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* ''Literature/FoundationSeries'': This is the status of the Terminus Foundation between [[Literature/TheEncyclopedists 50 F.E.]], when the [[GalacticSuperpower Galactic Empire]] withdraws from its region of the galaxy and Mayor Salvor Hardin succeeds in securing Terminus' independence from the surrounding Four Kingdoms, and [[Literature/TheMayors 80 F.E.]], when the Foundation manages to establish political control over said kingdoms, thus establishing what becomes the Foundation Federation. Note that, during this time, the Foundation consists of a single city and the farms surrounding it on an otherwise unoccupied planet, thus making it a LandOfOneCity as well.
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* Most planets on ''Franchise/StarTrek'' are examples of this trope. When a planet isn't united, the Federation basically considers it to be in a state of civil war. Earth throughout most of its history was presumably in civil war, and (except for some arguable periods of peace) continued to be at least until around 2150 AD ([[MoralDissonance almost nine decades after first contact with the Vulcans ironically enough]]) when the last holdout finally joined [[OneWorldOrder United Earth]]. Some Federation planets (such as Vulcan) have had Planetary Nations virtually into antiquity.

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* Most planets on ''Franchise/StarTrek'' are examples of this trope. When a planet isn't united, the Federation basically considers it to be in a state of civil war.war, even if the nations aren’t actually fighting each other. Earth throughout most of its history was presumably in civil war, and (except for some arguable periods of peace) continued to be at least until around 2150 AD ([[MoralDissonance almost nine decades after first contact with the Vulcans ironically enough]]) when the last holdout finally joined [[OneWorldOrder United Earth]]. Some Federation planets (such as Vulcan) have had Planetary Nations virtually into antiquity.
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* ''ComicBook/WonderWoman1942'': The entirety of Venus is ruled by Queen Desira.
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* This is nearly always true in the ''Franchise/StarWarsExpandedUniverse''. One of the few exceptions is the planet Adumar in ''[[ComicBook/XWingSeries X-Wing: Starfighters of Adumar]]'', which contains several competing alliances of nation-states. The New Republic and Empire start out negotiating with the most powerful one without fully understanding this, leading to problems. Another occurs in a young adult novel with Obi-Wan Kenobi as a Padawan, when he goes on a mission to a planet in the midst of centuries-old civil war. They can't even agree on the planet's ''name'', with the Melida and Daan factions both naming it after themselves, so the Republic calls it Melida/Daan.

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* This is nearly always true in the ''Franchise/StarWarsExpandedUniverse''. One of the few exceptions is the planet Adumar in ''[[ComicBook/XWingSeries ''[[Literature/XWingSeries X-Wing: Starfighters of Adumar]]'', which contains several competing alliances of nation-states. The New Republic and Empire start out negotiating with the most powerful one without fully understanding this, leading to problems. Another occurs in a young adult novel with Obi-Wan Kenobi as a Padawan, when he goes on a mission to a planet in the midst of centuries-old civil war. They can't even agree on the planet's ''name'', with the Melida and Daan factions both naming it after themselves, so the Republic calls it Melida/Daan.
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* Most of the nations, planets and Space Stations in the ''Literature/VorkosiganSaga'' are this. The few exceptions are the Cetagandan Empire and Barrayaran Empires, which are nations made up of ''multiple'' planets, and Earth, which is still split up into a gillion countries like today.

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* Most of the nations, planets and Space Stations in the ''Literature/VorkosiganSaga'' are this. The few exceptions are the Cetagandan Empire and Barrayaran Empires, which are nations made up of ''multiple'' planets, and Earth, which is still split up into a gillion countries like today. Jackson's Hole is made up of numerous Great and Minor Houses, which are functionally countries in their own right.
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This is an OmnipresentTrope in Science Fiction where inhabited planets not named Earth are shown to have only one government. The reasons range from someone succeeding in [[TakeOverTheWorld taking over the world]] to being a mere PlanetOfHats to the fact that [[SkeletonGovernment politics limited to one world]] are [[LawOfConservationOfDetail unimportant to stories with interplanetary settings]], or because SciFiWritersHaveNoSenseOfScale and think that [[{{Planetville}} the planet would be akin to a town or city]] instead of a large sphere that can hold hundreds of countries and billions of cities and towns.

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This is an OmnipresentTrope in Science Fiction where inhabited planets not named Earth are shown to have only one government. The reasons range from someone succeeding in [[TakeOverTheWorld taking over the world]] to being a mere PlanetOfHats to the fact that [[SkeletonGovernment politics limited to one world]] are [[LawOfConservationOfDetail unimportant to stories with interplanetary settings]], or because SciFiWritersHaveNoSenseOfScale and think that [[{{Planetville}} the planet would be akin to a town or city]] instead of a large sphere that can hold hundreds of countries and billions millions of cities and towns.
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* This remains the norm a few centuries later in ''Literature/TheLostFleet'', when colonisation has progressed far enough to allow for governments that span multiple worlds: How much autonomy individual worlds and regions have isn't addressed in detail, but each inhabited planet within TheAlliance or [[OneNationUnderCopyright the Syndicate Worlds]] has one unified local government for that world and any outposts elsewhere in the system. Justified by the fact that individual planetary populations are extremely low, with one hundred million people being considered quite a large number for a particularly wealthy and important system, thanks to lingering cultural hang-ups over overpopulation and environmental collapse nearly turning EarthThatUsedToBeBetter into EarthThatWas.
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* This is actually the law for colonies in ''Literature/TheGenesisFleet'', where colony permits are only given out to a single group per planet in order to avoid conflict. This is why everyone shocked when Scatha brazenly establishes a colony on the already-settled planet Glenlyon. This just serves to indicate that there's no one to enforce the rules anymore, after the invention of the jump drive and the second wave of expansion, as Old Earth is no longer interested in being the "big brother", and neither are the old colonies. In fact, Earth is actually mothballing and selling off its SpaceNavy. The trope is definitely averted in the case of Earth, which still has the old nation-states, and Mars, which is largely run by gangs. By the end of ''Vanguard'', the Glenlyon colonists manage to retake their world, kicking Scathans off the planet.
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* Discussed and deconstructed in ''ComicBook/RomVsTransformersShiningArmor''; the member species of the Solstar Order all underwent extreme globalization before achieving space flight... making them totally unprepared when they encounter other species that ''haven't'' gone through this. The Space Knights find the idea that Transformers still have civil wars and multiple, opposing governments after reaching space [[BlueAndOrangeMorality to be utterly bizarre]].
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This is an OmnipresentTrope in Science Fiction where inhabited planets not named Earth are shown to have only one government. The reasons range from someone succeeding in [[TakeOverTheWorld taking over the world]] to being a mere PlanetOfHats to the fact that [[SkeletonGovernment politics limited to one world]] [[LawOfConservationOfDetail are unimportant to stories with interplanetary settings]], or because SciFiWritersHaveNoSenseOfScale and think that [[{{Planetville}} the planet would be akin to a town or city]] instead of a large sphere that can hold hundreds of countries and billions of cities and towns.

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This is an OmnipresentTrope in Science Fiction where inhabited planets not named Earth are shown to have only one government. The reasons range from someone succeeding in [[TakeOverTheWorld taking over the world]] to being a mere PlanetOfHats to the fact that [[SkeletonGovernment politics limited to one world]] are [[LawOfConservationOfDetail are unimportant to stories with interplanetary settings]], or because SciFiWritersHaveNoSenseOfScale and think that [[{{Planetville}} the planet would be akin to a town or city]] instead of a large sphere that can hold hundreds of countries and billions of cities and towns.
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* Usually the case for human inhabited planets in ''TabletopGame/Warhammer40K''. The Imperium is so large that any given planet is usually ruled by a single governor (how he's chosen varies from planet to planet). They're usually given full control of their planet and left alone, as long as they pay their tithes and don't show signs of sedition (and they don't call for help, although that's usually less effective at getting someone's attention). However, in many cases this is just to make the paperwork easier; there are several planets where the "governor" is whichever ruler or tribal warlord was winning the day Imperial officials last visited.

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* Usually the case for human inhabited planets in ''TabletopGame/Warhammer40K''.''TabletopGame/Warhammer40000''. The Imperium is so large that any given planet is usually ruled by a single governor (how he's chosen varies from planet to planet). They're usually given full control of their planet and left alone, as long as they pay their tithes and don't show signs of sedition (and they don't call for help, although that's usually less effective at getting someone's attention). However, in many cases this is just to make the paperwork easier; there are several planets where the "governor" is whichever ruler or tribal warlord was winning the day Imperial officials last visited.
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* Usually the case for human inhabited planets in ''TabletopGame/Warhammer40K''. The Imperium is so large that any given planet is usually ruled by a single governor (how he's chosen varies from planet to planet). They're usually given full control of their planet and left alone, as long as they pay their tithes and don't show signs of sedition (and they don't call for help, although that's usually less effective at getting someone's attention).

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* Usually the case for human inhabited planets in ''TabletopGame/Warhammer40K''. The Imperium is so large that any given planet is usually ruled by a single governor (how he's chosen varies from planet to planet). They're usually given full control of their planet and left alone, as long as they pay their tithes and don't show signs of sedition (and they don't call for help, although that's usually less effective at getting someone's attention). However, in many cases this is just to make the paperwork easier; there are several planets where the "governor" is whichever ruler or tribal warlord was winning the day Imperial officials last visited.
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* This is nearly always true in the ''Franchise/StarWarsExpandedUniverse''. One of the few exceptions is the planet Adumar in ''[[ComicBook/XWingSeries X-Wing: Starfighters of Adumar]]'', which contains several competing alliances of nation-states. The New Republic and Empire start out negotiating with the most powerful one without fully understanding this, leading to problems.

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* This is nearly always true in the ''Franchise/StarWarsExpandedUniverse''. One of the few exceptions is the planet Adumar in ''[[ComicBook/XWingSeries X-Wing: Starfighters of Adumar]]'', which contains several competing alliances of nation-states. The New Republic and Empire start out negotiating with the most powerful one without fully understanding this, leading to problems. Another occurs in a young adult novel with Obi-Wan Kenobi as a Padawan, when he goes on a mission to a planet in the midst of centuries-old civil war. They can't even agree on the planet's ''name'', with the Melida and Daan factions both naming it after themselves, so the Republic calls it Melida/Daan.



* Most Planets on ''Franchise/StarTrek'' are examples of this trope. When a planet isn't united, the Federation basically considers it to be in a state of civil war. Earth throughout most of its history was presumably in civil war, and (except for some arguable periods of peace) continued to be at least until around 2150 AD ([[MoralDissonance almost nine decades after first contact with the Vulcans ironically enough]]) when the last holdout finally joined [[OneWorldOrder United Earth]]. Some Federation planets (such as Vulcan) have had Planetary Nations virtually into antiquity.

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* Most Planets planets on ''Franchise/StarTrek'' are examples of this trope. When a planet isn't united, the Federation basically considers it to be in a state of civil war. Earth throughout most of its history was presumably in civil war, and (except for some arguable periods of peace) continued to be at least until around 2150 AD ([[MoralDissonance almost nine decades after first contact with the Vulcans ironically enough]]) when the last holdout finally joined [[OneWorldOrder United Earth]]. Some Federation planets (such as Vulcan) have had Planetary Nations virtually into antiquity.



** One episode of ''Series/StarTrekTheNextGeneration'' had an aversion. The planet was ruled by two separate governments, the Kes(not to be confused with the character on Voyager) and the Prytt, who were engaged in a cold war with each other. The Kes were applying for Federation membership and Picard lampshaded this trope when he mentioned planets that join the Federation are usually unified. It's never said whether or not the Kes would be admitted but it's implied they won't be (though the implication is that the main issue is the Kes ''attitude'' towards the Prytt more than the technical fact of there being two planetary governments).

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** One episode of ''Series/StarTrekTheNextGeneration'' had an aversion. The planet was ruled by two separate governments, the Kes(not Kes (not to be confused with the character on Voyager) and the Prytt, who were engaged in a cold war with each other. The Kes were applying for Federation membership and Picard lampshaded this trope when he mentioned planets that join the Federation are usually unified. It's never said whether or not the Kes would be admitted but it's implied they won't be (though the implication is that the main issue is the Kes ''attitude'' towards the Prytt more than the technical fact of there being two planetary governments).

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If ''Earth'' is this, see OneWorldOrder.

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If ''Earth'' is this, see OneWorldOrder.
OneWorldOrder. The aversion is MulticulturalAlienPlanet.



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* Averted with ''ComicStrip/FlashGordon''. Ming may be Emperor of Mongo but there are a lot of Kingdoms round the planet.
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* Averted in ''Film/{{Predators}}'' (and by extension, the rest of the series) when it's revealed the Predators have different tribes who have been at war with one another. We see at least two.



* Completely averted in the soft sci-fi book ''Through Space To The Planets'' as it is shown that the planet has at least three separate governments in three different places.
* Averted in the ''Literature/ChanurNovels'' by Creator/CJCherryh. The hani homeworld is noted to have multiple countries and languages.



* Pretty much every planet in ''Series/DoctorWho''.

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* Pretty much every planet Very common in ''Series/DoctorWho''.



** However averted in the first story set on another planet. Before the events of the story, Skaro was a world of two nations, the Thals and the Dals, who nearly wiped each other out in an atomic war. Averted another 3 stories later with "The Keys to Marinus", where there are various areas of the planet.
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[[folder:Comic Books]]
* ''ComicBook/BlackMoonChronicles'': ZigzaggedTrope. After humanity settles on a new world after the forces of evil have destroyed the old one, [[TheArchmage Methraton]] tells the human nations that they have to pick one emperor from among their kings who will rule over the entire world, as he won't allow any more pointless warring between them. They select Wismerhill when he is the only monarch to refuse the throne. However, the other kings seem to retain a degree of autonomy (and their titles), given the feudal setting.
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* After the transition to the much more decentralized New United Nations in the ''Anime/{{Macross}}''-verse, former colony worlds such as Eden, Ragna and Winderemere now play this trope straight.

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* After the transition to the much more decentralized New United Nations in the ''Anime/{{Macross}}''-verse, former colony NUNS-affiliated worlds such as Eden, Eden and Ragna and Winderemere now play this trope straight.straight by the time of ''Anime/MacrossDelta''. The independent world of Windermere is also an example.
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* After the transition to the much more decentralized New United Nations in the ''Anime/{{Macross}}''-verse, former colony worlds such as Eden, Ragna and Winderemere now play this trope straight.
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* Averted with ComicBook/FlashGordon. Ming may be Emperor of Mongo but there are a lot of Kingdoms round the planet.

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Strips]]
* Averted with ComicBook/FlashGordon.''ComicStrip/FlashGordon''. Ming may be Emperor of Mongo but there are a lot of Kingdoms round the planet.



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* As usual, ''Literature/HonorHarrington'' never fails to provide examples of all tropes sci-fi, both...
** Played straight:
*** The Protectorate of Grayson, a CultColony established by a bunch of SpaceAmish which gets rather abruptly drawn into galactic affairs due to being smack in the middle of an interstellar cold war. They [[TookALevelInBadass grow teeth]] very rapidly.
*** The Kingdom of Torch, a planet of liberated genetic slaves.
*** Mesa, the planet ruled by a corporation... allegedly.
** And averted:
*** The Star Kingdom of Manticore starts out as a single-system (but three-planet) star nation which is punching well above its weight class thanks to the Manticoran Wormhole Junction. Later events turn them into the Star ''Empire'' of Manticore. This was not Manticore's idea.
*** The People's Republic of Haven, at its height, is stated to have over three ''hundred'' star systems under its umbrella, most by forced conquest. One MeaningfulRename and [[BoomHeadshot dramatic governmental reorganisation later]], it sheds over half of those, the rest remaining voluntarily and by their own request.
*** The Solarian League includes an almost uncountable number of star systems and is described, only partially ironically, as "the heir to all mankind's greatness". It's also so bogged down by corruption and bureaucratic red tape that it's essentially ungovernable, and by the time of the main story is falling apart at the seams.
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Often this trope is justified by the fact that deep space travel and colonization on a large scale requires more resources than any one country has, even superpowers with budgets in the trillions like the USA; for such a thing to work, it would require the resources of the whole planet as well as a level of coordinated organization that may very well be only possible under the aegis of a OneWorldOrder. Also, interstellar colonies settled by a single nation could be expected to have a singular world government for some time after colonization.

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Often this This trope is can be justified by in a couple of ways. If the fact that deep space travel planet was recently colonized, there may not have been time for it to develop more than one government. The entire population could be a few thousand to a few million people living in and around the first colonization site. On the other side of things, on a large scale requires more resources than any one country has, even superpowers with budgets in the trillions like the USA; for such homeworld or a thing to work, it would require the resources of the whole long-colonized world, extending power over a planet as well as a level of coordinated organization that may very well be only possible under the aegis of a OneWorldOrder. Also, interstellar colonies settled by a single nation could be expected to have a singular world is ''much'' easier than extending it into space. The one-world government for some time after colonization.
can easily put down unrest on the next continent, but subduing another planet in the same system requires several orders of magnitude more effort, by any known or likely means.
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Moved from the Planetville trope, since this is government, rather than location, related.


* Most Planets on ''Franchise/StarTrek'' are examples of this trope.
** In the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS2E21PatternsOfForce Patterns of Force]]" a Federation sceintist decides to unite the planet he's observing under one government - unfortunately, he decides that Nazism is the best way to unite the planet.

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* Most Planets on ''Franchise/StarTrek'' are examples of this trope.
trope. When a planet isn't united, the Federation basically considers it to be in a state of civil war. Earth throughout most of its history was presumably in civil war, and (except for some arguable periods of peace) continued to be at least until around 2150 AD ([[MoralDissonance almost nine decades after first contact with the Vulcans ironically enough]]) when the last holdout finally joined [[OneWorldOrder United Earth]]. Some Federation planets (such as Vulcan) have had Planetary Nations virtually into antiquity.
** In the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS2E21PatternsOfForce Patterns of Force]]" a Federation sceintist scientist decides to unite the planet he's observing under one government - unfortunately, he decides concludes that Nazism is the best way to unite the planet.
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Often this trope is justified by the fact that deep space travel requires more resources than any one country has -- for such a thing to work, it would require the resources of the whole planet -- and by the fact that interstellar colonies would form a government of their own some time after colonization, due to the inherent limitations on the speed of interstellar travel and communications imposed by the laws of physics.

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Often this trope is justified by the fact that deep space travel and colonization on a large scale requires more resources than any one country has -- has, even superpowers with budgets in the trillions like the USA; for such a thing to work, it would require the resources of the whole planet -- and by the fact as well as a level of coordinated organization that may very well be only possible under the aegis of a OneWorldOrder. Also, interstellar colonies would form settled by a single nation could be expected to have a singular world government of their own for some time after colonization, due to the inherent limitations on the speed of interstellar travel and communications imposed by the laws of physics.
colonization.

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Ah Earth. Full of many Nations, Territories, Countries and Governments. And yet when Alien homeworlds are visited. We only get to see one government.

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Ah Ah, Earth. Full of many Nations, Territories, Countries nations, territories, countries and Governments. governments. And yet when Alien alien homeworlds are visited. We visited, we only get to see one government.



Often this trope is justified by the fact that deep space travel requires more resources than any one country has. For such a thing to work would require the resources of the whole planet. And by the fact that interstellar colonies would form a government of their own some time after colonization.

If ''Earth'' is this. see OneWorldOrder.

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Often this trope is justified by the fact that deep space travel requires more resources than any one country has. For has -- for such a thing to work work, it would require the resources of the whole planet. And planet -- and by the fact that interstellar colonies would form a government of their own some time after colonization.

colonization, due to the inherent limitations on the speed of interstellar travel and communications imposed by the laws of physics.

If ''Earth'' is this. this, see OneWorldOrder.
OneWorldOrder.

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* While single planetary governments are the norm in ''TabletopGame/{{Traveller}}'', {{balkaniz|eMe}}ation is common enough that the Third Imperium has [[FictionalGenevaConventions rules for intraplanetary warfare]].

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* While single planetary governments are the norm in ''TabletopGame/{{Traveller}}'', {{balkaniz|eMe}}ation is common enough that the Third Imperium has [[FictionalGenevaConventions rules for (a very loose interstellar government) allows limited intraplanetary warfare]].warfare, so long as they keep it to one planet and don't resort to nukes.

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* Pretty much every planet in ''Series/DoctorWho''. Galiffrey being a prominent example. Its only shown form of government if a counsel that [[DoctorWhoS23E1TheMysteriousPlanet tried to get the Doctor on trial]] and [[Recap/DoctorWhoNSS4E17E18TheEndOfTime much later try to destroy the entire universe]].
** However averted in the first story set on another planet. Before the events of the story Skaro was a world of two nations, the Thals and the Dals, who nearly wiped each other out in an atomic war. Averted another 3 stories later with "The Keys to Marinus", where there are various areas of the planet.

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* Pretty much every planet in ''Series/DoctorWho''. ''Series/DoctorWho''.
**
Galiffrey being a prominent example. Its only shown form of government if a counsel that [[DoctorWhoS23E1TheMysteriousPlanet tried to get the Doctor on trial]] and [[Recap/DoctorWhoNSS4E17E18TheEndOfTime [[Recap/DoctorWhoS30E17E18TheEndOfTime much later try to destroy the entire universe]].
** However averted in the first story set on another planet. Before the events of the story story, Skaro was a world of two nations, the Thals and the Dals, who nearly wiped each other out in an atomic war. Averted another 3 stories later with "The Keys to Marinus", where there are various areas of the planet.
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** One episode of ''Series/StarTrekTheNextGeneration'' had an aversion. The planet was ruled by two separate governments, the Kes(not to be confused with the character on Voyager) and the Prytt, who were engaged in a cold war with each other. The Kes were applying for Federation membership and Picard lampshaded this trope when he mentioned planets that join the Federation are usually unified. It's never said whether or not the Kes would be admitted but it's implied they won't be.

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** One episode of ''Series/StarTrekTheNextGeneration'' had an aversion. The planet was ruled by two separate governments, the Kes(not to be confused with the character on Voyager) and the Prytt, who were engaged in a cold war with each other. The Kes were applying for Federation membership and Picard lampshaded this trope when he mentioned planets that join the Federation are usually unified. It's never said whether or not the Kes would be admitted but it's implied they won't be.be (though the implication is that the main issue is the Kes ''attitude'' towards the Prytt more than the technical fact of there being two planetary governments).
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[[folder:Comic Books]]
* Averted with ComicBook/FlashGordon. Ming may be Emperor of Mongo but there are a lot of Kingdoms round the planet.
[[/folder]]


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** However averted in the first story set on another planet. Before the events of the story Skaro was a world of two nations, the Thals and the Dals, who nearly wiped each other out in an atomic war. Averted another 3 stories later with "The Keys to Marinus", where there are various areas of the planet.
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Ah Earth. Full of many Nations, Territories, Countries and Governments. And yet when Alien homeworlds are visited. We only get to see one government.

This is an OmnipresentTrope in Science Fiction where inhabited planets not named Earth are shown to have only one government. The reasons range from someone succeeding in [[TakeOverTheWorld taking over the world]] to being a mere PlanetOfHats to the fact that [[SkeletonGovernment politics limited to one world]] [[LawOfConservationOfDetail are unimportant to stories with interplanetary settings]], or because SciFiWritersHaveNoSenseOfScale and think that [[{{Planetville}} the planet would be akin to a town or city]] instead of a large sphere that can hold hundreds of countries and billions of cities and towns.

Often this trope is justified by the fact that deep space travel requires more resources than any one country has. For such a thing to work would require the resources of the whole planet. And by the fact that interstellar colonies would form a government of their own some time after colonization.

If ''Earth'' is this. see OneWorldOrder.

!Examples

[[folder: Anime and Manga]]
* In ''Anime/TransformersCybertron'' Gigantion and Velocitron are like this. The politics of Gigantion are not really looked at, but there is only a single city on the entire planet, presumably under one form of government. Velocitron is governed solely by who is the fastest racer. The politics of this position is not essential to the plot, so it was not looked at.
[[/folder]]

[[folder: Film]]
* Averted in ''Film/{{Predators}}'' (and by extension, the rest of the series) when it's revealed the Predators have different tribes who have been at war with one another. We see at least two.
* In ''Film/ManOfSteel'', the whole planet of Krypton is governed by a high council. This isn't explained in depth, though.
[[/folder]]

[[folder: Literature]]
* Chris Moriarty's ''Spin Control'' series draws a specific contrast here. Earth's offworld colonies all have unified world governments under United Nations jurisdiction, but Earth's nation-states still exist and provide an unexpected wrinkle to any negotiations with the homeworld.
* This is nearly always true in the ''Franchise/StarWarsExpandedUniverse''. One of the few exceptions is the planet Adumar in ''[[ComicBook/XWingSeries X-Wing: Starfighters of Adumar]]'', which contains several competing alliances of nation-states. The New Republic and Empire start out negotiating with the most powerful one without fully understanding this, leading to problems.
* Completely averted in the soft sci-fi book ''Through Space To The Planets'' as it is shown that the planet has at least three separate governments in three different places.
* Averted in the ''Literature/ChanurNovels'' by Creator/CJCherryh. The hani homeworld is noted to have multiple countries and languages.
*Most of the nations, planets and Space Stations in the ''Literature/VorkosiganSaga'' are this. The few exceptions are the Cetagandan Empire and Barrayaran Empires, which are nations made up of ''multiple'' planets, and Earth, which is still split up into a gillion countries like today.
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[[folder: Live Action TV]]
* Most Planets on ''Franchise/StarTrek'' are examples of this trope.
** In the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS2E21PatternsOfForce Patterns of Force]]" a Federation sceintist decides to unite the planet he's observing under one government - unfortunately, he decides that Nazism is the best way to unite the planet.
** One episode of ''Series/StarTrekTheNextGeneration'' had an aversion. The planet was ruled by two separate governments, the Kes(not to be confused with the character on Voyager) and the Prytt, who were engaged in a cold war with each other. The Kes were applying for Federation membership and Picard lampshaded this trope when he mentioned planets that join the Federation are usually unified. It's never said whether or not the Kes would be admitted but it's implied they won't be.
* Usually played straight in ''Series/StargateSG1'', although in most cases this is because there's really only one or two settlements of note (blame the Goa'uld). Two exceptions are Langara, which has at least three major powers, and Tegalus, which has two, and in both cases each are in a SpaceColdWar with their neighbors.
* Pretty much every planet in ''Series/DoctorWho''. Galiffrey being a prominent example. Its only shown form of government if a counsel that [[DoctorWhoS23E1TheMysteriousPlanet tried to get the Doctor on trial]] and [[Recap/DoctorWhoNSS4E17E18TheEndOfTime much later try to destroy the entire universe]].
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[[folder: Tabletop Games]]
* While single planetary governments are the norm in ''TabletopGame/{{Traveller}}'', {{balkaniz|eMe}}ation is common enough that the Third Imperium has [[FictionalGenevaConventions rules for intraplanetary warfare]].
* Usually the case for human inhabited planets in ''TabletopGame/Warhammer40K''. The Imperium is so large that any given planet is usually ruled by a single governor (how he's chosen varies from planet to planet). They're usually given full control of their planet and left alone, as long as they pay their tithes and don't show signs of sedition (and they don't call for help, although that's usually less effective at getting someone's attention).
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[[folder: Video Games]]
* Taris from ''VideoGame/KnightsOfTheOldRepublic'' seems not only be a planet with one Government, it seems to be a planet of one ''city''!
* This is a requirement to exit the Civilization stage in ''VideoGame/{{Spore}}'' to move onto the Space stage. Same goes for every other galactic empire out there, though they often have more than 1 planet; also Uprisings only happen for entire planets.
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[[folder: Western Animation]]
* Played with in ''WesternAnimation/{{Futurama}}'' in regards to Earth itself. Earth has its own overarching government ([[AmericaTakesOverTheWorld that is somehow also the American government and based on American governmental traditions]]), but other nations are shown to still exist with their own set of laws. And then its usually played straight when any other planets show up (which is normally OnceAnEpisode).
* True in ''WesternAniamtion/{{Ben 10}}'' for basically every single world that isn't earth. Some have one government that covers multiple planets.
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