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* Strangely, away from video games completely, the {{Halloween}} franchise had Halloween 3, which had nothing to do with any of the other movies. Where every other movie is a slasher flick about Michael Myers, the third installment is inexplicably about a crazy Halloween mask maker who wanted to use [[NoodleImpliments magically bombing masks and ''Stone Henge'']] to kill children.

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* Strangely, away from video games completely, the {{Halloween}} franchise had Halloween 3, which had nothing to do with any of the other movies. Where every other movie is a slasher flick about Michael Myers, the third installment is inexplicably about a crazy Halloween mask maker who wanted to use [[NoodleImpliments [[NoodleImplements magically bombing masks and ''Stone Henge'']] to kill children.
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** SilentHillShatteredMemories is different from the other games in the series in that you have pretty much no offense. There's only one type of monster that you can't defeat and can only throw off of yourself and ward off with inexplicable flares. The characters are all different. Michael Kauffman, who you may know from the other games to be a CompleteMonster psychiatrist and Dahlia, who is a creepy old woman, are a normal shrink and a slutty young girl respectively.


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* Strangely, away from video games completely, the {{Halloween}} franchise had Halloween 3, which had nothing to do with any of the other movies. Where every other movie is a slasher flick about Michael Myers, the third installment is inexplicably about a crazy Halloween mask maker who wanted to use [[NoodleImpliments magically bombing masks and ''Stone Henge'']] to kill children.
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* ''[[{{Parodius}} Paro]] Wars'', a Turn-Based Strategy Game amongst a family of completely silly shmups. Yes, it is a fairly serious and difficult military strategy game not unlike the Nintendo Wars series, with all the goofy Parodius characters such as Moai heads, penguins, octopi and dogs in business suits! [[http://www.hardcoregaming101.net/parodius/parodius4.htm What were they thinking]]?
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** Maybe it was their way of apologizing the the kids for making so many of them cry with the SurpriseDifficulty of the main series.
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*** ...which itself took most of its cues from ''[=RE4=]''.

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*** ...which itself took most of its cues from ''[=RE4=]''.''[=RE4=]'', [[OlderThanTheyThink which debuted 2 years earlier]].

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* ''FireEmblem Gaiden'' holds this distintion. While the others are completely linear games where you go from one chapter to another, this one has a map you move around on, which wouldn't be so bad if it wasn't because of the ForcedLevelGrinding you need to do every often in a while (On a series that has no LevelGrinding at all). Furthermore, UnbreakableWeapons is NOT {{averted}} (When the series does) and magic is CastFromHitPoints (Instead of being regular weapons that hit another defense stat). Furthermore, you face off monsters often, instead of just humans aside from some bosses/{{Elite Mook}}s. And each class grants a choice between two [[PrestigeClass promotions]]. Most of these ideas were recycled for ''The Sacred Stones'', which combined with ItsEasySoItSucks, makes it widely considered the worst of the [[NoExportForYou exported]] ''Fire Emblem'' games. (YourMileageMayVary)

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* ''FireEmblem Gaiden'' holds this distintion.distinction. While the others are completely linear games where you go from one chapter to another, this one has a map you move around on, which wouldn't be so bad if it wasn't because of the ForcedLevelGrinding you need to do every often in a while (On a series that has no LevelGrinding at all). Furthermore, UnbreakableWeapons is NOT {{averted}} (When the series does) and magic is CastFromHitPoints (Instead of being regular weapons that hit another defense stat). Furthermore, you face off monsters often, instead of just humans aside from some bosses/{{Elite Mook}}s. And each class grants a choice between two [[PrestigeClass promotions]]. Most of these ideas were recycled for ''The Sacred Stones'', which combined with ItsEasySoItSucks, makes it widely considered the worst of the [[NoExportForYou exported]] ''Fire Emblem'' games. (YourMileageMayVary)(YourMileageMayVary)
** While generally much better received than ''Gaiden'' and ''TheSacredStones'', the [[FireEmblemJugdral Jugdral games]] both had a number of unique features. The first, ''Genealogy of the Holy War'', had ridiculously large and sprawling levels in which multiple castles had to be captured and there were at least as many bosses in each level as there were castles, the arena was a function in your castle in which there were a given set of enemies for each level (instead of being infinite and random), each character had their own supply of money and items couldn't be traded; also, you [[{{Shipping}} paired up]] your units in the first half of the game and played as their children in the second half. Many of these units also had "[[HeroicLineage Holy Blood]]". While Holy Blood was naturally still present in ''Thracia 776'' (as it was set in the same world and had some of the same characters), everything else introduced in the previous game was scrapped and never came back. However, a bunch of other new features were added. The Build stat, determining the size of a unit, was introduced, and both Build and Movement had growth rates and could potentially increase when leveling up. Large enough units could rescue smaller allied units and could capture enemy units after defeating them, and a captured enemy could be "traded" with (read: stripped of its items) before being released (at which point they'd die)...or ''not'' released, as many recruitable enemies had to be captured and kept in order to get them to join. It also was the first game to have gaiden chapters that could be unlocked by fulfilling certain requirements, and most of these chapters were full of [[FogOfWar darkness]], as was one regular chapter. Also, mounted units had to dismount to go indoors and could only use swords when dismounted (unless their regular weapons were bows or magic, in which case they'd still be able to use those), and all units except the main character had a fatigue meter that went up every time they engaged in combat or used a staff, which could only be reset by sitting out a chapter or having a certain item in their inventory, and if their fatigue exceeded their max HP, they'd be forced to sit out a chapter. Rescuing allies, fog of war, and gaiden chapters all became staples of the series. Capturing enemies, dismounting units, growth rates for Build and Move, and fatigue meters didn't, and none of these were ever seen again.
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I can't believe no-one mentioned X yet! Except, you did just now, so that won't mean anything in a moment. Write your example like it's been there forever and we won't tell a soul it wasn't.


* What, you mention Gundam in the description and don't even talk about GGundam? For Shame. As mentioned in the article, it drastically departs from the RealRobot genre and war themes to delightfully and shamelessly embrace {{Shonen}} and SuperRobot. Still manages to be popular and loved despite, or perhaps because of, this.

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* What, you mention Gundam in the description and don't even talk about GGundam? For Shame. As mentioned in the article, Gundam it drastically departs from the RealRobot genre and war themes to delightfully and shamelessly embrace {{Shonen}} and SuperRobot. Still manages to be popular and loved despite, or perhaps because of, this.
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* What, you mention Gundam in the description and don't even talk about GGundam? For Shame. As mentioned in the article, it drastically departs from the RealRobot genre and war themes to delightfully and shamelessly embrace {{Shonen}} and SuperRobot. Still manages to be popular and loved despite, or perhaps because of, this.
** MobileSuitGundam00 [[WeaselWords can be thought of as this]] by the end of the second season and movie, given the [[GameBreaker Game Breaking]] abilities of the 00 Gundam and the living metal aliens.
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*** ...which itself took most of its cues from ''RE4''.

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*** ...which itself took most of its cues from ''RE4''.''[=RE4=]''.
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***...which itself took most of its cues from ''RE4''.
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** The fandom still apparently hasn't ''decided'' what ''MetroidOtherM'' IS. One way to look at it is as the long-awaited third-person/2.5D Super Metroid successor. And yet it also has an emphasis on cut-scenes and exposition that is just ''unsettling'' for this series.
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* [[DevilMayCry Devil May Cry 2]] - so much of an oddball even the producers generally try to ignore its existance. Namely by making all games made after the second game set chronologically before it. Between a lowered difficulty and the protaganists personality change from [[MemeticBadass Badass]] [[TrashTalk Trash-Talker]] to an [[{{Narm}} unintenionally-and-hilariously-cringe-worthy]] guy. The fanbase was largely dissapointed.

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* [[DevilMayCry Devil May Cry 2]] - so much of an oddball even the producers generally try to ignore its existance.existence. Namely by making all games made after the second game set chronologically before it. Between a lowered difficulty and the protaganists protagonists personality change from [[MemeticBadass Badass]] [[TrashTalk Trash-Talker]] to an [[{{Narm}} unintenionally-and-hilariously-cringe-worthy]] unintentionally-and-hilariously-cringe-worthy]] guy. The fanbase was largely dissapointed.disappointed.
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* [[DevilMayCry Devil May Cry 2]] - so much of an oddball even the producers generally try to ignore its existance. Namely by making all games made after the second game set chronologically before it. Between a lowered difficulty and the protaganists personality change from [[MemeticBadass Badass]] [[TrashTalk Trash-Talker]] to an [[{{Narm}} unintenionally-and-hilariously-cringe-worthy]] guy. The fanbase was largely dissapointed.
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** Which also started life as a totally unrelated game from Rare, an N64 game known as ''Dinosaur Planet'' which was to star two {{Funny Animal}}s named Sabre and Krystal. After Shigeru Miyamoto saw footage of the game in action and compared Sabre's appearance to Fox [=McCloud's=], it was taken back to be retooled into a ''Star Fox'' title, now with Fox ''replacing'' Sabre but retaining Krystal in a less important role.
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* Most ''{{Lemmings}}'' games have the same general gameplay, except for two - ''Lemmings Paintball'' is an isometric ThirdPersonShooter, while ''The Adventures of Lomax'' is a platformer.
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* The ''MonsterRancher'' series of monster-raising simulation games has ''Monster Rancher EVO,'' a traditional RPG with dungeons and a party-based battle style that happens to use the ''MonsterRancher'' series monsters. Oh, and stat-raising and money-gaining are now based on your performance in a rhythm mini-game. While not necessarily a ''bad'' game, the fact that so little of it is traditionally ''MonsterRancher'' makes it very divisive for fans.
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* ''FireEmblem Gaiden'' holds this distintion. While the others are completely linear games where you go from one chapter to another, this one has a map you move around on, which wouldn't be so bad if it wasn't because of the ForcedLevelGrinding you need to do every often in a while (On a series that has no LevelGrinding at all). Furthermore, UnbreakableWeapons is NOT {{averted}} (When the series does) and magic is CastFromHitPoints (Instead of being regular weapons that hit another defense stat). Furthermore, you face off monsters often, instead of just humans aside from some bosses/{{Elite Mook}}s. And there are split [[PrestigeClass promotions]]. Most of these ideas were recicled for ''The Sacred Stones'', which combined with ItsEasySoItSucks, makes it widely considered the worst of the [[NoExportForYou exported]] ''Fire Emblem'' games. (YourMileageMayVary)

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* ''FireEmblem Gaiden'' holds this distintion. While the others are completely linear games where you go from one chapter to another, this one has a map you move around on, which wouldn't be so bad if it wasn't because of the ForcedLevelGrinding you need to do every often in a while (On a series that has no LevelGrinding at all). Furthermore, UnbreakableWeapons is NOT {{averted}} (When the series does) and magic is CastFromHitPoints (Instead of being regular weapons that hit another defense stat). Furthermore, you face off monsters often, instead of just humans aside from some bosses/{{Elite Mook}}s. And there are split each class grants a choice between two [[PrestigeClass promotions]]. Most of these ideas were recicled recycled for ''The Sacred Stones'', which combined with ItsEasySoItSucks, makes it widely considered the worst of the [[NoExportForYou exported]] ''Fire Emblem'' games. (YourMileageMayVary)

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*** Regarding the SaGa games in their own right, the third one is by far the oddest one out. It's the only game in the series to utilize a conventional levelling system, and it does away with many of the unusual game mechanics that made the first two games unique (such as breakable weapons and the ability to carry more of them at the cost of being able to carry less other equipment). It also features a number of rather... weird things that never appeared in any of the other games - even by the standards of Saga's typical medieval/techno settings - the least of which was a [[spoiler: sentient]] time-traveling battleship.

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*** Regarding the SaGa games in their own right, the third one is by far the oddest one out. It's the only game in the series to utilize a conventional levelling leveling system, and it does away with many of the unusual game mechanics that made the first two games unique (such as breakable weapons and the ability to carry more of them at the cost of being able to carry less other equipment). It also features a number of rather... weird things that never appeared in any of the other games - even by the standards of Saga's typical medieval/techno settings - the least of which was a [[spoiler: sentient]] time-traveling battleship.



** Similarly, the ninth installment of the main series falls under this trope, and much for the same reason. Both Heroes 4 and M&M 9 were meant to serve as story reboots by moving the series to a new universe, just as Heroes 3 and M&M 6 had done. Unfortunately, an acute case of AuthorExistenceFailure prevented this from happening. The main series died a sadly unspectacular death, while the Heroes series attempted to harken back to the glory days of its third installment.

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** Similarly, the ninth installment of the main series falls under this trope, and much for the same reason. Both Heroes 4 and M&M 9 were meant to serve as story reboots by moving the series to a new universe, just as Heroes 3 and M&M 6 had done. Unfortunately, an acute case of AuthorExistenceFailure prevented this from happening. The main series died a sadly unspectacular death, while the Heroes series attempted to harken hearken back to the glory days of its third installment.



* ''EccoTheDolphin'' is famous for bizarre plotlines and NintendoHard gameplay. Perfect series to slot in an edutainment title where you can't die, then!
** It's got ''dolphins'', doesn't it? Kids love those things. If anything, the odd choice was to make the rest of the series too difficult and bizarre for children to enjoy.
*** Perhaps, but that doesn't stop the edutainment title from being the oddball of the ''series as a whole.''

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* ''EccoTheDolphin'' is famous for bizarre plotlines and NintendoHard gameplay. Perfect series to slot in an a strange edutainment title where you can't die, then!
** It's got ''dolphins'', doesn't it?
then! Kids love those things. If anything, the odd choice was to make the rest of the series too difficult and bizarre for children to enjoy.
*** Perhaps, but that doesn't stop the edutainment title from being the oddball of the ''series as a whole.''
dolphins, right?!



* ''{{Ys}} III: Wanderers from Ys'' is the only sidescrolling game in the series. It also differs from its two predecessors by having a dedicated "attack" button, rather than attacking by ramming.

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* ''{{Ys}} III: Wanderers from Ys'' is the only sidescrolling side-scrolling game in the series. It also differs from its two predecessors by having a dedicated "attack" button, rather than attacking by ramming.



** In the regular series, the {{Silent Hill 4}} sticks out. It features a much heavier emphasis on melee weapons as opposed to guns, first-person segments, almost no boss battles, and unkillable ghost enemies that atalked you through the levels. It wasn't well received.
*** It was orginally developed as an unconnected game before the developers decided to work it into the SilentHill mythos, hence the variation from the norm. Not well received is an overstatement, there was certainly some fan backlash but it reviewed pretty well.

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** In the regular series, the {{Silent Hill 4}} sticks out. It features a much heavier emphasis on melee weapons as opposed to guns, first-person segments, almost no boss battles, and unkillable ghost enemies that atalked attacked you through the levels. It wasn't well received.
*** It was orginally originally developed as an unconnected game before the developers decided to work it into the SilentHill mythos, hence the variation from the norm. Not well received is an overstatement, there was certainly some fan backlash but it reviewed pretty well.



* ''{{Halo}} Wars'', a Real Time Strategy Game amongst a family of first person shooters.
** Also made by a different developer than the shooters.

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* ''{{Halo}} Wars'', a Real Time Strategy Game amongst a family of first person shooters. \n** Also made by a different developer than the shooters.developer.
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***Yeah, because they tried to emulate ''GearsOfWar'' in 5.
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* The ''StarFox'' series has ''StarFoxAdventures'', an [[ActionAdventureGame action-adventure]] fantasy game in the Zelda mold.

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* The ''StarFox'' series has ''StarFoxAdventures'', an [[ActionAdventureGame action-adventure]] ActionAdventure fantasy game in the Zelda mold.
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* The ''StarFox'' series has ''StarFoxAdventures'', an [[ActionAdventureGame action-adventure]] fantasy game in the Zelda mold.
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* {{Pac-Man World}} 3, which was developed by Blitz Games rather than Namco, is often seen as this by fans compared to the previous two games due to the increased emphasis on combat over platforming.
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** However, it should be noted that between the way the tournaments were laid out and the increasing difficulty on each play (particularly on the part of the increasingly difficult versions of the {{mook}}s), the three playthroughs it inevitably takes to unlock everything are far from identical.

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* Depending on who you ask in the ''HarvestMoon'' fandom, it's either ''Save The Homeland'' (with its lack of marriage and emphasis on horse breeding) or ''A Wonderful Life'' (with its ramped-up difficulty, episodic format, and overall emphasis on your child's ultimate fate)

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* Depending on who you ask in the ''HarvestMoon'' fandom, it's either ''Save The Homeland'' (with its lack of marriage and emphasis on horse breeding) or ''A Wonderful Life'' (with its ramped-up difficulty, episodic format, and overall emphasis on your child's ultimate fate)fate).
** And then there's ''RuneFactory'' and ''Innocent Life'', the former a fantasy game with monsters and an ongoing plot and the latter taking place in the future with the player character a cyborg. The former was significantly more successful, and has been spun off into its own sub-series.
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* ''FireEmblem Gaiden'' holds this distintion. While the others are completely linear games where you go from one chapter to another, this one has a map you move around on, which wouldn't be so bad if it wasn't because of the ForcedLevelGrinding you need to do every often in a while (On a series that has no LevelGrinding at all). Furthermore, UnbreakableWeapons is NOT {{averted}} (When the series does) and magic is CastFromHitPoints (Instead of being regular weapons that hit another defense stat). Furthermore, you face off monsters often, instead of just humans aside from some bosses/{{Elite Mook}}s. And there are split [[PrestigeClass promotions]]. Most of these ideas were recicled for ''The Sacred Stones'', which combined with ItsEasySoItSucks, makes it widely considered the worst of the [[NoExportForYou exported]] ''Fire Emblem'' games. (YourMileageMayVary)
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* ''[[ArmoredCore Armored Core: Nine Breaker]]'' the [[ArcNumber nineth]] entry in the ''Armored Core'' series is particularly odd duck even for an ''Armored Core'' game. It has no plot to it -- at all -- and is simply 250~ tests designed to acess how well you understand the gameplay mechanics of ''Armored Core''. Yes, the '''ninth''' iteration of the series is an in-depth tutorial for a game engine that hasn't changed one iota from its very first incarnation. Some of the actual tests are NintendoHard, the arena is pathetic, you can buy or earn all the parts introduced in ''Nine Breaker'' in ''Last Raven'' anyway so there's no need to even play it for ''that'' and the mission where you actually fight Nine Ball, the selling of the game, is only unlocked after you've beaten every other test in the game. Why was it even released? [[TheyJustDidntCare Maybe From Software needed the money]]?

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* ''[[ArmoredCore Armored Core: Nine Breaker]]'' Breaker]]'', the [[ArcNumber nineth]] ninth]] entry in the ''Armored Core'' series is particularly odd duck even for an ''Armored Core'' game. It has no plot to it -- at all -- and is simply 250~ tests designed to acess access how well you understand the gameplay game play mechanics of ''Armored Core''. Yes, the '''ninth''' iteration of the series is an in-depth tutorial for a game engine that hasn't changed one iota from its very first incarnation. Some of the actual tests are NintendoHard, the arena is pathetic, you can buy or earn all the parts introduced in ''Nine Breaker'' in ''Last Raven'' anyway so there's no need to even play it for ''that'' and the mission where you actually fight Nine Ball, the selling of the game, is only unlocked after you've beaten every other test in the game. Why was it even released? [[TheyJustDidntCare Maybe From Software needed the money]]?
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* ''[[ArmoredCore Armored Core: Nine Breaker]]'' the [[ArcNumber nineth]] entry in the ''Armored Core'' series is particularly odd duck even for an ''Armored Core'' game. It has no plot to it -- at all -- and is simply 250~ tests designed to acess how well you understand the gameplay mechanics of ''Armored Core''. Yes, the '''ninth''' iteration of the series is an in-depth tutorial for a game engine that hasn't changed one iota from its very first incarnation. Some of the actual tests are NintendoHard, the arena is pathetic, you can buy or earn all the parts introduced in ''Nine Breaker'' in ''Last Raven'' anyway so there's no need to even play it for ''that'' and the mission where you actually fight Nine Ball, the selling of the game, is only unlocked after you've beaten every other test in the game. Why was it even released? [[TheyJustDidntCare Maybe From Software needed the money]]?
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* ''QuestForGloryV'' played like an RPG with Adventure elements, rather than vice-versa as the other four games in the series. It also ran smack into the PolygonCeiling and didn't have as much input from the series' creators. Fans tend to be kinder, mainly because they can't find the darn game to play it and throw it into the DisContinuity heap.
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** Yes,[[TheLegendOfZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]] was truly [[TheLegendOfZeldaCDiGames the black sheep of the Legend of Zelda franchise]]
*** [[Discontinuity Did Not Happen!]]

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** Yes,[[TheLegendOfZeldaIITheAdventureOfLink Yes, [[TheLegendOfZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]] was truly [[TheLegendOfZeldaCDiGames the black sheep of the Legend of Zelda franchise]]
*** [[Discontinuity [[CanonDiscontinuity Did Not Happen!]]
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*** As a general rule the most recent installment is always the [[TheyChangedItNowItSucks worst]] and the second most recent is far superior if not the best.

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** Yes,[[TheLegendOfZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]] was truly [[TheLegendOfZeldaCDiGames the black sheep of the Legend of Zelda franchise]]
*** [[Discontinuity Did Not Happen!]]
**
As a general rule the most recent installment is always the [[TheyChangedItNowItSucks worst]] and the second most recent is far superior if not the best.

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