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** Once again in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', skeletal versions of Bokoblins, Moblins, and Lizalfos show up at night.

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** Once again in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', skeletal versions of Bokoblins, Moblins, and Lizalfos show up at night.night, and the bones of Stalnoxes, which lie dormant during daylight, reanimate once the sun sets.
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Often added to improve tension and attentiveness of the viewer. See also DarknessEqualsDeath.

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Often added to improve tension and attentiveness of the viewer. See also DarknessEqualsDeath.DarknessEqualsDeath and NiceDayDeadlyNight.
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* In ''Franchise/GIJoe'', Cobra's Night Vipers (pictured above) are [[EliteMooks elite troops]] that live windowless barracks with no interior lights and are constantly trained in stealth and darkness, almost never seeing the time of day. Their helmets have built in night vision and sound enhancing capabilities, and their suits as a whole are made to make them invisible to radar. However, they do have a weakness of being easily blinded if someone manages to shine a bright light into their face, as a result of living in complete darkness.

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* In ''Franchise/GIJoe'', Cobra's Night Vipers (pictured above) are [[EliteMooks elite troops]] that live in windowless barracks with no interior lights and are constantly trained in stealth and darkness, almost never seeing the time of day. Their helmets have built in night vision and sound enhancing capabilities, and their suits as a whole are made to make them invisible to radar. However, they do have a the weakness of being easily blinded if someone manages to shine a bright light into their face, as a result of living in complete darkness.
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** Once again in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', skeletal versions of Bokoblins, Moblins, and Lizalfos show up at night.
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* ''VideoGame/DragonQuest'' uses this in a lot of games from 3 on. The roster of enemies you can be find tends to vary wildly between day and night, and night-dwelling monsters are often tougher to fight.

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* ''VideoGame/DragonQuest'' uses this in a lot of games from 3 on. The roster of enemies you can be find tends to vary wildly between day and night, and night-dwelling monsters are often tougher to fight.

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* ''VideoGame/DragonQuest'' uses this in a lot of games from 3 on.
* From gen-2 on, ''Franchise/{{Pokemon}}'' uses this. In real time. GottaCatchEmAll? Gotta stay up for hours past your bedtime!

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* ''VideoGame/DragonQuest'' uses this in a lot of games from 3 on.
on. The roster of enemies you can be find tends to vary wildly between day and night, and night-dwelling monsters are often tougher to fight.
* From gen-2 on, ''Franchise/{{Pokemon}}'' uses this. ''Franchise/{{Pokemon}}'':
** The games use the idea of certain species being found depending on the time of day in generations [[VideoGame/PokemonGoldAndSilver II]], [[VideoGame/PokemonDiamondAndPearl IV]] and [[VideoGame/PokemonSunAndMoon VII]]. The most obvious representative of Pokemon that show up at night is the Hoothoot line, based on owls, but there's also the Spinarak line (spiders), the Rattata line (rats), a good number of Dark-type and Ghost-type Pokemon, and others.
**
In real time. GottaCatchEmAll? Gotta stay generations II and IV, the trainer class called Policeman can only be fought at night. Dialogue suggests they think that if you're up for hours past your bedtime!at night, you're up to no good.
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* The nighttime in ''VideoGame/CastlevaniaII'' is [[MemeticMutation horrible]] due to the massive power-up all enemy creatures receive. Zombies also only emerge in town after dark and vanish at dawn.
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* In [[VideoGame/{{Touhou}} Gensokyo]], while they can be seen during the day, youkai are most often seen at night because they tend to be nocturnal.
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Often added to improve tension and attentiveness of the viewer.

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Often added to improve tension and attentiveness of the viewer. See also DarknessEqualsDeath.
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[[folder:Anime and Manga]]

* In ''Manga/JojosBizarreAdventure'', zombies, vampires, and Pillar Men all have a weakness to sunlight, necessitating that they act at night.

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* In ''Franchise/GIJoe'', Cobra's Night Vipers (pictured above) are [[EliteMooks elite troops[[ that live windowless barracks with no interior lights and are constantly trained in stealth and darkness, almost never seeing the time of day. Their helmets have built in night vision and sound enhancing capabilities, and their suits as a whole are made to make them invisible to radar. However, they do have a weakness of being easily blinded if someone manages to shine a bright light into their face, as a result of living in complete darkness.

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* In ''Franchise/GIJoe'', Cobra's Night Vipers (pictured above) are [[EliteMooks elite troops[[ troops]] that live windowless barracks with no interior lights and are constantly trained in stealth and darkness, almost never seeing the time of day. Their helmets have built in night vision and sound enhancing capabilities, and their suits as a whole are made to make them invisible to radar. However, they do have a weakness of being easily blinded if someone manages to shine a bright light into their face, as a result of living in complete darkness.
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Nocturnal Mooks, naturally, only appear in the dark of night. Often several stages deadlier than their daytime brethren, the darkness surrounding the hero adds to the problem as they attempt to locate and slay the foul beasts within.

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Nocturnal Mooks, naturally, only appear in the dark of night. Often several stages deadlier than their daytime brethren, the darkness surrounding the hero adds to the problem as they attempt to locate and slay the foul beasts within. They often tend to be EliteMooks.


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[[folder:Western Animation]]

* In ''Franchise/GIJoe'', Cobra's Night Vipers (pictured above) are [[EliteMooks elite troops[[ that live windowless barracks with no interior lights and are constantly trained in stealth and darkness, almost never seeing the time of day. Their helmets have built in night vision and sound enhancing capabilities, and their suits as a whole are made to make them invisible to radar. However, they do have a weakness of being easily blinded if someone manages to shine a bright light into their face, as a result of living in complete darkness.
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* [[PlayingWithATrope PlayedWith]] in ''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.

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* [[PlayingWithATrope PlayedWith]] Played With]] in ''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.
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* In ''VideoGame/FarCryPrimal'', hardier and more dangerous animals come out at night, including pack-hunting wolves.
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* [[VideoGame/CastlevaniaIISimonsQuest "What a horrible night to have a curse."]]

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* [[VideoGame/CastlevaniaIISimonsQuest %%* VideoGame/CastlevaniaIISimonsQuest: "What a horrible night to have a curse."]]"

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* ''TheWitcher'' loves this trope. The vast majority of monsters will refuse to show themselves in daylight, to the point that most areas in the day are classified as "safe" zones, with visitable vendors, shops, inns and townspeople. At night all citizens but Geralt and the guards (if any) are locked up inside their homes and inns as beasts roam the countryside/city, attacking all those who are in their way.

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* ''TheWitcher'' ''VideoGame/TheWitcher'' loves this trope. The vast majority of monsters will refuse to show themselves in daylight, to the point that most areas in the day are classified as "safe" zones, with visitable vendors, shops, inns and townspeople. At night all citizens but Geralt and the guards (if any) are locked up inside their homes and inns as beasts roam the countryside/city, attacking all those who are in their way.



* The Imps in ''RuleOfRose'' are usually accompanied by darkness. They are mostly met in the badly lit parts of the airship, and when the power goes down they start appearing almost everywhere. Likewise, in the final chapter orphanage there's no fear of enemies until the sun goes down. After that, you can't spit without hitting an Imp.
* PlayedWith in ''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.
* ''DragonQuest'' uses this in a lot of games from 3 on.
* From gen-2 on, ''{{Pokemon}}'' uses this. In real time. GottaCatchEmAll? Gotta stay up for hours past your bedtime!

to:

* The Imps in ''RuleOfRose'' ''VideoGame/RuleOfRose'' are usually accompanied by darkness. They are mostly met in the badly lit parts of the airship, and when the power goes down they start appearing almost everywhere. Likewise, in the final chapter orphanage there's no fear of enemies until the sun goes down. After that, you can't spit without hitting an Imp.
* PlayedWith [[PlayingWithATrope PlayedWith]] in ''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.
* ''DragonQuest'' ''VideoGame/DragonQuest'' uses this in a lot of games from 3 on.
* From gen-2 on, ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' uses this. In real time. GottaCatchEmAll? Gotta stay up for hours past your bedtime!


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[[AC:LiveActionTV]]
* Many of the monsters in ''Series/{{Supernatural}}'' appear at night, such as werewolves which only appear when the moon is out and vampires who avoid the sunlight.
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* In ''DeadRising'', the zombies get glowing eyes and a large number increase at night. Good times.

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* In ''DeadRising'', ''VideoGame/DeadRising'', the zombies get glowing eyes and a large number increase at night. Good times.
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* In ''VideoGame/YuGiOhBAM'', the first villains you face are the Ghouls, who ambush you at night.
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* In ''VideoGame/YuGiOhNightmareTroubadour'', evil duelists come out at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.

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* In ''VideoGame/YuGiOhNightmareTroubadour'', evil duelists come out ambush you at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.

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* The first ''VideoGame/{{Shantae}}'' game has enemies become ''much'' more dangerous at night.
* In ''VideoGame/YuGiOhNightmareTroubadour'', evil duelists come out at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.

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* While ''WarcraftIII'' doesn't have NocturnalMooks as such, the Night Elves are more dangerous at night, due to their vision not decreasing like other factions and some of their units automatically turning invisible when immobile.

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* ''VideoGame/WarcraftIII'':
**
While ''WarcraftIII'' the game doesn't have NocturnalMooks as such, the Night Elves are more dangerous at night, due to their vision not decreasing like other factions and some of their units automatically turning invisible when immobile.

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* While ''WarcraftIII'' doesn't have NocturnalMooks as such, the Night Elves are more dangerous at night, due to their vision not decreasing like other factions and some of their units automatically turning invisible when immobile.
** While most neutral monsters fall asleep at night, allowing sneak attacks, there are some that remain awake and alert their comrades.
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* VideoGame/{{Terraria}}, most of the dangerous things come out at night, at least before you reach Hardmode. Also, many bosses can only be fought at night (and [[StalkedByTheBell some of them will gain the ability to instakill you if you don't kill them by dawn.]]

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* VideoGame/{{Terraria}}, In ''VideoGame/{{Terraria}}'', most of the dangerous things come out at night, at least before you reach Hardmode. Also, many bosses can only be fought at night (and [[StalkedByTheBell some of them will gain the ability to instakill you or get away if you don't kill them by dawn.]]
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[[quoteright:219:[[GIJoe http://static.tvtropes.org/pmwiki/pub/images/night-viper6.jpg]]]]
[[caption-width-right:219:[[GIJoe Cobra]]'s Night Vipers like to [[ParanoiaFuel watch you when you sleep]].]]

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[[quoteright:219:[[GIJoe [[quoteright:219:[[Franchise/GIJoe http://static.tvtropes.org/pmwiki/pub/images/night-viper6.jpg]]]]
[[caption-width-right:219:[[GIJoe [[caption-width-right:219:[[Franchise/GIJoe Cobra]]'s Night Vipers like to [[ParanoiaFuel watch you when you sleep]].]]



* PlayedWith in ''{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.

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* PlayedWith in ''{{Pikmin}}''.''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.
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[[AC:TabletopGames]]
* Can easily come into play in ''TabletopGame/DungeonsAndDragons'', where regardless of edition humans inevitably have the worst night vision in existence whereas virtually every other type of creature gets along by starlight at most or even in complete and utter darkness just fine. It's not that the monsters are necessarily obliged to be nocturnal (although some do take additional penalties in daylight) -- it's that smart monsters have no reason whatsoever ''not'' to make full use of the edge nighttime or the darkness of their own underground homes grant them.
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* [[{{Castlevania}} "What a horrible night to have a curse."]]

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* [[{{Castlevania}} [[VideoGame/CastlevaniaIISimonsQuest "What a horrible night to have a curse."]]
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* In ''VideoGame/{{Minecraft}}'', Most Mooks only come out in the at night or in dark caves, and burn or turn passive in sunlight. It's made [[FromBadToWorse Worse]] by the fact that the game completely averts {{Hollywood Darkness}}. Notably though, [[ActionBomb Creepers]] are completely unaffected by sunlight and will attack you during the day.

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* In ''VideoGame/{{Minecraft}}'', Most Mooks only come out in the at night or in dark caves, and burn or turn passive in sunlight. It's made [[FromBadToWorse Worse]] by the fact that the game completely averts {{Hollywood Darkness}}. Notably though, [[ActionBomb Creepers]] are completely unaffected by sunlight and will attack you during the day.




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* VideoGame/{{Terraria}}, most of the dangerous things come out at night, at least before you reach Hardmode. Also, many bosses can only be fought at night (and [[StalkedByTheBell some of them will gain the ability to instakill you if you don't kill them by dawn.]]
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* In ''{{Minecraft}}'', Most Mooks only come out in the at night or in dark caves, and die if they touch sunlight. It's made [[FromBadToWorse Worse]] by the fact that the game completely averts {{Hollywood Darkness}}.

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* In ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', Most Mooks only come out in the at night or in dark caves, and die if they touch burn or turn passive in sunlight. It's made [[FromBadToWorse Worse]] by the fact that the game completely averts {{Hollywood Darkness}}. Notably though, [[ActionBomb Creepers]] are completely unaffected by sunlight and will attack you during the day.

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