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* ''VideoGame/{{Final Fantasy XIII-2}}'' contains a tunnel late in the game, when [[spoiler:Noel and Serah are intercepted in the Void Beyond by Caius and trapped in a LotusEaterMachine, locking them out of Historia Crux until they escape from their respective dreams]]. Thankfully, the game gives you ample warning beforehand.

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* ''VideoGame/{{Final Fantasy XIII-2}}'' ''VideoGame/FinalFantasyXIII2'' contains a tunnel late in the game, when [[spoiler:Noel and Serah are intercepted in the Void Beyond by Caius and trapped in a LotusEaterMachine, locking them out of Historia Crux until they escape from their respective dreams]]. Thankfully, the game gives you ample warning beforehand.
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* ''Videogame/FinalFantasyIV'' has so many tunnels it might as well be a submarine. Every time you get access to the GlobalAirship, continuing your quest throws you into one of these. These are the "surface" points:
** When you ''first'' get the airship[[note]]The tunnel starts in the magnetic cave[[/note]]
** After [[DragonInChief Golbez]] gets the 4th crystal[[note]]The tunnel entrance is the volcano[[/note]]
** After you get out of the underworld the ''first'' time[[note]]Eblan cave is the tunnel entrance, though you ''do'' have access to ''new'' sidequests ''within'' the tunnel, which you can still access once you reach the next "surface" point.[[/note]]
** After Golbez gets all 8 crystals [[note]]The tunnel ''is'' the moon plus the Giant. This also closes off the sidequests unlocked in the previous tunnel. Fortunately, there is no PointOfNoReturn after this quest[[/note]]
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At least, until you enter a PlotTunnel: A tightly linear, {{Plot}}-driven sequence within an RPG where your usual ability to freely explore areas and perform {{Side Quest}}s is denied you in favor of whatever plot-dictated events shall unfold. There are NoSidepathsNoExplorationNoFreedom within a PlotTunnel; your only objective is to proceed straight ahead while the plot develops (and possibly [[PlotTwist twists]]). You will be able to return to your usual, player-driven exploration routine only after you've exited out the other end.

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At least, until you enter a PlotTunnel: A tightly linear, {{Plot}}-driven sequence within an RPG where your usual ability to freely explore areas and perform {{Side Quest}}s is denied you in favor of whatever plot-dictated events shall unfold. There are NoSidepathsNoExplorationNoFreedom within a PlotTunnel; your only objective is to proceed straight ahead while the plot develops (and possibly [[PlotTwist twists]]). You will be able to return to your usual, player-driven exploration routine only after you've exited out the other end.
end, though things might not be quite what they used to be.
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* The gate to the Land of the Espers serves as a Tunnel Entrance in ''Videogame/FinalFantasyVI''. You come out of the (plot) tunnel shortly before the major PointOfNoReturn. The Opera House could also count as it locks [[PowerCopying Gau out of the Veldt]] until just before the aforementioned gate.
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** The ''MassEffect3'' {{DLC}}s "Omega" and "Citadel" operate like this; each is comprised of several distinct levels, but once the player begins, they have to finish the rest of the DLC before returning to the ''Normandy''.

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** The ''MassEffect3'' ''VideoGame/MassEffect3'' {{DLC}}s "Omega" and "Citadel" operate like this; each is comprised of several distinct levels, but once the player begins, they have to finish the rest of the DLC before returning to the ''Normandy''.
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** The ''MassEffect3'' {{DLC}}s "Omega" and "Citadel" operate like this; each is comprised of several distinct levels, but once the player begins, they have to finish the rest of the DLC before returning to the ''Normandy''.
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* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Broken Steel'', ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Mojave Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.

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* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Broken Steel'', ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Mojave Wasteland. [[SupervillainLair Raven Rock Rock]] from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.
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* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Broken Steel'', ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.

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* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Broken Steel'', ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Mojave Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.
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* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.

to:

* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Broken Steel'', ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.
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None


* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission is completed, but afterward, you can freely explore the Villa before returning to the Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.

to:

* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission there is completed, but afterward, you can freely explore the Villa before returning to the Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.
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None
Is there an issue? Send a MessageReason:
None


* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission is completed, but afterward, you can freely explore the Villa before returning to the Wasteland.

to:

* Most of the DLC's to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission is completed, but afterward, you can freely explore the Villa before returning to the Wasteland. Raven Rock from the former game also counts, as does the Project Purity battle if ''Broken Steel'' is installed, which is otherwise a normal PointOfNoReturn.
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None


* Most of the DLC's to ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests.

to:

* Most of the DLC's to ''VideoGame/Fallout3'' ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests. In ''Dead Money'', you can't leave the Casino until your mission is completed, but afterward, you can freely explore the Villa before returning to the Wasteland.
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None

Added DiffLines:

* Most of the DLC's to ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', with the exception of ''Point Lookout'' and ''Lonesome Road'', lock you in until you complete their quest line. ''Honest Hearts'' also disables fast-travelling for certain quests.
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None


* There are a few sequences in the ''PokemonMysteryDungeon'' series where you must progress through multiple dungeons without access to the usual shops, the HubLevel, your mission list, or being allowed to recruit new team members.

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* There are a few sequences in the ''PokemonMysteryDungeon'' ''VideoGame/PokemonMysteryDungeon'' series where you must progress through multiple dungeons without access to the usual shops, the HubLevel, your mission list, or being allowed to recruit new team members.



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* ''VideoGame/TalesOfVesperia'' has this in the second act. Once the party boards Heracles, the player has to stick to the plot until [[spoiler:Estelle is rescued from Alexei and Zaude arises]]. During this time, Ba'ul is put out of commission and [[CoolShip the Fiertia]] damaged, leaving the player stuck on Ilyccia until the sequence is complete.
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* ''VideoGame/Prototype'' has a variation: After completing one boss fight, your combat-transformation abilities are disabled. You can still free-roam, and you're not exactly helpless, but the (massive) restriction of your freedom for the next handful of story missions tends to have players make their own Plot Tunnel to get their hammerfists back.

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* ''VideoGame/Prototype'' ''VideoGame/{{Prototype}}'' has a variation: After completing one boss fight, your combat-transformation abilities are disabled. You can still free-roam, and you're not exactly helpless, but the (massive) restriction of your freedom for the next handful of story missions tends to have players make their own Plot Tunnel to get their hammerfists back.
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None

Added DiffLines:

* ''VideoGame/Prototype'' has a variation: After completing one boss fight, your combat-transformation abilities are disabled. You can still free-roam, and you're not exactly helpless, but the (massive) restriction of your freedom for the next handful of story missions tends to have players make their own Plot Tunnel to get their hammerfists back.
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* ''VideoGame/MarioAndLuigiDreamTeam'' has Dreamy Mount Pajamaja. Before you enter, Bowser and Antasma use the Dreambearts to subdue the island's population... which then causes the dream portal back to the outside world to close the minute you enter. Got any sidequests you need doing? Tough luck, you can't get back out until you beat the dream version of Mount Pajamaja in a giant Luigi battle (after finding your way through a difficult maze of puzzle filled rooms and enemies of course). It's not all bad, an item shop does exist in this area in case you run out of supplies, but it's still a good hour or so of gameplay with no possible sidequests or exploration and no choice but to continue with the 'story'.
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** The entire latter half of ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' ends up being this way, as once you return from the Great Glacier, you'll eventually be forced to go on an adventure to rescue Munna after a few days pass, and once you get back from that ordeal, are forced to begin your final adventure to save the world. You can, however, use the new Companion Mode to complete missions at your leisure in the middle of these adventures, though without the aid of your hero, partner, and whoever else is involved.
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* ''VideoGame/CaveStory'' has a long sequence in the middle of the game, with several major plot twists, taking you through the Labyrinth and Waterway. There is very little room for exploration here, and the teleporters that would ordinarily return you to PlayerHeadquarters are broken or only connect with each other.
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Namespaces


* ''BaldursGate 2'' has a fairly long one once you GetOnTheBoat. There's a town with some {{Side Quest}}s, a fairly long dungeon that ends with a FinalBossPreview, optionally a MonsterTown, a trip to the Underdark which has two more towns, three more dungeons and several more side quests before you finally return to the surface and can access all other places again. Most of the Underdark section can actually be skipped if you know where to go, but the game doesn't tell you this. The whole sequence covers two of the seven chapters of the story.
* In ''BreathOfFireIV'', near the end of the first chapter you set foot on the Evil Empire's homeland for the first time to search for your missing princess. Although you do have access to the OverworldNotToScale, you have no WarpWhistle at this point, and the only location you may travel is a nearby town and [[DownTheDrain waterway]], which you use to sneak in to the Imperial base in search of the princess. This ends with the party being discovered, captured and deported as the game begins Chapter Two.

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* ''BaldursGate ''VideoGame/BaldursGate 2'' has a fairly long one once you GetOnTheBoat. There's a town with some {{Side Quest}}s, a fairly long dungeon that ends with a FinalBossPreview, optionally a MonsterTown, a trip to the Underdark which has two more towns, three more dungeons and several more side quests before you finally return to the surface and can access all other places again. Most of the Underdark section can actually be skipped if you know where to go, but the game doesn't tell you this. The whole sequence covers two of the seven chapters of the story.
* In ''BreathOfFireIV'', ''VideoGame/BreathOfFireIV'', near the end of the first chapter you set foot on the Evil Empire's homeland for the first time to search for your missing princess. Although you do have access to the OverworldNotToScale, you have no WarpWhistle at this point, and the only location you may travel is a nearby town and [[DownTheDrain waterway]], which you use to sneak in to the Imperial base in search of the princess. This ends with the party being discovered, captured and deported as the game begins Chapter Two.



* The Horizon and the [[spoiler:Collector]] Ship mission of ''MassEffect2'' count, since both will block all exploration and side-quests after recruiting the fourth and the seventh squad member, respectively, until you complete them. In this case, the PlotTunnel begins in the respective previous mission, though you don't know that on your first play-through.
* SuikodenV contains a variant of this. During certain plot events, some allies cannot be sought and recruited.


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* The Horizon and the [[spoiler:Collector]] Ship mission of ''MassEffect2'' ''VideoGame/MassEffect2'' count, since both will block all exploration and side-quests after recruiting the fourth and the seventh squad member, respectively, until you complete them. In this case, the PlotTunnel begins in the respective previous mission, though you don't know that on your first play-through.
* SuikodenV ''VideoGame/SuikodenV'' contains a variant of this. During certain plot events, some allies cannot be sought and recruited.

recruited.
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World Map is a disambiguation.


* In ''BreathOfFireIV'', near the end of the first chapter you set foot on the Evil Empire's homeland for the first time to search for your missing princess. Although you do have access to the WorldMap, you have no WarpWhistle at this point, and the only location you may travel is a nearby town and [[DownTheDrain waterway]], which you use to sneak in to the Imperial base in search of the princess. This ends with the party being discovered, captured and deported as the game begins Chapter Two.

to:

* In ''BreathOfFireIV'', near the end of the first chapter you set foot on the Evil Empire's homeland for the first time to search for your missing princess. Although you do have access to the WorldMap, OverworldNotToScale, you have no WarpWhistle at this point, and the only location you may travel is a nearby town and [[DownTheDrain waterway]], which you use to sneak in to the Imperial base in search of the princess. This ends with the party being discovered, captured and deported as the game begins Chapter Two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Final Fantasy XIII-2}}'' contains a tunnel late in the game, when [[spoiler:Noel and Serah are intercepted in the Void Beyond by Caius and trapped in a LotusEaterMachine, locking them out of Historia Crux until they escape from their respective dreams]]. Thankfully, the game gives you ample warning beforehand.
Is there an issue? Send a MessageReason:


* ''VideoGame/FinalFantasyXIII'' is rather infamous for putting the player through a PlotTunnel that starts with the LongestPrologueEver (two chapters long) and ends by OpeningTheSandbox... eight chapters after that. That's right, you spend ten chapters out of [[ArcNumber thirteen]] with NoSidepathsNoExplorationNoFreedom. The [[BrokenBase base was slightly broken]] about that, to say the least.

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* ''VideoGame/FinalFantasyXIII'' is rather infamous for putting the player through a PlotTunnel that starts with the LongestPrologueEver ProlongedPrologue (two chapters long) and ends by OpeningTheSandbox... eight chapters after that. That's right, you spend ten chapters out of [[ArcNumber thirteen]] with NoSidepathsNoExplorationNoFreedom. The [[BrokenBase base was slightly broken]] about that, to say the least.
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* SuikodenV contains a variant of this. During certain plot events, some allies cannot be sought and recruited.

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* Early on in ''FinalFantasyXII'', Vahn sneaks into the Dalmascan palace through the [[AbsurdlySpaciousSewer Garamsythe Waterway]]. This leads to a series of events in which he meets up with sky pirate Balthier, the party is captured and imprisoned in Nalbina Fortress, escapes through the [[BlackoutBasement Barheim Passage]] and must head back to Rabanastre (the HubLevel) from the eastern desert.
* ''FinalFantasyXIII'' is rather infamous for putting the player through a PlotTunnel that starts with the LongestPrologueEver (two chapters long) and ends by OpeningTheSandbox... eight chapters after that. That's right, you spend ten chapters out of [[ArcNumber thirteen]] with NoSidepathsNoExplorationNoFreedom. The [[BrokenBase base was slightly broken]] about that, to say the least.

to:

* Early on in ''FinalFantasyXII'', ''VideoGame/FinalFantasyXII'', Vahn sneaks into the Dalmascan palace through the [[AbsurdlySpaciousSewer Garamsythe Waterway]]. This leads to a series of events in which he meets up with sky pirate Balthier, the party is captured and imprisoned in Nalbina Fortress, escapes through the [[BlackoutBasement Barheim Passage]] and must head back to Rabanastre (the HubLevel) from the eastern desert.
* ''FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'' is rather infamous for putting the player through a PlotTunnel that starts with the LongestPrologueEver (two chapters long) and ends by OpeningTheSandbox... eight chapters after that. That's right, you spend ten chapters out of [[ArcNumber thirteen]] with NoSidepathsNoExplorationNoFreedom. The [[BrokenBase base was slightly broken]] about that, to say the least.
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None

Added DiffLines:

* ''FinalFantasyXIII'' is rather infamous for putting the player through a PlotTunnel that starts with the LongestPrologueEver (two chapters long) and ends by OpeningTheSandbox... eight chapters after that. That's right, you spend ten chapters out of [[ArcNumber thirteen]] with NoSidepathsNoExplorationNoFreedom. The [[BrokenBase base was slightly broken]] about that, to say the least.

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try to sort it alphabetically, please


* ''BaldursGate 2'' has a fairly long one once you GetOnTheBoat. There's a town with some {{Side Quest}}s, a fairly long dungeon that ends with a FinalBossPreview, optionally a MonsterTown, a trip to the Underdark which has two more towns, three more dungeons and several more side quests before you finally return to the surface and can access all other places again. Most of the Underdark section can actually be skipped if you know where to go, but the game doesn't tell you this. The whole sequence covers two of the seven chapters of the story.



* ''BaldursGate 2'' has a fairly long one once you GetOnTheBoat. There's a town with some {{Side Quest}}s, a fairly long dungeon that ends with a FinalBossPreview, optionally a MonsterTown, a trip to the Underdark which has two more towns, three more dungeons and several more side quests before you finally return to the surface and can access all other places again. Most of the Underdark section can actually be skipped if you know where to go, but the game doesn't tell you this. The whole sequence covers two of the seven chapters of the story.
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* ''BaldursGate 2'' has a fairly long one once you GetOnTheBoat. There's a town with some {{Side Quest}}s, a fairly long dungeon that ends with a FinalBossPreview, optionally a MonsterTown, a trip to the Underdark which has two more towns, three more dungeons and several more side quests before you finally return to the surface and can access all other places again. Most of the Underdark section can actually be skipped if you know where to go, but the game doesn't tell you this. The whole sequence covers two of the seven chapters of the story.

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''BaldursGate 2'' has a fairly long one once you GetOnTheBoat. There's a town with some {{Side Quest}}s, a fairly long dungeon that ends with a FinalBossPreview, optionally a MonsterTown, a trip to the Underdark which has two more towns, three more dungeons and several more side quests before you finally return to the surface and can access all other places again. Most of the Underdark section can actually be skipped if you know where to go, but the game doesn't tell you this. The whole sequence covers two of the seven chapters of the story.

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