History Main / NoDamageRun

22nd Oct '17 10:27:21 AM nombretomado
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* Required (until one reaches the secret boss, at which point it's lifted) to get each character's second ending in ''BushidoBlade''.

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* Required (until one reaches the secret boss, at which point it's lifted) to get each character's second ending in ''BushidoBlade''.''VideoGame/BushidoBlade''.
29th Jul '17 12:16:40 AM Hanz
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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game.

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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[CrashBandicootNSaneTrilogy [[Videogame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game.
29th Jul '17 12:16:17 AM Hanz
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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it.

to:

* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game.
30th Jun '17 5:14:21 PM 4444jdm
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* Subverted in ''VideoGame/InTheHunt'', if you got to the final form of the FinalBoss one one credit, you'll get the special DownerEnding where you submarine ''doesn't'' escape the exploding enemy headquarters (after beating said boss). If you want the good ending, you'll have to [[DoWellButNotPerfect see the continue screen at least once]].

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* Subverted in ''VideoGame/InTheHunt'', if you got to the final form of the FinalBoss one on one credit, ItsAWonderfulFailure, and you'll get the special DownerEnding where you submarine ''doesn't'' escape the exploding enemy headquarters (after beating said boss). If you want the good ending, you'll have to [[DoWellButNotPerfect see the continue screen at least once]].
7th Jun '17 4:57:38 AM Mettan
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* ''VideoGame/RabiRibi'' has the "Dodge Master" series of achievements, which require the player to beat each boss without taking a single hit, something easier said than done in a BulletHell game. Some of the later bosses are [[MarathonBoss fairly long]] fights, and allow the player to take one to three hits before failing the achievement. There's also an achievement for clearing the entire game without taking any damage from [[SpikesOfDoom spikes]].
14th May '17 9:43:10 AM RandomNumberReactor
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* ''Franchise/RatchetAndClank'' series has these as requirements for some of Skill Points, which can turn them into {{That One Achievement}} if they're put into one of more tedious locations. From [[VideoGame/RatchetAndClankGoingCommando second game]] onwards they're also condition of winning some of [[MonsterArena arena challenges]]. Funnily enough in second game you can use [[DeflectorShields Shield Charger/Tesla Barrier]] to cheese them up. Not so much in [[RatchetAndClankUpYourArsenal third game]], since developers wised up and your Shield Charger/Tesla Barrier ammo gets emptied at the beginning of challenge having this as requirement.
29th Mar '17 10:10:08 AM crazysamaritan
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* Beating ''VideoGame/{{VVVVVV}}'' unlocks a No Death Mode, which challenges you to play through as much of the game as you can on a single life, much like the Impossible difficulty in ''VideoGame/IWannaBeTheGuy'' above. All checkpoints are removed, you can't save, [[TheDevTeamThinksOfEverything one room is modified so that]] [[spoiler:you no longer need to die to nab the Shiny Trinket in it]], and dying ends your game and kicks you to a results screen. Successfully completing the entire game in No Death Mode awards you a [[CosmeticAward trophy]].

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* Beating ''VideoGame/{{VVVVVV}}'' unlocks a No Death Mode, which challenges you to play through as much of the game as you can on a single life, much like the Impossible difficulty in ''VideoGame/IWannaBeTheGuy'' above. life. All checkpoints are removed, you can't save, [[TheDevTeamThinksOfEverything [[DevelopersForesight one room is modified so that]] [[spoiler:you no longer need to die to nab the Shiny Trinket in it]], and dying ends your game and kicks you to a results screen. Successfully completing the entire game in No Death Mode awards you a [[CosmeticAward trophy]].
11th Mar '17 10:20:48 AM nombretomado
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* ''MadWorld'' has [[BraggingRightsReward level challenges]] which require this.

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* ''MadWorld'' ''VideoGame/MadWorld'' has [[BraggingRightsReward level challenges]] which require this.
25th Feb '17 11:26:06 AM nombretomado
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* ''AceCombat 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.

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* ''AceCombat 6'' ''VideoGame/AceCombat6FiresOfLiberation'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
12th Feb '17 5:31:26 PM MyFinalEdits
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[[ExactlyWhatItSaysOnTheTin Pretty much what it says]]: A variation of the SelfImposedChallenge where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[RolePlayingGame [=RPGs=]]] (due to RandomEncounters and ScratchDamage), for example, and exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].

to:

[[ExactlyWhatItSaysOnTheTin Pretty much what it says]]: A variation of the SelfImposedChallenge where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[RolePlayingGame [=RPGs=]]] (due to RandomEncounters and ScratchDamage), for example, and exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].



* In ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'', each boss yields a special [[CosmeticAward Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).[[note]]Taking damage from [[CastFromHitPoints using a certain set of glyphs]] doesn't count as taking a hit, so you can use them all you want without having to worry about the medal or the Death Ring.[[/note]]
* This is part of the reason why the Combat School missions are so damn hard in ''VideoGame/MetalSlug 7'': In order to get the best possible score, you not only have to clear the challenge in the fastest time, but do it without dying once. In a ShootEmUp where your character is a OneHitPointWonder.

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* In ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'', ''VideoGame/CastlevaniaOrderOfEcclesia'', each boss yields a special [[CosmeticAward Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).[[note]]Taking damage from [[CastFromHitPoints using a certain set of glyphs]] doesn't count as taking a hit, so you can use them all you want without having to worry about the medal or the Death Ring.[[/note]]
* This is part of the reason why the Combat School missions are so damn hard in ''VideoGame/MetalSlug 7'': In order to get the best possible score, you not only have to clear the challenge in the fastest time, but do it without dying once. In a ShootEmUp where your character is a OneHitPointWonder.



* If you don't die any time during ''VideoGame/TheLegendOfZeldaLinksAwakening'' it is revealed that Marin escaped the DreamWorld.

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* If you don't die any time during ''VideoGame/TheLegendOfZeldaLinksAwakening'' ''VideoGame/TheLegendOfZeldaLinksAwakening'', it is revealed that Marin escaped the DreamWorld.



* ''VideoGame/DevilMayCry'' games have traditionally made no damage running part of the requirement for getting some {{Bragging Rights Reward}}s.
** A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[HeartContainer blue orb fragment]].
** ''VideoGame/DevilMayCry 3'' had a difficulty based on this, ''Heaven or Hell'' where both the [[OneHitPointWonder player and the enemies die in one hit]]. DMC 4 had ''two'', the aforementioned difficulty from 3, and ''Hell and Hell'' where [[NintendoHard you die in one hit,]] but the enemies don't [[UpToEleven and are based on the hardest "normal" difficulty]].

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* ''VideoGame/DevilMayCry'' games have traditionally made no damage running part of the requirement for getting some {{Bragging Rights Reward}}s.
**
Reward}}s. A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[HeartContainer blue orb fragment]].
** ''VideoGame/DevilMayCry 3'' had
fragment]]. DMC 3 also has a difficulty based on this, ''Heaven or Hell'' where both the [[OneHitPointWonder player and the enemies die in one hit]]. DMC 4 had has ''two'', the aforementioned difficulty from 3, and ''Hell and Hell'' where [[NintendoHard you die in one hit,]] but the enemies don't [[UpToEleven and are based on the hardest "normal" difficulty]].



* ''VideoGame/SuperMarioGalaxy'' had "Daredevil Comets", requiring you to complete one of the level's challenges (often a BossBattle) as a OneHitPointWonder. The game's ThatOneBoss, [[http://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[http://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
** VideoGame/SuperMarioGalaxy2 brings the Daredevil Comets back, and then takes it UpToEleven with the very last star, a challenge called [[http://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].
* One of the bosses in ''VideoGame/CaveStory'' gives you a CosmeticAward when killing it with no damage taken. Of course, no damage runs are fairly common in that game.
** Especially in the Wii version's "Hard" mode which removes all {{Heart Container}}s from the game, against enemies that do increasing amounts of damage.

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* ''VideoGame/SuperMarioGalaxy'' had has "Daredevil Comets", requiring you to complete one of the level's challenges (often a BossBattle) as a OneHitPointWonder. The game's ThatOneBoss, [[http://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[http://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
** VideoGame/SuperMarioGalaxy2 brings * ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it UpToEleven with the very last star, a challenge called [[http://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].
* One of the bosses in ''VideoGame/CaveStory'' gives you a CosmeticAward when killing it with no damage taken. Of course, no damage runs are fairly common in that game.
**
game. Especially in the Wii version's "Hard" mode which removes all {{Heart Container}}s from the game, against enemies that do increasing amounts of damage.



** Similarly, ''VideoGame/MushihimeSama Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode ([[IdiosyncraticDifficultyLevels the hardest difficulty level]]) up to that point on a single life.

to:

** Similarly, * ''VideoGame/MushihimeSama Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode ([[IdiosyncraticDifficultyLevels the hardest difficulty level]]) up to that point on a single life.



* Required in ''[[VideoGame/MeatBoy Super Meat Boy]]'' for a series of achievements titled "Iron Boy" runs, which require you to complete an entire world without dying. The achievements start out relatively easy with the first few worlds, but eventually get harder, going all the way up to Impossible Boy, which requires you to beat [[BrutalBonusLevel the Cotton Alley Dark World]] without dying, which is somewhat of an inhuman feat, considering the game's difficulty. Only 0.1% percent of all Steam users who have the game also have this achievement, and a good majority of them are cheaters.
** Although, depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[VideoGame/{{Minecraft}} Steve?]] and Meat Ninja) for the run, and let players play levels out of order, so it's more flexible with this trope than other games.
** VideoGame/TheBindingOfIsaac also has achievements for it, and you get a notification in-game in the form of an unlock. They also have "Boy" titles: Basement (Basement/Cellar floors with no damage), Spelunker (Caves), Darkness (Depths/Necropolis), and [[spoiler: Momma's (Womb/Utero)]] Boy for each chapter. Darkness is currently the hardest to get. It's practically game-imposed with Judas, Samson, [[spoiler:???]] and [[spoiler: The Lost in ''Rebirth'']]: the first two only have one heart to start, the third has no natural health and must live off rarer heart drops that always stack but never refill, meaning that during a run of bad drops you can take very few hits, the final one can't collect any hearts whatsoever, turning him into the game's only OneHitPointWonder.

to:

* Required in ''[[VideoGame/MeatBoy Super Meat Boy]]'' for a series of achievements titled "Iron Boy" runs, which require you to complete an entire world without dying. The achievements start out relatively easy with the first few worlds, but eventually get harder, going all the way up to Impossible Boy, which requires you to beat [[BrutalBonusLevel the Cotton Alley Dark World]] without dying, which is somewhat of an inhuman feat, considering the game's difficulty. Only 0.1% percent of all Steam users who have the game also have this achievement, and a good majority of them are cheaters.
** Although, depending
cheaters. Depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[VideoGame/{{Minecraft}} Steve?]] and Meat Ninja) for the run, and let players play levels out of order, so it's more flexible with this trope than other games.
** VideoGame/TheBindingOfIsaac also * ''VideoGame/TheBindingOfIsaac'' has achievements for it, and you get a notification in-game in the form of an unlock. They also have "Boy" titles: Basement (Basement/Cellar floors with no damage), Spelunker (Caves), Darkness (Depths/Necropolis), and [[spoiler: Momma's (Womb/Utero)]] Boy for each chapter. Darkness is currently the hardest to get. It's practically game-imposed with Judas, Samson, [[spoiler:???]] ??? and [[spoiler: The Lost in ''Rebirth'']]: the first two only have one heart to start, the third has no natural health and must live off rarer heart drops that always stack but never refill, meaning that during a run of bad drops you can take very few hits, the final one can't collect any hearts whatsoever, turning him into the game's only OneHitPointWonder.



** One of the Checklist challenges is to defeat Level 3's boss with only 1 Kirby. Since pretty much every attack KO's a Kirby in one hit, this makes a no damage run a necessity.



* ''KingdomHearts''. Typically, the sorts of people who do this also import the [[UpdatedRerelease Final Mix]] games, and play them on [[HarderThanHard Critical]]. Blocking is mandatory.

to:

* ''KingdomHearts''.''Franchise/KingdomHearts''. Typically, the sorts of people who do this also import the [[UpdatedRerelease Final Mix]] games, and play them on [[HarderThanHard Critical]]. Blocking is mandatory.



** ''VideoGame/EscapeVelocity'' has Strict Play, which is basically the same minus the achievement.

to:

** * ''VideoGame/EscapeVelocity'' has Strict Play, which is basically the same minus the achievement.



* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. This was no longer the case in the sequels.
** Though some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it.

to:

* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. This was no longer the case in the sequels.
** Though some
Some levels in the sequels require you to go up ot a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it.



* ''VideoGame/{{Minecraft}}'' has a Hardcore Mode that ''deletes the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible.
** As an extra kick, the game forces you to press the button that irrevocably deletes your world ''yourself,'' rather than doing it automatically upon your death. It simply doesn't give you any other options.
** Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. In multiplayer, Hardcore Mode means that a player is ''permanently banned'' from the server if they die.

to:

* ''VideoGame/{{Minecraft}}'' has a Hardcore Mode that ''deletes the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible.
**
possible. As an extra kick, the game forces you to press the button that irrevocably deletes your world ''yourself,'' rather than doing it automatically upon your death. It simply doesn't give you any other options.
**
Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. In multiplayer, Hardcore Mode means that a player is ''permanently banned'' from the server if they die.
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