Follow TV Tropes

Following

History Main / PortalDoor

Go To

OR

Is there an issue? Send a MessageReason:
Namespace Fixed.


[[caption-width-right:350: We know [[GoodThingYouCanHeal you can replace the arm]] [[DeceptivelyHumanRobots Data]], but you still [[HandInTheHole shouldn't stick it in weird places!]]]]

This is a door that opens to a location other than the one behind it; in time, space, and even ''[[PlaceBeyondTime outside of it!]]'' This door may be a CoolGate, but it can be of much more mundane make and manufacture.

How does this door bend space and time like a Dali painting? It may be a [[TeleportersAndTransporters technological teleportation device]], a TimeMachine (or both). It could also be made through magic (which usually justifies it being otherwise mundane looking), and may lead to the MagicLand, SpiritWorld or DarkWorld. Lastly, it may be some form of "naturally" occurring gateway of Eldritch origin that leads to an AlternateUniverse.

See also CoolGate, PortalNetwork, PortalBook and PortalPool. SubTrope of TeleportersAndTransporters.

----
!!Examples:

to:

[[caption-width-right:350: We know [[GoodThingYouCanHeal you can replace the arm]] [[DeceptivelyHumanRobots Data]], but you still [[HandInTheHole shouldn't stick it in weird places!]]]]

places!]]]]

This is a door that opens to a location other than the one behind it; in time, space, and even ''[[PlaceBeyondTime outside of it!]]'' This door may be a CoolGate, but it can be of much more mundane make and manufacture.

manufacture.

How does this door bend space and time like a Dali painting? It may be a [[TeleportersAndTransporters technological teleportation device]], a TimeMachine (or both). It could also be made through magic (which usually justifies it being otherwise mundane looking), and may lead to the MagicLand, SpiritWorld or DarkWorld. Lastly, it may be some form of "naturally" occurring gateway of Eldritch origin that leads to an AlternateUniverse.

AlternateUniverse.

See also CoolGate, PortalNetwork, PortalBook and PortalPool. SubTrope of TeleportersAndTransporters.

----
!!Examples:
TeleportersAndTransporters.

----
!!Examples:



* ''TheMatrixReloaded''. The doors that can open to different locations depending on which person or key opens them.
* Done in ''MonstersInc'' with the doors that serve as portals from the monsters' office building to the bedrooms of children they're supposed to scare.

to:

* ''TheMatrixReloaded''. The doors that can open to different locations depending on which person or key opens them.
them.
* Done in ''MonstersInc'' ''WesternAnimation/MonstersInc'' with the doors that serve as portals from the monsters' office building to the bedrooms of children they're supposed to scare.



[[folder:Literature]]
* DanSimmon's ''{{Hyperion}}'' overcomes the problem of space travel and communication with two different systems. The space travel system is essentially portals. Some very wealthy homes consist of rooms on different planets connected by these portals.
* In NeilGaiman's ''{{Neverwhere}}'' (book and show), Door and her family can open up doors anywhere. Their home is a bunch of unconnected rooms.

to:

[[folder:Literature]]
[[folder:Literature]]
* DanSimmon's ''{{Hyperion}}'' overcomes the problem of space travel and communication with two different systems. The space travel system is essentially portals. Some very wealthy homes consist of rooms on different planets connected by these portals.
portals.
* In NeilGaiman's ''{{Neverwhere}}'' (book and show), Door and her family can open up doors anywhere. Their home is a bunch of unconnected rooms.



* The redstone doorways in ''{{The Wheel of Time}}'' look like empty doorframes, but walking through one will transport you to a dimension populated by weird aliens who see the future or grant wishes.

to:

* The redstone doorways in ''{{The Wheel of Time}}'' ''TheWheelOfTime'' look like empty doorframes, but walking through one will transport you to a dimension populated by weird aliens who see the future or grant wishes.



* In ''{{Harry Potter and the Order of the Phoenix}}'' during the battle in the Department of Mysteries, Sirius Black gets pulled into an ominous veiled archway after being cursed by [[RoyallyScrewedUp Bellatrix]]. [[AnyoneCanDie And he hasn't been back since]]...

to:

* In ''{{Harry Potter and the Order of the Phoenix}}'' ''HarryPotterAndTheOrderOfThePhoenix'' during the battle in the Department of Mysteries, Sirius Black gets pulled into an ominous veiled archway after being cursed by [[RoyallyScrewedUp Bellatrix]]. [[AnyoneCanDie And he hasn't been back since]]...



* In {{The Chronicles of Narnia}}: {{Prince Caspian}} when Aslan sends the four Pevensies home and some of the Telmarines to the deserted island their ancestors came from through a door made of 2 vertical sticks and a horizontal one on top.
* Professor Chronitis's time-travelling study in ''DirkGentlysHolisticDetectiveAgency'' appears as a door in a convenient wall, or cliff face.

to:

* In {{The Chronicles of Narnia}}: {{Prince Caspian}} TheChroniclesOfNarnia: PrinceCaspian when Aslan sends the four Pevensies home and some of the Telmarines to the deserted island their ancestors came from through a door made of 2 vertical sticks and a horizontal one on top.
top.
* Professor Chronitis's time-travelling study in ''DirkGentlysHolisticDetectiveAgency'' appears as a door in a convenient wall, or cliff face.



[[folder:Live Action TV]]
* The key in ''TheLostRoom'' can turn any door with a tumble lock into this.

to:

[[folder:Live Action TV]]
TV]]
* The key in ''TheLostRoom'' can turn any door with a tumble lock into this.



[[folder:Tabletop RPG]]
* ''{{Planescape}}'' has Sigil, the City of Doors, which is pretty much made of this trope, though all "bounded spaces" can be portals, so not all the portals in Sigil are actual doors.

to:

[[folder:Tabletop RPG]]
RPG]]
* ''{{Planescape}}'' has Sigil, the City of Doors, which is pretty much made of this trope, though all "bounded spaces" can be portals, so not all the portals in Sigil are actual doors.



* The room doors in ''SilentHill2'''s nightmare hotel.

to:

* The room doors in ''SilentHill2'''s nightmare hotel.



* In ''{{Webcomic/No Rest For The Wicked}}'', it's surrounded by [[RavensAndCrows crows]], [[http://www.forthewicked.net/archive/04-10.html it has to be dug up]], it's [[http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]]; and [[http://www.forthewicked.net/archive/04-49.html when they open it]], [[http://www.forthewicked.net/archive/04-50.html it draws November and Clare in]].

to:

* In ''{{Webcomic/No Rest For The Wicked}}'', ''Webcomic/NoRestForTheWicked'', it's surrounded by [[RavensAndCrows crows]], [[http://www.forthewicked.net/archive/04-10.html it has to be dug up]], it's [[http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]]; and [[http://www.forthewicked.net/archive/04-49.html when they open it]], [[http://www.forthewicked.net/archive/04-50.html it draws November and Clare in]].



* This is how Merlin's time machine appears in ''ArthurKingOfTimeAndSpace''; a heavy wooden door in the nearest available wall.

to:

* This is how Merlin's time machine appears in ''ArthurKingOfTimeAndSpace''; a heavy wooden door in the nearest available wall.



[[folder:WesternAnimation]]
* ''TheSimpsons'': In a TreehouseOfHorror episode Homer finds a portal to the "third dimension" behind the bookcase.

to:

[[folder:WesternAnimation]]
[[folder:WesternAnimation]]
* ''TheSimpsons'': In a TreehouseOfHorror episode Homer finds a portal to the "third dimension" behind the bookcase.
Is there an issue? Send a MessageReason:
Okay? We didn\'t bring up Doctor Who?


* Professor Chronitis's time-travelling study in ''DirkGentlysHolisticDetectiveAgency'' appears as a door in a convenient wall, or cliff face (unlike his ''DoctorWho'' counterpart, where the entire physical structure moves to the new time, like any other TARDIS).

to:

* Professor Chronitis's time-travelling study in ''DirkGentlysHolisticDetectiveAgency'' appears as a door in a convenient wall, or cliff face (unlike his ''DoctorWho'' counterpart, where the entire physical structure moves to the new time, like any other TARDIS).face.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Professor Chronitis's time-travelling study in ''DirkGentlysHolisticDetectiveAgency'' appears as a door in a convenient wall, or cliff face (unlike his ''DoctorWho'' counterpart, where the entire physical structure moves to the new time, like any other TARDIS).


Added DiffLines:

* This is how Merlin's time machine appears in ''ArthurKingOfTimeAndSpace''; a heavy wooden door in the nearest available wall.
-->'''Mordred''': Sire, the other side of that wall is the exterior hull of the ship and open space. Where did that door lead to?
-->'''Arthur''': Everywhere.
Is there an issue? Send a MessageReason:
None


* The WebOriginal/SCPFoundation has several:

to:

* The WebOriginal/SCPFoundation Wiki/SCPFoundation has several:

Added: 240

Changed: 1

Is there an issue? Send a MessageReason:
None


** Frankly, Sirius though the trip was ''[[IncrediblyLamePun to die for]]''.

to:

** Frankly, Sirius though thought the trip was ''[[IncrediblyLamePun to die for]]''.for]]''.
* In {{The Chronicles of Narnia}}: {{Prince Caspian}} when Aslan sends the four Pevensies home and some of the Telmarines to the deserted island their ancestors came from through a door made of 2 vertical sticks and a horizontal one on top.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Likewise in ''PansLabyrinth'', in which Ofelia uses a piece of magical chalk to create a door to the Pale Man's realm.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The room doors in ''SilentHill2'''s nightmare hotel.
Is there an issue? Send a MessageReason:
\"palces\" \"places\"


[[caption-width-right:350: We know [[GoodThingYouCanHeal you can replace the arm]] [[DeceptivelyHumanRobots Data]], but you still [[HandInTheHole shouldn't stick it in weird palces!]]]]

to:

[[caption-width-right:350: We know [[GoodThingYouCanHeal you can replace the arm]] [[DeceptivelyHumanRobots Data]], but you still [[HandInTheHole shouldn't stick it in weird palces!]]]]
places!]]]]
Is there an issue? Send a MessageReason:
None


* The SCPFoundation has several:

to:

* The SCPFoundation WebOriginal/SCPFoundation has several:
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StarOceanTillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

to:

* In ''VideoGame/StarOceanTillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StarOcean:TillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

to:

* In ''VideoGame/StarOcean:TillTheEndOfTime'' ''VideoGame/StarOceanTillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
Is there an issue? Send a MessageReason:
None


* In ''Video Game/StarOcean:TillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

to:

* In ''Video Game/StarOcean:TillTheEndOfTime'' ''VideoGame/StarOcean:TillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
Is there an issue? Send a MessageReason:
None


* In ''Star Ocean: Till the End of Time'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

to:

* In ''Star Ocean: Till the End of Time'' ''Video Game/StarOcean:TillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
Is there an issue? Send a MessageReason:
None


* In ''{{Star Ocean: Till the End of Time}}'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

to:

* In ''{{Star ''Star Ocean: Till the End of Time}}'' Time'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
Is there an issue? Send a MessageReason:
None


* In ''{Star Ocean: Till the End of Time}'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

to:

* In ''{Star ''{{Star Ocean: Till the End of Time}'' Time}}'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
Is there an issue? Send a MessageReason:
Inclusion of Star Ocean move
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''{Star Ocean: Till the End of Time}'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.

Added: 76

Changed: 244

Is there an issue? Send a MessageReason:
None


* The veil found in the Department of Mysteries in ''{{Order of the Phoenix}}''. Sirius gets pulled into it after being cursed by [[RoyallyScrewedUp Bellatrix]], but it's unknown where the veil actually goes. All we know is that Sirius is [[AnyoneCanDie never coming back]].

to:

* The veil found In ''{{Harry Potter and the Order of the Phoenix}}'' during the battle in the Department of Mysteries in ''{{Order of the Phoenix}}''. Mysteries, Sirius Black gets pulled into it an ominous veiled archway after being cursed by [[RoyallyScrewedUp Bellatrix]], but it's unknown where the veil actually goes. All we know is that Sirius is Bellatrix]]. [[AnyoneCanDie never coming back]].And he hasn't been back since]]...
** Frankly, Sirius though the trip was ''[[IncrediblyLamePun to die for]]''.
Is there an issue? Send a MessageReason:
None


* The veil found the Ministry of Magic in ''{{Order of the Phoenix}}'' that Sirius goes through after being cursed by [[RoyallyScrewedUp Bellatrix]]. It is unknown where it goes, but all we know is that Sirius [[AnyoneCanDie is not coming back.]]

to:

* The veil found in the Ministry Department of Magic Mysteries in ''{{Order of the Phoenix}}'' that Phoenix}}''. Sirius goes through gets pulled into it after being cursed by [[RoyallyScrewedUp Bellatrix]]. It is Bellatrix]], but it's unknown where it goes, but all the veil actually goes. All we know is that Sirius is [[AnyoneCanDie is not never coming back.]]back]].
Is there an issue? Send a MessageReason:
None


* The veil found the Ministry of Magic in {{Order of the Phoenix}} that Sirius goes through after being cursed by [[RoyallyScrewedUp Bellatrix]]. It is unknown where it goes, but all we know is that Sirius [[AnyoneCanDie is not coming back.]]

to:

* The veil found the Ministry of Magic in {{Order ''{{Order of the Phoenix}} Phoenix}}'' that Sirius goes through after being cursed by [[RoyallyScrewedUp Bellatrix]]. It is unknown where it goes, but all we know is that Sirius [[AnyoneCanDie is not coming back.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The veil found the Ministry of Magic in {{Order of the Phoenix}} that Sirius goes through after being cursed by [[RoyallyScrewedUp Bellatrix]]. It is unknown where it goes, but all we know is that Sirius [[AnyoneCanDie is not coming back.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]


Added DiffLines:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' features accessing The Temple of Time through a door with a black-and-white entry. [[FridgeLogic This is extremely out-of-place]], because the only other time the black-and-white happens in the series is in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' when [[ItMakesSenseInContext initially traveling to Hyrule]].
Is there an issue? Send a MessageReason:
None


* One means of getting around in the endless world of ''TheNeverendingStory'' is [[ExactlyWhatItSaysOnTheTin The Temple of a Thousand Doors]] (Der Tausend-Türen-Tempel) which contains an infinite number of five-sided rooms with three doors each. Every door different in colour, shape, material etc. To get to the place you wish to go, you only need to pass through the rooms until you find the door that reminds you strongest of the thing/place/person you're looking for. This may take some time.

to:

* One means of getting around in the endless world of ''TheNeverendingStory'' ''Literature/TheNeverendingStory'' is [[ExactlyWhatItSaysOnTheTin The Temple of a Thousand Doors]] Doors (Der Tausend-Türen-Tempel) Tausend-Türen-Tempel), which contains an infinite number of five-sided rooms with three doors each. Every door different in colour, shape, material etc. To get to the place you wish to go, you only need to pass through the rooms until you find the door that reminds you strongest of the thing/place/person you're looking for. This may take some time.
Is there an issue? Send a MessageReason:
None


* ''{{Beetlejuice}}''. Following the instructions in a book, the ghostly protagonists use chalk to draw a door on a wall, open it and walk through it into the afterlife bureaucracy.

to:

* ''{{Beetlejuice}}''.''Film/{{Beetlejuice}}''. Following the instructions in a book, the ghostly protagonists use chalk to draw a door on a wall, open it and walk through it into the afterlife bureaucracy.
Is there an issue? Send a MessageReason:
Removing \'titular\'.


* ''KingdomHearts'' has lots of them. Most notably the door to the titular heart of all worlds. It's a game in which the main character wields [[ImprobableWeaponUser a gigantic key]]. Doors tend to be prominent.

to:

* ''KingdomHearts'' has lots of them. Most notably the door to the titular heart of all worlds. It's a game in which the main character wields [[ImprobableWeaponUser a gigantic key]]. Doors tend to be prominent.



* In ''DreamCatcher'' due to running in between the two worlds, Riza gets plenty of use out of a couple. One being a door, the other being the titular dreamcatcher.

to:

* In ''DreamCatcher'' due to running in between the two worlds, Riza gets plenty of use out of a couple. One being a door, the other being the titular dreamcatcher.

Added: 181

Changed: 1

Is there an issue? Send a MessageReason:
None


* Done in ''MonstersInc'' with the doors that serve as portals from the monsters' office building to the bedrooms of children they're supposed to scare.

to:

* Done in ''MonstersInc'' with the doors that serve as portals from the monsters' office building to the bedrooms of children they're supposed to scare. scare.
* ''{{Beetlejuice}}''. Following the instructions in a book, the ghostly protagonists use chalk to draw a door on a wall, open it and walk through it into the afterlife bureaucracy.
Is there an issue? Send a MessageReason:
None


* ''TheMatrixReloaded''. The doors that can open to different locations depending on which key is used to open them.

to:

* ''TheMatrixReloaded''. The doors that can open to different locations depending on which person or key is used to open opens them.

Added: 166

Changed: 787

Removed: 82

Is there an issue? Send a MessageReason:
None


[[AC:{{Anime}} and {{Manga}}]]

to:

[[AC:{{Anime}} [[folder:Anime and {{Manga}}]]Manga]]




to:

* The door leading out of ''Film/HowlsMovingCastle''.
[[/folder]]



[[AC: ComicBooks]]

to:

[[AC: ComicBooks]][[folder:Comic Books]]




[[AC:{{Film}}]]

to:

\n[[AC:{{Film}}]] [[/folder]]

[[folder:Film]]




[[folder:Films -- Animation]]
* The door leading out of ''Film/HowlsMovingCastle''.



[[AC:{{Literature}}]]

to:

[[AC:{{Literature}}]] [[folder:Literature]]




[[AC:LiveActionTV]]

to:

\n[[AC:LiveActionTV]] * In the last volume of ''Literature/LabyrinthsOfEcho'', Max and Melifaro end up in a magical reality where ''all'' doors are this for them: stepping through any kind of portal or door (even self-constructed) transports them to another world (seemingly) at random. When they finally make it back to Echo, Max discovers all doors still continue to function like portals to random universes for him, so he has to condition himself to check every doorway he passes through for this effect.
[[/folder]]

[[folder:Live Action TV]]



* The ''StarTrekTheOriginalSeries'' episode, "All Our Yesterdays" has the Atavachron, a machine that creates a portal door/wall to a time in that planet's past.

[[AC:TabletopRPG]]

to:

* The ''StarTrekTheOriginalSeries'' episode, "All Our Yesterdays" has the Atavachron, a machine that creates a portal door/wall to a time in that planet's past.

[[AC:TabletopRPG]]
past.
[[/folder]]

[[folder:Tabletop RPG]]




[[AC:Videogames]]

to:

\n[[AC:Videogames]][[/folder]]

[[folder:Video Games]]




[[AC:WebComics ]]

to:

\n[[AC:WebComics ]][[/folder]]

[[folder:Webcomics]]




[[AC:WebOriginal]]

to:

\n[[AC:WebOriginal]][[/folder]]

[[folder:Web Original]]




[[AC:WesternAnimation]]

to:

\n[[AC:WesternAnimation]] [[/folder]]

[[folder:WesternAnimation]]




to:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:WebOriginal]]
* The SCPFoundation has several:
** [[http://scp-wiki.wikidot.com/scp-004 SCP-004]], a door and set of twelve keys, which opens to a different place depending on the key used to unlock it. One key leads to a room of seemingly infinite size, one leads to an EldritchAbomination which [[BrownNote destroys the mind of anyone who sees it]], while the other ten lead to AlienGeometries which are instantly fatal to human life.
** [[http://www.scp-wiki.net/scp-249 SCP-249]], which connects to a different random nearby door every time it's used.

Added: 6535

Changed: 604

Is there an issue? Send a MessageReason:
None


[[AC:{{Anime}} and {{Manga}}]]
* ''{{Bleach}}'': The Gate To Hell.
** ''{{Bleach}}'' also had a gate (that looked like a big sliding door) that Soul Reapers could create to travel from the world of the living to the Soul Society (Captain Kuchiki uses one early in the series to return himself, Rukia and Renji).
* One of ''{{Doraemon}}'''s recurring [[MacGuffin tools]] is the "Anywhere Door", which when walked through brings you to any location you tell it, as long as you made sure you [[LiteralGenie worded your request carefully]].

[[folder:Card Games]]
* The ''{{Yu-Gi-Oh}}!'' [[CardGames TCG]] happens to have multiple takes on this, including 'Different Dimension Gate', 'Monster Gate', and even a card meant to restrict attacks, "The Dark Door", which takes the form of a CoolGate (or at least [[NightmareFuel a door out of a very freakish universe]]).
[[/folder]]

[[AC: ComicBooks]]
* ''TheAuthority'' can call the Carrier for a Door to anywhere in the world, or back to the Carrier, and at least once to parallel universes.



[[folder:Films -- Animation]]
* The door leading out of ''Film/HowlsMovingCastle''.
[[/folder]]



* DanSimmon's ''{{Hyperion}}'' overcomes the problem of space travel and communication with two different systems. The space travel system is essentially portals. Some very wealthy homes consist of rooms on different planets connected by these portals.



* DanSimmon's ''{{Hyperion}}'' overcomes the problem of space travel and communication with two different systems. The space travel system is essentially portals. Some very wealthy homes consist of rooms on different planets connected by these portals.

to:

* DanSimmon's ''{{Hyperion}}'' overcomes the problem of The door in DanAbnett's ''{{Ravenor}}'', a plain wooden door that opens through space and time. Originally, it used by special trained operators, to let the questions of those who came to them direct it; when the house was broken, Ravenor operated it to put his powerful psionic abilities into play.
* Susan Cooper's ''TheDarkIsRising'' series. Powerful Old Ones (such as Merriman Lyon) are able to summon a magical gate (which looks like a pair of doors) that allows
travel through time and communication space.
* John [=DeChancie=] likes this trope; his ''Castle Perilous'' has 144,000 doors, each leading to an AlternateUniverse, and they don't just wait for you to walk through—the portals wander, and actively seek out those who want to travel or get away. His ''Skyway'' series has "Tollbooths" (no doubt named as a ShoutOut to ''ThePhantomTollbooth'') which use miles-tall columns of virtual particles to create [[OurWormholesAreDifferent wormholes]] linking a vast Road across thousands of planetary surfaces.
* In ''The Redemption of Althalus'' by DavidEddings, the protagonists live in a house
with two as many rooms as they like, as large as they like (they occasionally have armies on the march through the corridors) and can open doors to literally anywhere on command. One of the protagonists attempt, out of curiosity, to open a door to "nowhere"—although they avert the attempt before they succeed, the concept is enough to freak out their patron goddess something fierce.
* The door leading out of the title castle in Diana Wynne Jones' ''Literature/HowlsMovingCastle''.
* The redstone doorways in ''{{The Wheel of Time}}'' look like empty doorframes, but walking through one will transport you to a dimension populated by weird aliens who see the future or grant wishes.
** ''The Wheel of Time'' has them in at least three flavors: the aforesaid redstone doorways, the Waygates built of finely carved white stone and having nice reflection visual effect, and the One Power-created Gateways for Skimming (travel via subspace) and Traveling (instant teleportation).
*** There are also Portal Stones, which are ExactlyWhatItSaysOnTheTin. They link not only to other portal stones in the world, but also to Portal Stones in Parallel worlds. Very handy, if not well understood at all.
* The title tollbooth of Norman Juster's ''ThePhantomTollbooth''.
* ''TheForgottenDoor'' by Alexander Key. An inter-dimensional machine/gate.
* The appropriately-named Gates in MercedesLackey's ''HeraldsOfValdemar'' series. They have a number of important limitations, in that they are single-use constructions created by a powerful mage [[CastFromHitPoints using his own life force]], and can only go somewhere said mage has been to and knows well. The ancient Adepts of the Mage Wars, as well as the mysterious [[TheEmpire Eastern Empire]], on the other hand, knew/know the secrets of Permanent Gates, which once created are simple to activate and use.
* In PatriciaAMcKillip's ''The Bell at Sealey Head'', Emma keeps opening doors and finding Princess Ysabo. She never dares go in for fear that she can't come back. And one day when she opens the door to her grandmother's room, it shows the princess in a
different systems. room. She closes it, reopens it, and finds her grandmother's room.
* ''The Green Door'' in HGWells' short story of the same name.
* One means of getting around in the endless world of ''TheNeverendingStory'' is [[ExactlyWhatItSaysOnTheTin
The space travel system is essentially portals. Some very wealthy homes consist Temple of a Thousand Doors]] (Der Tausend-Türen-Tempel) which contains an infinite number of five-sided rooms on with three doors each. Every door different planets connected in colour, shape, material etc. To get to the place you wish to go, you only need to pass through the rooms until you find the door that reminds you strongest of the thing/place/person you're looking for. This may take some time.
* The portable door in ''The Portable Door''
by these portals.
Tom Holt. A door-shaped sheet of something that can be rolled up, but when put against a wall will open to the desired location.
* In StephenKing's ''TheDarkTower'', Roland discovers a series of doors which allow him to look into other worlds, possess a specific individual on the other side when he steps through the door, and pull that person back through the door into his own world. This is how he eventually gathers his three traveling companions who follow him in the later books.
* Doors that open to distant locations, times, and/or realities are a dime a dozen in the ''{{Nightside}}'' series, and one minor character even operates a business where people can pay to pass through any of the hundreds of CoolGate doorways he's stocked his shop with.


Added DiffLines:

[[AC:Videogames]]
* ''{{Disgaea}}'s'' dimensional gate warps the user to the selected location.
* ''KingdomHearts'' has lots of them. Most notably the door to the titular heart of all worlds. It's a game in which the main character wields [[ImprobableWeaponUser a gigantic key]]. Doors tend to be prominent.

[[AC:WebComics ]]
* In ''{{Webcomic/No Rest For The Wicked}}'', it's surrounded by [[RavensAndCrows crows]], [[http://www.forthewicked.net/archive/04-10.html it has to be dug up]], it's [[http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]]; and [[http://www.forthewicked.net/archive/04-49.html when they open it]], [[http://www.forthewicked.net/archive/04-50.html it draws November and Clare in]].
* In ''DreamCatcher'' due to running in between the two worlds, Riza gets plenty of use out of a couple. One being a door, the other being the titular dreamcatcher.
* In the comic [[http://www.flipsidecomics.com/ Flipside]], creating a portal involves slapping a door-sized piece of enchanted paper on a surface.

Top