History Main / NonstandardGameOver

19th Feb '17 4:55:11 PM nombretomado
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* The ''CodeGeass'' game for Nintendo DS normally uses a still picture from the show's ending credits as the Game Over screen, with a voiceover by C.C. admonishing the player to not be so stupid next time. However, one can earn a Non-Standard Game Over simply by [[spoiler:choosing not to interfere with Euphemia's special administrative region, which goes off successfully, avoiding the slaughter from the TV show completely]]. This turn of events yields a different quote from C.C.: "Well, this is a Good Ending, I guess..."

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* The ''CodeGeass'' ''VideoGame/CodeGeass'' game for Nintendo DS normally uses a still picture from the show's ending credits as the Game Over screen, with a voiceover by C.C. admonishing the player to not be so stupid next time. However, one can earn a Non-Standard Game Over simply by [[spoiler:choosing not to interfere with Euphemia's special administrative region, which goes off successfully, avoiding the slaughter from the TV show completely]]. This turn of events yields a different quote from C.C.: "Well, this is a Good Ending, I guess..."
11th Feb '17 10:31:26 AM MyFinalEdits
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* ''VideoGame/{{Plants vs Zombies}}'':

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* ''VideoGame/{{Plants vs Zombies}}'':''VideoGame/PlantsVSZombies'':



** In I, Zombie Endless, if the player starts a new streak but the player only have sun that is below 50 or the above case happened, the message will say "You made it into the streak of {number of streaks completed}."
*** This is the same as Vasebreaker: Endless if the number of seed packets are not enough to complete a streak or all of them are disappeared and the player lets the zombie reach the house in which it will still display the message "THE ZOMBIES ATE YOUR BRAINS!" at the same time play the game over music at that point instead of when displaying the non-standard game over message.

to:

** In I, Zombie Endless, if the player starts a new streak but the player only have sun that is below 50 or the above case happened, the message will say "You made it into the streak of {number of streaks completed}."
***
" This is the same as Vasebreaker: Endless if the number of seed packets are not enough to complete a streak or all of them are disappeared and the player lets the zombie reach the house in which it will still display the message "THE ZOMBIES ATE YOUR BRAINS!" at the same time play the game over music at that point instead of when displaying the non-standard game over message.



** Save Our Seeds levels is the same as any normal levels in terms of its general objective, but if one endangered plant is killed by zombies or by player's intent (i.e. shoveling them before the 1.9 update and putting a plant on a fire tile at the same lane as the plant needed to protect), that's also result to the loss of a level, as the screen goes black normally and the message "THE ZOMBIES ATE YOUR PLANT!" will appear.
*** However, in Dark Ages - Night 12, if the player fails to prevent the Puff-shrooms from disappearing, the message "PUFF-SHROOM DID NOT SURVIVE!" will display instead.

to:

** Save Our Seeds levels is the same as any normal levels in terms of its general objective, but if one endangered plant is killed by zombies or by player's intent (i.e. shoveling them before the 1.9 update and putting a plant on a fire tile at the same lane as the plant needed to protect), that's also result to the loss of a level, as the screen goes black normally and the message "THE ZOMBIES ATE YOUR PLANT!" will appear.
*** However, in
appear. In Dark Ages - Night 12, if the player fails to prevent the Puff-shrooms from disappearing, the message "PUFF-SHROOM DID NOT SURVIVE!" will display instead.



* Waerjak in ''VideoGame/HeroesOfMightAndMagic IV'' can trigger one of these when he meets the Boar's Hoof tribe. Waerjak is given the option of attacking them and claiming their garrison; if he does so, his followers will turn on him, proclaiming his philosophy of community to be a lie.
** This is a recurring element throughout the campaigns, made easier by the fact that all events are narrated instead of animated, resulting in various different scenarios that you wouldn't normally see in a game. If Lysander, for example, were to attack Glen Garrison to rescue the BigBad's mother (instead of finding a way around it), the commander would notify him that he sent his men to execute her. If Elwyn takes the red ship instead of the blue one, Shaera would commit suicide, believing that he died (granted, this is an unnecessary complication of the gameplay, since Harke will bribe the crew to switch the sails, and Elwyn arrives just in time to save the girl anyway, making the outcome pretty much the same).

to:

* ''VideoGame/HeroesOfMightAndMagic'':
**
Waerjak in ''VideoGame/HeroesOfMightAndMagic IV'' ''IV'' can trigger one of these when he meets the Boar's Hoof tribe. Waerjak is given the option of attacking them and claiming their garrison; if he does so, his followers will turn on him, proclaiming his philosophy of community to be a lie.
**
lie. This is a recurring element throughout the campaigns, made easier by the fact that all events are narrated instead of animated, resulting in various different scenarios that you wouldn't normally see in a game. If Lysander, for example, were to attack Glen Garrison to rescue the BigBad's mother (instead of finding a way around it), the commander would notify him that he sent his men to execute her. If Elwyn takes the red ship instead of the blue one, Shaera would commit suicide, believing that he died (granted, this is an unnecessary complication of the gameplay, since Harke will bribe the crew to switch the sails, and Elwyn arrives just in time to save the girl anyway, making the outcome pretty much the same).



** This persists in the sequel ''VisualNovel/VirtuesLastReward''. You ''will'' be running into a lot of different endings, several of which are 'To Be Continued' path locks that require [[spoiler:secret knowledge from other paths]] to get past.
** ''Virtue's Last Reward'' normally has fairly standard Game Over conditions: Sigma loses the Nonary Game and either dies or becomes trapped in the facility. But some other Game Overs, which do not even appear on the game's provided flowchart, arise in circumstances where a plot thread is impossibly damaged; for example, if [[spoiler:the player managed to annoy Alice enough to alienate her by repeatedly failing to decode a message, the game ends instantly, even though nothing has happened to Sigma.]]
** ''VisualNovel/ZeroTimeDilemma'' has an inversion if you win the coin flip at the beginning of the game. True to his word, Zero releases all of you. Game over. Credits roll. You win. Ten minutes flat.

to:

** This persists in the sequel * ''VisualNovel/VirtuesLastReward''. You ''will'' be running into a lot of different endings, several of which are 'To Be Continued' path locks that require [[spoiler:secret knowledge from other paths]] to get past.
** ''Virtue's Last Reward'' normally has fairly standard Game Over conditions: Sigma loses the Nonary Game and either dies or becomes trapped in the facility. But some other
past. Some Game Overs, which do not even appear on the game's provided flowchart, arise in circumstances where a plot thread is impossibly damaged; for example, if [[spoiler:the player managed to annoy Alice enough to alienate her by repeatedly failing to decode a message, the game ends instantly, even though nothing has happened to Sigma.]]
** * ''VisualNovel/ZeroTimeDilemma'' has an inversion if you win the coin flip at the beginning of the game. True to his word, Zero releases all of you. Game over. Credits roll. You win. Ten minutes flat.
10th Feb '17 6:52:12 PM FierceLlama
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** Save Our Seeds levels is the same as any normal levels, but if one endangered plant is killed by zombies or by player's intent (i.e. shoveling them before the 1.9 update and putting a plant on a fire tile at the same lane as the plant needed to protect), that's also result to the loss of a level, as the screen goes black normally and the message "THE ZOMBIES ATE YOUR PLANT!" will appear.

to:

** Save Our Seeds levels is the same as any normal levels, levels in terms of its general objective, but if one endangered plant is killed by zombies or by player's intent (i.e. shoveling them before the 1.9 update and putting a plant on a fire tile at the same lane as the plant needed to protect), that's also result to the loss of a level, as the screen goes black normally and the message "THE ZOMBIES ATE YOUR PLANT!" will appear.
10th Feb '17 6:50:37 PM FierceLlama
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* ''VideoGame/{{PlantsvsZombies2ItsAboutTime}}'':

to:

* ''VideoGame/{{PlantsvsZombies2ItsAboutTime}}'':''VideoGame/{{Plants vs Zombies 2 Its About Time}}'':
** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black.
** Save Our Seeds levels is the same as any normal levels, but if one endangered plant is killed by zombies or by player's intent (i.e. shoveling them before the 1.9 update and putting a plant on a fire tile at the same lane as the plant needed to protect), that's also result to the loss of a level, as the screen goes black normally and the message "THE ZOMBIES ATE YOUR PLANT!" will appear.
*** However, in Dark Ages - Night 12, if the player fails to prevent the Puff-shrooms from disappearing, the message "PUFF-SHROOM DID NOT SURVIVE!" will display instead.
** In Cannons Away, failing to reach the target score will display "PENNY IS NOT IMPRESSED WITH YOUR SCORE!" and your current score and the target score for the level will appear where the brain is displayed.
10th Feb '17 6:39:00 PM FierceLlama
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* ''VideoGame/{{PlantsvsZombies2It'sAboutTime}}'':

to:

* ''VideoGame/{{PlantsvsZombies2It'sAboutTime}}'':''VideoGame/{{PlantsvsZombies2ItsAboutTime}}'':
10th Feb '17 6:37:45 PM FierceLlama
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** Letting the zombie reach the house in any Survival Mode levels will display the message "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!"
* ''VideoGame/{{Plants vs Zombies 2: It's About Time}}'':

to:

** Letting the zombie reach the house in any Survival Mode levels will display the message "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!"
DEATH!!!" just after the generic game over message and music is displayed.
* ''VideoGame/{{Plants vs Zombies 2: It's About Time}}'':''VideoGame/{{PlantsvsZombies2It'sAboutTime}}'':
10th Feb '17 6:35:28 PM FierceLlama
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Added DiffLines:

** Letting the zombie reach the house in any Survival Mode levels will display the message "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!"
*''VideoGame/{{Plants vs Zombies 2: It's About Time}}'':
10th Feb '17 6:27:34 PM FierceLlama
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* ''VideoGame/{{Plants vs Zombies}}''

to:

* ''VideoGame/{{Plants vs Zombies}}''Zombies}}'':
** In normal I, Zombie levels, if the zombie is killed and the player has 25 or 0 sun, the message will display "You ran out of zombies!"
** In I, Zombie Endless, if the player starts a new streak but the player only have sun that is below 50 or the above case happened, the message will say "You made it into the streak of {number of streaks completed}."
*** This is the same as Vasebreaker: Endless if the number of seed packets are not enough to complete a streak or all of them are disappeared and the player lets the zombie reach the house in which it will still display the message "THE ZOMBIES ATE YOUR BRAINS!" at the same time play the game over music at that point instead of when displaying the non-standard game over message.
10th Feb '17 6:15:31 PM FierceLlama
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* ''VideoGame/{{PlantsvsZombies}}''

to:

* ''VideoGame/{{PlantsvsZombies}}''''VideoGame/{{Plants vs Zombies}}''
10th Feb '17 6:11:40 PM FierceLlama
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Added DiffLines:

* ''VideoGame/{{PlantsvsZombies}}''
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