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* Valhalla, the iteration of the Unseen Realm in ''VideoGame/FinalFantasyXIII2'', which doubles as an afterlife as well. It is where the Goddess of Death, Etro, resides and contains the Chaos from leaking into the Visible Realm. [[spoiler:In the end, Etro dies by [[BigBad Caius']] machinations, causing Chaos the flood the world of Gran Pulse, merging the two realms together and reducing it to a [[TimeCrash Timeless]] Isle-sized continent called Nova Chrysalia in ''VideoGame/LightningReturnsFinalFantasyXIII''.]]

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* ''VideoGame/FinalFantasyXIII2'':
**
Valhalla, the iteration of the Unseen Realm in ''VideoGame/FinalFantasyXIII2'', that forms a significant part of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' mythos, which doubles as an afterlife as well. It is where the Goddess of Death, Etro, resides and contains the Chaos from leaking into the Visible Realm.Realm (i.e. the world of ''VideoGame/FinalFantasyXIII''). [[spoiler:In the end, Etro dies by [[BigBad Caius']] machinations, causing Chaos the flood the world of Gran Pulse, merging the two realms together and reducing it to a [[TimeCrash Timeless]] Isle-sized continent called Nova Chrysalia in ''VideoGame/LightningReturnsFinalFantasyXIII''.]]]]
** In a variation, the Void Beyond is a location that exists between the Time Gates used for TimeTravel throughout ''XIII-2'' (and the Historia Crux by proxy). Serendipity (a giant casino city floating in the sky) and the Coliseum (where the DLC battles take place) are also part of this realm, with the Arbiter of Time (the Coliseum's overseer and [[spoiler:a former knight of Valhalla]]) describing the latter as a domain that "exists outside the march of time" [...] "beyond life and death."



* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- in the remains of [[WesternAnimation/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge
* The final battle of ''VideoGame/TheKingOfFighters XIII'' against [[spoiler:corrupted Ash]] takes place in a white void that is presumably the space between both ends of the time gate Saiki was attempting to open in order to free Orochi in the past.

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* The Realm of Darkness in ''Franchise/KingdomHearts'' has no time in comparison to the Realm of Light. [[ActionGirl Aqua]] is trapped there at the end of ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has her experience ten years in what seems like mere hours. Notably, ''0.2'' has her take advantage of this- this -- in the remains of [[WesternAnimation/{{Cinderella}} the Castle of Dreams]], she manipulates the "time" in the clock tower to rebuild a broken bridge
bridge.
* The final battle of ''VideoGame/TheKingOfFighters XIII'' ''VideoGame/TheKingOfFightersXIII'' against [[spoiler:corrupted [[spoiler:Evil Ash]] takes place in [[BlankWhiteVoid a white void void]] that is presumably the space between both ends of the time gate Saiki was attempting to open in order to free Orochi [[SealedEvilInACan free]] {{Orochi}} in the past.
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** ''ComicBook/RiseOfThePowersOfX:'' Krakoa's No-Place has developed into one of these. [[spoiler:Professor X and Cypher use it to try and prevent the various Sinisters in their attempts to become Dominions.]]
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* ''WesternAnimation/ZakStorm'': In TheBermudaTriangle, people and objects from all across human history meet and mingle. For example, Crogar is a viking boy from the Dark Ages, Caramba came to earth in the 1950's and Zak used to live in the modern day before ending up in the Triangle. If one were to leave the triangle, they would end up back in their own time.

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* Linked to the PrimordialChaos, with usually ''water'' being the trope here, since according to many people the cosmos started in a sea of unformed water. Other versions use simply darkness, or an egg, or other things.

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* Linked to the PrimordialChaos, with usually ''water'' being the trope here, since according to many people the cosmos started in a sea of unformed water. Other versions use simply darkness, or [[CosmicEgg an egg, egg]], or other things.



* The body of the titular EldritchAbomination, Chzo, from ''VideoGame/ChzoMythos''. Chzo is formed like a literal mountain of flesh, and his specialty is to ability the see into past, present and future at the same time. Trying to exit Chzo's body after entering it may cause you to end up in any period of time, all time periods at once, or no time period at all.



* Irem in ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'' is an example. Was an example. Will be an example. It's the result of someone founding a city right where reality ends and the world of dreams begins, in a way that makes it possible for you to visit it and return with zero problem when it hasn't even been founded yet, but will be (and you will have been there). Time's grasp on the place is iffy, to say the least, and when you bring port reports from Irem back to London, the clerk taking them gets someone else to listen and goes to have a headache in the next room rather than deal with the TimeTravelTenseTrouble. In fact, writing the port report involves you finding the report then trying to work out where it came from and when you wrote it. In ''Fallen London'', once the Evolution storyline is completed, a bold player character can directly dive into the threads of destiny and start both exploring, altering and even profiting off the many possible futures London can hold; navigating between them is a lot like navigating dreams. Granted, one ''can'' come apart in the process and need to be pulled back to Irem without one's treasures from another time, and not all of those futures are pleasant; they go from a simple, ruinous BadFuture, to the [[EldritchLocation great indistinguishable morass of threads that end in your various ignominious deaths]], to [[spoiler:no future at all, where everything is ''gone'' and the [[RealityWarper Law]] has been passed: "No Thing Shall Be"]].



* The body of the titular EldritchAbomination, Chzo, from ''VideoGame/ChzoMythos''. Chzo is formed like a literal mountain of flesh, and his specialty is to ability the see into past, present and future at the same time. Trying to exit Chzo's body after entering it may cause you to end up in any period of time, all time periods at once, or no time period at all.

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* The body of the titular EldritchAbomination, Chzo, from ''VideoGame/ChzoMythos''. Chzo is formed like a literal mountain of flesh, and his specialty is to ability the see into past, present and future at the same time. Trying to exit Chzo's body after entering it may cause you to end up ''VideoGame/RiskOfRain2'' features several hidden zones in any period of which time, all time periods at once, or no time period at all.[[DynamicDifficulty which is a core game mechanic that influences difficulty]], does not pass. One of them is even called the Bazaar Between Time.



* ''VideoGame/RiskOfRain2'' features several hidden zones in which time, [[DynamicDifficulty which is a core game mechanic that influences difficulty]], does not pass. One of them is even called the Bazaar Between Time.
* Irem in ''VideoGame/SunlessSea'' is an example. Was an example. Will be an example. It's the result of someone founding a city right where reality ends and the world of dreams begins, in a way that makes it possible for you to visit it and return with zero problem when it hasn't even been founded yet, but will be (and you will have been there). Time's grasp on the place is iffy, to say the least, and when you bring port reports from Irem back to London, the clerk taking them gets someone else to listen and goes to have a headache in the next room rather than deal with the TimeTravelTenseTrouble.
** In fact, writing the port report involves you finding the report then trying to work out where it came from and when you wrote it.
* Irem shows up once more in ''VideoGame/FallenLondon'', where (once the Evolution storyline is completed) a bold player character can directly dive into the threads of destiny and start both exploring, altering and even profiting off the many possible futures London can hold; navigating between them is a lot like navigating dreams. Granted, one ''can'' come apart in the process and need to be pulled back to Irem without one's treasures from another time, and not all of those futures are pleasant; they go from a simple, ruinous BadFuture, to the [[EldritchLocation great indistinguishable morass of threads that end in your various ignominious deaths]], to [[spoiler:no future at all, where everything is ''gone'' and the [[RealityWarper Law]] has been passed: "No Thing Shall Be."]]

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-->-- '''Fanfic/TheMiraculousWorldOfCalineBustier''', "What To Do When You're Grounded"

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-->-- '''Fanfic/TheMiraculousWorldOfCalineBustier''', ''Fanfic/TheMiraculousWorldOfCalineBustier'', "What To Do When You're Grounded"



* In ''Manga/GetterRobo Armageddon'', this is where the protagonists [[spoiler: eventually end up in order to eternally fight the [[CosmicHorror Invaders]].]]

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* In ''Manga/GetterRobo Armageddon'', this is where the protagonists [[spoiler: eventually [[spoiler:eventually end up in order to eternally fight the [[CosmicHorror Invaders]].]][[EldritchAbomination Invaders]]]].



* Monerva in ''Literature/TheMapToEverywhere'' is a permanently-sinking city at the bottom of a magical whirlpool. The protagonists realise it's also one of these when they meet people in the city who are heroes of various legends detailing their ''escape'' from Monerva, but for them, [[MindScrew the escape hasn't happened yet]]. [[spoiler: When the whirlpool is destroyed and the city evacuated to escape the Iron Tide, everyone returns to the point in time they left in the first place, beginning all the legends.]]

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* Monerva in ''Literature/TheMapToEverywhere'' is a permanently-sinking city at the bottom of a magical whirlpool. The protagonists realise it's also one of these when they meet people in the city who are heroes of various legends detailing their ''escape'' from Monerva, but for them, [[MindScrew the escape hasn't happened yet]]. [[spoiler: When [[spoiler:When the whirlpool is destroyed and the city evacuated to escape the Iron Tide, everyone returns to the point in time they left in the first place, beginning all the legends.]]



* ''Series/KyoryuSentaiZyuranger'': The Lapseless Room, whose occupants are shielded from the flow of time, though it is in sync with the normal world. [[SixthRanger Burai]] must stay here when not in battle due to having a [[LivingOnBorrowedTime drastically reduced lifespan]]. [[spoiler: This is because his suspended-animation cave collapsed on him millennia ago, and Daizyujin couldn't be arsed to have Clotho fully restore Burai's life force, instead just having Clotho restore a few days worth so that Burai would have time to help restore Daizyujin's ability to combine with Dragon Caesar and King Brachion.]]
* On ''Series/LegendsOfTomorrow'', both the Temporal Zone and the Vanishing Point are said to exist "outside of time and space", where the effects of changing history aren't always felt. The Temporal Zone appears to be a naturally occurring green void, while the Vanishing Point appears to be an artificial pocket dimension created by the Time Masters.
* In ''Series/{{Lost}}'', [[spoiler: the flash-sideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.]]

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* ''Series/KyoryuSentaiZyuranger'': The Lapseless Room, whose occupants are shielded from the flow of time, though it is in sync with the normal world. [[SixthRanger Burai]] must stay here when not in battle due to having a [[LivingOnBorrowedTime drastically reduced lifespan]]. [[spoiler: This [[spoiler:This is because his suspended-animation cave collapsed on him millennia ago, and Daizyujin couldn't be arsed to have Clotho fully restore Burai's life force, instead just having Clotho restore a few days days' worth so that Burai would have time to help restore Daizyujin's ability to combine with Dragon Caesar and King Brachion.]]
* On In ''Series/LegendsOfTomorrow'', both the Temporal Zone and the Vanishing Point are said to exist "outside of time and space", where the effects of changing history aren't always felt. The Temporal Zone appears to be a naturally occurring green void, while the Vanishing Point appears to be an artificial pocket dimension created by the Time Masters.
* In ''Series/{{Lost}}'', [[spoiler: the flash-sideways [[spoiler:the FlashSideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.]]place]].



[[spoiler:'''Christian:''' Well, there is no "now" here. ]]

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[[spoiler:'''Christian:''' Well, there is no "now" here. ]]



* Some circles believe the Underworld from Myth/ClassicalMythology is outside time, which is why the spirits there can be met to divine the future. It's also why heroes can travel there without any apparent time change on time restricted quests.



* Some circles believe the Greek Underworld Hades is outside time, which is why the spirits there can be met to divine the future. It's also why heroes can travel there without any apparent time change on time restricted quests.



** The Temporal Energy Plane, mentioned as an optional plane in the 3rd Edition ''Manual of the Planes'', is for the most part an eternal gray sandstorm that is timeless in regards to biological needs, but has a dangerously erratic relationship with Material Plane's time - sometimes [[YearInsideHourOutside days spent on the Temporal Energy Plane equate to seconds passing on the Material Plane]], other times it's the opposite, so visitors can emerge [[YearOutsideHourInside centuries after they departed]]. The only real features of the plane are freestanding [[GroundhogDayLoop time loops]] that trapped Temporal travelers may be able to use to exit the plane, by resolving whatever's keeping the loop going, and a legendary structure called the Citadel of Eternity in the very eye of the temporal storm, a place said to be the physical incarnation of time's beginning or end, and might lead somewhere outside it, such as the aforementioned Far Realm.
** [[WordOfGod Keith Baker]] has mentioned two places that can apply in ''TabletopGame/{{Eberron}}'': The Astral Plane and Xoriat: The Realm of Madness. In the Astral Plane, time moves alongside the Material Plane, but no one ages or needs to eat or drink and, more crucially, if timeline ever changes, anyone and anything in the Astral Plane is immune from those changes. In this setting, this is where the [[spoiler: Gith]] come from. Xoriat is similar to the Far Realm in comparing influences to Lovecraft, but is on this list because it exists outside the flow of time and is a "canonical" method of time travel by messing with the [[AlternateTimeline Maze of Reality]].

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** The Temporal Energy Plane, mentioned as an optional plane in the 3rd Edition ''Manual of the Planes'', is for the most part an eternal gray sandstorm that is timeless in regards to biological needs, but has a dangerously erratic relationship with Material Plane's time - -- sometimes [[YearInsideHourOutside days spent on the Temporal Energy Plane equate to seconds passing on the Material Plane]], other times it's the opposite, so visitors can emerge [[YearOutsideHourInside centuries after they departed]]. The only real features of the plane are freestanding [[GroundhogDayLoop time loops]] that trapped Temporal travelers may be able to use to exit the plane, by resolving whatever's keeping the loop going, and a legendary structure called the Citadel of Eternity in the very eye of the temporal storm, a place said to be the physical incarnation of time's beginning or end, and might lead somewhere outside it, such as the aforementioned Far Realm.
** [[WordOfGod Keith Baker]] has mentioned two places that can apply in ''TabletopGame/{{Eberron}}'': The Astral Plane and Xoriat: The Realm of Madness. In the Astral Plane, time moves alongside the Material Plane, but no one ages or needs to eat or drink and, more crucially, if timeline ever changes, anyone and anything in the Astral Plane is immune from those changes. In this setting, this is where the [[spoiler: Gith]] [[spoiler:Gith]] come from. Xoriat is similar to the Far Realm in comparing influences to Lovecraft, but is on this list because it exists outside the flow of time and is a "canonical" method of time travel by messing with the [[AlternateTimeline Maze of Reality]].



* [[HyperspaceIsAScaryPlace The Warp]] of ''TabletopGame/{{Warhammer 40000}}'' is a maelstrom dimension of psychic energy, in which time inside doesn't always correlate to what's happening in the material universe. Ships traveling through it can arrive much later than planned, as in the case of a 13th millennium spaceship that unexpectedly materialized in the 33rd millennium, or in rarer instances, vessels may arrive [[TimeTravel before they departed.]] The timeless nature of the Warp has also allowed the original traitor Space Marines who lost the Literature/HorusHeresy to continue their campaign against the Imperium over ten thousand years after their defeat.

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* [[HyperspaceIsAScaryPlace The Warp]] of ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' is a maelstrom dimension of psychic energy, in which time inside doesn't always correlate to what's happening in the material universe. Ships traveling through it can arrive much later than planned, as in the case of a 13th millennium spaceship that unexpectedly materialized in the 33rd millennium, or in rarer instances, vessels may arrive [[TimeTravel before they departed.]] departed]]. The timeless nature of the Warp has also allowed the original traitor Space Marines who lost the Literature/HorusHeresy to continue their campaign against the Imperium over ten thousand years after their defeat.



* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time. (Other video games simply create an extra, perfectly normal level and give it some backstory.) It's known universally among players as "the Beach".
** It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or [[AscendedGlitch kept in]], as it has a few strategic consequences. (It's possible to smuggle units across hostile borders by shunting them through the Beach.)
* [[spoiler: The Dark Place]] in ''VideoGame/AlanWake''. [[spoiler: It seems to be the only reason that Thomas Zane has spent 40 years there without losing his marbles.]]

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* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time. (Other video games simply create an extra, perfectly normal level and give it some backstory.) It's known universally among players as "the Beach".
**
Beach". It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or [[AscendedGlitch kept in]], as it has a few strategic consequences. (It's possible to smuggle units across hostile borders by shunting them through the Beach.)
* [[spoiler: The [[spoiler:The Dark Place]] in ''VideoGame/AlanWake''. [[spoiler: It [[spoiler:It seems to be the only reason that Thomas Zane has spent 40 years there without losing his marbles.]]



* ''VideoGame/ChronoTrigger'' has the End of Time, a metaphysical area that doesn't exist in any time period, but is connected to all of them.
** ''VideoGame/ChronoCross'':

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* ''VideoGame/ChronoTrigger'' has the End of Time, a metaphysical area that doesn't exist in any time period, but is connected to all of them.
**
''VideoGame/ChronoCross'':



* ''VideoGame/ChronoTrigger'' has the End of Time, a metaphysical area that doesn't exist in any time period, but is connected to all of them.



* ''Franchise/{{Nasuverse}}'':

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* ''Franchise/{{Nasuverse}}'':''Franchise/FateSeries'':



*** The Throne's timeless nature ends up being a minor gameplay mechanic: due to the way the [[AllegedlyFreeGame Summon system]] works, it's entirely possible to summon certain Servants long before they're encountered in the story, or even end up with a situation where you face an enemy Servant [[MirrorMatch with that Servant in your party]]. Exaggerated with the presence of Servants from AlternateUniverses, particularly those coming from '''[[ExpendableAlternateUniverse Lostbelts]].'''
* Valhalla, the iteration of the Unseen Realm in ''VideoGame/FinalFantasyXIII2'', which doubles as an afterlife as well. It is where the Goddess of Death, Etro, resides and contains the Chaos from leaking into the Visible Realm. [[spoiler: In the end, Etro dies by [[BigBad Caius']] machinations, causing Chaos the flood the world of Gran Pulse, merging the two realms together and reducing it to a [[TimeCrash Timeless]] Isle-sized continent called Nova Chrysalia in ''VideoGame/LightningReturnsFinalFantasyXIII'']]

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*** The Throne's timeless nature ends up being a minor gameplay mechanic: due to the way the [[AllegedlyFreeGame Summon system]] works, it's entirely possible to summon certain Servants long before they're encountered in the story, or even end up with a situation where you face an enemy Servant [[MirrorMatch with that Servant in your party]]. Exaggerated with the presence of Servants from AlternateUniverses, {{Alternate Universe}}s, particularly those coming from '''[[ExpendableAlternateUniverse Lostbelts]].'''
[[ExpendableAlternateUniverse Lostbelts]].
* Valhalla, the iteration of the Unseen Realm in ''VideoGame/FinalFantasyXIII2'', which doubles as an afterlife as well. It is where the Goddess of Death, Etro, resides and contains the Chaos from leaking into the Visible Realm. [[spoiler: In [[spoiler:In the end, Etro dies by [[BigBad Caius']] machinations, causing Chaos the flood the world of Gran Pulse, merging the two realms together and reducing it to a [[TimeCrash Timeless]] Isle-sized continent called Nova Chrysalia in ''VideoGame/LightningReturnsFinalFantasyXIII'']]''VideoGame/LightningReturnsFinalFantasyXIII''.]]



* The final boss [[spoiler: Demise]] of ''VideoGame/TheLegendOfZeldaSkywardSword'' is said to be beyond time and space, and the arena he and Link do battle in is presumably this as well, considering [[spoiler: you can travel millennia into the future to stock up on gear and he doesn't destroy the world in impatience or presume you chickened out if you do.]]

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* The final boss [[spoiler: Demise]] [[spoiler:Demise]] of ''VideoGame/TheLegendOfZeldaSkywardSword'' is said to be beyond time and space, and the arena he and Link do battle in is presumably this as well, considering [[spoiler: you that [[spoiler:you can travel millennia into the future to stock up on gear and he doesn't destroy the world in impatience or presume you chickened out if you do.]]do]].



** The Furthest Ring, which is a space filled with {{Eldritch Abomination}}s that links all universes and their timelines together. To further complicate matters, most of those who are there, who are any combination of either really being there, asleep and dreaming under special conditions, or dead, have dream bubbles where they can navigate through their memories, which causes time to either go forward or backwards. It's to the point where one would have to have mastery of time and/or space or near-perfect omniscience just to be able to navigate it without getting lost. [[spoiler: [[SuperpowerLottery Fortunately, our heroes have all three.]]]]

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** The Furthest Ring, which is a space filled with {{Eldritch Abomination}}s that links all universes and their timelines together. To further complicate matters, most of those who are there, who are any combination of either really being there, asleep and dreaming under special conditions, or dead, have dream bubbles where they can navigate through their memories, which causes time to either go forward or backwards. It's to the point where one would have to have mastery of time and/or space or near-perfect omniscience just to be able to navigate it without getting lost. [[spoiler: [[spoiler:Fortunately, [[SuperpowerLottery Fortunately, our heroes have all three.]]]]three]].]]



* Timeless Space, aka the "Oceans Unmoving", in ''Webcomic/SluggyFreelance''. There's no telling what point in time you'll arrive, either on the trip there ''or'' on the trip back (it's implied that a somewhat crazy god is deciding that). People from all across the timeline coexist there simultaneously, those who manage to escape can potentially wind up centuries before they were born, and if you go there twice you can meet your previous self.
** It's believed, in-story, that a person who ends up in Timeless Space, leaves, and comes back, will enter at the same "time" as they did the first time, thus they are able to coexist with themselves. The "Twin-fit" stems from the danger of having such a twin; if you're seen walking around with yourself, people will assume you managed to leave somehow, and will do ''anything'' to get you to spill your guts. And sometimes end up, er, spilling your guts in the attempt.

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* Timeless Space, aka the "Oceans Unmoving", in ''Webcomic/SluggyFreelance''. There's no telling what point in time you'll arrive, either on the trip there ''or'' on the trip back (it's implied that a somewhat crazy god is deciding that). People from all across the timeline coexist there simultaneously, those who manage to escape can potentially wind up centuries before they were born, and if you go there twice you can meet your previous self.
**
self. It's believed, in-story, that a person who ends up in Timeless Space, leaves, and comes back, will enter at the same "time" as they did the first time, thus they are able to coexist with themselves. The "Twin-fit" stems from the danger of having such a twin; if you're seen walking around with yourself, people will assume you managed to leave somehow, and will do ''anything'' to get you to spill your guts. And sometimes end up, er, spilling your guts in the attempt.



* TheMultiverse of ''WesternAnimation/AdventureTime'' has the Time Room. A central, hypercube-like, structure all other dimensions orbit whose Time wave emissions allow for the flow of time. It is hosted by an [[TheOmnipotent all-powerful being]] named Prismo who grants guests wishes that transport them into a Timeline where it comes true.
* One episode of the ''WesternAnimation/AladdinTheSeries'' had the villain of the week use a magic hourglass to TimeTravel. Breaking it created a portal to a place outside time. Its effects on the characters that got pulled in were even more anachronistic than [[RealityWarper Genie's]] shapeshifting.
* ''WesternAnimation/Ben10Omniverse'' has such a place as an important Plot point: [[spoiler: Maltruant]] wants to go to when time didn't exist yet to shape the universe [[InTheirOwnImage in his own image]], but it's easier said than done, as not even [[TimeMaster Professor Paradox]] can journey there.

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* TheMultiverse of ''WesternAnimation/AdventureTime'' has the Time Room. A Room, a central, hypercube-like, hypercube-like structure all other dimensions orbit whose Time time wave emissions allow for the flow of time. It is hosted by an [[TheOmnipotent all-powerful being]] named Prismo who grants guests wishes that transport them into a Timeline timeline where it comes true.
* One episode of the ''WesternAnimation/AladdinTheSeries'' had has the [[MonsterOfTheWeek villain of the week week]] use a magic hourglass to TimeTravel. Breaking it created creates a portal to a place outside time. Its effects on the characters that got who are pulled in were are even more anachronistic than [[RealityWarper Genie's]] Genie]]'s shapeshifting.
* ''WesternAnimation/Ben10Omniverse'' has such a place as an important Plot plot point: [[spoiler: Maltruant]] [[spoiler:Maltruant]] wants to go to when time didn't exist yet to shape the universe [[InTheirOwnImage in his own image]], but it's easier said than done, as not even [[TimeMaster Professor Paradox]] can journey there.



* This occurs in one episode of ''WesternAnimation/FamilyGuy'', where Stewie's time travel device malfunctions and places both him and Brian outside of Space and Time. In this location they are able to break all of the rules of physics, even at one point becoming literal musical notes.

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* This occurs in one episode of ''WesternAnimation/FamilyGuy'', where ''WesternAnimation/FamilyGuy'' when Stewie's time travel device malfunctions and places both him and Brian outside of Space and Time. In this location location, they are able to break all of the rules of physics, even at one point becoming literal musical notes.notes at one point.

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* This shows up in the seventh episode of ''Literature/HumanityHasDeclined''... as part of a scheme from the fairies to get more sweets. They have priority issues.



* In ''Anime/{{Suzume}}'', the Great Wyrm dwells in the Ever After, the realm of the deceased where the past, present, and future exist simultaneously in a moment of twilight. [[spoiler:Suzume meets her past self due to this and initiates a StableTimeLoop]].

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* In ''Anime/{{Suzume}}'', the Great Wyrm dwells in the Ever After, the realm of the deceased where the past, present, and future exist simultaneously in a moment of twilight. [[spoiler:Suzume meets her past self due to this and initiates a StableTimeLoop]].StableTimeLoop.]]



* Franchise/TheDCU:

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* Franchise/TheDCU:''Franchise/TheDCU'':



* In the ''[[Magazine/DoctorWhoMagazine Doctor Who]]'' comic story ''[[Recap/DoctorWhoMagazine403To405TheStockbridgeChild The Stockbridge Child]]'', the Tenth Doctor and Maxwell Edison are shown [[https://static.wikia.nocookie.net/tardis/images/d/d3/After-Universe.jpg/revision/20170417055339 a vision of the after-universe]], from which the Lokhus hails.
* The Franchise/MarvelUniverse has "Limbo", the home of Immortus (and possibly some other folks like the Time Variance Authority). One of the depictions of the Axis of Time (see below under Western Animation) matches it exactly. Note: not (usually) to be confused with either of two other Limbos in the Marvel Universe, which have different spacetime-related properties. One of those other Limbos (associated with the demon Belasco and the sorceress [[ComicBook/XMen Illyana Rasputin]]) has non-linear time. Doctor Doom once pointed out that can't be the real Limbo because time still exists in it, even if it behaves oddly.

to:

* In the ''[[Magazine/DoctorWhoMagazine Doctor Who]]'' ''Magazine/DoctorWhoMagazine'' comic story ''[[Recap/DoctorWhoMagazine403To405TheStockbridgeChild The Stockbridge Child]]'', the Tenth Doctor and Maxwell Edison are shown [[https://static.wikia.nocookie.net/tardis/images/d/d3/After-Universe.jpg/revision/20170417055339 a vision of the after-universe]], from which the Lokhus hails.
* The Franchise/MarvelUniverse has ''Franchise/MarvelUniverse'':
**
"Limbo", the home of Immortus (and possibly some other folks like the Time Variance Authority). One of the depictions of the Axis of Time (see below under Western Animation) matches it exactly. Note: not (usually) to be confused with either of two other Limbos in the Marvel Universe, which have different spacetime-related properties. One of those other Limbos (associated with the demon Belasco and the sorceress [[ComicBook/XMen Illyana Rasputin]]) has non-linear time. Doctor Doom once pointed out that can't be the real Limbo because time still exists in it, even if it behaves oddly.



* The Castle Beyond Space and Time in ''ComicBook/PS238'', which can apparently only be reached by powerful time travelers. And Zodon and Tyler by accident.



* The Castle Beyond Space and Time in ''ComicBook/PS238'', which can apparently only be reached by powerful time travelers -- and Zodon and Tyler, by accident.



* In ''Literature/HarryPotter'' fanfiction ''Fanfic/TheParselmouthOfGryffindor'', the state of being one enters ''while'' turning a time-turner, sometimes known as the Land of Never Time, the Void Between the Worlds or the Time Vortex, is akin to this.

to:

* In ''Literature/HarryPotter'' fanfiction ''Fanfic/TheParselmouthOfGryffindor'', the state of being one enters ''while'' turning a time-turner, sometimes known as the Land of Never Time, the Void Between the Worlds or the Time Vortex, is akin to this.



* In the CrossOver ''Fanfic/ShatteredSkiesTheMorningLights'', The Lighthouse is a crystalline structure floating in the VoidBetweenTheWorlds, a sanctuary for {{Magical Girl}}s and their friends [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]], fleeing the [[ApocalypseHow destruction of their homes]].

to:

* In the CrossOver ''Fanfic/ShatteredSkiesTheMorningLights'', The Lighthouse is a crystalline structure floating in the VoidBetweenTheWorlds, a sanctuary for {{Magical Girl}}s and their friends [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]], fleeing the [[ApocalypseHow destruction of their homes]].



[[folder:Film — Live-Action]]

to:

[[folder:Film -- Animation]]
* ''WesternAnimation/TwiceUponATime'': Most of the denizens outside Din have no concept of time, because the Cosmic Clock doesn't affect them. Synonamess has to explain to Ralph exactly what time ''is''.
-->'''Synonamess:''' ''(on the Rushers)'' They don't have the ''time'' to be friendly.\\
'''Ralph:''' ''[confused]'' What don't they...?\\
'''Synonamess:''' ''Time''. They have watches, or clocks on their wrists, which tell them the time they don't have because they are always rushing, and...\\
'''Ralph:''' ''[now UTTERLY confused]'' I'm getting... what is time?\\
'''Synonamess:''' Two o'clock. Four o'clock. Five o'clock.
[[/folder]]

[[folder:Film --
Live-Action]]



* In ''Literature/TheBigTime'' the Recuperation Station is an R&R spot for weary soldiers in the Change War. The war is fought across vast reaches of time by soldiers from all eras. This is the Little Time; the station is outside the usual flow of history in what is known as The Big Time.
* As put in the ''Literature/{{Confessions|SaintAugustine}}'', {{God}} lives in an eternal Today, where all tomorrows and yesterdays occur simultaneously.
* Creator/JohnCWright's ''Literature/CityBeyondTime'', naturally. Of the "particular time" variety.
* After winning the final battle against evil in ''Literature/SilverOnTheTree'', the last book of ''Literature/TheDarkIsRising'' series, most of the Old Ones go outside of time.
* In ''Franchise/TheDarkTower'' series all interdimensional travel seems to work like this, with the caveat that the two most primary worlds (Roland's world and [[RealLife the real world]]) don't allow for TimeTravel; you can enter those worlds at any point in history you want, but once you have, even if you leave and come back, it's absolutely impossible to get to an earlier point in time.
* ''Literature/{{Discworld}}''

to:

* In ''Literature/TheBigTime'' ''Literature/ChangeWar'', the Recuperation Station is an R&R spot for weary soldiers in the Change War. The war is fought across vast reaches of time by soldiers from all eras. This is the Little Time; the station is outside the usual flow of history in what is known as The Big Time.
Time.
* As put in the ''Literature/{{Confessions|SaintAugustine}}'', ''Literature/ConfessionsSaintAugustine'', {{God}} lives in an eternal Today, where all tomorrows and yesterdays occur simultaneously.
* Creator/JohnCWright's ''Literature/CityBeyondTime'', naturally. Of naturally, of the "particular time" variety.
* After winning the final battle against evil in ''Literature/SilverOnTheTree'', the last book of ''Literature/TheDarkIsRising'' series, ''Literature/SilverOnTheTree'', most of the Old Ones go outside of time.
* In ''Franchise/TheDarkTower'' series ''Literature/TheDarkTower'', all interdimensional travel seems to work like this, with the caveat that the two most primary worlds (Roland's world and [[RealLife the real world]]) don't allow for TimeTravel; you can enter those worlds at any point in history you want, but once you have, even if you leave and come back, it's absolutely impossible to get to an earlier point in time.
* ''Literature/{{Discworld}}''''Literature/{{Discworld}}'':



* In Creator/HPLovecraft's "Literature/TheDreamsInTheWitchHouse", the protagonist theorizes that the teleportation through the angles of space could be used to travel outside the Einsteinian time-space continuum into somewhere where time doesn't flow as normal, allowing the traveller to remain there unchanged, and return after decades or centuries without ageing. Judging from the fact that the 18th century witch Keziah Mason is still alive, and visiting Earth briefly every year, he got it right.
* The Reverend Mothers in the ''Franchise/{{Dune}}'' novels are able to enter a spice-enduced trance in which time effectively stops, allowing them to transfer memories, consult with their maternal ancestors, alter their body chemistry, and see through time. [[spoiler:When Paul Atreides takes the Water of Life, he gains this ability to such an extent that he experiences the NOW -- "The future and the past! All at once. All the same".]]
* The [[PrisonDimension Forbidding]] from ''Litarature/TheElfstonesOfShannara'' was a place where the demons of the world were sealed away. A black and completely empty void that was thrown together in a hurry and as such time does not exist there. This also explains why the demons are still alive by the time the story takes place after untold millennia as since time didn't exist, they neither aged nor died from things such as starvation.
* Similarly, Creator/IsaacAsimov's ''Literature/TheEndOfEternity'', where Eternity exists outside of time, and the people living there perform Reality Changes to direct the course of history in the normal world.
* In the ''Literature/HyperionCantos'' novels, billions of people regularly travel through the farcaster network, which permits instantaneous travel across light-years of distance. Those who pass through a farcaster appear physically the same as when they entered, with no memory of any passage of time. However, subjectively they spend an arbitrarily long interval within the network[[spoiler:, during which time the [=AIs=] are able to harness their minds for raw computing power. To enhance the efficiency of the minds so used, they also torture those in the network in a virtual reality simulation: the Tree of Pain.]]

to:

* In Creator/HPLovecraft's "Literature/TheDreamsInTheWitchHouse", the The protagonist of "Literature/TheDreamsInTheWitchHouse" theorizes that the teleportation through the angles of space could be used to travel outside the Einsteinian time-space continuum into somewhere where time doesn't flow as normal, allowing the traveller to remain there unchanged, and return after decades or centuries without ageing. Judging from the fact that the 18th century witch Keziah Mason is still alive, and visiting Earth briefly every year, he got it right.
* The Reverend Mothers in the ''Franchise/{{Dune}}'' novels are able to enter a spice-enduced spice-induced trance in which time effectively stops, allowing them to transfer memories, consult with their maternal ancestors, alter their body chemistry, and see through time. [[spoiler:When Paul Atreides takes the Water of Life, he gains this ability to such an extent that he experiences the NOW -- "The future and the past! All at once. All the same".]]
* The [[PrisonDimension Forbidding]] from ''Litarature/TheElfstonesOfShannara'' was a place where the demons of the world were sealed away. A black and completely empty void that was thrown together in a hurry and as such time does not exist there. This also explains why the demons are still alive by the time the story takes place after untold millennia as since time didn't exist, they neither aged nor died from things such as starvation.
* Similarly, Creator/IsaacAsimov's
In ''Literature/TheEndOfEternity'', where Eternity exists outside of time, and the people living there perform Reality Changes to direct the course of history in the normal world.
* This shows up in ''Literature/HumanityHasDeclined''... as part of a scheme from the fairies to get more sweets. They have priority issues.
* In the ''Literature/HyperionCantos'' novels, billions of people regularly travel through the farcaster network, which permits instantaneous travel across light-years of distance. Those who pass through a farcaster appear physically the same as when they entered, with no memory of any passage of time. However, subjectively they spend an arbitrarily long interval within the network[[spoiler:, during network, [[spoiler:during which time the [=AIs=] are able to harness their minds for raw computing power. To enhance the efficiency of the minds so used, they also torture those in the network in a virtual reality simulation: the Tree of Pain.]]Pain]].



* The Metal Island in the ''TabletopGame/MagicTheGathering'' novel ''Literature/TestOfMetal'', where it is somehow always Now.
* The Wood Between The Worlds in the Narnia book ''Literature/TheMagiciansNephew'' is a place so timeless that humans are in danger of falling into deep reverie if they stay too long.

to:

* The Metal Island in the ''TabletopGame/MagicTheGathering'' novel ''Literature/TestOfMetal'', where it is somehow always Now.
* The Wood Between The the Worlds in the Narnia book ''Literature/TheMagiciansNephew'' is a place so timeless that humans are in danger of falling into deep reverie if they stay too long.



* James Mallory's novelization of the ''Series/{{Merlin 1998}}'' series claims that the [[MagicalLand Land of Magic]] exists partially outside time. Humans do not grow or age within it, and to the [[TheFairFolk the fairies]], twenty years ago in the mortal world can seem like only yesterday, though they are aware that time is passing differently there.

to:

* James Mallory's novelization {{novelization}} of the ''Series/{{Merlin 1998}}'' series ''Series/Merlin1998'' claims that the [[MagicalLand Land of Magic]] exists partially outside time. Humans do not grow or age within it, and to the [[TheFairFolk the fairies]], twenty years ago in the mortal world can seem like only yesterday, though they are aware that time is passing differently there.



* ''Literature/SeptimusHeap'': The House of Foryx from book 4, ''Queste''. People who entered at different Times- even centuries apart- can meet inside, and the only way to leave in the same Time you arrived is for someone to come with you and wait outside. Otherwise, you'll end up in a random Time. It is even [[LampshadeHanging called]] "The Place Where All Times Do Meet" because of this.

to:

* ''Literature/SeptimusHeap'': The House of Foryx from book 4, ''Queste''. People who entered at different Times- Times -- even centuries apart- apart -- can meet inside, and the only way to leave in the same Time you arrived is for someone to come with you and wait outside. Otherwise, you'll end up in a random Time. It is even [[LampshadeHanging called]] "The Place Where All Times Do Meet" because of this.



* In Creator/DianaWynneJones's ''Literature/ATaleOfTimeCity'', the titular Time City exists outside of time, from where it can observe the history of the normal world and visit any point in it.
** However, time does pass inside of it, and it is subjected to echoes from its own future on a daily basis. At the end of the story the city catches up to the events causing them.
* In Gene Wolfe's ''The Wizard\Knight'' books, time exists at different speeds throughout the different realms.
* Timeheart in Creator/DianeDuane's ''Literature/YoungWizards'' series, although you can't get there until you die. (At least, not permanently. Wizards are allowed to visit every once in a while.)
** This is also the reason why the Lone Power continues to be the main antagonist of the series even after [[spoiler:its redemption]] in book three: as an eternal Power that exists outside of time, dipping into physical reality wherever and whenever It pleases, causality doesn't have quite the same effect on It as on mortals, and Its evil self is/was/will be causing trouble at various points in history regardless of what happens in the present.
*** [[spoiler:The effect of its redemption was to fix the influence of its evil self to a finite amount. As the other powers are infinite, or - well, at least a much larger finity - the net effect seems to be that it's slowly decreasing, and the universe gets gradually better. Sure it'll take a bajillion years, but eventually there's a happy ending.]]

to:

* In Creator/DianaWynneJones's ''Literature/ATaleOfTimeCity'', ''Literature/TheSwordOfShannaraTrilogy'': The [[PrisonDimension Forbidding]] from ''The Elfstones of Shannara'' was a place where the demons of the world were sealed away. A black and completely empty void that was thrown together in a hurry and as such time does not exist there. This also explains why the demons are still alive by the time the story takes place after untold millennia as since time didn't exist, they neither aged nor died from things such as starvation.
* The
titular Time City in ''Literature/ATaleOfTimeCity'' exists outside of time, from where it can observe the history of the normal world and visit any point in it.
**
it. However, time does pass inside of it, and it is subjected to echoes from its own future on a daily basis. At the end of the story the city catches up to the events causing them.
* The Metal Island in ''Literature/TestOfMetal'', where it is somehow always Now.
* In Gene Wolfe's Creator/GeneWolfe's ''The Wizard\Knight'' Wizard Knight'' books, time exists at different speeds throughout the different realms.
* Timeheart in Creator/DianeDuane's ''Literature/YoungWizards'' series, ''Literature/YoungWizards'', although you can't get there until you die. (At least, not permanently. Wizards are allowed to visit every once in a while.)
**
) This is also the reason why the Lone Power continues to be the main antagonist of the series even after [[spoiler:its redemption]] in book three: as an eternal Power that exists outside of time, dipping into physical reality wherever and whenever It pleases, causality doesn't have quite the same effect on It as on mortals, and Its evil self is/was/will be causing trouble at various points in history regardless of what happens in the present.
***
present. [[spoiler:The effect of its redemption was to fix the influence of its evil self to a finite amount. As the other powers are infinite, or - -- well, at least a much larger finity - -- the net effect seems to be that it's slowly decreasing, and the universe gets gradually better. Sure Sure, it'll take a bajillion years, but eventually there's a happy ending.]]



* Time inside the House in ''Series/BeyondTheWalls'' seems to pass normally — ''if'' it even passes, that is — but it [[spoiler: doesn't matter when you entered it or how long you spent there, it will always send you back towards ''your'' time, if you manage to leave.]]

to:

* Time inside the House in ''Series/BeyondTheWalls'' seems to pass normally -- ''if'' it even passes, that is -- but it [[spoiler: doesn't [[spoiler:doesn't matter when you entered it or how long you spent there, it will always send you back towards ''your'' time, if you manage to leave.]]leave]].



** The white void (and possibly the Land of Fiction) from [[Recap/DoctorWhoS6E2TheMindRobber "The Mind Robber"]].

to:

** The white void (and possibly the Land of Fiction) from [[Recap/DoctorWhoS6E2TheMindRobber "The "[[Recap/DoctorWhoS6E2TheMindRobber The Mind Robber"]].Robber]]".



** [[Recap/DoctorWhoS28E12ArmyOfGhosts "Army of Ghosts"]]: The Doctor describes the VoidBetweenTheWorlds as a "dead space" where time and space don't exist as we understand them.
** [[Recap/DoctorWhoS38E1E2Spyfall "Spyfall"]]: The nowhere-place the [[spoiler:Kasaavin]] come from is implied to be this. [[spoiler:When the Doctor is sent there from 2020, she encounters the future Ada Lovelace visiting from the year 1834 within minutes.]]

to:

** [[Recap/DoctorWhoS28E12ArmyOfGhosts "Army In "[[Recap/DoctorWhoS28E12ArmyOfGhosts Army of Ghosts"]]: The Ghosts]]", the Doctor describes the VoidBetweenTheWorlds as a "dead space" where time and space don't exist as we understand them.
** [[Recap/DoctorWhoS38E1E2Spyfall "Spyfall"]]: The In "[[Recap/DoctorWhoS38E1E2Spyfall Spyfall]]", the nowhere-place the [[spoiler:Kasaavin]] come from is implied to be this. [[spoiler:When the Doctor is sent there from 2020, she encounters the future Ada Lovelace visiting from the year 1834 within minutes.]]



* In ''Franchise/TouhouProject'' Eientei was once a limited version of this, where entropy/aging did not exist and there was "no history", due to Kaguya shielding it with her power over eternity. The [[HiddenElfVillage Lunar Capital]] has similar traits.

to:

* In ''Franchise/TouhouProject'' ''Franchise/TouhouProject'', Eientei was once a limited version of this, where entropy/aging did not exist and there was "no history", due to Kaguya shielding it with her power over eternity. The [[HiddenElfVillage Lunar Capital]] has similar traits.



[[folder:Web Animation]]
* ''WebAnimation/RetardedAnimalBabies'' justifies its NegativeContinuity in one episode by revealing that in the real timeline, the babies grew up and become successful adults (somehow). Cat became a genius scientist, but he also grew bitter and cynical about the CrapsackWorld and wanted to go back to being young and stupid forever. He created a Physical Law Usurper that created the continuity proof pocket reality outside of normal space and time which acts as the setting for the rest of the series. He explains all of this to Donkey's grandchildren to reassure them that they won't be erased from reality by a time paradox when their grandpa leaves the timeline.
[[/folder]]



[[folder:Web Original]]
* ''WebAnimation/RetardedAnimalBabies'' justified its NegativeContinuity in one episode by revealing that in the real timeline the babies grew up and become successful adults (somehow). Cat became a genius scientist, but he also grew bitter and cynical about the CrapsackWorld and wanted to go back to being young and stupid forever. He created a Physical Law Usurper that created the continuity proof pocket reality outside of normal space and time which acts as the setting for the rest of the series. He explains all of this to Donkey's grandchildren to reassure them that they won't be erased from reality by a time paradox when their grandpa leaves the timeline.
[[/folder]]



* In ''WesternAnimation/FinalSpace'', the titular dimension is so far beyond time that spacetime itself is stagnated, like a giant pool of still water. Any organic life that ends up there is slowly poisoned just by physically existing inside of it. All timelines flow into it, and its possible to find alternate versions of both people and entire planets floating around in a sea of ancient stars.



* In ''WesternAnimation/FinalSpace'', the titular dimension is so far beyond time that spacetime itself is stagnated, like a giant pool of still water. Any organic life that ends up there is slowly poisoned just by physically existing inside of it. All timelines flow into it, and its possible to find alternate versions of both people and entire planets floating around in a sea of ancient stars.



* ''WesternAnimation/StarWarsRebels'': [[Recap/StarWarsRebelsS4E11AWorldBetweenWorlds "A World Between Worlds"]] introduces [[spoiler:the titular location, a mystical [[SentientCosmicForce Force]] realm that can only be accessed through certain portals, such as the one in the Lothal Jedi Temple. All times and places meet in the world between worlds, which allows for travel between them. This allows Ezra to rescue Ahsoka from what would have been her death on Malachor two years before.]]
* ''WesternAnimation/TwiceUponATime'': Most of the denizens outside Din have no concept of time, because the Cosmic Clock doesn't affect them. Synonamess has to explain to Ralph exactly what time ''is''.
-->'''Synonamess:''' ''(on the Rushers)'' They don't have the ''time'' to be friendly.\\
'''Ralph:''' ''[confused]'' What don't they...?\\
'''Synonamess:''' ''Time''. They have watches, or clocks on their wrists, which tell them the time they don't have because they are always rushing, and...\\
'''Ralph:''' ''[now UTTERLY confused]'' I'm getting... what is time?\\
'''Synonamess:''' Two o'clock. Four o'clock. Five o'clock.

to:

* ''WesternAnimation/StarWarsRebels'': [[Recap/StarWarsRebelsS4E11AWorldBetweenWorlds "A "[[Recap/StarWarsRebelsS4E11AWorldBetweenWorlds A World Between Worlds"]] Worlds]]" introduces [[spoiler:the titular location, a mystical [[SentientCosmicForce Force]] realm that can only be accessed through certain portals, such as the one in the Lothal Jedi Temple. All times and places meet in the world between worlds, which allows for travel between them. This allows Ezra to rescue Ahsoka from what would have been her death on Malachor two years before.]]
* ''WesternAnimation/TwiceUponATime'': Most of the denizens outside Din have no concept of time, because the Cosmic Clock doesn't affect them. Synonamess has to explain to Ralph exactly what time ''is''.
-->'''Synonamess:''' ''(on the Rushers)'' They don't have the ''time'' to be friendly.\\
'''Ralph:''' ''[confused]'' What don't they...?\\
'''Synonamess:''' ''Time''. They have watches, or clocks on their wrists, which tell them the time they don't have because they are always rushing, and...\\
'''Ralph:''' ''[now UTTERLY confused]'' I'm getting... what is time?\\
'''Synonamess:''' Two o'clock. Four o'clock. Five o'clock.
before]].

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