History Main / PlaceBeyondTime

21st Mar '16 10:57:44 AM Morgenthaler
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* The Nexus in ''Film/StarTrekGenerations''.

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* The Nexus in ''Film/StarTrekGenerations''. Kirk is trapped inside it and presumed dead, but when Jean-Luc Picard enters it decades later he meets up with Kirk who from his own point of view had just arrived there. Told that they can go anywhere in time and space should they choose to leave the Nexus, they stop the villain Soran before he can even execute his plan to blow up a star.
21st Mar '16 10:45:06 AM Morgenthaler
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Unlike tropes where travel between two world has a fixed time relationship like [[YearInsideHourOutside passing faster on one side]] or even when the relationship is [[NarniaTime loose, vague but still exists]], the PlaceBeyondTime is, as the name would suggest, a place that is defined by the fact that it has no internal sense of time nor a sense of when it should be accessible to the regular world. When a character enters such a place, they may meet another from their world's past or future who also, from their own point of view, has just stepped inside. Often, they can also leave to any point in time.

The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the PlaceBeyondTime may also be a PocketDimension. Sometimes the PlaceBeyondTime is actually a particular time- it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.

In a TimeTravel story, people in the PlaceBeyondTime can expect to have {{Ripple Effect Proof Memor|y}}ies, and to be immune to timeline changes making them RetGone. Also expect TimeTravelTenseTrouble if trying to discuss what's happening in the [[MeanwhileInTheFuture normal world]]. There can also be more than one.

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Unlike tropes where travel between two world has a fixed time relationship like [[YearInsideHourOutside passing faster on one side]] or even when the relationship is [[NarniaTime loose, vague but still exists]], the PlaceBeyondTime Place Beyond Time is, as the name would suggest, a place that is defined by the fact that it has no internal sense of time nor a sense of when it should be accessible to the regular world. When a character enters such a place, they may meet another from their world's past or future who also, from their own point of view, has just stepped inside. Often, they can also leave to any point in time.

The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the PlaceBeyondTime Place Beyond Time may also be a PocketDimension. Sometimes the PlaceBeyondTime Place Beyond Time is actually a particular time- it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.

In a TimeTravel story, people in the PlaceBeyondTime Place Beyond Time can expect to have {{Ripple Effect Proof Memor|y}}ies, and to be immune to timeline changes making them RetGone. Also expect TimeTravelTenseTrouble if trying to discuss what's happening in the [[MeanwhileInTheFuture normal world]]. There can also be more than one.



* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).

to:

* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the PlaceBeyondTime place beyond time (other video games simply create an extra, perfectly normal level and give it some backstory).



* What little we've seen of it, the headquarters of The Time Line Authority, the TimeCops from ''Webcomic/TRULifeAdventures'' would appear to be a PlaceBeyondTime.

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* What little we've seen of it, the headquarters of The Time Line Authority, the TimeCops from ''Webcomic/TRULifeAdventures'' would appear to be a PlaceBeyondTime.place beyond time.



** Although the chronologies of each universe - including the game sessions - are linear, each is basically a PlaceBeyondTime from the perspective of each other.

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** Although the chronologies of each universe - including the game sessions - are linear, each is basically a PlaceBeyondTime place beyond time from the perspective of each other.
21st Mar '16 9:40:19 AM Morgenthaler
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* In ''TwinPeaks'', time in the White/Black Lodge can move forward, slow down, or even move in a non-linear manner.

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* In ''TwinPeaks'', ''Series/TwinPeaks'', time in the White/Black Lodge can move forward, slow down, or even move in a non-linear manner.
5th Feb '16 12:25:15 PM imadmagician
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Added DiffLines:

* Ben10Omniverse has such a place as an important Plot point: [[spoiler: Maltruant]] wants to go to when time didn't exist yet to shape the universe [[InTheirOwnImage in his own image]], but it's easier said than done, as not even [[TimeMaster Professor Paradox]] can journey there.
24th Jan '16 4:28:14 AM Morgenthaler
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* The Axis of Time in the ''WesternAnimation/{{X-Men}}'' animated series, through which all time travelers pass, and in which time itself doesn't exist.

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* The Axis of Time in the ''WesternAnimation/{{X-Men}}'' ''WesternAnimation/XMen'' animated series, through which all time travelers pass, and in which time itself doesn't exist.



* One episode of the Disney/{{Aladdin}} had the villain of the week use a magic hourglass to TimeTravel. Breaking it created a portal to a place outside time. Its effects on the characters that got pulled in were even more anachronistic than [[RealityWarper Genie's]] shapeshifting.

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* One episode of the Disney/{{Aladdin}} ''WesternAnimation/AladdinTheSeries'' had the villain of the week use a magic hourglass to TimeTravel. Breaking it created a portal to a place outside time. Its effects on the characters that got pulled in were even more anachronistic than [[RealityWarper Genie's]] shapeshifting.
17th Jan '16 7:09:29 PM FordPrefect
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The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the PlaceBeyondTime may also be a PocketDimension. Sometimes the PlaceBeyondTime is actually a particular time- it is 10:42pm on the last day of the universe's existance but it will remain so as TimeStandsStill so the reason why people can go there and exit at any time is because getting there is time travel anyway.

to:

The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the PlaceBeyondTime may also be a PocketDimension. Sometimes the PlaceBeyondTime is actually a particular time- it is 10:42pm on the last day of the universe's existance existence, but it will remain so as TimeStandsStill TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.
17th Jan '16 7:09:04 PM FordPrefect
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Unlike tropes where travel between two world has a fixed time relationship like [[YearInsideHourOutside passing faster on one side]] or even when the relationship is [[NarniaTime loose, vague but still exists]], the PlaceBeyondTime is, as the name would suggest, a place that is defined by the fact that it has no internal sense of time nor a sense of when it should be accessible to the regular world. When a character enters such a place, they may meet another from their world's past or future who also, from their own point of view has just stepped inside. They can also often leave to any point in time.

to:

Unlike tropes where travel between two world has a fixed time relationship like [[YearInsideHourOutside passing faster on one side]] or even when the relationship is [[NarniaTime loose, vague but still exists]], the PlaceBeyondTime is, as the name would suggest, a place that is defined by the fact that it has no internal sense of time nor a sense of when it should be accessible to the regular world. When a character enters such a place, they may meet another from their world's past or future who also, from their own point of view view, has just stepped inside. They Often, they can also often leave to any point in time.
4th Jan '16 11:31:17 AM SolidSonicTH
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Added DiffLines:

* The final battle of ''VideoGame/TheKingOfFighters XIII'' against [[spoiler:corrupted Ash]] takes place in a white void that is presumably the space between both ends of the time gate Saiki was attempting to open in order to free Orochi in the past.
28th Dec '15 12:47:30 PM Anddrix
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* The MarvelUniverse has "Limbo", the home of Immortus (and possibly some other folks like the Time Variance Authority). One of the depictions of the Axis of Time (see below under Western Animation) matches it exactly. Note: not (usually) to be confused with either of two other Limbos in the MarvelUniverse, which have different spacetime-related properties. One of those other Limbos (associated with the demon Belasco and the sorceress [[ComicBook/{{X-Men}} Illyana Rasputin]]) has non-linear time. DoctorDoom once pointed out that can't be the real Limbo because time still exists in it, even if it behaves oddly.

to:

* The MarvelUniverse has "Limbo", the home of Immortus (and possibly some other folks like the Time Variance Authority). One of the depictions of the Axis of Time (see below under Western Animation) matches it exactly. Note: not (usually) to be confused with either of two other Limbos in the MarvelUniverse, which have different spacetime-related properties. One of those other Limbos (associated with the demon Belasco and the sorceress [[ComicBook/{{X-Men}} Illyana Rasputin]]) has non-linear time. DoctorDoom Doctor Doom once pointed out that can't be the real Limbo because time still exists in it, even if it behaves oddly.
1st Nov '15 5:48:59 PM nombretomado
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* Ayato and Haruka end up in a place like this in ''RahXephon: Pluralitas Concentio''. In fact, Ayato himself is this trope, having become the [[PowersThatBe Observer of Time]].

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* Ayato and Haruka end up in a place like this in ''RahXephon: ''Anime/RahXephon: Pluralitas Concentio''. In fact, Ayato himself is this trope, having become the [[PowersThatBe Observer of Time]].
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