases item drops (not to be confused with its Silver counterpart, which increases soul drops). There is also the helmet the Symbol of Avarice which increases drop rates and soul drops, but decreases HP when equipped.

to:

* In the ''VideoGame/DarkSouls'' games there is the Covetous Gold Serpent Ring which increases item drops (not to be confused with its Silver counterpart, which increases soul drops). There is also the helmet the Symbol of Avarice which increases drop rates and soul drops, but decreases at the cost of gradually consuming HP when when equipped.
Is there an issue? Send a MessageReason:
Moving examples out of the supertrope, Meta Power Up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A SubTrope of ItemDropMechanic.
Is there an issue? Send a MessageReason:
None


* There are several in ''VideoGame/TheLegendOfZeldaSkywardSword'': the Treasure Medal, which makes gear upgrade items appear more often; the Bug Medal, which is the same as the above, only they are used to increases a potion's potency; and the Cursed Medal, which is a combo of the above, only with the drawback of being unable to open your Adventure Pouch until said medal is dropped off at the Item Check. The Treasure and Bug Medals can be obtained in Beedle's Air Shop, while the Cursed Medal is a milestone reward as part of a long side quest.

to:

* There are several in ''VideoGame/TheLegendOfZeldaSkywardSword'': the Treasure Medal, which makes gear upgrade items appear more often; the Bug Medal, which is the same as the above, only they are used to increases a potion's potency; and the Cursed Medal, which is a combo of the above, only with the drawback of being unable to open your Adventure Pouch Pouch[[note]]meaning no shield, potions, or boosted ammo capacity[[/note]] until said medal is dropped off at the Item Check. The Treasure and Bug Medals can be obtained in Beedle's Air Shop, while the Cursed Medal is a milestone reward as part of a long side quest.

Changed: 127

Removed: 89

Is there an issue? Send a MessageReason:
It actually seems to only affect it by letting you get Scrounger and Fortune Finder.


* ''VideoGame/{{Fallout}}'' games have the Scrounger perk, which allows for finding a lot more ammunition than before. In ''VideoGame/{{Fallout 4}}'', a higher LuckStat also means more/better loot and ammo in containers.
** A similar perk is Fortune Finder, which increases the chance and amount of caps found.

to:

* ''VideoGame/{{Fallout}}'' games have the Scrounger perk, which allows for finding a lot more ammunition than before. In ''VideoGame/{{Fallout 4}}'', a higher LuckStat also means more/better loot and ammo in containers.
**
A similar perk is Fortune Finder, which increases the chance and amount of caps found.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Ebisu Raiment in ''VideoGame/CastlevaniaHarmonyOfDespair'' increases the chance of finding rarer items from chests. Considering the game is full of [[RareRandomDrop insanely rare stuff]] and progression revolves around getting better stuff, it's a huge timesaver.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/KingdomHearts'': The recurring Lucky Lucky ability increases the chances of an enemy dropping an item when killed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There are several in ''VideoGame/TheLegendOfZeldaSkywardSword'': the Treasure Medal, which makes gear upgrade items appear more often; the Bug Medal, which is the same as the above, only they are used to increases a potion's potency; and the Cursed Medal, which is a combo of the above, only with the drawback of being unable to open your Adventure Pouch until said medal is dropped off at the Item Check. The Treasure and Bug Medals can be obtained in Beedle's Air Shop, while the Cursed Medal is a milestone reward as part of a long side quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Etrian Odyssey}}'' has the Formaldehyde item, which makes the enemy it's used on drop all of its possible drop items, including conditional drops, as long as it's defeated on the turn the item is used.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{XCOM2}}'' has a Guerilla Tactics School where you can use supplies (money) to purchase permanent upgrades to your fighting force. One of them is Vulture, which makes it so that any time enemies drop equipment, they drop an extra piece of gear. The fact that it's a [[LaResistance Guerilla]] '''Tactics''' school upgrade, along with the fact that as a resistance movement, XCOM now relies on scavenging and looting supplies, implies that it teaches soldiers how to check hiding places and equipment that the soldiers would otherwise be inclined to overlook when [[{{Plunder}} looting their fallen foes]].

Added: 89

Removed: 89

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Dishonored}}'': The Scavenger Perk increases the amount of bullets found.


Added DiffLines:

** A similar perk is Fortune Finder, which increases the chance and amount of caps found.
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/CastlevaniaChroniclesOfSorrow'' games have the Soul Eater Ring, which causes enemies to drop their souls more often (and gain their powers).

to:

** The ''VideoGame/CastlevaniaChroniclesOfSorrow'' games have the Soul Eater Ring, which causes enemies to drop their souls more often (and often, allowing Soma to gain their powers).powers.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/MarioAndLuigiSuperstarSaga'', the Game Boy Horror SP guarantees enemies will drop rare items if they could potentially drop it.

to:

* In ''VideoGame/MarioAndLuigiSuperstarSaga'', the Game Boy Horror SP guarantees enemies will drop rare items if they could potentially drop it. If you do not have this item, the optional Splash Bros. move will retrieve the rare drop the targeted enemy would drop.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similar to the above, being Runic, ''VideoGame/TorchlightII'' has a Lucky Die socketable that increases the chances of finding a magic item.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PathOfExile'' has the the Item Quantity and Item Quality support gems, which respectively increase the drop chance and slant drops towards better currency and more enchantments on gear.

to:

* ''VideoGame/PathOfExile'' has the the Item Quantity and Item Quality support gems, which respectively increase the drop chance and slant drops towards better currency and more enchantments on gear. Increased item rarity is also an item property that can be generated on most kinds of equipment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheWorldEndsWithYou'' allows you to increase your item drop rate by temporarily reducing your experience level or chaining several battles together without healing in-between. Late in the game, you can increase it permanently by eating Absolute Shadow Ramen.

Added: 377

Changed: 252

Is there an issue? Send a MessageReason:
None


* In ''Franchise/Pokemon'', certain Pokemon have an ability called Compound Eyes. It's main effect is to increase the accuracy of moves. [[GuideDangIt However]], it also has an effect outside of battle of increasing the chances that a wild Pokémon will be holding an item.

to:

* In ''Franchise/Pokemon'', certain ''Franchise/{{Pokemon}}''
** Certain
Pokemon have an ability called Compound Eyes. It's main effect is to increase the accuracy of moves. [[GuideDangIt However]], it also has an effect outside of battle of increasing the chances that a wild Pokémon will be holding an item.item.
** Another ability, called Frisk, activates when the opponent is holding an item and reveals what the opposing Pokémon is holding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Franchise/Pokemon'', certain Pokemon have an ability called Compound Eyes. It's main effect is to increase the accuracy of moves. [[GuideDangIt However]], it also has an effect outside of battle of increasing the chances that a wild Pokémon will be holding an item.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Borderlands 2}}'' features the Vault Hunter Relic (a PreOrderBonus or Paid DLC) that gives a +5% chance of rare loot drops. Specifically, it makes White-tier loot more likely to become Green-tier loot.


Added DiffLines:

* ''VideoGame/{{Dishonored}}'': The Scavenger Perk increases the amount of bullets found.


Added DiffLines:

* In ''VideoGame/MarioAndLuigiSuperstarSaga'', the Game Boy Horror SP guarantees enemies will drop rare items if they could potentially drop it.


Added DiffLines:

* ''VideoGame/ResidentEvil6'': some skills increase the chance of item drops, some for specific ones like a particular type of ammunition.


Added DiffLines:

* Armor Games' [[WebGames Web Game]] ''Sin Mark'': having the Lucky Charm trinket equipped increases the chance of slain enemies dropping trinkets.
* ''VideoGame/{{Torchlight}}'' has the Treasure Hunter skill which increases the chance of finding loot.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Fallout}}'' games have the Scrounger perk, which allows for finding a lot more ammunition than before.

to:

* ''VideoGame/{{Fallout}}'' games have the Scrounger perk, which allows for finding a lot more ammunition than before. In ''VideoGame/{{Fallout 4}}'', a higher LuckStat also means more/better loot and ammo in containers.

Added: 172

Changed: 223

Is there an issue? Send a MessageReason:
None


* In the ''{{Franchise/Castlevania}}'' games, the "Rare Ring" appears in several games. It increases the rate of item drops, and usually increases luck a few points. In ''Symphony'' it's called the "Ring of Arcana".

to:

* In the ''{{Franchise/Castlevania}}'' games, the ''{{Franchise/Castlevania}}''
** The
"Rare Ring" appears in several games. It increases the rate of item drops, and usually increases luck a few points. In ''Symphony'' it's called the "Ring of Arcana".



* ''VideoGame/DiabloII'': Magic Find gear makes the items that drop more likely to be higher quality. Basically, Magic Find makes more of the items that drop be magical or better (Rare/Set/Unique). If you have 100% MF, if an item dropped normally had a 10% chance to be magical, it will now have a 20% chance. You won't get more items dropping, but the ones that do drop will be better items. More players in a game = more item drops, so you want to try and combine the MF with a big MP game for the best results. Magic Find technically still exists in ''DiabloIII'', but it's much less powerful than in ''II'', and few items give it anyway.

to:

* ''VideoGame/DiabloII'': Magic Find gear makes the items that drop more likely to be higher quality. Basically, Magic Find makes more of the items that drop be magical or better (Rare/Set/Unique). If you have 100% MF, if an item dropped normally had a 10% chance to be magical, it will now have a 20% chance. You won't get more items dropping, but the ones that do drop will be better items. More players in a game = more item drops, so you want to try and combine the MF with a big MP game for the best results. Magic Find technically still exists in ''DiabloIII'', ''VideoGame/DiabloIII'', but it's much less powerful than in ''II'', and few items give it anyway.



* The Thief class in ''DragonQuestIX'' has a LimitBreak called Itemized Kill, which guarantees an item drop from the enemy (even {{Bonus Boss}}es). It can be combined with the Armamentalist's Voice of Experience (more XP) to give Haulellujah (increased gold, XP and drops).

to:

* The Thief class in ''DragonQuestIX'' ''VideoGame/DragonQuestIX'' has a LimitBreak called Itemized Kill, which guarantees an item drop from the enemy (even {{Bonus Boss}}es). It can be combined with the Armamentalist's Voice of Experience (more XP) to give Haulellujah (increased gold, XP and drops).



* ''GoldenSun'': Killing monsters with the elemental Djinn they're weakest to gives more experience, money, better stat boosts if levelling up, and increases the item drop chance.

to:

* ''GoldenSun'': ''VideoGame/GoldenSun'': Killing monsters with the elemental Djinn they're weakest to gives more experience, money, better stat boosts if levelling up, and increases the item drop chance.



* ''{{Paladog}}'' has a type of ring that increases the chances of finding rings when killing enemies.

to:

* ''{{Paladog}}'' ''VideoGame/{{Paladog}}'' has a type of ring that increases the chances of finding rings when killing enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Certain things in games will cause RandomDrops and {{Rare Random Drop}}s from enemies to either increase in frequency and/or increase in quality.

Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a 2% chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "Ring of Treasure", that increases the drop rate to 10%. Or the knight won't drop that weapon at all unless one of the players has that ring equipped.

There are many ways to boost these drops. In addition to boosting equipment, characters could cast spells that temporarily increase drop rates (usually lasting by time, a set number of battles, or as long as the characters remain in an area), or some characters could have an innate ability that boosts drops. Heck even NewGamePlus can count as a booster, as some games will have drops that will not happen in a straight new game.

This can not only help in getting certain weapons (including the InfinityPlusOneSword), but also aids in getting material components for ItemCrafting.

If the LuckStat in a game affects item drops, then anything that boosts luck will count as this trope as well.

A SisterTrope to ExperienceBooster (which is this trope for ExperiencePoints), MoneyMultiplier (which is this trope for money).

See also EncounterBait (which increases battles, even if the drop rate is the same).

Not to be confused with LuckManipulationMechanic (which is about getting extra chances more than changing probabilities).
----
!!Examples
* In the ''{{Franchise/Castlevania}}'' games, the "Rare Ring" appears in several games. It increases the rate of item drops, and usually increases luck a few points. In ''Symphony'' it's called the "Ring of Arcana".
** ''VideoGame/CastlevaniaSymphonyOfTheNight'' includes a cheat code as an example. Entering a certain name when starting a new game (as long as there is a cleared game on the memory card) will give the player 99 luck, but reduced stats for everything else.
*** Items that specifically increase luck include the Lapis Lazuli which raises luck 20 points, and the Alucart set which seems to be a JokeItem but increases luck by 30 as a SetBonus.
** The ''VideoGame/CastlevaniaChroniclesOfSorrow'' games have the Soul Eater Ring, which causes enemies to drop their souls more often (and gain their powers).
* In the ''VideoGame/DarkSouls'' games there is the Covetous Gold Serpent Ring which increases item drops (not to be confused with its Silver counterpart, which increases soul drops). There is also the helmet the Symbol of Avarice which increases drop rates and soul drops, but decreases HP when equipped.
** In the first game the Gold Serpent Ring and the Symbol of Avarice do not stack to each other, but either one will stack with humanity (whether or not the [[PlayerCharacter Chosen Undead]] is in human form), as the first 10 humanity points will also increase the drop rate.
** ''VideoGame/DarkSouls2'' does stack the Gold Serpent Ring and Symbol of Avarice.
*** The Gold Serpent Ring also has multiple versions (like many rings in the game), each giving better drop boosts (although the one ring per type limit still applies, even with a different bonus).
*** There are also even more armor pieces that increases drop rates, usually helmets. The explorer class even includes one of those helmets as the starting equipment.
*** Players can further increase the drop rate by using the Rusted Coin item, which temporarily boosts luck.
* ''VideoGame/DiabloII'': Magic Find gear makes the items that drop more likely to be higher quality. Basically, Magic Find makes more of the items that drop be magical or better (Rare/Set/Unique). If you have 100% MF, if an item dropped normally had a 10% chance to be magical, it will now have a 20% chance. You won't get more items dropping, but the ones that do drop will be better items. More players in a game = more item drops, so you want to try and combine the MF with a big MP game for the best results. Magic Find technically still exists in ''DiabloIII'', but it's much less powerful than in ''II'', and few items give it anyway.
* ''VideoGame/DivinityOriginalSin'' has the Lucky Charm SkillScore, which increases the chances of finding valuable loot in the (randomly generated) chests and other containers.
* The Thief class in ''DragonQuestIX'' has a LimitBreak called Itemized Kill, which guarantees an item drop from the enemy (even {{Bonus Boss}}es). It can be combined with the Armamentalist's Voice of Experience (more XP) to give Haulellujah (increased gold, XP and drops).
* ''VideoGame/{{Fallout}}'' games have the Scrounger perk, which allows for finding a lot more ammunition than before.
* ''VideoGame/FinalFantasy'' games have Treasure Hunter (also known as Master Thief, Rare Item, Item Collector, Pickpocket, or Bandit) ability, that typically allows players to increase the chance of gaining rarer items, from battle, either via item drops or stealing, or both. In terms of its functionality, it shares its traits with the Thief Gloves and the Thief's Hat which also increase the rates of stealing.
* ''GoldenSun'': Killing monsters with the elemental Djinn they're weakest to gives more experience, money, better stat boosts if levelling up, and increases the item drop chance.
* In ''VideoGame/MegaManBattleNetwork 3'' onward, you can install a certain program for Mega Man that will make every post-random battle drop a Battle Chip instead of money (normally it's either one of the two).
* In ''VideoGame/MegaManZero'' games, enemies may or may not either drop a recovery item, an Energy Crystal (basically EnergyEconomy) or, rarely, an extra life. In every game except the first, you can obtain a [[PlatformingPocketPal Cyber Elf]] that, when used, can make every enemy drops something.
*''VideoGame/{{Minecraft}}'' has the Looting enchant for weapons, which increases the chance and maximum number of mob drops, and the Fortune enchant for tools which does the same for resource blocks.
* In ''VideoGame/MiddleEarthShadowOfMordor'', issuing a "death threat" to an Uruk captain or Warchief makes them more difficult to kill and grants them extra protection, but increases the quality of the rune that they drop.
* ''{{Paladog}}'' has a type of ring that increases the chances of finding rings when killing enemies.
*''VideoGame/PathOfExile'' has the the Item Quantity and Item Quality support gems, which respectively increase the drop chance and slant drops towards better currency and more enchantments on gear.
* ''VideoGame/RagnarokOnline'' has the bubblegum item, which increases item drop rates 100% for 30 minutes. It's not an ordinary item and is usually given out as an event prize.
* In ''VideoGame/RuneFactory4'' the Lucky Ring increases your rate of rare drops when you kill monsters.
* In ''VideoGame/{{Xenoblade}}'' Riki has innate abilities that will increase enemies dropping better loot: one for medium quality loot, and one for high quality loot. These abilities can be shared among other party members if they have enough affinity points with him.
----

Top