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* In the VideoGame/PokemonPeaceSquad games, there's always at least one Special Mission (always a 4) that requires you to get through the stage unscathed. A number of these involve using a character that's elderly. Special mention goes to Mission 4 of Death Castle in Chaos Adventure, where Pryce must get through a gauntlet of enemies and deathtraps to reach the end.

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* In the VideoGame/PokemonPeaceSquad ''VideoGame/PokemonPeaceSquad'' games, there's always at least one Special Mission (always a 4) that requires you to get through the stage unscathed. A number of these involve using a character that's elderly. Special mention goes to Mission 4 of Death Castle in Chaos Adventure, where Pryce must get through a gauntlet of enemies and deathtraps to reach the end.
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* In the VideoGame/PokemonPeaceSquad games, there's always at least one Special Mission (always a 4) that requires you to get through the stage unscathed. A number of these involve using a character that's elderly. Special mention goes to Mission 4 of Death Castle in Chaos Adventure, where Pryce must get through a gauntlet of enemies and deathtraps to reach the end.
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A variation common among [[{{Shmup}} Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear" or "No Miss Clear"[[note]]"miss" is a sort of Engrish shorthand for "mistakes," not "missed shots" or "missiles"[[/note]]) is even more impressive, especially considering that most Shoot-em-ups have the player as a OneHitPointWonder.

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A variation common among [[{{Shmup}} Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear" or "No Miss Clear"[[note]]"miss" is a sort of Engrish shorthand for "mistakes," not "missed shots" or "missiles"[[/note]]) is even more impressive, especially considering that most Shoot-em-ups have the player as a OneHitPointWonder.
OneHitPointWonder. This is where most BulletHell games get their [[HarderThanHard difficulty from]].
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* The true last challenge in ''VideoGame/{{Something}}''. [[spoiler:Mario has to complete a BossRush, but he has to do it without power ups]].
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* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway" in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one, and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.

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* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway" in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one, one (if you lose, you simply have to finish Story Mode and then drive 5,000 kilometers), and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.
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* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway'' in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one, and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.

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* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway'' Highway" in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one, and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.
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* Completing every stage in ''Manga/WanganMidnight Maximum Tune 2'' and its successors without a single defeat grants a few bonuses. First, you get a special title: "Undefeated Winner of the Highway'' in ''2'', or "Undefeated Highway Dominator" in ''3''. Second, in ''2'', you get two final tuning blocks instead of one, and in ''3'' you unlock the ''Wangan Midnight R'' soundtrack.
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If a No Damage Run is too much for you, you can instead strive for a No Death Run or a No Continue Run, or select FinalDeathMode as a difficulty level for an in-game No Death Run.

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If a No Damage Run is too much for you, you can instead strive for a No Death Run or a No Continue Run, or select FinalDeathMode as a difficulty level for an in-game No Death Run. If the goal is to ''deal'' no damage, see PacifistRun.

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* ''VideoGame/Rockman4MinusInfinity'' requires you to do one up through the first two bosses of Wily Stage 4 to fight [[spoiler:Shadow Man, who [[BaitAndSwitchBoss replaces]] the third boss.]]

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* The "no deaths" version is required in ''VideoGame/Rockman4MinusInfinity'' requires you to do one up through the first two bosses of Wily Stage 4 to fight [[spoiler:Shadow Man, who [[BaitAndSwitchBoss replaces]] the third boss.]]Man]] in Wily Stage 4.



* Not a strict requirement, but if you want to make three stars in any of the combat challenges in VideoGame/BatmanArkhamAsylum or VideoGame/BatmanArkhamCity , especially the so-called Insane challenges, you really can't take damage. (The game does not specify that you can't, but taking damage resets your combo meter, and you essentially need to be flawless to win most challenges.)

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* Not a strict requirement, but if you want to make three stars in any of the combat challenges in VideoGame/BatmanArkhamAsylum ''VideoGame/BatmanArkhamAsylum'' or VideoGame/BatmanArkhamCity , ''VideoGame/BatmanArkhamCity'', especially the so-called Insane challenges, you really can't take damage. (The game does not specify that you can't, but taking damage resets your combo meter, and you essentially need to be flawless to win most challenges.))
* This is the basis of some of the challenges in ''VideoGame/NESRemix''.
* Some of the challenges in ''VideoGame/NewSuperMarioBrosU'' fit this, as they require the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.
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* Not a strict requirement, but if you want to make three stars in any of the combat challenges in VideoGame/BatmanArkhamAsylum or VideoGame/BatmanArkhamCity , especially the so-called Insane challenges, you really can't take damage. (The game does not specify that you can't, but taking damage resets your combo meter, and you essentially need to be flawless to win most challenges.)

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* You don't get anything for this, but try completing VideoGame/BlasterMaster without dying. It's about a thousand times more difficult than standard issue NintendoHard, but it can be done.



* Old Taito arcade game Raimais allows you to skip levels if you beat all the previous without dying.
* In ''MegaManX 5'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.

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* Old Taito arcade game Raimais ''Raimais'' allows you to skip levels if you beat all the previous without dying.
* In ''MegaManX 5'', ''VideoGame/MegaManX5'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.continue.
* Much like ''VideoGame/IWannaBeTheGuy''[='=]s Impossible difficulty, ''VideoGame/TheAngryVideoGameNerdAdventures'' has "YOLO" difficulty. The same restrictions apply - in short, this is ''required'' for that mode.
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* In ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'', each boss yields a special [[CosmeticAward Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).

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* In ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'', each boss yields a special [[CosmeticAward Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).[[note]]Taking damage from [[CastFromHitPoints using a certain set of glyphs]] doesn't count as taking a hit, so you can use them all you want without having to worry about the medal or the Death Ring.[[/note]]
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* In ''MegaManX 6'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.

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* In ''MegaManX 6'', 5'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.
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* In ''MegaManX 6'', the only way to make the Cannon fully destroy Eurasia (thus saving you the trouble of going through the remaining four stages, and also giving you bonus exposition on [[spoiler:the Zero Virus]]) is to complete the first four levels ''and'' the Dynamo battle without using a single continue.
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** Similarly, ''VideoGame/{{Mushihimesama}} Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode (no, not ''that'' GodMode) up to that point on a single life.

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** Similarly, ''VideoGame/{{Mushihimesama}} ''VideoGame/MushihimeSama Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode (no, not ''that'' GodMode) up to that point on a single life.
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** Similarly, ''{{Mushihime-sama}} Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode (no, not ''that'' GodMode) up to that point on a single life.

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** Similarly, ''{{Mushihime-sama}} ''VideoGame/{{Mushihimesama}} Futari Black Label'' has a TrueFinalBoss that can only be challenged by completing the entire game on God Mode (no, not ''that'' GodMode) up to that point on a single life.
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* Old Taito arcade game Raimais allows you to skip levels if you beat all the previous without dying.
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* Required to beat ''VideoGame/IWannaBeTheGuy'' on the highest difficulty, since you're a OneHitPointWonder and can't save your game. You will not want to try this, as [[BadassBoast only TWO people have EVER finished it on that difficulty.]] [[IWannaBeTheFangame One of them went on to make a fan sequel.]]

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* Required to beat ''VideoGame/IWannaBeTheGuy'' on the highest difficulty, since you're a OneHitPointWonder and can't save your game. You will not want to try this, as [[BadassBoast only TWO people have EVER finished it on that difficulty.]] [[IWannaBeTheFangame [[VideoGame/IWannaBeTheFangame One of them went on to make a fan sequel.]]
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claim falsifiable without qualifier


[[ExactlyWhatItSaysOnTheTin Pretty much what it says]]: A variation of the SelfImposedChallenge where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[RolePlayingGame [=RPGs=]]] (due to RandomEncounters and ScratchDamage), for example, and exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].

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[[ExactlyWhatItSaysOnTheTin Pretty much what it says]]: A variation of the SelfImposedChallenge where the goal is to win with no damage, or at least no deaths (which is commonly referred to as "Hardcore Mode" and is sometimes directly supported as part of the game's coding). This usually requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[RolePlayingGame [=RPGs=]]] (due to RandomEncounters and ScratchDamage), for example, and exceedingly difficult in the higher levels of {{Fighting Game}}s (where ''someone'' is bound to hit you ''once'' with a [[ScratchDamage weak punch]]) and [[FirstPersonShooter First Person Shooters]].
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* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force'' game, one of goals in each level is beating it without taking a single hit. In order to obtain all the [[Main/HundredPercentCompletion Plaza Tickets]] you need to do this in every stage. Additionally, the unlockable Arcade Mode has a Hard difficulty, where you only have a single weapon, and thus only [[OneHitPointWonder one hit point]] to get through every stage in the game in one run.
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* You don't get anything for this, but try completing VideoGame/BlasterMaster without dying. It's about a thousand times more difficult than standard issue NintendoHard, but it can be done.
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hottip cleanup / removal


* A requirement for most of ''VideoGame/DeadSpace2''[='=]s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints [[hottip:*:save for one at the disc change point in the Xbox 360 version; note that it becomes void if you so much as return to the main menu]], the game is permanently stuck on the hardest difficulty (very strong enemies and few items), everything from your inventory (including upgrades) cannot be carried over through [[NewGamePlus New Game +,]] and you can only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[DudeWheresMyReward another suit with slightly different stats]]. [[spoiler: And a novelty foam finger with "#1" on it for a gun. [[RuleOfFunny And Issac shouts "BANG!" when it's fired.]] [[RuleOfThree And]] it [[LethalJokeItem annihilates enemies]] in a [[OneHitKill single shot]]. ]]

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* A requirement for most of ''VideoGame/DeadSpace2''[='=]s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints [[hottip:*:save [[note]]save for one at the disc change point in the Xbox 360 version; note that it becomes void if you so much as return to the main menu]], menu[[/note]], the game is permanently stuck on the hardest difficulty (very strong enemies and few items), everything from your inventory (including upgrades) cannot be carried over through [[NewGamePlus New Game +,]] and you can only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[DudeWheresMyReward another suit with slightly different stats]]. [[spoiler: And a novelty foam finger with "#1" on it for a gun. [[RuleOfFunny And Issac shouts "BANG!" when it's fired.]] [[RuleOfThree And]] it [[LethalJokeItem annihilates enemies]] in a [[OneHitKill single shot]]. ]]



* Completing a mission map in ''Dragon Saga''[[hottip:*:the game formerly known as ''Dragonica'']] without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.

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* Completing a mission map in ''Dragon Saga''[[hottip:*:the Saga''[[note]]the game formerly known as ''Dragonica'']] ''Dragonica''[[/note]] without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
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* ''VideoGame/Rockman4MinusInfinity'' requires you to do one up through the first two bosses of Wily Stage 4 to fight [[spoiler:Shadow Man, who [[BaitAndSwitchBoss replaces]] the third boss.]]
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** VideoGame/TheBindingOfIsaac also has achievements for it, and you get a notification in game in the form of an unlock. They also have "boy" titles, basement(basement/cellar floors with no damage), spelunker (caves), darkness (depths/necropolus), and [[spoiler: moma's (womb/utero)]] boy for each chapter, more people get no damage runs on certain floors than beat the game, with darkness the hardest to get so far. I'm practically game inposed with judas, samson, and [[spoiler: ???]], the first two only have one heart to start, the last one has no natrual health and has to live off rarer heart drops that always stack but never refill, meaning that during a run of bad drops you can take very few hits.

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** VideoGame/TheBindingOfIsaac also has achievements for it, and you get a notification in game in-game in the form of an unlock. They also have "boy" titles, basement(basement/cellar "Boy" titles: Basement (Basement/Cellar floors with no damage), spelunker (caves), darkness (depths/necropolus), Spelunker (Caves), Darkness (Depths/Necropolis), and [[spoiler: moma's (womb/utero)]] boy Momma's (Womb/Utero)]] Boy for each chapter, more people get no damage runs on certain floors than beat the game, with darkness chapter. Darkness is currently the hardest to get so far. I'm get. It's practically game inposed game-imposed with judas, samson, Judas, Samson, and [[spoiler: ???]], [[spoiler:???]]: the first two only have one heart to start, the last one has no natrual natural health and has to must live off rarer heart drops that always stack but never refill, meaning that during a run of bad drops you can take very few hits.
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* In ''LightNovel/TheLegendaryMoonlightSculptor'', a Virtual Reality MMORPG, the main character is perfectly capable of this because of his relentless training as a martial artist and sword user, and it is in fact necessary in serious battles, as his melee class is a bit of a ''GlassCannon''. However, he often spends most of his time when fighting ordinary battles with little to no HP, dodging and parrying (not an in-game skill) all attacks... because that is the game's condition for raising the endurance stat (the endurance stat reduces incoming damage).
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* In {{Bayonetta}}, you can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the level fast, and most importantly, dodging everything the game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.

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* In {{Bayonetta}}, ''VideoGame/{{Bayonetta}}'', you can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the level fast, and most importantly, dodging everything the game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.
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A variation common among [[{{Shmup}} Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear" or "No Miss Clear") is even more impressive, especially considering that most Shoot-em-ups have the player as a OneHitPointWonder.

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A variation common among [[{{Shmup}} Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear" or "No Miss Clear") Clear"[[note]]"miss" is a sort of Engrish shorthand for "mistakes," not "missed shots" or "missiles"[[/note]]) is even more impressive, especially considering that most Shoot-em-ups have the player as a OneHitPointWonder.
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A variation common among [[{{Shmup}} Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear") is even more impressive, especially considering that most Shoot-em-ups have the player as a OneHitPointWonder.

to:

A variation common among [[{{Shmup}} Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear" or "No Miss Clear") is even more impressive, especially considering that most Shoot-em-ups have the player as a OneHitPointWonder.
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* In {{Bayonetta}}, you can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the level fast, and most importantly, dodging everything the game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.
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no self links plzkthx


* ''VideoGame/{{Thwaite}}'' has an alternate ending for a NoDamageRun, where the culprit is never discovered. [[spoiler:Then the game [[NoFairCheating accuses the player of TASing]].]]

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* ''VideoGame/{{Thwaite}}'' has an alternate ending for a NoDamageRun, No Damage Run, where the culprit is never discovered. [[spoiler:Then the game [[NoFairCheating accuses the player of TASing]].]]

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