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* The ''VideoGame/{{Atelier}}'' games have New Game Plus, which is activated by loading a save file from after the ending cutscenes. You usually get to keep whatever equipment your characters were using, but everyone is returned to level one. Some games also have special content exclusive to New Game Plus:

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* The ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games have New Game Plus, which is activated by loading a save file from after the ending cutscenes. You usually get to keep whatever equipment your characters were using, but everyone is returned to level one. Some games also have special content exclusive to New Game Plus:
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* In ''VideoGame/AdVentureCapitalist'', restarting earns angel investors that multiply the profits of your businesses. You can keep gaining more angels with multiple restarts, allowing you to earn ridiculous, astronomic amounts of money.
* In ''VideoGame/AlterEgo2018'', you can start a new gameplay loop after reaching an ending. Starting a new loop resets all of your Books and bonuses gained from Es, but retains all of your achievement bonuses, allowing you to plow through early-game with your boosted EGO generation.
* After you finish ''VideoGame/ArmoryAndMachine'', you get the chance to depart. It will reset your progress, but give you a 5% production bonus the next time you restart the game. Additionally, if you don't depart, you can fight additional bosses, each one giving you another 1% bonus.

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* In ''VideoGame/AdVentureCapitalist'', restarting ''VideoGame/AdVentureCapitalist'': Restarting earns angel investors that multiply the profits of your businesses. You can keep gaining more angels with multiple restarts, allowing you to earn ridiculous, astronomic amounts of money.
* In ''VideoGame/AlterEgo2018'', you ''VideoGame/AlterEgo2018'': You can start a new gameplay loop after reaching an ending. Starting a new loop resets all of your Books and bonuses gained from Es, but retains all of your achievement bonuses, allowing you to plow through early-game with your boosted EGO generation.
* ''VideoGame/ArmoryAndMachine'': After you finish ''VideoGame/ArmoryAndMachine'', the game, you get the chance to depart. It will reset your progress, but give you a 5% production bonus the next time you restart the game. Additionally, if you don't depart, you can fight additional bosses, each one giving you another 1% bonus.
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* ''VideoGame/DyztopiaPostHumanRPG'': After defeating the FinalBoss, the player can create a save file that can only be used to start a new run, with only items carrying over. However, Asterisk seems to remember meeting Akira before, [[spoiler:due to being the God of Cycles]]. Some of his later conversations will have additional facial expressions and lines, and his final shop has him hint at his motivations.
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Dunno where the editor got the whole "105%" thing or "New Game Minus" from.


In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new endings that aren't available on the first playthrough/or in normal gameplay in general; while this can be the "True Ending" (which sometimes, though not always, is also the GoldenEnding) there is also a chance that it might be a JokeEnding.

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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new endings that aren't available on the first playthrough/or playthrough, or in normal gameplay in general; while this can be the "True Ending" (which sometimes, though not always, is also the GoldenEnding) there is also a chance that it might be a JokeEnding.



** ''VideoGame/FinalFantasyX2'' has an actual New Game Plus option. After playing through the game once, it saves after the cinematics. You can then use the New Game Plus option to starts a new game, being reset to level 1, but retaining all your obtained Dress Spheres, Sphere Grids, Accessories and Completion Percent. This is an essential part of obtaining the Perfect Complete ending (requiring 100% or more) as there is a choice in the middle of the game that limits your game choices. On your first play through one path gives up to 100% completion, while the other gives up to 99.2%. In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%. Inverted with the UpdatedRerelease, which not only includes a New Game Plus option, but also a ''New Game Minus'' option where [[LowLevelRun your characters gain no experience]].

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** ''VideoGame/FinalFantasyX2'' has is the first game in the series to have an actual New Game Plus option. After playing through the game once, it saves after the cinematics. You can then use the New Game Plus option to starts a new game, being reset to level 1, 1 but retaining all your obtained Dress Spheres, of the Dresspheres, Sphere Grids, Accessories Accessories, and Completion Percent. completion percentage from the last playthrough. This is an essential part of obtaining the "[[GoldenEnding Perfect Complete ending (requiring 100% or more) Ending]]" (which requires HundredPercentCompletion) as there is a choice in the middle of the game that limits your game choices. On your first play through choices; one path gives allows you to go up to 100% completion, while the other gives only goes up to 99.2%. In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%. Inverted with the UpdatedRerelease, which not only includes a New Game Plus option, but also a ''New Game Minus'' option where [[LowLevelRun your characters gain no experience]].

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* ''VideoGame/TheOther'' series:

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* Creator/{{Rabbiton}}'s ''VideoGame/TheOther'' series:


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* ''VideoGame/{{Quester}}'' attempts to ensure that players don't start off ''too'' powerful in a new loop by mitigating and spacing out the effects. It records a list of all the Questers you discovered, then randomly selects one from each class to serve as your starting roster, with everyone reverted to the level they were when you first recruited them. You can also carry over up to sixty of your strongest weapons, but only start with up to three in your initial inventory. Completing a ten-day cycle automatically adds one of your past recruits and a new weapon from the retained list; you can also randomly find your retained weapons while digging through debris, incentivizing players to dig more often. You also retain your maximum Purification Fuel levels, enabling you to spend more time searching each day from the get-go, and monsters are made stronger.
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[[folder:Beat 'em Up ]]

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[[folder:Beat 'em Up ]]Up]]



* ''VideoGame/MOTHER3'' has a strange form of ''New Game+'' via a glitch, sometimes by copying your first save file into the other save slot, then starting a new playthrough over it, has the possibility of the previous data from the last game not being erased properly, you get to maintain Lucas' equipment for the duration of the prologue (leading to the comedic side-effect of seeing an younger Lucas dealing massive damage), and Salsa's equipment during his chapter, however if you unequip any of these items, they dissapear permanently, certain equipment also doesn't work properly, as weapons like the Real Bat don't give the PP boost that is supposed to give. There is, however a good side-effect, Kumatora and Lucas get to keep all of their learned PSI attacks throughout the whole game, [[YouShouldntKnowThisAlready even before Lucas actually learns any PSI abilities.]]

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* ''VideoGame/MOTHER3'' has a strange form of ''New Game+'' via a glitch, sometimes by copying your first save file into the other save slot, then starting a new playthrough over it, has the possibility of the previous data from the last game not being erased properly, you get to maintain Lucas' equipment for the duration of the prologue (leading to the comedic side-effect of seeing an younger Lucas dealing massive damage), and Salsa's equipment during his chapter, however if you unequip any of these items, they dissapear permanently, certain equipment also doesn't work properly, as weapons like the Real Bat don't give the PP boost that is supposed to give. There is, however a good side-effect, Kumatora and Lucas get to keep all of their learned PSI attacks throughout the whole game, [[YouShouldntKnowThisAlready even before Lucas actually learns any PSI abilities.]]abilities]].



** ''VideoGame/RomancingSaGa'': Your jewel reward for each quest in each future playthrough increases, you keep shop levels: Allowing you to buy high end gear early on if you can afford them. The times you talk to Schiele carry over; [[spoiler: allowing you to fight Schirach later on, if you cleared the quest already, you only need to talk to her once in each future playthrough.]] If you cleared the ecology quests, you are given the option to fight the corrupted versions of the Elemental Lords, which drop unique equipment. 2 New characters become available if you fulfill the right conditions [[spoiler: For Darque, you have to defeat Scorn, clear the Assassin's Guild quest and meet Death all in the same playthrough.]][[spoiler: To get Aldora in her original body along with her legend, you need to have Aldora as Darque's dominant personality (Reach 50 INT) and clear her related quest, then defeat Saruin to unlock her. Purgatory is also unlocked in future playthroughs as well if you undertake Aldora's quest.]] New Game Plus also unlocks the ability to power up Saruin by offering the [[MineralMacGuffin fatestones]] to him in the final dungeon located where you fought the minions for the last time.

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** ''VideoGame/RomancingSaGa'': Your jewel reward for each quest in each future playthrough increases, you keep shop levels: Allowing you to buy high end gear early on if you can afford them. The times you talk to Schiele carry over; [[spoiler: allowing [[spoiler:allowing you to fight Schirach later on, if you cleared the quest already, you only need to talk to her once in each future playthrough.]] playthrough]]. If you cleared the ecology quests, you are given the option to fight the corrupted versions of the Elemental Lords, which drop unique equipment. 2 New characters become available if you fulfill the right conditions [[spoiler: conditions: For Darque, [[spoiler:Darque, you have to defeat Scorn, clear the Assassin's Guild quest and meet Death all in the same playthrough.]][[spoiler: playthrough]]. To get Aldora [[spoiler:Aldora in her original body along with her legend, you need to have Aldora as Darque's dominant personality (Reach 50 INT) and clear her related quest, then defeat Saruin to unlock her. Purgatory is also unlocked in future playthroughs as well if you undertake Aldora's quest.]] quest]]. New Game Plus also unlocks the ability to power up Saruin by offering the [[MineralMacGuffin fatestones]] to him in the final dungeon located where you fought the minions for the last time.



* Finishing ''VideoGame/RuleOfRose'' with the good ending unlocks the Four-Leaf Key, which unlocks the Four-Leaf Clover Room in the Airship segment, in the room Jennifer and Brown can try out a multitude of costumes (though some need special requirements to be unlocked), each costume comes with a ''Master'' weapon, which are basically the strongest weapons in the game alongside the Rusty Sword/Knight Rapier, you're allowed to use the master weapon of a certain costume with different outfits (e.g. Default Jennifer with a Tennis Racket).

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* Finishing ''VideoGame/RuleOfRose'' with the good ending unlocks the Four-Leaf Key, which unlocks the Four-Leaf Clover Room in the Airship segment, in the room Jennifer and Brown can try out a multitude of costumes (though some need special requirements to be unlocked), each unlocked). Each costume comes with a ''Master'' weapon, which are basically the strongest weapons in the game alongside the Rusty Sword/Knight Rapier, you're allowed to use the master weapon of a certain costume with different outfits (e.g. Default Jennifer with a Tennis Racket).






* ''Manga/AssassinationClassroom'': this is used as a metaphore to explain how abusive Nagisa's mother is: Hiromi intends to control Nagisa's decisions so that he can follow the path through life that she had wanted for herself, but was unable to follow through with, without any regard for Nagisa's feelings on the matter, like an NPC in a game. Koro-sensei's advice to Nagisa is to discover his own game route.

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* ''Manga/AssassinationClassroom'': this is used as a metaphore metaphor to explain how abusive Nagisa's mother is: Hiromi intends to control Nagisa's decisions so that he can follow the path through life that she had wanted for herself, but was unable to follow through with, without any regard for Nagisa's feelings on the matter, like an NPC in a game. Koro-sensei's advice to Nagisa is to discover his own game route.

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The combination of PeggySue and SuddenGameInterface has this as a popular plot in {{Fanfiction}}.



* The combination of PeggySue and SuddenGameInterface has this as a popular plot.




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* ''Fanfic/StoryShuffle2DoubleMasters'': "Faith of Light": Doing things differently is said to be "Half the fun of New Game Plus".
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* Catharticism. It's ''very'' satisfying to meet up with [[ThatOneBoss that boss who had you tearing out your hair last time]] and [[CurbStompBattle crush them like a bug on a windshield]].

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* Catharticism.Catharsis. It's ''very'' satisfying to meet up with [[ThatOneBoss that boss who had you tearing out your hair last time]] and [[CurbStompBattle crush them like a bug on a windshield]].
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* ''FFF-Rank Trashero'' plays around with this. The series begins with the protagonist Kang Han Soo defeating the Demon King as required of them, but failing the SecretTestOfChracter and being told to re-do their adventure from the beginning as punishment, [[BagOfSpilling taking away everything they earned]] from ''ten years'' of adventuring except their memories. This gets derailed when he stumbles onto a secret skill that lets him keep all of his skills even if his level resets and promptly spirals further out of control with each reset.

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* ''FFF-Rank Trashero'' plays around with this. The series begins with the protagonist Kang Han Soo defeating the Demon King as required of them, but failing the SecretTestOfChracter SecretTestOfCharacter and being told to re-do their adventure from the beginning as punishment, [[BagOfSpilling taking away everything they earned]] from ''ten years'' of adventuring except their memories. This gets derailed when he stumbles onto a secret skill that lets him keep all of his skills even if his level resets and promptly spirals further out of control with each reset.
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* ''FFF-Rank Trashero'' plays around with this. The series begins with the protagonist Kang Han Soo defeating the Demon King as required of them, but failing the SecretTestOfChracter and being told to re-do their adventure from the beginning as punishment, [[BagOfSpilling taking away everything they earned]] from ''ten years'' of adventuring except their memories. This gets derailed when he stumbles onto a secret skill that lets him keep all of his skills even if his level resets and promptly spirals further out of control with each reset.
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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new endings that aren't available on the first playthrough/or in normal gameplay in general; while this can be the "True Ending" (which sometimes, though not always, is also the GoldenEnding) there is also a chance that it might be a JokeEnding, especially if the player is allowed to .

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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new endings that aren't available on the first playthrough/or in normal gameplay in general; while this can be the "True Ending" (which sometimes, though not always, is also the GoldenEnding) there is also a chance that it might be a JokeEnding, especially if the player is allowed to .
JokeEnding.
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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new MultipleEndings that aren't available on the first playthrough/or in normal gameplay in general; while this can be the "True Ending" (sometimes, though not always, the GoldenEnding) there is also a chance that it might be a JokeEnding, especially if the player is allowed to .

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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new MultipleEndings endings that aren't available on the first playthrough/or in normal gameplay in general; while this can be the "True Ending" (sometimes, (which sometimes, though not always, is also the GoldenEnding) there is also a chance that it might be a JokeEnding, especially if the player is allowed to .
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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new MutipleEndings that aren't available on the first playthrough; while this can be the "True Ending" (or maybe even the GoldenEnding) there is also a chance that it might be a JokeEnding.

to:

In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. Sometimes New Game+ will also allow the player to unlock new MutipleEndings MultipleEndings that aren't available on the first playthrough; playthrough/or in normal gameplay in general; while this can be the "True Ending" (or maybe even (sometimes, though not always, the GoldenEnding) there is also a chance that it might be a JokeEnding.
JokeEnding, especially if the player is allowed to .
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In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment.

to:

In some special instances, going through a New Game+ run is the key to fighting the TrueFinalBoss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment.
skills/equipment. Sometimes New Game+ will also allow the player to unlock new MutipleEndings that aren't available on the first playthrough; while this can be the "True Ending" (or maybe even the GoldenEnding) there is also a chance that it might be a JokeEnding.
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* ''Colossatron: Massive World Threat'' has the prestige which is obtained after destroying Ultimatum, the last country in the game. Getting[[note]]Destroying Ultimatum for the first time[[/note]]/upgrading[[note]]Destroying Ultimatum each time after the first[[/note]] the prestige makes you go back all the way to the start, with no gadgets along with each country having to be unlocked after destroying the previous ones. However, you do get to keep your cash, [[{{Unobtainium}} prisms]], armor, and weapons. Survival challenges will also stay unlocked after doing so.

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* ''Colossatron: Massive World Threat'' ''VideoGame/ColossatronMassiveWorldThreat'' has the prestige which is obtained after destroying Ultimatum, the last country in the game. Getting[[note]]Destroying Ultimatum for the first time[[/note]]/upgrading[[note]]Destroying Ultimatum each time after the first[[/note]] the prestige makes you go back all the way to the start, with no gadgets along with each country having to be unlocked after destroying the previous ones. However, you do get to keep your cash, [[{{Unobtainium}} prisms]], armor, and weapons. Survival challenges will also stay unlocked after doing so.
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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' has an actual New Game Plus option. After playing through the game once, it saves after the cinematics. You can then use the New Game Plus option to starts a new game, being reset to level 1, but retaining all your obtained Dress Spheres, Sphere Grids, Accessories and Completion Percent. This is an essential part of obtaining the Perfect Complete ending (requiring 100% or more) as there is a choice in the middle of the game that limits your game choices. On your first play through one path gives up to 100% completion, while the other gives up to 99.2%. In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%. Inverted with the UpdatedRerelease, which not only includes a New Game Plus option, but also a ''New Game Minus'' option where [[LowLevelRun your characters gain no experience]].
** In ''[[VideoGame/FinalFantasyXIII2 Final Fantasy XIII-2]]'' after completing the game and after the credits roll (or are skipped), you are returned to the Historia Crux, awarded CP and the Paradox Scope Fragment Skill, and are allowed to continue from right where you left off. If you want to play through older sections of the game, you can lock a gate leading to a time period, allowing you to play the section again with your high-level characters.
** In ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns: Final Fantasy XIII]]'', the New Game+ option is unlocked after you beat the game once, along with hard mode. It is tied directly to Hard Mode and you cannot play Hard mode without using New Game Plus automatically with it. It ports over your Garbs, Weapons, Shields, Abilities, Stats, Gil and Items to your new save and unlocks the ability to upgrade weapons, shields and accessories. Also, New Game Plus is used if you [[NonStandardGameOver run out of time and the world ends]], to port all your stuff from the save in which the world ended, to a new save that starts from the Ark on day 1, after the tutorial.

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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' ''VideoGame/FinalFantasyX2'' has an actual New Game Plus option. After playing through the game once, it saves after the cinematics. You can then use the New Game Plus option to starts a new game, being reset to level 1, but retaining all your obtained Dress Spheres, Sphere Grids, Accessories and Completion Percent. This is an essential part of obtaining the Perfect Complete ending (requiring 100% or more) as there is a choice in the middle of the game that limits your game choices. On your first play through one path gives up to 100% completion, while the other gives up to 99.2%. In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%. Inverted with the UpdatedRerelease, which not only includes a New Game Plus option, but also a ''New Game Minus'' option where [[LowLevelRun your characters gain no experience]].
** In ''[[VideoGame/FinalFantasyXIII2 Final Fantasy XIII-2]]'' ''VideoGame/FinalFantasyXIII2'' after completing the game and after the credits roll (or are skipped), you are returned to the Historia Crux, awarded CP and the Paradox Scope Fragment Skill, and are allowed to continue from right where you left off. If you want to play through older sections of the game, you can lock a gate leading to a time period, allowing you to play the section again with your high-level characters.
** In ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns: Final Fantasy XIII]]'', ''VideoGame/LightningReturnsFinalFantasyXIII'', the New Game+ option is unlocked after you beat the game once, along with hard mode. It is tied directly to Hard Mode and you cannot play Hard mode without using New Game Plus automatically with it. It ports over your Garbs, Weapons, Shields, Abilities, Stats, Gil and Items to your new save and unlocks the ability to upgrade weapons, shields and accessories. Also, New Game Plus is used if you [[NonStandardGameOver run out of time and the world ends]], to port all your stuff from the save in which the world ended, to a new save that starts from the Ark on day 1, after the tutorial.
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** ''VideoGame/ZeldaIITheAdventureOfLink'' is one of the earliest games to have a NewGamePlus mode as it's commonly thought of today, allowing you to replay the game from the beginning with all of Link's accumulated experience; once you max out all of your attack, life, and magic levels, any additional level ups will give Link an extra life.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' is one of the earliest games to have a NewGamePlus New Game Plus mode as it's commonly thought of today, allowing you to replay the game from the beginning with all of Link's accumulated experience; once you max out all of your attack, life, and magic levels, any additional level ups will give Link an extra life.



** The games all have enemies become noticeably more difficult in the first NewGamePlus run with slight increases in difficulty afterwards, up until your 7th cycle where enemies stop getting buffed up. To make things slightly easier, New Game Plus allows characters to retain all of their equipment (barring key items), stats, and Souls/Blood Echoes, and in the first game bonfires retain their kindling level. In most games, at least three runs are required to obtain every achievement in the game. Depending on the game, NG+ can either just be a harder version of a regular new game (as is the case with ''Dark Souls I'' and ''Bloodborne'') or have changes that shake up the game a bit.
** New Game Plus in ''VideoGame/DarkSoulsII'' doesn't just make enemies harder, it adds more in the form of NPC phantoms, sometimes in the middle of ''[[FlunkyBoss boss fights]]''. A very large number of items (including special souls necessary for unique items) are only available from these phantoms or the New Game Plus versions of bosses and merchants. To compensate for this, the game adds the "bonfire intensity" mechanic: by using expendable items called bonfire ascetics, you can make it like a ''specific area'' is in NewGamePlus: all bosses and other enemies that [[AntiGrinding you killed too many times]] will respawn and most collectable items are restored, though changes to the map (like unlocking doors or opening shortcuts) aren't reset like if you did a full NewGamePlus. However, this cannot be reversed and if you go into full NewGamePlus that area will still be one level higher (i.e. an area you used one ascetic on will be bonfire intensity 2 in New Game, but intensity 3 in New Game Plus).

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** The games all have enemies become noticeably more difficult in the first NewGamePlus New Game Plus run with slight increases in difficulty afterwards, up until your 7th cycle where enemies stop getting buffed up. To make things slightly easier, New Game Plus allows characters to retain all of their equipment (barring key items), stats, and Souls/Blood Echoes, and in the first game bonfires retain their kindling level. In most games, at least three runs are required to obtain every achievement in the game. Depending on the game, NG+ can either just be a harder version of a regular new game (as is the case with ''Dark Souls I'' and ''Bloodborne'') or have changes that shake up the game a bit.
** New Game Plus in ''VideoGame/DarkSoulsII'' doesn't just make enemies harder, it adds more in the form of NPC phantoms, sometimes in the middle of ''[[FlunkyBoss boss fights]]''. A very large number of items (including special souls necessary for unique items) are only available from these phantoms or the New Game Plus versions of bosses and merchants. To compensate for this, the game adds the "bonfire intensity" mechanic: by using expendable items called bonfire ascetics, you can make it like a ''specific area'' is in NewGamePlus: New Game Plus: all bosses and other enemies that [[AntiGrinding you killed too many times]] will respawn and most collectable items are restored, though changes to the map (like unlocking doors or opening shortcuts) aren't reset like if you did a full NewGamePlus. New Game Plus. However, this cannot be reversed and if you go into full NewGamePlus New Game Plus that area will still be one level higher (i.e. an area you used one ascetic on will be bonfire intensity 2 in New Game, but intensity 3 in New Game Plus).



* ''VideoGame/FakeHappyEnd'': A tile on the first floor gives the player access to NewGamePlus, which allows them to start a new run with stats, map data, and items carried over. This also gives the player the option to skip the boss battle with Red.

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* ''VideoGame/FakeHappyEnd'': A tile on the first floor gives the player access to NewGamePlus, New Game Plus, which allows them to start a new run with stats, map data, and items carried over. This also gives the player the option to skip the boss battle with Red.



** In ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns: Final Fantasy XIII]]'', the New Game+ option is unlocked after you beat the game once, along with hard mode. It is tied directly to Hard Mode and you cannot play Hard mode without using NewGamePlus automatically with it. It ports over your Garbs, Weapons, Shields, Abilities, Stats, Gil and Items to your new save and unlocks the ability to upgrade weapons, shields and accessories. Also, NewGamePlus is used if you [[NonStandardGameOver run out of time and the world ends]], to port all your stuff from the save in which the world ended, to a new save that starts from the Ark on day 1, after the tutorial.

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** In ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns: Final Fantasy XIII]]'', the New Game+ option is unlocked after you beat the game once, along with hard mode. It is tied directly to Hard Mode and you cannot play Hard mode without using NewGamePlus New Game Plus automatically with it. It ports over your Garbs, Weapons, Shields, Abilities, Stats, Gil and Items to your new save and unlocks the ability to upgrade weapons, shields and accessories. Also, NewGamePlus New Game Plus is used if you [[NonStandardGameOver run out of time and the world ends]], to port all your stuff from the save in which the world ended, to a new save that starts from the Ark on day 1, after the tutorial.



* New Game Plus is actively encouraged in [[VideoGame/KingsField Shadow Tower]] from Creator/FromSoftware. Equipment found, bought and won are truly unique - there's no duplicating of items. Considering the [[AntiGrinding non-respawning monsters]] and very rare drops of many of the items you can get (such as the Armor of Fury from Star Vipers), you can only get much of the rare items by doing NewGamePlus.

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* New Game Plus is actively encouraged in [[VideoGame/KingsField Shadow Tower]] from Creator/FromSoftware. Equipment found, bought and won are truly unique - there's no duplicating of items. Considering the [[AntiGrinding non-respawning monsters]] and very rare drops of many of the items you can get (such as the Armor of Fury from Star Vipers), you can only get much of the rare items by doing NewGamePlus.New Game Plus.



* ''VideoGame/LuminousArc'' carries over your characters' levels, learned skills, Rico (currency) and Heart Levels. There's also an New Game Plus only dungeon unlocked, and [[spoiler:Cecille]] stays in their improved form (meaning that you would have to start a fresh file if you didn't obtain their first form's maximum Heart Level).

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* ''VideoGame/LuminousArc'' carries over your characters' levels, learned skills, Rico (currency) and Heart Levels. There's also an a New Game Plus only dungeon unlocked, and [[spoiler:Cecille]] stays in their improved form (meaning that you would have to start a fresh file if you didn't obtain their first form's maximum Heart Level).



** The only way to preserve your [[GottaCatchEmAll collection]] of {{mons}} is to trade them into another copy of the game, and in ''VideoGame/PokemonBlackAndWhite'', you can't even do ''that'' until beating the first Gym in the new copy. However, there are some exploits that let a player create a NewGamePlus style experience: 1) Use [=TMs=] in the old game to teach powerful moves to the new guys before trading them in. 2) Use Pokémon from the old game to mule items and ShopFodder over to sell. Since the game gives you the [[OlympusMons Dragon trio's]] Orbs for free, you can send them across (assuming your Dragon trio has theirs already) and sell them for a cool P15,000. Full Restores also make a good store of value for transferring your endgame money, since they are the most expensive purchasable and tradable item at P3,000, and sell for P1,500. 3) Since they're traded, your new team will LevelGrind faster, though this can be a problem early on, as their levels will outstrip your badge collection and cause disobedience.

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** The only way to preserve your [[GottaCatchEmAll collection]] of {{mons}} is to trade them into another copy of the game, and in ''VideoGame/PokemonBlackAndWhite'', you can't even do ''that'' until beating the first Gym in the new copy. However, there are some exploits that let a player create a NewGamePlus New Game Plus style experience: 1) Use [=TMs=] in the old game to teach powerful moves to the new guys before trading them in. 2) Use Pokémon from the old game to mule items and ShopFodder over to sell. Since the game gives you the [[OlympusMons Dragon trio's]] Orbs for free, you can send them across (assuming your Dragon trio has theirs already) and sell them for a cool P15,000. Full Restores also make a good store of value for transferring your endgame money, since they are the most expensive purchasable and tradable item at P3,000, and sell for P1,500. 3) Since they're traded, your new team will LevelGrind faster, though this can be a problem early on, as their levels will outstrip your badge collection and cause disobedience.



** ''VideoGame/RomancingSaGa'': Your jewel reward for each quest in each future playthrough increases, you keep shop levels: Allowing you to buy high end gear early on if you can afford them. The times you talk to Schiele carry over; [[spoiler: allowing you to fight Schirach later on, if you cleared the quest already, you only need to talk to her once in each future playthrough.]] If you cleared the ecology quests, you are given the option to fight the corrupted versions of the Elemental Lords, which drop unique equipment. 2 New characters become available if you fulfill the right conditions [[spoiler: For Darque, you have to defeat Scorn, clear the Assassin's Guild quest and meet Death all in the same playthrough.]][[spoiler: To get Aldora in her original body along with her legend, you need to have Aldora as Darque's dominant personality (Reach 50 INT) and clear her related quest, then defeat Saruin to unlock her. Purgatory is also unlocked in future playthroughs as well if you undertake Aldora's quest.]] NewGamePlus also unlocks the ability to power up Saruin by offering the [[MineralMacGuffin fatestones]] to him in the final dungeon located where you fought the minions for the last time.

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** ''VideoGame/RomancingSaGa'': Your jewel reward for each quest in each future playthrough increases, you keep shop levels: Allowing you to buy high end gear early on if you can afford them. The times you talk to Schiele carry over; [[spoiler: allowing you to fight Schirach later on, if you cleared the quest already, you only need to talk to her once in each future playthrough.]] If you cleared the ecology quests, you are given the option to fight the corrupted versions of the Elemental Lords, which drop unique equipment. 2 New characters become available if you fulfill the right conditions [[spoiler: For Darque, you have to defeat Scorn, clear the Assassin's Guild quest and meet Death all in the same playthrough.]][[spoiler: To get Aldora in her original body along with her legend, you need to have Aldora as Darque's dominant personality (Reach 50 INT) and clear her related quest, then defeat Saruin to unlock her. Purgatory is also unlocked in future playthroughs as well if you undertake Aldora's quest.]] NewGamePlus New Game Plus also unlocks the ability to power up Saruin by offering the [[MineralMacGuffin fatestones]] to him in the final dungeon located where you fought the minions for the last time.



* ''VideoGame/TheEvilWithin'' allows you to carry over all weapons, ammo, green gel and stats from your first playthrough, along with doubling all new green gel pickups to make upgrading even faster and enabling a chapter select option. The only catch is that you're locked in at or lower than whatever difficulty level you picked; if you cleared the game on Casual, you'll have to start over fresh on a harder difficulty to unlock NewGamePlus for it.

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* ''VideoGame/TheEvilWithin'' allows you to carry over all weapons, ammo, green gel and stats from your first playthrough, along with doubling all new green gel pickups to make upgrading even faster and enabling a chapter select option. The only catch is that you're locked in at or lower than whatever difficulty level you picked; if you cleared the game on Casual, you'll have to start over fresh on a harder difficulty to unlock NewGamePlus New Game Plus for it.



** In ''VideoGame/BatmanArkhamCity'', any riddler trophies/riddles solved will be shared between both regular and New Game+. Also any upgrades will be carried over between the two modes. '''However''', enemy configurations will be changed (meaning that you'll see tougher enemies sooner rather than later), enemies themselves get tougher and more aggressive. Also, you get no counter indicator. In other words, New Game+ is NintendoHard when compared to the regular game. Not to mention this NewGamePlus can only be used on normal and hard difficulty, you can only have a single New Game+ per save file and can't start it over again and to get HundredPercentCompletion, you need to finish all other sidequests in both the main file and the New Game+.

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** In ''VideoGame/BatmanArkhamCity'', any riddler trophies/riddles solved will be shared between both regular and New Game+. Also any upgrades will be carried over between the two modes. '''However''', enemy configurations will be changed (meaning that you'll see tougher enemies sooner rather than later), enemies themselves get tougher and more aggressive. Also, you get no counter indicator. In other words, New Game+ is NintendoHard when compared to the regular game. Not to mention this NewGamePlus New Game Plus can only be used on normal and hard difficulty, you can only have a single New Game+ per save file and can't start it over again and to get HundredPercentCompletion, you need to finish all other sidequests in both the main file and the New Game+.



* Starting a NewGamePlus in ''VideoGame/WayOfTheSamurai4'' will retain your equipped weapons and moves you learn. If you get past the tutorial, or ignore it altogether, you can find the items and weapons you collected during your previous playthroughs at the storage in the dojo. Also, some of the decisions you took in the previous playthrough will influence your current. For example: Helping the British with opening a hospital in your previous playthrough will have the hospital be open from the start of your next. And the quest of opening it will be replaced with one where you need to keep it open.

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* Starting a NewGamePlus New Game Plus in ''VideoGame/WayOfTheSamurai4'' will retain your equipped weapons and moves you learn. If you get past the tutorial, or ignore it altogether, you can find the items and weapons you collected during your previous playthroughs at the storage in the dojo. Also, some of the decisions you took in the previous playthrough will influence your current. For example: Helping the British with opening a hospital in your previous playthrough will have the hospital be open from the start of your next. And the quest of opening it will be replaced with one where you need to keep it open.
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* ''VideoGame/CallOfDuty'' games starting with ''Call of Duty 4'' do this, after a fashion, in multiplayer.

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* ''VideoGame/CallOfDuty'' games starting with ''Call ''[[VideoGame/CallOfDuty4ModernWarfare Call of Duty 4'' 4]]'' do this, after a fashion, in multiplayer.



** Black Ops 2 and Black Ops 3 both include the "Prestige Master" Level, which is the highest the player can progress to. In ''2'', this merely unlocks all content (previously you would use tokens to unlock items, of which there wasn't enough per prestige to unlock everything); however in ''3'' there is an added benefit -- the ability to rank up Prestige Master even further to level 1000! Keep in mind that the standard prestige is 55 levels, Prestige Master is equivalent to completing 19 more prestiges!
* In ''VideoGame/{{Crysis}} 2'', when you start a new game with a profile that's completed a playthrough, you start with all the gun attachments you found before, such as the sniper scope and the under-barrel Gauss Gun attachment for the SCAR rifle.

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** Black ''Black Ops 2 2'' and Black ''Black Ops 3 3'' both include the "Prestige Master" Level, which is the highest the player can progress to. In ''2'', this merely unlocks all content (previously you would use tokens to unlock items, of which there wasn't enough per prestige to unlock everything); however in ''3'' there is an added benefit -- the ability to rank up Prestige Master even further to level 1000! Keep in mind that the standard prestige is 55 levels, Prestige Master is equivalent to completing 19 more prestiges!
* In ''VideoGame/{{Crysis}} 2'', ''VideoGame/Crysis2'', when you start a new game with a profile that's completed a playthrough, you start with all the gun attachments you found before, such as the sniper scope and the under-barrel Gauss Gun attachment for the SCAR rifle.



* ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'' allows you to keep reflex boosters you've collected in subsequent playthroughs. Collect them all and from the second level onwards you can stay in BulletTime twice as long as the game expects you to. Intel is also kept between playthroughs.

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* ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'' ''VideoGame/FEAR2ProjectOrigin'' allows you to keep reflex boosters you've collected in subsequent playthroughs. Collect them all and from the second level onwards you can stay in BulletTime twice as long as the game expects you to. Intel is also kept between playthroughs.



* ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' has unlockable New Game+ options along with new difficulty levels after completing the game. Players can chose whether or not to carry over Jethuty's sub-weapons and which form of Jethuty to start with in a new playthrough.

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* ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' ''VideoGame/ZoneOfTheEndersThe2ndRunner'' has unlockable New Game+ options along with new difficulty levels after completing the game. Players can chose whether or not to carry over Jethuty's sub-weapons and which form of Jethuty to start with in a new playthrough.



* The second game of the ''VideoGame/ApeEscape'' series had this. Pressing L1+Start on New Game after capturing all the monkeys and beating Specter, would start the game in New Game+. You played as Spike, the player character in the first game, started out with all the gadgets and a secret version of the Monkey Net accessed by pressing R1 on the net in the Gadget menu. You could also get things from the Gotcha Box that you would have to beat several levels before being able to receive in a normal game. (Such as the minigames.)

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* The second game of the ''VideoGame/ApeEscape'' series ''VideoGame/ApeEscape2'' had this. Pressing L1+Start on New Game after capturing all the monkeys and beating Specter, would start the game in New Game+. You played as Spike, the player character in the first game, started out with all the gadgets and a secret version of the Monkey Net accessed by pressing R1 on the net in the Gadget menu. You could also get things from the Gotcha Box that you would have to beat several levels before being able to receive in a normal game. (Such as the minigames.)



* In ''{{VideoGame/Sipho}}'', after defeating [[FinalBoss Frakir]] and destroying the ecosystem, you move to a new Epoch. While you are reset to a form similar to how you started, you keep the zooids that were adapted, and stat-changing Mutations start effecting both you and your enemies.

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* In ''{{VideoGame/Sipho}}'', ''VideoGame/{{Sipho}}'', after defeating [[FinalBoss Frakir]] and destroying the ecosystem, you move to a new Epoch. While you are reset to a form similar to how you started, you keep the zooids that were adapted, and stat-changing Mutations start effecting both you and your enemies.



* ''VideoGame/BaldursGate: Dark Alliance'' and its sequel provide a similar feature in two different ways. First, in any game you may load characters from a different game, meaning you can load your end-game character at the very beginning of a new game, giving you access to awesomeness from the beginning and letting you level further than the normal game allows. The second way is that if you beat the game on certain modes it will provide you with new characters and also the Extreme difficulty level, which lets you use your end-game characters and has the same creatures as in the other difficulty setting but with levels high enough to challenge you. Level 25 rats, anyone?

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* ''VideoGame/BaldursGate: Dark Alliance'' ''VideoGame/BaldursGateDarkAlliance'' and its sequel provide a similar feature in two different ways. First, in any game you may load characters from a different game, meaning you can load your end-game character at the very beginning of a new game, giving you access to awesomeness from the beginning and letting you level further than the normal game allows. The second way is that if you beat the game on certain modes it will provide you with new characters and also the Extreme difficulty level, which lets you use your end-game characters and has the same creatures as in the other difficulty setting but with levels high enough to challenge you. Level 25 rats, anyone?
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* In ''VisualNovel/DokiDokiLiteratureClub'', technically, you get one after [[spoiler:Sayori kills herself]], but, it's more like a New Game-, since [[spoiler:the game has become horribly corrupted, and is falling apart at the seams]]... Also, to get the Golden Ending, which can be obtained by [[spoiler:saving and reloading to see all of Sayori's, Natsuki's and Yuri's CGs before Sayori's suicide]], you need to have completed the original game. But even then, you barely get to play the game as intended more than once. And, you also realize that this game is a {{Point of No Return}} game since all your saved data was deleted.

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* In ''VisualNovel/DokiDokiLiteratureClub'', technically, you get one after [[spoiler:Sayori kills herself]], but, it's more like a New Game-, since [[spoiler:the game has become horribly corrupted, and is falling apart at the seams]]... Also, to get the Golden Ending, which can be obtained by [[spoiler:saving and reloading to see all of Sayori's, Natsuki's and Yuri's CGs [=CGs=] before Sayori's suicide]], you need to have completed the original game. But even then, you barely get to play the game as intended more than once. And, you also realize that this game is a {{Point of No Return}} game since all your saved data was deleted.
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* In ''{{VideoGame/Sipho}}'', after defeating [[FinalBoss Frakir]] and destroying the ecosystem, you move to a new Epoch. While you are reset to a form similar to how you started, you keep the zooids that were adapted, and stat-changing Mutations start effecting both you and your enemies.

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* ''{{VideoGame/Solatorobo}}'''s New Game+ lets you start over from the beginning of the first half with all of your Rings, Stat Blocks, P-Crystals, DAHAK forms, and your [[SuperMode Trance]] in tact, while also giving you accessed to enhanced X variants of said forms (though not without a heavy price). On your third playthrough, you can unlock the [[InfinityPlusOneSword Type-Omega]], which gives Red the greater stat boosts of his X forms as well as instant access to all of the unique features of his other forms.

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* ''{{VideoGame/Solatorobo}}'''s ''VideoGame/SonicFrontiers'' brings this feature in for the Sonic's Birthday Bash update, which carries over all of Sonic's skills, upgrades, and Experience, but not items required for progression. On the plus side, said skills carried over includes Power Boost in Cyberspace stages as well as the almighty Spin Dash.
* ''VideoGame/SolatoroboRedTheHunter'''s
New Game+ lets you start over from the beginning of the first half with all of your Rings, Stat Blocks, P-Crystals, DAHAK forms, and your [[SuperMode Trance]] in tact, while also giving you accessed to enhanced X variants of said forms (though not without a heavy price). On your third playthrough, you can unlock the [[InfinityPlusOneSword Type-Omega]], which gives Red the greater stat boosts of his X forms as well as instant access to all of the unique features of his other forms.
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* {{Exaggerated|Trope}} in ''VideoGame/ThePrestigeTree'', where starting over is your ''very first action'', exchanging your starting ten Points for one Prestige Point, and progression generally involves various forms of resetting the latest level of the TechTree to give permanent bonuses to the one before it.

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* {{Exaggerated|Trope}} in ''VideoGame/ThePrestigeTree'', ''VideoGame/PrestigeTree'', where starting over is your ''very first action'', exchanging your starting ten Points for one Prestige Point, and progression generally involves various forms of resetting the latest level of the TechTree to give permanent bonuses to the one before it.
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* {{Exaggerated|Trope}} in ''VideoGame/ThePrestigeTree'', where starting over is your ''very first action'', exchanging your starting ten Points for one Prestige Point, and progression generally involves various forms of resetting the latest level of the TechTree to give permanent bonuses to the one before it.
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* ''VideoGame/WifeQuest'': Beating the game unlocks Magic Mode, where Mia has increased magical abilties.
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* ''VideoGame/DigimonSurvive'' features this: Once a playthrough is completed, you start the game from the beginning, with all Free Digimon recruited remaining, and all main characters retaining any evolutions they unlocked during that playthrough. [[spoiler:This includes Aoi's Plutomon and Kaito's Boltboutamon forms from their respective routes. This is also outright ''required'' to access the Truthful route, as Ryo cannot be saved outside of [=NG+=].]]

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Looking through game files and functioning, Sacrifice doesn't really count as a reset layer.


** Firstly, once you have a generator 8, you can perform a Sacrifice to reset all amounts of generators 1-7 but improve Generator 8 with the sacrifice multiplier.
** Not long afterwards, once you have 3.403e38 stars, you can Prestige to lose all generators and the sacrifice multiplier, but all multipliers are improved.

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** Firstly, once you have a generator 8, you can perform a Sacrifice to reset all amounts of generators 1-7 but improve Generator 8 with the sacrifice multiplier.
** Not long afterwards, once you have
3.403e38 stars, you can Prestige to lose all generators and the sacrifice multiplier, but all multipliers are improved.
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Taking it "to absurd levels" doesn't validate misindentation


** ''VideoGame/RogueLegacy2'' takes it to even more absurd levels. The enemies get more powerful with each New Game Plus loop you complete, and you can do this up to ''100 times''! On top of that, [[spoiler:The true ending for the game isn't even possible to obtain until at least New Game +8 under normal circumstances.]]

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** ''VideoGame/RogueLegacy2'' takes it to even more absurd levels. * ''VideoGame/RogueLegacy2'': The enemies get more powerful with each New Game Plus loop you complete, and you can do this up to ''100 times''! On top of that, [[spoiler:The true ending for the game isn't even possible to obtain until at least New Game +8 under normal circumstances.]]
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** ''VideoGame/RogueLegacy2'' takes it to even more absurd levels. The enemies get more powerful with each New Game Plus loop you complete, and you can do this up to ''100 times''! On top of that, [[spoiler:The true ending for the game isn't even possible to obtain until at least New Game +8 under normal circumstances.]]
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[[folder:Management Games]]
* Continuing a dynasty in ''VideoGame/KingOfTheCastle'', whether the previous King won or lost, involves beginning with the same statistics for each region from the end of the previous reign (apart from Defiance, which resets to 2 except, if appropriate, in the region whence the new King hails, in which it is 0). There may also be Dynasty Events continuing storylines from the previous reign, some of which pick up where the scheme that got the new King onto the throne left off. For example, the Barons of the March's Gunpowder scheme can end with the Palace being blown up with the King inside, and the new King must then re-build at the beginning of their reign; meanwhile, the Grandees of the South's Fervour scheme can end with the King drowning in beer after a brewery accident, and the brewer will be brought before the new King to potentially stand trial.
[[/folder]]
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* In ''VideoGame/AlterEgo2018'', you can start a new gameplay loop after reaching an ending. Starting a new loop resets all of your Books and bonuses gained from Es, but retains all of your achievement bonuses, allowing you to plow through early-game with your boosted EGO generation.

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