History Main / Railroading

11th Jul '16 10:48:54 AM Juicesir
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** Similarly, in "Towelie", the boys have ''zero'' interest in playing along with Plucky Kids Save The Day action adventure plot the various protagonists feel they are in; they merely want to play their new video game system. However, they are eventually forced into it when their game system is stolen.

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** Similarly, in "Towelie", the boys have ''zero'' interest in playing along with the Plucky Kids Save The Day action adventure plot the various protagonists feel they are in; they merely want to play their new video game system. However, they are eventually forced into it when their game system is stolen.
8th Jul '16 11:55:21 PM IronicMouse
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** [=NewsieSpud=], author of FriendshipIsDragons, compiled some of the best stories shared in the comic's comment section into a series of animated comic strips. [[https://www.youtube.com/watch?v=8HGRfvc-8Lc#t=4m23s Click here]] for one of the best/worst examples of railroading ever.
5th Jul '16 1:28:33 PM Daethalion
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** ''VideoGame/FinalFantasyXIV'', as an MMORPG, presents a very frustrating double subversion - once you've completed your introductory series of quests, you can access the entire world map, and it is perfectly possible to grind your way up to level 50 without touching any story quests along the way. However, this means you will be prevented from accessing most of the game's dungeons (including endgame content), you won't get a mount, and you won't get your relic items. It's even worse if you decide not to do class progression quests, as these are the only way to gain your class's key abilities and custom gear.
28th Jun '16 4:22:54 AM ArcaneAzmadi
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*** The notorious WG7 ''Castle Greyhawk,'' a blatant joke module, teaches the DM how to properly lure players to adventure:

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*** The notorious WG7 [=WG7=] ''Castle Greyhawk,'' a blatant joke module, teaches the DM how to properly lure players to adventure:
23rd Jun '16 12:47:31 PM RobTan
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** Happened in a pretty big way during the 2012 WebVideo/D20Live campaign. The party is given spiked drinks but [[WebVideo/AtopTheFourthWall Linkara's]] character is cautious and refuses to drink, so Big Mike (the DM) ends up having him pass out from just the scent. Linkara points out that a drink so strongly spiked that it would make one pass out just from the smell would likely kill the other players who chugged the stuff down.



* Happened in a pretty big way during the 2012 WebVideo/D20Live campaign. The party is given spiked drinks but [[WebVideo/AtopTheFourthWall Linkara]]'s character is cautious and refuses to drink, so Big Mike (the DM) ends up having him pass out from just the scent. Linkara points out that a drink so strongly spiked that it would make one pass out just from the smell would likely kill the other players who chugged the stuff down.
31st May '16 10:08:18 AM GlassRain
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* This is of course a common trap many novice GM's fall into running their first TableTopRPG. Excited by the (to them) wonderful story they have set up, they can get flustered, irritated and downright stuck when their players either miss what they think are obvious markers on how to proceed next or just plain choose to do something the GM did not account for. While an experienced GM can subtely guide a party back on path, the novice often (and in-game wise illogically) ham-fistedly forces the players back on the "correct" path, either in story or fourth wall yelling/whining at the PC s.

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* This is of course a common trap many novice GM's fall into running their first TableTopRPG. Excited by the (to them) wonderful story they have set up, they can get flustered, irritated and downright stuck when their players either miss what they think are obvious markers on how to proceed next or just plain choose to do something the GM did not account for. While an experienced GM can subtely subtly guide a party back on path, the novice often (and in-game wise illogically) ham-fistedly forces the players back on the "correct" path, either in story or fourth wall yelling/whining at the PC s.



* ''TabletopGame/{{Shadowrun}}'' is about playing mercenaries who are little fish in a big mess of secret wars between [[MegaCorp Megacorps]], so naturally their missions are pretty scripted (and it's also perfectly normal for an irresistable force to point a very big gun at them to push them into an adventure). ''Harlequin'' then one-ups this by explicitly stating that the BigGood has PlotArmor, just in case the shadowrunners decide that they've had enough of his games and aggravation. Many printed adventures in early editions of the game had sections called "Picking Up The Pieces", which had specific advice to the game master on how to get things back on track when {{PC}}s went off the rails. Even more than that, the players are essentially hired for jobs offered by their fixer (contact). While in theory, the fixer should have a number of jobs available to offer to the players, in practice, the fixer usually has ''one''.

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* ''TabletopGame/{{Shadowrun}}'' is about playing mercenaries who are little fish in a big mess of secret wars between [[MegaCorp Megacorps]], so naturally their missions are pretty scripted (and it's also perfectly normal for an irresistable irresistible force to point a very big gun at them to push them into an adventure). ''Harlequin'' then one-ups this by explicitly stating that the BigGood has PlotArmor, just in case the shadowrunners decide that they've had enough of his games and aggravation. Many printed adventures in early editions of the game had sections called "Picking Up The Pieces", which had specific advice to the game master on how to get things back on track when {{PC}}s went off the rails. Even more than that, the players are essentially hired for jobs offered by their fixer (contact). While in theory, the fixer should have a number of jobs available to offer to the players, in practice, the fixer usually has ''one''.



* ''VideoGame/AnotherCenturysEpisode R'' takes great pains to recreate the final episode of ''Anime/MacrossFrontier'' -- to the point where the mission contains only about two minutes of actual gameplay[[note]]and even then, it's a RailShooter, which ''ACE'' doesn't normally do[[/note]] sandwiched in between seven minutes of unskipable cutscenes where the only difference from the ''Frontier'' anime is a throwaway shot of some of the other playable characters. This level is so infamous that the phrase "NOT SKIP MOVIE" (which appears during said cutscenes) became a minor meme amongst the ''VideoGame/SuperRobotWars'' fandom.

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* ''VideoGame/AnotherCenturysEpisode R'' takes great pains to recreate the final episode of ''Anime/MacrossFrontier'' -- to the point where the mission contains only about two minutes of actual gameplay[[note]]and even then, it's a RailShooter, which ''ACE'' doesn't normally do[[/note]] sandwiched in between seven minutes of unskipable unskippable cutscenes where the only difference from the ''Frontier'' anime is a throwaway shot of some of the other playable characters. This level is so infamous that the phrase "NOT SKIP MOVIE" (which appears during said cutscenes) became a minor meme amongst the ''VideoGame/SuperRobotWars'' fandom.



** In another hilarious example, the party is instead expected to help Gandalf out in his fight against the balrog and defeat it together, but Gandalf is an insufferable, overpowered GM character that none of the players like, so they have to be railroaded into doing so. Much to the relief of the rest of the crew, [[OffTheRails Gimli's player points out that their alignments mean they can't risk the opportunity to escape with the ring and promptly ditch Gandalf for "The greater good."]] The irritated GM then railroads the plot back on track by resurrecting Gandalf with an incredible power boost, to everyone's annoyance.

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** In another hilarious example, the party is instead expected to help Gandalf out in his fight against the balrog Balrog and defeat it together, but Gandalf is an insufferable, overpowered GM character that none of the players like, so they have to be railroaded into doing so. Much to the relief of the rest of the crew, [[OffTheRails Gimli's player points out that their alignments mean they can't risk the opportunity to escape with the ring and promptly ditch Gandalf for "The greater good."]] The irritated GM then railroads the plot back on track by resurrecting Gandalf with an incredible power boost, to everyone's annoyance.


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* ''Webcomic/AwfulHospital'': Happens whenever Ms. Green gets fed up with the voices (that is, the suggestions coming from the comic's readers) and tries to defy their directions.
10th May '16 7:40:41 PM manofwarb
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** For double the pun, progressing along the main story ''requires'' you to find and interact with the faction called The Railroad. They are the only ones who can decode a certain chip to find the Institute.


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* VideoGame/MassEffect2 does this on two occasions. The first is right after finishing all four initial Dossier missions, where [[TheChessmaster The Illusive Man]] orders you to head to [[ThatOneLevel Horizon]], with no option but to go there. The second occurs after you have a total of eight recruited squad-mates and have completed at least five missions after Horizon. In this case, The Illusive Man orders you to board the Collector Ship. Only after the completion of that mission, do you have the freedom to do missions when you want. In both instances, this is justified as both of those missions are carried out while there is a narrow window of opportunity to strike at the Collectors before they scurry back through their special Omega-4 relay.
** The Lair of the Shadow Broker DLC railroads you over to the Broker's ship almost immediately after killing [[BestBossEver Tela Vasir]]. The Overlord DLC strands you on a planet till the mission is complete, albeit for a very good reason, while the Arrival DLC has you take Kenson back to her project base immediately after her rescue, to continue the DLC's plot. Again, this is justified as she says that an important task must be done by a certain time.
10th May '16 10:46:42 AM WillKeaton
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* In the ''Literature/LoneWolf'' gamebooks, the adventures got a ''lot'' more linear over time. Compare the pathways through early installments like book three, ''[[http://www.projectaon.org/en/svg/lw/03tcok.svgz The Caverns of Kalte]]'' or book seven, ''[[http://www.projectaon.org/en/svg/lw/07cd.svgz Castle Death]]'', versus later installments like book seventeen, ''[[http://www.projectaon.org/en/svg/lw/17tdoi.svgz The Deathlord of Ixia]]''.

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* In the ''Literature/LoneWolf'' gamebooks, the adventures got a ''lot'' more linear over time. Compare the pathways through early installments like book three, ''[[http://www.projectaon.org/en/svg/lw/03tcok.svgz The Caverns of Kalte]]'' or book seven, ''[[http://www.projectaon.org/en/svg/lw/07cd.svgz Castle Death]]'', Death,]]'' versus later installments like book seventeen, ''[[http://www.projectaon.org/en/svg/lw/17tdoi.svgz The Deathlord of Ixia]]''. Ixia.]]''
26th Apr '16 11:31:11 PM Odacon_Spy
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** In another hilarious example, the party is instead expected to help Gandalf out in his fight against the balrog and defeat it together, but Gandalf is an unlikeable, overpowered GM character that none of the players like, so they have to be railroaded into doing so. Much to the relief of the rest of the crew, [[OffTheRails Gimli's player points out that their alignments mean they can't risk the opportunity to escape with the ring and promptly ditch Gandalf for "The greater good."]] The irritated GM then railroads the plot back on track by resurrecting Gandalf with an incredible power boost, to everyone's annoyance.

to:

** In another hilarious example, the party is instead expected to help Gandalf out in his fight against the balrog and defeat it together, but Gandalf is an unlikeable, insufferable, overpowered GM character that none of the players like, so they have to be railroaded into doing so. Much to the relief of the rest of the crew, [[OffTheRails Gimli's player points out that their alignments mean they can't risk the opportunity to escape with the ring and promptly ditch Gandalf for "The greater good."]] The irritated GM then railroads the plot back on track by resurrecting Gandalf with an incredible power boost, to everyone's annoyance.
7th Apr '16 2:09:33 PM ProfN
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* Though ''VideoGame/FinalFantasyXIII'' got quite a large share of flak from players for being 'linear', earlier games were far less kind and subtle in their railroading. Walking too far from your assumed path in ''VideoGame/FinalFantasyII'' resulted in you fighting enemies about ten times as strong as your current level, with no indication what patch of field grass was suddenly considered a 'new area' where you'd get a TotalPartyKill in five seconds. Going to the wrong place without the right key item in ''VideoGame/FinalFantasyIII'' simply kills the party in a cutscene... [[spoiler: in two separate points of the game, no less.]]

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* Final Fantasy series examples:
**
Though ''VideoGame/FinalFantasyXIII'' got quite a large share of flak from players for being 'linear', earlier games were far less kind and subtle in their railroading. Walking railroading:
**Walking
too far from your assumed path in ''VideoGame/FinalFantasyII'' resulted in you fighting enemies about ten times as strong as your current level, with no indication what patch of field grass was suddenly considered a 'new area' where you'd get a TotalPartyKill in five seconds. Going seconds.
**Going
to the wrong place without the right key item in ''VideoGame/FinalFantasyIII'' simply kills the party in a cutscene... [[spoiler: in two separate points of the game, no less.]]


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** In perhaps the most obnoxious example, in the ending of ''VideoGame/{{Final Fantasy XIII-2}}'', much is made of the following decision: [[spoiler: whether Noel should go through with killing Caius or spare his life]]. The game even provides a button-press option to choose between the two. But this is frustratingly betrayed by the plot in an example of [[ButThouMust But Thou Must]], because [[spoiler: even if you choose to "spare" Caius, he commits suicide anyway and the exact same events unfold]]; this is doubly frustrating because [[spoiler: according to the plot, Caius has a death wish and only Noel can kill him, but suddenly he can commit suicide using Noel's sword without Noel's volition - a sword that was never at any point in the plot described as having special Caius-killing power - raising the obvious question: why didn't Caius just off himself years ago if he didn't need Noel to kill him? Argh!]]
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