Follow TV Tropes

Following

History Main / NoStatAtrophy

Go To

OR

Is there an issue? Send a MessageReason:
That\'s the only effect aFAIK.


* Starting in [=DF2010=], ''VideoGame/DwarfFortress'' implements a very rough system of skill decay: a dwarf who doesn't use a skill for a while will become "rusty", and then "very rusty". Most effects of this aren't known, but it is known that a dwarf who stays "very rusty" for too long will suffer permanent experience loss in that skill.

to:

* Starting in [=DF2010=], ''VideoGame/DwarfFortress'' implements a very rough system of skill decay: a dwarf who doesn't use a skill for a while will become "rusty", and then "very rusty". Most effects of this aren't known, but it is known that a A dwarf who stays "very rusty" for too long will suffer permanent experience loss in that skill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Infuriatingly averted in HeartsOfIron 3, where a particular area of research "theory" will decay ''as you are researching it.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Skyrim at least, it only causes you to lose your progress towards the next rank in a skill. You can't actually get worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Fight Night Round 3 not only had your training let your off-stats atrophy a little, but as your boxer aged, they'd decline faster. And faster. Retirement was suggesting itself ...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Franchise/TheElderScrolls'', going to jail will usually cause one or more skills to deteriorate from lack of use. Sometimes you also ''gain'' some skill in Lockpicking or Pickpocket.
Is there an issue? Send a MessageReason:
None


* In ''LostKingdoms II'', the main character has an affinity level for each of the seven elements of cards used. The maximum of said level was 8 (I think, it's been a while since I played), but no matter how much you tried balancing card usage, only one element could attain (and keep) this level at any given time. [[JustifiedTrope Somewhat justified]], since several maxed-out affinities would be too [[GameBreaker gamebreaking]].
* In {{Disgaea}}, reincarnating will cause your character to lose some of their weapon and skill proficiencies. Spending more Mana will ameliorate the losses, but you can still potentially forget spells if you reincarnate repeatedly without practicing the spell.

to:

* In ''LostKingdoms II'', the main character has an affinity level for each of the seven elements of cards used. The maximum of said level was 8 (I think, it's been a while since I played), but no matter how much you tried balancing card usage, only one element could attain (and keep) this level at any given time. [[JustifiedTrope Somewhat justified]], since several maxed-out affinities would be too [[GameBreaker gamebreaking]].
{{gamebreak|er}}ing.
* In {{Disgaea}}, ''Franchise/{{Disgaea}}'', reincarnating will cause your character to lose some of their weapon and skill proficiencies. Spending more Mana will ameliorate the losses, but you can still potentially forget spells if you reincarnate repeatedly without practicing the spell.
Is there an issue? Send a MessageReason:
None


* The H-Game ''TrueLove'' had several stats which would influence random encounters and events, if you didn't keep these up then you'd be slacking off and miss out on some interesting plot.
Is there an issue? Send a MessageReason:
Pure Awesomeness is now Awesomeness Is A Force. Bad examples and examples not fitting the definition are being removed. Feel free to readd if you can describe how they fit the trope definition.


* Played with in the {{MS Paint Adventures}} story ''ProblemSleuth''. As this fake Adventure Game becomes increasingly more of a fake RPG, there are only three [[StatMeters main stats]] for the three main characters - [[MrImagination "imagination"]], [[MeatShield "vim"]] and [[PureAwesomeness "pulchritude"]]. Each character starts out with one stat insanely high ("pulchritude" for Problem Sleuth, "vim" for Ace Dick and "imagination" for Pickle Inspector) and the others virtually empty. Throughout the "game", each time a character gains a level their stats go up - but ''only the one they're already proficient in''. Their other pitiful stats might go up by a point or two, stay even, or drop - at one point Pickle Inspector actually had ''negative'' vim.

to:

* Played with in the {{MS Paint Adventures}} story ''ProblemSleuth''. As this fake Adventure Game becomes increasingly more of a fake RPG, there are only three [[StatMeters main stats]] for the three main characters - [[MrImagination "imagination"]], [[MeatShield "vim"]] and [[PureAwesomeness "pulchritude"]]."pulchritude". Each character starts out with one stat insanely high ("pulchritude" for Problem Sleuth, "vim" for Ace Dick and "imagination" for Pickle Inspector) and the others virtually empty. Throughout the "game", each time a character gains a level their stats go up - but ''only the one they're already proficient in''. Their other pitiful stats might go up by a point or two, stay even, or drop - at one point Pickle Inspector actually had ''negative'' vim.

Added: 358

Removed: 358

Is there an issue? Send a MessageReason:
None


* In ''{{Cataclysm}}'', skills that go unused will first drop to 0% of advancement towards the next skill level, then degrade until they hit -100%, when they do degrade a level, which must be relearned. As having to relearn it as if you never had that level is quite harsh, there are options to disallow skills from going down levels or degrading in any way.



* In ''{{Cataclysm}}'', skills that go unused will first drop to 0% of advancement towards the next skill level, then degrade until they hit -100%, when they do degrade a level, which must be relearned. As having to relearn it as if you never had that level is quite harsh, there are options to disallow skills from going down levels or degrading in any way.
Is there an issue? Send a MessageReason:
None



to:

* In ''{{Cataclysm}}'', skills that go unused will first drop to 0% of advancement towards the next skill level, then degrade until they hit -100%, when they do degrade a level, which must be relearned. As having to relearn it as if you never had that level is quite harsh, there are options to disallow skills from going down levels or degrading in any way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A minor aversion overlapping with DiscardAndDraw exists in games based on the Fate System, such as ''TabletopGame/SpiritOfTheCentury'' and ''TabletopGame/TheDresdenFiles'': every so often player characters will be allowed to swap their ratings in two -- generally already adjacent -- skills (one goes up, the other down) or trade a stunt or aspect they had in for another. This results in no actual loss of ''overall'' competence, but does allow a character to evolve, shift focus, and actually potentially grow worse in one or more ''specific'' areas (of their player's choice) over time.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/ArsMagica'' averts this big time - aging and its affects are a primary part of a long term game, and concocting your longevity potion, or ritual, is a goal for most magi.

to:

* ''TabletopGame/ArsMagica'' averts this big time - aging and its affects effects are a primary major part of a any long term game, and concocting your longevity potion, potion or ritual, ritual is a goal for most magi.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FinalFantasyV'' has a status ailment called "Aging" which weakens the character. Fortunately, it's not as permanent as the name of the status ailment implies.

to:

** ''VideoGame/FinalFantasyV'' has a status ailment called "Aging" "Old" which gradually weakens the character. Fortunately, target. Fortunately it's not as permanent as fairly rare, easily cured, and the name of weakening effect is removed along with the status ailment implies.ailment.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TokimekiMemorial'' has some of your stats decrease slightly almost every time you perform an activity (e.g. focusing on increasing your Art parameter tends to decrease your Fitness), so you'll have to rotate between various activities to keep all of your stats high enough to pass the school exams and attract the boy you want.

to:

* ''Franchise/TokimekiMemorial'' has some of your stats decrease slightly almost every time you perform an activity (e.g. focusing on increasing your Art parameter tends to decrease will ding your Fitness), Fitness over time), so you'll have to rotate between various activities to keep all of your stats high enough to pass the school exams and attract the boy boy/girl you want.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/TokimekiMemorial'' has some of your stats decrease slightly almost every time you perform an activity (e.g. focusing on increasing your Art parameter tends to decrease your Fitness), so you'll have to rotate between various activities to keep all of your stats high enough to pass the school exams and attract the boy you want.
Is there an issue? Send a MessageReason:
None


In {{Role Playing Game}}s, once a stat is increased it will usually never decay on its own accord. If a character uses a bow, say, and uses it a lot for a while his archery skill will increase. If he subsequently never uses it again, the skill level will remain constant no matter how long it was since he used it last. Games that track the characters' age will usually not simulate the weakening effects of aging.

This is one form of AcceptableBreaksFromReality; most players would find it tedious to constantly use various skills to prevent them from decaying. Often it's compensated by the way stats scale up as the game progresses, such that enough archery skill to kill same-level enemies at level five can't scratch them at level 20.

to:

In {{Role Playing Game}}s, once [[SkillScoresAndPerks a stat is increased increased]] it will usually never decay on its own accord. If a character uses a bow, say, and uses it a lot for a while his archery skill will increase. If he subsequently never uses it again, the skill level will remain constant no matter how long it was since he used it last. Games that track the characters' age will usually not simulate the weakening effects of aging.

This is one form of AcceptableBreaksFromReality; most players would find it tedious to constantly use various skills to prevent them from decaying. Often it's compensated by the way stats scale up as the game progresses, such that enough archery skill to kill same-level enemies at level five can't scratch them at level 20.
20. On the other hand, some games let the player intentionally [[SkillPointReset reset all stat scores (usually refunding all points to distribute once again)]].
Is there an issue? Send a MessageReason:
None


* ArsMagica averts this big time - aging and its affects are a primary part of a long term game, and concocting your longevity potion, or ritual, is a goal for most magi.

to:

* ArsMagica ''TabletopGame/ArsMagica'' averts this big time - aging and its affects are a primary part of a long term game, and concocting your longevity potion, or ritual, is a goal for most magi.
Is there an issue? Send a MessageReason:
None


* ''{{Realmz}}'' always had character aging, but it didn't use to have any effect. In version 5, each race was given age groups (youth, young, prime, adult, senior) which alter stats when a character enters that age group. In order to avert whining from players, characters past their race's maximum age didn't die, but instead merely got a large penalty on XP gains as a hint that the character should be retired.

to:

* ''{{Realmz}}'' ''VideoGame/{{Realmz}}'' always had character aging, but it didn't use used to have any effect. In version 5, each race was given age groups (youth, young, prime, adult, senior) which alter stats when a character enters that age group. In order to avert whining from players, characters past their race's maximum age didn't die, but instead merely got a large penalty on XP gains as a hint that the character should be retired.
Is there an issue? Send a MessageReason:
None


* In the original version of ''VideoGame/FinalFantasyII'', building up magic would reduce your weapon abilitys and vice versa, but this was removed in the GBA version.

to:

* In the original version of ''VideoGame/FinalFantasyII'', building up magic would reduce your weapon abilitys abilities and vice versa, but this was removed in the GBA version.



* In ''LostKingdoms II'', the main character has an affinity level for each of the seven elements of cards used. The maximum of said level was 8 (I think, it's been a while since I played), but no matter how much you tried balacing card usage, only one element could attain (and keep) this level at any given time. [[JustifiedTrope Somewhat justified]], since several maxed-out affinities would be too [[GameBreaker gamebreaking]].

to:

* In ''LostKingdoms II'', the main character has an affinity level for each of the seven elements of cards used. The maximum of said level was 8 (I think, it's been a while since I played), but no matter how much you tried balacing balancing card usage, only one element could attain (and keep) this level at any given time. [[JustifiedTrope Somewhat justified]], since several maxed-out affinities would be too [[GameBreaker gamebreaking]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the King Arthur Pendragon RPG the player knights do age as part of the game, with a yearly check after a certain age to see if a stat drops. Characters whose stat drops to 0 die - even if that stat is Appearance. Yes, you can die of ugliness.
* ArsMagica averts this big time - aging and its affects are a primary part of a long term game, and concocting your longevity potion, or ritual, is a goal for most magi.
Is there an issue? Send a MessageReason:
None


[[folder: Dating Sim ]]

to:

[[folder: Dating Sim ]]
[[folder:Dating Sim]]









[[folder: Miscellaneous Games ]]

to:

[[folder: Miscellaneous Games ]]
[[folder:Miscellaneous Games]]






[[folder: Platform Game ]]

to:

[[folder: Platform Game ]]
[[folder:Platform Game]]












[[folder: Role Playing Game ]]

to:

[[folder: Role [[folder:Role Playing Game ]]
Game]]



* In [[TheElderScrollsFour Oblivion]] if you are put in jail, and serve your sentence without escaping, some of your stats will drop.

to:

* In [[TheElderScrollsFour [[VideoGame/TheElderScrollsIVOblivion Oblivion]] if you are put in jail, and serve your sentence without escaping, some of your stats will drop.






[[folder: Sports Game ]]

to:

[[folder: Sports Game ]]
[[folder:Sports Game]]






[[folder: Tabletop Games ]]

to:

[[folder: Tabletop Games ]]
[[folder:Tabletop Games]]






[[folder: Turn Based Strategy ]]

to:

[[folder: Turn [[folder:Turn Based Strategy ]]
Strategy]]






[[folder: Web Comics ]]

to:

[[folder: Web Comics ]]
[[folder:Web Comics]]






[[folder: Wide Open Sandbox ]]

to:

[[folder: Wide [[folder:Wide Open Sandbox ]]
Sandbox]]









Is there an issue? Send a MessageReason:
None


* Starting in [=DF2010=], ''VideoGame/DwarfFortress'' implements a very rough system of skill decay: a dorf who doesn't use a skill for a while will become "rusty", and then "very rusty". Most effects of this aren't known, but it is known that a dorf who stays "very rusty" for too long will suffer permanent experience loss in that skill.

to:

* Starting in [=DF2010=], ''VideoGame/DwarfFortress'' implements a very rough system of skill decay: a dorf dwarf who doesn't use a skill for a while will become "rusty", and then "very rusty". Most effects of this aren't known, but it is known that a dorf dwarf who stays "very rusty" for too long will suffer permanent experience loss in that skill.
Is there an issue? Send a MessageReason:
the namespace stuff


* ''TheSims Online'' features stat decay. You can train your skills like you could in the offline version, but after your total amount of stats reach a certain amount, your untrained stats will begin to decay.

to:

* ''TheSims ''VideoGame/TheSims Online'' features stat decay. You can train your skills like you could in the offline version, but after your total amount of stats reach a certain amount, your untrained stats will begin to decay.



* When ''WorldOfWarcraft'' implemented weapon skills, neglected skills did not decrease, but level scaling meant that if you maxed out Axes at, say, level 40, and then picked up an axe again at level 60, you'd have 20 levels worth of skill points to catch up on, during which you would be pitifully ineffective. As this proved annoying, working in practice to discourage changing weapon types rather than as a fun mechanic (Oooh, look, a shiny epic dagger. Now I have to go spend 3 hours grinding my skill up!), Blizzard dropped it in patch 4.0.

to:

* When ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' implemented weapon skills, neglected skills did not decrease, but level scaling meant that if you maxed out Axes at, say, level 40, and then picked up an axe again at level 60, you'd have 20 levels worth of skill points to catch up on, during which you would be pitifully ineffective. As this proved annoying, working in practice to discourage changing weapon types rather than as a fun mechanic (Oooh, look, a shiny epic dagger. Now I have to go spend 3 hours grinding my skill up!), Blizzard dropped it in patch 4.0.



* Starting in [=DF2010=], ''DwarfFortress'' implements a very rough system of skill decay: a dorf who doesn't use a skill for a while will become "rusty", and then "very rusty". Most effects of this aren't known, but it is known that a dorf who stays "very rusty" for too long will suffer permanent experience loss in that skill.

to:

* Starting in [=DF2010=], ''DwarfFortress'' ''VideoGame/DwarfFortress'' implements a very rough system of skill decay: a dorf who doesn't use a skill for a while will become "rusty", and then "very rusty". Most effects of this aren't known, but it is known that a dorf who stays "very rusty" for too long will suffer permanent experience loss in that skill.



* [[LampshadeHanging Lampshaded]] in''Webcomic/TheOrderOfTheStick'', where a very old man has ''better'' hearing than the PCs because wisdom score always increases. The PCs [[SkepticismFailure are as surprised as the audience]].

to:

* [[LampshadeHanging Lampshaded]] in''Webcomic/TheOrderOfTheStick'', where a very old man has ''better'' hearing than the PCs [=PCs=] because wisdom score always increases. The PCs [=PCs=] [[SkepticismFailure are as surprised as the audience]].



* ''[[GrandTheftAutoSanAndreas GTA: San Andreas]]''. Physical exertion will consume the character's energy, first in the form of his reserves of body fat. If that is used up, his muscles will start to decay, making him weaker.

to:

* ''[[GrandTheftAutoSanAndreas ''[[VideoGame/GrandTheftAutoSanAndreas GTA: San Andreas]]''. Physical exertion will consume the character's energy, first in the form of his reserves of body fat. If that is used up, his muscles will start to decay, making him weaker.
Is there an issue? Send a MessageReason:
None


* [[LampshadeHanging Lampshaded]] in OrderOfTheStick, where a very old man has ''better'' hearing than the PCs because wisdom score always increases. The PCs [[SkepticismFailure are as surprised as the audience]].

to:

* [[LampshadeHanging Lampshaded]] in OrderOfTheStick, in''Webcomic/TheOrderOfTheStick'', where a very old man has ''better'' hearing than the PCs because wisdom score always increases. The PCs [[SkepticismFailure are as surprised as the audience]].
Is there an issue? Send a MessageReason:
None



to:

* [[LampshadeHanging Lampshaded]] in OrderOfTheStick, where a very old man has ''better'' hearing than the PCs because wisdom score always increases. The PCs [[SkepticismFailure are as surprised as the audience]].
Is there an issue? Send a MessageReason:
Namespace stuff fix


[[folder: MMORPGs]]

to:

[[folder: MMORPGs]][[folder:MMORPGs]]



[[folder: Roguelike ]]

to:

[[folder: Roguelike ]]
[[folder:Roguelike]]



** ''OrderOfTheStick'' lampshaded an odd side-effect of this: since Wisdom is undeniably a mental stat, and therefore increases when you age, and since perception-type skills use your Wisdom stat, your vision and hearing actually get ''better'' with age, as opposed to real life.

to:

** ''OrderOfTheStick'' ''Webcomic/TheOrderOfTheStick'' lampshaded an odd side-effect of this: since Wisdom is undeniably a mental stat, and therefore increases when you age, and since perception-type skills use your Wisdom stat, your vision and hearing actually get ''better'' with age, as opposed to real life.



* Played with in the {{MS Paint Adventures}} story ''{{Problem Sleuth}}''. As this fake Adventure Game becomes increasingly more of a fake RPG, there are only three [[StatMeters main stats]] for the three main characters - [[MrImagination "imagination"]], [[MeatShield "vim"]] and [[PureAwesomeness "pulchritude"]]. Each character starts out with one stat insanely high ("pulchritude" for Problem Sleuth, "vim" for Ace Dick and "imagination" for Pickle Inspector) and the others virtually empty. Throughout the "game", each time a character gains a level their stats go up - but ''only the one they're already proficient in''. Their other pitiful stats might go up by a point or two, stay even, or drop - at one point Pickle Inspector actually had ''negative'' vim.

to:

* Played with in the {{MS Paint Adventures}} story ''{{Problem Sleuth}}''.''ProblemSleuth''. As this fake Adventure Game becomes increasingly more of a fake RPG, there are only three [[StatMeters main stats]] for the three main characters - [[MrImagination "imagination"]], [[MeatShield "vim"]] and [[PureAwesomeness "pulchritude"]]. Each character starts out with one stat insanely high ("pulchritude" for Problem Sleuth, "vim" for Ace Dick and "imagination" for Pickle Inspector) and the others virtually empty. Throughout the "game", each time a character gains a level their stats go up - but ''only the one they're already proficient in''. Their other pitiful stats might go up by a point or two, stay even, or drop - at one point Pickle Inspector actually had ''negative'' vim.



[[folder: Literature ]]

to:

[[folder: Literature ]]
[[folder:Literature]]
Is there an issue? Send a MessageReason:
None


* In ''[=~Sid Meier's Pirates~=]!'', all your stats (but swordfighting and dancing in particular) decay as your pirate ages. Choosing Medicine as your preferred skill at the start of the game reduces the effect somewhat.

to:

* In ''[=~Sid Meier's Pirates~=]!'', ''SidMeiersPirates'', all your stats (but swordfighting and dancing in particular) decay as your pirate ages. Choosing Medicine as your preferred skill at the start of the game reduces the effect somewhat.
Is there an issue? Send a MessageReason:
None


* In the ''InazumaEleven'' series, every character has an individual total stat cap. After hitting that cap, any further stat training will cause another stat to drop by an equal amount.

to:

* In the ''InazumaEleven'' series, every character has an individual total stat cap. After hitting that cap, any further stat training will cause another stat to drop by an equal amount.amount as an AntiGrinding measure.

Changed: 51

Removed: 2

Is there an issue? Send a MessageReason:
None


[[folder: [[Massively Multiplayer Online Role Playing Game MMORP Gs ]]
]]

to:

[[folder: [[Massively Multiplayer Online Role Playing Game MMORP Gs ]]
]]
MMORPGs]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder: Literature ]]

* An unusual variant occurs in David Brin's novel ''The Practice Effect''. In it, it's the tool itself that must be used often, lest it decay back into its original, probably very primitive form. Why bother spending a lot of time and effort crafting something nice when simply using the bare minimum will improve it dramatically? On arrival, the protagonist finds a extremely high-end ax and takes it with him in a rucksack, but after a few days of not using it, is surprised to discover it has turned into a barely serviceable chunk of wood and metal. In this world, the upper classes hire whole teams of people to 'practice' their belongings and keep them at a state of perfection.

[[/folder]]

Top