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put a link on haddaway


* The Genesis game ''VideoGame/CombatCars'' has a techno soundtrack, and the [[https://www.youtube.com/watch?v=mP2yLmfuJeo Character Select]] and [[https://www.youtube.com/watch?v=tYA-jD1nFcA Downtown]] themes are soundalikes of Haddaway's "What Is Love?" and 2 Unlimited's "Tribal Dance", respectively.

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* The Genesis game ''VideoGame/CombatCars'' has a techno soundtrack, and the [[https://www.youtube.com/watch?v=mP2yLmfuJeo Character Select]] and [[https://www.youtube.com/watch?v=tYA-jD1nFcA Downtown]] themes are soundalikes of Haddaway's {{Music/Haddaway}}'s "What Is Love?" and 2 Unlimited's "Tribal Dance", respectively.
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* Ridley's music from ''[[VideoGame/{{Metroid}} Super Metroid]]'' sounds similar to 'Twilight Zone' from 2 Unlimited, just in a different time signature. The arrangement used for [[https://www.youtube.com/watch?v=nLLjibR_c4Q Meta-Ridley]] in ''VideoGame/MetroidPrime'' fits this trope even better.

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* Ridley's music from ''[[VideoGame/{{Metroid}} Super Metroid]]'' ''VideoGame/SuperMetroid'' sounds similar to 'Twilight Zone' from 2 Unlimited, just in a different time signature. The arrangement used for [[https://www.youtube.com/watch?v=nLLjibR_c4Q Meta-Ridley]] in ''VideoGame/MetroidPrime'' fits this trope even better.
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* In contrast to the hard rocking Ultimate Final Boss from the previous [[VideoGame/SparkTheElectricJester two]] [[VideoGame/SparktheElectricJester2 games]], the battle theme for [[spoiler: Clarity Centralis]] in VideoGame/SparkTheElectricJester3 makes full use of this.
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* ''VideoGame/{{Recca}}'' had techno music for the ''entire soundtrack''. Note that ''Recca'' is a NES game...

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* ''VideoGame/{{Recca}}'' had [[https://www.youtube.com/watch?v=QbdDW3aSCyM techno music music]] for the ''entire soundtrack''. Note that ''Recca'' is a NES game...
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Up To Eleven is a defunct trope


Since the decline of rave culture, many of these songs such as 2 Unlimited's 'Get Ready For This' are frequently played at hockey games to amp the testosterone levels in the crowds UpToEleven.

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Since the decline of rave culture, many of these songs such as 2 Unlimited's 'Get Ready For This' are frequently played at hockey games to amp the testosterone levels in the crowds UpToEleven.
up.
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* ''VideoGame/DeadToRights'' has a dancefloor battle set to a ''[[Film/TheMatrix Matrix]]''-esque techno track, appropriately titled "[[https://youtu.be/Fk51-fJVX_0 Nightclub Combat]]".
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Wiki Word correction on a Payday 2 example


** The [[Main/Crossover Alesso Heist DLC]] features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special in fact, [[Main/EnforcedTrope you can't change it without the use of mods]].

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** The [[Main/Crossover [[{{Main/Crossover}} Alesso Heist DLC]] features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special in fact, [[Main/EnforcedTrope you can't change it without the use of mods]].
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Added examples for Payday 2 and Katana ZERO

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* [[Main/PlayingWithATrope Played With]] in VideoGame/KatanaZero, during Club Neon. While the first half of the stage is played as a stealth section, you have to mow your way out of the club once you meet Electrohead, the BGM not changing from it's bassy, rave theme, "Hit The Floor".
* VideoGame/Payday2:
**Due to the open-ended design of the game, in the Nightclub heist this can be [[Main/InvokedTrope invoked]] by the player heisters if you shoot the mafia and tie hostages as soon as you can, (the [[Main/SoMuchForStealth "Loud"]] approach), or completely [[Main/AvertedTrope averted]] by busting the target safe in and out with proper silent tools (the [[Main/TheCaper "Stealth"]] approach.)
** The [[Main/Crossover Alesso Heist DLC]] features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special in fact, [[Main/EnforcedTrope you can't change it without the use of mods]].
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Rave music is generally regarded as background music to pop drugs to and dance. The songs are uplifting, entrancing and quite often promote the ideas of peace, love and happiness. People who enjoy HouseMusic, {{Techno}} and [[SpeedyTechnoRemake Speedy Techno Remakes]] generally dance to it to get lost in the music, like a form of well deserved escapism from RealLife.

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Rave music is generally regarded as background music BackgroundMusic to pop drugs to and dance. The songs are uplifting, entrancing and quite often promote the ideas of peace, love and happiness. People who enjoy HouseMusic, {{Techno}} and [[SpeedyTechnoRemake Speedy Techno Remakes]] generally dance to it to get lost in the music, like a form of well deserved escapism from RealLife.



* Originating between the 80's and 90's, the ''Franchise/MegaMan'' series always had this as part of its famous background music. ''VideoGame/MegaManX'' even has the orchestral hit in many of its tunes.

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* Originating between the 80's and 90's, the ''Franchise/MegaMan'' series always had this as part of its famous background music.BackgroundMusic. ''VideoGame/MegaManX'' even has the orchestral hit in many of its tunes.
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Named for the orchestra hit synth that is frequently used in early [[TheNineties 90's]] techno groups such as 2 Unlimited and of course The Immortals and their ''Film/MortalKombat'' remix. The film adaption of ''Mortal Kombat'' is probably the most notable example of utilizing this trope as well as being the TropeCodifier.

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Named for the orchestra hit synth that is frequently used in early [[TheNineties 90's]] techno groups such as 2 Unlimited and of course The Immortals and their ''Film/MortalKombat'' ''[[Film/MortalKombatTheMovie Mortal Kombat]]'' remix. The film adaption of ''Mortal Kombat'' is probably the most notable example of utilizing this trope as well as being the TropeCodifier.



* In the film adaption of ''Film/MortalKombat'', the track "Techno Syndrome" from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.

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* In the film adaption of ''Film/MortalKombat'', ''Film/MortalKombatTheMovie'', the track "Techno Syndrome" from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.



* In ''VideoGame/DukeNukem3D'' the Red Light District [[https://youtu.be/Zs3Jo6KW35A strip club music]] is a soundalike of the ''Film/MortalKombat'' theme.

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* In ''VideoGame/DukeNukem3D'' the Red Light District [[https://youtu.be/Zs3Jo6KW35A strip club music]] is a soundalike of the ''Film/MortalKombat'' ''[[Film/MortalKombatTheMovie Mortal Kombat]]'' theme.
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* ''VideoGame/CaliforniaSpeed'', namely the arcade version, uses stadium techno for its [[https://youtu.be/oZIJJ-9AV5c Laguna Seca]] and [[https://youtu.be/pGsxJGIWfXw Sears Point]] courses.

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This page should get organized.


* [[https://www.youtube.com/watch?v=rJ7hNc_BcHY Galba-Roa's]] and [[https://youtu.be/vzfodAERwuU Ernst's]] battle themes from ''VideoGame/YsVITheArkOfNapishtim''.



* The UsefulNotes/TurboGrafx16 CD [[https://www.youtube.com/watch?v=4wsrUR_7ZMQ arrangement of "Termination"]] from ''VideoGame/{{Ys}} II''.
* Multiplayer in ''VideoGame/Bomberman64''.

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* The UsefulNotes/TurboGrafx16 CD [[https://www.youtube.com/watch?v=4wsrUR_7ZMQ arrangement of "Termination"]] from ''VideoGame/{{Ys}} II''.
*
%%* Multiplayer in ''VideoGame/Bomberman64''.


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* VideoGame/{{Ys}}:
** The UsefulNotes/TurboGrafx16 CD [[https://www.youtube.com/watch?v=4wsrUR_7ZMQ arrangement of "Termination"]] from ''VideoGame/YsIIAncientYsVanishedTheFinalChapter''.
** [[https://www.youtube.com/watch?v=rJ7hNc_BcHY Galba-Roa's]] and [[https://youtu.be/vzfodAERwuU Ernst's]] battle themes from ''VideoGame/YsVITheArkOfNapishtim''.
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* Multiplayer in ''VideoGame/{{Bomberman 64}}''.

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* Multiplayer in ''VideoGame/{{Bomberman 64}}''.''VideoGame/Bomberman64''.



* ''VideoGame/{{Tekken 1}}'' has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''VideoGame/{{Tekken 2}}'' (not so much the arranged PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].

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* ''VideoGame/{{Tekken 1}}'' ''VideoGame/Tekken1'' has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''VideoGame/{{Tekken 2}}'' (not so much the arranged PlayStation UsefulNotes/PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].
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* In ''VideoGame/DukeNukem3D'' the Red Light District [[https://youtu.be/Zs3Jo6KW35A strip club music]] is a soundalike of the ''Film/MortalKombat'' theme.
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* The ''VideoGame/MetalSlug'' series has the [[https://youtu.be/dF5PlhFXEZ8 Assault]] theme for the recurring boss Allen O'Neil, basically the series' equivalent of Ridley(even sounding similar to his theme), which sounds like a [[MusicalPastiche pastiche]] of [[Franchise/MortalKombat "Techno Syndrome"]] and the ''Series/MissionImpossible'' theme. Notably, it was given a DrumAndBass [[https://youtu.be/dJnhP8bqvQM arrangement]] in the seventh installment.

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* The ''VideoGame/MetalSlug'' series has the [[https://youtu.be/dF5PlhFXEZ8 Assault]] theme for the recurring boss Allen O'Neil, basically the series' equivalent of Ridley(even sounding similar to his theme), which sounds like a [[MusicalPastiche pastiche]] of [[Franchise/MortalKombat "Techno Syndrome"]] and the ''Series/MissionImpossible'' theme. Notably, it was given a DrumAndBass [[https://youtu.be/dJnhP8bqvQM arrangement]] in the seventh installment.
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* [[https://www.youtube.com/watch?v=rJ7hNc_BcHY Galba-Roa's battle theme]] from ''VideoGame/{{Ys}}: The Ark of Napishtim''.

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* [[https://www.youtube.com/watch?v=rJ7hNc_BcHY Galba-Roa's Galba-Roa's]] and [[https://youtu.be/vzfodAERwuU Ernst's]] battle theme]] themes from ''VideoGame/{{Ys}}: The Ark of Napishtim''.''VideoGame/YsVITheArkOfNapishtim''.



* ''VideoGame/MortalKombat3'', especially the title theme.

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* ''VideoGame/MortalKombat3'', especially ''VideoGame/MortalKombat3'' notably uses this trope in the title theme.main title, Streets, and Belltower themes.
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* The ''VideoGame/MetalSlug'' series has the [[https://youtu.be/dF5PlhFXEZ8 Assault]] theme for the recurring boss Allen O'Neil, basically the series' equivalent of Ridley(even sounding similar to his theme). Notably, it was given a DrumAndBass [[https://youtu.be/dJnhP8bqvQM arrangement]] in the seventh installment.

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* The ''VideoGame/MetalSlug'' series has the [[https://youtu.be/dF5PlhFXEZ8 Assault]] theme for the recurring boss Allen O'Neil, basically the series' equivalent of Ridley(even sounding similar to his theme).theme), which sounds like a [[MusicalPastiche pastiche]] of [[Franchise/MortalKombat "Techno Syndrome"]] and the ''Series/MissionImpossible'' theme. Notably, it was given a DrumAndBass [[https://youtu.be/dJnhP8bqvQM arrangement]] in the seventh installment.
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* The ''VideoGame/MetalSlug'' series has the [[https://youtu.be/dF5PlhFXEZ8 Assault]] theme for the recurring boss Allen O'Neil, basically the series' equivalent of Ridley(even sounding similar to his theme). Notably, it was given a DrumAndBass [[https://youtu.be/dJnhP8bqvQM arrangement]] in the seventh installment.
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* ''VideoGame/{{Ikaruga}}'', has the main theme [[https://youtu.be/fAn6XxsDDTI?t=23s "Ideal"]], which is remixed as [[https://youtu.be/Ep5O3r7K1jg "The Stone Like"]] for the FinalBoss battle, the main boss theme [[https://youtu.be/cMdJTGtwCVo "Butsutekkai"]], and the part of [[https://youtu.be/8ym2uK-nm7k?t=1m24s "Reality"]] heard during the BulletHell maelstrom in Chapter 4.
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* ''VideoGame/DoubleDragonNeon'' uses this trope for the first fight with [[https://youtu.be/xpiZN5b0Td0 Skullmageddon]], [[https://youtu.be/vl7By7z_3es Mecha Biker]], and the [[https://youtu.be/BIk-_zjUmFI Giant Tank]].
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* ''VideoGame/{{Undertale}}'' has [[https://youtu.be/2TgO-tN5wAM Death By Glamour]], Mettaton's battle theme.
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Merged with Genre Mashup per TRS.


* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[NeoclassicalPunkZydecoRockabilly neoclassical techno-pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.

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* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[NeoclassicalPunkZydecoRockabilly [[GenreMashup neoclassical techno-pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.

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* ''Film/TheTerminator'' used an electronic soundtrack with synthesized orchestra hits for many of the chase scenes. Long before the days of techno but the idea is the same. Arguably, movies like ''Terminator'' retroactively helped inspire techno's dystopian aesthetic to begin with.

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* ''Film/TheTerminator'' used an electronic soundtrack with synthesized orchestra hits for many of the chase scenes.scenes, notably the [[https://youtu.be/AOS1pMQVrCQ Tunnel Chase]] and [[https://www.youtube.com/watch?v=_pRIxcjYa0I Factory Chase]]. Long before the days of techno but the idea is the same. Arguably, movies like ''Terminator'' retroactively helped inspire techno's dystopian aesthetic to begin with.


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* ''VideoGame/FarCry3BloodDragon'' has [[https://www.youtube.com/watch?v=xaU5ZORV2mY Combat II]], an homage to the aforementioned ''Terminator'' Tunnel Chase theme.
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* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''VideoGame/ContraShatteredSoldier'' has a Nostalgia level with a techno remix of the original game's Stage 1 theme, as well as techno battle themes for Yokozuna Jr., Jinmen-gyo, and Mr. Heli-Robo.

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* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''VideoGame/ContraShatteredSoldier'' has a Nostalgia level NostalgiaLevel with a techno remix [[https://youtu.be/UktpcE9K6jk remix]] of the original game's Stage 1 theme, as well as techno battle themes for [[https://youtu.be/r9L_PJBHTqI Yokozuna Jr., Jinmen-gyo, ]], [[https://youtu.be/-_iPt3ngtSU Jinmen-gyo]], and [[https://youtu.be/roF8-B8cBjw Mr. Heli-Robo.Heli-Robo]].
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* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]].

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* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''VideoGame/ContraShatteredSoldier'' has a Nostalgia level with a techno remix of the original game's Stage 1 theme, as well as techno battle themes for Yokozuna Jr., Jinmen-gyo, and Mr. Heli-Robo.
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* In ''VideoGame/SuperMarioRPG'', the first phase of the fight against [[BigBad Smithy]] combines this with an OminousPipeOrgan.
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* ''VideoGame/{{Descent}}'' has this in [[https://www.youtube.com/watch?v=Vkjqn85JCyI Io Sulfur Mine]] from the DOS version, and [[https://www.youtube.com/watch?v=xhsmNiELpiM Venus Atmospheric Lab]] from the Macintosh version.
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* ''[[VideoGame/MontyMole Impossamole]]'', in its UsefulNotes/TurboGrafx16 incarnation, has the chiptune equivalent of this in much of its [[https://www.youtube.com/watch?v=-p8jg2M8Rio background music]], but oddly not the boss theme.
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* The ''VideoGame/DanceDanceRevolution'' series features this trope in many of its boss songs, notably the "[=PARANOiA=]" and "MAX" series.

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* The ''VideoGame/DanceDanceRevolution'' series features this trope in many of its boss songs, notably the "[=PARANOiA=]" "[[https://www.youtube.com/watch?v=UTzETfZCG6k PARANOiA]]" and "MAX" [[https://www.youtube.com/watch?v=vSh8XaIMf0g "MAX"]] series.
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* The ''VideoGame/DanceDanceRevolution'' series features this trope in many of its boss songs, notably the "[=PARANOiA=]" and "MAX" songs.

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* The ''VideoGame/DanceDanceRevolution'' series features this trope in many of its boss songs, notably the "[=PARANOiA=]" and "MAX" songs.series.

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