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Speed runs aplenty, but no mainline installment of the series requires a No Damage Run to unlock anything.


* These types of runs are frequently required to unlock NewGamePlus modes in the various installments of the ''Franchise/ResidentEvil'' franchise.
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* In ''LightNovel/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a GlassCannon. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).

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* In ''LightNovel/TheLegendaryMoonlightSculptor'', ''Literature/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a GlassCannon. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).
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* In ''VideoGame/CopyKitty'', clearing a level while taking less than a certain amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the [[BonusBoss Bonus Bosses]]. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this, although ironically, it requires taking damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.

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* In ''VideoGame/CopyKitty'', clearing a level while taking less than a certain amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the [[BonusBoss Bonus Bosses]].{{superboss}}es. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this, although ironically, it requires taking damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.

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* In ''VideoGame/KirbyMassAttack'', completing a level or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-level shortcut, however. [[NintendoHard And you have to do this with EVERY level and boss as]] [[HundredPercentCompletion one of the Checklist challenges.]]

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* In ''VideoGame/KirbyMassAttack'', completing a level stage or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-level mid-stage shortcut, however. [[NintendoHard And you have to do this with EVERY level stage and boss as]] [[HundredPercentCompletion one of the Checklist challenges.]]]]
* Invoked in ''[[VideoGame/KirbysEpicYarn Kirby's Extra Epic Yarn]]'''s Devilish Mode. You have to retain all five Life Pieces after Prince Fluff tops you off halfway through to unlock a new piece of furniture per stage.
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* In all 25 chapters of ''VideoGame/Celeste'', after beating all b-sides, lies the Golden Strawberry. When picked, the player has to complete the chapter without dying once in order to collect it.

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* ''{{VideoGame/Celeste}}'': In all 25 chapters of ''VideoGame/Celeste'', chapters, after beating all b-sides, lies the Golden Strawberry. When picked, the player has to complete the chapter without dying once in order to collect it.
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* In all 25 chapters of ''VideoGame/Celeste'', after beating all b-sides, lies the Golden Strawberry. When picked, the player has to complete the chapter without dying once in order to collect it.
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Up To Eleven is a defunct trope


** ''VideoGame/DevilMayCry4'' has ''two'', the aforementioned difficulty from ''3'', and ''Hell and Hell'' where [[NintendoHard you die in one hit,]] but the enemies don't [[UpToEleven and are based on the hardest "normal" difficulty]].

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** ''VideoGame/DevilMayCry4'' has ''two'', the aforementioned difficulty from ''3'', and ''Hell and Hell'' where [[NintendoHard you die in one hit,]] but the enemies don't [[UpToEleven and are based on the hardest "normal" difficulty]].difficulty.



* ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it UpToEleven with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].

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* ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it UpToEleven up a notch with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].

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** Clearing the entirety of either Classic, Adventure, or All-Star modes in Melee without taking damage gives you a special bonus. If you're going for the Diskun trophy that requires earning ''every'' bonus, this is gonna be one of the {{Last Lousy Point}}s. Luckily, all three modes grant the same bonus, so you only have to do it once.
** There's also ''two'' bonuses for clearing a single round without taking damage -- Impervious, if you dealt damage to any enemies, or Switzerland, [[PacifistRun if you didn't]].
** In ''VideoGame/SuperSmashBrosUltimate'' there is a challenge to beat the TrueFinalBoss with no K.Os. Naturally unless you decide to do the fight on Easy Mode, it's a difficult challenge to do. Unlocking it gives you the Mew support spirit. You also get some additional points in Classic Mode if you get a perfect on a section, which would give you a very high 'Nice Play' score.

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** ''VideoGame/SuperSmashBrosMelee'':
***
Clearing the entirety of either Classic, Adventure, or All-Star modes in Melee without taking damage gives you a special bonus. If you're going for the Diskun trophy that requires earning ''every'' bonus, this is gonna be one of the {{Last Lousy Point}}s. Luckily, all three modes grant the same bonus, so you only have to do it once.
** *** There's also ''two'' bonuses for clearing a single round without taking damage -- Impervious, if you dealt damage to any enemies, or Switzerland, [[PacifistRun if you didn't]].
** In ''VideoGame/SuperSmashBrosUltimate'' there ''VideoGame/SuperSmashBrosUltimate'': There is a challenge to beat the TrueFinalBoss with no K.Os. Naturally Naturally, unless you decide to do the fight on Easy Mode, it's a difficult challenge to do. Unlocking it gives you the Mew support spirit. You also get some additional points in Classic Mode if you get a perfect on a section, which would give you a very high 'Nice Play' score.
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* There is a community of players for VideoGame/Fallout4 and VideoGame/FalloutNewVegas who play on Survival Difficulty, which is already extremely difficult on its own, what with limiting saving and incredibly strong enemies. Players will go into Survival after making a build and deleting their save file if they die even once. As one can imagine, most runs don't end up going very well.

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* There is a community of players for VideoGame/Fallout4 ''VideoGame/Fallout4'' and VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' who play on Survival Difficulty, which is already extremely difficult on its own, what with limiting saving and incredibly strong enemies. Players will go into Survival after making a build and deleting their save file if they die even once. As one can imagine, most runs don't end up going very well.

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* ''VideoGame/DevilMayCry'' games have traditionally made no damage running part of the requirement for getting some {{Bragging Rights Reward}}s. A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[HeartContainer blue orb fragment]]. DMC 3 also has a difficulty based on this, ''Heaven or Hell'' where both the [[OneHitPointWonder player and the enemies die in one hit]]. DMC 4 has ''two'', the aforementioned difficulty from 3, and ''Hell and Hell'' where [[NintendoHard you die in one hit,]] but the enemies don't [[UpToEleven and are based on the hardest "normal" difficulty]].

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* ''VideoGame/DevilMayCry'' games have traditionally made no damage running part of the requirement for getting some {{Bragging Rights Reward}}s.
** ''VideoGame/DevilMayCry3DantesAwakening'':
***
A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[HeartContainer blue orb fragment]]. DMC 3 also has fragment]].
*** There is
a difficulty based on this, ''Heaven or Hell'' where both the [[OneHitPointWonder player and the enemies die in one hit]]. DMC 4 hit]].
** ''VideoGame/DevilMayCry4''
has ''two'', the aforementioned difficulty from 3, ''3'', and ''Hell and Hell'' where [[NintendoHard you die in one hit,]] but the enemies don't [[UpToEleven and are based on the hardest "normal" difficulty]].
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How out of date is this?


* ''VideoGame/{{Minecraft}}'' has a Hardcore Mode that ''deletes the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. As an extra kick, the game forces you to press the button that irrevocably deletes your world ''yourself,'' rather than doing it automatically upon your death. Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. In multiplayer, Hardcore Mode means that a player is ''permanently banned'' from the server if they die.

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* ''VideoGame/{{Minecraft}}'' has a Hardcore Mode that ''deletes ''used to delete the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. As an extra kick, the game forces forced you to press the button that irrevocably deletes deleted your world ''yourself,'' rather than doing it automatically upon your death. Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. In multiplayer, Hardcore Mode means that a player is ''permanently banned'' from It was then changed so you can still spectate the server if they die.world.
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* The original ''VideoGame/DukeNukem'' offers a number of possible bonuses at the end of each level, worth 10000 points each, for various achievements, such as destroying every camera. Number 2 is not getting hit at all, and the game manual notes that it's quite hard to do.
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More accurate. Confirmed with 2-6 Verdant Lake.


* In ''VideoGame/CopyKitty'', clearing a level while taking less than 5 points of damage (note that most attacks in the game default to 5 with the exception of minor CollisionDamage to certain targets) rewards the player with the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the [[BonusBoss Bonus Bosses]]. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier that turns your character into a OneHitPointWonder to attempt this. Good luck, especially in Hard Mode.

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* In ''VideoGame/CopyKitty'', clearing a level while taking less than 5 points of damage (note that most attacks in the game default to 5 with the exception of minor CollisionDamage to a certain targets) amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the [[BonusBoss Bonus Bosses]]. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this.this, although ironically, it requires taking damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.

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* ''VideoGame/{{Hitman Absolution}}'' features an achievement for getting through the entire bar brawl without a single hit landing on 47.

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* ''VideoGame/{{Hitman Absolution}}'' ''VideoGame/HitmanAbsolution'' features an achievement for getting through the entire bar brawl without a single hit landing on 47.


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* ''VideoGame/GoingUnder'': This is how to get a successful date in Winkydink, where the rating goes down from 5/5 one by one, as each hit lands.
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* Several games in the ''VideoGame/BatmanArkhamSeries'' offer a point bonus (called Perfect Knight) for never getting hit during a combat challenge. While this point bonus is optional for the most part, some challenges have incredibly strict point requirements to the point where the Perfect Knight bonus is essentially required to get the best ranking.

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* Several games in the ''VideoGame/BatmanArkhamSeries'' offer a point bonus (called Perfect Knight) bonuses for never getting hit during a combat challenge. challenge: No Hit for never being hit during a round, and Perfect Knight for getting through the entire challenge without getting hit once. While this these point bonus is optional for the most part, bonuses are optional, some challenges have incredibly strict point requirements to the point where the Perfect Knight bonus is essentially required to get the best ranking.
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* In ''LightNovel/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a ''GlassCannon''. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).

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* In ''LightNovel/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a ''GlassCannon''.GlassCannon. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).



* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force'' game, one of goals in each level is beating it without taking a single hit. In order to obtain all the [[Main/HundredPercentCompletion Plaza Tickets]] you need to do this in every stage. Additionally, the unlockable Arcade Mode has a Hard difficulty, where you only have a single weapon, and thus only [[OneHitPointWonder one hit point]] to get through every stage in the game in one run.

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* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force'' game, one of goals in each level is beating it without taking a single hit. In order to obtain all the [[Main/HundredPercentCompletion [[HundredPercentCompletion Plaza Tickets]] you need to do this in every stage. Additionally, the unlockable Arcade Mode has a Hard difficulty, where you only have a single weapon, and thus only [[OneHitPointWonder one hit point]] to get through every stage in the game in one run.



* Not a strict requirement, but if you want to make three stars in any of the combat challenges in ''VideoGame/BatmanArkhamAsylum'' or ''VideoGame/BatmanArkhamCity'', especially the so-called Insane challenges, you really can't take damage. (The game does not specify that you can't, but taking damage resets your combo meter, and you essentially need to be flawless to win most challenges.)

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* Not a strict requirement, but if you want to make three stars Several games in any of the ''VideoGame/BatmanArkhamSeries'' offer a point bonus (called Perfect Knight) for never getting hit during a combat challenge. While this point bonus is optional for the most part, some challenges in ''VideoGame/BatmanArkhamAsylum'' or ''VideoGame/BatmanArkhamCity'', especially have incredibly strict point requirements to the so-called Insane challenges, you really can't take damage. (The game does not specify that you can't, but taking damage resets your combo meter, and you point where the Perfect Knight bonus is essentially need required to be flawless to win most challenges.)get the best ranking.
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* ''VideoGame/FairyBloom1'': Doing this gets [[ScoringPoints 200000 points]].
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This trope is a very common contributor to ThatOneAchievement.
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* Finishing the original NES version of ''VideoGame/NinjaGaiden'' is [[NintendoHard already difficult enough as it is.]] Completing it in a single life is widely considered one of the hardest gaming challenges you will ever undertake in your gaming career.

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* Finishing the original NES version of ''VideoGame/NinjaGaiden'' is [[NintendoHard already difficult enough as it is.]] Completing it in a single life is widely considered one of the hardest gaming challenges you will ever undertake in your gaming career. Completing it without taking a hit ''period'' [[https://www.youtube.com/watch?v=cJtmZpRTVO8 wasn't achieved until 30 years after the game's release]].

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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[Videogame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game.

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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up ot to a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[Videogame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game. In ''Videogame/CrashBandicoot4ItsAboutTime'', while playing with the lives system is optional, getting one of the level gems requires you to beat the level under three deaths.
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* ''VideoGame/AdventureStory'': Doing this on a boss gets a note in the AchievementSystem.
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* In ''VideoGame/DeathRally'', finishing the race with 2% or less damage gives the player a nice bonus, with the sponsor claiming not a scratch on it. Players can fake out a pristine-quality car by picking up enough repair powerups to reduce their vehicle's damage to the required range, but as far as the sponsor is concerned, it was untouched.
--> ''"It was a snowball's chance in Hell. Through that BulletHell blitzkrieg, and '''not a shadow of a scratch on your paint job'''."''
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* Most games that have a BossRush mode will grant you a high score or rank if you beat all the bosses without dying. Dying once means the whole run is invalidated or you get a low score.
* The Bozjan instance in ''VideoGame/FinalFantasyXIV'' have special bosses that can be fought with several parties teaming up to take them on. Certain bosses can trigger a duel challenge from the same boss or a boss related to the previous boss where you get to fight said boss in a one on one duel. If you get knocked out or take damage from an attack that can be avoided, you won't be able to sign up for the duel.
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omg......


An type of SelfImposedChallenge or ChallengeRun where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. For example, this is virtually impossible in most (at least [[TurnBasedCombat turn-based]]) [[RolePlayingGame [=RPGs=]]], due to RandomEncounters and ScratchDamage. This is also exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].

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An A type of SelfImposedChallenge or ChallengeRun where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. For example, this is virtually impossible in most (at least [[TurnBasedCombat turn-based]]) [[RolePlayingGame [=RPGs=]]], due to RandomEncounters and ScratchDamage. This is also exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].
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An example of a SelfImposedChallenge or ChallengeRun where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. For example, this is virtually impossible in most (at least [[TurnBasedCombat turn-based]]) [[RolePlayingGame [=RPGs=]]], due to RandomEncounters and ScratchDamage. This is also exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].

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An example type of a SelfImposedChallenge or ChallengeRun where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. For example, this is virtually impossible in most (at least [[TurnBasedCombat turn-based]]) [[RolePlayingGame [=RPGs=]]], due to RandomEncounters and ScratchDamage. This is also exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].
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An example of a SelfImposedChallenge where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. For example, this is virtually impossible in most (at least [[TurnBasedCombat turn-based]]) [[RolePlayingGame [=RPGs=]]], due to RandomEncounters and ScratchDamage. This is also exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].

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An example of a SelfImposedChallenge or ChallengeRun where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. For example, this is virtually impossible in most (at least [[TurnBasedCombat turn-based]]) [[RolePlayingGame [=RPGs=]]], due to RandomEncounters and ScratchDamage. This is also exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].
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* An youtuber called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcratII'' campaigns without losing a single unit on "Hard" difficulty.

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* An youtuber called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcratII'' ''VideoGame/StarcraftII'' campaigns without losing a single unit on "Hard" difficulty.
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* An youtuber called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcratII'' campaigns without losing a single unit on "Hard" difficulty.
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It's not a port. It was remade from the ground-up, so it's a remake.


** The 2011 port of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has one for defeating [[EvilKnockoff Metal Sonic]] without getting hit.

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** The 2011 port remake of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has one for defeating [[EvilKnockoff Metal Sonic]] without getting hit.

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* If you complete ''VideoGame/TheLegendOfZeldaLinksAwakening'' without dying once, the ending adds [[TheStinger an extra scene after the credits roll]] that differs between whether you're playing the original game or the [=DX=] rerelease, though the end result is the same - [[spoiler:it implies that Marin survives the DreamApocalypse, and gets to explore the world just as she dreamed in the form of a seagull]].
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this for one of its sidequests, carrying an exceptionally fragile barrel across monster-infested Hyrule Field. In addition to the barrel breaking if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing the monsters, and it cools down to uselessness.

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* In ''Franchise/TheLegendOfZelda'' games:
**
If you complete ''VideoGame/TheLegendOfZeldaLinksAwakening'' without dying once, the ending adds [[TheStinger an extra scene after the credits roll]] that differs between whether you're playing the original game or the [=DX=] rerelease, though the end result is the same - [[spoiler:it implies that Marin survives the DreamApocalypse, and gets to explore the world just as she dreamed in the form of a seagull]].
* ** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this for one of its sidequests, carrying an exceptionally fragile barrel across monster-infested Hyrule Field. In addition to the barrel breaking if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing the monsters, and it cools down to uselessness.uselessness.
** The "Don't get hit" challenges in ''VideoGame/HyruleWarriors'' bring you down to a quarter of a heart if you get hit, and you can recover health to get another hit without having to restart. Aceing a level, however, requires you take as little damage as possible and getting hit on these tends to pass the C rank requirement, which means an A rank requires this.



* Technically speaking, the "Don't get hit" challenges in ''VideoGame/HyruleWarriors'' bring you down to a quarter of a heart if you get hit, and you can recover health to get another hit without having to restart. Aceing a level, however, requires you take as little damage as possible and getting hit on these tends to pass the C rank requirement, which means an A rank requires this.

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