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* A number of quests in DungeonsAndDragonsOnline are this, including two of the quests of Korthos Island.

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* A number of quests in DungeonsAndDragonsOnline ''DungeonsAndDragonsOnline'' are this, including two of the quests of Korthos Island.



* ''FableII'' has quite a few of these, one where you have to protect Garth whilst he activates a gate.

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* ''FableII'' ''VideoGame/FableII'' has quite a few of these, one where you have to protect Garth whilst he activates a gate.
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* In ''[=WolfQuest=]'', one of the missions is to protect your pups from the hungry coyotes and bears.

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* In ''[=WolfQuest=]'', one of the missions is to protect your pups from the hungry coyotes and bears. It gets more difficult when you must [[EscortMission move them to the summer hunting grounds]] and an [[DeathFromAbove eagle]] decides they look tasty.
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* In ''{{Solatorobo}}'', during Red's JourneyToTheCenterOfTheMind, the software begins by creating a warmup for him from his memories. He winds up defending Elh from a bunch of bugs, seeing as that's what he considered the most laughably easy thing to come up with. A later simulation reuses the "don't let the bugs near Elh" objective, but that one was [[spoiler:a RescueRomance situation [[ShipperOnDeck specifically set up by Merveille]].]]
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* ''{{Prototype}}'' has the deployed toxin pumper for the protecting.

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* ''{{Prototype}}'' ''VideoGame/{{Prototype}}'' has the deployed toxin pumper for the protecting.
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** Same with ''Game/GoldenEye 64'', except it was much more frustrating.

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** Same with ''Game/GoldenEye ''VideoGame/GoldenEye1997 64'', except it was much more frustrating.

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* Occurs in ''Game/GoldeneyeWii'' when you must protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.

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* Occurs in ''Game/GoldeneyeWii'' ''VideoGame/GoldenEyeWii'' when you must protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.



* Numerous examples from FireEmblem. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach him/her.

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* Numerous examples from FireEmblem. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach him/her.him/her.
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** ''{{Warcraft}}'' continues the long, glorious tradition. The final mission of ''Warcraft III'' is probably the most prominent: the object to be protected is ''the WorldTree''. Except you're not just protecting it -- you're protecting it while it gets rigged into a gigantic magical ''bomb'' meant for an archdemon.
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* Numerous examples from FireEmblem. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope.

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* Numerous examples from FireEmblem. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach him/her.
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* ''InFAMOUS'' has a particularly harrowing mission involving protecting a medical crate. If you've started down the [[KarmaMeter Evil path]], the waves of baddies can be subdued with a little [[ChainLightning mass damage]]... but if you have Good Cole's abilities... well, be ready to restart the mission a couple times until you manage to take out the gunner trucks and rocket launchers before they make your crate go kablooey.

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* ''InFAMOUS'' ''VideoGame/{{inFAMOUS}}'' has a particularly harrowing mission involving protecting a medical crate. If you've started down the [[KarmaMeter Evil path]], the waves of baddies can be subdued with a little [[ChainLightning mass damage]]... but if you have Good Cole's abilities... well, be ready to restart the mission a couple times until you manage to take out the gunner trucks and rocket launchers before they make your crate go kablooey.
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* ''Battle City'' for the NES.

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* ''Battle City'' for ''BattleCity'' series. Player has to protect the NES.bird located in the bottom middle of the field from enemy tanks while staying alive as well.

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** Ariel Hanson's missions involve you protecting a fleet of refugees from a variety of threats as they seek out a new homeworld. These threats range from infested zombielike terrans to full-on zerg assaults to a purification squad helmed by Executor Selendis.

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** Ariel Hanson's missions involve you protecting a fleet of refugees from a variety of threats as they seek out a new homeworld. These threats range from infested zombielike zombie-like terrans to full-on zerg assaults to a purification squad helmed by Executor Selendis.



* The entire point of Sector Z in ''StarFox64'' is that the Great Fox [[TooDumbToLive just stops in the middle of nowhere]] while the enemy fires 6 large missiles in 1-2-3 sequences at it. Thankfully, you have plenty of time to destroy each missile, and they always come from the same direction. This mission is also paid homage to in Level 8 of ''Star Fox Assault'', when you have to protect the Orbital Gate from a lot more missiles coming from all different directions.

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* The entire point of Sector Z in ''StarFox64'' is that the Great Fox [[TooDumbToLive just stops in the middle of nowhere]] while the enemy fires 6 large missiles in 1-2-3 sequences at it. Thankfully, you have plenty of time to destroy each missile, and they always come from the same direction. This mission is also paid homage to in Level 8 of ''Star Fox Assault'', when you have to protect the Orbital Gate from a lot more missiles coming from all different directions.directions.
* Numerous examples from FireEmblem. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope.
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* ''ResidentEvil5'' has one of the BSAA members, Josh, inputing a code in order to turn on the power for the elevator for him, Chris and Sheva to escape on. You also have to do it again. He even [[LampshadeHanging remarks how much of a pain it is for you]].

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* ''ResidentEvil5'' has one of the BSAA members, Josh, inputing a code in order to turn on the power for the elevator for him, Chris and Sheva to escape on. You also have to do it again. He even [[LampshadeHanging remarks how much of a pain it is for you]].you]].
* The entire point of Sector Z in ''StarFox64'' is that the Great Fox [[TooDumbToLive just stops in the middle of nowhere]] while the enemy fires 6 large missiles in 1-2-3 sequences at it. Thankfully, you have plenty of time to destroy each missile, and they always come from the same direction. This mission is also paid homage to in Level 8 of ''Star Fox Assault'', when you have to protect the Orbital Gate from a lot more missiles coming from all different directions.
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* ''ResidentEvil5'' has one of the BSAA members, Josh, inputing a code in order to turn on the power for the elevator for him, Chris and Sheva to escape on. You also have to do it again. He even [[Lampshading remarks how much of a pain it is for you]].

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* ''ResidentEvil5'' has one of the BSAA members, Josh, inputing a code in order to turn on the power for the elevator for him, Chris and Sheva to escape on. You also have to do it again. He even [[Lampshading [[LampshadeHanging remarks how much of a pain it is for you]].
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* ''ResidentEvil5'' has one of the BSAA members, Josh, inputing a code in order to turn on the power for the elevator for him, Chris and Sheva to escape on. You also have to do it again. He even [[Lampshading remarks how much of a pain it is for you]].
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Added DiffLines:

* ''FableII'' has quite a few of these, one where you have to protect Garth whilst he activates a gate.
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* ''{{Prototype}}'' has the deployed toxin pumper for the protecting.
** The reinforced glass barrier keeping Ragland safe as well.
** Interesting variant would be the collection of biomatter outside of a hive that the military shows up to destroy. As long as you collect sufficient matter quickly enough, you may not even have to touch the military due the pair of hunters defending the hive against both them and you.

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----* Several times in ''{{Conduit 2}}'', protagonist Michael Ford must protect the Free Drudge during the campaign.
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Tend to be easier than classic {{Escort Mission}}s, since you do not have to worry about the [[ArtificialStupidity idiot escortees]] blundering into danger.

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Tend to be easier than classic {{Escort Mission}}s, since you do not have to worry about the [[ArtificialStupidity idiot escortees]] blundering into danger.
danger. And apparently trying to make you think TheComputerIsACheatingBastard or AIIsACrapshoot.
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* A number of quests in DungeonsAndDragonsOnline are this, including two of the quests of Korthos Island.
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See also TowerDefenseGame, where you're generally tasked to protect a stationary object.

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See also TowerDefenseGame, TowerDefense games, where you're generally tasked to protect a stationary object.
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* ''MajorasMask'' requires you to protect milk jugs on the back of a wagon from Lon Lon Farms.

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* ''MajorasMask'' requires you to protect milk jugs on the back of a wagon from Lon Lon Farms.Romani Ranch.
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* Protecting Hawk while he disarms a nuclear bomb in ''SoldierOfFortune''.
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you\'re right


* The penultimate (I think) battle in ''GodOfWar'', where Kratos (you) has to protect the memory of his wife and child against hordes of evil versions of himself. ItMakesSenseInContext, really!

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* The penultimate (I think) battle in ''GodOfWar'', where Kratos (you) has to protect the memory of his wife and child against hordes of evil versions of himself. ItMakesSenseInContext, really!
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Adding an example

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*''InFAMOUS'' has a particularly harrowing mission involving protecting a medical crate. If you've started down the [[KarmaMeter Evil path]], the waves of baddies can be subdued with a little [[ChainLightning mass damage]]... but if you have Good Cole's abilities... well, be ready to restart the mission a couple times until you manage to take out the gunner trucks and rocket launchers before they make your crate go kablooey.
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None

Added DiffLines:

** Same with ''Game/GoldenEye 64'', except it was much more frustrating.
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None

Added DiffLines:

** Ariel Hanson's missions involve you protecting a fleet of refugees from a variety of threats as they seek out a new homeworld. These threats range from infested zombielike terrans to full-on zerg assaults to a purification squad helmed by Executor Selendis.
** [[spoiler:The final mission has you protect the Xel'naga artifact as it prepares to expunge the zerg influence from Char and deinfest Kerrigan. Naturally, she wants to wipe it out, and she will throw the kitchen sink at you to make certain you don't get to fire it off.]]
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* Occurs in ''GoldeneyeWii'' when you must protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.

to:

* Occurs in ''GoldeneyeWii'' ''Game/GoldeneyeWii'' when you must protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.
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* Occurs in ''GoldeneyeWii'' when you must protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.
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Added DiffLines:

* In both of the ''ModernWarfare'' games, there is a mission where the player has to defend a stationary objective. In the first one, the player's Marine squad has to protect a M1 Abrams tank that has been disabled. If the enemy get close enough, they'll use satchel charges to blow it up. In the second game, the player's squad has to defend a portable hard drive as it downloads the contents of a terrorist leader's computers while dozens of mercenaries rappel in by helicopter to try and destroy it.
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** In the sequel, you have to protect a laser drill while the Protoss send waves of troops against you. Fortunately, you get siege tanks in this mission, and you can aim the drill automatically, making short work of any enemy unit that's not in the fog of war.

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