History Main / ProtectionMission

1st Apr '18 9:27:30 PM ironcommando
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* The "Invasion Mode" in ''VideoGame/IslandWars'' is this. You need to protect your [[VideoGameLives palm trees]] on the island from getting destroyed by enemy attack, and the game is over if they're all taken out.

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* The "Invasion Mode" in ''VideoGame/IslandWars'' is this. You need to protect your [[VideoGameLives palm trees]] on the island from getting destroyed by enemy attack, and the game is over if they're your trees are all taken out.
destroyed or when you beat the final boss after 50 waves.
1st Apr '18 9:25:16 PM ironcommando
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* The "Invasion Mode" in ''VideoGame/IslandWars'' is this. You need to protect your [[VideoGameLives palm trees]] on the island from getting destroyed by enemy attack, and the game is over if they're all taken out.
14th Mar '18 11:50:48 AM BoredAtWork
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* Almost every level in ''VideoGame/RawData'' involves you protecting one or more data cores from waves of robots. If the player character dies, they respawn and lose points. Only the lose of a core results in a game-over.
10th Mar '18 11:37:47 AM Ferot_Dreadnaught
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** Journey Home starts out a simple ceremonial flight [[TemptingFate with no combat expected]]... until Yuktobanian planes begin attacking you and the crowded sports stadium the Vice President is speaking at. Fortunately, [[GenreSavvy your planes were armed just in case]].

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** Journey Home starts out a simple ceremonial flight [[TemptingFate with no combat expected]]... until Yuktobanian planes begin attacking you and the crowded sports stadium the Vice President is speaking at. Fortunately, [[GenreSavvy your [your planes were armed just in case]].case.
8th Jan '18 7:19:39 AM Cryoclaste
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* Protecting the American and Mexican presidents in ''GhostRecon: Advanced Warfighter''.

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* Protecting the American and Mexican presidents in ''GhostRecon: Advanced Warfighter''.''VideoGame/GhostReconAdvancedWarfighter''.
19th Nov '17 7:04:25 PM Angeldeb82
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* The mausoleum levels in ''VideoGame/{{Cuphead}}'' are this. None of the {{Mooks}} can directly hurt you, but if they reach the urn in the center of the screen [[spoiler:where the Legendary Chalice is imprisoned]], it's an instant Game Over.
4th Nov '17 9:56:44 AM GoblinCipher
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* In ''VideoGame/FinalFantasyXIV'', events called "[=FATEs=]" spawn at random times, and one type involves a selection of objects appearing out of nowhere that must be defended from ''hordes'' of attackers. While not too bad for tank characters, who can peel the monsters off the targets with their standard tanking abilities, there's a reason these specific [=FATEs=] are ignored even by players specifically grinding the other types of [=FATE=]. As with the obnoxious EscortMission [=FATEs=], you can also get protection missions from leves; protection leves, however, are located in areas with no other monsters and generate only 1-2 enemies at a time, making them basically identical to kill leves.

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* In ''VideoGame/FinalFantasyXIV'', events called "[=FATEs=]" spawn at random times, and one type involves a selection of objects appearing out of nowhere that must be defended from ''hordes'' of attackers. While not too bad for tank characters, who can peel the monsters off the targets with their standard tanking abilities, there's a reason these specific [=FATEs=] are ignored even by players specifically grinding the other types of [=FATE=]. As with the obnoxious EscortMission [=FATEs=], you can also get there is a much less annoying leve version; protection missions from leves; protection leves, however, leves are located in areas with no other monsters and generate only 1-2 enemies at a time, making them basically identical to kill leves.
among the easiest available.
4th Nov '17 9:49:47 AM GoblinCipher
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\n* In ''VideoGame/FinalFantasyXIV'', events called "[=FATEs=]" spawn at random times, and one type involves a selection of objects appearing out of nowhere that must be defended from ''hordes'' of attackers. While not too bad for tank characters, who can peel the monsters off the targets with their standard tanking abilities, there's a reason these specific [=FATEs=] are ignored even by players specifically grinding the other types of [=FATE=]. As with the obnoxious EscortMission [=FATEs=], you can also get protection missions from leves; protection leves, however, are located in areas with no other monsters and generate only 1-2 enemies at a time, making them basically identical to kill leves.
7th Sep '17 10:57:11 AM gilda4ever
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* It's a series tradition in ''VideoGame/AceCombat'' to be assigned a mission to shoot down a flight of enemy bombers about to destroy [[BackFromTheBrink the last allied base]], usually in the first mission.
* ''VideoGame/AceCombat04ShatteredSkies''
** In the mission [[TitleDrop Shattered Skies]], [[PlayerCharacter Mobius One]] is tasked with defending Riass Space Center while the crew on the ground attempt to launch a spy satellite. You're only up against fighters trying to secure air superiority, until bombers attempt to attack the base halfway through the mission.
* ''VideoGame/AceCombat5TheUnsungWar''
** White Bird (Part I) is similar to the above-mentioned Shattered skies, protecting a launch facility from enemy attack. Though instead of fighters and bombers, the enemy this time is air-dropped tanks and cruise missiles.
** Chain Reaction tasks the player with protecting a civilian airport from a few squadrons of fighter-bombers... only to discover they were a distraction while Yuktobanian tanks begin attacking the airport by coming out of transport planes on the runway disguised as airliners.
** Journey Home starts out a simple ceremonial flight [[TemptingFate with no combat expected]]... until Yuktobanian planes begin attacking you and the crowded sports stadium the Vice President is speaking at. Fortunately, [[GenreSavvy your planes were armed just in case]].

25th Oct '16 7:28:46 PM billybobfred
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* Numerous examples from FireEmblem. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach him/her.

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* Numerous examples from FireEmblem.''VideoGame/FireEmblem''. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach him/her.them -- most infamously, "Battle Before Dawn" in ''[[VideoGame/FireEmblemElibe Blazing Sword]]''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ProtectionMission