Follow TV Tropes

Following

History Main / PlaceBeyondTime

Go To

OR

Added: 2573

Removed: 2315

Is there an issue? Send a MessageReason:
None


** ComicBook/DoctorFate's headquarters, the Tower of Fate, is a nexus of parallel realities and exists outside of conventional space and time.



* ComicBook/DoctorFate's headquarters, the Tower of Fate, is a nexus of parallel realities and exists outside of conventional space and time.



* In ''Fanfic/MementoVivere'', a VideoGame/FinalFantasyX fanfiction, the Farplane is the time gateway of this story.



* In ''Fanfic/MementoVivere'', a VideoGame/FinalFantasyX fanfiction, the Farplane is the time gateway of this story.



* In ''Literature/TheBigTime'' the Recuperation Station is an R&R spot for weary soldiers in the Change War. The war is fought across vast reaches of time by soldiers from all eras. This is the Little Time; the station is outside the usual flow of history in what is known as The Big Time.



* ''Literature/JohannesCabalTheNecromancer'': The PocketDimension is caught in an endless moment where its prisoners lose all sense of time and go through the same motions and any change -- even beating a man to death -- slowly undoes itself. Johannes breaks the spell by MacGyvering a clock to bring time back in, which evicts him [[YearInsideHourOutside only thirty seconds]] after he entered.
* ''Literature/TheLicaniusTrilogy'' has the city of Zvaelar, which was ripped out of the timestream by a malfunctioning attempt to travel back in time. Everyone who enters Zvaelar arrives in the city at the exact same moment, regardless of when in the regular timestream they departed from, and if someone escapes Zvaelar they return to the exact moment they left the timestream. Time ''within'' Zvaelar, however, is cumulative, so if someone were to spend three months within Zvaelar, leave, and then return, they'd arrive three months after everyone else.



* The Wood Between The Worlds in the Narnia book ''Literature/TheMagiciansNephew'' is a place so timeless that humans are in danger of falling into deep reverie if they stay too long.



* ''Literature/JohannesCabalTheNecromancer'': The PocketDimension is caught in an endless moment where its prisoners lose all sense of time and go through the same motions and any change -- even beating a man to death -- slowly undoes itself. Johannes breaks the spell by MacGyvering a clock to bring time back in, which evicts him [[YearInsideHourOutside only thirty seconds]] after he entered.
* ''Literature/TheLicaniusTrilogy'' has the city of Zvaelar, which was ripped out of the timestream by a malfunctioning attempt to travel back in time. Everyone who enters Zvaelar arrives in the city at the exact same moment, regardless of when in the regular timestream they departed from, and if someone escapes Zvaelar they return to the exact moment they left the timestream. Time ''within'' Zvaelar, however, is cumulative, so if someone were to spend three months within Zvaelar, leave, and then return, they'd arrive three months after everyone else.
* The Wood Between The Worlds in the Narnia book ''Literature/TheMagiciansNephew'' is a place so timeless that humans are in danger of falling into deep reverie if they stay too long.
* In ''Literature/TheBigTime'' the Recuperation Station is an R&R spot for weary soldiers in the Change War. The war is fought across vast reaches of time by soldiers from all eras. This is the Little Time; the station is outside the usual flow of history in what is known as The Big Time.



** In "[[Recap/DoctorWhoS18E5WarriorsGate Warrior's Gate]]", a strange creature forces its way into the TARDIS, steering it to a white void occupied only by the ruins of an old building and a spaceship. This empty space is a gateway to the past and future.



* On ''Series/LegendsOfTomorrow'', both the Temporal Zone and the Vanishing Point are said to exist "outside of time and space", where the effects of changing history aren't always felt. The Temporal Zone appears to be a naturally occurring green void, while the Vanishing Point appears to be an artificial pocket dimension created by the Time Masters.



* On ''Series/LegendsOfTomorrow'', both the Temporal Zone and the Vanishing Point are said to exist "outside of time and space", where the effects of changing history aren't always felt. The Temporal Zone appears to be a naturally occurring green void, while the Vanishing Point appears to be an artificial pocket dimension created by the Time Masters.



* Parodied in ''VideoGame/{{Hades}}'', where Zagreus believes it's eternally 7:48 in the Underworld after having a ''sun''dial installed in the very sunless House of Hades.
-->'''Sundial, Imported:''' Tells time using Helios' flaming chariot ([[DidntThinkThisThrough not included]])



* Parodied in ''VideoGame/{{Hades}}'', where Zagreus believes it's eternally 7:48 in the Underworld after having a ''sun''dial installed in the very sunless House of Hades.
-->'''Sundial, Imported:''' Tells time using Helios' flaming chariot ([[DidntThinkThisThrough not included]])
Is there an issue? Send a MessageReason:
None


* In the CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', The Lighthouse is a crystalline structure floating in the VoidBetweenTheWorlds, a sanctuary for {{MagicalGirl}}s and their friends [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Franchise/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]], fleeing the [[ApocalypseHow destruction of their homes]].

to:

* In the CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', The Lighthouse is a crystalline structure floating in the VoidBetweenTheWorlds, a sanctuary for {{MagicalGirl}}s and their friends [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Franchise/PrettyCure [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]], fleeing the [[ApocalypseHow destruction of their homes]].

Added: 226

Changed: 391

Is there an issue? Send a MessageReason:
was gonna put this on the quotes subpage but it looks like we don't have one so.



to:

->The Burrow was like being in the television store of the Gods, which honestly, it kind of was. Gina looked around at the thousands of monitors in awe. While Alix hung out with her often, she was particular about letting people into the Burrow. Gina had only been here a couple of times, and this was the first time Alix hadn't bothered to blindfold her. "Is all this going on right now?"\\
Alix chuckled. "Sweetie, right now there's no such thing as 'right now.' In here, we stand outside of time. This is everything, everywhere."
-->--'''Fanfic/TheMiraculousWorldOfCalineBustier''', "What To Do When You're Grounded"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->'''Sundial, Imported:''' Tells time using Helios' flaming chariot ([[DidntThinkThisThrough not included]])
Is there an issue? Send a MessageReason:
None


* The Wood Between The Worlds in the Narnia book''Literature/TheMagiciansNephew'' is a place soimeless that humans are in danger of falling into deep reverie if they stay too long.

to:

* The Wood Between The Worlds in the Narnia book''Literature/TheMagiciansNephew'' book ''Literature/TheMagiciansNephew'' is a place soimeless so timeless that humans are in danger of falling into deep reverie if they stay too long.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Wood Between The Worlds in the Narnia book''Literature/TheMagiciansNephew'' is a place soimeless that humans are in danger of falling into deep reverie if they stay too long.
* In ''Literature/TheBigTime'' the Recuperation Station is an R&R spot for weary soldiers in the Change War. The war is fought across vast reaches of time by soldiers from all eras. This is the Little Time; the station is outside the usual flow of history in what is known as The Big Time.
Is there an issue? Send a MessageReason:
None


* ''Literature/SeptimusHeap'': The House of Foryx from book 4, ''Queste''. It is even [[LampshadeHanging called]] "The Place Where All Times Do Meet" because of this.

to:

* ''Literature/SeptimusHeap'': The House of Foryx from book 4, ''Queste''. People who entered at different Times- even centuries apart- can meet inside, and the only way to leave in the same Time you arrived is for someone to come with you and wait outside. Otherwise, you'll end up in a random Time. It is even [[LampshadeHanging called]] "The Place Where All Times Do Meet" because of this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Chaldea ends up becoming one at the end of the prologue due to being the only place that survived the incineration of human history. However, time still flows within, and it will be destroyed as well after a year if the Singularities aren't fixed.
*** The Throne's timeless nature ends up being a minor gameplay mechanic: due to the way the [[AllegedlyFreeGame Summon system]] works, it's entirely possible to summon certain Servants long before they're encountered in the story, or even end up with a situation where you face an enemy Servant [[MirrorMatch with that Servant in your party]]. Taken UpToEleven with the presence of Servants from AlternateUniverses, particularly those coming from '''[[ExpendableAlternateUniverse Lostbelts]].'''
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TheElderScrollsVSkyrim'', this is essentially where [[BigBad Alduin the World Eater]] is banished to by the Ancient Tongues [[spoiler:invoking the power of an [[TomeOfEldritchLore Elder Scroll]].]] Over four thousand years later, he comes back forth again, and now it's the task of the [[PlayerCharacter Last Dragonborn]] to put him down in a more permanent fashion.

to:

* In ''VideoGame/TheElderScrollsVSkyrim'', this is essentially where [[BigBad Alduin the World Eater]] is banished to by the Ancient Tongues [[spoiler:invoking the power of an [[TomeOfEldritchLore Elder Scroll]].]] Over four thousand years later, he comes back forth again, and now it's the task of the [[PlayerCharacter Last Dragonborn]] to put him down in a more permanent fashion.



** It's believed, in-story, that a person who ends up in Timeless Space, leaves, and comes back, will enter at the same "time" as they did the first time, thus they are able to coexist with themselves. The "Twin-fit" stems from the danger of having such a twin; if you're seen walking around with yourself, people will assume you managed to leave somehow, and will do ''anything'' to get you to spill the guts. And sometimes end up, er, spilling your guts in the attempt.

to:

** It's believed, in-story, that a person who ends up in Timeless Space, leaves, and comes back, will enter at the same "time" as they did the first time, thus they are able to coexist with themselves. The "Twin-fit" stems from the danger of having such a twin; if you're seen walking around with yourself, people will assume you managed to leave somehow, and will do ''anything'' to get you to spill the your guts. And sometimes end up, er, spilling your guts in the attempt.
Is there an issue? Send a MessageReason:
None


* Parodied in ''VideoGame/{{Hades}}'', where Zagreus discovers it's eternally 7:48 in the Underworld after having a ''sun''dial installed in the very sunless House of Hades.

to:

* Parodied in ''VideoGame/{{Hades}}'', where Zagreus discovers believes it's eternally 7:48 in the Underworld after having a ''sun''dial installed in the very sunless House of Hades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Parodied in ''VideoGame/{{Hades}}'', where Zagreus discovers it's eternally 7:48 in the Underworld after having a ''sun''dial installed in the very sunless House of Hades.
Is there an issue? Send a MessageReason:
None


* ''Fanfic/PrehistoricParkReturnedFromExtinction'' has [[spoiler:[[TomatoInTheMirror the Park itself]], which exists in a sort of parallel world connected to Earth via [[Series/{{Primeval}} anomalies]]. The area is also implied to have had anomalies opening there for a '''''long''''' time, as there is an entire civilization there made up of people who have been stranded by time portals.

to:

* ''Fanfic/PrehistoricParkReturnedFromExtinction'' has [[spoiler:[[TomatoInTheMirror the Park itself]], itself]]]], which exists in a sort of parallel world connected to Earth via [[Series/{{Primeval}} anomalies]]. The area is also implied to have had anomalies opening there for a '''''long''''' time, as there is an entire civilization there made up of people who have been stranded by time portals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/PrehistoricParkReturnedFromExtinction'' has [[spoiler:[[TomatoInTheMirror the Park itself]], which exists in a sort of parallel world connected to Earth via [[Series/{{Primeval}} anomalies]]. The area is also implied to have had anomalies opening there for a '''''long''''' time, as there is an entire civilization there made up of people who have been stranded by time portals.
Is there an issue? Send a MessageReason:
None


''Literature/TheLicaniusTrilogy'' has the city of Zvaelar, which was ripped out of the timestream by a malfunctioning attempt to travel back in time. Everyone who enters Zvaelar arrives in the city at the exact same moment, regardless of when in the regular timestream they departed from, and if someone escapes Zvaelar they return to the exact moment they left the timestream. Time ''within'' Zvaelar, however, is cumulative, so if someone were to spend three months within Zvaelar, leave, and then return, they'd arrive three months after everyone else.

to:

* ''Literature/TheLicaniusTrilogy'' has the city of Zvaelar, which was ripped out of the timestream by a malfunctioning attempt to travel back in time. Everyone who enters Zvaelar arrives in the city at the exact same moment, regardless of when in the regular timestream they departed from, and if someone escapes Zvaelar they return to the exact moment they left the timestream. Time ''within'' Zvaelar, however, is cumulative, so if someone were to spend three months within Zvaelar, leave, and then return, they'd arrive three months after everyone else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Literature/TheLicaniusTrilogy'' has the city of Zvaelar, which was ripped out of the timestream by a malfunctioning attempt to travel back in time. Everyone who enters Zvaelar arrives in the city at the exact same moment, regardless of when in the regular timestream they departed from, and if someone escapes Zvaelar they return to the exact moment they left the timestream. Time ''within'' Zvaelar, however, is cumulative, so if someone were to spend three months within Zvaelar, leave, and then return, they'd arrive three months after everyone else.
Is there an issue? Send a MessageReason:
None


* The Velvet Room in the ''VideoGame/{{Persona}}'' games, which is always described as a place "between dream and reality, mind and matter", where time passes much differently than in the real world.

to:

* The Velvet Room in the ''VideoGame/{{Persona}}'' ''Franchise/{{Persona}}'' games, which is always described as a place "between dream and reality, mind and matter", where time passes much differently than in the real world.
Is there an issue? Send a MessageReason:
None


* The End Of Time in ''VideoGame/ChronoTrigger''. Its sequel ''VideoGame/ChronoCross'', which mostly isn't about TimeTravel at all, nonetheless features the Dead Sea, a chunk of an alternate future stuck in temporal stasis, allowing you to walk around on a tsunami. The (B)end of Time itself returns as a secret area to house the BonusBoss.

to:

* The End Of Time in ''VideoGame/ChronoTrigger''. Its sequel ''VideoGame/ChronoCross'', which mostly isn't about TimeTravel at all, nonetheless features the Dead Sea, a chunk of an alternate future stuck in temporal stasis, allowing you to walk around on a frozen, raging tsunami. The (B)end of Time itself returns as a secret area to house the BonusBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On ''Series/LegendsOfTomorrow'', both the Temporal Zone and the Vanishing Point are said to exist "outside of time and space", where the effects of changing history aren't always felt. The Temporal Zone appears to be a naturally occurring green void, while the Vanishing Point appears to be an artificial pocket dimension created by the Time Masters.
Is there an issue? Send a MessageReason:
None


* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- in the remains of [[Disney/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge

to:

* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- in the remains of [[Disney/{{Cinderella}} [[WesternAnimation/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge
Is there an issue? Send a MessageReason:
None


* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time (other video games simply create an extra, perfectly normal level and give it some backstory).
** It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or [[AscendedGlitch kept in]], as it has a few strategic consequences (it's possible to smuggle units across hostile borders by shunting them through the Beach).

to:

* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time (other time. (Other video games simply create an extra, perfectly normal level and give it some backstory).
backstory.)
** It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or [[AscendedGlitch kept in]], as it has a few strategic consequences (it's consequences. (It's possible to smuggle units across hostile borders by shunting them through the Beach).Beach.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**In fact, writing the port report involves you finding the report then trying to work out where it came from and when you wrote it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TheFairlyOddParents'': In the ChristmasEpisode, the Lesser Holidays try to banish SantaClaus to February 33rd, which does not exist, implying something like this.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SonicGenerations'', places and people stolen by the Time Eater are trapped in a WhiteVoidRoom that serves as the game's hub. At the end, the past and present versions of Eggman are stuck there with no way out and nothing to do but bicker for a good long... er, "time."

to:

* In ''VideoGame/SonicGenerations'', places and people stolen by the Time Eater are trapped in a WhiteVoidRoom BlankWhiteVoid that serves as the game's hub. At the end, the past and present versions of Eggman are stuck there with no way out and nothing to do but bicker for a good long... er, "time."
Is there an issue? Send a MessageReason:
None


** ''Discworld/{{Eric}}'' states that gods and demons both exist outside of time, and can travel through it fairly freely (the current king of demons visits the end of the universe). In theory, this should make them omniscient, but there's so much going on in reality that keeping track of it all is nigh-impossible.
** From ''Discworld/IShallWearMidnight'', [[spoiler:Eskarina Smith]] seems to be able to create and/or use... an area outside of time, but time still passes in the real world. Possibly. Needless to say it wasn't exactly explained with any detail.
** As explained in ''Discworld/ThiefOfTime'', the History Monks live on a mountain separate from the normal flow of time, where it is [[spoiler:or rather was]] always the same perfect spring day.
** In ''Discworld/{{Pyramids}}'', the pyramids of Djelibeybi distort time so that, while people go about their lives, and there is a yesterday and a tomorrow, the days that pass by are all fundamentally the same day, which has held the country in cultural stasis for over 7000 years. [[spoiler:The destruction of the pyramids finally allows the country to start to move towards modernity.]]

to:

** ''Discworld/{{Eric}}'' ''Literature/{{Eric}}'' states that gods and demons both exist outside of time, and can travel through it fairly freely (the current king of demons visits the end of the universe). In theory, this should make them omniscient, but there's so much going on in reality that keeping track of it all is nigh-impossible.
** From ''Discworld/IShallWearMidnight'', ''Literature/IShallWearMidnight'', [[spoiler:Eskarina Smith]] seems to be able to create and/or use... an area outside of time, but time still passes in the real world. Possibly. Needless to say it wasn't exactly explained with any detail.
** As explained in ''Discworld/ThiefOfTime'', ''Literature/ThiefOfTime'', the History Monks live on a mountain separate from the normal flow of time, where it is [[spoiler:or rather was]] always the same perfect spring day.
** In ''Discworld/{{Pyramids}}'', ''Literature/{{Pyramids}}'', the pyramids of Djelibeybi distort time so that, while people go about their lives, and there is a yesterday and a tomorrow, the days that pass by are all fundamentally the same day, which has held the country in cultural stasis for over 7000 years. [[spoiler:The destruction of the pyramids finally allows the country to start to move towards modernity.]]

Added: 439

Changed: 337

Removed: 169

Is there an issue? Send a MessageReason:
None


%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1315074671011013300
%% Please start a new thread if you'd like to suggest an image.

to:

%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1315074671011013300
%% Please start a new thread if you'd like to suggest an image.
%%%




to:

%% This page has been alphabetized. Please add new examples in the correct order.
%%
%%
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1315074671011013300
%% Please start a new thread if you'd like to suggest an image.
%%



The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the Place Beyond Time may also be a PocketDimension. Sometimes the Place Beyond Time is actually a particular time - it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.

to:

The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the Place Beyond Time may also be a PocketDimension. Sometimes the Place Beyond Time is actually a particular time - it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.



%%%%%%This page has been alphabetized. Please add new entries in the appropriate alphabetical order.%%%%%%



[[folder:Film]]
* The Machine from ''Film/{{Contact}}'' could be described this way.

to:

[[folder:Film]]
*
[[folder:Film — Live-Action]]
%%*
The Machine from ''Film/{{Contact}}'' could be described this way.



[[folder:Live Action TV]]

to:

[[folder:Live Action [[folder:Live-Action TV]]



* Time inside the House in ''Series/BeyondTheWalls'' seems to pass normally --''if'' it even passes, that is--, but it [[spoiler: doesn't matter when you entered it or how long you spent there, it will always send you back towards ''your'' time, if you manage to leave.]]

to:

* Time inside the House in ''Series/BeyondTheWalls'' seems to pass normally --''if'' — ''if'' it even passes, that is--, is — but it [[spoiler: doesn't matter when you entered it or how long you spent there, it will always send you back towards ''your'' time, if you manage to leave.]]



** [[Recap/DoctorWhoS38E1E2Spyfall "Spyfall"]]: The nowhere-place the [[spoiler:Kasaavin]] come from is implied to be this. [[spoiler:When the Doctor is sent there from 2020, she encounters the future Ada Lovelace visiting from the year 1834 within minutes.]]



* ''WesternAnimation/StarWarsRebels'': [[Recap/StarWarsRebelsS4E11AWorldBetweenWorlds "A World Between Worlds"]] introduces [[spoiler:the titular location, a mystical [[SentientCosmicForce Force]] realm that can only be accessed through certain portals, such as the one in the Lothal Jedi Temple. All times and places meet in the world between worlds, which allows for travel between them. Ezra rescues Ahsoka from the Malachor Sith Temple from two years before he entered the world between worlds because of this.]]

to:

* ''WesternAnimation/StarWarsRebels'': [[Recap/StarWarsRebelsS4E11AWorldBetweenWorlds "A World Between Worlds"]] introduces [[spoiler:the titular location, a mystical [[SentientCosmicForce Force]] realm that can only be accessed through certain portals, such as the one in the Lothal Jedi Temple. All times and places meet in the world between worlds, which allows for travel between them. This allows Ezra rescues to rescue Ahsoka from the what would have been her death on Malachor Sith Temple from two years before he entered the world between worlds because of this.before.]]



Is there an issue? Send a MessageReason:
None


* The Velvet Room in the ''VideoGame/{{Persona}}'' games.

to:

* The Velvet Room in the ''VideoGame/{{Persona}}'' games.games, which is always described as a place "between dream and reality, mind and matter", where time passes much differently than in the real world.

Added: 414

Changed: 708

Is there an issue? Send a MessageReason:
None


* The Throne of Heroes in ''VisualNovel/FateStayNight'' exists beyond time, which allows Heroic Spirits to be summoned to and from any era. This becomes an important plot point regarding a certain knight in red...
* ''VideoGame/FateGrandOrder'': One of King Solomon's Noble Phantasms gifted to him by God was a "temple" that exists outside of time, similar to the Throne of Heroes. This temple becomes pivotal to the game's plot, as truly repairing the timeline requires taking it down before history's incineration becomes irrevocable and [[spoiler:Mash's revival is only achievable because of its existence outside of time.]]

to:

* ''Franchise/{{Nasuverse}}'':
**
The Throne of Heroes in ''VisualNovel/FateStayNight'' exists beyond time, which allows Heroic Spirits to be summoned to and from any era. This becomes an important plot point regarding a certain knight in red...
* ** ''VideoGame/FateGrandOrder'': One of King Solomon's Noble Phantasms gifted to him by God was a "temple" that exists outside of time, similar to the Throne of Heroes. This temple becomes pivotal to the game's plot, as truly repairing the timeline requires taking it down before history's incineration becomes irrevocable and [[spoiler:Mash's revival is only achievable because of its existence outside of time.]]
Is there an issue? Send a MessageReason:
None


* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- in the remains of [{Disney/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge

to:

* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- in the remains of [{Disney/{{Cinderella}} [[Disney/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- in the remains of [{Disney/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/JohannesCabalTheNecromancer'': The PocketDimension is caught in an endless moment where its prisoners lose all sense of time and go through the same motions and any change -- even beating a man to death -- slowly undoes itself. Johannes breaks the spell by MacGyvering a clock to bring time back in, which evicts him [[YearInsideHourOutside only thirty seconds]] after he entered.

Top