History Main / NonstandardGameOver

26th Jun '16 3:07:33 PM Onlythrice
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** ''VideoGame/{{Fallout 3}}'' allows you to tell Colonel Autumn the activation code for the water purifier. He thanks you, then [[YouHaveOutlivedYourUsefulness shoots you]]. Also, if you fail to activate the purifier in time, it explodes, terminating your game regardless of whether ''Broken Steel'' is installed, since without the purifier, the events of the epilogue can't take place, and the main characters are probably killed in the explosion anyways.



** ''VideoGame/{{Fallout 3}}'' allows you to tell Colonel Autumn the activation code for the water purifier. He thanks you, then [[YouHaveOutlivedYourUsefulness shoots you]]. Also, if you fail to activate the purifier in time, it explodes, terminating your game regardless of whether ''Broken Steel'' is installed, since without the purifier, the events of the epilogue can't take place, and the main characters are probably killed in the explosion anyways.
** In ''Broken Steel'', [[spoiler:if you insert the FEV virus into Project Purity before activating it, the water will become toxic to you, since you were born in Rivet City and ''not'' Vault 101, thus meaning you were born with mutations that the virus targets. Drinking Aqua Pura afterwards will result in debuffs, and drinking three bottles in succession will [[PressXToDie kill you.]]]]
23rd Jun '16 7:57:32 PM nombretomado
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* In the original ''TimeCrisis'', running out of time caused an instant game over, unlike the sequels.

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* In the original ''TimeCrisis'', ''VideoGame/TimeCrisis'', running out of time caused an instant game over, unlike the sequels.
22nd Jun '16 12:15:51 AM FlakyPorcupine
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* ''VideoGame{{LIT}}'' gives you a unique punishment if you use too much electricity at one time; the generator breaks and the screen undergoes a FadeToWhite, leaving Jake and Rachael at the mercy of the creatures in the darkness.

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* ''VideoGame{{LIT}}'' ''VideoGame/{{LIT}}'' gives you a unique punishment if you use too much electricity at one time; the generator breaks and the screen undergoes a FadeToWhite, leaving Jake and Rachael at the mercy of the creatures in the darkness.
22nd Jun '16 12:11:47 AM FlakyPorcupine
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* ''VideoGame/SpecOpsTheLine'':
** If Walker dies before making it to the destroyed helicopter in "Adams", a special loading screen will play where Konrad's silhouette will shake his head at you with the faint voice of "Stop, just fucking stop!" being yelled in the background.
** Dying to the [[spoiler:hallucinatory Lugo]] in the next chapter will give the player another one of the [[spoiler:White Phosphorous scene]], with "Twinkle, Twinkle Little Star" being hummed in the background. The game then rewinds to the beginning of the fight -- except with a Heavy Trooper in [[spoiler:Lugo]]'s place.


Added DiffLines:

* ''VideoGame/SpecOpsTheLine'':
** If Walker dies before making it to the destroyed helicopter in "Adams", a special loading screen will play where Konrad's silhouette will shake his head at you with the faint voice of "Stop, just fucking stop!" being yelled in the background.
** Dying to the [[spoiler:hallucinatory Lugo]] in the next chapter will give the player another one of the [[spoiler:White Phosphorous scene]], with "Twinkle, Twinkle Little Star" being hummed in the background. The game then rewinds to the beginning of the fight -- except with a Heavy Trooper in [[spoiler:Lugo]]'s place.
22nd Jun '16 12:10:50 AM FlakyPorcupine
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Added DiffLines:

* ''VideoGame/SpecOpsTheLine'':
** If Walker dies before making it to the destroyed helicopter in "Adams", a special loading screen will play where Konrad's silhouette will shake his head at you with the faint voice of "Stop, just fucking stop!" being yelled in the background.
** Dying to the [[spoiler:hallucinatory Lugo]] in the next chapter will give the player another one of the [[spoiler:White Phosphorous scene]], with "Twinkle, Twinkle Little Star" being hummed in the background. The game then rewinds to the beginning of the fight -- except with a Heavy Trooper in [[spoiler:Lugo]]'s place.


Added DiffLines:

* ''VideoGame{{LIT}}'' gives you a unique punishment if you use too much electricity at one time; the generator breaks and the screen undergoes a FadeToWhite, leaving Jake and Rachael at the mercy of the creatures in the darkness.
20th Jun '16 2:10:53 PM Diamond10974
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** ''VideoGame/MetroidPrime3Corruption'' has one: Stay in [[SuperpoweredEvilSide Hyper Mode]] for too long, and you see a cutscene of Samus turning into Dark Samus, followed by a modified death screen.[[note]]Normally, the game over screen has a red splatter appear, presumably blood. If you get this Nonstandard screen, there's this dark blue blotch (Phazon) that grows on the screen, and the words "Terminal Corruption" appear[[/note]] This outcome can also happen through a different means during the travel to the VeryDefinitelyFinalDungeon: [[spoiler:since Samus is already on a near-terminal stage of corruption, her PED Suit vents all of the Phazon out of her body, but at the cost of any further protection, so any Phazon damage will affect a yellow bar that replaces the standard energy meter (and as time passes, the atmosphere of Phazon will slowly fill it up anyway). If this yellow bar completes, Samus will reach total corruption and the Terminal Corruption scene will trigger]].

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** ''VideoGame/MetroidPrime3Corruption'' has one: Stay in [[SuperpoweredEvilSide Hyper Mode]] for too long, and you see a cutscene of [[NightmareFuel Samus turning into Dark Samus, Samus]], followed by a modified death screen.[[note]]Normally, the game over screen has a red splatter appear, presumably blood. If you get this Nonstandard screen, there's this dark blue blotch (Phazon) that grows on the screen, and the words "Terminal Corruption" appear[[/note]] This outcome can also happen through a different means during the travel to the VeryDefinitelyFinalDungeon: [[spoiler:since Samus is already on a near-terminal stage of corruption, her PED Suit vents all of the Phazon out of her body, but at the cost of any further protection, so any Phazon damage will affect a yellow bar that replaces the standard energy meter (and as time passes, the atmosphere of Phazon will slowly fill it up anyway). If this yellow bar completes, Samus will reach total corruption and the Terminal Corruption scene will trigger]].
17th Jun '16 3:51:36 AM ZuTheSkunk
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* ''VideoGame/{{Rayman 2}}'' has exactly ''one'' of these. There's a quest in which you have to locate a healing elixir in the Cave of Bad Dreams. After completing the cave's obstacle course, you are offered massive sums of cash. If you accept this, you will find yourself sitting on a luxury yacht with a pile of cash the size of a small building. The implication is that Rayman lets his greed get the best of him and decides to simply let the pirates enslave everybody while he lies around enjoying his money. The game snaps you back immediately instead of ending the game though, and will cycle through until you pick the right option. This choice is only present in the Dreamcast version and ''Rayman Revolution''; in the [=PS1=] and N64 versions as well as the myriad of rereleases, Rayman automatically takes the elixir.

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* ''VideoGame/{{Rayman 2}}'' has exactly ''one'' of these. There's a quest in which you have to locate a healing elixir in the Cave of Bad Dreams. After completing the cave's obstacle course, you are offered massive sums of cash. If you accept this, you will find yourself sitting on a luxury yacht with a pile of cash the size of a small building. The implication is that Rayman lets his greed get the best of him and decides to simply let the pirates enslave everybody while he lies around enjoying his money. The game snaps you back immediately instead of ending the game though, and will cycle through until you pick the right option. This choice is only present in In some ports of the Dreamcast version and ''Rayman Revolution''; in the [=PS1=] and N64 versions as well as the myriad of rereleases, game, Rayman automatically just takes the elixir.potion automatically, though.
12th Jun '16 4:04:47 PM nombretomado
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* Typing "click heels" in the old ''TheWonderfulWizardOfOz'' text adventure would lead to a black screen and state that while it did get Dorothy home safely, it leaves her friends fending for themselves, and that Dorothy will spend the rest of her life wondering about the wonders she missed out on.

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* Typing "click heels" in the old ''TheWonderfulWizardOfOz'' ''Literature/TheWonderfulWizardOfOz'' text adventure would lead to a black screen and state that while it did get Dorothy home safely, it leaves her friends fending for themselves, and that Dorothy will spend the rest of her life wondering about the wonders she missed out on.
6th Jun '16 4:09:53 PM MegaMarioMan
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* The normal GameOver sequence in ''VideoGame/KingsQuestVI'' is a very short cutscene in Hades. There are three {{Nonstandard Game Over}}s: a DeaderThanDead GameOver (Alexander's skeleton in tattered clothing collapses on a black background), a BalefulPolymorph GameOver ("Was that the [[IncrediblyLamePun beast]] you could do?"), and another non-deadly GameOver where Alexander gets captured and locked in the castle dungeon right before the wedding ("'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!")

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* The normal GameOver sequence in ''VideoGame/KingsQuestVI'' is a very short cutscene in Hades. There are three {{Nonstandard Non-Standard Game Over}}s: Overs: a DeaderThanDead GameOver (Alexander's skeleton in tattered clothing collapses on a black background), a BalefulPolymorph GameOver ("Was that the [[IncrediblyLamePun beast]] you could do?"), and another non-deadly GameOver where Alexander gets captured and locked in the castle dungeon right before the wedding ("'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!")



** Losing to the final boss will cause a GameOver where [[spoiler: Ra-Moon kills everyone and takes over the world. There is a option to retry the final boss, luckily.]]

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** Losing to the final boss will cause a GameOver where [[spoiler: Ra-Moon [[spoiler:Ra-Moon kills everyone and takes over the world. There is a option to retry the final boss, luckily.]]



** Losing to the TrueFinalBoss in ''VideoGame/CastlevaniaAriaOfSorrow'' results in Soma being taken over by Dracula completely, and you get a short scene where Julius Belmont is implied to make good on the ICannotSelfTerminate promise he made with Soma earlier. The DS sequel one-ups this even more: getting the NonStandardGameOver unlocks ''a new game mode'' where the other characters team up to take down the now [[FaceHeelTurn Face Heel Turned]] protagonist.

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** Losing to the TrueFinalBoss in ''VideoGame/CastlevaniaAriaOfSorrow'' results in Soma being taken over by Dracula completely, and you get a short scene where Julius Belmont is implied to make good on the ICannotSelfTerminate promise he made with Soma earlier. The DS sequel one-ups this even more: getting the NonStandardGameOver Non-Standard Game Over unlocks ''a new game mode'' where the other characters team up to take down the now [[FaceHeelTurn Face Heel Turned]] protagonist.



* ''VideoGame/TalesOfDestiny'' offers a unique example: if you manage to defeat Leon when he attempts to arrest you (a task requiring either cheats or insane amounts of early-game level grinding), you are treated to a ''positive'' NonstandardGameOver Screen, in which your budding party goes on to have zany adventures [[OffTheRails apparently unrelated to the ones the plot intended for them to have]]. Presumably, said zany adventures only last as long as it takes for the BigBad to execute his plans and destroy the world, but the NonstandardGameOver does not address this little issue.

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* ''VideoGame/TalesOfDestiny'' offers a unique example: if you manage to defeat Leon when he attempts to arrest you (a task requiring either cheats or insane amounts of early-game level grinding), you are treated to a ''positive'' NonstandardGameOver Non-Standard Game Over Screen, in which your budding party goes on to have zany adventures [[OffTheRails apparently unrelated to the ones the plot intended for them to have]]. Presumably, said zany adventures only last as long as it takes for the BigBad to execute his plans and destroy the world, but the NonstandardGameOver Non-Standard Game Over does not address this little issue.



*** At the Missile Base, failure to alter the coordinates of several missiles results in a scene where your home is promptly obliterated by said missiles without even so much as a time limit. Also, the obvious NonStandardGameOver of not taking out the boss of the dungeon before the Missile Base blows up.

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*** At the Missile Base, failure to alter the coordinates of several missiles results in a scene where your home is promptly obliterated by said missiles without even so much as a time limit. Also, the obvious NonStandardGameOver Non-Standard Game Over of not taking out the boss of the dungeon before the Missile Base blows up.



* The ''CodeGeass'' game for Nintendo DS normally uses a still picture from the show's ending credits as the Game Over screen, with a voiceover by C.C. admonishing the player to not be so stupid next time. However, one can earn a NonstandardGameOver simply by [[spoiler:choosing not to interfere with Euphemia's special administrative region, which goes off successfully, avoiding the slaughter from the TV show completely]]. This turn of events yields a different quote from C.C.: "Well, this is a Good Ending, I guess..."

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* The ''CodeGeass'' game for Nintendo DS normally uses a still picture from the show's ending credits as the Game Over screen, with a voiceover by C.C. admonishing the player to not be so stupid next time. However, one can earn a NonstandardGameOver Non-Standard Game Over simply by [[spoiler:choosing not to interfere with Euphemia's special administrative region, which goes off successfully, avoiding the slaughter from the TV show completely]]. This turn of events yields a different quote from C.C.: "Well, this is a Good Ending, I guess..."



* ''FireEmblem [[FireEmblemElibe 7]]'' has an interesting case -- in one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. [[NonstandardGameOver Game over]]. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar NonstandardGameOver.

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* ''FireEmblem [[FireEmblemElibe 7]]'' has an interesting case -- in one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. [[NonstandardGameOver Game over]]. over. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar NonstandardGameOver.ending.



* Near the end of ''VideoGame/{{Wizardry}} 8'', the player's party will learn that [[spoiler: [[BigBad The Dark Savant]] has set up a bomb that will [[EarthShatteringKaboom destroy the planet]] that the game takes place on. Of course, the right course of action is to disable the bomb, but the player can ignore that. If they do so, then upon reaching the end of [[TheVeryDefinitelyFinalDungeon Ascension Peak]], they will meet The Dark Savant, who will taunt them about forgetting this. Afterwards, he teleports out, and the bomb will go off. The game over screen will change to reflect this, with a comedic message along the lines of, 'Not what you hoped for, but then, no one lives forever.']]

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* Near the end of ''VideoGame/{{Wizardry}} 8'', the player's party will learn that [[spoiler: [[BigBad [[spoiler:[[BigBad The Dark Savant]] has set up a bomb that will [[EarthShatteringKaboom destroy the planet]] that the game takes place on. Of course, the right course of action is to disable the bomb, but the player can ignore that. If they do so, then upon reaching the end of [[TheVeryDefinitelyFinalDungeon Ascension Peak]], they will meet The Dark Savant, who will taunt them about forgetting this. Afterwards, he teleports out, and the bomb will go off. The game over screen will change to reflect this, with a comedic message along the lines of, 'Not what you hoped for, but then, no one lives forever.']]



* Defeating the final boss without having completed a specific earlier quest in ''VideoGame/MightAndMagic VI'' gives you a special video that begins the same as the victory video [[spoiler: and then goes off in a different direction when without a magic field to contain it the Hive's explosion ''[[EarthShatteringKaboom destroys the entire world]]'']].

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* Defeating the final boss without having completed a specific earlier quest in ''VideoGame/MightAndMagic VI'' gives you a special video that begins the same as the victory video [[spoiler: and [[spoiler:and then goes off in a different direction when without a magic field to contain it the Hive's explosion ''[[EarthShatteringKaboom destroys the entire world]]'']].



** ''Star Control III'' can end abruptly if you allow the Eternal Ones to feed on the galaxy [[spoiler: without improving their process to be survivable to the natives]]. You also get a game over if you're too trusting of the [[spoiler: Orz, Arilou, or Ploxis]], or commit enough war crimes (or bad enough war crimes) to be fired from your leadership position.

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** ''Star Control III'' can end abruptly if you allow the Eternal Ones to feed on the galaxy [[spoiler: without [[spoiler:without improving their process to be survivable to the natives]]. You also get a game over if you're too trusting of the [[spoiler: Orz, [[spoiler:Orz, Arilou, or Ploxis]], or commit enough war crimes (or bad enough war crimes) to be fired from your leadership position.



* ''Super Bases Loaded'' for the SNES. In this particular sports game, you end up getting the NonStandardGameOver screen, should the CPU completely blow you out by getting 9 runs straight. It will not even wait for you to make it to 9 innings. Instead, it will briefly freeze, then show someone from your team kneeling in defeat, with the word "Blowout" over their head, with some sad music. From there, it will go to the scoreboard, and the words "Blowout Game" will appear. From there, it will promptly go back to the title screen. And you get NO Continues in 1P mode. So, if you make it far, and this happens to you, you can initiate controller chucking rage mode.

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* ''Super Bases Loaded'' for the SNES. In this particular sports game, you end up getting the NonStandardGameOver Non-Standard Game Over screen, should the CPU completely blow you out by getting 9 runs straight. It will not even wait for you to make it to 9 innings. Instead, it will briefly freeze, then show someone from your team kneeling in defeat, with the word "Blowout" over their head, with some sad music. From there, it will go to the scoreboard, and the words "Blowout Game" will appear. From there, it will promptly go back to the title screen. And you get NO Continues in 1P mode. So, if you make it far, and this happens to you, you can initiate controller chucking rage mode.



*** Killing Eli in Mission 23 will also result in a Time Paradox message. [[spoiler: This is because he is [[VideoGame/MetalGearSolid Liquid Snake]].]]

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*** Killing Eli in Mission 23 will also result in a Time Paradox message. [[spoiler: This [[spoiler:This is because he is [[VideoGame/MetalGearSolid Liquid Snake]].]]



** The third DLC for it, the Brigmore Witches, has a Non-Standard Game Over of its own in the final mission. [[spoiler: Delilah Copperspoon is conducting a ritual to [[GrandTheftMe hijack the body of Empress Emily Kaldwin using a painting of her]]. Allowing the ritual to go ahead will have her [[TheBadGuyWins disappear into the painting of Emily while taunting you]], leading to the Game Over screen]].
--> [[spoiler: '''GAME OVER''']]
-->[[spoiler: You failed to stop Delilah's ritual.]]

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** The third DLC for it, the Brigmore Witches, has a Non-Standard Game Over of its own in the final mission. [[spoiler: Delilah [[spoiler:Delilah Copperspoon is conducting a ritual to [[GrandTheftMe hijack the body of Empress Emily Kaldwin using a painting of her]]. Allowing the ritual to go ahead will have her [[TheBadGuyWins disappear into the painting of Emily while taunting you]], leading to the Game Over screen]].
--> [[spoiler: '''GAME [[spoiler:'''GAME OVER''']]
-->[[spoiler: You -->[[spoiler:You failed to stop Delilah's ritual.]]



** In ''VideoGame/FiveNightsAtFreddys2'' both [[spoiler: Shadow Freddy and Shadow Bonnie]] crash the game instead of killing you.
** In ''VideoGame/FiveNightsAtFreddys4'' [[spoiler: Nightmare]] is slightly more benevolent: he merely ''resets'' the game. [[spoiler: Nightmarionne]] takes that role in the Halloween Edition.

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** In ''VideoGame/FiveNightsAtFreddys2'' both [[spoiler: Shadow [[spoiler:Shadow Freddy and Shadow Bonnie]] crash the game instead of killing you.
** In ''VideoGame/FiveNightsAtFreddys4'' [[spoiler: Nightmare]] [[spoiler:Nightmare]] is slightly more benevolent: he merely ''resets'' the game. [[spoiler: Nightmarionne]] [[spoiler:Nightmarionne]] takes that role in the Halloween Edition.



* The ''Franchise/{{Disgaea}}'' series tends to give you often humorous {{Non Standard Game Over}}s for being beaten by the games' GoldfishPoopGang, or one of the main team members before they've joined the group. Most of them are treated like endings (particularly in 3 and 4, which add lengthy narratives to them), causing the credits to roll, and in some cases, allowing you to start a NewGamePlus earlier then normal.
** In ''VideoGame/{{Disgaea 2|CursedMemories}}'', a multitude of characters propose bills to be the main character in the Dark Assembly. Should they be passed (and there's a very high chance they will without any intervention on your part), you immediately get a game over. Also, [[spoiler:''winning'' the HopelessBossFight against Laharl, or the one against Etna, nets a NonStandardGameOver as well.]]
** Revisiting the final level of the first chapter in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and winning the battle there before a certain point in the story also results in a humorous NonStandardGameOver where [[spoiler:Mao and Almaz openly acknowledge that they've screwed up the plot and the only option is to reset the game.]]

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* The ''Franchise/{{Disgaea}}'' series tends to give you often humorous {{Non Standard Game Over}}s endings for being beaten by the games' GoldfishPoopGang, or one of the main team members before they've joined the group. Most of them are treated like endings (particularly in 3 and 4, which add lengthy narratives to them), causing the credits to roll, and in some cases, allowing you to start a NewGamePlus earlier then normal.
** In ''VideoGame/{{Disgaea 2|CursedMemories}}'', a multitude of characters propose bills to be the main character in the Dark Assembly. Should they be passed (and there's a very high chance they will without any intervention on your part), you immediately get a game over. Also, [[spoiler:''winning'' the HopelessBossFight against Laharl, or the one against Etna, nets a NonStandardGameOver Non-Standard Game Over as well.]]
** Revisiting the final level of the first chapter in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and winning the battle there before a certain point in the story also results in a humorous NonStandardGameOver ending where [[spoiler:Mao and Almaz openly acknowledge that they've screwed up the plot and the only option is to reset the game.]]



* ''VisualNovel/KaraNoShoujo'' has a few, but some are difficult to distinguish from the good endings, [[{{Utsuge}} such as they are]]. [[spoiler: In one in particular, Reiji will end the game locked in a mental ward if he [[SadisticChoice disembowels his best friend Shugo for the key to escape a trap]].]]

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* ''VisualNovel/KaraNoShoujo'' has a few, but some are difficult to distinguish from the good endings, [[{{Utsuge}} such as they are]]. [[spoiler: In [[spoiler:In one in particular, Reiji will end the game locked in a mental ward if he [[SadisticChoice disembowels his best friend Shugo for the key to escape a trap]].]]



In game show parlance, NonstandardGameOver is, in its broadest sense, a form of EpicFail, where a contestant performs so poorly that he is either disqualified or causes a situation where the winner's score makes it mathematically impossible for him/her to catch up. In several game shows, the game is ended early, the losing contestant is given his [[ConsolationPrize Consolation Prizes]], and the winner plays the bonus game early.

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In game show parlance, NonstandardGameOver the Non-Standard Game Over is, in its broadest sense, a form of EpicFail, where a contestant performs so poorly that he is either disqualified or causes a situation where the winner's score makes it mathematically impossible for him/her to catch up. In several game shows, the game is ended early, the losing contestant is given his [[ConsolationPrize Consolation Prizes]], and the winner plays the bonus game early.



** Originally the case with '''Pass The Buck''' on its first three or four playings, where three pairs of grocery items were used and no free pick was given, meaning a NonStandardGameOver for the contestant if they were wrong on all three pairs, since it would result in no picks on the board. This was changed afterward to give the contestant a free pick, as well as reduce the pairs from three to two and the board spaces from eight to six (losing $2,000 and leaving two [[{{Whammy}} Lose Everythings]] instead of three.)

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** Originally the case with '''Pass The Buck''' on its first three or four playings, where three pairs of grocery items were used and no free pick was given, meaning a NonStandardGameOver Non-Standard Game Over for the contestant if they were wrong on all three pairs, since it would result in no picks on the board. This was changed afterward to give the contestant a free pick, as well as reduce the pairs from three to two and the board spaces from eight to six (losing $2,000 and leaving two [[{{Whammy}} Lose Everythings]] instead of three.)



* Seeing as it is based on comic books, TabletopGame/SentinelsOfTheMultiverse features a few ways to cause the players to get a NonStandardGameOver (the standard way of winning is to reduce the Villain to 0 HP)

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* Seeing as it is based on comic books, TabletopGame/SentinelsOfTheMultiverse features a few ways to cause the players to get a NonStandardGameOver Non-Standard Game Over (the standard way of winning is to reduce the Villain to 0 HP)
4th Jun '16 5:47:36 PM nombretomado
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* ''VideoGame/FantasyZone'': The second game's PS2 remake has three endings, and in the worst of them, Opa-Opa turns evil and spreads chaos throughout the Fantasy Zone. It doubles as a non-standard game over, as it is the only ending that doesn't lead to a NewGamePlus, and downright says GameOver.

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* ''VideoGame/FantasyZone'': The second game's PS2 [=PS2=] remake has three endings, and in the worst of them, Opa-Opa turns evil and spreads chaos throughout the Fantasy Zone. It doubles as a non-standard game over, as it is the only ending that doesn't lead to a NewGamePlus, and downright says GameOver.



** In the ''VideoGame/HarvestMoonAWonderfulLife'' subseries, your game ends if you are not married by the end of the first year. In later chapters, allowing your farm and shipment levels to fall by the wayside can cause your wife to leave you. In the PS2 special edition, you can end the game in the first cutscene by simply telling Takakura you don't want the farm.

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** In the ''VideoGame/HarvestMoonAWonderfulLife'' subseries, your game ends if you are not married by the end of the first year. In later chapters, allowing your farm and shipment levels to fall by the wayside can cause your wife to leave you. In the PS2 [=PS2=] special edition, you can end the game in the first cutscene by simply telling Takakura you don't want the farm.
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