History Main / Railroading

19th Jun '18 5:11:03 PM Fwahm
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** In perhaps the most obnoxious example, in the ending of ''VideoGame/FinalFantasyXIII2'', much is made of the following decision: [[spoiler: whether Noel should go through with killing Caius or spare his life]]. The game even provides a button-press option to choose between the two. But this is frustratingly betrayed by the plot in an example of [[ButThouMust But Thou Must]], because [[spoiler: even if you choose to "spare" Caius, he commits suicide anyway and the exact same events unfold]]; this is doubly frustrating because [[spoiler: according to the plot, Caius has a death wish and only Noel can kill him, but suddenly he can commit suicide using Noel's sword without Noel's volition - a sword that was never at any point in the plot described as having special Caius-killing power - raising the obvious question: why didn't Caius just off himself years ago if he didn't need Noel to kill him? Argh!]]

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** In perhaps the most obnoxious example, in the ending of ''VideoGame/FinalFantasyXIII2'', much is made of the following decision: [[spoiler: whether Noel should go through with killing Caius or spare his life]]. The game even provides a button-press option to choose between the two. But this is frustratingly betrayed by the plot in an example of [[ButThouMust But Thou Must]], because [[spoiler: even if you choose to "spare" Caius, he commits suicide anyway and the exact same events unfold]]; this is doubly frustrating because [[spoiler: according to the plot, Caius has a death wish and only Noel can kill him, but suddenly he can commit suicide using Noel's sword without Noel's volition - a sword that was never at any point in the plot described as having special Caius-killing power - raising the obvious question: why didn't Caius just off himself years ago if he didn't need Noel to kill him? Argh!]]unfold]].
18th Jun '18 1:14:51 PM KingLyger
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* [[MortonsFork Give the players choices, but have them all lead to the same outcome]].

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* [[MortonsFork [[ButThouMust Give the players choices, but have them all lead to the same outcome]].
19th Mar '18 7:53:33 PM Ramidel
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** Largely averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', since you can kill any NPC in the game, including those integral to the main plot. The downside of this, is that you can render the game UnwinnableByDesign. Fortunately, the game gives you a warning when killing an important NPC, allowing you to reload to a point before killing said NPC, and an alternative, but [[GuideDangIt rather obscure]], path to still finish the main quest, unless you kill [=NPCs=] required for ''that'' path, in which case you are forced to reload, should you want to finish the main quest. Also, ''Morrowind'' allows you to drop and sell items required to finish certain quests. Losing these items like this is another way to render the game unwinnable.

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** Largely averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', since you can kill any NPC in the game, including those integral to the main plot. The downside of this, is that you can render the game UnwinnableByDesign. Fortunately, the game gives you a warning when killing an important NPC, allowing you to reload to a point before killing said NPC, and an alternative, but [[GuideDangIt rather obscure]], path to still finish the main quest, unless you kill [=NPCs=] required for ''that'' path, in which case you are forced to reload, should you want to finish the main quest.quest...unless you grind yourself so high that you can complete the main quest through an exploit or sheer naked force. Also, ''Morrowind'' allows you to drop and sell items required to finish certain quests. Losing these items like this is another way to render the game unwinnable.
19th Mar '18 7:49:22 PM Ramidel
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** In ''Egg of the Phoenix'', after the adventure is over, the titan Sylla suggests that the [=PCs=] let her take the Egg [[NoMacguffinNoWinner where neither evil nor mortal forces can find it]]. It's only a suggestion if the [=PCs=] agree, since if they don't, [[ButThouMust she will take the Egg anyway]] regardless of the [=PCs=]' response...or attacks.

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** In ''Egg of the Phoenix'', after the adventure is over, the titan Sylla suggests that the [=PCs=] let her take the Egg [[NoMacguffinNoWinner where neither evil nor mortal forces can find it]]. It's only a suggestion "suggestion" if the [=PCs=] agree, since if they don't, [[ButThouMust she will take the Egg anyway]] regardless of the [=PCs=]' response...or attacks.
15th Mar '18 6:34:34 PM BattleMaster
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* [[MortonsFork Give the players choices, but have them all lead to the same outcome]].
14th Mar '18 12:03:35 PM StoneBasilisk
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* Planning out connecting geographic areas in a linear fashion, to ensure that there is only ''one'' given path from town A to town E (there will simply be no sidepaths or other locations to explore);

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* Planning out connecting geographic areas in a linear fashion, to ensure that there is only ''one'' given path from town A to town E (there ([[NoSidepathsNoExplorationNoFreedom there will simply be no sidepaths or other locations to explore);explore]]);
14th Feb '18 11:19:11 PM TitaniumDragon
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Added DiffLines:

[[folder:Anime and Manga]]
* PrincessTutu's Drosselmeyer directly intervenes in the story at several points in order to try and keep the plot on track, even going so far as to show up directly in person a few times to try and talk characters out of an action that would derail the plot or to try and nudge things in the desired direction. Given Drosselmeyer's lack of charisma, his attempted intervention doesn't always have the desired effect.
[[/folder]]
5th Feb '18 10:49:56 AM BeerBaron
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* Despite its open and non-linear nature, games from ''Franchise/TheElderScrolls'' are sometimes guilty of this.
** Largely averted in ''VideoGame/TheElderScrollsIIIMorrowind'', since you can kill any NPC in the game, including those integral to the main plot. The downside of this, is that you can render the game UnwinnableByDesign. Fortunately, the game gives you a warning when killing an important NPC, allowing you to reload to a point before killing said NPC, and an alternative, but [[GuideDangIt rather obscure]] path to still finish the main quest, unless you kill [=NPCs=] required for that path, in which case you are forced to reload, should you want to finish the main quest. Also, ''Morrowind'' allows you to drop and sell items required to finish certain quests. Losing these items like this is another way to render the game unwinnable.
** Played straight in ''VideoGame/TheElderScrollsIVOblivion''. This game introduces the concept of "Essential" [=NPCs=]. Characters who are flagged as Essential can't be killed through combat. Whenever you defeat them, they merely fall unconscious and stand up a few seconds later. This is done to protect [=NPCs=] integral to the multiple questlines so you won't accidentally kill an NPC you later need in a quest. This does mean that you are forced play the quests exactly as the developers intended. ''Oblivion'' also prevents the player from removing and selling important quest-related items from their inventory, as a precaution to losing them and thus rendering the game unwinnable.
** ''VideoGame/TheElderScrollsVSkyrim'' does both things ''Oblivion'' did before it did and takes its railroading a step further. The PlayerCharacter in this game is the Dragonborn, a PhysicalGod and RealityWarper with the potential to become a OneManArmy, capable of easily killing dragons. Yet the characters in the game always treat the Dragonborn as a mere human and there is nothing to make them respect (or even fear) you as the PhysicalGod you are. A specific example is the Forsworn Conspiracy questline in Markarth. After a while, the Dragonborn gets arrested by three corrupt guards. Despite being perfectly able to kill them and the rest of Markarth's army and pressure the Jarl into stopping the corruption, the only way to truly continue this quest is by meekly surrendering to the corrupt guards.

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* Despite ''Franchise/TheElderScrolls'', with its [[WideOpenSandbox open and non-linear nature, games from ''Franchise/TheElderScrolls'' are sometimes guilty of this.
nature]], generally averts it. However, certain instances do pop up, [[JustifiedTrope typically to avoid making the game unwinnable]], and these instances have gotten more frequent as the series has gone on. To note:
** Largely averted in ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', since you can kill any NPC in the game, including those integral to the main plot. The downside of this, is that you can render the game UnwinnableByDesign. Fortunately, the game gives you a warning when killing an important NPC, allowing you to reload to a point before killing said NPC, and an alternative, but [[GuideDangIt rather obscure]] obscure]], path to still finish the main quest, unless you kill [=NPCs=] required for that ''that'' path, in which case you are forced to reload, should you want to finish the main quest. Also, ''Morrowind'' allows you to drop and sell items required to finish certain quests. Losing these items like this is another way to render the game unwinnable.
** Played straight in ''VideoGame/TheElderScrollsIVOblivion''.''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. This game introduces the concept of "Essential" [=NPCs=]. Characters who are flagged as Essential can't be killed through combat. Whenever you defeat them, they merely fall unconscious and stand up a few seconds later. This is done to protect [=NPCs=] integral to the multiple questlines so you won't accidentally kill an NPC you later need in a quest. This does mean that you are forced play the quests exactly as the developers intended. ''Oblivion'' also prevents the player from removing and selling important quest-related items from their inventory, as a precaution to losing them and thus rendering the game unwinnable.
** ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' does both things ''Oblivion'' did before it did and takes its railroading a step further. The PlayerCharacter in this game is the Dragonborn, a PhysicalGod and RealityWarper with the potential to become a OneManArmy, capable of easily killing dragons. Yet the characters in the game always treat the Dragonborn as a mere human and there is nothing to make them respect (or even fear) you as the PhysicalGod you are. A specific example is the Forsworn Conspiracy questline in Markarth. After a while, the Dragonborn gets arrested by three corrupt guards. Despite being perfectly able to kill them and the rest of Markarth's army and pressure the Jarl into stopping the corruption, the only way to truly continue this quest is by meekly surrendering to the corrupt guards.
31st Jan '18 8:46:46 PM nombretomado
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* In a certain sick way, the MontrealScrewjob could count, Wrestling/VinceMcMahon and Wrestling/ShawnMichaels basically forcing events onto their chosen path in defiance of Wrestling/BretHart.

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* In a certain sick way, the MontrealScrewjob Wrestling/MontrealScrewjob could count, Wrestling/VinceMcMahon and Wrestling/ShawnMichaels basically forcing events onto their chosen path in defiance of Wrestling/BretHart.
24th Dec '17 9:41:05 AM ZerroDefex
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** The main quest of ''VideoGame/Fallout3'' has this, more so in its later stages. For example, if you give the correct code to [[spoiler: Colonel Autumn after he kidnaps and interrogates you]], you are killed on the spot. More notably, at the end of the main quest, you are forced to [[spoiler: make a HeroicSacrifice... which will likely end up being a StupidSacrifice, as 4 of 8 available companions should be able to do the job for you[[note]]3 of which are immune to radiation, and one who is a slave that does whatever you ask[[/note]]]]. Fortunately, you can avoid the [[spoiler: HeroicSacrifice]] part if you have ''Broken Steel'' installed.

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** The main quest of ''VideoGame/Fallout3'' has this, more so in its later stages. For example, if you give the correct code to [[spoiler: Colonel Autumn after he kidnaps and interrogates you]], you are killed on the spot. More notably, at the end of the main quest, you are forced to [[spoiler: make a HeroicSacrifice... which will likely end up being a StupidSacrifice, as 4 of 8 available companions should be able to do the job for you[[note]]3 of which are immune to radiation, and one who is a slave that does whatever you ask[[/note]]]]. Fortunately, you can avoid the [[spoiler: HeroicSacrifice]] part if you have ''Broken Steel'' installed.installed but the narrator still criticizes the player for it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Railroading