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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



* ''Film/TheFifthElement'': A fight between Leeloo and the Mangalores is choreographed to the techno portion of the Diva's aria.



[[folder:Professional Wrestling]]

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[[folder:Professional [[folder:Pro Wrestling]]



* ''VideoGame/GoldenEye1997'' has orchestra hit-based arrangements of the ''Film/JamesBond'' theme in a few levels, e.g., the [[https://www.youtube.com/watch?v=kK8ARIY_xbs Silo]], [[https://www.youtube.com/watch?v=GDzPKctYAjE Frigate]], and [[https://www.youtube.com/watch?v=69zxrGjt0wk Train]].

to:

* ''VideoGame/GoldenEye1997'' ''VideoGame/{{GoldenEye|1997}}'' has orchestra hit-based arrangements of the ''Film/JamesBond'' theme in a few levels, e.g., the [[https://www.youtube.com/watch?v=kK8ARIY_xbs Silo]], [[https://www.youtube.com/watch?v=GDzPKctYAjE Frigate]], and [[https://www.youtube.com/watch?v=69zxrGjt0wk Train]].



[[folder:Web Original]]

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[[folder:Web Original]]Animation]]



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* The first ''Franchise/{{Tekken}}'' game has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''Tekken 2'' (not so much the arranged UsefulNotes/PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].

to:

* The first ''Franchise/{{Tekken}}'' game has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''Tekken 2'' (not so much the arranged UsefulNotes/PlayStation Platform/PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].

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* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''Contra: Hard Corps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''Contra: Shattered Soldier'' has a NostalgiaLevel with a techno [[https://youtu.be/UktpcE9K6jk remix]] of the original game's Stage 1 theme, as well as techno battle themes for [[https://youtu.be/r9L_PJBHTqI Yokozuna Jr.]], [[https://youtu.be/-_iPt3ngtSU Jinmen-gyo]], and [[https://youtu.be/roF8-B8cBjw Mr. Heli-Robo]].

to:

* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''Contra: Hard Corps'' samples.
** ''VideoGame/ContraHardCorps''
exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''Contra: Shattered Soldier'' Corps"]].
** ''VideoGame/ContraShatteredSoldier''
has a NostalgiaLevel with a techno [[https://youtu.be/UktpcE9K6jk remix]] of the original game's Stage 1 theme, as well as techno battle themes for [[https://youtu.be/r9L_PJBHTqI Yokozuna Jr.]], [[https://youtu.be/-_iPt3ngtSU Jinmen-gyo]], and [[https://youtu.be/roF8-B8cBjw Mr. Heli-Robo]].

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-> ''"Change the scheme, alter the mood! ''Electrify'' the boys and girls, if you'd be so kind."''
--> --'''Castor''', ''Film/TronLegacy''

to:

-> ''"Change %%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%% Administrivia/ZeroContextExample entries and poorly written examples have been commented out. If you want to re-add an example, please provide context that explains how the trope is used in this work.
%%
%%%

->''"Change
the scheme, alter the mood! ''Electrify'' the boys and girls, if you'd be so kind."''
--> --'''Castor''', -->-- '''Castor''', ''Film/TronLegacy''



----



* Many videos of [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] boss kills (most prevalent in regards to ''VideoGame/WorldOfWarcraft'') actually invoke this, by layering techno or electronic music on top of the boss battle footage. [[https://www.youtube.com/watch?v=uv_b1-bsN5o This video]] (the 25 man world first kill of Algalon the Observer, by the guild Ensidia) is one such example.

to:

* Many videos of [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] boss kills (most prevalent in regards regard to ''VideoGame/WorldOfWarcraft'') actually invoke this, by layering techno or electronic music on top of the boss battle footage. [[https://www.youtube.com/watch?v=uv_b1-bsN5o This video]] (the 25 man world first kill of Algalon the Observer, by the guild Ensidia) is one such example.



* In ''Film/MortalKombatTheMovie'', the track "Techno Syndrome" from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.
** The fight scene between Liu Kang and Reptile features an instrumental remix of Traci Lords' 'Control.'
* A particularly brutal and gritty version exists in ''Film/TrueRomance'' during the fight scene between Clarence and Drexl, Nymphomania's 'I Want Your Body' is playing in the background. The music in the scene is pretty loud, which almost drowns out Gary Oldman's dialog.
* ''Film/TronLegacy'' had a cameo from Music/DaftPunk as the dj's inside a virtual club while a BallroomBlitz broke out, thanks to Clu's forces.
* ''Film/TheTerminator'' used an electronic soundtrack with synthesized orchestra hits for many of the chase scenes, notably the [[https://youtu.be/AOS1pMQVrCQ Tunnel Chase]] and [[https://www.youtube.com/watch?v=_pRIxcjYa0I Factory Chase]]. Long before the days of techno but the idea is the same. Arguably, movies like ''Terminator'' retroactively helped inspire techno's dystopian aesthetic to begin with.
* The ''[[Franchise/TheMatrix Matrix]]'' series was fond of this, and would often mix pumping techno from Juno Reactor and others with more orchestral fare by Don Davis and crew.

to:

* In ''Film/MortalKombatTheMovie'', The nihilists from ''Film/TheBigLebowski'' actually bring a ghetto blaster playing techno music to a battle with the Dude and his posse.
* The ''[[Franchise/TheMatrix Matrix]]'' series is fond of this, and often mixes pumping techno from Juno Reactor and others with more orchestral fare by Don Davis and crew.
* ''Film/MortalKombatTheMovie'':
** The
track "Techno Syndrome" from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.
** The fight scene between Liu Kang and Reptile features an instrumental remix of Traci Lords' 'Control.'
"Control".
* A particularly brutal and gritty version exists in ''Film/TrueRomance'' during Pretty much the fight scene between Clarence and Drexl, Nymphomania's 'I Want Your Body' is playing in entirety of the background. The music in the scene is pretty loud, which almost drowns out Gary Oldman's dialog.
* ''Film/TronLegacy'' had a cameo from Music/DaftPunk as the dj's inside a virtual club while a BallroomBlitz broke out, thanks to Clu's forces.
* ''Film/TheTerminator'' used an electronic
soundtrack with synthesized orchestra hits for many of the chase scenes, notably the [[https://youtu.be/AOS1pMQVrCQ Tunnel Chase]] and [[https://www.youtube.com/watch?v=_pRIxcjYa0I Factory Chase]]. Long before the days of techno but the idea from ''Film/TheRaid'' is the same. Arguably, movies like ''Terminator'' retroactively helped inspire techno's dystopian aesthetic to begin with.
* The ''[[Franchise/TheMatrix Matrix]]'' series was fond of this, and would often mix
a pumping techno from Juno Reactor selection of breaks and others with more orchestral fare by Don Davis and crew.dubstep.



* The nihilists from ''Film/TheBigLebowski'' actually brought a ghetto blaster playing techno music to a battle with the Dude and his posse.
* Pretty much the entirety of the soundtrack from ''Film/TheRaid'' is a pumping selection of breaks and dubstep.

to:

* The nihilists from ''Film/TheBigLebowski'' actually brought a ghetto blaster playing techno music to a battle with the Dude and his posse.
* Pretty much the entirety of the
''Film/TheTerminator'' uses an electronic soundtrack with synthesized orchestra hits for many of the chase scenes, notably the [[https://youtu.be/AOS1pMQVrCQ Tunnel Chase]] and [[https://www.youtube.com/watch?v=_pRIxcjYa0I Factory Chase]]. Long before the days of techno, but the idea is the same. Arguably, movies like ''Terminator'' retroactively helped inspire techno's dystopian aesthetic to begin with.
* ''Film/TronLegacy'' has a cameo
from ''Film/TheRaid'' is Music/DaftPunk as the [=DJs=] inside a pumping selection of virtual club while a BallroomBlitz breaks out, thanks to Clu's forces.
* A particularly brutal
and dubstep.gritty version appears in ''Film/TrueRomance'' during the fight scene between Clarence and Drexl, with Nymphomania's "I Want Your Body" playing in the background. The music in the scene is pretty loud, which almost drowns out Gary Oldman's dialog.



* Reggae singer Frankie Paul's 'Worries In The Dance' invokes this trope.
* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[GenreMashup neoclassical techno-pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.

to:

* Reggae singer Frankie Paul's 'Worries In The Dance' invokes this trope.
* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[GenreMashup usual neoclassical techno-pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.favor.
%%* Reggae singer Frankie Paul's "Worries in the Dance" invokes this trope.



* WHAT DOES EVERYBODY WANT?! Unce Unce Unce Unce. WHAT DOES EVERYBODY NEED?!
* Too Cool was an interesting subverison. They would have a dance number to a techno / hip hop beat in a environment that is normally reserved for fighting and aggression.
* WWE has been using electro house inspired pop songs more and more with their PPv's such as Wrestlemania.

to:

* %%* WHAT DOES EVERYBODY WANT?! Unce Unce Unce Unce. WHAT DOES EVERYBODY NEED?!
* Too Cool was an interesting subverison. subversion. They would have a dance number to a techno / hip hop techno/hip-hop beat in a an environment that is normally reserved for fighting and aggression.
* WWE Wrestling/{{WWE}} has been using electro house inspired house-inspired pop songs more and more with their PPv's [=PPv=]'s such as Wrestlemania.''Wrestling/WrestleMania''.



* ''VideoGame/{{Recca}}'' had [[https://www.youtube.com/watch?v=QbdDW3aSCyM techno music]] for the ''entire soundtrack''. Note that ''Recca'' is a NES game...
* ''VideoGame/BioMetal'' had "[[https://www.youtube.com/watch?v=QOGOiYa7eew Get Ready For This]]" and "[[https://www.youtube.com/watch?v=WiVX_vC0om8 Twilight Zone]]" by 2 Unlimited for its boss music. Or at least in the US version.
* The Boss music from ''VideoGame/{{Plok}}''.
* Seven Force's theme from ''VideoGame/GunstarHeroes'' and ''VideoGame/AlienSoldier''.
* Ridley's music from ''VideoGame/SuperMetroid'' sounds similar to 'Twilight Zone' from 2 Unlimited, just in a different time signature. The arrangement used for [[https://www.youtube.com/watch?v=nLLjibR_c4Q Meta-Ridley]] in ''VideoGame/MetroidPrime'' fits this trope even better.
* A majority of ''VideoGame/DevilMayCry's'' soundtrack.
* [[Main/PlayingWithATrope Played With]] in VideoGame/KatanaZero, during Club Neon. While the first half of the stage is played as a stealth section, you have to mow your way out of the club once you meet Electrohead, the BGM not changing from it's bassy, rave theme, "Hit The Floor".
* VideoGame/Payday2:
** Due to the open-ended design of the game, in the Nightclub heist this can be [[Main/InvokedTrope invoked]] by the player heisters if you shoot the mafia and tie hostages as soon as you can, (the [[Main/SoMuchForStealth "Loud"]] approach), or completely [[Main/AvertedTrope averted]] by busting the target safe in and out with proper silent tools (the [[Main/TheCaper "Stealth"]] approach.)
** The [[{{Main/Crossover}} Alesso Heist DLC]] features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special in fact, [[Main/EnforcedTrope you can't change it without the use of mods]].
* ''Many'' tracks from the ''VideoGame/StreetsOfRage'' series.
* [[https://www.youtube.com/watch?v=YyITEQDiJq4 Shudder]], one of the boss themes from ''VideoGame/{{Einhander}}''.
* In ''VideoGame/ArcanaHeart's'' story mode, should you be defeated by Mildred Avalon's first form, her boss theme becomes one of these. It's much more intense than her normal battle theme, and because she starts with a full Super Meter when you lose the first round, it serves to underline [[ThisIsGonnaSuck how badly you're screwed]].
* ''VideoGame/MortalKombat3'' notably uses this trope in the main title, Streets, and Belltower themes.
* Laguna's theme song in ''VideoGame/FinalFantasyVIII''.
* Chaotic Dance from ''VideoGame/BatenKaitos'', TheDragon and the QuirkyMiniBossSquad's theme.
* Some of the boss battle music from both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', especially the music played during the final boss battle with [[BigBad Bowser]] at the end of the first game.
* When the battle really starts to heat up in the ''VideoGame/HalfLife'' series, expect it to be underscored by some beats! Even more notable in that the game has no BGM except for dramatic events.
* ''VideoGame/SpaceChannel5 Part 2'' has Desperate Dance Showdown for Dancing Purge's battle. It certainly fits the atmosphere of the battle at the time.
* [[https://www.youtube.com/watch?v=AwJFSyfPWV0 Chapter 3]] and the FinalBoss [[https://www.youtube.com/watch?v=lFyY6Vp3K8o battle]] in ''VideoGame/HouseOfTheDead''.
* Teased in ''VideoGame/KingdomHeartsII'' and onwards with the high energy remix of Simple and Clean; it's in most of the games but despite fan outcry it has yet to be used as battle music.
** [[https://www.youtube.com/watch?v=PVDavId-9IU "Another Side, Another Story"]] originally plays during a fight scene at Memory's Skyscraper. It's been used several times since as a battle theme.

to:

* ''VideoGame/{{Recca}}'' had ''VideoGame/Action52'', released in 1991 (predating ''Recca'' by a year), has the iconic and [[https://www.youtube.com/watch?v=QbdDW3aSCyM techno music]] for the ''entire soundtrack''. Note that ''Recca'' is a NES game...
* ''VideoGame/BioMetal'' had "[[https://www.
com/watch?v=IUeYdjZJJBM often-remixed]] [[https://www.youtube.com/watch?v=QOGOiYa7eew Get Ready For This]]" and "[[https://www.youtube.com/watch?v=WiVX_vC0om8 Twilight Zone]]" by 2 Unlimited com/watch?v=WZlYGN5W2Yg Cheetahmen theme]].
* ''VideoGame/TheAdventuresOfBatmanAndRobin'' ignores the whimsical, orchestral score of [[WesternAnimation/BatmanTheAnimatedSeries its source material]]
for its boss music. Or at least in the US version.
*
'90s acid house. The Boss music from ''VideoGame/{{Plok}}''.
* Seven Force's theme from ''VideoGame/GunstarHeroes'' and ''VideoGame/AlienSoldier''.
* Ridley's music from ''VideoGame/SuperMetroid'' sounds similar to 'Twilight Zone' from 2 Unlimited, just in a different time signature. The arrangement used for [[https://www.youtube.com/watch?v=nLLjibR_c4Q Meta-Ridley]] in ''VideoGame/MetroidPrime'' fits this trope even better.
* A majority of ''VideoGame/DevilMayCry's'' soundtrack.
* [[Main/PlayingWithATrope Played With]] in VideoGame/KatanaZero, during Club Neon. While the first half of the stage
intro score is played as a stealth section, you have to mow your way out of the club once you meet Electrohead, the BGM not changing from it's bassy, rave theme, "Hit The Floor".
* VideoGame/Payday2:
** Due to the open-ended design of the game, in the Nightclub heist this can be [[Main/InvokedTrope invoked]] by the player heisters if you shoot the mafia and tie hostages as soon as you can, (the [[Main/SoMuchForStealth "Loud"]] approach), or completely [[Main/AvertedTrope averted]] by busting the target safe in and out with proper silent tools (the [[Main/TheCaper "Stealth"]] approach.)
** The [[{{Main/Crossover}} Alesso Heist DLC]] features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special in fact, [[Main/EnforcedTrope you can't change it without the use of mods]].
* ''Many'' tracks from the ''VideoGame/StreetsOfRage'' series.
* [[https://www.youtube.com/watch?v=YyITEQDiJq4 Shudder]], one of the boss themes from ''VideoGame/{{Einhander}}''.
9 minutes long!
* In ''VideoGame/ArcanaHeart's'' ''VideoGame/ArcanaHeart'''s story mode, should you be defeated by Mildred Avalon's first form, her boss theme becomes one of these. It's much more intense than her normal battle theme, and because she starts with a full Super Meter when you lose the first round, it serves to underline [[ThisIsGonnaSuck how badly you're screwed]].
* ''VideoGame/MortalKombat3'' notably uses this trope in the main title, Streets, and Belltower themes.
* Laguna's theme song in ''VideoGame/FinalFantasyVIII''.
*
%%* Chaotic Dance from ''VideoGame/BatenKaitos'', TheDragon and the QuirkyMiniBossSquad's QuirkyMinibossSquad's theme.
* Some of In ''VideoGame/{{Bejeweled}}'', the boss battle music from both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', especially the music played during the final boss battle Time Trial mode invokes this with [[BigBad Bowser]] at the end of the first game.
* When the battle really starts to heat up in the ''VideoGame/HalfLife'' series, expect it to be underscored by some beats! Even more notable in that the game has no BGM except for dramatic events.
* ''VideoGame/SpaceChannel5 Part 2'' has Desperate Dance Showdown for Dancing Purge's battle. It certainly fits the atmosphere of the battle at the time.
*
techno track [[https://www.youtube.com/watch?v=AwJFSyfPWV0 Chapter 3]] and com/watch?v=AQ0WpwMdS8Q "Data Jack"]] by Skaven of the FinalBoss Future Crew. Likewise, ''VideoGame/MaxPayne'''s Ragna Rock Club stage uses the break section of Skaven's [[https://www.youtube.com/watch?v=lFyY6Vp3K8o battle]] in ''VideoGame/HouseOfTheDead''.
com/watch?v=A2hugkpTCCQ "Corruptor"]].
* Teased in ''VideoGame/KingdomHeartsII'' and onwards with the high energy remix of Simple and Clean; it's in most of the games but despite fan outcry it ''VideoGame/BioMetal'' has yet to be used as battle music.
**
[[https://www.youtube.com/watch?v=PVDavId-9IU "Another Side, Another Story"]] originally plays during a fight scene com/watch?v=QOGOiYa7eew "Get Ready for This"]] and [[https://www.youtube.com/watch?v=WiVX_vC0om8 "Twilight Zone"]] by 2 Unlimited for its boss music, at Memory's Skyscraper. It's been used several times since as a battle theme.least in the US version.



* Subverted by ''Sensory Overload'', which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes, which have a more {{EBM}}-type sound.
* ''VideoGame/PokemonBlackAndWhite'' use this during the battles with legendary Pokémon.
* Originating between the 80's and 90's, the ''Franchise/MegaMan'' series always had this as part of its famous BackgroundMusic. ''VideoGame/MegaManX'' even has the orchestral hit in many of its tunes.
* ''The Adventures of Batman and Robin'' for the Sega Genesis / Mega Drive ignores the whimsical, orchestral score of [[WesternAnimation/BatmanTheAnimatedSeries its source material]] for 90s acid house. The intro score is 9 minutes long!
* ''VideoGame/Tekken1'' has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''VideoGame/{{Tekken 2}}'' (not so much the arranged UsefulNotes/PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].

to:

* Subverted by ''Sensory Overload'', which ''VideoGame/CaliforniaSpeed'', namely the arcade version, uses stadium techno orchestra hits in the Game Over music, but not in any of the in-game themes, which have a more {{EBM}}-type sound.
* ''VideoGame/PokemonBlackAndWhite'' use this during the battles with legendary Pokémon.
* Originating between the 80's
for its [[https://youtu.be/oZIJJ-9AV5c Laguna Seca]] and 90's, the ''Franchise/MegaMan'' series always had this as part of its famous BackgroundMusic. ''VideoGame/MegaManX'' even has the orchestral hit in many of its tunes.
* ''The Adventures of Batman and Robin'' for the Sega Genesis / Mega Drive ignores the whimsical, orchestral score of [[WesternAnimation/BatmanTheAnimatedSeries its source material]] for 90s acid house. The intro score is 9 minutes long!
* ''VideoGame/Tekken1'' has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''VideoGame/{{Tekken 2}}'' (not so much the arranged UsefulNotes/PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].
[[https://youtu.be/pGsxJGIWfXw Sears Point]] courses.



* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''VideoGame/ContraShatteredSoldier'' has a NostalgiaLevel with a techno [[https://youtu.be/UktpcE9K6jk remix]] of the original game's Stage 1 theme, as well as techno battle themes for [[https://youtu.be/r9L_PJBHTqI Yokozuna Jr.]], [[https://youtu.be/-_iPt3ngtSU Jinmen-gyo]], and [[https://youtu.be/roF8-B8cBjw Mr. Heli-Robo]].
* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=KG0zfmZFJq8 Rhoemer's Military Base]],[[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]] (bonus points for the mission being set in a dance club), [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].
* ''VideoGame/WinBack'' has this [[https://www.youtube.com/watch?v=n9GOqMVPPyY during]] [[https://www.youtube.com/watch?v=ortzQJbIU5o boss]] [[https://www.youtube.com/watch?v=h-Phl6vd_bE battles]].
* In ''VideoGame/{{Bejeweled}}'', the Time Trial mode invokes this with the techno track [[https://www.youtube.com/watch?v=AQ0WpwMdS8Q "Data Jack"]] by Skaven of the Future Crew. Likewise, ''VideoGame/MaxPayne'''s Ragna Rock Club stage uses the break section of Skaven's [[https://www.youtube.com/watch?v=A2hugkpTCCQ "Corruptor"]].
* The [[https://www.youtube.com/watch?v=78jnBlInP2I Power Plant]] theme in ''VideoGame/OneMustFall2097'' sounds like a stereotypical 2 Unlimited track.
* ''VideoGame/GoldenEye1997'' has orchestra hit-based arrangements of the Film/JamesBond theme in a few levels, e.g. the [[https://www.youtube.com/watch?v=kK8ARIY_xbs Silo]], [[https://www.youtube.com/watch?v=GDzPKctYAjE Frigate]], and [[https://www.youtube.com/watch?v=69zxrGjt0wk Train]].
* ''VideoGame/{{Action 52}}'', released in 1991(predating ''Recca'' by a year), has the iconic and [[https://www.youtube.com/watch?v=IUeYdjZJJBM often-remixed]] [[https://www.youtube.com/watch?v=WZlYGN5W2Yg Cheetahmen theme]].
* In contrast to the hard rocking Ultimate Final Boss from the previous [[VideoGame/SparkTheElectricJester two]] [[VideoGame/SparktheElectricJester2 games]], the battle theme for [[spoiler: Clarity Centralis]] in VideoGame/SparkTheElectricJester3 makes full use of this.
* In ''VideoGame/SuperMarioRPG'', the first phase of the fight against [[BigBad Smithy]] combines this with an OminousPipeOrgan.
* ''VideoGame/SuperMarioWorld'''s [[https://www.youtube.com/watch?v=BlpQk-3SOSQ&t=5s final battle theme]], which was reused for Bowser's Castle in ''VideoGame/SuperMarioKart''.
* ''VideoGame/StarFox'' for the SNES has [[https://www.youtube.com/watch?v=dsOEGPLa1Z4 Corneria's stage theme]]. Considering the rest of the game (and series) tends to use OrchestralBombing, it stands out.

to:

* The ''VideoGame/{{Contra}}'' series had this as far back as the second game, both versions of which used PCM orchestra hit samples. ''VideoGame/ContraHardCorps'' ''Contra: Hard Corps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]]. ''VideoGame/ContraShatteredSoldier'' ''Contra: Shattered Soldier'' has a NostalgiaLevel with a techno [[https://youtu.be/UktpcE9K6jk remix]] of the original game's Stage 1 theme, as well as techno battle themes for [[https://youtu.be/r9L_PJBHTqI Yokozuna Jr.]], [[https://youtu.be/-_iPt3ngtSU Jinmen-gyo]], and [[https://youtu.be/roF8-B8cBjw Mr. Heli-Robo]].
* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=KG0zfmZFJq8 Rhoemer's Military Base]],[[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]] (bonus points for the mission being set in a dance club), [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].
* ''VideoGame/WinBack'' has this [[https://www.youtube.com/watch?v=n9GOqMVPPyY during]] [[https://www.youtube.com/watch?v=ortzQJbIU5o boss]] [[https://www.youtube.com/watch?v=h-Phl6vd_bE battles]].
* In ''VideoGame/{{Bejeweled}}'', the Time Trial mode invokes this with the techno track [[https://www.youtube.com/watch?v=AQ0WpwMdS8Q "Data Jack"]] by Skaven of the Future Crew. Likewise, ''VideoGame/MaxPayne'''s Ragna Rock Club stage uses the break section of Skaven's [[https://www.youtube.com/watch?v=A2hugkpTCCQ "Corruptor"]].
* The [[https://www.youtube.com/watch?v=78jnBlInP2I Power Plant]] theme in ''VideoGame/OneMustFall2097'' sounds like a stereotypical 2 Unlimited track.
* ''VideoGame/GoldenEye1997'' has orchestra hit-based arrangements of the Film/JamesBond theme in a few levels, e.g. the [[https://www.youtube.com/watch?v=kK8ARIY_xbs Silo]], [[https://www.youtube.com/watch?v=GDzPKctYAjE Frigate]], and [[https://www.youtube.com/watch?v=69zxrGjt0wk Train]].
* ''VideoGame/{{Action 52}}'', released in 1991(predating ''Recca'' by a year), has the iconic and [[https://www.youtube.com/watch?v=IUeYdjZJJBM often-remixed]] [[https://www.youtube.com/watch?v=WZlYGN5W2Yg Cheetahmen theme]].
* In contrast to the hard rocking Ultimate Final Boss from the previous [[VideoGame/SparkTheElectricJester two]] [[VideoGame/SparktheElectricJester2 games]], the battle theme for [[spoiler: Clarity Centralis]] in VideoGame/SparkTheElectricJester3 makes full use of this.
* In ''VideoGame/SuperMarioRPG'', the first phase of the fight against [[BigBad Smithy]] combines this with an OminousPipeOrgan.
* ''VideoGame/SuperMarioWorld'''s [[https://www.youtube.com/watch?v=BlpQk-3SOSQ&t=5s final battle theme]], which was reused for Bowser's Castle in ''VideoGame/SuperMarioKart''.
* ''VideoGame/StarFox'' for the SNES has [[https://www.youtube.com/watch?v=dsOEGPLa1Z4 Corneria's stage theme]]. Considering the rest of the game (and series) tends to use OrchestralBombing, it stands out.
Heli-Robo]].



* ''[[VideoGame/MontyMole Impossamole]]'', in its UsefulNotes/TurboGrafx16 incarnation, has the chiptune equivalent of this in much of its [[https://www.youtube.com/watch?v=-p8jg2M8Rio background music]], but oddly not the boss theme.

to:

* ''[[VideoGame/MontyMole Impossamole]]'', in its UsefulNotes/TurboGrafx16 incarnation, ''VideoGame/DeadToRights'' has the chiptune equivalent of this in much of its [[https://www.youtube.com/watch?v=-p8jg2M8Rio background music]], but oddly not the boss theme.a dancefloor battle set to a ''[[Film/TheMatrix Matrix]]''-esque techno track, appropriately titled "[[https://youtu.be/Fk51-fJVX_0 Nightclub Combat]]".



* ''VideoGame/FarCry3BloodDragon'' has [[https://www.youtube.com/watch?v=xaU5ZORV2mY Combat II]], an homage to the aforementioned ''Terminator'' Tunnel Chase theme.
* ''VideoGame/{{Undertale}}'' has [[https://youtu.be/2TgO-tN5wAM Death By Glamour]], Mettaton's battle theme.



* ''VideoGame/{{Ikaruga}}'', has the main theme [[https://youtu.be/fAn6XxsDDTI?t=23s "Ideal"]], which is remixed as [[https://youtu.be/Ep5O3r7K1jg "The Stone Like"]] for the FinalBoss battle, the main boss theme [[https://youtu.be/cMdJTGtwCVo "Butsutekkai"]], and the part of [[https://youtu.be/8ym2uK-nm7k?t=1m24s "Reality"]] heard during the BulletHell maelstrom in Chapter 4.

to:

%%* A majority of ''VideoGame/DevilMayCry'''s soundtrack.
* ''VideoGame/{{Ikaruga}}'', In ''VideoGame/DukeNukem3D'', the Red Light District [[https://youtu.be/Zs3Jo6KW35A strip club music]] is a soundalike of the ''[[Film/MortalKombatTheMovie Mortal Kombat]]'' theme.
%%* [[https://www.youtube.com/watch?v=YyITEQDiJq4 Shudder]], one of the boss themes from ''VideoGame/{{Einhander}}''.
* ''VideoGame/FarCry3BloodDragon'' has [[https://www.youtube.com/watch?v=xaU5ZORV2mY Combat II]], an homage to the ''Terminator'' Tunnel Chase theme mentioned in the Film folder.
%%* Laguna's theme song in ''VideoGame/FinalFantasyVIII''.
* ''VideoGame/GoldenEye1997'' has orchestra hit-based arrangements of the ''Film/JamesBond'' theme in a few levels, e.g., the [[https://www.youtube.com/watch?v=kK8ARIY_xbs Silo]], [[https://www.youtube.com/watch?v=GDzPKctYAjE Frigate]], and [[https://www.youtube.com/watch?v=69zxrGjt0wk Train]].
%%* Seven Force's theme from ''VideoGame/GunstarHeroes'' and ''VideoGame/AlienSoldier''.
* When the battle really starts to heat up in the ''VideoGame/HalfLife'' series, expect it to be underscored by some beats! Even more notable in that the game has no BGM except for dramatic events.
%%* [[https://www.youtube.com/watch?v=AwJFSyfPWV0 Chapter 3]] and the FinalBoss [[https://www.youtube.com/watch?v=lFyY6Vp3K8o battle]] in ''VideoGame/HouseOfTheDead''.
* ''VideoGame/{{Ikaruga}}''
has the main theme [[https://youtu.be/fAn6XxsDDTI?t=23s "Ideal"]], which is remixed as [[https://youtu.be/Ep5O3r7K1jg "The Stone Like"]] for the FinalBoss battle, the main boss theme [[https://youtu.be/cMdJTGtwCVo "Butsutekkai"]], and the part of [[https://youtu.be/8ym2uK-nm7k?t=1m24s "Reality"]] heard during the BulletHell maelstrom in Chapter 4.4.
* Played with in ''VideoGame/KatanaZero'', during Club Neon. While the first half of the stage is played as a stealth section, you have to mow your way out of the club once you meet Electrohead, the BGM not changing from its bassy, rave theme, "Hit the Floor".
* ''Franchise/KingdomHearts'':
** Teased in ''VideoGame/KingdomHeartsII'' and onwards with the high energy remix of Simple and Clean; it's in most of the games, but despite fan outcry, it has yet to be used as battle music.
** [[https://www.youtube.com/watch?v=PVDavId-9IU "Another Side, Another Story"]] originally plays during a fight scene at Memory's Skyscraper. It's been used several times since as a battle theme.
* Originating between the 1980's and '90s, the ''Franchise/MegaMan'' series has always had this as part of its famous BackgroundMusic. ''VideoGame/MegaManX'' even has the orchestral hit in many of its tunes.



* In ''VideoGame/DukeNukem3D'' the Red Light District [[https://youtu.be/Zs3Jo6KW35A strip club music]] is a soundalike of the ''[[Film/MortalKombatTheMovie Mortal Kombat]]'' theme.
* VideoGame/{{Ys}}:

to:

* In ''VideoGame/DukeNukem3D'' ''Franchise/{{Metroid}}'': Ridley's music from ''VideoGame/SuperMetroid'' sounds similar to "Twilight Zone" from 2 Unlimited, just in a different time signature. The arrangement used for [[https://www.youtube.com/watch?v=nLLjibR_c4Q Meta-Ridley]] in ''VideoGame/MetroidPrime'' fits this trope even better.
* ''VideoGame/MontyMole'': ''Impossamole'', in its UsefulNotes/TurboGrafx16 incarnation, has
the Red Light District chiptune equivalent of this in much of its [[https://www.youtube.com/watch?v=-p8jg2M8Rio background music]], but oddly not the boss theme.
* ''VideoGame/MortalKombat3'' notably uses this trope in the main title, Streets, and Belltower themes.
* The [[https://www.youtube.com/watch?v=78jnBlInP2I Power Plant]] theme in ''VideoGame/OneMustFall'' sounds like a stereotypical 2 Unlimited track.
* ''VideoGame/Payday2'':
** Due to the open-ended design of the game, in the Nightclub heist this can be {{invoked|Trope}} by the player heisters if you shoot the mafia and tie hostages as soon as you can, (the [[SoMuchForStealth "Loud"]] approach), or completely {{averted|Trope}} by busting the target safe in and out with proper silent tools (the [[TheCaper "Stealth"]] approach.)
** The [[{{Crossover}} Alesso Heist DLC]] features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special, in fact, [[EnforcedTrope you can't change it without the use of mods]].
%%* The Boss music from ''VideoGame/{{Plok}}''.
* ''VideoGame/PokemonBlackAndWhite'' uses this during the battles with legendary Pokémon.
* ''VideoGame/{{Recca}}'' has [[https://www.youtube.com/watch?v=QbdDW3aSCyM techno music]] for the ''entire soundtrack''. Note that ''Recca'' is a NES game...
* Subverted in ''VideoGame/SensoryOverload'', which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes, which have a more {{EBM}}-type sound.
* ''VideoGame/SpaceChannel5 Part 2'' has Desperate Dance Showdown for Dancing Purge's battle. It certainly fits the atmosphere of the battle at the time.
* The battle theme for [[spoiler:Clarity Centralis]] in ''VideoGame/SparkTheElectricJester3'' makes full use of this, in contrast to the hard rocking Ultimate Final Boss from the previous [[VideoGame/SparkTheElectricJester two]] [[VideoGame/SparkTheElectricJester2 games]].
* ''VideoGame/StarFox1'' for the SNES has [[https://www.youtube.com/watch?v=dsOEGPLa1Z4 Corneria's stage theme]]. Since the rest of the game (and [[Franchise/StarFox series]]) tends to use OrchestralBombing, it stands out.
%%* ''Many'' tracks from the ''VideoGame/StreetsOfRage'' series.
* ''Franchise/SuperMarioBros'':
** Some of the boss battle music from both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', especially the music played during the final boss battle with [[BigBad Bowser]] at the end of the first game.
** In ''VideoGame/SuperMarioRPG'', the first phase of the fight against [[BigBad Smithy]] combines this with an OminousPipeOrgan.
** ''VideoGame/SuperMarioWorld'''s [[https://www.youtube.com/watch?v=BlpQk-3SOSQ&t=5s final battle theme]], which was reused for Bowser's Castle in ''VideoGame/SuperMarioKart''.
* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]], [[https://www.youtube.com/watch?v=KG0zfmZFJq8 Rhoemer's Military Base]],[[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]] (bonus points for the mission being set in a dance club), [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].
* The first ''Franchise/{{Tekken}}'' game has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes. The arcade soundtrack to ''Tekken 2'' (not so much the arranged UsefulNotes/PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].
* ''VideoGame/{{Undertale}}'' has
[[https://youtu.be/Zs3Jo6KW35A strip club music]] is a soundalike of the ''[[Film/MortalKombatTheMovie Mortal Kombat]]'' be/2TgO-tN5wAM "Death by Glamour"]], Mettaton's battle theme.
* VideoGame/{{Ys}}:''VideoGame/WinBack'' has this [[https://www.youtube.com/watch?v=n9GOqMVPPyY during]] [[https://www.youtube.com/watch?v=ortzQJbIU5o boss]] [[https://www.youtube.com/watch?v=h-Phl6vd_bE battles]].
* ''VideoGame/{{Ys}}'':



* ''VideoGame/CaliforniaSpeed'', namely the arcade version, uses stadium techno for its [[https://youtu.be/oZIJJ-9AV5c Laguna Seca]] and [[https://youtu.be/pGsxJGIWfXw Sears Point]] courses.
* ''VideoGame/DeadToRights'' has a dancefloor battle set to a ''[[Film/TheMatrix Matrix]]''-esque techno track, appropriately titled "[[https://youtu.be/Fk51-fJVX_0 Nightclub Combat]]".



* WebAnimation/{{RWBY}} has [[SpeedyTechnoRemake Speedy Techno Remakes]] of the show's main themes playing during the fight in [[BadGuyBar Junior's night club]] in the [[https://www.youtube.com/watch?v=QCw_aAS7vWI Yellow Trailer]]

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* WebAnimation/{{RWBY}} ''WebAnimation/{{RWBY}}'' has [[SpeedyTechnoRemake Speedy {{Speedy Techno Remakes]] Remake}}s of the show's main themes playing during the fight in [[BadGuyBar Junior's night club]] in the [[https://www.youtube.com/watch?v=QCw_aAS7vWI Yellow Trailer]]Trailer]].



[[/folder]]

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[[/folder]][[/folder]]

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* Subverted by ''Sensory Overload'', which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes, which have a more [[{{Industrial}} EBM]]-type sound.

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* Subverted by ''Sensory Overload'', which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes, which have a more [[{{Industrial}} EBM]]-type {{EBM}}-type sound.

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