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Forgot there was an entry for You Dont Know Jack for a moment. Sorry


** Put in "fuck you" as a response to a Gibberish Question or as your name in ''VideoGame/YouDontKnowJack'' three times. [[PressXToDie Instant boot back to desktop]].

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* ''VideoGame/ReturnToZork'': In most deaths, a three-note song plays (the notes are from the game's opening theme), an evil guy laughs at you, and a temple screen is shown. However:

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* ''VideoGame/ReturnToZork'': In most deaths, a three-note song plays (the notes are from the game's opening theme), an evil guy Morpheus laughs at you, and a temple screen is shown. However:



** Losing to Gemini Man will cause Gemini Man to comment on Mega Man's loss before finishing off Mega Man with his Gemini Laser and giving out a EvilLaugh. The screen fades to black with no option of continuing.

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** Losing to Gemini Man will cause Gemini Man to comment on Mega Man's loss before finishing off Mega Man with his Gemini Laser and giving out a EvilLaugh. The EvilLaugh as the screen fades to black with no option of continuing.



* In ''VideoGame/Tekken5'', if you lose to [[FinalBoss Jinpachi]] and let the "Continue" timer run out, you'll get an extended GameOver. Instead of just a plain "Game Over" appearing, a cutscene plays first. Jinpachi laments that [[DeathSeeker no one was able to stop him]], cries TearsOfBlood, and goes OneWingedAngel one last time before rocketing himself into the sky. The screen fades to black, and a message comes up saying "[[ItsAWonderfulFailure Jinpachi's mind is consumed by the devil as he reaches his final transformation. The world will never be the same.]]"

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* In ''VideoGame/Tekken5'', if you lose to [[FinalBoss Jinpachi]] and let the "Continue" timer run out, you'll get an extended GameOver. Instead of just a plain "Game Over" appearing, a cutscene plays first. Jinpachi laments that [[DeathSeeker no one was able to stop him]], cries TearsOfBlood, and goes OneWingedAngel one last time before rocketing himself into the sky. The screen fades to black, and a message comes up saying "[[ItsAWonderfulFailure with one final message:
--> ''[[ItsAWonderfulFailure
Jinpachi's mind is consumed by the devil as he reaches his final transformation. The world will never be the same.]]"]]''



* In ''Getter Love!!'', the game normally ends when you or one of your opponents declares your love to one of the girls. If someone other than you wins the game, you're treated to a word from everyone involved, [[NoEnding and that's it]]. If two game-weeks pass by and no one wins, you'll be treated to a scene where Reika fucking MARRIES YOU, as her [[{{Gonk}} equally butt-ugly]] family attends her wedding ceremony.

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* In ''Getter Love!!'', the game normally ends when you or one of your opponents declares your love to one of the girls. If someone other than you wins the game, you're treated to a word from everyone involved, [[NoEnding and that's it]]. If two game-weeks pass by and no one wins, you'll be treated forced to a scene where Reika fucking MARRIES YOU, as marry Reika, with her [[{{Gonk}} equally butt-ugly]] family attends her attending the wedding ceremony.


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** Put in "fuck you" as a response to a Gibberish Question or as your name in ''VideoGame/YouDontKnowJack'' three times. [[PressXToDie Instant boot back to desktop]].
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* In SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', beating the game on Easy or Normal Mode can be result in alternate ending merely consists of Splinter telling you to hone your skills more, and then the [[EasyModeMockery mockery part]] before the Game Over screen.

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* In SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', beating the game on Easy or Normal Mode can be result in alternate ending merely consists of Splinter telling you to hone your skills more, and then the [[EasyModeMockery mockery part]] part (courtesy of Shredder)]] before the Game Over screen.
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** ''VisualNovel/ZeroTimeDilemma'' has an inversion if you win the coin flip at the beginning of the game. True to his word, Zero releases all of you. Game over. Credits roll. You win. Ten minutes flat.

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** ''VisualNovel/ZeroTimeDilemma'' has an inversion if you win with the results of the coin flip at the beginning of the game.game during your first playthrough, in which you will always get it right [[note:Your second playthrough will always have your guess be wrong, any future playthroughs are determined based off the other teams you can choose.[[/note]]. True to his word, Zero releases all of you. Game over. Credits roll. You win. Ten minutes flat.
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* ''VideoGame/TormentedSouls'' has one in the form of [[DarknessEqualsDeath walking into a completely dark area]], as the screen starts glitching out before a cutscene of ''something'' attacking Caroline and dragging her off to an uncertain doom kicks in. This makes even otherwise completely safe save rooms a danger if you don't have the lighter equipped.
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In most games, players see the dreaded GameOver screen when they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. …Or, maybe you just forgot to pause the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] — you get the idea. These are all standard failings, usually treated with a simple default message: "GameOver."

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In most games, players see the dreaded GameOver screen when they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. …Or, maybe you just forgot to pause the game while reading the walkthrough {{walkthrough}} you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] — you get the idea. These are all standard failings, usually treated with a simple default message: "GameOver."
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* In ''Silent Scope'', in the final part of the game, you only get one shot to headshot the boss. If you miss, he will set off the bomb and escape. A screen is then shown saying "The President's rescue operation has failed."
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* ''VideoGame/ToontownCorporateClash'': The Chainsaw Consultant will fire everyone in his sight [[LiteralMetaphor out of a cannon]], and if the Toons fight too aggressively during his first phase and get his RPM meter above 20,000, that includes them. You don't technically [[NonLethalKO go sad]], but you land outside his boss arena at 1 HP and with no gags to use in battle. Fittingly, while most "cheats" take the courtesy of explaining what they do when they occur, this one takes a different tack:
--> '''DEADWOOD!'''
--> [[MadnessMantra YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED YOU'RE FIRED]]
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* While [[TheManyDeathsOfYou dying in weird ways]] is [[EverythingTryingToKillYou pretty standard]] in ''VideoGame/{{ADOM}}'', there's also the non-dying way to end the game by having your character just walk off the game map by the same path they took to get in, never to return. It's definitely the easiest way to avoid actually dying, aside from the fact that the backstory implies the forces of Chaos will then probably consume the world. (Unless, of course, you already stopped them, because you also leave that way to win in the normal ending.)

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* While [[TheManyDeathsOfYou dying in weird ways]] is [[EverythingTryingToKillYou pretty standard]] in ''VideoGame/{{ADOM}}'', ''VideoGame/AncientDomainsOfMystery'', there's also the non-dying way to end the game by having your character just walk off the game map by the same path they took to get in, never to return. It's definitely the easiest way to avoid actually dying, aside from the fact that the backstory implies the forces of Chaos will then probably consume the world. (Unless, of course, you already stopped them, because you also leave that way to win in the normal ending.)
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* ''VideoGame/VoidStranger'': The normal way to get a GameOver is to die without any Locust Idols left, at which point the player is asked if they want to continue; declining to continue [[spoiler:exits the game and starts the player from the beginning next time they play]]. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will effectively trigger this trope]]:

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* ''VideoGame/VoidStranger'': The normal way to get a GameOver is to die without any Locust Idols left, at which point the player is asked if they want to continue; accepting the continue [[spoiler:puts the player in Void status, whereupon the game over state is lifted and the player has infinite lives]] but as a result [[spoiler:the player cannot proceed past B226]], while declining to continue [[spoiler:exits the game and starts the player from the beginning next time they play]]. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will effectively trigger this trope]]:
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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will effectively trigger this trope]]:

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* ''VideoGame/VoidStranger'' normally downplays ''VideoGame/VoidStranger'': The normal way to get a GameOver is to die without any Locust Idols left, at which point the player is asked if they want to continue; declining to continue [[spoiler:exits the game over state by having you respawn at and starts the entrance to player from the current floor if you are killed.beginning next time they play]]. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will effectively trigger this trope]]:
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* ''VisualNovel/Case03TrueCannibalBoy'': If Lily refuses to search for Sally, [[spoiler:a mysterious man with Marty's silhoette will stab her after she leaves Silversmith. This is the real Marty, since the killer didn't use the Cannibal Boy's Modus Operandi of tapping on a window first and the killer isn't floating like most evil spirits. Additionally, Marty recognizes Lily when the Ghosteaters visit his house, showing that he was the one stalking her at the start of the game]].
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** [[spoiler:If you pick out the floor counter, you will suddenly end up in an endless void, starting at an error screen. You are stuck here and while you can walk around, [[DeadEndRoothe the only meaningful thing you can do is exit the game]].]]

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** [[spoiler:If you pick out the floor counter, you will suddenly end up in an endless void, starting at an error screen. You are stuck here and while you can walk around, [[DeadEndRoothe [[DeadEndRoom the only meaningful thing you can do is exit the game]].]]
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** [[spoiler:If you pick out the floor counter, you will suddenly end up in an endless void, starting at an error screen. You are stuck here and while you can walk around, [[DeadEndRoothe only meaningful thing you can do is exit the game]].]]

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** [[spoiler:If you pick out the floor counter, you will suddenly end up in an endless void, starting at an error screen. You are stuck here and while you can walk around, [[DeadEndRoothe the only meaningful thing you can do is exit the game]].]]
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** [[spoiler:If you pick out the HP/VOID indicator or the wand icon, ''the game will crash!'']]

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** [[spoiler:If you pick out the HP/VOID indicator or the wand icon, ''the game will crash!'']]crash and exit!'']]
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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will result in worse]]:

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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will result in worse]]:effectively trigger this trope]]:
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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will cause some massive problems]]:

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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"]]. Interacting with certain other elements of the HUD will cause some massive problems]]:result in worse]]:
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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch". Interacting with certain other elements of the HUD will cause some massive problems]]:

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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch"."glitch"]]. Interacting with certain other elements of the HUD will cause some massive problems]]:
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* ''VideoGame/VoidStranger'' normally downplays a game over state by having you respawn at the entrance to the current floor if you are killed. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, [[spoiler:you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to [[OminousVisualGlitch "glitch". Interacting with certain other elements of the HUD will cause some massive problems]]:
** [[spoiler:If you pick out the HP/VOID indicator or the wand icon, ''the game will crash!'']]
** [[spoiler:If you pick out the floor counter, you will suddenly end up in an endless void, starting at an error screen. You are stuck here and while you can walk around, [[DeadEndRoothe only meaningful thing you can do is exit the game]].]]
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** I, Zombie Endless and Vasebreaker Endless: The losing dialog box "GAME OVER (iOS/Android)/{level name on PC, DS, and console versions}: You made it into a streak of {number of streaks completed}." if the player starts a new streak and the zombie is killed but the player has less than 50 sun. This is also the same case for Vasebreaker Endless but it only happens when they let the zombies reach the house and no more seed packets present on the board or not enough number of them to complete a streak. If a zombie reaches the house in Vasebreaker Endless, the said message will appear without showing the cutscene of a zombie entering the house and "THE ZOMBIES ATE YOUR BRAINS!" message.

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** I, Zombie Endless and Vasebreaker Endless: The losing dialog box "GAME OVER (iOS/Android)/{level name on PC, DS, and console versions}: You made it into a streak of {number of streaks completed}." if the player starts a new streak and the zombie is killed but the player has less than 50 sun. This is also the same case for Vasebreaker Endless but it only happens when they let the zombies reach the house and no more seed packets present on the board or not enough number of them to complete a streak.house. If a zombie reaches the house in Vasebreaker Endless, the said message will appear without showing the cutscene of a zombie entering the house and "THE ZOMBIES ATE YOUR BRAINS!" message.
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* [[StalkedByTheBell Idle for too long]] in ''VideoGame/SpookysHouseOfJumpScares'' and [[spoiler:Specimen 9]] comes out of nowhere and kills you, resulting in an instant Game Over.

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* [[StalkedByTheBell Idle for too long]] in ''VideoGame/SpookysHouseOfJumpScares'' ''VideoGame/SpookysJumpScareMansion'' and [[spoiler:Specimen 9]] comes out of nowhere and kills you, resulting in an instant Game Over.
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* In ''Series/HellsKitchen'', normally one contestant is eliminated after every dinner service, through a process of their teammates nominating them for removal, with the contestant being given one final chance by Ramsay to explain why they should stay on the show. However, more rarely, a contestant may [[NonGameplayElimination resign outside of the elmination process due to an injury or illness]]. Even more rarely, if a contestant is doing really, really badly during service, they will be eliminated by a (often-angry) Ramsay on the spot -- not just sent off the kitchen for the rest of service to be part of the subsequent elimination process, but removed permanently from the current ''Hell's Kitchen'' season before service has even ended. Even rarer; a normal post service elimination can occur without the chef being given any chance to defend themselves, due to either abysmal performance despite being on the wining team, or most rarely due to no one else doing badly enough to be fairly asked to defend themselves and Ramsay deciding that the chef is clearly not up to par with the other remaining contestants (but in this instance Ramsay will praise their determination for being able to make it that far).

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* In ''Series/HellsKitchen'', normally one contestant is eliminated after every dinner service, through a process of their teammates nominating them for removal, with the contestant being given one final chance by Ramsay to explain why they should stay on the show. However, more rarely, a contestant may [[NonGameplayElimination resign outside of the elmination process due to an injury or illness]]. Even more rarely, if a contestant is doing really, really badly during service, they will be eliminated by a (often-angry) Ramsay on the spot -- not just sent off the kitchen for the rest of service to be part of the subsequent elimination process, process (which is a frequent occurrence and has seen one or both teams being sent off to the back on some occassions), but removed permanently from the current ''Hell's Kitchen'' season before service has even ended.ended by direct elimination. Even rarer; a normal post service elimination can occur without the chef being given any chance to defend themselves, due to either abysmal performance despite being on the wining team, or most rarely due to no one else doing badly enough to be fairly asked to defend themselves and Ramsay deciding that the chef is clearly not up to par with the other remaining contestants (but in this instance Ramsay will praise their determination for being able to make it that far).
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** While playing as Sherry in the remake of ''VideoGame/ResidentEvil2'', if the player is caught while trying to avoid Chief Irons, he will grab her and exclaim "Game over, Sherry!" as she lets out a [[BigNo]]. Instead of the usual game over screen, which shows a pool of blood on the floor with the message "YOU ARE DEAD", the screen instead shows the bedroom door in the orphanage with the message "YOU ARE TRAPPED".

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** While playing as Sherry in the remake of ''VideoGame/ResidentEvil2'', if the player is caught while trying to avoid Chief Irons, he will grab her and exclaim "Game over, Sherry!" as she lets out a [[BigNo]].BigNo. Instead of the usual game over screen, which shows a pool of blood on the floor with the message "YOU ARE DEAD", the screen instead shows the bedroom door in the orphanage with the message "YOU ARE TRAPPED".
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** ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'': The normal GameOver sequence is a very short cutscene in the Realm of the Dead. There are three Non-Standard Game Overs: a DeaderThanDead GameOver (Alexander's skeleton in tattered clothing collapses on a black background), a ForcedTransformation GameOver ("Was that the [[IncrediblyLamePun beast]] you could do?"), and another non-deadly GameOver where Alexander gets captured and locked in the castle dungeon right before the wedding ("'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!")

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** ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'': The normal GameOver sequence is a very short cutscene in the Realm of the Dead. There are three Non-Standard Game Overs: a DeaderThanDead GameOver (Alexander's skeleton in tattered clothing collapses on a black background), a ForcedTransformation GameOver ("Was that the [[IncrediblyLamePun [[{{Pun}} beast]] you could do?"), and another non-deadly GameOver where Alexander gets captured and locked in the castle dungeon right before the wedding ("'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!")



** ''VideoGame/InTheGroove 2'' features something similar if you fail "[[ThatOneBoss Vertex^2]]," you get the usual "LIFE DEPLETED/ROUND FAILED" screens, and then a power of two pops up next to "FAILED," turning it into "[[IncrediblyLamePun ROUND FAILED^2]]."

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** ''VideoGame/InTheGroove 2'' features something similar if you fail "[[ThatOneBoss Vertex^2]]," you get the usual "LIFE DEPLETED/ROUND FAILED" screens, and then a power of two pops up next to "FAILED," turning it into "[[IncrediblyLamePun "[[{{Pun}} ROUND FAILED^2]]."
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* In ''VideoGame/BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there is no code for when you lose a race]]''.

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* In ''VideoGame/BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there here is no code for when you lose a race]]''.race.
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Linking to new trope.


** In 4th Edition, a priest who offends their PatronGod seriously enough might be summoned to the god's presence for judgement. Return transportation is not provided.
** Characters who gain the {{muta|nts}}tion "Mindless" are reduced to {{Empty Shell}}s, incapable of thinking or acting for themselves.

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** In 4th Edition, a A priest who offends their PatronGod seriously enough might be summoned to the god's presence for judgement. Return transportation is not provided.
** Characters who gain the {{muta|nts}}tion "Mindless" are reduced to {{Empty Shell}}s, [[MentalShutdown become automatons]] incapable of thinking or acting for themselves.
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* ''VideoGame/{{Ib}}'': In the grey rooms, Ib comes across a blue painting which wants a flower to eat. Offering it her rose (i.e. her {{life meter}}) will cause the painting to eat it, killing her.
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index wick


* ''Series/TheWeakestLink'' has been known to do this a few times; while there is no unusual way to lose the game other than being voted off or losing the final round, contestants occasionally show such a lack of intelligence that Anne sends them off without even saying [[CatchPhrase "You are the Weakest Link, goodbye!"]]

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* ''Series/TheWeakestLink'' has been known to do this a few times; while there is no unusual way to lose the game other than being voted off or losing the final round, contestants occasionally show such a lack of intelligence that Anne sends them off without even saying [[CatchPhrase "You are the Weakest Link, goodbye!"]]goodbye!"

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Spoilers for this game are unnmarked on its page - unlike Golden Freddy, the average playthrough of this game will likely see both Freddy jumpscares.


** [[spoiler:Freddy has two killscreens and is the ''only'' animatronic to have as such - one when the power runs out and another when he enters the office during normal play.]]
** [[spoiler:Golden Freddy. When you look at the poster at the end of the West Hall while it displays his face, he appears in your office. You will then hear robotic murmurs and hallucinations just before he instantly kills you and ''crashes the game'', but only if you don't pull up your monitor and switch to another camera.]]
** In ''VideoGame/FiveNightsAtFreddys2'' both [[spoiler:Shadow Freddy and Shadow Bonnie]] crash the game instead of killing you.

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** [[spoiler:Freddy has two killscreens and ''VideoGame/FiveNightsAtFreddys1'':
*** Freddy
is the ''only'' only animatronic in the game to have as such two jumpscare animations - one is used during normal gameplay, while the other is used when the power runs out and another when he enters the office during normal play.]]
**
out.
***
[[spoiler:Golden Freddy. When you look at the poster at the end of the West Hall while it displays his face, he appears in your office. You will then hear robotic murmurs and hallucinations just before he instantly kills you and ''crashes the game'', but only if you don't pull up your monitor and switch to another camera.]]
** In ''VideoGame/FiveNightsAtFreddys2'' ''VideoGame/FiveNightsAtFreddys2'', both [[spoiler:Shadow Freddy and Shadow Bonnie]] crash the game instead of killing you.


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** In ''VideoGame/FiveNightsAtFreddysSecurityBreach'''s ''Ruin'' DLC, most of the things that can actively kill Cassie are HostileAnimatronics. The one exception is a go-kart that suddenly drives forward by itself.
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* While the [[PlayerCharacter Invesigators]] in ''TabletopGame/ArkhamHorror'' can fight against an awakened [[EldritchAbomination Ancient One]] most of the time with the possibility of winning (though the odds aren't terribly great), this doesn't work against Azathoth. If Azathoth awakens, the game is over, as his attack simply reads "The end is here! Azathoth destroys the world."

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* While the [[PlayerCharacter Invesigators]] Investigators]] in ''TabletopGame/ArkhamHorror'' can fight against an awakened [[EldritchAbomination Ancient One]] most of the time with the possibility of winning (though the odds aren't terribly great), this doesn't work against Azathoth. If Azathoth awakens, the game is over, as his attack simply reads "The end is here! Azathoth destroys the world."

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