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* ''Videogame/IconsCombatArena'', whose development team includes a handful of former Project M developers.



* ''VideoGame/RushdownRevolt''

to:

* ''VideoGame/RushdownRevolt''''VideoGame/RushdownRevolt'': (Originally called ''Videogame/IconsCombatArena'') the development team includes a handful of former ''Project M'' developers.
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Added DiffLines:

* ''VideoGame/RushdownRevolt''
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de-chaining


* ''VideoGame/{{Multiversus}}'', a FreeToPlay game featuring characters owned and licensed by Creator/WarnerBros and [[Creator/{{DC}} rel]][[Creator/CartoonNetwork ated]] [[Creator/{{HBO}} comp]][[Creator/AdultSwim anies]].

to:

* ''VideoGame/{{Multiversus}}'', a FreeToPlay game featuring characters owned and licensed by Creator/WarnerBros and [[Creator/{{DC}} rel]][[Creator/CartoonNetwork ated]] [[Creator/{{HBO}} comp]][[Creator/AdultSwim anies]].related companies such as Creator/{{DC}}, Creator/CartoonNetwork, Creator/{{HBO}}, Creator/AdultSwim.
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* ''VideoGame/IndieRumble''

to:

* ''VideoGame/IndieRumble''''VideoGame/IndieRumble'' (cancelled)
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* ''VideoGame/{{Multiversus}}'' : A 2 versus 2 FreeToPlay game featuring characters owned and licensed by Creator/WarnerBros

to:

* ''VideoGame/{{Multiversus}}'' : A 2 versus 2 ''VideoGame/{{Multiversus}}'', a FreeToPlay game featuring characters owned and licensed by Creator/WarnerBrosCreator/WarnerBros and [[Creator/{{DC}} rel]][[Creator/CartoonNetwork ated]] [[Creator/{{HBO}} comp]][[Creator/AdultSwim anies]].
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While fighting games with platforming elements existed before then, the genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' having more options and modes to better accommodate more serious play. ''Smash'' itself has given rise to its own KnockBack-based sub-genre of platform fighters.

to:

While fighting games with platforming elements existed before then, the genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' having more options and modes to better accommodate more serious play. ''Smash'' itself has given rise to its own KnockBack-based {{Knockback}}-based sub-genre of platform fighters.
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removed chained sinkhole


Platform Fighter is a SubGenre of FightingGame best exemplified by the ''VideoGame/SuperSmashBros'' series. Unlike [[Franchise/StreetFighter traditional]] [[Franchise/MortalKombat fighting games]], platformer fighters provide a wider array of maneuverability options and feature mechanically dynamic stages. Since the subgenre originated on home consoles instead of arcades, platform fighters generally have the distinction of controls that are designed for typical video game controllers, rather than the fight sticks used to reproduce the arcade-style experience.

The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' having more options and modes to better accommodate more serious play.

to:

Platform Fighter is a SubGenre of FightingGame best exemplified by the ''VideoGame/SuperSmashBros'' series. Unlike [[Franchise/StreetFighter traditional]] [[Franchise/MortalKombat traditional fighting games]], games such as ''Franchise/StreetFighter'' and ''Franchise/MortalKombat'', platformer fighters provide a wider array of maneuverability options and feature mechanically dynamic stages. Since the subgenre originated on home consoles instead of arcades, platform fighters generally have the distinction of controls that are designed for typical video game controllers, rather than the fight sticks used to reproduce the arcade-style experience.

The While fighting games with platforming elements existed before then, the genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' having more options and modes to better accommodate more serious play.
play. ''Smash'' itself has given rise to its own KnockBack-based sub-genre of platform fighters.
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*** ''VideoGame/CMCPlus''
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* ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 TMNT]]: Mutant Melee''

to:

* ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 ''[[VideoGame/TeenageMutantNinjaTurtles2003 TMNT]]: Mutant Melee''
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None


The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' having more options and modes to better accommodate more serious play.

to:

The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' having more options and modes to better accommodate more serious play.

Added: 30

Removed: 30

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Who put Rivals in the non-knockback platform fighters?


* ''VideoGame/RivalsOfAether''



* ''VideoGame/RivalsOfAether''
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* ''VideoGame/SuperSmashBros'' (The TropeCodifier and TropeMaker of the knockback-based subgenre)

to:

* ''VideoGame/SuperSmashBros'' (The TropeCodifier of the whole platform fighter genre and TropeMaker of the knockback-based subgenre)
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* ''VideoGame/SuperSmashBros'' (The TropeCodifier)

to:

* ''VideoGame/SuperSmashBros'' (The TropeCodifier)TropeCodifier and TropeMaker of the knockback-based subgenre)
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A noted sub-genre of Platform Fighters and also known as "''Smash'' clones" or "''Smash''-likes", these games are based around scoring kills via RingOut. Instead of a health bar as in most video games, knockback-based platform fighters instead feature a "percent meter" to represent damage. Fighters start with 0% on their percent meters, which increases as they take damage. As each fighter takes damage, they are [[{{Knockback}} knocked back]] more strongly by attacks than at less damage. The goal of Knockback-based Platform Fighters is therefore to build up damage on the opponent, then knock them back strongly enough that they fly towards the stage's boundaries, at which point they lose a life and/or the attacker scores a point.

to:

A noted sub-genre of Platform Fighters and also known as "''Smash'' clones" or "''Smash''-likes", "''Smash''-likes" after ''VideoGame/SuperSmashBros'', these games are based around scoring kills via RingOut. Instead of a health bar as in most video games, knockback-based platform fighters instead feature a "percent meter" to represent damage. Fighters start with 0% on their percent meters, which increases as they take damage. As each fighter takes damage, they are [[{{Knockback}} knocked back]] more strongly by attacks than at less damage. The goal of Knockback-based Platform Fighters is therefore to build up damage on the opponent, then knock them back strongly enough that they fly towards the stage's boundaries, at which point they lose a life and/or the attacker scores a point.
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sorry about that too


A noted sub-grenre of Platform Fighters and also known as "''Smash'' clones" or "''Smash''-likes", these games are based around scoring kills via RingOut. Instead of a health bar as in most video games, knockback-based platform fighters instead feature a "percent meter" to represent damage. Fighters start with 0% on their percent meters, which increases as they take damage. As each fighter takes damage, they are [[{{Knockback}} knocked back]] more strongly by attacks than at less damage. The goal of Knockback-based Platform Fighters is therefore to build up damage on the opponent, then knock them back strongly enough that they fly towards the stage's boundaries, at which point they lose a life and/or the attacker scores a point.

to:

A noted sub-grenre sub-genre of Platform Fighters and also known as "''Smash'' clones" or "''Smash''-likes", these games are based around scoring kills via RingOut. Instead of a health bar as in most video games, knockback-based platform fighters instead feature a "percent meter" to represent damage. Fighters start with 0% on their percent meters, which increases as they take damage. As each fighter takes damage, they are [[{{Knockback}} knocked back]] more strongly by attacks than at less damage. The goal of Knockback-based Platform Fighters is therefore to build up damage on the opponent, then knock them back strongly enough that they fly towards the stage's boundaries, at which point they lose a life and/or the attacker scores a point.
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Sorry about that


[[folder:Other Platform Fighters]

to:

[[folder:Other Platform Fighters]Fighters]]

Added: 5511

Changed: 3

Removed: 4603

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A bit of folderizing


[[foldercontrol]]

[[folder:Knockback-based Platform Fighters]]
A noted sub-grenre of Platform Fighters and also known as "''Smash'' clones" or "''Smash''-likes", these games are based around scoring kills via RingOut. Instead of a health bar as in most video games, knockback-based platform fighters instead feature a "percent meter" to represent damage. Fighters start with 0% on their percent meters, which increases as they take damage. As each fighter takes damage, they are [[{{Knockback}} knocked back]] more strongly by attacks than at less damage. The goal of Knockback-based Platform Fighters is therefore to build up damage on the opponent, then knock them back strongly enough that they fly towards the stage's boundaries, at which point they lose a life and/or the attacker scores a point.



* ''VideoGame/BarbarianTitus'' (A 3D one in the vein of Power Stone)
* ''VideoGame/{{Baribariball}}''
* ''VideoGame/BattleStadiumDON'' -- ''Magazine/ShonenJump'' {{Crossover}} of ''Franchise/DragonBall'', ''Franchise/OnePiece'' & ''Franchise/{{Naruto}}''



* ''VideoGame/ChaosFaction'' and its sequel.
* ''VideoGame/CombatCore'' (has similar gameplay to ''VideoGame/PowerStone'')
* Several from ''Franchise/{{Digimon}}'':
** ''VideoGame/DigimonBattleSpirit''
** ''VideoGame/DigimonRumbleArena''
** ''VideoGame/DigimonAllStarRumble''.
* ''VideoGame/DisneyInfinity'' has a play set called ''Marvel Battlegrounds'' that turns the game into one of these. As one could guess from title, only the Marvel figures can be used in this play set.
* ''VideoGame/DuckGame''
* ''VideoGame/DreamMixTVWorldFighters''



* ''VideoGame/FrightFight''
* ''Manga/FullMetalAlchemist: Dream Carnival''
* ''VideoGame/GangBeasts''
* ''VideoGame/TheGrimAdventuresOfBillyAndMandy''
* ''VideoGame/GuiltyGear: Dust Strikers''
* ''VideoGame/{{Homestrife}}''



* ''VideoGame/IndieBrawl'' (cancelled)
* ''VideoGame/IndieGameBattle'' (cancelled)
* ''VideoGame/IndiePogo''
* ''VideoGame/IndieRumble''
* ''VideoGame/JumpSuperStars''
* ''VideoGame/{{Keriotosee}}''
* ''VideoGame/KingOfTheHat''
* ''VideoGame/KirbyTripleDeluxe'' has a MiniGame called "Kirby Fighters" where several Kirbies with permanent abilities from the game fight each other.
** This was later updated with a standalone download-only game called ''VideoGame/KirbyFightersDeluxe'' and a Nintendo Switch sequel called ''Kirby Fighters 2''.
* ''VideoGame/KnightClub''
* ''VideoGame/KungFuChaos''
* ''WesternAnimation/KungFuPanda: Showdown of Legendary Legends''
* ''VideoGame/TheLastGeneration'': A fan-made game using characters from anime and other {{animesque}} works.
* ''VideoGame/LEGOBrawls''
* ''VideoGame/LethalLeague''
* ''[[Franchise/LooneyTunes Loons]]: The Fight for Fame''
* ''VideoGame/LordOfTheSmash'', a ''Literature/TheLordOfTheRings''-based fan-made game.
* ''[[Manga/NegimaMagisterNegiMagi Mahou Sensei Negima]] Neo Pactio Fight!''
* [[/index]]''[[WesternAnimation/TheSuperHeroSquadShow Marvel Super Hero Squad]]'' (Nintendo DS version)[[index]]
* ''VideoGame/MegabytePunch''
* ''[[VideoGame/MegaCoinSquad Mega Coin Squad's]]'' multiplayer mode.



* ''VideoGame/NanseiDoujinSpirit'' (Formerly known as ''Franchise/{{Touhou|Project}} Super Smash Battles'')
* ''Manga/{{Naruto}}: Ultimate Ninja'' series.
* ''Naruto Shippuden: Shinobi Rumble''
* ''[[VideoGame/KunioKun Nekketsu Fighting Legend]]'' (The UrExample.)
* ''Anime/NeonGenesisEvangelion: Battle Orchestra''
* ''VideoGame/NewgroundsRumble''



* ''VideoGame/{{Nidhogg}}''
* ''Manga/OnePiece: Grand Battle'' and ''Gigant Battle''
* ''VideoGame/OnimushaBladeWarriors''
* ''VideoGame/TheOutfoxies'' (The TropeMaker)
* ''VideoGame/{{Paperbound}}''
* ''[[VideoGame/LittleFighter2 Platform Little Fighter]]''
* ''VideoGame/PlayStationAllStarsBattleRoyale''
* ''VideoGame/ThePowerpuffGirlsChemicalXTraction''
* ''VideoGame/PowerStone''
* ''VideoGame/PoyPoy''
* ''[[http://pastadium.forumotion.com/f14-project-axis Project Axis]]'': A planned fan made game that is, essentially, ''VideoGame/SuperSmashBros'' VS ''VideoGame/PlayStationAllStarsBattleRoyale''
* ''VideoGame/RagDollKungFuFistsOfPlastic''
* ''VideoGame/RivalsOfAether''
* ''VideoGame/RoofRage''
* ''VideoGame/RushdownRevolt''
* ''VideoGame/SamuraiGunn'' ([[SimilarlyNamedWorks Not to be confused with]] ''Manga/SamuraiGun'')
* ''[[VideoGame/FuunSeries Savage Reign]]'' (in a manner that harkened more to the plane-switching of ''VideoGame/FatalFury'')
* ''VideoGame/SentinelsINC''
* ''VideoGame/ShovelKnight Showdown''
* ''VideoGame/ShrekSuperSlam''



* ''VideoGame/SlayersForHire''
* ''VideoGame/SmallArms''
* ''VideoGame/SonicBattle''
* ''VideoGame/SpellSwap''
* ''VideoGame/StarWarsTheForceUnleashedII'' (UsefulNotes/{{Wii}} version) has a multiplayer mode that is essentially one of these.
* ''VideoGame/StickFight''
* ''[[VideoGame/{{Hebereke}} Sugoi Hebereke]]''
* ''VideoGame/SuperKnockoffVS''
* ''VideoGame/SuperNukeBrosMelee'' (OrphanedSeries)



* ''Super Smash Bros.'' fan projects:



* ''VideoGame/SuperSmashBrosCrusade''
* ''VideoGame/SuperSmashFlash''
* ''VideoGame/SuperSmashLand''

to:

* ** ''VideoGame/SuperSmashBrosCrusade''
* ** ''VideoGame/SuperSmashFlash''
* ** ''VideoGame/SuperSmashLand''



* ''VideoGame/SuperSonicKnockout'', a ''VideoGame/SonicTheHedgehog''-based fan-made game.
* ''[[VideoGame/TalesSeries Tales Of]] Versus''
* ''VideoGame/TeenageMutantNinjaTurtlesSmashUp''
* ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 TMNT]]: Mutant Melee''
* ''WesternAnimation/TomAndJerry: Fists of Furry'' and ''[[VideoGame/TomAndJerryInWarOfTheWhiskers War of the Whiskers]]''
* ''VideoGame/TowerFall''
** [[/index]]''[[UpdatedRerelease TowerFall: Ascension]]''[[index]]
* ''[[VideoGame/UmiharaKawase Umihara Kawase BaZooKa!!]]''
* ''VideoGame/ViewtifulJoe: Red Hot Rumble''


Added DiffLines:

[[/folder]]

[[folder:Other Platform Fighters]
[[index]]
* ''VideoGame/BarbarianTitus'' (A 3D one in the vein of Power Stone)
* ''VideoGame/{{Baribariball}}''
* ''VideoGame/BattleStadiumDON'' -- ''Magazine/ShonenJump'' {{Crossover}} of ''Franchise/DragonBall'', ''Franchise/OnePiece'' & ''Franchise/{{Naruto}}''
* ''VideoGame/ChaosFaction'' and its sequel.
* ''VideoGame/CombatCore'' (has similar gameplay to ''VideoGame/PowerStone'')
* Several from ''Franchise/{{Digimon}}'':
** ''VideoGame/DigimonBattleSpirit''
** ''VideoGame/DigimonRumbleArena''
** ''VideoGame/DigimonAllStarRumble''.
* ''VideoGame/DisneyInfinity'' has a play set called ''Marvel Battlegrounds'' that turns the game into one of these. As one could guess from title, only the Marvel figures can be used in this play set.
* ''VideoGame/DuckGame''
* ''VideoGame/DreamMixTVWorldFighters''
* ''VideoGame/FrightFight''
* ''Manga/FullMetalAlchemist: Dream Carnival''
* ''VideoGame/GangBeasts''
* ''VideoGame/TheGrimAdventuresOfBillyAndMandy''
* ''VideoGame/GuiltyGear: Dust Strikers''
* ''VideoGame/{{Homestrife}}''
* ''VideoGame/IndieBrawl'' (cancelled)
* ''VideoGame/IndieGameBattle'' (cancelled)
* ''VideoGame/IndiePogo''
* ''VideoGame/IndieRumble''
* ''VideoGame/JumpSuperStars''
* ''VideoGame/{{Keriotosee}}''
* ''VideoGame/KingOfTheHat''
* ''VideoGame/KirbyTripleDeluxe'' has a MiniGame called "Kirby Fighters" where several Kirbies with permanent abilities from the game fight each other.
** This was later updated with a standalone download-only game called ''VideoGame/KirbyFightersDeluxe'' and a Nintendo Switch sequel called ''Kirby Fighters 2''.
* ''VideoGame/KnightClub''
* ''VideoGame/KungFuChaos''
* ''WesternAnimation/KungFuPanda: Showdown of Legendary Legends''
* ''VideoGame/TheLastGeneration'': A fan-made game using characters from anime and other {{animesque}} works.
* ''VideoGame/LEGOBrawls''
* ''VideoGame/LethalLeague''
* ''[[Franchise/LooneyTunes Loons]]: The Fight for Fame''
* ''VideoGame/LordOfTheSmash'', a ''Literature/TheLordOfTheRings''-based fan-made game.
* ''[[Manga/NegimaMagisterNegiMagi Mahou Sensei Negima]] Neo Pactio Fight!''
* [[/index]]''[[WesternAnimation/TheSuperHeroSquadShow Marvel Super Hero Squad]]'' (Nintendo DS version)[[index]]
* ''VideoGame/MegabytePunch''
* ''[[VideoGame/MegaCoinSquad Mega Coin Squad's]]'' multiplayer mode.
* ''VideoGame/NanseiDoujinSpirit'' (Formerly known as ''Franchise/{{Touhou|Project}} Super Smash Battles'')
* ''Manga/{{Naruto}}: Ultimate Ninja'' series.
* ''Naruto Shippuden: Shinobi Rumble''
* ''[[VideoGame/KunioKun Nekketsu Fighting Legend]]'' (The UrExample.)
* ''Anime/NeonGenesisEvangelion: Battle Orchestra''
* ''VideoGame/NewgroundsRumble''
* ''VideoGame/{{Nidhogg}}''
* ''Manga/OnePiece: Grand Battle'' and ''Gigant Battle''
* ''VideoGame/OnimushaBladeWarriors''
* ''VideoGame/TheOutfoxies'' (The TropeMaker)
* ''VideoGame/{{Paperbound}}''
* ''[[VideoGame/LittleFighter2 Platform Little Fighter]]''
* ''VideoGame/PlayStationAllStarsBattleRoyale''
* ''VideoGame/ThePowerpuffGirlsChemicalXTraction''
* ''VideoGame/PowerStone''
* ''VideoGame/PoyPoy''
* ''[[http://pastadium.forumotion.com/f14-project-axis Project Axis]]'': A planned fan made game that is, essentially, ''VideoGame/SuperSmashBros'' VS ''VideoGame/PlayStationAllStarsBattleRoyale''
* ''VideoGame/RagDollKungFuFistsOfPlastic''
* ''VideoGame/RivalsOfAether''
* ''VideoGame/RoofRage''
* ''VideoGame/RushdownRevolt''
* ''VideoGame/SamuraiGunn'' ([[SimilarlyNamedWorks Not to be confused with]] ''Manga/SamuraiGun'')
* ''[[VideoGame/FuunSeries Savage Reign]]'' (in a manner that harkened more to the plane-switching of ''VideoGame/FatalFury'')
* ''VideoGame/SentinelsINC''
* ''VideoGame/ShovelKnight Showdown''
* ''VideoGame/ShrekSuperSlam''
* ''VideoGame/SlayersForHire''
* ''VideoGame/SmallArms''
* ''VideoGame/SonicBattle''
* ''VideoGame/SpellSwap''
* ''VideoGame/StarWarsTheForceUnleashedII'' (UsefulNotes/{{Wii}} version) has a multiplayer mode that is essentially one of these.
* ''VideoGame/StickFight''
* ''[[VideoGame/{{Hebereke}} Sugoi Hebereke]]''
* ''VideoGame/SuperKnockoffVS''
* ''VideoGame/SuperNukeBrosMelee'' (OrphanedSeries)
* ''VideoGame/SuperSonicKnockout'', a ''VideoGame/SonicTheHedgehog''-based fan-made game.
* ''[[VideoGame/TalesSeries Tales Of]] Versus''
* ''VideoGame/TeenageMutantNinjaTurtlesSmashUp''
* ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 TMNT]]: Mutant Melee''
* ''WesternAnimation/TomAndJerry: Fists of Furry'' and ''[[VideoGame/TomAndJerryInWarOfTheWhiskers War of the Whiskers]]''
* ''VideoGame/TowerFall''
** [[/index]]''[[UpdatedRerelease TowerFall: Ascension]]''[[index]]
* ''[[VideoGame/UmiharaKawase Umihara Kawase BaZooKa!!]]''
* ''VideoGame/ViewtifulJoe: Red Hot Rumble''
[[/index]]
[[/folder]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''[[http://pastadium.forumotion.com/f14-project-axis Project Axis:]]'' A planned fan made game that is, essentially, ''VideoGame/SuperSmashBros'' VS ''VideoGame/PlaystationAllStarsBattleRoyale''

to:

* ''[[http://pastadium.forumotion.com/f14-project-axis Project Axis:]]'' Axis]]'': A planned fan made game that is, essentially, ''VideoGame/SuperSmashBros'' VS ''VideoGame/PlaystationAllStarsBattleRoyale''''VideoGame/PlayStationAllStarsBattleRoyale''



* ''[[VideoGame/StarWarsTheForceUnleashed Star Wars: The Force Unleashed II]]'' (UsefulNotes/{{Wii}} version) has a multiplayer mode that is essentially one of these.

to:

* ''[[VideoGame/StarWarsTheForceUnleashed Star Wars: The Force Unleashed II]]'' ''VideoGame/StarWarsTheForceUnleashedII'' (UsefulNotes/{{Wii}} version) has a multiplayer mode that is essentially one of these.



*** ''VideoGame/PMEXRemix''



* ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 TMNT:]] Mutant Melee''

to:

* ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 TMNT:]] TMNT]]: Mutant Melee''



* ''VideoGame/{{TowerFall}}''
** [[/index]]''[[UpdatedRerelease Towerfall Ascension]]''[[index]]

to:

* ''VideoGame/{{TowerFall}}''
''VideoGame/TowerFall''
** [[/index]]''[[UpdatedRerelease Towerfall TowerFall: Ascension]]''[[index]]
Is there an issue? Send a MessageReason:
None


* Naruto Shippuden: Shinobi Rumble

to:

* Naruto ''Naruto Shippuden: Shinobi RumbleRumble''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SentinelsINC''
Is there an issue? Send a MessageReason:
None


The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' having options and modes to better accomodate more serious play.

to:

The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' having more options and modes to better accomodate accommodate more serious play.
Is there an issue? Send a MessageReason:
None


The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' having options and modes to accompany more serious play.

to:

The genre's name was coined by ''Super Smash Bros.'' players to properly describe the mechanics of the series, which is the TropeCodifier. Because these games play so differently from traditional fighters, the fighting game community was plagued for years with people questioning whether ''Smash'' (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as more of a casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' having options and modes to accompany better accomodate more serious play.
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the paragraph talking about mascot fighters bugged me


Platform Fighter is an emerging SubGenre of FightingGame best exemplified by the ''VideoGame/SuperSmashBros'' series. Unlike [[Franchise/StreetFighter traditional]] [[Franchise/MortalKombat fighting games]], platformer fighters provide great maneuverability options and feature mechanically dynamic stages. Since they were designed for home consoles instead of arcade consoles from the beginning, platformer fighters generally have the distinction of controls that are designed for typical stock home console controllers, rather than the fight sticks used to reproduce the arcade-style experience.

The genre's name was coined by ''Smash'' players to properly describe the mechanically ''Smash Bros.''-style genre ([[NonIndicativeName oddly first known]] on this wiki as the MascotFighter), which is infamous among gamers for the controversy of [[GenreBusting whether it qualifies as a "true" type of fighting game]].[[note]]For example, creator of ''Smash'' Creator/MasahiroSakurai said he envisioned ''Smash'' as not a hardcore fighting game, and as such believes hardcore ''Melee'' players should try other games.[[/note]]

Though several of these games are known to have party elements such as randomly-spawning items, ''Smash'''s TournamentPlay [[note]]Meaning, no items, timed stock mode, et cetera.[[/note]] and the emergence of games such as ''VideoGame/RivalsOfAether'' led to an effort to define the sub genre with more hardcore, [[CompetitiveBalance competitively-viable]] elements.

Note: While the term MascotFighter refers to crossover fighting games that have non-traditional mechanics, a platform fighter doesn't necessarily have to feature {{mascot}}s, and specifically exhibits PlatformGame elements.

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Platform Fighter is an emerging a SubGenre of FightingGame best exemplified by the ''VideoGame/SuperSmashBros'' series. Unlike [[Franchise/StreetFighter traditional]] [[Franchise/MortalKombat fighting games]], platformer fighters provide great a wider array of maneuverability options and feature mechanically dynamic stages. Since they were designed for the subgenre originated on home consoles instead of arcade consoles from the beginning, platformer arcades, platform fighters generally have the distinction of controls that are designed for typical stock home console video game controllers, rather than the fight sticks used to reproduce the arcade-style experience.

The genre's name was coined by ''Smash'' ''Super Smash Bros.'' players to properly describe the mechanically ''Smash Bros.''-style genre ([[NonIndicativeName oddly first known]] on this wiki as mechanics of the MascotFighter), series, which is infamous among gamers for the controversy of [[GenreBusting whether it qualifies as a "true" type of TropeCodifier. Because these games play so differently from traditional fighters, the fighting game]].[[note]]For example, creator of game community was plagued for years with people questioning whether ''Smash'' Creator/MasahiroSakurai said he envisioned (and, by extension, other platform fighters) [[GenreBusting even qualified as "true" fighting games]]. As far as ''Smash'' creator Creator/MasahiroSakurai is concerned, he originally envisioned the series as not more of a hardcore fighting game, casual party game (hence all the randomly-spawning items), but now views it as a mix of both genres, with entries following ''Brawl'' having options and as such believes hardcore ''Melee'' players should try other games.[[/note]]

Though
modes to accompany more serious play.

Speaking of which, though
several of these games are known to have party elements such as randomly-spawning items, elements, ''Smash'''s TournamentPlay [[note]]Meaning, no (no items, timed stock mode, et cetera.[[/note]] ) and the emergence of games such as ''VideoGame/RivalsOfAether'' led have begun to an effort to define redefine the sub genre sub-genre with more hardcore, [[CompetitiveBalance competitively-viable]] elements.

Note: While As an aside, because ''Super Smash Bros.'' is the term MascotFighter refers to crossover most well-known of these titles, with many licensed fighting games that for other mascot characters following suit, this wiki used to refer to [[NonIndicativeName all games of this type]] (or those with non-traditional mechanics in general) as the MascotFighter. To be clear, a mascot fighter doesn't have to also be a platform fighter or feature non-traditional mechanics, and a platform fighter doesn't necessarily have to feature {{mascot}}s, and specifically exhibits PlatformGame elements.{{mascot}}s or be a MassiveMultiplayerCrossover.
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* ''VideoGame/IndieRumble''
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* ''VideoGame/LEGOBrawls''

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* ''VideoGame/ThePowerpuffGirlsChemicalXTraction''

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* ''VideoGame/ThePowerpuffGirlsChemicalXTraction''*''VideoGame/PlayStationAllStarsBattleRoyale''
*''VideoGame/ThePowerpuffGirlsChemicalXTraction''



* ''VideoGame/PlayStationAllStarsBattleRoyale''
* ''[[http://pastadium.forumotion.com/f14-project-axis Project Axis:]]'' A planned fan made game that is, essentially, ''VideoGame/SuperSmashBros'' VS ''VideoGame/PlaystationAllStarsBattleRoyale''

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* ''VideoGame/PlayStationAllStarsBattleRoyale''
* ''[[http://pastadium.
*''[[http://pastadium.forumotion.com/f14-project-axis Project Axis:]]'' A planned fan made game that is, essentially, ''VideoGame/SuperSmashBros'' VS ''VideoGame/PlaystationAllStarsBattleRoyale''
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Capitalization was fixed from Video Game.Multiversus to VideoGame.Multi Versus. Null edit to update index.
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* ''VideoGame/{{Multiversus}}'' : A 2 versus 2 FreeToPlay game featuring characters owned and licensed by Creator/WarnerBros
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* ''Manga/{{Naruto}} Ultimate Ninja''

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* ''Manga/{{Naruto}} ''Manga/{{Naruto}}: Ultimate Ninja''Ninja'' series.

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