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* An Youtuber called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcraftII'' campaigns without losing a single unit on "Hard" difficulty.

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* An Youtuber A [=YouTuber=] called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcraftII'' campaigns without losing a single unit on "Hard" difficulty.
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* ''VideoGame/CurseCrackersForWhomTheBelleToils'': Longshot medals are usually awarded for throwing Chime at the cauldron that appears at the end of most levels from a certain distance. Not all levels have these, however, so instead the medals are awarded for not taking any damage. Usually these will be levels with a boss at the end, but a few of the levels in World 5 require you to make it from the last checkpoint to the end without getting hit, and all of the non-boss levels in the [[BrutalBonusLevel Cursed Book]] require you to not take damage ''for the entire level'', and you also don't have Chime to help you.
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* 'VideoGame/GrandTheftAuto''

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* 'VideoGame/GrandTheftAuto''''VideoGame/GrandTheftAuto''
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* ''Webcomic/BatmanWayneFamilyAdventures'' does this in-universe; the Batfamily have a tradition where, if none of them get injured on patrol, [[SupremeChef Alfred]] will welcome them home with a FoodPorn-level spread of pastries

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* To obtain an S rank in VideoGame/{{Cuphead}} you must beat an boss in Expert mode without getting hit unless if you have heart charms as well as defeating the boss in under two minutes, perform three parries and using all of the six cards. It also unlocks the achievement/trophy "Perfect Run".
**Also one achievement/trophy "Rolling Sixes" in which you must defeat [[BigBad King Dice]] without getting hit unless if you have more than three hitpoints as long as you don't have less than three hit points.



* In ''VideoGame/GrandTheftAutoV'' Online, each set of Heists (the original ones, and Doomsday) has a build in challenge called "Criminal mastermind". Despite the fact that if even one player dies the whole run has to restart, the no player dying is the easiest part. The other two requirements has "do all the missions in order" (easy enough on it's own) and "do them all with the same team". Finding a team is the hard part.

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* *'VideoGame/GrandTheftAuto''
** One trophy/achievement in the [[UpdatedReRelease The Definitive Edition]] from VideoGame/GrandTheftAutoIII "Without a Scratch" requires you to drive a car rigged with a bomb to the Cipriani's Ristorante without even damaging the car in Mike Lips Last Lunch.
**
In ''VideoGame/GrandTheftAutoV'' Online, each set of Heists (the original ones, and Doomsday) has a build in challenge called "Criminal mastermind". Despite the fact that if even one player dies the whole run has to restart, the no player dying is the easiest part. The other two requirements has "do all the missions in order" (easy enough on it's own) and "do them all with the same team". Finding a team is the hard part.
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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up to a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[VideoGame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game. In ''Videogame/CrashBandicoot4ItsAboutTime'', while playing with the lives system is optional, getting one of the level gems requires you to beat the level under three deaths.

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* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up to a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[VideoGame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game. In ''Videogame/CrashBandicoot4ItsAboutTime'', while playing with the lives system is optional, getting one of the level gems requires you to beat the level under three deaths. That game also contains Flashback Tapes which require you to get to them without dying once, and finally N. Sanely Perfect relics require you to get all gems but Hidden one without dying at all as well.
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* ''VideoGame/PAYDAY3'': A recurring challenge on most heists is "Tough as Nails", which requires finishing a heist in loud without going down once. Pulling it off earns you some [[ExperiencePoints Infamy Points]].

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* ''VideoGame/KeroBlaster'':
** Each game mode has an achievement for winning the game while wearing the jacket, an item that serves as a one-hit shield. There's a jacket to be found in every final level, so the main challenge comes from defeating the final bosses without taking any hits.
** In Normal and Zangyou modes, the "one-credit clear" variant (play through the whole game without running out of lives and continuing) is also an achievement.
** In Pink Hour, you need to keep the Important Document intact for the best ending. The document shields you from damage and breaks just like the jacket does.



* ''Series/CutthroatKitchen'' recognizes FlawlessVictory by winning the full war chest ($25,000 in regular episodes, $50,000 in tournament finals). The show has it's version of this trope by having the winning contestant take no penalties and no sabotages. Taking no sabotages in this show requires you to forfeit your FlawlessVictory by bidding and winning sabotage auctions. This has been accomplished only once.



* ''Series/CutthroatKitchen'' recognizes FlawlessVictory by winning the full war chest ($25,000 in regular episodes, $50,000 in tournament finals). The show has it's version of this trope by having the winning contestant take no penalties and no sabotages. Taking no sabotages in this show requires you to forfeit your FlawlessVictory by bidding and winning sabotage auctions. This has been accomplished only once.
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* ''Series/CutthroatKitchen'' recognizes FlawlessVictory by winning the full war chest ($25,000 in regular episodes, $50,000 in tournament finals). The show has it's version of this trope by having the winning contestant take no penalties and no sabotages. Taking no sabotages in this shoe requires you to forfeit your FlawlessVictory by bidding and winning sabotage auctions. This has been accomplished only once.

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* ''Series/CutthroatKitchen'' recognizes FlawlessVictory by winning the full war chest ($25,000 in regular episodes, $50,000 in tournament finals). The show has it's version of this trope by having the winning contestant take no penalties and no sabotages. Taking no sabotages in this shoe show requires you to forfeit your FlawlessVictory by bidding and winning sabotage auctions. This has been accomplished only once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/CutthroatKitchen'' recognizes FlawlessVictory by winning the full war chest ($25,000 in regular episodes, $50,000 in tournament finals). The show has it's version of this trope by having the winning contestant take no penalties and no sabotages. Taking no sabotages in this shoe requires you to forfeit your FlawlessVictory by bidding and winning sabotage auctions. This has been accomplished only once.

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alphabetizing (with general examples on top), crosswicking Unleash The Light, commenting out ZCEs, deliberately redlinking games without pages, removing YMMV potholes, and splitting into video game and non-video game examples


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%%This page has been alphabetized. Please put new entries in their proper places. Thanks!
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In {{Rhythm Game}}s, hitting successive notes accumulates a [[{{Combos}} combo]]; thus, a No Damage Run of a whole stage is known as a "Full Combo", or FC.

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In {{Rhythm Game}}s, hitting successive notes accumulates a [[{{Combos}} combo]]; {{Combo|s}}; thus, a No Damage Run of a whole stage is known as a "Full Combo", or FC.



!!Games that recognize no damage runs

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!!Games [[folder: Video Games That Recognize No Damage Runs]]
* Most games
that recognize no damage runshave a BossRush mode will grant you a high score or rank if you beat all the bosses without dying. Dying once means the whole run is invalidated or you get a low score.
* ''VideoGame/AceCombat6FiresOfLiberation'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* ''VideoGame/AdventureStory'': Defeating a boss without getting hurt gets a note in the AchievementSystem.



* In ''VideoGame/CastlevaniaOrderOfEcclesia'', each boss yields a special [[CosmeticAward Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).[[note]]Taking damage from [[CastFromHitPoints using a certain set of glyphs]] doesn't count as taking a hit, so you can use them all you want without having to worry about the medal or the Death Ring.[[/note]]
* This is part of the reason why the Combat School missions are hard in ''VideoGame/MetalSlug 7'': In order to get the best possible score, you not only have to clear the challenge in the fastest time, but do it without dying once. In a ShootEmUp where your character is a OneHitPointWonder.

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* In ''VideoGame/CastlevaniaOrderOfEcclesia'', each boss yields Much like ''VideoGame/IWannaBeTheGuy''[='=]s Impossible difficulty, ''VideoGame/TheAngryVideoGameNerdAdventures'' has "YOLO" difficulty. The same restrictions apply - in short, this is ''required'' for that mode.
* Some screens in ''VideoGame/BadPiggies'' award you one of the three stars for reaching the finish point with no damage to your vehicle.
* Several games in the ''VideoGame/BatmanArkhamSeries'' offer point bonuses for never getting hit during
a special [[CosmeticAward Medal]] if defeated combat challenge: No Hit for never being hit during a round, and Perfect Knight for getting through the entire challenge without taking any hits, making this a game-encouraged challenge. It's even easier when you get getting hit once. While these point bonuses are optional, some challenges have incredibly strict point requirements to the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).[[note]]Taking damage from [[CastFromHitPoints using a certain set of glyphs]] doesn't count as taking a hit, so you can use them all you want without having to worry about point where the medal or the Death Ring.[[/note]]
* This
Perfect Knight bonus is part of the reason why the Combat School missions are hard in ''VideoGame/MetalSlug 7'': In order essentially required to get the best possible score, ranking.
* In ''VideoGame/{{Bayonetta}}'',
you not can only have to clear get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the challenge in level fast, and most importantly, dodging everything the fastest time, but do it game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.
* ''VideoGame/TheBindingOfIsaac'' has a few examples:
** There are in-game achievements/unlocks for beating each "Chapter" (or two floors) of the game
without dying once. In taking damage - "Basement Boy" for The Basement/Cellar/Burning Basement, "Spelunker Boy" for The Caves/Catacombs/Flooded Caves, "Darkness Boy" for The Depths/Necropolis/Dank Depths, [[spoiler:"Momma's Boy" for The Womb/Utero/Scarred Womb, and finally "Dead Boy" for beating [[TheVeryDefinitelyFinalDungeon The Chest or The Dark Room]]]].
** Beating
a ShootEmUp single floor without taking damage unlocks Samson.
** Enforced with Rebirth's super secret character, [[spoiler:The Lost]], who is a OneHitPointWonder. Downplayed in Afterbirth,
where your character is donating enough coins to the Greed Machine will let him start with the Holy Mantle, which lets him take one hit per room.
* ''VideoGame/BitTrip'' games reward the player with
a OneHitPointWonder.flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [[http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]]



* ''VideoGame/AceCombat6FiresOfLiberation'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* The original ''VideoGame/DukeNukem'' offers a number of possible bonuses at the end of each level, worth 10000 points each, for various achievements, such as destroying every camera. Number 2 is not getting hit at all, and the game manual notes that it's quite hard to do.
* ''VideoGame/LittleBigPlanet'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Retry command if you get stuck in a level), and you get some extra [[CollectionSidequest goodies]] at the Scoreboard. Required to get OneHundredPercentCompletion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[ExactlyWhatItSaysOnTheTin Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'':
*** Clearing the entirety of either Classic, Adventure, or All-Star modes without taking damage gives you a special bonus. If you're going for the Diskun trophy that requires earning ''every'' bonus, this is gonna be one of the {{Last Lousy Point}}s. Luckily, all three modes grant the same bonus, so you only have to do it once.
*** There's also ''two'' bonuses for clearing a single round without taking damage -- Impervious, if you dealt damage to any enemies, or Switzerland, [[PacifistRun if you didn't]].
** ''VideoGame/SuperSmashBrosUltimate'': There is a challenge to beat the TrueFinalBoss with no K.Os. Naturally, unless you decide to do the fight on Easy Mode, it's a difficult challenge to do. Unlocking it gives you the Mew support spirit. You also get some additional points in Classic Mode if you get a perfect on a section, which would give you a very high 'Nice Play' score.



* ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'' have separate achievements for doing a run with no continues, no deaths, and no damage. A no death run can actually be easier than most expect by using a lot of items, but good luck doing a no damage run!
* In ''Franchise/TheLegendOfZelda'' games:
** If you complete ''VideoGame/TheLegendOfZeldaLinksAwakening'' without dying once, the ending adds [[TheStinger an extra scene after the credits roll]] that differs between whether you're playing the original game or the [=DX=] rerelease, though the end result is the same - [[spoiler:it implies that Marin survives the DreamApocalypse, and gets to explore the world just as she dreamed in the form of a seagull]].
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this for one of its sidequests, [[ProductDeliveryOrdeal carrying an exceptionally fragile barrel across monster-infested Hyrule Field]] to heal an exhaused Goron. In addition to the barrel breaking if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing the monsters, and it cools down to uselessness.
** The "Don't get hit" challenges in ''VideoGame/HyruleWarriors'' bring you down to a quarter of a heart if you get hit, and you can recover health to get another hit without having to restart. Aceing a level, however, requires you take as little damage as possible and getting hit on these tends to pass the C rank requirement, which means an A rank requires this.

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* ''VideoGame/MegaMan9'' ''VideoGame/CarriesOrderUp'' has this as one of the special challenges to complete in each level. On a larger scale, completing all 20 rounds of Service Mode in one go, without a single game over, is one of the ways to [[SecretCharacter unlock Calcia]].
* In ''VideoGame/CastlevaniaOrderOfEcclesia'', each boss yields a special [[CosmeticAward Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).[[note]]Taking damage from [[CastFromHitPoints using a certain set of glyphs]] doesn't count as taking a hit, so you can use them all you want without having to worry about the medal or the Death Ring.[[/note]]
* One of the bosses in ''VideoGame/CaveStory'' gives you a CosmeticAward when killing it with no damage taken. Of course, no damage runs are fairly common in that game. Especially in the Wii version's "Hard" mode which removes all {{Heart Container}}s from the game, against enemies that do increasing amounts of damage.
* ''VideoGame/{{Celeste}}'': After completing the Core's B-Side, players are able to enforce a No-Hit Run for any of the by picking up a golden strawberry located at the start of the chapter for any of the nine chapters
and ''VideoGame/MegaMan10'' their corresponding B- and C-Sides. When picked, the player has to complete the chapter without dying once in order to collect it.
* In ''VideoGame/CopyKitty'', clearing a level while taking less than a certain amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the {{superboss}}es. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this, although ironically, it requires taking damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.
* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you
have separate to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up to a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[VideoGame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game. In ''Videogame/CrashBandicoot4ItsAboutTime'', while playing with the lives system is optional, getting one of the level gems requires you to beat the level under three deaths.
* Both ''VideoGame/CrystalCaves'' and ''VideoGame/SecretAgent'' give you a lot of bonus points at the end of level for clearing stages without getting hurt.
* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has
achievements for doing completing the hardest routes of Original and EX modes without taking any damage. ''Another Chronicle'' itself has a run 10 million point award for beating the game with no continues, no deaths, and no damage. A no death run can actually be easier than most expect by using a lot of items, but good luck doing a no damage run!
* In ''Franchise/TheLegendOfZelda'' games:
** If you complete ''VideoGame/TheLegendOfZeldaLinksAwakening'' without dying once, the ending adds [[TheStinger an extra scene after the credits roll]] that differs
ships lost between whether you're playing all participating players, although that one allows taking damage, just not losing any lives.
* A requirement for most of ''VideoGame/DeadSpace2''[='=]s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at
the original beginning of the game or the [=DX=] rerelease, though the end result is the same - [[spoiler:it implies that Marin survives the DreamApocalypse, and gets to explore the world just as she dreamed in the form your last save (thus undoing '''hours''' of a seagull]].
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this
progress), there are no checkpoints [[note]]save for one of its sidequests, [[ProductDeliveryOrdeal carrying an exceptionally fragile barrel across monster-infested Hyrule Field]] to heal an exhaused Goron. In addition to at the barrel breaking disc change point in the Xbox 360 version; note that it becomes void if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing return to the monsters, main menu[[/note]], the game is permanently stuck on the hardest difficulty (very strong enemies and it cools down to uselessness.
** The "Don't get hit" challenges in ''VideoGame/HyruleWarriors'' bring you down to a quarter of a heart if you get hit,
few items), everything from your inventory (including upgrades) cannot be carried over through [[NewGamePlus New Game +,]] and you can recover health to only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[DudeWheresMyReward another hit without having to restart. Aceing suit with slightly different stats]]. [[spoiler: And a level, however, requires you take as little novelty foam finger with "#1" on it for a gun. [[RuleOfFunny And Issac shouts "BANG!" when it's fired.]] [[RuleOfThree And]] it [[LethalJokeItem annihilates enemies]] in a [[OneHitKill single shot]]. ]]
* In ''VideoGame/DeathRally'', finishing the race with 2% or less
damage gives the player a nice bonus, with the sponsor claiming not a scratch on it. Players can fake out a pristine-quality car by picking up enough repair powerups to reduce their vehicle's damage to the required range, but as possible far as the sponsor is concerned, it was untouched.
--> ''"It was a snowball's chance in Hell. Through that BulletHell blitzkrieg,
and getting hit '''not a shadow of a scratch on these tends to pass the C rank requirement, which means an A rank requires this.your paint job'''."''



* Spoofed in ''VideoGame/DistortedTravesty 3'': at the beginning of the game, [[BigBad The Virus]] has taken away the heroes' ability to do literally anything, including move left and right. A minor enemy then bumps into them, causing Jerry to complain about how cheap that was and Chao to laugh that No Damage Runs have now been rendered impossible.
* ''VideoGame/{{Doom}}'':
** A variant used in the community is the "Maximum Minimum Health" run, where the player attempts the level on [[IdiosyncraticDifficultyLevels "Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
** There's also the unofficial "Reality" challenge: finish a level without ever taking damage (the reasoning being that in real life you die when shot), and without using the plasma rifle or the BFG (since these weapons don't exist in real life.)
** The Doomworld forums have a monthly "Ironman" challenge, where the participants are challenged to get as far as possible in a given [[GameMod mapset]] without dying. Harder mapsets may include a mercy rule where after dying, the player can restart the last reached level on a lower difficulty (up to two times).
* Completing a mission map in ''VideoGame/{{Dragonica}}'' without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
* The original ''VideoGame/DukeNukem'' offers a number of possible bonuses at the end of each level, worth 10000 points each, for various achievements, such as destroying every camera. Number 2 is not getting hit at all, and the game manual notes that it's quite hard to do.
* ''VideoGame/{{DUSK}}'': Completing a level without getting hit by enemies yields an "Untouchable" award.
%%* ''VideoGame/EscapeVelocity'' has Strict Play, which is basically the same minus the achievement.
* In ''VideoGame/FableI'', you can take optional boasts during quests (which gives extra Renown if you succeed in completing the boast), one of which is taking no damage. It's incredibly easy to pull this off once you get the [[GameBreaker game-breaking]] Mana Shield spell, since taking a hit with the shield on doesn't count.
* ''VideoGame/FairyBloom1'': Clearing a stage without getting hurt gets [[ScoringPoints 200000 points]].
* There is a community of players for ''VideoGame/Fallout4'' and ''VideoGame/FalloutNewVegas'' who play on Survival Difficulty, which is already extremely difficult on its own, what with limiting saving and incredibly strong enemies. Players will go into Survival after making a build and deleting their save file if they die even once. As one can imagine, most runs don't end up going very well.
* The Bozjan instance in ''VideoGame/FinalFantasyXIV'' have special bosses that can be fought with several parties teaming up to take them on. Certain bosses can trigger a duel challenge from the same boss or a boss related to the previous boss where you get to fight said boss in a one on one duel. If you get knocked out or take damage from an attack that can be avoided, you won't be able to sign up for the duel.
* In order to get the "[[Music/MCHammer Can't Touch This]]" achievement in ''VideoGame/GatlingGears'', you must complete a level in the final chapter without getting hit at all. Fortunately, it isn't that hard to do in the first stage of the chapter as long as the player is careful.
* ''VideoGame/GoingUnder'': This is how to get a successful date in Winkydink, where the rating goes down from 5/5 one by one, as each hit lands.
* In ''VideoGame/GrandTheftAutoV'' Online, each set of Heists (the original ones, and Doomsday) has a build in challenge called "Criminal mastermind". Despite the fact that if even one player dies the whole run has to restart, the no player dying is the easiest part. The other two requirements has "do all the missions in order" (easy enough on it's own) and "do them all with the same team". Finding a team is the hard part.
* ''VideoGame/HitmanAbsolution'' features an achievement for getting through the entire bar brawl without a single hit landing on 47.
* It is possible in some ''VideoGame/HogsOfWar'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is KilledOffForReal. It's nigh impossible to finish the entire game without losing at least a few good pigs.
* Subverted in ''VideoGame/InTheHunt'', if you got to the final form of the FinalBoss on one credit, ItsAWonderfulFailure, and you'll get the special DownerEnding where you submarine ''doesn't'' escape the exploding enemy headquarters (after beating said boss). If you want the good ending, you'll have to [[DoWellButNotPerfect see the continue screen at least once]].



* ''VideoGame/JamestownLegendOfTheLostColony'' has an achievement for beating the game in Gauntlet mode without continues, called "[[PunnyName Won! See? See?]]" There are two more achievements for doing so on Divine and Judgement difficulties, and another two for doing it without taking a single hit on those difficulties.
* Completing ''VideoGame/{{Ketsui}}'' with no lives lost, AND no bombs used, AND at least 120 million points, grants you access to a harder version of the second loop.
* Some of the Treasure Hunt challenges on ''VideoGame/KidIcarusUprising'' require beating a specific chapter without taking any damage at all.
* ''Franchise/KingdomHearts'':
** Typically, the sorts of people who attempt a No-Damage Run also import the [[UpdatedRerelease Final Mix]] games, and play them on [[HarderThanHard Critical]]. Blocking is mandatory.
** For the {{Updated Rerelease}}s on the [=PS3=] and [=PS4=], the Undefeated trophy requires that the player beat the game without dying.
* ''Franchise/{{Kirby}}'':
** In ''VideoGame/KirbyMassAttack'', completing a stage or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-stage shortcut, however. [[NintendoHard And you have to do this with EVERY stage and boss as]] [[HundredPercentCompletion one of the Checklist challenges.]]
** Invoked in ''[[VideoGame/KirbysEpicYarn Kirby's Extra Epic Yarn]]'''s Devilish Mode. You have to retain all five Life Pieces after Prince Fluff tops you off halfway through to unlock a new piece of furniture per stage.



* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'' has "Daredevil Comets", requiring you to complete one of the level's challenges (often a BossBattle) as a OneHitPointWonder. The game's ThatOneBoss, [[https://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[https://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
** ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it up a notch with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].
** ''VideoGame/NewSuperMarioBrosU'': Some of the challenges fit this, as they require the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.
** ''VideoGame/SuperMarioMaker2'': It's possible to design levels that feature the explicit clear condition of reaching the LevelGoal without taking ''any'' damage, which will disable said goal if the player is hit. There's a level in Story Mode that features this condition.
** ''VideoGame/MarioParty10'': The Challenge List contains many challenges that require all four players to complete specific minigames without taking damage.
* One of the bosses in ''VideoGame/CaveStory'' gives you a CosmeticAward when killing it with no damage taken. Of course, no damage runs are fairly common in that game. Especially in the Wii version's "Hard" mode which removes all {{Heart Container}}s from the game, against enemies that do increasing amounts of damage.
* To get the 'I Will Survive' trophy/achievement for ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'', you are required to play "survival mode" where you only have one life to get through all eight levels of the game.

to:

* ''Franchise/SuperMarioBros'':
In ''Franchise/TheLegendOfZelda'' games:
** ''VideoGame/SuperMarioGalaxy'' has "Daredevil Comets", requiring If you to complete ''VideoGame/TheLegendOfZeldaLinksAwakening'' without dying once, the ending adds [[TheStinger an extra scene after the credits roll]] that differs between whether you're playing the original game or the [=DX=] rerelease, though the end result is the same - [[spoiler:it implies that Marin survives the DreamApocalypse, and gets to explore the world just as she dreamed in the form of a seagull]].
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this for
one of its sidequests, [[ProductDeliveryOrdeal carrying an exceptionally fragile barrel across monster-infested Hyrule Field]] to heal an exhaused Goron. In addition to the level's barrel breaking if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing the monsters, and it cools down to uselessness.
** The "Don't get hit"
challenges (often in ''VideoGame/HyruleWarriors'' bring you down to a BossBattle) as quarter of a OneHitPointWonder. The game's ThatOneBoss, [[https://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], heart if you get hit, and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[https://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
** ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back,
you can recover health to get another hit without having to restart. Aceing a level, however, requires you take as little damage as possible and then takes it up a notch with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].
** ''VideoGame/NewSuperMarioBrosU'': Some of the challenges fit this, as they require the Super Acorn to use -
getting hit on these tends to pass the C rank requirement, which means losing your gliding/flying powers, and almost immediately the game kills you for it.
** ''VideoGame/SuperMarioMaker2'': It's possible to design levels that feature the explicit clear condition of reaching the LevelGoal without taking ''any'' damage, which will disable said goal if the player is hit. There's a level in Story Mode that features this condition.
** ''VideoGame/MarioParty10'': The Challenge List contains many challenges that require all four players to complete specific minigames without taking damage.
* One of the bosses in ''VideoGame/CaveStory'' gives you a CosmeticAward when killing it with no damage taken. Of course, no damage runs are fairly common in that game. Especially in the Wii version's "Hard" mode which removes all {{Heart Container}}s from the game, against enemies that do increasing amounts of damage.
* To get the 'I Will Survive' trophy/achievement for ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'', you are required to play "survival mode" where you only have one life to get through all eight levels of the game.
an A rank requires this.



* ''VideoGame/LittleBigPlanet'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Retry command if you get stuck in a level), and you get some extra [[CollectionSidequest goodies]] at the Scoreboard. Required to get OneHundredPercentCompletion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[ExactlyWhatItSaysOnTheTin Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* ''VideoGame/MadWorld'' has [[BraggingRightsReward level challenges]] which require clearing the stages without getting hurt.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'' have separate achievements for doing a run with no continues, no deaths, and no damage. A no death run can actually be easier than most expect by using a lot of items, but good luck doing a no damage run!
** In ''VideoGame/MegaManX5'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.
* This is part of the reason why the Combat School missions are hard in ''VideoGame/MetalSlug 7'': In order to get the best possible score, you not only have to clear the challenge in the fastest time, but do it without dying once. In a ShootEmUp where your character is a OneHitPointWonder.
* ''VideoGame/{{Minecraft}}'' has a Hardcore Mode that ''used to delete the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. As an extra kick, the game forced you to press the button that irrevocably deleted your world ''yourself,'' rather than doing it automatically upon your death. Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. It was then changed so you can still spectate the world.
* ''VideoGame/MushihimeSama Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode ([[IdiosyncraticDifficultyLevels the hardest difficulty level]]) up to that point on a single life.
* Trying not to get hurt is the basis of some of the challenges in ''VideoGame/NESRemix''.
* Finishing the original NES version of ''VideoGame/NinjaGaiden'' is [[NintendoHard already difficult enough as it is.]] Completing it in a single life is widely considered one of the hardest gaming challenges you will ever undertake in your gaming career. Completing it without taking a hit ''period'' [[https://www.youtube.com/watch?v=cJtmZpRTVO8 wasn't achieved until 30 years after the game's release]].
* ''VideoGame/NightStriker'' combines this with PacifistRun. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* There is an achievement for a No Death Run in ''VideoGame/OriAndTheBlindForest''. Given that ending the game with a ''triple digit'' death count is downright ''easy'', this generally considered ThatOneAchievement, only possible to achieve through SaveScumming. Better yet, the Definitive Edition adds [[FinalDeathMode One Life Mode]], which enforces this by immediately deleting your save when you die as well as disabling save copying.



* Both ''VideoGame/CrystalCaves'' and ''VideoGame/SecretAgent'' give you a lot of bonus points at the end of level for performing these.
* The Papillion suit in ''VideoGame/{{PN03}}'' turns Vanessa into a OneHitpointWonder - completing the game while wearing this means never taking a single hit.
* In ''VideoGame/FableI'', you can take optional boasts during quests (which gives extra Renown if you succeed in completing the boast), one of which is taking no damage. It's incredibly easy to pull this off once you get the [[GameBreaker game-breaking]] Mana Shield spell, since taking a hit with the shield on doesn't count.
* It is possible in some ''VideoGame/HogsOfWar'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is KilledOffForReal. It's nigh impossible to finish the entire game without losing at least a few good pigs.
* Subverted in ''VideoGame/InTheHunt'', if you got to the final form of the FinalBoss on one credit, ItsAWonderfulFailure, and you'll get the special DownerEnding where you submarine ''doesn't'' escape the exploding enemy headquarters (after beating said boss). If you want the good ending, you'll have to [[DoWellButNotPerfect see the continue screen at least once]].
* In order to reach the true ending of ''[[VideoGame/SoulSeries Soul Calibur III]]'', the player must complete a No Death Run with at most ''one'' ring out.
* Completing ''VideoGame/{{Ketsui}}'' with no lives lost, AND no bombs used, AND at least 120 million points, grants you access to a harder version of the second loop.
* ''VideoGame/MushihimeSama Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode ([[IdiosyncraticDifficultyLevels the hardest difficulty level]]) up to that point on a single life.
* ''VideoGame/MadWorld'' has [[BraggingRightsReward level challenges]] which require this.

to:

* Both ''VideoGame/CrystalCaves'' ''VideoGame/PizzaTower'': If you defeat a boss without taking damage and ''VideoGame/SecretAgent'' give collect all the extra health they drop, you get a lot of bonus points at the end of level [[RankInflation P Rank]] for performing these.
that level. Each boss also has an achievement for P Ranking them.
* The Papillion suit in ''VideoGame/{{PN03}}'' turns Vanessa into a OneHitpointWonder OneHitPointWonder - completing the game while wearing this means never taking a single hit.
* ''VideoGame/PunchOut'': In ''VideoGame/FableI'', you can take optional boasts during quests (which gives extra Renown if you succeed in completing the boast), Wii game, one of which is the Exhibition Challenges in Title Defense requires you to defeat Piston Hondo without depleting a single heart from Little Mac's stamina. This requires not taking no damage. It's incredibly easy to pull this off once you get damage, not blocking any attack ''and'' not having any of Mac's punches blocked. There are also a few OneHitKO tricks against certain boxers that can only be performed as long as Mac never takes any damage.
* ''VideoGame/RabiRibi'' has
the [[GameBreaker game-breaking]] Mana Shield spell, since "Dodge Master" series of achievements, which require the player to beat each boss without taking a hit with the shield on doesn't count.
* It is possible
single hit, something easier said than done in some ''VideoGame/HogsOfWar'' missions, and you even get a nice medal for it, however, in the course BulletHell game. Some of the single later bosses are [[MarathonBoss fairly long]] fights, and allow the player game any pig that dies in more than two invidual battles is KilledOffForReal. It's nigh impossible to finish take one to three hits before failing the achievement. There's also an achievement for clearing the entire game without losing at least a few good pigs.
taking any damage from [[SpikesOfDoom spikes]].
* Subverted in ''VideoGame/InTheHunt'', Old Taito arcade game ''VideoGame/{{Raimais}}'' allows you to skip levels if you got beat all the previous without dying.
* ''Franchise/RatchetAndClank'' series has these as requirements for some of Skill Points, which can turn them into {{That One Achievement}} if they're put into one of more tedious locations. From [[VideoGame/RatchetAndClankGoingCommando second game]] onwards they're also condition of winning some of [[MonsterArena arena challenges]]. Funnily enough in second game you can use [[DeflectorShields Shield Charger/Tesla Barrier]]
to cheese them up. Not so much in [[VideoGame/RatchetAndClankUpYourArsenal third game]], since developers wised up and your Shield Charger/Tesla Barrier ammo gets emptied at the beginning of challenge having this as requirement.
* The "no deaths" version is required in ''VideoGame/Rockman4MinusInfinity'' to fight [[spoiler:Shadow Man]] in Wily Stage 4.
* ''VideoGame/RhythmThiefAndTheEmperorsTreasure'' has Full Contact Challenges for the various songs. A single "Harsh" ranking results in you failing the song.
* The true last challenge in ''VideoGame/{{Something}}''. [[spoiler:Mario has to complete a BossRush, but he has to do it without power ups]].
* Some of the more recent ''Franchise/SonicTheHedgehog'' games have an achievement for this:
** ''VideoGame/SonicGenerations'' has one for beating
the final form of boss without getting hit. In addition, the FinalBoss on Challenge act that rewards Modern Sonic's Endless Boost skill requires one, as the skill turns him into a OneHitPointWonder.
** The 2011 remake of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has
one credit, ItsAWonderfulFailure, and you'll get the special DownerEnding where you submarine ''doesn't'' escape the exploding enemy headquarters (after for defeating [[EvilKnockoff Metal Sonic]] without getting hit.
** ''VideoGame/SonicTheHedgehog4: Episode I'' has one for
beating said boss). If you want the good ending, you'll have to [[DoWellButNotPerfect see the continue screen at least once]].
E.G.G. Station Zone with no damage.
* In order to reach the true ending of ''[[VideoGame/SoulSeries Soul Calibur III]]'', ''VideoGame/SoulCaliburIII'', the player must complete a No Death Run with at most ''one'' ring out.
* Completing ''VideoGame/{{Ketsui}}'' with no lives lost, AND no bombs used, AND at least 120 million points, grants you access to a harder version ''VideoGame/Splatoon2'': Several of the second loop.
* ''VideoGame/MushihimeSama Futari Black Label'' has a TrueFinalBoss that can only be challenged by
tests in the ''Octo Expansion'' DLC require completing the entire game on God Mode ([[IdiosyncraticDifficultyLevels objective without ever taking damage.
* In ''VideoGame/{{Spore}}'', there are achievements for completing
the hardest difficulty level]]) up creature and tribal stages without dying, "Survivor" and "Watchful Parent."
* Four of the new skill points introduced in ''VideoGame/SpyroReignitedTrilogy'' are earned by beating four of the bosses[[labelnote:*]]Doctor Shemp, Metalhead, Jacques, and Gnasty Gnorc[[/labelnote]] without taking a hit.
* An Youtuber called Grant took upon himself
to that point on [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcraftII'' campaigns without losing a single life.
unit on "Hard" difficulty.
* ''VideoGame/MadWorld'' has [[BraggingRightsReward Beating each of the bosses without taking a hit in ''VideoGame/StarwardRogue'' grants you an achievement.
* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force'' game, one of goals in each
level challenges]] which is beating it without taking a single hit. In order to obtain all the [[HundredPercentCompletion Plaza Tickets]] you need to do this in every stage. Additionally, the unlockable Arcade Mode has a Hard difficulty, where you only have a single weapon, and thus only [[OneHitPointWonder one hit point]] to get through every stage in the game in one run.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'' has "Daredevil Comets", requiring you to complete one of the level's challenges (often a BossBattle) as a OneHitPointWonder. The game's ThatOneBoss, [[https://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[https://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
** ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it up a notch with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].
** ''VideoGame/NewSuperMarioBrosU'': Some of the challenges fit this, as they
require this.the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.
** ''VideoGame/SuperMarioMaker2'': It's possible to design levels that feature the explicit clear condition of reaching the LevelGoal without taking ''any'' damage, which will disable said goal if the player is hit. There's a level in Story Mode that features this condition.
** ''VideoGame/MarioParty10'': The Challenge List contains many challenges that require all four players to complete specific minigames without taking damage.



* ''VideoGame/TheBindingOfIsaac'' has a few examples -
** There are in-game achievements/unlocks for beating each "Chapter" (or two floors) of the game without taking damage - "Basement Boy" for The Basement/Cellar/Burning Basement, "Spelunker Boy" for The Caves/Catacombs/Flooded Caves, "Darkness Boy" for The Depths/Necropolis/Dank Depths, [[spoiler:"Momma's Boy" for The Womb/Utero/Scarred Womb, and finally "Dead Boy" for beating [[TheVeryDefinitelyFinalDungeon The Chest or The Dark Room]]]].
** Beating a single floor without taking damage unlocks Samson.
** Enforced with Rebirth's super secret character, [[spoiler:The Lost]], who is a OneHitPointWonder. Downplayed in Afterbirth, where donating enough coins to the Greed Machine will let him start with the Holy Mantle, which lets him take one hit per room.
* ''VideoGame/BitTrip'' games reward the player with a flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [[http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]]



* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'':
*** Clearing the entirety of either Classic, Adventure, or All-Star modes without taking damage gives you a special bonus. If you're going for the Diskun trophy that requires earning ''every'' bonus, this is gonna be one of the {{Last Lousy Point}}s. Luckily, all three modes grant the same bonus, so you only have to do it once.
*** There's also ''two'' bonuses for clearing a single round without taking damage -- Impervious, if you dealt damage to any enemies, or Switzerland, [[PacifistRun if you didn't]].
** ''VideoGame/SuperSmashBrosUltimate'': There is a challenge to beat the TrueFinalBoss with no K.Os. Naturally, unless you decide to do the fight on Easy Mode, it's a difficult challenge to do. Unlocking it gives you the Mew support spirit. You also get some additional points in Classic Mode if you get a perfect on a section, which would give you a very high 'Nice Play' score.
* To get the 'I Will Survive' trophy/achievement for ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'', you are required to play "survival mode" where you only have one life to get through all eight levels of the game.
* ''VideoGame/{{Thwaite}}'' has an alternate ending for a No Damage Run, where the culprit is never discovered. [[spoiler:Then the game [[NoFairCheating accuses the player of TASing]].]]
* ''VideoGame/TouhouLostBranchOfLegend'': Only relevant for non "Normal Enemies":
** The Danmaku Dodged contribution to EXP / Score:
---> Defeat an Elite without taking damage.
** The Elegance award perquisite is:
---> Defeat a Boss without taking damage.
* In ''VideoGame/UnleashTheLight'', there's an achievement for completing a Rose's Room run without anyone [[NonLethalKO fainting.]]



* In ''VideoGame/KirbyMassAttack'', completing a stage or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-stage shortcut, however. [[NintendoHard And you have to do this with EVERY stage and boss as]] [[HundredPercentCompletion one of the Checklist challenges.]]
* Invoked in ''[[VideoGame/KirbysEpicYarn Kirby's Extra Epic Yarn]]'''s Devilish Mode. You have to retain all five Life Pieces after Prince Fluff tops you off halfway through to unlock a new piece of furniture per stage.
* A requirement for most of ''VideoGame/DeadSpace2''[='=]s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints [[note]]save for one at the disc change point in the Xbox 360 version; note that it becomes void if you so much as return to the main menu[[/note]], the game is permanently stuck on the hardest difficulty (very strong enemies and few items), everything from your inventory (including upgrades) cannot be carried over through [[NewGamePlus New Game +,]] and you can only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[DudeWheresMyReward another suit with slightly different stats]]. [[spoiler: And a novelty foam finger with "#1" on it for a gun. [[RuleOfFunny And Issac shouts "BANG!" when it's fired.]] [[RuleOfThree And]] it [[LethalJokeItem annihilates enemies]] in a [[OneHitKill single shot]]. ]]
* ''VideoGame/NightStriker'' combines this with PacifistRun. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''VideoGame/{{Dragonica}}'' without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
* ''Franchise/KingdomHearts'':
** Typically, the sorts of people who attempt a No-Damage Run also import the [[UpdatedRerelease Final Mix]] games, and play them on [[HarderThanHard Critical]]. Blocking is mandatory.
** For the {{Updated Rerelease}}s on the [=PS3=] and [=PS4=], the Undefeated trophy requires that the player beat the game without dying.
* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has [[AscendedMeme Dead is Dead]] mode where your save is erased when you die. It also has an [[ThatOneAchievement achievement]] for finishing all the quest lines in [=DiD=].
* ''VideoGame/EscapeVelocity'' has Strict Play, which is basically the same minus the achievement.
* Finishing the original NES version of ''VideoGame/NinjaGaiden'' is [[NintendoHard already difficult enough as it is.]] Completing it in a single life is widely considered one of the hardest gaming challenges you will ever undertake in your gaming career. Completing it without taking a hit ''period'' [[https://www.youtube.com/watch?v=cJtmZpRTVO8 wasn't achieved until 30 years after the game's release]].
* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in every stage without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up to a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[Videogame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game. In ''Videogame/CrashBandicoot4ItsAboutTime'', while playing with the lives system is optional, getting one of the level gems requires you to beat the level under three deaths.
* Some of the more recent ''VideoGame/SonicTheHedgehog'' games have an achievement for this:
** ''VideoGame/SonicGenerations'' has one for beating the final boss without getting hit. In addition, the Challenge act that rewards Modern Sonic's Endless Boost skill requires one, as the skill turns him into a OneHitPointWonder.
** The 2011 remake of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has one for defeating [[EvilKnockoff Metal Sonic]] without getting hit.
** ''VideoGame/SonicTheHedgehog4: Episode I'' has one for beating the E.G.G. Station Zone with no damage.
* Some of the Treasure Hunt challenges on ''VideoGame/KidIcarusUprising'' require beating a specific chapter without taking any damage at all.
* ''VideoGame/JamestownLegendOfTheLostColony'' has an achievement for beating the game in Gauntlet mode without continues, called "[[PunnyName Won! See? See?]]" There are two more achievements for doing so on Divine and Judgement difficulties, and another two for doing it without taking a single hit on those difficulties.
* Some screens in ''VideoGame/BadPiggies'' award you one of the three stars for reaching the finish point with no damage to your vehicle.
* In order to get the "[[Music/MCHammer Can't Touch This]]" achievement in ''VideoGame/GatlingGears'', you must complete a level in the final chapter without getting hit at all. Fortunately, it isn't that hard to do in the first stage of the chapter as long as the player is careful.
* ''VideoGame/RhythmThiefAndTheEmperorsTreasure'' has Full Contact Challenges for the various songs. A single "Harsh" ranking results in you failing the song.
* ''VideoGame/{{Minecraft}}'' has a Hardcore Mode that ''used to delete the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. As an extra kick, the game forced you to press the button that irrevocably deleted your world ''yourself,'' rather than doing it automatically upon your death. Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. It was then changed so you can still spectate the world.
* ''VideoGame/{{Thwaite}}'' has an alternate ending for a No Damage Run, where the culprit is never discovered. [[spoiler:Then the game [[NoFairCheating accuses the player of TASing]].]]

to:

* In ''VideoGame/KirbyMassAttack'', completing a stage or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-stage shortcut, however. [[NintendoHard And you have to do this with EVERY stage and boss as]] [[HundredPercentCompletion one of the Checklist challenges.]]
* Invoked in ''[[VideoGame/KirbysEpicYarn Kirby's Extra Epic Yarn]]'''s Devilish Mode. You have to retain all five Life Pieces after Prince Fluff tops you off halfway through to unlock a new piece of furniture per stage.
* A requirement for most of ''VideoGame/DeadSpace2''[='=]s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints [[note]]save for one at the disc change point in the Xbox 360 version; note that it becomes void if you so much as return to the main menu[[/note]], the game is permanently stuck on the hardest difficulty (very strong enemies and few items), everything from your inventory (including upgrades) cannot be carried over through [[NewGamePlus New Game +,]] and you can only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[DudeWheresMyReward another suit with slightly different stats]]. [[spoiler: And a novelty foam finger with "#1" on it for a gun. [[RuleOfFunny And Issac shouts "BANG!" when it's fired.]] [[RuleOfThree And]] it [[LethalJokeItem annihilates enemies]] in a [[OneHitKill single shot]]. ]]
* ''VideoGame/NightStriker'' combines this with PacifistRun. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''VideoGame/{{Dragonica}}'' without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
* ''Franchise/KingdomHearts'':
** Typically, the sorts of people who attempt a No-Damage Run also import the [[UpdatedRerelease Final Mix]] games, and play them on [[HarderThanHard Critical]]. Blocking is mandatory.
** For the {{Updated Rerelease}}s on the [=PS3=] and [=PS4=], the Undefeated trophy requires that the player beat the game without dying.
* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has [[AscendedMeme Dead is Dead]] mode where your save is erased when you die. It also has an [[ThatOneAchievement achievement]] for finishing all the quest lines in [=DiD=].
* ''VideoGame/EscapeVelocity'' has Strict Play, which is basically the same minus the achievement.
* Finishing the original NES version of ''VideoGame/NinjaGaiden'' is [[NintendoHard already difficult enough as it is.]] Completing it in a single life is widely considered one of the hardest gaming challenges you will ever undertake in your gaming career. Completing it without taking a hit ''period'' [[https://www.youtube.com/watch?v=cJtmZpRTVO8 wasn't achieved until 30 years after the game's release]].
* To obtain the perfect ending in ''Videogame/CrashBandicoot1996'', you have to break all boxes in
every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without dying. This gets [[NintendoHard REALLY]] hard in the [[DifficultySpike later stages]]. Some levels in the sequels require you to go up to a certain point without dying to unlock a DeathCourse. Also, [[Videogame/CrashBandicoot3Warped the third game]] introduced the time trials, where there are no Checkpoints but more Aku Aku crates to make up for it. [[Videogame/CrashBandicootNSaneTrilogy The N. Sane Trilogy remake]] makes it so that it's only the colored gems that you can't die to obtain in the first game. In ''Videogame/CrashBandicoot4ItsAboutTime'', while playing with the lives system is optional, getting one of the level gems requires you to beat the level under three deaths.
* Some of the more recent ''VideoGame/SonicTheHedgehog'' games have an achievement for this:
** ''VideoGame/SonicGenerations'' has one for beating the final boss without getting hit. In addition, the Challenge act that rewards Modern Sonic's Endless Boost skill requires one, as the skill turns him into a OneHitPointWonder.
** The 2011 remake of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has one for defeating [[EvilKnockoff Metal Sonic]] without getting hit.
** ''VideoGame/SonicTheHedgehog4: Episode I'' has one for beating the E.G.G. Station Zone with no damage.
* Some of the Treasure Hunt challenges on ''VideoGame/KidIcarusUprising'' require beating a specific chapter without taking any damage at all.
* ''VideoGame/JamestownLegendOfTheLostColony'' has an achievement for beating the game in Gauntlet mode without continues, called "[[PunnyName Won! See? See?]]" There are two more achievements for doing so on Divine and Judgement difficulties, and another two for doing it without taking
a single hit on those difficulties.
* Some screens in ''VideoGame/BadPiggies'' award
defeat grants a few bonuses. First, you one get a special title: "Undefeated Winner of the three stars for reaching the Highway" in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one (if you lose, you simply have to finish point with no damage to your vehicle.
* In order to get the "[[Music/MCHammer Can't Touch This]]" achievement in ''VideoGame/GatlingGears'', you must complete a level in the final chapter without getting hit at all. Fortunately, it isn't that hard to do in the first stage of the chapter as long as the player is careful.
* ''VideoGame/RhythmThiefAndTheEmperorsTreasure'' has Full Contact Challenges for the various songs. A single "Harsh" ranking results in you failing the song.
* ''VideoGame/{{Minecraft}}'' has a Hardcore
Story Mode that ''used to delete the entire game world'' if the player dies. Since the entire point of the game is to explore the world and shape it through building, mining, and crafting, this can be a very painful experience if the player has been working on a world for a while, and has grown attached to it. Hardcore Mode also locks the game on the highest difficulty setting, maximizing the amount of damage dealt by monsters, and otherwise making survival as difficult as possible. As an extra kick, the game forced you to press the button that irrevocably deleted your world ''yourself,'' rather than doing it automatically upon your death. Hardcore Mode was eventually made available for multiplayer servers in addition to single-player gameplay. It was then changed so drive 5,000 kilometers), and in ''3'' you can still spectate unlock the world.
* ''VideoGame/{{Thwaite}}'' has an alternate ending for a No Damage Run, where the culprit is never discovered. [[spoiler:Then the game [[NoFairCheating accuses the player of TASing]].]]
''Wangan Midnight R'' soundtrack.



* Sporcle has [[http://www.sporcle.com/games/subcategory/minefield minefield quizzes]] which expect you to do this: type (or click) a wrong answer and it ends.
* ''VideoGame/HitmanAbsolution'' features an achievement for getting through the entire bar brawl without a single hit landing on 47.
* In ''VideoGame/{{Bayonetta}}'', you can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the level fast, and most importantly, dodging everything the game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.
* In ''Literature/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a GlassCannon. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).
* The "no deaths" version is required in ''VideoGame/Rockman4MinusInfinity'' to fight [[spoiler:Shadow Man]] in Wily Stage 4.
* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force'' game, one of goals in each level is beating it without taking a single hit. In order to obtain all the [[HundredPercentCompletion Plaza Tickets]] you need to do this in every stage. Additionally, the unlockable Arcade Mode has a Hard difficulty, where you only have a single weapon, and thus only [[OneHitPointWonder one hit point]] to get through every stage in the game in one run.
* Old Taito arcade game ''Raimais'' allows you to skip levels if you beat all the previous without dying.
* In ''VideoGame/MegaManX5'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.
* Much like ''VideoGame/IWannaBeTheGuy''[='=]s Impossible difficulty, ''VideoGame/TheAngryVideoGameNerdAdventures'' has "YOLO" difficulty. The same restrictions apply - in short, this is ''required'' for that mode.
* Several games in the ''VideoGame/BatmanArkhamSeries'' offer point bonuses for never getting hit during a combat challenge: No Hit for never being hit during a round, and Perfect Knight for getting through the entire challenge without getting hit once. While these point bonuses are optional, some challenges have incredibly strict point requirements to the point where the Perfect Knight bonus is essentially required to get the best ranking.
* This is the basis of some of the challenges in ''VideoGame/NESRemix''.
* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway" in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one (if you lose, you simply have to finish Story Mode and then drive 5,000 kilometers), and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.
* The true last challenge in ''VideoGame/{{Something}}''. [[spoiler:Mario has to complete a BossRush, but he has to do it without power ups]].
* ''VideoGame/{{Doom}}'':
** A variant used in the community is the "Maximum Minimum Health" run, where the player attempts the level on [[IdiosyncraticDifficultyLevels "Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
** There's also the unofficial "Reality" challenge: finish a level without ever taking damage (the reasoning being that in real life you die when shot), and without using the plasma rifle or the BFG (since these weapons don't exist in real life.)
** The Doomworld forums have a monthly "Ironman" challenge, where the participants are challenged to get as far as possible in a given [[GameMod mapset]] without dying. Harder mapsets may include a mercy rule where after dying, the player can restart the last reached level on a lower difficulty (up to two times).
* There is an achievement for a No Death Run in ''VideoGame/OriAndTheBlindForest''. Given that ending the game with a ''triple digit'' death count is downright ''easy'', this generally considered ThatOneAchievement, only possible to achieve through SaveScumming. Better yet, the Definitive Edition adds [[FinalDeathMode One Life Mode]], which enforces this by immediately deleting your save when you die as well as disabling save copying.
* ''VideoGame/PunchOut'': In the Wii game, one of the Exhibition Challenges in Title Defense requires you to defeat Piston Hondo without depleting a single heart from Little Mac's stamina. This requires not taking damage, not blocking any attack ''and'' not having any of Mac's punches blocked. There are also a few OneHitKO tricks against certain boxers that can only be performed as long as Mac never takes any damage.
* ''VideoGame/CarriesOrderUp'' has this as one of the special challenges to complete in each level. On a larger scale, completing all 20 rounds of Service Mode in one go, without a single game over, is one of the ways to [[SecretCharacter unlock Calcia]].
* Beating each of the bosses without taking a hit in ''VideoGame/StarwardRogue'' grants you an achievement.
* Spoofed in ''VideoGame/DistortedTravesty 3'': at the beginning of the game, [[BigBad The Virus]] has taken away the heroes' ability to do literally anything, including move left and right. A minor enemy then bumps into them, causing Jerry to complain about how cheap that was and Chao to laugh that No Damage Runs have now been rendered impossible.
* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage. ''Another Chronicle'' itself has a 10 million point award for beating the game with no ships lost between all participating players, although that one allows taking damage, just not losing any lives.
* ''Franchise/RatchetAndClank'' series has these as requirements for some of Skill Points, which can turn them into {{That One Achievement}} if they're put into one of more tedious locations. From [[VideoGame/RatchetAndClankGoingCommando second game]] onwards they're also condition of winning some of [[MonsterArena arena challenges]]. Funnily enough in second game you can use [[DeflectorShields Shield Charger/Tesla Barrier]] to cheese them up. Not so much in [[VideoGame/RatchetAndClankUpYourArsenal third game]], since developers wised up and your Shield Charger/Tesla Barrier ammo gets emptied at the beginning of challenge having this as requirement.
* ''VideoGame/RabiRibi'' has the "Dodge Master" series of achievements, which require the player to beat each boss without taking a single hit, something easier said than done in a BulletHell game. Some of the later bosses are [[MarathonBoss fairly long]] fights, and allow the player to take one to three hits before failing the achievement. There's also an achievement for clearing the entire game without taking any damage from [[SpikesOfDoom spikes]].
* There is a community of players for ''VideoGame/Fallout4'' and ''VideoGame/FalloutNewVegas'' who play on Survival Difficulty, which is already extremely difficult on its own, what with limiting saving and incredibly strong enemies. Players will go into Survival after making a build and deleting their save file if they die even once. As one can imagine, most runs don't end up going very well.
* ''VideoGame/Splatoon2'': Several of the tests in the ''Octo Expansion'' DLC require completing the objective without ever taking damage.
* In ''VideoGame/CopyKitty'', clearing a level while taking less than a certain amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the {{superboss}}es. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this, although ironically, it requires taking damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.
* Four of the new skill points introduced in ''VideoGame/SpyroReignitedTrilogy'' are earned by beating four of the bosses[[labelnote:*]]Doctor Shemp, Metalhead, Jacques, and Gnasty Gnorc[[/labelnote]] without taking a hit.
* In ''VideoGame/{{Spore}}'', there are achievements for completing the creature and tribal stages without dying, "Survivor" and "Watchful Parent."
* In ''VideoGame/GrandTheftAutoV'' Online, each set of Heists (the original ones, and Doomsday) has a build in challenge called "Criminal mastermind". Despite the fact that if even one player dies the whole run has to restart, the no player dying is the easiest part. The other two requirements has "do all the missions in order" (easy enough on it's own) and "do them all with the same team". Finding a team is the hard part.

to:

* Sporcle ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has [[http://www.sporcle.com/games/subcategory/minefield minefield quizzes]] which expect [[AscendedMeme Dead is Dead]] mode where your save is erased when you to do this: type (or click) a wrong answer and it ends.
* ''VideoGame/HitmanAbsolution'' features
die. It also has an achievement for getting through the entire bar brawl without a single hit landing on 47.
* In ''VideoGame/{{Bayonetta}}'', you can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo,
finishing all the level fast, and most importantly, dodging everything the quest lines in [=DiD=].
[[/folder]]

[[folder: Non-Video Game Examples]]
* A
game throws show example is from the final two seasons of Tom Bergeron's run of ''Series/TheHollywoodSquares''. For this part of the run, the BonusRound worked as such: the champion was given 30 seconds to agree or disagree with facts about the celebrity, and for every correct answer, a "bad key" from a set of 9 would be eliminated; picking the right key would either start a car, unlock a safe full of cash, or unlock a trunk for a trip. On at you. A ''scratch'' will instantly drop you least two occasions, the contestant managed to a mere Platinum.
answer all nine questions correctly, meaning all the bad keys were eliminated.
* In ''Literature/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character of the Virtual Reality MMORPG ''[[FictionalVideoGame Continent of Magic]]'' is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a GlassCannon. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).
* The "no deaths" version is required in ''VideoGame/Rockman4MinusInfinity'' to fight [[spoiler:Shadow Man]] in Wily Stage 4.
* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force'' game, one of goals in each level is beating it without taking a single hit. In order to obtain all the [[HundredPercentCompletion Plaza Tickets]] you need to do this in every stage. Additionally, the unlockable Arcade Mode
Website/{{Sporcle}} has a Hard difficulty, where you only have a single weapon, and thus only [[OneHitPointWonder one hit point]] to get through every stage in the game in one run.
* Old Taito arcade game ''Raimais'' allows
[[http://www.sporcle.com/games/subcategory/minefield minefield quizzes]] which expect you to skip levels if you beat all the previous without dying.
* In ''VideoGame/MegaManX5'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages,
do this: type (or click) a wrong answer and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.
* Much like ''VideoGame/IWannaBeTheGuy''[='=]s Impossible difficulty, ''VideoGame/TheAngryVideoGameNerdAdventures'' has "YOLO" difficulty. The same restrictions apply - in short, this is ''required'' for that mode.
* Several games in the ''VideoGame/BatmanArkhamSeries'' offer point bonuses for never getting hit during a combat challenge: No Hit for never being hit during a round, and Perfect Knight for getting through the entire challenge without getting hit once. While these point bonuses are optional, some challenges have incredibly strict point requirements to the point where the Perfect Knight bonus is essentially required to get the best ranking.
* This is the basis of some of the challenges in ''VideoGame/NESRemix''.
* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway" in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one (if you lose, you simply have to finish Story Mode and then drive 5,000 kilometers), and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.
* The true last challenge in ''VideoGame/{{Something}}''. [[spoiler:Mario has to complete a BossRush, but he has to do
it without power ups]].
* ''VideoGame/{{Doom}}'':
** A variant used in the community is the "Maximum Minimum Health" run, where the player attempts the level on [[IdiosyncraticDifficultyLevels "Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
** There's also the unofficial "Reality" challenge: finish a level without ever taking damage (the reasoning being that in real life you die when shot), and without using the plasma rifle or the BFG (since these weapons don't exist in real life.)
** The Doomworld forums have a monthly "Ironman" challenge, where the participants are challenged to get as far as possible in a given [[GameMod mapset]] without dying. Harder mapsets may include a mercy rule where after dying, the player can restart the last reached level on a lower difficulty (up to two times).
* There is an achievement for a No Death Run in ''VideoGame/OriAndTheBlindForest''. Given that ending the game with a ''triple digit'' death count is downright ''easy'', this generally considered ThatOneAchievement, only possible to achieve through SaveScumming. Better yet, the Definitive Edition adds [[FinalDeathMode One Life Mode]], which enforces this by immediately deleting your save when you die as well as disabling save copying.
* ''VideoGame/PunchOut'': In the Wii game, one of the Exhibition Challenges in Title Defense requires you to defeat Piston Hondo without depleting a single heart from Little Mac's stamina. This requires not taking damage, not blocking any attack ''and'' not having any of Mac's punches blocked. There are also a few OneHitKO tricks against certain boxers that can only be performed as long as Mac never takes any damage.
* ''VideoGame/CarriesOrderUp'' has this as one of the special challenges to complete in each level. On a larger scale, completing all 20 rounds of Service Mode in one go, without a single game over, is one of the ways to [[SecretCharacter unlock Calcia]].
* Beating each of the bosses without taking a hit in ''VideoGame/StarwardRogue'' grants you an achievement.
* Spoofed in ''VideoGame/DistortedTravesty 3'': at the beginning of the game, [[BigBad The Virus]] has taken away the heroes' ability to do literally anything, including move left and right. A minor enemy then bumps into them, causing Jerry to complain about how cheap that was and Chao to laugh that No Damage Runs have now been rendered impossible.
* ''VideoGame/{{Darius}}burst Chronicle Saviours'' awards 3 million points for completing a Zone without taking any damage; this includes ''shield'' damage. AC Mode, a port of ''Dariusburst Another Chronicle'', has achievements for completing the hardest routes of Original and EX modes without taking any damage. ''Another Chronicle'' itself has a 10 million point award for beating the game with no ships lost between all participating players, although that one allows taking damage, just not losing any lives.
* ''Franchise/RatchetAndClank'' series has these as requirements for some of Skill Points, which can turn them into {{That One Achievement}} if they're put into one of more tedious locations. From [[VideoGame/RatchetAndClankGoingCommando second game]] onwards they're also condition of winning some of [[MonsterArena arena challenges]]. Funnily enough in second game you can use [[DeflectorShields Shield Charger/Tesla Barrier]] to cheese them up. Not so much in [[VideoGame/RatchetAndClankUpYourArsenal third game]], since developers wised up and your Shield Charger/Tesla Barrier ammo gets emptied at the beginning of challenge having this as requirement.
* ''VideoGame/RabiRibi'' has the "Dodge Master" series of achievements, which require the player to beat each boss without taking a single hit, something easier said than done in a BulletHell game. Some of the later bosses are [[MarathonBoss fairly long]] fights, and allow the player to take one to three hits before failing the achievement. There's also an achievement for clearing the entire game without taking any damage from [[SpikesOfDoom spikes]].
* There is a community of players for ''VideoGame/Fallout4'' and ''VideoGame/FalloutNewVegas'' who play on Survival Difficulty, which is already extremely difficult on its own, what with limiting saving and incredibly strong enemies. Players will go into Survival after making a build and deleting their save file if they die even once. As one can imagine, most runs don't end up going very well.
* ''VideoGame/Splatoon2'': Several of the tests in the ''Octo Expansion'' DLC require completing the objective without ever taking damage.
* In ''VideoGame/CopyKitty'', clearing a level while taking less than a certain amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the {{superboss}}es. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this, although ironically, it requires taking damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.
* Four of the new skill points introduced in ''VideoGame/SpyroReignitedTrilogy'' are earned by beating four of the bosses[[labelnote:*]]Doctor Shemp, Metalhead, Jacques, and Gnasty Gnorc[[/labelnote]] without taking a hit.
* In ''VideoGame/{{Spore}}'', there are achievements for completing the creature and tribal stages without dying, "Survivor" and "Watchful Parent."
* In ''VideoGame/GrandTheftAutoV'' Online, each set of Heists (the original ones, and Doomsday) has a build in challenge called "Criminal mastermind". Despite the fact that if even one player dies the whole run has to restart, the no player dying is the easiest part. The other two requirements has "do all the missions in order" (easy enough on it's own) and "do them all with the same team". Finding a team is the hard part.
ends.



* An youtuber called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcraftII'' campaigns without losing a single unit on "Hard" difficulty.
* Most games that have a BossRush mode will grant you a high score or rank if you beat all the bosses without dying. Dying once means the whole run is invalidated or you get a low score.
* The Bozjan instance in ''VideoGame/FinalFantasyXIV'' have special bosses that can be fought with several parties teaming up to take them on. Certain bosses can trigger a duel challenge from the same boss or a boss related to the previous boss where you get to fight said boss in a one on one duel. If you get knocked out or take damage from an attack that can be avoided, you won't be able to sign up for the duel.
* In ''VideoGame/DeathRally'', finishing the race with 2% or less damage gives the player a nice bonus, with the sponsor claiming not a scratch on it. Players can fake out a pristine-quality car by picking up enough repair powerups to reduce their vehicle's damage to the required range, but as far as the sponsor is concerned, it was untouched.
--> ''"It was a snowball's chance in Hell. Through that BulletHell blitzkrieg, and '''not a shadow of a scratch on your paint job'''."''
* ''VideoGame/AdventureStory'': Doing this on a boss gets a note in the AchievementSystem.
* ''VideoGame/FairyBloom1'': Doing this gets [[ScoringPoints 200000 points]].
* ''VideoGame/GoingUnder'': This is how to get a successful date in Winkydink, where the rating goes down from 5/5 one by one, as each hit lands.
* ''{{VideoGame/Celeste}}'': After completing the Core's B-Side, players are able to enforce a No-Hit Run for any of the by picking up a golden strawberry located at the start of the chapter for any of the nine chapters and their corresponding B- and C-Sides. When picked, the player has to complete the chapter without dying once in order to collect it.
* ''{{VideoGame/DUSK}}'': Completing a level without getting hit by enemies yields an "Untouchable" award.
* ''VideoGame/TouhouLostBranchOfLegend'': Only relevant for non "Normal Enemies":
** The Danmaku Dodged contribution to EXP / Score:
---> Defeat an Elite without taking damage.
** The Elegance award perquisite is:
---> Defeat a Boss without taking damage.
* ''VideoGame/PizzaTower'': If you defeat a boss without taking damage and collect all the extra health they drop, you get a [[RankInflation P Rank]] for that level. Each boss also has an achievement for P Ranking them.
* A game show example is from the final two seasons of Tom Bergeron's run of ''Series/TheHollywoodSquares''. For this part of the run, the BonusRound worked as such: the champion was given 30 seconds to agree or disagree with facts about the celebrity, and for every correct answer, a "bad key" from a set of 9 would be eliminated; picking the right key would either start a car, unlock a safe full of cash, or unlock a trunk for a trip. On at least two occasions, the contestant managed to answer all nine questions correctly, meaning all the bad keys were eliminated.

to:

* An youtuber called Grant took upon himself to [[https://www.youtube.com/watch?v=OMlvGhwX8y8 complete]] all three ''VideoGame/StarcraftII'' campaigns without losing a single unit on "Hard" difficulty.
* Most games that have a BossRush mode will grant you a high score or rank if you beat all the bosses without dying. Dying once means the whole run is invalidated or you get a low score.
* The Bozjan instance in ''VideoGame/FinalFantasyXIV'' have special bosses that can be fought with several parties teaming up to take them on. Certain bosses can trigger a duel challenge from the same boss or a boss related to the previous boss where you get to fight said boss in a one on one duel. If you get knocked out or take damage from an attack that can be avoided, you won't be able to sign up for the duel.
* In ''VideoGame/DeathRally'', finishing the race with 2% or less damage gives the player a nice bonus, with the sponsor claiming not a scratch on it. Players can fake out a pristine-quality car by picking up enough repair powerups to reduce their vehicle's damage to the required range, but as far as the sponsor is concerned, it was untouched.
--> ''"It was a snowball's chance in Hell. Through that BulletHell blitzkrieg, and '''not a shadow of a scratch on your paint job'''."''
* ''VideoGame/AdventureStory'': Doing this on a boss gets a note in the AchievementSystem.
* ''VideoGame/FairyBloom1'': Doing this gets [[ScoringPoints 200000 points]].
* ''VideoGame/GoingUnder'': This is how to get a successful date in Winkydink, where the rating goes down from 5/5 one by one, as each hit lands.
* ''{{VideoGame/Celeste}}'': After completing the Core's B-Side, players are able to enforce a No-Hit Run for any of the by picking up a golden strawberry located at the start of the chapter for any of the nine chapters and their corresponding B- and C-Sides. When picked, the player has to complete the chapter without dying once in order to collect it.
* ''{{VideoGame/DUSK}}'': Completing a level without getting hit by enemies yields an "Untouchable" award.
* ''VideoGame/TouhouLostBranchOfLegend'': Only relevant for non "Normal Enemies":
** The Danmaku Dodged contribution to EXP / Score:
---> Defeat an Elite without taking damage.
** The Elegance award perquisite is:
---> Defeat a Boss without taking damage.
* ''VideoGame/PizzaTower'': If you defeat a boss without taking damage and collect all the extra health they drop, you get a [[RankInflation P Rank]] for that level. Each boss also has an achievement for P Ranking them.
* A game show example is from the final two seasons of Tom Bergeron's run of ''Series/TheHollywoodSquares''. For this part of the run, the BonusRound worked as such: the champion was given 30 seconds to agree or disagree with facts about the celebrity, and for every correct answer, a "bad key" from a set of 9 would be eliminated; picking the right key would either start a car, unlock a safe full of cash, or unlock a trunk for a trip. On at least two occasions, the contestant managed to answer all nine questions correctly, meaning all the bad keys were eliminated.
[[/folder]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

* A game show example is from the final two seasons of Tom Bergeron's run of ''Series/TheHollywoodSquares''. For this part of the run, the BonusRound worked as such: the champion was given 30 seconds to agree or disagree with facts about the celebrity, and for every correct answer, a "bad key" from a set of 9 would be eliminated; picking the right key would either start a car, unlock a safe full of cash, or unlock a trunk for a trip. On at least two occasions, the contestant managed to answer all nine questions correctly, meaning all the bad keys were eliminated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PizzaTower'': If you defeat a boss without taking damage and collect all the extra health they drop, you get a [[RankInflation P Rank]] for that level. Each boss also has an achievement for P Ranking them.

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* ''VideoGame/TouhouLostBranchOfLegend'': Only relevant for Elites, not "Normal Enemies". The Danmaku Dodged contribution to EXP / Score:
--> Defeat an Elite without taking damage.

to:

* ''VideoGame/TouhouLostBranchOfLegend'': Only relevant for Elites, not non "Normal Enemies". Enemies":
**
The Danmaku Dodged contribution to EXP / Score:
--> ---> Defeat an Elite without taking damage.
** The Elegance award perquisite is:
---> Defeat a Boss without taking
damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TouhouLostBranchOfLegend'': Only relevant for Elites, not "Normal Enemies". The Danmaku Dodged contribution to EXP / Score:
--> Defeat an Elite without taking damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* One of the achievements in ''VideoGame/AlienIsolation'' is to beat the game without dying once. Probably the game's most difficult achievement even on [[EasierThanEasy Novice Mode]], due to the game's randomization and the extremely unpredictable enemy AI. However, there is a programming oversight that can make this easier; if you were to die at any point, you can reload from a mission save to still get the achievement (with the only downside being that this means having to redo whatever level you were on all over again). Similarly, there's also another achievement for completing the [[spoiler:Alien Hive]] level without ever dying.
Is there an issue? Send a MessageReason:
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* Several VideoGame/{{LEGO Adaptation Game}}s have this. There's an achievement for doing this in one level of ''VideoGame/LegoIndianaJones'', while ''VideoGame/LegoStarWars II'': The Original Trilogy ups the ante and gives ''every level'' an achievement for beating it without taking any damage.

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* Several VideoGame/{{LEGO Adaptation Game}}s have this. There's an achievement for doing this in one level of ''VideoGame/LegoIndianaJones'', while ''VideoGame/LegoStarWars II'': The Original Trilogy ups the ante and gives ''every level'' an achievement for beating it without taking any damage. The DS versions of the early ''Star Wars'' games also had it where each vehicle level required a No Death Run for a minikit piece, and since DS vehicle levels make you a OneHitPointWonder it's effectively still a full damageless run to get.
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this for one of its sidequests, carrying an exceptionally fragile barrel across monster-infested Hyrule Field. In addition to the barrel breaking if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing the monsters, and it cools down to uselessness.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' actually requires this for one of its sidequests, [[ProductDeliveryOrdeal carrying an exceptionally fragile barrel across monster-infested Hyrule Field.Field]] to heal an exhaused Goron. In addition to the barrel breaking if you so much as look at it funny, it's a TimedMission: wait too long, like, say, killing the monsters, and it cools down to uselessness.

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** ''VideoGame/NewSuperMarioBrosU'': Some of the challenges fit this, as they require the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.



* Some of the challenges in ''VideoGame/NewSuperMarioBrosU'' fit this, as they require the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.

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** ''VideoGame/SuperMarioMaker2'': It's possible to design levels that feature the explicit clear condition of reaching the LevelGoal without taking ''any'' damage, which will disable said goal if the player is hit. There's a level in Story Mode that features this condition.



* Several of the tests in ''VideoGame/Splatoon2'''s ''Octo Expansion'' DLC require completing the objective without ever taking damage.

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* ''VideoGame/Splatoon2'': Several of the tests in ''VideoGame/Splatoon2'''s the ''Octo Expansion'' DLC require completing the objective without ever taking damage.

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!!Examples

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!!Examples!!Games that recognize no damage runs


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* ''{{VideoGame/DUSK}}'': Completing a level without getting hit by enemies yields an "Untouchable" award.
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* ''{{VideoGame/Celeste}}'': In all 25 chapters, after beating all b-sides, lies the Golden Strawberry. When picked, the player has to complete the chapter without dying once in order to collect it.

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* ''{{VideoGame/Celeste}}'': In all 25 chapters, after beating all b-sides, lies After completing the Golden Strawberry.Core's B-Side, players are able to enforce a No-Hit Run for any of the by picking up a golden strawberry located at the start of the chapter for any of the nine chapters and their corresponding B- and C-Sides. When picked, the player has to complete the chapter without dying once in order to collect it.

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Adding a new example, and crosswicking another


* ''VideoGame/SuperMarioGalaxy'' has "Daredevil Comets", requiring you to complete one of the level's challenges (often a BossBattle) as a OneHitPointWonder. The game's ThatOneBoss, [[https://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[https://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
* ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it up a notch with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioGalaxy'' has "Daredevil Comets", requiring you to complete one of the level's challenges (often a BossBattle) as a OneHitPointWonder. The game's ThatOneBoss, [[https://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist]], and the Daredevil run through [[LethalLavaLand Melty Molten Galaxy]] deserve [[https://www.youtube.com/watch?v=OisJWfVn_C0 special mention]].
* ** ''VideoGame/SuperMarioGalaxy2'' has the Daredevil Comets back, and then takes it up a notch with the very last star, a challenge called [[https://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run]].Run]].
** ''VideoGame/MarioParty10'': The Challenge List contains many challenges that require all four players to complete specific minigames without taking damage.


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* ''VideoGame/PunchOut'': In the Wii game, one of the Exhibition Challenges in Title Defense requires you to defeat Piston Hondo without depleting a single heart from Little Mac's stamina. This requires not taking damage, not blocking any attack ''and'' not having any of Mac's punches blocked. There are also a few OneHitKO tricks against certain boxers that can only be performed as long as Mac never takes any damage.

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