History Main / NocturnalMooks

29th May '16 9:51:04 AM Someoneman
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* [[VideoGame/CastlevaniaIISimonsQuest "What a horrible night to have a curse."]]

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* [[VideoGame/CastlevaniaIISimonsQuest %%* VideoGame/CastlevaniaIISimonsQuest: "What a horrible night to have a curse."]]"
14th Jan '16 10:12:30 AM Piando
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* ''TheWitcher'' loves this trope. The vast majority of monsters will refuse to show themselves in daylight, to the point that most areas in the day are classified as "safe" zones, with visitable vendors, shops, inns and townspeople. At night all citizens but Geralt and the guards (if any) are locked up inside their homes and inns as beasts roam the countryside/city, attacking all those who are in their way.

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* ''TheWitcher'' ''VideoGame/TheWitcher'' loves this trope. The vast majority of monsters will refuse to show themselves in daylight, to the point that most areas in the day are classified as "safe" zones, with visitable vendors, shops, inns and townspeople. At night all citizens but Geralt and the guards (if any) are locked up inside their homes and inns as beasts roam the countryside/city, attacking all those who are in their way.



* The Imps in ''RuleOfRose'' are usually accompanied by darkness. They are mostly met in the badly lit parts of the airship, and when the power goes down they start appearing almost everywhere. Likewise, in the final chapter orphanage there's no fear of enemies until the sun goes down. After that, you can't spit without hitting an Imp.
* PlayedWith in ''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.
* ''DragonQuest'' uses this in a lot of games from 3 on.
* From gen-2 on, ''{{Pokemon}}'' uses this. In real time. GottaCatchEmAll? Gotta stay up for hours past your bedtime!

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* The Imps in ''RuleOfRose'' ''VideoGame/RuleOfRose'' are usually accompanied by darkness. They are mostly met in the badly lit parts of the airship, and when the power goes down they start appearing almost everywhere. Likewise, in the final chapter orphanage there's no fear of enemies until the sun goes down. After that, you can't spit without hitting an Imp.
* PlayedWith [[PlayingWithATrope PlayedWith]] in ''VideoGame/{{Pikmin}}''. One of the common enemies is only active at night (unless provoked), but you only have a chance to fight it in the daytime when it's asleep, as you leave the planet every night.
* ''DragonQuest'' ''VideoGame/DragonQuest'' uses this in a lot of games from 3 on.
* From gen-2 on, ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' uses this. In real time. GottaCatchEmAll? Gotta stay up for hours past your bedtime!


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6th Jun '15 9:42:37 PM adrianleverkuhn
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[[AC:LiveActionTV]]
* Many of the monsters in ''Series/{{Supernatural}}'' appear at night, such as werewolves which only appear when the moon is out and vampires who avoid the sunlight.
13th Apr '15 11:23:29 AM nombretomado
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* In ''DeadRising'', the zombies get glowing eyes and a large number increase at night. Good times.

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* In ''DeadRising'', ''VideoGame/DeadRising'', the zombies get glowing eyes and a large number increase at night. Good times.
20th Mar '15 7:30:38 AM lalalei2001
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* In ''VideoGame/YuGiOhBAM'', the first villains you face are the Ghouls, who ambush you at night.
8th Mar '15 10:07:12 AM lalalei2001
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* In ''VideoGame/YuGiOhNightmareTroubadour'', evil duelists come out at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.

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* In ''VideoGame/YuGiOhNightmareTroubadour'', evil duelists come out ambush you at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.
8th Mar '15 10:06:47 AM lalalei2001
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* The first ''VideoGame/{{Shantae}}'' game has enemies become ''much'' more dangerous at night.
* In ''VideoGame/YuGiOhNightmareTroubadour'', evil duelists come out at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.
14th Feb '15 10:16:03 AM StFan
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* While ''WarcraftIII'' doesn't have NocturnalMooks as such, the Night Elves are more dangerous at night, due to their vision not decreasing like other factions and some of their units automatically turning invisible when immobile.

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* ''VideoGame/WarcraftIII'':
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While ''WarcraftIII'' the game doesn't have NocturnalMooks as such, the Night Elves are more dangerous at night, due to their vision not decreasing like other factions and some of their units automatically turning invisible when immobile.
24th Dec '14 9:21:03 AM Chabal2
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* While ''WarcraftIII'' doesn't have NocturnalMooks as such, the Night Elves are more dangerous at night, due to their vision not decreasing like other factions and some of their units automatically turning invisible when immobile.
** While most neutral monsters fall asleep at night, allowing sneak attacks, there are some that remain awake and alert their comrades.
19th Dec '14 5:23:12 AM REV6Pilot
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* VideoGame/{{Terraria}}, most of the dangerous things come out at night, at least before you reach Hardmode. Also, many bosses can only be fought at night (and [[StalkedByTheBell some of them will gain the ability to instakill you if you don't kill them by dawn.]]

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* VideoGame/{{Terraria}}, In ''VideoGame/{{Terraria}}'', most of the dangerous things come out at night, at least before you reach Hardmode. Also, many bosses can only be fought at night (and [[StalkedByTheBell some of them will gain the ability to instakill you or get away if you don't kill them by dawn.]]
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