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** When you ''are'' allowed to sink the 8-ball, you must "call" the pocket you're going to sink in. Sinking the 8-ball in the wrong pocket results in defeat.
** Sinking the 8-ball legally, but making a foul in the process (e.g. a scratch, hitting an opponent's balll first).

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** When you ''are'' allowed to sink the 8-ball, you must "call" [[CallingYourAttacks call]] the pocket you're going to sink in. Sinking the 8-ball in the wrong pocket results in defeat.
** Sinking the 8-ball legally, in the correct pocket, but making a foul in the process (e.g. a scratch, hitting an opponent's balll first).
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* In the "8-Ball" variant of pocket billards, there are many ways to lose on your turn rather than your opponent's turn:
** Sinking the 8-ball when you haven't sunk every ball of your pattern yet.
** When you ''are'' allowed to sink the 8-ball, you must "call" the pocket you're going to sink in. Sinking the 8-ball in the wrong pocket results in defeat.
** Sinking the 8-ball legally, but making a foul in the process (e.g. a scratch, hitting an opponent's balll first).
** Knocking the 8-ball off the table, although this is generally rare.
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* All of the endings in the [[AtlantisTheLostTales Atlantis]] series are non-standard, and depend entirely on what wrong choice you made to bring them about.
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** ''{{Blockbusters}}'': The BonusRound, called "Gold Rush" (or "Gold Run"), required players to make a side-to-side chain on a game board by answering questions within a 60-second time limit; an incorrect answer blocked the progress and required the contestant to work his/her way around. The trope kicked into effect for [[EarlyInstallmentWeirdness just the first few weeks of the series' run]] – if because of enough wrong answers there was no longer a way to make a side-to-side connection before the 60-second time limit expired, the game ended early. The trope no longer was in effect after the bonus round was tweaked; the contestant could still won [[ConsolationPrize consolation cash]] by continuing to answer questions until the time limit expired.

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** A number of quiz shows from the late 1960s and early 1970s – including the ''Who, What or Where Game'' and the original ''SaleOfTheCentury'' – had rules where falling below zero at any time immediately eliminated that player from further play. These games spotted the players a small bankroll ($20 for ''[=$otC=]'', $125 for the betting-type ''3 Ws'' and – like ''Jeopardy!'' money was deducted for incorrect answers, but enough incorrect answers meant falling to or below $0 and sealed the player's fate. The "$0 means goodbye" rule was eliminated for the more familiar 1983 ''[=$otC=]'' and the ''3 Ws''' 1990 remake ''The Challengers''.
** ''{{Pyramid}}'': In the front game, after the first four categories are played, the fifth category is selected by the team that is trailing. If after that fifth category the team's score is still behind that of their opponents, the game is automatically ended. More than once, because the trailing team was behind by more than eight points (categories only have seven words, meaning a maximum of seven points possible per round), the game was ended after the fourth category.

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** A number of quiz shows from the late 1960s and early 1970s – including the ''Who, What or Where Game'' and the original ''SaleOfTheCentury'' – had rules where falling below zero at any time immediately eliminated that player from further play. These games spotted the players a small bankroll ($20 for ''[=$otC=]'', $125 for the betting-type ''3 Ws'' and – like ''Jeopardy!'' money was deducted for incorrect answers, but enough incorrect answers meant falling to or below $0 and sealed the player's fate. The "$0 means goodbye" rule was eliminated for the more familiar 1983 ''[=$otC=]'' and the ''3 Ws''' 1990 remake ''The Challengers''.
Challengers''. (With the earlier incarnations, the standard "game over" is at the end of the front game of ''[=$otC=]'' (we've just played the last question, here's the scores, here's our champion) or, on the ''3 Ws'', after the day's final category is played with all three contestants participating.
** ''CardSharks'': In the Big Money Cards bonus round, the game automatically ends prior to the Big Bet card if, while on the second row, the contestant busts out – i.e., bets everything on an incorrect hunch. (On the NBC version, this was marked by a harsh buzzer followed by a truncated [[LosingHorns ''The Price is Right'' losing horns]]). Quite a few times, there have been players who have "two-card busted" (meaning they blow everything on the first card, then – with the card moved immediately to the second row and the player given a new bankroll – immediately lose everything on their next call of the cards.
** ''{{Jeopardy}}'': In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series – the late 1960s, by most accounts – the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"
*** A twist on the "nonstandard game over" trope is the "lock game" scenario, where the leading contestant's score at the end of "Double Jeopardy!" is more than double that of the second-place contestant ... assuming, of course, he/she does not bet more than what he'd be left with if he were incorrect and the second-place player was correct and bet enough. In this case, a standard "game over" is a competitive game, where the second-place contestant can still win if certain things go right (e.g., a correct answer and a wise bet, vs. the champion being wrong and forced to bet enough to cover the second-place player's wager).
** ''NameThatTune'': Most game shows' bonus rounds that were quiz-based allowed for incorrect answers but the game would still proceed and allow the contestant a chance to achieve the stated goal (guess 10 correct answers in 60 seconds to win). This game was one of the exceptions: With only seven songs to be guessed (in a 30-second time period), the contestant had to guess all seven songs correctly to win the day's top prize and be invited back to a grand prize tournament. This meant that even one wrong answer stops the game immediately and the player is left to take home [[ConsolationPrize consolation prizes]]. The standard game overs, then, come if the player guesses all seven songs or the time limit expires before all seven songs are guessed.
** ''{{Pyramid}}'': In the front game, after the first four categories are played, the fifth category is selected by the team that is trailing. If after that fifth category the team's score is still behind that of their opponents, the game is automatically ended. More than once, because the trailing team was behind by more than eight points (categories only have seven words, meaning a maximum of seven points possible per round), the game was ended after the fourth category. The standard game over, then, comes with the sixth category (either the winning team scores enough points to win, or if the trailing team is still behind when time expires).
*** Theoretically, the earliest a Pyramid front game could end is during the playing of the first word of the fourth category; that is, the losing team is trailing 14-0 and they immediately get disqualified on the first word. Not enough words would be available to help the trailing team at least tie.

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** '''Football'': Most states have a "continuous clock" rule, which means that if a team has a certain lead after halftime (it varies from 35-50 points), the clock runs continuously, not stopping on plays where the clock normally would be stopped, such as an incomplete pass or a play going out of bounds (although the clock does stop for quarter breaks, time outs and any scoring). The clock continues to run in these games until the scoring difference falls below the prescribed margin (normal timing rules once again take effect), but then kick back in if the winning team once again exceeds the margin.

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*** College contests have variations of this rule, but since baseball games at this level sometimes go the full nine innings, the 10-run rule doesn't usually kick in until the seventh inning. Softball rules are typically similar to high school's "10 after five" rule.
*** Child-based and junior high level baseball and softball, and some semi-professional leagues often have variations of the "mercy rule." For instance, a townball league for children may even have a rule where a team that builds a huge lead -- say, 30-0 -- after just one inning no longer is allowed to bat, and the trailing team is given more than the standard three outs (usually six, or if they are the home team and haven't batted yet, nine) to give everyone at least one at-bat, with the game continuing only if in the game manager's judgement the losing team has sufficiently caught up.
** '''Football'': '''Football''': Most states have a "continuous clock" rule, which means that if a team has a certain lead after halftime (it varies from 35-50 points), the clock runs continuously, not stopping on plays where the clock normally would be stopped, such as an incomplete pass or a play going out of bounds (although the clock does stop for quarter breaks, time outs and any scoring). The clock continues to run in these games until the scoring difference falls below the prescribed margin (normal timing rules once again take effect), but then kick back in if the winning team once again exceeds the margin.



** '''Basketball'': Much like football, state high school athletic associations have implemented "continuous clock" timing rules if the winning team is ahead by a certain margin (usually 35 points) after halftime. There are currently no known states that end a game before the end of the fourth quarter if an even higher point difference is reached.

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** '''Basketball'': '''Basketball''': Much like football, state high school athletic associations have implemented "continuous clock" timing rules if the winning team is ahead by a certain margin (usually 35 points) after halftime. There are currently no known states that end a game before the end of the fourth quarter if an even higher point difference is reached.


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* '''Boxing''': At all levels, a boxer can be knocked down only so many times before he will be declared the loser by TKO -- that is, a "technical knockout." It is also an automatic "game over" -- that is, match over -- if one boxer fails to answer a 10 count (that is, sufficiently get up in the referee's judgement) to continue the match.

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mercy rule applications


* At the high school level and below – and in some cases, the collegiate level and some non-major league level sports leagues – there is a "mercy rule," which serves to either end a game after a prescribed point in the game or kick into effect a rule that hastens the end of the game, once the winning team's margin reaches a defined point. This is as opposed to playing out a one-sided game its natural conclusion.

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* At the high school level and below – and in some cases, the collegiate level and some non-major league level sports leagues – there is a "mercy rule," which serves to either end a game after a prescribed point in the game or kick into effect a rule that hastens the end of the game, once the winning team's margin reaches a defined point. This is as opposed to playing out a one-sided game its natural conclusion.conclusion under normal rules. Common applications:
** '''Baseball''' and '''softball''': Virtually all state high school associations have rules which end games after a prescribed lead after a certain number of innings have been played. In both sports, the rule is usually 10 runs after five innings; it differs by sport if the winning team builds a larger lead even earlier; for instance, in baseball, the common rule is 15 runs after four innings, while in softball teams need only to have a 12-run lead after three innings.
** '''Football'': Most states have a "continuous clock" rule, which means that if a team has a certain lead after halftime (it varies from 35-50 points), the clock runs continuously, not stopping on plays where the clock normally would be stopped, such as an incomplete pass or a play going out of bounds (although the clock does stop for quarter breaks, time outs and any scoring). The clock continues to run in these games until the scoring difference falls below the prescribed margin (normal timing rules once again take effect), but then kick back in if the winning team once again exceeds the margin.
*** Prior to the advent of "continuous clock" rules, some states had rules whereby the game would end at halftime or any time after if the winning team has a certain lead (usually, 50 points or more).
** '''Basketball'': Much like football, state high school athletic associations have implemented "continuous clock" timing rules if the winning team is ahead by a certain margin (usually 35 points) after halftime. There are currently no known states that end a game before the end of the fourth quarter if an even higher point difference is reached.
** '''Soccer''': Many states have rules where a team would automatically be declared the winner and the game ended if ahead by a certain number of goals at halftime or any time after. Usually, this difference is 10 goals.
* It needs to be noted that the NCAA (particularly in football and basketball) and professional leagues such as the NBA, NFL and Major League Baseball ''do not'' have mercy rules, meaning they could score an unlimited number of points, runs, etc., without having special rules kick into effect to hasten the end of the game. Meaning, unfortunate teams on the losing end would have no choice but to continue playing and trying to reduce the margin.
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* ''SpaceInvaders'': Perhaps one of the earliest video game examples; allowing even one of the eponymous alien ships to reach the bottom of the playfield results in an instant game over, no matter how many lives you have left.
** Retained in ''Return of the Invaders'' but averted in ''Super Space Invaders '91'' because of the difficulty of the differing formations in each wave: you simply die and the playfield is reset, minus any Invaders you destroyed previously.



* In ''SpaceInvaders'', allowing even one of the eponymous alien ships to reach the bottom of the playfield results in an instant game over, no matter how many lives you have left.
** Retained in ''Return of the Invaders'' but averted in ''Super Space Invaders '91'' because of the difficulty of the differing formations in each wave: you simply die and the playfield is reset, minus any Invaders you destroyed previously.
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non-video game uses


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!!Examples in non-video game applications:

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[[folder:Game Shows]]
* In game show parlance, NonstandardGameOver is, in its broadest sense, a form of EpicFail, where a contestant performs so poorly that he is either disqualified or causes a situation where the winner's score makes it mathematically impossible for him/her to catch up. In several game shows, the game is ended early, the losing contestant is given his [[ConsolationPrize Consolation Prizes]] and the winner plays the bonus game early.
* Examples:
** A number of quiz shows from the late 1960s and early 1970s – including the ''Who, What or Where Game'' and the original ''SaleOfTheCentury'' – had rules where falling below zero at any time immediately eliminated that player from further play. These games spotted the players a small bankroll ($20 for ''[=$otC=]'', $125 for the betting-type ''3 Ws'' and – like ''Jeopardy!'' money was deducted for incorrect answers, but enough incorrect answers meant falling to or below $0 and sealed the player's fate. The "$0 means goodbye" rule was eliminated for the more familiar 1983 ''[=$otC=]'' and the ''3 Ws''' 1990 remake ''The Challengers''.
** ''{{Pyramid}}'': In the front game, after the first four categories are played, the fifth category is selected by the team that is trailing. If after that fifth category the team's score is still behind that of their opponents, the game is automatically ended. More than once, because the trailing team was behind by more than eight points (categories only have seven words, meaning a maximum of seven points possible per round), the game was ended after the fourth category.
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[[folder:Sports]]
* At the high school level and below – and in some cases, the collegiate level and some non-major league level sports leagues – there is a "mercy rule," which serves to either end a game after a prescribed point in the game or kick into effect a rule that hastens the end of the game, once the winning team's margin reaches a defined point. This is as opposed to playing out a one-sided game its natural conclusion.
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* In the ''MagicKnightRayearth'' RPG for the SNES, there is one battle were you're pitted agains your [[MindControl mind controlled]] friends. Defeat them, and you get a screen telling you that [[WhatTheHellPlayer you're a bad friend]], and a game over.

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* In the ''MagicKnightRayearth'' RPG for the SNES, there is one battle were where you're pitted agains your [[MindControl mind controlled]] friends. Defeat them, and you get a screen telling you that [[WhatTheHellPlayer you're a bad friend]], and a game over.
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* In ''TombRaider'' (and loyally copied into its remake, ''TombRaider Anniversary''), if Lara makes the mistake of touching the magic hand of the Midas statue, she herself turns to solid gold, just painfully slowly enough for her to be able to realize what her mistake has cost her before she actually dies. Many players consider to be the coolest death of the franchise.

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* In ''TombRaider'' ''VideoGame/TombRaider'' (and loyally copied into its remake, ''TombRaider Anniversary''), ''VideoGame/TombRaiderAnniversary''), if Lara makes the mistake of touching the magic hand of the Midas statue, she herself turns to solid gold, just painfully slowly enough for her to be able to realize what her mistake has cost her before she actually dies. Many players consider to be the coolest death of the franchise.
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* In Mac's Last Stand mode in ''PunchOut'', if you lose three times, you will retire from the ring forever, resulting in a depressing cutscene with Doc Louis reminiscing about Mac's past career, followed by the credits, followed by [[FinalDeath complete inability to ever play your save file again.]]
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* In ''NineHoursNinePersonsNineDoors,'' NSGOs are actually plot-critical. If you try to get the True Ending on your first playthrough, instead you get the Coffin Ending. [[spoiler: You need to find the Safe Ending first...]] Eventually you find that [[spoiler: you are actually playing from the perspective of the protagonist's friend in the past. The fact that you know it would be impossible for Junpei to know at the time is because she (you) actually ran through these scenarios where Junpei made this or that decision, gleaning more information about the best way to proceed each time.]]

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* In ''NineHoursNinePersonsNineDoors,'' NSGOs [=NSGOs=] are actually plot-critical. If you try to get the True Ending on your first playthrough, instead you get the Coffin Ending. [[spoiler: You need to find the Safe Ending first...]] Eventually you find that [[spoiler: you are actually playing from the perspective of the protagonist's friend in the past. The fact that you know it would be impossible for Junpei to know at the time is because she (you) actually ran through these scenarios where Junpei made this or that decision, gleaning more information about the best way to proceed each time.]]
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** ''[[VideoGame/ArmyMen Sarge's Heroes 2]]'' has a hilarious one. The tutorial has you follow orders from Colonel Grimm, a.k.a. Vikki's father. You can choose to kill him and simply finish the tutorial yourself, but at the end, instead of Vikki's usual "Congratulations" when you open the last door, she will immediately shoot you with a bazooka as soon as the door opens. Even if you somehow dodge, it you still fail.

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** ''[[VideoGame/ArmyMen Sarge's Heroes 2]]'' has a hilarious one. The tutorial has you follow orders from Colonel Grimm, a.k.a. Vikki's father. You can choose to kill him and simply finish the tutorial yourself, but at the end, instead of Vikki's usual "Congratulations" when you open the last door, she will immediately shoot you with a bazooka as soon as the door opens. Even if you somehow dodge, it you still fail.
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* In the computer game version of FrederickForsyth's ''TheFourthProtocol'' (in 1984), you have to uncover a Soviet plot to explode a nuclear bomb near a US Air Force base in Britain, to influence the upcoming British elections and lead to the election of an anti-NATO, anti-American, anti-nuclear, pro-Soviet government. Usually, if you take too long or don't get anywhere with the plot, you get a memo telling you you're [[ReassignedToAntarctica being reassigned to]] [[BritishFrozenRocksWithPenguinsAndLandmines the Falkland Islands]], until you get far enough. When you find the bomb you have to defuse it, and if you mess it up you are told the plan succeeded: Britain fell to the Soviets, and they started working on Europe from two fronts. But sometimes a different ending appears: the bomb leads to a limited nuclear war, destroying both sides and making the northern hemisphere uninhabitable. This comes "From the annals of the Australio-Indonesian Empire..."

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* In the computer game version of FrederickForsyth's ''TheFourthProtocol'' (in 1984), you have to uncover a Soviet plot to explode a nuclear bomb near a US Air Force base in Britain, to influence the upcoming British elections and lead to the election of an anti-NATO, anti-American, anti-nuclear, pro-Soviet government. Usually, if you take too long or don't get anywhere with the plot, you get a memo telling you you're [[ReassignedToAntarctica being reassigned to]] [[BritishFrozenRocksWithPenguinsAndLandmines the Falkland Islands]], UsefulNotes/TheFalklandIslands, until you get far enough. When you find the bomb you have to defuse it, and if you mess it up you are told the plan succeeded: Britain fell to the Soviets, and they started working on Europe from two fronts. But sometimes a different ending appears: the bomb leads to a limited nuclear war, destroying both sides and making the northern hemisphere uninhabitable. This comes "From the annals of the Australio-Indonesian Empire..."
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* In the ''Oddworld'' series, there are horrible consequences if you fail to complete the in-game tasks to a high enough standard. In ''Abe's Oddysee'', if you fail to save over 50 Mudokons, you will be sliced and diced through a meat saw in Rupture Farms. In ''Abe's Exoddus'', again, failing to save enough Mudokons, will leave you in the hands of the Brewmaster who will strap you down and pass electricity through your body to extract your tears. Eventually, the electricity gets turned up too high and you will be electrocuted. In ''Munch's Oddysee'', failing to obtain a certain level of Quarma, will leave both Munch and Abe to be mauled by Fuzzles, who also alert the Vykkers as to your whereabouts. Abe will be killed and his head hung on a wall. Munch has an even worse fate. He is strapped down, while his lungs are forcibly removed ''while he is still fully conscious'' so that they can be given to the ailing Glukkon queen.

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* In the ''Oddworld'' series, there are horrible consequences if you fail to complete the in-game tasks to a high enough standard. In ''Abe's Oddysee'', if you fail to save over 50 Mudokons, you Abe will be sliced and diced through a meat saw in Rupture Farms. In ''Abe's Exoddus'', again, failing to save enough Mudokons, will leave you Abe in the hands of the Brewmaster who will strap you him down and pass electricity through your his body to extract your his tears. Eventually, the electricity gets turned up too high and you he will be electrocuted. In ''Munch's Oddysee'', failing to obtain a certain level of Quarma, will leave both Munch and Abe to be mauled by Fuzzles, who also alert the Vykkers as to your their whereabouts. Abe will be killed and his head hung on a wall. Munch has an even worse fate. He is strapped down, while his lungs are forcibly removed ''while he is still fully conscious'' so that they can be given to the ailing Glukkon queen.
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* In the ''Oddworld'' series, there are horrible consequences if you fail to complete the in-game tasks to a high enough standard. In ''Abe's Oddysee'', if you fail to save over 50 Mudokons, you will be sliced and diced through a meat saw in Rupture Farms. In ''Abe's Exoddus'', again, failing to save enough Mudokons, will leave you in the hands of the Brewmaster who will strap you down and pass electricity through your body to extract your tears. Eventually, the electricity gets turned up too high and you will be electrocuted. In ''Munch's Oddysee'', failing to obtain a certain level of Quarma, will leave both Munch and Abe to be mauled by Fuzzles, who also alert the Vykkers as to your whereabouts. Abe will be killed and his head hung on a wall. Munch has an even worse fate. He is strapped down, while his lungs are forcibly removed ''while he is still fully conscious'' so that they can be given to the ailing Glukkon queen.
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* If you die in ''[[DarkForcesSaga Star Wars: Jedi Knight II: Jedi Outcast]]'', you will usually just watch Kyle die in a slow motion sequence. However on one level, you are required to be stealthy. If an enemy raises the alarm, you will see a cutscene of Kyle in prison just before being tortured. MemeticBadass my ass...

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* If you die in ''[[DarkForcesSaga Star Wars: Jedi Knight II: Jedi Outcast]]'', you will usually just watch Kyle die in a slow motion sequence. However on one level, you are required to be stealthy. If an enemy raises the alarm, you will see a cutscene of Kyle in prison just before being tortured. MemeticBadass my ass...
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* ''{{Quake 4}}'' has a Nonstandard Game Over that can be activated at two distinct points, both of those points happening when an ally you're supposed to protect is killed.

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* ''{{Quake 4}}'' ''VideoGame/QuakeIV'' has a Nonstandard Game Over that can be activated at two distinct points, both of those points happening when an ally you're supposed to protect is killed.
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* In the NES game ''Cowboy Kid'', if the player accepts the bosses' deal to join the Mad Brothers, they will say that Sam became one of the villains who then did bad things and ended up getting hanged by the new sheriff of the town. After this, it shows the words "GAME OVER".
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* In ''VideoGame/AnarchyReigns'' during the boss fight against the Blacker Baron, once you weaken him to about 25% of his life, you'll be warned of an impending plane crash on your position. After weakening him further, you'll then have about 20 seconds to finish the fight, or else the plane will crash, killing you both and causing a Mission Failure.
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** ''MetalGearSolid3'' is actually a prequel to ''VideoGame/MetalGearSolid 1'' and ''VideoGame/MetalGearSolid 2''. In [=MGS3=], you meet a boss that also appears in [=MGS1=]. You're supposed to simply knock-out that boss in [=MGS3=], but if you decide to kill him instead, you'll have Colonel Campbell, from the 'future', shout "Snake, what have you done? You changed the future! You've created a time paradox!", and the words "Time Paradox" will appear, instead of the usual game over text. There are other characters that appear in later games that you can't kill or you'll create a time paradox.

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** ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3'' is actually a prequel to ''VideoGame/MetalGearSolid 1'' and ''VideoGame/MetalGearSolid 2''.''VideoGame/MetalGearSolid2''. In [=MGS3=], you meet a boss that also appears in [=MGS1=]. You're supposed to simply knock-out that boss in [=MGS3=], but if you decide to kill him instead, you'll have Colonel Campbell, from the 'future', shout "Snake, what have you done? You changed the future! You've created a time paradox!", and the words "Time Paradox" "OCELOT IS DEAD" will appear, instead of the usual game over text. There are other characters that appear in later games that you can't kill or you'll create a time paradox.
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* In ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', [[spoiler: you can actually refuse to come back to the Pokemon world after your partner makes it possible with a wish. This results in being sent back to the main menu after a brief narration that you never returned and were missed terribly by your friends, and upon loading your save, the game will treat it as though you had been defeated in the dungeon prior to the event.]]
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* ''VideoGame/ConkersBadFurDay'' involves a fabled Panther King seeking a red squirrel with which to replace his broken table leg, so as to prevent him from spilling his milk on said table. The standard game over has Conker, the protagonist, tied and gagged to the king's table leg. Depending on the circumstances of the player's death, the game's nonstandard endings include the Panther King's minions turning Conker in as either a bag of soggy squirrel (drowning or otherwise dying underwater), bloodied chunks(gibbed) or black char(burned or electrocuted), or just a shot of Conker's FaceOnAMilkCarton(falling down a bottomless pit).

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* ''VideoGame/ConkersBadFurDay'' involves a fabled Panther King seeking a red squirrel with which to replace his broken table leg, so as to prevent him from spilling his milk on said table. The standard game over has Conker, the protagonist, tied and gagged to the king's table leg. Depending on the circumstances of the player's death, the game's nonstandard endings include the Panther King's minions turning Conker in as either a bag of soggy squirrel (drowning or otherwise dying underwater), bloodied chunks(gibbed) chunks (gibbed) or black char(burned char (burned or electrocuted), or just a shot of Conker's FaceOnAMilkCarton(falling FaceOnAMilkCarton (falling down a bottomless pit).
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* ''VideoGame/ConkersBadFurDay'' involves a fabled Panther King seeking a red squirrel with which to replace his broken table leg, so as to prevent him from spilling his milk on said table. The standard game over has Conker, the protagonist, tied and gagged to the king's table leg. Depending on the circumstances of the player's death, the game's nonstandard endings include the Panther King's minions turning Conker in as either a bag of soggy squirrel, bloodied chunks or black char, or just a shot of Conker's FaceOnAMilkCarton.

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* ''VideoGame/ConkersBadFurDay'' involves a fabled Panther King seeking a red squirrel with which to replace his broken table leg, so as to prevent him from spilling his milk on said table. The standard game over has Conker, the protagonist, tied and gagged to the king's table leg. Depending on the circumstances of the player's death, the game's nonstandard endings include the Panther King's minions turning Conker in as either a bag of soggy squirrel, squirrel (drowning or otherwise dying underwater), bloodied chunks chunks(gibbed) or black char, char(burned or electrocuted), or just a shot of Conker's FaceOnAMilkCarton.FaceOnAMilkCarton(falling down a bottomless pit).

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The examples from IX are simply


* In ''VideoGame/FinalFantasyVIII'', at the Missile Base, failure to alter the coordinates of several missiles results in a scene where your home is promptly obliterated by said missiles without even so much as a time limit.

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* In ''VideoGame/FinalFantasyVIII'', at ''VideoGame/FinalFantasyVII'', if you don't get out of the reactor in the opening mission before it blows up, it simply blows up with you inside it.
* ''VideoGame/FinalFantasyVIII''
** At
the Missile Base, failure to alter the coordinates of several missiles results in a scene where your home is promptly obliterated by said missiles without even so much as a time limit.



** A pretty basic one in ''VideoGame/FinalFantasyVII'' as well. If you don't get out of the reactor in the opening mission before it blows up, it simply blows up with you inside it.
* ''VideoGame/FinalFantasyIX'' has two of these in the start of the Evil Forest section. Garnet, and then Vivi get abducted by a monster and you have to kill it to free them. During the fight, the monster sucks up Garnet and Vivi's HP and if their HP hits zero, they die and the game ends.
** Another from FFIX: if you let the other three party members get KO'd in the fight against Black Waltz #2, it will cast Sleep on Garnet, and spirit her away, ending the game.

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* ''VideoGame/FinalFantasyIX''
** A pretty basic one in ''VideoGame/FinalFantasyVII'' as well. If you don't get out of the reactor in the opening mission before it blows up, it simply blows up with you inside it.
* ''VideoGame/FinalFantasyIX'' has
There are two of these instant-lose conditions in the start of the Evil Forest section. Garnet, and then Vivi get abducted by a monster and you have to kill it to free them. During the each fight, the monster sucks up Garnet and Vivi's HP and if their HP hits zero, they die and the game ends.
** Another from FFIX: if you let the other three party members get KO'd in In the fight against Black Waltz #2, it will not attack Garnet. However, if all the other party members are KO'd, it will cast Sleep on Garnet, and spirit her away, ending the game.
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*** Another dungeon in the game triggers a NSGO if you decide to stop and fight the mooks hording around you in a pit, and [[FailedASpotCheck fail to notice]] [[spoiler: THE GIANT STATUE FALLING ON YOUR HEAD]].
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Just thought that that one part shouldn\'t be so obvious.


** You can technically win the game, yet still get one of these. A normal win allows you to continue playing in the aftermath for missions you didn't do or play the DownloadableContent as it comes out, and will give you the option to upload the storyline into Mass Effect 3. But if you didn't bother to prepare at all for the suicide mission (not getting certain ship upgrades, or doing any loyalty missions), all of your party members die by the end of the FinalBattle, along with ''[[TheHero Commander Shepard]]''. That's just not very conducive to epilogue play, but you ''did'' technically win the game (if you want to call that "winning"). However, it still counts as a NSGO since a save game with an ending where Shepherd dies cannot be imported into ''VideoGame/MassEffect3''.

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** You can technically win the game, yet still get one of these. A normal win allows you to continue playing in the aftermath for missions you didn't do or play the DownloadableContent as it comes out, and will give you the option to upload the storyline into Mass Effect 3. But if you didn't bother to prepare at all for the suicide mission (not [[spoiler:(not getting certain ship upgrades, or doing any loyalty missions), missions)]], all of your party members die by the end of the FinalBattle, along with ''[[TheHero Commander Shepard]]''. That's just not very conducive to epilogue play, but you ''did'' technically win the game (if you want to call that "winning"). However, it still counts as a NSGO since a save game with an ending where Shepherd dies cannot be imported into ''VideoGame/MassEffect3''.

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