Follow TV Tropes

Following

History Main / PaintedCGI

Go To

OR

Is there an issue? Send a MessageReason:
None








* ''Anime/{{Beastars}}''[='=]s animation style consists of flat colors with outlines drawn over CGI models. It also incorporates other hand-drawn special effects, such as trailing colors, smoke, and painted-looking objects.
* A very strange example from ''Anime/ExArm'': The main characters and backgrounds are in [[CelShading Cel Shaded]] CGI with outlines drawn on, while minor characters are traditionally 2D animated. Many special effects are flat [=GIFs=] or drawn on after the fact, though the animation is so disjointed that it's hard to tell if this is a style or a SpecialEffectsFailure.
* ''Anime/LandOfTheLustrous'' uses flat colors, outlines and cel shading over 3D models, intended to look more like traditionally animated 2D anime. However, all the jewels and gem-like aspects are given fully rendered lighting and shine effects, which makes them stand out and look a bit more otherworldly.
* ''Anime/PrettyCure''[='=]s ''Pretty Cure All-Stars'' movies starting from ''Spring Carnival'' used stylized cel-shaded 3D models and rendered outlines to mimic the coloring of the show it spins off from. The anime had used animation of this style in some of the regular series' ending sequences, leading to it fully being embraced for the films.
* In most Creator/StudioGhibli films, [[2DVisuals3DEffects 3D CGI]] assets are usually given hand-painted textures to better blend in with the 2D backgrounds.
* The opening credits in the [[Manga/JoJosBizarreAdventurePhantomBlood first]] [[Manga/JoJosBizarreAdventureBattleTendency three]] [[Manga/JoJosBizarreAdventureStardustCrusaders and]] [[Manga/JoJosBizarreAdventureStoneOcean sixth]] parts of ''Anime/JoJosBizarreAdventure'' are done in cel-shaded low-framerate CGI with some 2D effects. Mostly averted as most of the actual anime is done in 2D [[2DVisuals3DEffects with some 3D visual effects]].

to:

* ''Anime/{{Beastars}}''[='=]s ''Manga/{{Beastars}}''[='=]s animation style consists of flat colors with outlines drawn over CGI models. It also incorporates other hand-drawn special effects, such as trailing colors, smoke, and painted-looking objects.
* A very strange example from ''Anime/ExArm'': ''Manga/ExArm''. The main characters and backgrounds are in [[CelShading Cel Shaded]] CGI with outlines drawn on, while minor characters are traditionally 2D animated. Many special effects are flat [=GIFs=] or drawn on after the fact, though the animation is so disjointed that it's hard to tell if this is a style or a SpecialEffectsFailure.
* ''Anime/LandOfTheLustrous'' ''Manga/JoJosBizarreAdventure'': The opening credits in the [[Manga/JoJosBizarreAdventurePhantomBlood first]] [[Manga/JoJosBizarreAdventureBattleTendency three]] [[Manga/JoJosBizarreAdventureStardustCrusaders and]] [[Manga/JoJosBizarreAdventureStoneOcean sixth]] parts of the series are done in cel-shaded low-framerate CGI with some 2D effects. Mostly averted as most of the actual anime is done in 2D [[TwoDVisualsThreeDEffects with some 3D visual effects]].
* ''Manga/LandOfTheLustrous''
uses flat colors, outlines and cel shading over 3D models, intended to look more like traditionally animated 2D anime. However, all the jewels and gem-like aspects are given fully rendered lighting and shine effects, which makes them stand out and look a bit more otherworldly.
* ''Anime/PrettyCure''[='=]s ''Pretty Cure All-Stars'' ''Anime/PrettyCure'': The ''[[Anime/PrettyCureAllStars All-Stars]]'' movies starting from ''Spring Carnival'' used stylized cel-shaded 3D models and rendered outlines to mimic the coloring of the show it spins off from. The anime had used animation of this style in some of the regular series' ending sequences, leading to it fully being embraced for the films.
* In most Creator/StudioGhibli films, [[2DVisuals3DEffects [[TwoDVisualsThreeDEffects 3D CGI]] assets are usually given hand-painted textures to better blend in with the 2D backgrounds.
* The opening credits in the [[Manga/JoJosBizarreAdventurePhantomBlood first]] [[Manga/JoJosBizarreAdventureBattleTendency three]] [[Manga/JoJosBizarreAdventureStardustCrusaders and]] [[Manga/JoJosBizarreAdventureStoneOcean sixth]] parts of ''Anime/JoJosBizarreAdventure'' are done in cel-shaded low-framerate CGI with some 2D effects. Mostly averted as most of the actual anime is done in 2D [[2DVisuals3DEffects with some 3D visual effects]].
backgrounds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The opening credits in the [[Manga/JoJosBizarreAdventurePhantomBlood first]] [[Manga/JoJosBizarreAdventureBattleTendency three]] [[Manga/JoJosBizarreAdventureStardustCrusaders and]] [[Manga/JoJosBizarreAdventureStoneOcean sixth]] parts of ''Anime/JoJosBizarreAdventure'' are done in cel-shaded low-framerate CGI with some 2D effects. Mostly averted as most of the actual anime is done in 2D [[2DVisuals3DEffects with some 3D visual effects]].


Added DiffLines:

** Even before ''Tarzan'', Disney already experimented with doing such an effect with implementing early CGI effects in their last few xerox films such as ''WesternAnimation/TheBlackCauldron'', ''WesternAnimation/TheGreatMouseDetective'', ''WesternAnimation/OliverAndCompany'', and ''WesternAnimation/TheLittleMermaid''. The process involved tracing the CGI to paper by a computer, before being xeroxed into cels and then painted in by hand.

Added: 158

Changed: 394

Is there an issue? Send a MessageReason:
None


* In most Creator/StudioGhibli films, [[2DVisuals3DEffects 3D CGI]] assets are usually given hand-painted textures to better blend in with the 2D backgrounds.



* The real-world sequences of ''WesternAnimation/{{Bolt}}'' are designed to have a painterly feel to the backgrounds, though the characters are rendered more conventionally.

to:

* The real-world sequences of ''WesternAnimation/{{Bolt}}'' are designed to have a painterly feel to the backgrounds, though the characters are rendered more conventionally. This effect would be used in more extensively in later [[Franchise/DisneyAnimatedCanon Walt Disney Animation Studios]] films such as ''WesternAnimation/{{Tangled}}'' and ''WesternAnimation/{{Frozen|2013}}''.



* The tree surfing scenes in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, as the film was released in 1999 and said effect was intended to blend into the otherwise 2D-styled animation.

to:

* The tree surfing scenes (and most other 3D backgrounds) in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, as the film was released in 1999 and said effect was intended to blend into the otherwise 2D-styled animation. Later films such as ''WesternAnimation/AtlantisTheLostEmpire'' and ''WesternAnimation/TreasurePlanet'' would later use this effect much more extensively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TransformersEarthspark'': A lot of background is shaded in a paint-like fashion. Also, certain effects like explosions, electricity, energy blasts, fire, water, smoke and dust are depicted using 2D animation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/HeManAndTheMastersOfTheUniverse2021'': Despite primarily being a 3DCG cartoon, effects like smoke and energy beams are hand drawn 2D animation that blends with the poppy visuals. This is best seen in the intro, which also adds 2D impact frames.

Added: 347

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''Anime/LandOfTheLustrous'' uses flat colors, outlines and cel shading over 3D models, intended to look more like traditionally animated 2D anime. However, all the jewels and gem-like aspects are given fully rendered lighting and shine effects, which makes them stand out and look a bit more other-worldly.

to:

* ''Anime/LandOfTheLustrous'' uses flat colors, outlines and cel shading over 3D models, intended to look more like traditionally animated 2D anime. However, all the jewels and gem-like aspects are given fully rendered lighting and shine effects, which makes them stand out and look a bit more other-worldly.otherworldly.
* ''Anime/PrettyCure''[='=]s ''Pretty Cure All-Stars'' movies starting from ''Spring Carnival'' used stylized cel-shaded 3D models and rendered outlines to mimic the coloring of the show it spins off from. The anime had used animation of this style in some of the regular series' ending sequences, leading to it fully being embraced for the films.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%
%% Caption selected per above thread. Please don't change or remove without approval from here:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16783204320.11192300

to:

%% Image and caption selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16783204320.11192300


Added DiffLines:

[[caption-width-right:350:Done by computer and in ''[[StealthPun style]]''!]]
Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[WesternAnimation/TheMitchellsAndTheMachines https://static.tvtropes.org/pmwiki/pub/images/rsz_mitchells1_videosixteenbyninejumbo1600.png]]]]

to:

[[quoteright:350:[[WesternAnimation/TheMitchellsAndTheMachines [[quoteright:350:[[WesternAnimation/TheMitchellsVSTheMachines https://static.tvtropes.org/pmwiki/pub/images/rsz_mitchells1_videosixteenbyninejumbo1600.png]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16783204320.11192300
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:[[WesternAnimation/TheMitchellsAndTheMachines https://static.tvtropes.org/pmwiki/pub/images/rsz_mitchells1_videosixteenbyninejumbo1600.png]]]]
%%
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WebAnimation/{{Dinosauria}}'': The animation is heavily [[CelShading cel-shaded]] 3D CGI, with a limited color palette, giving the series a distinct, stylised, painting-like visual style instead of photorealism.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TronUprising'': This show can be given the credit for inventing the idea of an entire CGI show that "looks" 2D, but isn't, disguising the 3D nature of it with a dark colour palette, a strong cel-shading system, heavy usage of shadows, and a low framerate. The only thing that really gives it away are the faces, and even those tend to be obfuscated in shadow to keep up the look.

to:

* ''WesternAnimation/TronUprising'': This show can be given the credit for inventing the idea was an early example of an entire CGI show that "looks" 2D, but isn't, disguising the 3D nature of it with a dark colour palette, a strong cel-shading system, heavy usage of shadows, and a low framerate. The only thing that really gives it away are the faces, and even those tend to be obfuscated in shadow to keep up the look.
Is there an issue? Send a MessageReason:
Dropping off some examples from my old TLP, given it basically had the same concept.

Added DiffLines:

[[folder:Fan Works]]
* ''[[https://www.youtube.com/watch?v=yrkH8YGPZOc HYPERLINK]]'', a ''VideoGame/{{Deltarune}}'' fan-animation of the fight against the Chapter 2 {{Superboss}} [[spoiler: Spamton NEO]], utilizes a low framerate, hand-drawn elements, and a diverse colour palette to make its 3D models seem like 2D drawings. The video also uses subtle tricks to sell 2D illusions that would be difficult to pull off in 3D, like ensuring that the sway of the boss's hair always faces the screen or hiding the characters' eyes in shadow to replicate the look of their in-game sprites.
[[/folder]]


Added DiffLines:

* ''VideoGame/HeroesOfTheStorm'': [[https://www.youtube.com/watch?v=J2LiUsEOqcU The trailer]] for the [=MechaStorm=] event depicts an impressively animated high-octane fight scene as Mecha Tyrael and Mecha Rehgar square off against Xenotech Abathur. Unlike the game's other trailers (which use either in-game models or traditional 2D animation), the [=MechaStorm=] trailer uses cel-shaded models animated in a low framerate, combined with dynamic camerawork and a plethora of hand-drawn effects to replicate the look of a 2D anime.


Added DiffLines:

* ''VideoGame/SuperSmashBros'' was an early pioneer of this technique, mainly through the character [[VideoGame/GameAndWatch Mr. Game & Watch]]. Game & Watch is a 3D model that is completely flattened on its Z-axis, has a prominent outline, and is mostly unaffected by lighting. Combined with his deliberately primitive animations (being around ''one frame per second''), it looks identical to a sprite from his own games.


Added DiffLines:

* ''WesternAnimation/TronUprising'': This show can be given the credit for inventing the idea of an entire CGI show that "looks" 2D, but isn't, disguising the 3D nature of it with a dark colour palette, a strong cel-shading system, heavy usage of shadows, and a low framerate. The only thing that really gives it away are the faces, and even those tend to be obfuscated in shadow to keep up the look.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/PussInBootsTheLastWish'': The shading is done in a "painting-like" style, including sometimes visible brushstrokes, and many of the effects such as fire and magic have blocks of flat colors in them. Especially prominent in scenes with the wolf, which are also animated on twos.

to:

* ''WesternAnimation/PussInBootsTheLastWish'': The shading is done in a "painting-like" style, including sometimes visible brushstrokes, and many of the effects such as fire and magic have blocks of flat colors in them. Especially prominent in scenes with the wolf, Wolf, which are also animated on twos.
Is there an issue? Send a MessageReason:
None


!Examples

to:

!Examples
!!Examples:



* ''Anime/{{Beastars}}'' is likewise flat colors with outlines drawn over CGI models. It also incorporates other hand-drawn special effects, such as trailing colors, smoke, and painted-looking objects.

to:

* ''Anime/{{Beastars}}'' is likewise ''Anime/{{Beastars}}''[='=]s animation style consists of flat colors with outlines drawn over CGI models. It also incorporates other hand-drawn special effects, such as trailing colors, smoke, and painted-looking objects.
Is there an issue? Send a MessageReason:
None


* The tree surfing scenes in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, as it the film was released in 1999 and said effect was intended to blend into the otherwise 2D animated film.

to:

* The tree surfing scenes in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, as it the film was released in 1999 and said effect was intended to blend into the otherwise 2D animated film.2D-styled animation.
Is there an issue? Send a MessageReason:
None


* The tree surfing scenes in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, it was made in 1999 and was intended to blend into the otherwise 2D animated film.

to:

* The tree surfing scenes in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, as it the film was made released in 1999 and said effect was intended to blend into the otherwise 2D animated film.
Is there an issue? Send a MessageReason:
None


** ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', ''[[WesternAnimation/StarWarsRebels Rebels]]'' and ''[[WesternAnimation/StarWarsTheBadBatch The Bad Batch]]'' all use textures designed with digital brushes that replicate the look and grain of hand-drawn and hand-painted art, giving the show a general oil painting-style appearance.

to:

** ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', ''[[WesternAnimation/StarWarsRebels Rebels]]'' and Rebels]]'', ''[[WesternAnimation/StarWarsTheBadBatch The Bad Batch]]'' and ''[[WesternAnimation/StarWarsTalesOfTheJedi Tales of the Jedi]]'' all use textures designed with digital brushes that replicate the look and grain of hand-drawn and hand-painted art, giving the show a general oil painting-style appearance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/StarWars'':
** ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', ''[[WesternAnimation/StarWarsRebels Rebels]]'' and ''[[WesternAnimation/StarWarsTheBadBatch The Bad Batch]]'' all use textures designed with digital brushes that replicate the look and grain of hand-drawn and hand-painted art, giving the show a general oil painting-style appearance.
** By contrast, ''[[WesternAnimation/StarWarsResistance Resistance]]'' uses CelShading, giving it a very different look to the other shows.
Is there an issue? Send a MessageReason:
None


* WesternAnimation/TeenageMutantNinjaTurtlesMutantMayhem: The first look footage shows off the film's deliberately sketchy style, inspired by notebook doodling.

to:

* WesternAnimation/TeenageMutantNinjaTurtlesMutantMayhem: ''WesternAnimation/TeenageMutantNinjaTurtlesMutantMayhem'': The first look footage shows off the film's deliberately sketchy style, inspired by notebook doodling.



* VideoGame/BendyAndTheInkMachine has sketched outlines on all of the models to give them a "classic cartoon" look.

to:

* VideoGame/BendyAndTheInkMachine ''VideoGame/BendyAndTheInkMachine'' has sketched outlines on all of the models to give them a "classic cartoon" look.
Is there an issue? Send a MessageReason:
"Cel" is the correct spelling in this context, being derived from industry shorthand for celluloid sheets.


* ''WesternAnimation/WhatIf2021'': The art style for the series includes cell-shaded characters and environments with a painted feel to give the show a look resembling that of the works of early American painters.

to:

* ''WesternAnimation/WhatIf2021'': The art style for the series includes cell-shaded cel-shaded characters and environments with a painted feel to give the show a look resembling that of the works of early American painters.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheBadGuys'' also uses a similar 3D style with outlines drawn on top, as well as flat effects such as motion lines hand-drawn into scenes.

to:

* ''WesternAnimation/TheBadGuys'' ''WesternAnimation/{{The Bad Guys|2022}}'' also uses a similar 3D style with outlines drawn on top, as well as flat effects such as motion lines hand-drawn into scenes.



* Using a similar technique, the wildebeest stampede in ''WesternAnimation/TheLionKing'' was animated using Creator/{{Pixar}}'s Renderman computer graphics technology, but colored by hand with Pixar's [=CAPS=] technology, which was used by the rest of the film.

to:

* Using a similar technique, the wildebeest stampede in ''WesternAnimation/TheLionKing'' ''WesternAnimation/TheLionKing1994'' was animated using Creator/{{Pixar}}'s Renderman computer graphics technology, but colored by hand with Pixar's [=CAPS=] technology, which was used by the rest of the film.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/SpidermanIntoTheSpiderverse'' is sometimes considered to have [[TropeCodifier kicked off the popularity]] of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.

to:

* ''WesternAnimation/SpidermanIntoTheSpiderverse'' ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is sometimes considered to have [[TropeCodifier kicked off the popularity]] of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading were done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination of real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter -- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower-end GPU hardware.

to:

* The ''VideoGame/{{Borderlands}}'' series: ''VideoGame/Borderlands1'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading were done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination of real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter -- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower-end GPU hardware.

Added: 4

Changed: 40

Is there an issue? Send a MessageReason:
None


A form of hybrid 2D/3D animation which uses CGI animated models as a base, and adds stylized effects in 2D on top of it, generally with the idea of making the animation look more like traditional art. Often used to mimic specific traditional styles, such as anime, comic books or paintings.

to:

A form of hybrid 2D/3D animation which uses CGI animated models as a base, and adds stylized effects in 2D on top of it, generally with the idea of making the animation look more like traditional art. Often used to mimic specific traditional styles, such as anime, comic books books, or paintings.



* Shading techniques which resemble brush strokes, giving the idea of a moving painting

to:

* Shading techniques which that resemble brush strokes, giving the idea of a moving painting



* ''Anime/{{Beastars}}'' is likewise flat colors with outlines drawn over CGI models. It also incorporates other hand drawn special effects, such as trailing colors, smoke, and painted-looking objects.

to:

* ''Anime/{{Beastars}}'' is likewise flat colors with outlines drawn over CGI models. It also incorporates other hand drawn hand-drawn special effects, such as trailing colors, smoke, and painted-looking objects.



* The real world sequences of ''WesternAnimation/{{Bolt}}'' are designed to have a painterly feel to the backgrounds, though the characters are rendered more conventionally.

to:

* The real world real-world sequences of ''WesternAnimation/{{Bolt}}'' are designed to have a painterly feel to the backgrounds, though the characters are rendered more conventionally.



* ''WesternAnimation/TheMitchellsVsTheMachines'' has painterly textures and outlines applied to the CGI models to make the human world more imperfect when compared to the sleekly designed machines. The filmmakers' goal was to make the final film look as much as like the concept art as possible. Some scenes also have animated versions of Katie's doodles superimposed on top (dubbed "Katievision") to show her state of mind.

to:

* ''WesternAnimation/TheMitchellsVsTheMachines'' has painterly textures and outlines applied to the CGI models to make the human world more imperfect when compared to the sleekly designed machines. The filmmakers' goal was to make the final film look as much as like the concept art as possible. Some scenes also have animated versions of Katie's doodles superimposed on top (dubbed "Katievision") to show her state of mind.



* ''WesternAnimation/PussInBootsTheLastWish'': The shading is done in a "painting like" style, including sometimes visible brushstrokes, and many of the effects such as fire and magic have blocks of flat colors in them. Especially prominent in scenes with with the wolf, which are also animated on twos
* ''WesternAnimation/SpidermanIntoTheSpiderverse'' is sometimes considered to have [[TropeCodifier kicked off the popularity]] of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.

to:

* ''WesternAnimation/PussInBootsTheLastWish'': The shading is done in a "painting like" "painting-like" style, including sometimes visible brushstrokes, and many of the effects such as fire and magic have blocks of flat colors in them. Especially prominent in scenes with with the wolf, which are also animated on twos
twos.
* ''WesternAnimation/SpidermanIntoTheSpiderverse'' is sometimes considered to have [[TropeCodifier kicked off the popularity]] of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand drawn hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.



* WesternAnimation/TeenageMutantNinjaTurtlesMutantMayhem: The first look footage shows off the film?s deliberately sketchy style, inspired by notebook doodling.

to:

* WesternAnimation/TeenageMutantNinjaTurtlesMutantMayhem: The first look footage shows off the film?s film's deliberately sketchy style, inspired by notebook doodling.



* The works of Creator/ArcSystemWorks, despite being 3D, invoke the feeling of hand-drawn animation due to the various stylistic choices; cel-shaded materials, lowered frame-rate, all objects having outlines, VFX being hand-drawn, etc.

to:

* The works of Creator/ArcSystemWorks, despite being 3D, invoke the feeling of hand-drawn animation due to the various stylistic choices; cel-shaded materials, lowered frame-rate, frame rate, all objects having outlines, VFX being hand-drawn, etc.



* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter -- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.

to:

* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was were done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination of real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter -- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end lower-end GPU hardware.



* The Disney short ''WesternAnimation/{{Paperman}}'' looks almost as if it were cel-shaded, but noticeably different; the animation looks traditional, but it is also akin to a CG film. The animators actually drew lines by hand on top of the CG models to achieve this look.

to:

* The Disney short ''WesternAnimation/{{Paperman}}'' looks almost as if it were cel-shaded, cel-shaded but noticeably different; the animation looks traditional, but it is also akin to a CG film. The animators actually drew lines by hand on top of the CG models to achieve this look.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/SpidermanIntoTheSpiderverse'' is sometimes considered to have kicked off the popularity of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.

to:

* ''WesternAnimation/SpidermanIntoTheSpiderverse'' is sometimes considered to have [[TropeCodifier kicked off the popularity popularity]] of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.



* ''WesternAnimation/OliveTheOtherReindeer'' is CGI that is stylized as if it was a paper pop-up card. Released in 1999, it?s one of the earliest examples of this.

to:

* ''WesternAnimation/OliveTheOtherReindeer'' is CGI that is stylized as if it was a paper pop-up card. Released in 1999, it?s it's one of the earliest examples of this.this style.
Is there an issue? Send a MessageReason:
None


This is in contrast to more conventional {{All CGI Cartoon}}s, which generally attempt to mimic real-life shading, lighting and camerawork, making the animation look like a real camera filming animated people. Compare the inverse, TwoDVisualsThreeDEffects. Compare CelShading, a SubTrope of this, and {{Rotoscoping}}, drawing over a live-action base. Related to MediumBlending.

to:

This is in contrast to more conventional {{All CGI Cartoon}}s, which generally attempt to mimic real-life shading, lighting and camerawork, making the animation look like a real camera filming animated people. Compare the inverse, TwoDVisualsThreeDEffects. Compare CelShading, a SubTrope of this, and {{Rotoscoping}}, drawing over a live-action base. Related to MediumBlending.
MediumBlending and PaintingTheMedium.
Is there an issue? Send a MessageReason:
None


This can take several forms--

to:

This can take several forms--
forms:



This is in contrast to more conventional {{All CGI Cartoon}}s, which generally attempt to mimic real life shading, lighting and camerawork, making the animation look like a real camera filming animated people. Compare the inverse, TwoDVisualsThreeDEffects. Compare CelShading, a SubTrope of this, and {{Rotoscoping}}, drawing over a live action base. Related to MediumBlending.

to:

This is in contrast to more conventional {{All CGI Cartoon}}s, which generally attempt to mimic real life real-life shading, lighting and camerawork, making the animation look like a real camera filming animated people. Compare the inverse, TwoDVisualsThreeDEffects. Compare CelShading, a SubTrope of this, and {{Rotoscoping}}, drawing over a live action live-action base. Related to MediumBlending.



[[folder:Films - Animation]]

to:

[[folder:Films - -- Animation]]



[[folder: Video Games]]

to:

[[folder: Video [[folder:Video Games]]



* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.

to:

* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter- filter -- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.



* Many games running on the Unreal Engine use outlined models, such as Trendy's ''VideoGame/DungeonDefenders'', [=SUDA51=]'s ''VideoGame/LollipopChainsaw'' and ''VideoGame/{{Borderlands}}''. The models may be outlined, but the shading is realistic (more so on Borderlands-- ''Lollipop Chainsaw'', uses a more stylish shading technique.)

to:

* Many games running on the Unreal Engine use outlined models, such as Trendy's ''VideoGame/DungeonDefenders'', [=SUDA51=]'s ''VideoGame/LollipopChainsaw'' and ''VideoGame/{{Borderlands}}''. The models may be outlined, but the shading is realistic (more so on Borderlands-- Borderlands -- ''Lollipop Chainsaw'', uses a more stylish shading technique.)



Added: 156

Removed: 897

Is there an issue? Send a MessageReason:
None


%% [[quoteright:350:[[WesternAnimation/SpidermanintoTheSpiderverse https://static.tvtropes.org/pmwiki/pub/images/web_capture_13_1_2023_142633_pyxisnymagcom_5.jpeg]]]]
%% [[quoteright:350:[[WesternAnimation/SpidermanintoTheSpiderverse https://static.tvtropes.org/pmwiki/pub/images/1643799451_957_die_10_besten_actionfilm_bosewichte_der_2010er_screenrant_5.jpg]]]]
%% [[caption-width-right:350:In addition to the background effects, note the hand-drawn outlines and stylized shading]]
%% [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/print_issue_38_biz_screen_puss_in_boots_wolf_2_publicity_embed_20223.png]]
%% [[caption-width-right:350:Some potential page images, illustrating different types of effects]]
%% [[caption-width-right:350:Top to bottom-- ''WesternAnimation/PussInBootsTheLastWish'', ''VideoGame/TinyTinasWonderlands'', ''WesternAnimation/SpidermanIntoTheSpiderverse'' ]]


Added DiffLines:

* ''VideoGame/LifeIsStrange'' has realistic 3D models combined with hand-painted textures and sketch-like UI overlay, which makes it feel somewhat cartoony.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

%% [[quoteright:350:[[WesternAnimation/SpidermanintoTheSpiderverse https://static.tvtropes.org/pmwiki/pub/images/web_capture_13_1_2023_142633_pyxisnymagcom_5.jpeg]]]]
%% [[quoteright:350:[[WesternAnimation/SpidermanintoTheSpiderverse https://static.tvtropes.org/pmwiki/pub/images/1643799451_957_die_10_besten_actionfilm_bosewichte_der_2010er_screenrant_5.jpg]]]]
%% [[caption-width-right:350:In addition to the background effects, note the hand-drawn outlines and stylized shading]]
%% [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/print_issue_38_biz_screen_puss_in_boots_wolf_2_publicity_embed_20223.png]]
%% [[caption-width-right:350:Some potential page images, illustrating different types of effects]]
%% [[caption-width-right:350:Top to bottom-- ''WesternAnimation/PussInBootsTheLastWish'', ''VideoGame/TinyTinasWonderlands'', ''WesternAnimation/SpidermanIntoTheSpiderverse'' ]]

A form of hybrid 2D/3D animation which uses CGI animated models as a base, and adds stylized effects in 2D on top of it, generally with the idea of making the animation look more like traditional art. Often used to mimic specific traditional styles, such as anime, comic books or paintings.

This can take several forms--

* Adding outlines to characters, making them look more like drawings
* Flat colors or CelShading, common in {{Animesque}} versions
* Shading techniques which resemble brush strokes, giving the idea of a moving painting
* Flat special effects such as motion lines or {{Written Sound Effect}}s
* Stylized coloring choices, like BlushStickers or crosshatching
* A shorter frame rate; 3D is usually run at 60-30 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.

This is in contrast to more conventional {{All CGI Cartoon}}s, which generally attempt to mimic real life shading, lighting and camerawork, making the animation look like a real camera filming animated people. Compare the inverse, TwoDVisualsThreeDEffects. Compare CelShading, a SubTrope of this, and {{Rotoscoping}}, drawing over a live action base. Related to MediumBlending.

----

!Examples

[[foldercontrol]]

[[folder:Anime]]
* ''Anime/{{Beastars}}'' is likewise flat colors with outlines drawn over CGI models. It also incorporates other hand drawn special effects, such as trailing colors, smoke, and painted-looking objects.
* A very strange example from ''Anime/ExArm'': The main characters and backgrounds are in [[CelShading Cel Shaded]] CGI with outlines drawn on, while minor characters are traditionally 2D animated. Many special effects are flat [=GIFs=] or drawn on after the fact, though the animation is so disjointed that it's hard to tell if this is a style or a SpecialEffectsFailure.
* ''Anime/LandOfTheLustrous'' uses flat colors, outlines and cel shading over 3D models, intended to look more like traditionally animated 2D anime. However, all the jewels and gem-like aspects are given fully rendered lighting and shine effects, which makes them stand out and look a bit more other-worldly.
[[/folder]]

[[folder:Films - Animation]]
* ''WesternAnimation/TheBadGuys'' also uses a similar 3D style with outlines drawn on top, as well as flat effects such as motion lines hand-drawn into scenes.
* The real world sequences of ''WesternAnimation/{{Bolt}}'' are designed to have a painterly feel to the backgrounds, though the characters are rendered more conventionally.
* Using a similar technique, the wildebeest stampede in ''WesternAnimation/TheLionKing'' was animated using Creator/{{Pixar}}'s Renderman computer graphics technology, but colored by hand with Pixar's [=CAPS=] technology, which was used by the rest of the film.
* ''WesternAnimation/TheMitchellsVsTheMachines'' has painterly textures and outlines applied to the CGI models to make the human world more imperfect when compared to the sleekly designed machines. The filmmakers' goal was to make the final film look as much as like the concept art as possible. Some scenes also have animated versions of Katie's doodles superimposed on top (dubbed "Katievision") to show her state of mind.
* Used briefly during the song ''Shiny'' in ''WesternAnimation/{{Moana}}'', when Tamatoa turns bioluminescent.
* ''WesternAnimation/ThePeanutsMovie'': In trying to translate the ''ComicStrip/{{Peanuts}}'' characters into CG, the filmmakers found that fully three-dimensional models couldn't match the look of Schultz's drawings exactly, so they settled for using models with {{Cheated Angle}}s. They also animated the figures on twos to match the animation of the classic TV specials, along with hand-drawn effects and linework on the models.
* ''WesternAnimation/PussInBootsTheLastWish'': The shading is done in a "painting like" style, including sometimes visible brushstrokes, and many of the effects such as fire and magic have blocks of flat colors in them. Especially prominent in scenes with with the wolf, which are also animated on twos
* ''WesternAnimation/SpidermanIntoTheSpiderverse'' is sometimes considered to have kicked off the popularity of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.
* The tree surfing scenes in ''WesternAnimation/{{Tarzan}}'' are 3D with a painterly style. Possibly the UrExample, it was made in 1999 and was intended to blend into the otherwise 2D animated film.
* WesternAnimation/TeenageMutantNinjaTurtlesMutantMayhem: The first look footage shows off the film?s deliberately sketchy style, inspired by notebook doodling.
[[/folder]]

[[folder: Video Games]]
* The works of Creator/ArcSystemWorks, despite being 3D, invoke the feeling of hand-drawn animation due to the various stylistic choices; cel-shaded materials, lowered frame-rate, all objects having outlines, VFX being hand-drawn, etc.
** ''VideoGame/DragonBallFighterZ'': The game emulates the made-for-TV animation style of the ''Anime/DragonBallZ''.
** ''VideoGame/GranblueFantasyVersus'': The game emulates the painterly-animesque style of ''VideoGame/GranblueFantasy''.
** ''VideoGame/GuiltyGear'':
*** ''VideoGame/GuiltyGearXrd'': The game that popularized this approach for the developers.
*** ''VideoGame/GuiltyGearStrive'': This game builds on the foundation set by ''Xrd'' by blending more of the 3D and 2D aesthetics for a
* VideoGame/BendyAndTheInkMachine has sketched outlines on all of the models to give them a "classic cartoon" look.
* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.
* Following the ''Street Fighter IV'' trend, Creator/{{SNK}} did the same with the 2019 return of ''VideoGame/SamuraiShodown'' as a SoftReboot, also adding ink effects to hits and outlines to characters that makes the sensation that they were drawn instead of being 3D models.
* ''VideoGame/StreetFighterIV'' has a sort of inkbrush look but does not use actual cel-shading.
* ''VideoGame/TinyAndBig'' has a visual style made to resemble comic books, and makes use of thick outlines for that purpose. The lighting itself is rendered as normal before being overlaid with a set of hand-drawn shadow textures that take the place of traditional color-based shadows. The developers call their solution the "hatch shader," and explain the rendering process in greater detail [[https://www.indiedb.com/games/tiny-big/news/the-guys-behind-tiny-and-big-johannes-spohr-engine-programmer here]] and [[http://www.the-stamm.com/wordpress/?portfolio=hatch-shader here.]]
* Many games running on the Unreal Engine use outlined models, such as Trendy's ''VideoGame/DungeonDefenders'', [=SUDA51=]'s ''VideoGame/LollipopChainsaw'' and ''VideoGame/{{Borderlands}}''. The models may be outlined, but the shading is realistic (more so on Borderlands-- ''Lollipop Chainsaw'', uses a more stylish shading technique.)
%% Hades
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/TalesOfRuneterra'' uses a painted style, with visible brushstrokes and block colors, plus select flat effects, such as smoke and explosion flashes being drawn as solid colors.

[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/{{Arcane}}'' is shaded to look like the characters are painted, and almost every background and special effect you see is likely to be hand-painted. Many stills from the show could be mistaken for a digital painting.
* ''WesternAnimation/OliveTheOtherReindeer'' is CGI that is stylized as if it was a paper pop-up card. Released in 1999, it?s one of the earliest examples of this.
* The Disney short ''WesternAnimation/{{Paperman}}'' looks almost as if it were cel-shaded, but noticeably different; the animation looks traditional, but it is also akin to a CG film. The animators actually drew lines by hand on top of the CG models to achieve this look.
* ''WesternAnimation/WhatIf2021'': The art style for the series includes cell-shaded characters and environments with a painted feel to give the show a look resembling that of the works of early American painters.
* ''WesternAnimation/TheWingfeatherSaga'': The art style invokes this to make it look like a painting with impressionist elements.
[[/folder]]

Top