History Main / NoDamageRun

21st Sep '16 10:16:31 AM erforce
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* The Papillion suit in ''[[{{PN03}} P.N.03]]'' turns Vanessa into a OneHitpointWonder - completing the game while wearing this means never taking a single hit.

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* The Papillion suit in ''[[{{PN03}} P.N.03]]'' ''VideoGame/{{PN03}}'' turns Vanessa into a OneHitpointWonder - completing the game while wearing this means never taking a single hit.



* ''BitTrip'' games reward the player with a flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [[http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]]

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* ''BitTrip'' ''VideoGame/BitTrip'' games reward the player with a flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [[http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]]



* In some ''WorldOfWarcraft'' quests, there are achievements for completing them without taking any damage, such as a quest in which you must retrieve an item from a collapsing and booby-trapped ruin. These are fairly challenging, but not quite as difficult as some of the examples listed above, since they tend to be shorter and the dangers are telegraphed more (such as a shadow where a rock is about to fall, or a red circle around an enemy area of effect attack).

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* In some ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' quests, there are achievements for completing them without taking any damage, such as a quest in which you must retrieve an item from a collapsing and booby-trapped ruin. These are fairly challenging, but not quite as difficult as some of the examples listed above, since they tend to be shorter and the dangers are telegraphed more (such as a shadow where a rock is about to fall, or a red circle around an enemy area of effect attack).
10th Aug '16 8:50:19 PM wolftickets1969
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* There is an achievement for a No Death Run in ''VideoGame/OriAndTheBlindForest''. Given that ending the game with a ''triple digit'' death count is downright ''easy'', this generally considered ThatOneAchievement, only possible to achieve through SaveScumming.

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* There is an achievement for a No Death Run in ''VideoGame/OriAndTheBlindForest''. Given that ending the game with a ''triple digit'' death count is downright ''easy'', this generally considered ThatOneAchievement, only possible to achieve through SaveScumming. Better yet, the Definitive Edition adds [[FinalDeathMode One Life Mode]], which enforces this by immediately deleting your save when you die as well as disabling save copying.
30th Jul '16 2:28:56 PM billybobfred
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* ''VideoGame/SuperSmashBros. Melee'' requires this of you in Adventure mode to get an unlock. Using Donkey Kong makes it ''slightly'' easier.
** It's also a bonus if you don't take any damage during a stage (or a match). Combining it with PacifistRun gets the [[TrueNeutral Switzerland]] bonus.

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* ''VideoGame/SuperSmashBros. Melee'' Melee'':
** Clearing the entirety of either Classic, Adventure, or All-Star modes without taking damage gives you a special bonus. If you're going for the Diskun trophy that
requires earning ''every'' bonus, this is gonna be one of the {{Last Lousy Point}}s. Luckily, all three modes grant the same bonus, so you in Adventure mode only have to get an unlock. Using Donkey Kong makes do it ''slightly'' easier.
once.
** It's There's also ''two'' bonuses for clearing a bonus single round without taking damage -- Impervious, if you don't take any dealt damage during a stage (or a match). Combining it with PacifistRun gets the [[TrueNeutral Switzerland]] bonus.to any enemies, or Switzerland, [[PacifistRun if you didn't]].
11th Jun '16 6:38:26 AM Prfnoff
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* ''{{Painkiller}}'' has this as an optional card condition for Orphanage, the first level in the expansion pack ''Battle Out of Hell''.

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* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' has this as an optional card condition for Orphanage, the first level in the expansion pack ''Battle Out of Hell''.



* It is possible in some ''HogsOfWar'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is KilledOffForReal. It's nigh impossible to finish the entire game without losing at least a few good pigs.

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* It is possible in some ''HogsOfWar'' ''VideoGame/HogsOfWar'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is KilledOffForReal. It's nigh impossible to finish the entire game without losing at least a few good pigs.



* In the very first ''SuperMonkeyBall'', beating all 70 stages of Expert, Expert Extra, and Master in a single no-death no-warp run would actually be acknowledged by the game with a special message during the credits (which varied depending on which monkey you chose to play as). In addition, the Play Point values were set up so that such a feat would net you exactly 9,999 Play Points; die once or use a single warp to skip a level and you'll end up with less.

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* In the very first ''SuperMonkeyBall'', ''VideoGame/SuperMonkeyBall'', beating all 70 stages of Expert, Expert Extra, and Master in a single no-death no-warp run would actually be acknowledged by the game with a special message during the credits (which varied depending on which monkey you chose to play as). In addition, the Play Point values were set up so that such a feat would net you exactly 9,999 Play Points; die once or use a single warp to skip a level and you'll end up with less.



* ''NightStriker'' combines this with PacifistRun. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''Dragon Saga''[[note]]the game formerly known as ''Dragonica''[[/note]] without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.

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* ''NightStriker'' ''VideoGame/NightStriker'' combines this with PacifistRun. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''Dragon Saga''[[note]]the game formerly known as ''Dragonica''[[/note]] ''VideoGame/{{Dragonica}}'' without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
17th Mar '16 11:11:31 PM LucaEarlgrey
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* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage, and there's a 10 million point award for beating the game with no ships lost between all participating players, although that one allows taking damage, just not losing any lives.

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* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage, and there's damage. ''Another Chronicle'' itself has a 10 million point award for beating the game with no ships lost between all participating players, although that one allows taking damage, just not losing any lives.
17th Mar '16 11:09:47 PM LucaEarlgrey
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* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage.

to:

* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage.damage, and there's a 10 million point award for beating the game with no ships lost between all participating players, although that one allows taking damage, just not losing any lives.
17th Mar '16 11:07:21 PM LucaEarlgrey
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* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage.

to:

* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage.
17th Mar '16 11:06:43 PM LucaEarlgrey
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* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage.
10th Mar '16 1:32:57 PM DarkHunter
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* Spoofed in ''VideoGame/DistortedTravesty 3'': at the beginning of the game, [[BigBad The Virus]] has taken away the heroes' ability to do literally anything, including move left and right. A minor enemy then bumps into them, causing Jerry to complain about how cheap that was and Chao to laugh that No Damage Runs have now been rendered impossible.
16th Feb '16 5:43:35 AM MegaMarioMan
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* ''LittleBigPlanet'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra [[CollectionSidequest goodies]] at the Scoreboard. Required to get OneHundredPercentCompletion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[ExactlyWhatItSaysOnTheTin Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.

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* ''LittleBigPlanet'' ''VideoGame/LittleBigPlanet'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again Retry command if you get stuck in a level), and you get some extra [[CollectionSidequest goodies]] at the Scoreboard. Required to get OneHundredPercentCompletion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[ExactlyWhatItSaysOnTheTin Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
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