History Main / PlaceBeyondTime

12th Aug '16 7:52:20 PM nombretomado
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* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time (other video games simply create an extra, perfectly normal level and give it some backstory).

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* A strange version of this occurs in ''{{Achron}}''.''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time (other video games simply create an extra, perfectly normal level and give it some backstory).
7th Aug '16 5:20:41 PM nombretomado
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* The Rock of Eternity in the ''{{Shazam}}/Captain Marvel'' cosmology.
* Also in TheDCU is Vanishing Point, a base that exists during the last possible moment in the universe, right before entropy ends everything. While not ''technically'' outside of time, it is suspended in a null-time bubble (so that the last microsecond doesn't tick over and implode everyone inside, naturally) and is the favored base of operations for time travellers.

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* The Rock of Eternity in the ''{{Shazam}}/Captain ''{{Shazam}}[=/=]Captain Marvel'' cosmology.
* Also in TheDCU Franchise/TheDCU is Vanishing Point, a base that exists during the last possible moment in the universe, right before entropy ends everything. While not ''technically'' outside of time, it is suspended in a null-time bubble (so that the last microsecond doesn't tick over and implode everyone inside, naturally) and is the favored base of operations for time travellers.
23rd Jul '16 10:06:22 AM PantaroP
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* Nullville, from the ''WesternAnimation/PhineasAndFerb'' GrandFinale. A colourless version of Danville with the streets littered with spoons, capri pants, oranges, and wild tigers, in addition to everything that drops in later, like fridges and almond brittle. Anything that ends up there via a spacetime tear gets [[RetGone retroactively erased from the main universe]]. To make matters worse, the main universe is stuck in a GroundhogDayLoop that is getting smaller and smaller. When that loop shortens into nothing, Nullville will be erased.
18th Jul '16 11:35:07 AM ImperialScum
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* The Edge of Time from ''Literature/AeonLegionLabyrinth'' where all time overlaps. The Edge of Time appears like a grainy blue haze where people and moving objects in normal time turn into a blur of afterimages. There are two huge energy anomalies there as well, the Beginning of Time, a huge mass of swirling temporal energy that is the source of all time. And the End of Time, a shadowy vortex that tears apart anything that gets close. No one returns from the End of Time. Those who go to the Beginning of Time [[CameBackWrong come back wrong]].
15th Jul '16 2:43:17 PM Enkida
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[[folder:Fan Works]]
* In ''Fanfic/MementoVivere'', a VideoGame/FinalFantasyX fanfiction, the Farplane is the time gateway of this story.
[[/folder]]
31st May '16 7:07:24 PM intastiel
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* The Khert in ''Webcomic/{{Unsounded}}'' is a BackgroundMagicField believed to be the divinely engineered metaphysical infrastructure for all reality, existing outside time and space. When [[spoiler:Duane]] enters it in spirit, he sees one of his earlier visits occurring in the distance and witnesses memories that have yet to occur in the real world.
23rd May '16 7:32:16 PM BaronPraxis
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* In ''VideoGame/TheElderScrollsVSkyrim'', this is essentially where [[BigBad Alduin the World Eater]] is banished to by the Ancient Tongues [[spoiler:invokikg the power of an [[TomeOfEldritchLore Elder Scroll]].]] Over four thousand years later, he comes back forth again, and now it's the task of the [[PlayerCharacter Last Dragonborn]] to put him down in a more permanent fashion.

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* In ''VideoGame/TheElderScrollsVSkyrim'', this is essentially where [[BigBad Alduin the World Eater]] is banished to by the Ancient Tongues [[spoiler:invokikg [[spoiler:invoking the power of an [[TomeOfEldritchLore Elder Scroll]].]] Over four thousand years later, he comes back forth again, and now it's the task of the [[PlayerCharacter Last Dragonborn]] to put him down in a more permanent fashion.
21st Mar '16 10:57:44 AM Morgenthaler
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* The Nexus in ''Film/StarTrekGenerations''.

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* The Nexus in ''Film/StarTrekGenerations''. Kirk is trapped inside it and presumed dead, but when Jean-Luc Picard enters it decades later he meets up with Kirk who from his own point of view had just arrived there. Told that they can go anywhere in time and space should they choose to leave the Nexus, they stop the villain Soran before he can even execute his plan to blow up a star.
21st Mar '16 10:45:06 AM Morgenthaler
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Unlike tropes where travel between two world has a fixed time relationship like [[YearInsideHourOutside passing faster on one side]] or even when the relationship is [[NarniaTime loose, vague but still exists]], the PlaceBeyondTime is, as the name would suggest, a place that is defined by the fact that it has no internal sense of time nor a sense of when it should be accessible to the regular world. When a character enters such a place, they may meet another from their world's past or future who also, from their own point of view, has just stepped inside. Often, they can also leave to any point in time.

The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the PlaceBeyondTime may also be a PocketDimension. Sometimes the PlaceBeyondTime is actually a particular time- it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.

In a TimeTravel story, people in the PlaceBeyondTime can expect to have {{Ripple Effect Proof Memor|y}}ies, and to be immune to timeline changes making them RetGone. Also expect TimeTravelTenseTrouble if trying to discuss what's happening in the [[MeanwhileInTheFuture normal world]]. There can also be more than one.

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Unlike tropes where travel between two world has a fixed time relationship like [[YearInsideHourOutside passing faster on one side]] or even when the relationship is [[NarniaTime loose, vague but still exists]], the PlaceBeyondTime Place Beyond Time is, as the name would suggest, a place that is defined by the fact that it has no internal sense of time nor a sense of when it should be accessible to the regular world. When a character enters such a place, they may meet another from their world's past or future who also, from their own point of view, has just stepped inside. Often, they can also leave to any point in time.

The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the PlaceBeyondTime Place Beyond Time may also be a PocketDimension. Sometimes the PlaceBeyondTime Place Beyond Time is actually a particular time- it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.

In a TimeTravel story, people in the PlaceBeyondTime Place Beyond Time can expect to have {{Ripple Effect Proof Memor|y}}ies, and to be immune to timeline changes making them RetGone. Also expect TimeTravelTenseTrouble if trying to discuss what's happening in the [[MeanwhileInTheFuture normal world]]. There can also be more than one.



* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).

to:

* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the PlaceBeyondTime place beyond time (other video games simply create an extra, perfectly normal level and give it some backstory).



* What little we've seen of it, the headquarters of The Time Line Authority, the TimeCops from ''Webcomic/TRULifeAdventures'' would appear to be a PlaceBeyondTime.

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* What little we've seen of it, the headquarters of The Time Line Authority, the TimeCops from ''Webcomic/TRULifeAdventures'' would appear to be a PlaceBeyondTime.place beyond time.



** Although the chronologies of each universe - including the game sessions - are linear, each is basically a PlaceBeyondTime from the perspective of each other.

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** Although the chronologies of each universe - including the game sessions - are linear, each is basically a PlaceBeyondTime place beyond time from the perspective of each other.
21st Mar '16 9:40:19 AM Morgenthaler
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* In ''TwinPeaks'', time in the White/Black Lodge can move forward, slow down, or even move in a non-linear manner.

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* In ''TwinPeaks'', ''Series/TwinPeaks'', time in the White/Black Lodge can move forward, slow down, or even move in a non-linear manner.
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