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NoSidepathsNoExplorationNoFreedom, InsurmountableWaistHighFence, and ButThouMust are VideoGame analogues.

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NoSidepathsNoExplorationNoFreedom, InsurmountableWaistHighFence, PlotLock and ButThouMust are VideoGame analogues.
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*** And if you refuse Saemon's gift, he will force-give you the silver sword anyway. You can't even abandon it somewhere on the ship. It will be part of your inventory, triggering the next cutscene.

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*** And if you refuse Saemon's gift, he will force-give [[ButThouMust force-give]] you the silver sword anyway. You can't even abandon it somewhere on the ship. It will be part of your inventory, triggering the next cutscene.
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** As for the locked doors already mentioned for ''Shadows of Amn''... here you even have sewer manholes that don't have conventional locks and are sealed against simple spells, until you get the appropriate special keys to go down. Considering how rushed was the expansion, it is a cheap method to prevent going OffTheRails with limited areas available and scripted encounters.

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* ''VideoGame/BaldursGateSiegeOfDragonspear'': all the main story is pretty railroaded into its ForegoneConclusion, but it is a JustifiedTrope, since this is an interquel that necessarily has to reconnect the first game with its sequel. Still, there are many potential interesting sidequests, and different flavor choices for the epilogue in itself.

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* ''VideoGame/BaldursGateSiegeOfDragonspear'': all the main story is pretty railroaded into its ForegoneConclusion, but it is a JustifiedTrope, since this is an interquel that necessarily has to reconnect the first game with its sequel. Still, there are many potential interesting sidequests, sidequests with freedom of choices during them, different approaches to progress through the main story, and different flavor choices for the epilogue in itself.itself. In fact, it could be argued that the epilogue plays a ZigZaggedTrope. You end up anyway in the situations that leads to the beginning of ''Baldur's Gate II'', but how you get there is depending on your deeds during the campaign and your choices during the final dialogues, and many things might change during the narration.
** You are still blamed [[spoiler:for murdering Skie with the Soultaker dagger]], even if your character couldn't use the item (for example, because you are playing a cleric).
** You can't warn anybody about what you discover about [[spoiler:Hephernaan]], something that would otherwise prevent what happens in the final chapters.

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* ''VideoGame/BaldursGateII'': at the end of chapter 1, it doesn't matter what you say, not even if you deny to be the main character: Gaelan will take you to his house and propose the deal (which you '''cannot''' refute: any other dialogue choice then will just loop [[ButThouMust until you finally accept]]). You also generally have no choice but to pursue the BigBad thanks to said deal, either to get revenge/answers or to rescue your childhood friend, you can't simply [[ScrewThisImOuttaHere walk away from Amn and go anywhere else]] forever.
** ''Throne of Bhaal'' even forces you to go through all the trouble involved in the whole story BecauseDestinySaysSo.

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* ''VideoGame/BaldursGateSiegeOfDragonspear'': all the main story is pretty railroaded into its ForegoneConclusion, but it is a JustifiedTrope, since this is an interquel that necessarily has to reconnect the first game with its sequel. Still, there are many potential interesting sidequests, and different flavor choices for the epilogue in itself.
* ''VideoGame/BaldursGateII'': at the end of chapter 1, it doesn't matter what you say, not even if you deny to be the main character: Gaelan will take you to his house and propose the deal (which you '''cannot''' refute: any other dialogue choice then will just loop [[ButThouMust until you finally accept]]). You also generally have no choice but to pursue the BigBad thanks to said deal, either to get revenge/answers or to rescue your childhood friend, you can't simply [[ScrewThisImOuttaHere walk away from Amn and go anywhere else]] forever.
forever.
** ''Throne of Bhaal'' Furthermore, [[ButThouMust you have to choose]] a side in the guild war to start chapter 3, even forces if that means going against your character's ethics and creed because the two factions are at best a case of BlackAndGrayMorality, at worst a case of WorldOfJerkass.
*** One popular mod, ''Alternatives'', allows
you to go through all TakeAThirdOption (and a fourth one) between these sides, by giving a "good" option where you can vanquish both, and an "escape" option where you try to ignore both to pursue your main quest.
** Regardless, no matter which side you choose in chapter 3, you will get
the trouble involved same travel route to chapter 4 (but you might get or lose a potential assist NPC for the main task of chapter 6).
** At the end of Chapter 4, no matter which route you choose, during Chapter 5 you will end up
in the whole story BecauseDestinySaysSo. same place regardless, even in the exact same starting spot.
*** And if you refuse Saemon's gift, he will force-give you the silver sword anyway. You can't even abandon it somewhere on the ship. It will be part of your inventory, triggering the next cutscene.



** No matter which side you choose in chapter 3, you end up the same way in chapter 4 (but you might get or lose a potential assist NPC for the main task of chapter 6).

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** No matter which side * ''VideoGame/BaldursGateIIThroneOfBhaal'' even forces you choose to go through all the trouble involved in chapter 3, the whole story BecauseDestinySaysSo. You can't even decide to say ScrewThisImOuttaHere, a messenger of the gods themselves will tell you end up that your journey must lead to the conclusion of the prophecy, while the spirit of your pocket plane will [[LampshadeHanging lampshade]] that it can teleport you where your action is needed and not where you want to go. Thus, the journey will be highly linear, with the same way in chapter 4 (but you might get or lose a potential assist NPC for plot twists and advancement of the main task story, regardless. The only possible choice is which of chapter 6).two late game bosses fight first between them, and that's all. Train of Bhaal, really.
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** Several buildings and areas have doors that can't be unlocked until the plot or a side quest dictates so. You can recognize them because if you try to lockpick them, the game will give the feedback "the mechanism that operates this door does not have a conventional lock and may be warded against simple spells". It's a very convenient coincidence that so many places are fully protected against your sneaky thief until the very moment it is required that your party gets there... But what is speechless is that usually, when you are tasked to go somewhere, you are given a special key, or granted permission by a guard, but sometimes nothing of this will be necessary: the door will be now fully accessible without a reason.
** No matter which side you choose in chapter 3, you end up the same way in chapter 4 (but you might get or lose a potential assist NPC for the main task of chapter 6).
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** A tongue-in-cheek ''Magazine/{{Dragon}}'' article about etiquette at the gaming table notes that when the DM carefully unpacks an adventure called ''Hills of the Hobgoblins'', several hobgoblin minatures, and his personally-compiled dictionary of the hobgoblin language, and asks the players what they want to do, the correct answer is ''not'' "Go to the lowlands and hunt kobolds."
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** A tongue-in-cheek ''Magazine/{{Dragon}}'' article about etiquette at the gaming table notes that when the DM carefully unpacks an adventure called ''Hills of the Hobgoblins'', several hobgoblin minatures, and his personally-compiled dictionary of the hobgoblin language, and asks the players what they want to do, the correct answer is ''not'' "Go to the lowlands and hunt kobolds."
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** Some of the universe can be more forceful when it comes to making Loopers follow their stories, but the Webcomic/GirlGenius Loop takes the absolute cake. When [[Fanfic/TheMLPLoops Twilight Sparkle]] Loops into it, she's incapable of going against the story, no matter how hard she tries. And it makes her very angry indeed. By the time she gets to Sturmhalten, she's had enough. By Mechanicsburg, she's gathered together the rest of her universes' Loopers, and has managed to overpower the Loops temporarily. Then she gets hit by a lightning bolt, and dies before she even knows what happened.

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** Some of the universe can be more forceful when it comes to making Loopers follow their stories, but the Webcomic/GirlGenius ''Webcomic/GirlGenius'' Loop takes the absolute cake. When [[Fanfic/TheMLPLoops Twilight Sparkle]] Loops into it, she's incapable of going against the story, no matter how hard she tries. And it makes her very angry indeed. By the time she gets to Sturmhalten, she's had enough. By Mechanicsburg, she's gathered together the rest of her universes' Loopers, and has managed to overpower the Loops temporarily. Then she gets hit by a lightning bolt, and dies before she even knows what happened.



** Railroading is also part of safe-mode loops, which are very stable and provide few to no opportunities to deviate from the plot of those worldlines. More often than not, they're used as punishments for loopers who end up causing a crash, since the nature of the loops makes all loopers stir-crazy, and so being forced into a predictable and static role can prove agonizing to most of them. The only loopers who aren't frustrated by the railroading are loopers from realities where their usual conditions are so harsh that they treat safe-mode loops as a much-needed vacation.

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** Railroading is also part of safe-mode loops, which are very stable and provide few to no opportunities to deviate from the plot of those worldlines. More often than not, they're used as punishments for loopers who end up causing a crash, since the nature of the loops makes all loopers perpetually stir-crazy, and so being forced into a predictable and static role can prove agonizing to most of them. The only loopers who aren't frustrated by the railroading are loopers from realities where their usual conditions are so harsh that they treat safe-mode loops as a much-needed vacation.
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* In ''VideoGame/BaldursGate3'', while you [[spoiler:can curry favor with the evil Cult of the Absolute in numerous ways such as helping the goblins in their employ slaughter a refugee camp, work with True Soul Nere to kill off the very Duergar he himself employed in the Grymforge, and ally with Enver Gortash against Orin after coming to the titular city, you will have to battle most of the Cult's forces anyway since they're after the MacGuffin you possess, and in the endgame, the Absolute itself turns on the "Chosen" who'd enslaved it (even personally killing off Gortash if you remained his ally), forcing you into battle.]]
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* In ''[[Literature/TheScumVillainsSelfSavingSystemRenZhaFanpaiZijiuXitong The Scum Villain's Self-Saving System]]'', Shen Yuan is constantly monitored by a "System" after he gets transmigrated into a webnovel as the protagonist Luo Binghe's teacher Shen Quingqiu that tracks his actions and penalizes him if he acts too OutOfCharacter or fails to make important plot events occur. Most crucially, it makes the penalty for not following the plot event of Shen Quingqiu betraying Luo Binghe so severe that Shen Yuan has no choice but to do it in spite of really, ''really'' not wanting to.

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* In ''[[Literature/TheScumVillainsSelfSavingSystemRenZhaFanpaiZijiuXitong The Scum Villain's Self-Saving System]]'', Shen Yuan is constantly monitored by a video game-like "System" after he gets transmigrated into a webnovel as the protagonist Luo Binghe's teacher Shen Quingqiu Qingqiu that tracks his actions and penalizes him if he acts too OutOfCharacter or fails to make important plot events occur. Most crucially, it makes the penalty cost for not following the plot event of Shen Quingqiu Qingqiu betraying Luo Binghe so severe astronomically high that Shen Yuan has no choice but to do it in spite of him really, ''really'' not wanting to.
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* ''VideoGame/PaqueretteDownTheBunburrows'': Twice Pâquerette refuses to go on until the player checks the new upgrade.
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* In ''[[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheScumVillainsSelfSavingSystemRenZhaFanpaiZijiuXitong The Scum Villain's Self-Saving System]]'', Shen Yuan is constantly monitored by a "System" after he gets transmigrated into a webnovel as the protagonist Luo Binghe's teacher Shen Quingqiu that tracks his actions and penalizes him if he acts too OutOfCharacter or fails to make important plot events occur. Most crucially, it makes the penalty for not following the plot event of Shen Quingqiu betraying Luo Binghe so severe that Shen Yuan has no choice but to do it in spite of really, ''really'' not wanting to.

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* In ''[[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheScumVillainsSelfSavingSystemRenZhaFanpaiZijiuXitong ''[[Literature/TheScumVillainsSelfSavingSystemRenZhaFanpaiZijiuXitong The Scum Villain's Self-Saving System]]'', Shen Yuan is constantly monitored by a "System" after he gets transmigrated into a webnovel as the protagonist Luo Binghe's teacher Shen Quingqiu that tracks his actions and penalizes him if he acts too OutOfCharacter or fails to make important plot events occur. Most crucially, it makes the penalty for not following the plot event of Shen Quingqiu betraying Luo Binghe so severe that Shen Yuan has no choice but to do it in spite of really, ''really'' not wanting to.
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* The second ''Literature/AWizardInRhyme'' novel, ''The Oathbound Wizard'', starts with protagonist Mathew impulsively swearing to God that he'll conquer the neighboring evil kingdom if it will make him worthy of marrying Alisande (since he's not of noble birth, she'd been refusing to wed him despite the two of them being in love). This caused him to be magically teleported to the border of said kingdom, and teleported back to the same spot when he tried to go back to Alisande until he gave up and went ahead with the job of conquering said kingdom to free it from its EvilOverlord.
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* In ''[[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheScumVillainsSelfSavingSystemRenZhaFanpaiZijiuXitong The Scum Villain's Self-Saving System]]'', Shen Yuan is constantly monitored by a "System" after he gets transmigrated into a webnovel as the protagonist Luo Binghe's teacher Shen Quingqiu that tracks his actions and penalizes him if he acts too OutOfCharacter or fails to make important plot events occur. Most crucially, it makes the penalty for not following the plot event of Shen Quingqiu betraying Luo Binghe so severe that Shen Yuan has no choice but to do it in spite of really, ''really'' not wanting to.
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* ''VideoGame/BaldursGate'': at the end of chapter 6, it doesn't matter if you kill the Iron Throne leaders or not, it doesn't matter if you accept Koveras' ring or not, nor if you report him to Rieltar: you end up framed anyway.

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* ''VideoGame/BaldursGate'': at the end of chapter 6, it doesn't matter if you kill the Iron Throne leaders or not, it doesn't matter if you accept Koveras' ring or not, nor if you report him to Rieltar: Rieltar, and if you meet Koveras it is not even needed to actually meet the Iron Throne leaders: you end up framed anyway.
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* ''VideoGame/BaldursGate'': at the end of chapter 6, it doesn't matter if you kill the Iron Throne leaders or not, it doesn't matter if you accept Koveras' ring or not, nor if you report him to Rieltar: you end up framed anyway.

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** The main quest of ''VideoGame/Fallout3'' has this, more so in its later stages. For example, if you give the correct code to [[spoiler: Colonel Autumn after he kidnaps and interrogates you]], you are killed on the spot. More notably, at the end of the main quest, you are forced to [[spoiler: make a HeroicSacrifice... which will likely end up being a StupidSacrifice, as 4 of 8 available companions should be able to do the job for you[[note]]3 of which are immune to radiation, and one who is a slave that does whatever you ask[[/note]]]]. Fortunately, you can avoid the [[spoiler: HeroicSacrifice]] part if you have ''Broken Steel'' installed but the narrator still criticizes the player for it.
** ''VideoGame/FalloutNewVegas'' downplays this. At the start of the game, taking the road straight north to Vegas will get you [[BeefGate ripped apart by either Deathclaws or Cazadors]]. You're supposed to go south to Primm, then Nipton, then Novac (incidentally following Benny's trail). Around that point, the game opens up and essentially allows you to go anywhere. However, clever (and borderline suicidal) players have found ways to sneak or simply tank their way straight from Goodsprings to Vegas.

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** The main quest of ''VideoGame/Fallout3'' has this, more so avoids it in its later stages.first half, but frequently employs railroading in its second half. For example, if you give the correct code to [[spoiler: Colonel Autumn after he kidnaps and interrogates you]], you are killed on the spot. More notably, at the end of the main quest, you are forced to [[spoiler: make a HeroicSacrifice... which will likely end up being a StupidSacrifice, as 4 of 8 available companions should be able to do the job for you[[note]]3 of which are immune to radiation, and one who is a slave that does whatever you ask[[/note]]]]. Fortunately, you can avoid the [[spoiler: HeroicSacrifice]] part if you have ''Broken Steel'' installed but the narrator still criticizes the player for it.
** ''VideoGame/FalloutNewVegas'' downplays this. At the start of the game, taking the road straight north to Vegas will get you [[BeefGate ripped apart by either Deathclaws or Cazadors]]. You're supposed to go south to Primm, then Nipton, then Novac (incidentally following Benny's trail). Around that point,
it. Additionally, the game opens up and essentially allows you makes use of {{Plot Lock|s}} far more often compared to go anywhere. However, clever (and borderline suicidal) players have found ways to sneak or simply tank their way straight from Goodsprings to Vegas.its predecessors.
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* Ironically, for a game where you're playing a character fighting for freedom, the ''Franchise/AssassinsCreed'' series got progressively more linear in mission structure as the series went on. In ''VideoGame/AssassinsCreedIII'' assassinating Templars must be done in a specific, story-mandated way rather than killing them however you can. Ubisoft seems to have taken the criticism to heart for ''VideoGame/AssassinsCreedIVBlackFlag'' which is more open.

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* Ironically, for a game where you're playing a character fighting for freedom, the ''Franchise/AssassinsCreed'' series got progressively more linear in mission structure as the series went on. In ''VideoGame/AssassinsCreedIII'' assassinating Templars must be done in a specific, story-mandated way rather than killing them however you can. Ubisoft seems to have taken the criticism to heart for ''VideoGame/AssassinsCreedIVBlackFlag'' which is more open. They then went back to railroading in ''VideoGame/AssassinsCreedUnity'' where you ''must'' kill each target specifically with the hidden blades. Trying anything else like shooting them or melee combat merely causes the target to fall down and then get back up if you don't finish them with the hidden blades.
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[[folder:Comedy]]
* Parodied in ''John Robertson's The Dark Room'', a standup show that affectionately parodies old-school text adventure games. It's possible for the current player to end up in a scenario where their only choices are "Hint" and a very obvious trap option. Choosing "Hint" results in the Guardian presenting them with exclusively the trap option.
---> Guardian: "You want a hint? This is the wrong option!"
---> [beat]
---> Guardian: ''"Read it."''
[[/folder]]
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** Of course, the "Good Ending" in the game is reached by following the Narrator's instructions, all of them expressed in past tense, (e.g., "When Stanley came to a set of two open doors, he entered the door on the left,") effectively going allong with the Narrator's railroading. It's not a little bit ironic that this ending is about Stanley [[spoiler:throwing off the reigns of a mind control facility that's been dictating his every thought, emotion and action, or that the ending ends with the Narrator narrating Stanley stepping out to meet his freedom and feeling happy about it]].
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## Simply ''telling'' your players "You can't do X, because it would ruin the story."

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## Simply ''telling'' your the players "You can't do X, because it would ruin the story."
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** The game [[AnAesop deals heavily]] with this subject, and more generally with player decisions/options in video games.

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** The game [[AnAesop deals heavily]] with this subject, and more generally with player decisions/options in video games. In particular, many of the game's MultipleEndings are a DownerEnding, typically caused by taking a different path and ignoring the Narrator's instructions, which results in him killing Stanley in several horrible ways, from crushing him to causing him to go insane and die to blowing him up.
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## Simply ''telling'' your players "You can't do X, because it would ruin the story."
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* The exact definition and tolerance can be very subjective. Almost universally considered bad (and there are a few examples here in this folder) are where the actions of the players ''cannot'' change the end story resolution, to the point where the plot itself overrides whatever the players are able to do. In contrast, YouCantThwartStageOne is considered slightly more tolerable, especially if there's good in-game justification for it. Likewise, most players will tolerate (in moderation) sections where there is only one available and/or logical choice to proceed, but some contrary players will view ''any'' attempt to have a prescripted structure as "railroading", including even having an NPC trying to hook them into a quest.
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* Handled poorly in ''VideoGame/NeverwinterNights2''. In Chapter 2, you are put on trial for a crime that you didn't commit, with your past actions and choices coming up as evidence that can help or harm you a la ''VideoGame/ChronoTrigger''. However, no matter what happens in the trial, the end verdict is immediately overruled by one side or the other demanding "trial by combat", forcing the same outcome either way and making the whole arc pointless. The designers later apologized for this blatant railroading that was unnecessary.
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* In Volume 9 of ''WebAnimation/{{RWBY}}'', [[spoiler:Team RWBY discovers [[TrappedInAnotherWorld they're in the Ever After]], a world right out of the fairy tale "The Girl Who Fell Through the World". They know that the exit back to their world is the giant tree in the center. But trying to just walk straight there results in you magically looping back around to where you started walking. The Ever After is forcing Team RWBY to interact with each "acre" that makes up the world in a similar sequence of events to those in the fairy tale.]]

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* In Volume 9 of ''WebAnimation/{{RWBY}}'', [[spoiler:Team RWBY discovers [[TrappedInAnotherWorld they're in the Ever After]], a world right out of the fairy tale "The Girl Who Fell Through the World". They know that the exit back to their world is the giant tree in the center. But trying to just walk straight there results in you [[UnnaturallyLoopingLocation magically looping back around to where you started walking.walking]]. The Ever After is forcing Team RWBY to interact with each "acre" that makes up the world in a similar sequence of events to those in the fairy tale.]]

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* Near the end of the first school year in ''LightNovel/MyNextLifeAsAVillainessAllRoutesLeadToDoom'', Catarina hits what seems to be an "event flag" from ''Fortune Lover'', namely a group of girls exposing her crimes of bullying and abusing lower-class students (Maria in particular) in front of the entire student body. At first, she's utterly horrified since this was the beginning of the end for Catarina in the game, but then she's utterly confused because she hasn't actually bullied anybody. [[spoiler:It turns out to be a gigantic coincidence, as the girls were being manipulated by dark magic; thankfully, her friends come in shortly afterwards and dispel the accusations.]]


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* Near the end of the first school year in ''Literature/MyNextLifeAsAVillainessAllRoutesLeadToDoom'', Catarina hits what seems to be an "EventFlag" from ''Fortune Lover'', namely a group of girls exposing her crimes of bullying and abusing lower-class students (Maria in particular) in front of the entire student body. At first, she's utterly horrified since this was the beginning of the end for Catarina in the game, but then she's utterly confused because she hasn't actually bullied anybody. [[spoiler:It turns out to be a gigantic coincidence, as the girls were being manipulated by dark magic; thankfully, her friends come in shortly afterwards and dispel the accusations.]]
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* In Volume 9 of ''WebAnimation/{{RWBY}}'', [[spoiler:Team RWBY discovers [[TrappedInAnotherWorld they're in the Ever After]], a world right out of the fairy tale "The Girl Who Fell Through the World". They know that to exit back to their world is the giant tree in the center. But trying to just walk straight there results in you magically looping back around to where you started walking. The Ever After is forcing Team RWBY to interact with each "acre" that makes up the world in a similar sequence of events to those in the fairy tale.]]

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* In Volume 9 of ''WebAnimation/{{RWBY}}'', [[spoiler:Team RWBY discovers [[TrappedInAnotherWorld they're in the Ever After]], a world right out of the fairy tale "The Girl Who Fell Through the World". They know that to the exit back to their world is the giant tree in the center. But trying to just walk straight there results in you magically looping back around to where you started walking. The Ever After is forcing Team RWBY to interact with each "acre" that makes up the world in a similar sequence of events to those in the fairy tale.]]
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* In Volume 9 of ''WebAnimation/{{RWBY}}'', [[spoiler:Team RWBY discovers [[TrappedInAnotherWorld they're in the Ever After]], a world right out of the fairy tale "The Girl Who Fell Through the World". They know that to exit back to their world is the giant tree in the center. But trying to just walk straight there results in you magically looping back around to where you started walking. The Ever After is forcing Team RWBY to interact with each "acre" that makes up the world in a similar sequence of events to those in the fairy tale.]]

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