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* ModelDissonance: Tricks to optimise the game's graphics can look downright bizarre if you peek behind the scenes.
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* CheatCode: The most {{egregious}} manifestation. Putting in place a different set of rules that change the game to give you an advantage -- or, occasionally, a [[SelfImposedChallenge disadvantage]].

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* CheatCode: The most {{egregious}} manifestation. Putting in place a different set of rules that change the game to give you an advantage -- or, occasionally, a [[SelfImposedChallenge disadvantage]].

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Neither Caring nor Cruelty potential are unexpected by designers at this point. That there is actually a trope for designers punishing player cruelty proves it.


* VideoGameCaringPotential: Taking good care of characters not because of pragmatic reasons, but because you genuinely care for them.
* VideoGameCrueltyPotential: The polar opposite of the above - using all means provided by the game to be as cruel as possible to its characters.
** VideoGameCrueltyPunishment: When the dev team decides to punish the above behavior with everything from decreased stats to a NonStandardGameOver
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* {{Twinking}}: Using a high-level character to make life easier for a lower-level one.
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grammar


* OutsideTheBoxTactic: Employing an alternate strategy, that proves particularly effective against a certain opponent (or type of opponents) [[AchillesHeel beyond what was intended]] by the game developers.

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* OutsideTheBoxTactic: Employing an alternate alternative strategy, that proves particularly effective against a certain opponent (or type of opponents) [[AchillesHeel beyond what was intended]] by the game developers.
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* OutsideTheBoxTactic: Employing an alternate strategy, that proves particularly effective against a certain opponent (or type of opponents) [[AchillesHeel beyond what was intended]] by the game developers.
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* OptionalStealth: The game tells you to use stealth, but it's easier not to use it.
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** VideoGameCrueltyPunishment: When the dev team decides to punish the above behavior with everything from decreased stats to a NonStandardGameOver
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* CheatCode: The most {{egregious}} manifestation. Putting in place a different set of rules that change the game to give you an advantage.

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* CheatCode: The most {{egregious}} manifestation. Putting in place a different set of rules that change the game to give you an advantage. advantage -- or, occasionally, a [[SelfImposedChallenge disadvantage]].
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* NotTheIntendedUse: Using an item or ability in an unexpected way.
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* {{Munchkin}}: Someone who plays competitively in a non competitive game or someone so singularly dedicated to winning that they ruin the enjoyment for others.

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* {{Munchkin}}: Someone who plays competitively in a non competitive game or someone those so singularly excessively dedicated to winning that they ruin the enjoyment for others.
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* {{Munchkin}}: Someone who plays competitively in a non competitive game or someone who focuses overly on competitive play and rules abuse spoiling the game for others.

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* {{Munchkin}}: Someone who plays competitively in a non competitive game or someone who focuses overly on competitive play and rules abuse spoiling so singularly dedicated to winning that they ruin the game enjoyment for others.
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* {{Munchkin}}: Someone who plays competitively in a non competitive game or someone who focuses overly on competitive play and rules abuse spoiling the game for others.
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Incorrect grammar


This is an index of the numerous ways the player community cleverly turns games on their heads, much for the creators' dismay. Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.

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This is an index of the numerous ways the player community cleverly turns games on their heads, much for to the creators' dismay. Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.
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This looked dangerously like Flame Bait. Besides, this is the wiki page; we\'re not here to discuss the merits of these two. That goes in the Discussion page.


* SelfImposedChallenge: If you are already extremely good and utterly bored with the game, it might give you that taste of fresh air.

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* SelfImposedChallenge: If you are already extremely good and utterly bored Playing the game with an intentional handicap as a means to increase the game, it might give you that taste of fresh air.difficulty.



* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, especially when it's not necessary for winning or even ''built into gameplay''. [[ForTheEvulz For some reason]], it is [[HumansAreBastards more popular]] and [[EvilIsEasy easier to pull off]] than its polar opposite, VideoGameCaringPotential.
** That's not to say VideoGameCaringPotential is ''completely'' nonexistent, though. It is just harder to pull off from a developer's standpoint. Invoking a caring reaction from players requires appealing character designs and AI good enough to respond to care in a satisfying way. Lazy designs and ArtificialStupidity (which are naturally much easier to produce) tend to irritate players or make the characters seem less deserving of care.

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* VideoGameCaringPotential: Taking good care of characters not because of pragmatic reasons, but because you genuinely care for them.
* VideoGameCrueltyPotential: Abusing The polar opposite of the above - using all means provided by the game to unleash your worst instincts, especially when it's not necessary for winning or even ''built into gameplay''. [[ForTheEvulz For some reason]], it is [[HumansAreBastards more popular]] and [[EvilIsEasy easier be as cruel as possible to pull off]] than its polar opposite, VideoGameCaringPotential.
** That's not to say VideoGameCaringPotential is ''completely'' nonexistent, though. It is just harder to pull off from a developer's standpoint. Invoking a caring reaction from players requires appealing character designs and AI good enough to respond to care in a satisfying way. Lazy designs and ArtificialStupidity (which are naturally much easier to produce) tend to irritate players or make the characters seem less deserving of care.
characters.
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Related to MetaGame. Compare {{Scrub}} and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they understand how it is meant to be played more than anyone else, even the [[{{Word Of God}} developers]].

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Related to MetaGame. Compare {{Scrub}} and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they understand how it is meant to be played they've found a more fun way of playing than anyone else, even the [[{{Word Of God}} developers]].

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* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, especially when it's not necessary for winning or even ''built into gameplay''. [[{{ForTheEvulz}} For some reason]], it is [[{{Humans Are Bastards}} more popular]] and [[{{Evil Is Easy}} easier to pull off]] than its polar opposite, VideoGameCaringPotential.

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* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, especially when it's not necessary for winning or even ''built into gameplay''. [[{{ForTheEvulz}} [[ForTheEvulz For some reason]], it is [[{{Humans Are Bastards}} [[HumansAreBastards more popular]] and [[{{Evil Is Easy}} [[EvilIsEasy easier to pull off]] than its polar opposite, VideoGameCaringPotential.






Related to {{Unexpected Reactions To This Index}}. See also ErrorIndex for unintended things that happen ''against'' the player's will.

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Related to {{Unexpected Reactions To This Index}}. UnexpectedReactionsToThisIndex. See also ErrorIndex for unintended things that happen ''against'' the player's will.will.
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** That's not to say VideoGameCaringPotential is ''completely'' nonexistent, though.

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** That's not to say VideoGameCaringPotential is ''completely'' nonexistent, though. It is just harder to pull off from a developer's standpoint. Invoking a caring reaction from players requires appealing character designs and AI good enough to respond to care in a satisfying way. Lazy designs and ArtificialStupidity (which are naturally much easier to produce) tend to irritate players or make the characters seem less deserving of care.
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Or Is It cleanup


This is an index of the numerous ways the player community cleverly turns games on their heads, much for the creators' dismay. OrIsIt Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.

to:

This is an index of the numerous ways the player community cleverly turns games on their heads, much for the creators' dismay. OrIsIt Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.
Is there an issue? Send a MessageReason:
None


This is an index of the numerous ways the player community cleverly turns games on their heads, much for the creators' dismay. OrIsIt? Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.

to:

This is an index of the numerous ways the player community cleverly turns games on their heads, much for the creators' dismay. OrIsIt? OrIsIt Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.
Is there an issue? Send a MessageReason:
None


Related to MetaGame. Compare TheScrub and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they understand how it is meant to be played more than anyone else, even the [[{{Word Of God}} developers]].

to:

Related to MetaGame. Compare TheScrub {{Scrub}} and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they understand how it is meant to be played more than anyone else, even the [[{{Word Of God}} developers]].
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** That's not to say VideoGameCaringPotential isn't ''completely'' nonexistent, though.

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** That's not to say VideoGameCaringPotential isn't is ''completely'' nonexistent, though.

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* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, especially when it's not necessary for winning or even ''built into gameplay''. [[{{ForTheEvulz}} For some reason]], it is [[{{Humans Are Bastards}} more popular]] and [[{{Evil Is Easy}} easier to pull off]] than its polar opposite, VideoGameCaringPotential.

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* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, especially when it's not necessary for winning or even ''built into gameplay''. [[{{ForTheEvulz}} For some reason]], it is [[{{Humans Are Bastards}} more popular]] and [[{{Evil Is Easy}} easier to pull off]] than its polar opposite, VideoGameCaringPotential. VideoGameCaringPotential.
** That's not to say VideoGameCaringPotential isn't ''completely'' nonexistent, though.
L

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The entry name is a TakeThat on a popular GPU manufacturer's [[{{Nobody Tells Me What To Do}} slogan]].

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The entry name is a TakeThat based on a popular GPU manufacturer's [[{{Nobody Tells Me What To Do}} slogan]].slogan.
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* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, specially when it's not necessary for winning or even ''built into gameplay''. [[{{ForTheEvulz}} For some reason]], it is [[{{Humans Are Bastards}} more popular]] and [[{{Evil Is Easy}} easier to pull off]] than its polar opposite, VideoGameCaringPotential.

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* VideoGameCrueltyPotential: Abusing the game to unleash your worst instincts, specially especially when it's not necessary for winning or even ''built into gameplay''. [[{{ForTheEvulz}} For some reason]], it is [[{{Humans Are Bastards}} more popular]] and [[{{Evil Is Easy}} easier to pull off]] than its polar opposite, VideoGameCaringPotential.
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None





Compare TheScrub and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they understand how it is meant to be played more than anyone else, even the [[{{Word Of God}} developers]].

to:

Related to MetaGame. Compare TheScrub and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they understand how it is meant to be played more than anyone else, even the [[{{Word Of God}} developers]].
Is there an issue? Send a MessageReason:
None





Related to {{Unexpected Reactions To This Index}}. See also ErrorIndex for unintented things that happen ''against'' the player's will.

to:

Related to {{Unexpected Reactions To This Index}}. See also ErrorIndex for unintented unintended things that happen ''against'' the player's will.
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* GameMod: Making changes to the original game, or employing its engine to [[{{Derivative Works}}derive new works]].

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* GameMod: Making changes to the original game, or employing its engine to [[{{Derivative Works}}derive Works}} derive new works]].
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* GameMod: Making changes to the original game, or employing its engine to derive new works.

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* GameMod: Making changes to the original game, or employing its engine to derive [[{{Derivative Works}}derive new works.works]].



Related to {{Unexpected Reactions To This Index}}. See also ErrorIndex for unexpected things that happen ''against'' the player's will.

to:

Related to {{Unexpected Reactions To This Index}}. See also ErrorIndex for unexpected unintented things that happen ''against'' the player's will.
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Related to {{Unexpected Reactions To This Index}}.

to:

Related to {{Unexpected Reactions To This Index}}. See also ErrorIndex for unexpected things that happen ''against'' the player's will.

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