History Main / NewGamePlus

1st Jan '17 11:01:17 PM Unityd3v
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** ''VideoGame/FinalFantasyXV'' gained this after the 1.03 patch, allowing players who completed the game to play it again with all their previous progression, except for story progression and hunter ranks.
23rd Dec '16 3:58:12 PM MissMokushiroku
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[[folder:Minigame Game]]
* Beating ''VideoGame/CookServeDelicious'' unlocks a New Game+ mode on [[HarderThanHard Extreme Difficulty]] which carries over your progress towards achievements, so you can get them in your new save without having to start over completely.
[[/folder]]
15th Dec '16 12:29:03 AM TheAmazingBlachman
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The main reason for this can be so the player has a shot at things like multiple pathways and {{multiple endings}}. Indeed, playing through the game twice or thrice may be the best way to power up so you can face the {{bonus dungeon}}. A more basic reason is getting over the initial "hump" of the {{first town}} playthrough. Another possibility is making the {{hopeless boss fight}} at the beginning of the game anything but, and getting a nice bonus reward for beating the {{final boss preview}}. Plus it is always nice when you don't have to [[LevelGrinding kill yourself playing a game]] to make the character the badass hero that they are supposed to already be. It also can be very satisfying when you can walk up to [[ThatOneBoss the character(s) who had you tearing your hair last time]] and [[CurbStompBattle crush them like a bug on a windshield]].

Of course, no matter how many special skills and items you can bring over to a new game, the characters almost never are able to [[PeggySue remember the game's plot and fix any mistakes they may have made]], or they are told that "YouShouldntKnowThisAlready." You can also just pretend that New Game + mode is playing a new game while averting the {{with this herring}} trope since you start off this time with much better gear. On the flipside, the early game becomes a cakewalk unless the enemies [[LevelScaling are beefed up accordingly]].

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The main reason for this can be so the player has a shot at things like multiple pathways and {{multiple endings}}. MultipleEndings. Indeed, playing through the game twice or thrice may be the best way to power up so you can face the {{bonus dungeon}}. BonusDungeon. A more basic reason is getting over the initial "hump" of the {{first town}} FirstTown playthrough. Another possibility is making the {{hopeless boss fight}} at the beginning of the game anything but, and getting a nice bonus reward for beating the {{final boss preview}}.FinalBossPreview. Plus it is always nice when you don't have to [[LevelGrinding kill yourself playing a game]] to make the character the badass hero that they are supposed to already be. It also can be very satisfying when you can walk up to [[ThatOneBoss the character(s) who had you tearing your hair last time]] and [[CurbStompBattle crush them like a bug on a windshield]].

Of course, no matter how many special skills and items you can bring over to a new game, the characters almost never are able to [[PeggySue remember the game's plot and fix any mistakes they may have made]], or they are told that "YouShouldntKnowThisAlready." You can also just pretend that New Game + mode is playing a new game while averting the {{with this herring}} WithThisHerring trope since you start off this time with much better gear. On the flipside, the early game becomes a cakewalk unless the enemies [[LevelScaling are beefed up accordingly]].
9th Dec '16 11:04:22 AM PF
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* ''VideoGame/ValkykieProfile'':

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* ''VideoGame/ValkykieProfile'':''VideoGame/ValkyrieProfile'':



* ''VideoGame/EternalSonata'' has Encore Mode, which makes all enemies 1.5x as strong, though the amount of experience gained remains the same. You are, however, allowed to keep all Party Levels you have already gained (either Party Level 5 or Party Level 6 depending on whether you visited a certain optional dungeon) and also keep all music pieces from the game to listen to in the menu, as well as all Score Pieces from the Score Piece sidequest. Additionally, in the [=PS3=] version, you get to keep all of the alternate character costumes that you've found. You also get to keep the Hero's Crest item that opens up the previously mentioned final dungeon. Finally, playing Encore Mode opens up a number of new sidequests by providing you access to a portal device that allows you to revisit all areas you've been to previously. (In the first playthrough, this device allows you to travel to a particular area to continue the plot, but the part of it that would allow you to travel back to other places is broken down).

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* ''VideoGame/EternalSonata'' ''VideoGame/EternalSonata'' has Encore Mode, which makes all enemies 1.5x as strong, though the amount of experience gained remains the same. You are, however, allowed to keep all Party Levels you have already gained (either Party Level 5 or Party Level 6 depending on whether you visited a certain optional dungeon) and also keep all music pieces from the game to listen to in the menu, as well as all Score Pieces from the Score Piece sidequest. Additionally, in the [=PS3=] version, you get to keep all of the alternate character costumes that you've found. You also get to keep the Hero's Crest item that opens up the previously mentioned final dungeon. Finally, playing Encore Mode opens up a number of new sidequests by providing you access to a portal device that allows you to revisit all areas you've been to previously. (In the first playthrough, this device allows you to travel to a particular area to continue the plot, but the part of it that would allow you to travel back to other places is broken down).



* ''VideoGame/MarvelUltimateAlliance'' The game allows you to load characters from your other save files when you start a new game. Good thing, too, as you will have a hell of a time getting through hard mode with fresh characters. Costumes and unlocked characters are also retained between playthroughs, which is quite useful given that some can only be unlocked at the end of the game.

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* ''VideoGame/MarvelUltimateAlliance'' ''VideoGame/MarvelUltimateAlliance'': The game allows you to load characters from your other save files when you start a new game. Good thing, too, as you will have a hell of a time getting through hard mode with fresh characters. Costumes and unlocked characters are also retained between playthroughs, which is quite useful given that some can only be unlocked at the end of the game.
9th Dec '16 11:02:57 AM PF
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* ''VideoGame/GodOfWar:

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* ''VideoGame/GodOfWar:''VideoGame/GodOfWar'':



* ''VideoGame/EternalSonata'' has Encore Mode, which makes all enemies 1.5x as strong, though the amount of experience gained remains the same. You are, however, allowed to keep all Party Levels you have already gained (either Party Level 5 or Party Level 6 depending on whether you visited a certain optional dungeon) and also keep all music pieces from the game to listen to in the menu, as well as all Score Pieces from the Score Piece sidequest. Additionally, in the [=PS3=] version, you get to keep all of the alternate character costumes that you've found. You also get to keep the Hero's Crest item that opens up the previously mentioned final dungeon. Finally, playing Encore Mode opens up a number of new sidequests by providing you access to a portal device that allows you to revisit all areas you've been to previously. (In the first playthrough, this device allows you to travel to a particular area to continue the plot, but the part of it that would allow you to travel back to other places is broken down).

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* ''VideoGame/EternalSonata'' ''VideoGame/EternalSonata'' has Encore Mode, which makes all enemies 1.5x as strong, though the amount of experience gained remains the same. You are, however, allowed to keep all Party Levels you have already gained (either Party Level 5 or Party Level 6 depending on whether you visited a certain optional dungeon) and also keep all music pieces from the game to listen to in the menu, as well as all Score Pieces from the Score Piece sidequest. Additionally, in the [=PS3=] version, you get to keep all of the alternate character costumes that you've found. You also get to keep the Hero's Crest item that opens up the previously mentioned final dungeon. Finally, playing Encore Mode opens up a number of new sidequests by providing you access to a portal device that allows you to revisit all areas you've been to previously. (In the first playthrough, this device allows you to travel to a particular area to continue the plot, but the part of it that would allow you to travel back to other places is broken down).
9th Dec '16 11:00:26 AM PF
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* ''VideoGame/ValkyrieProfile2Silmeria'' puts extra "crystals" on your title screen each time you beat the game. Each crystal makes the enemies slightly harder. ''EternalSonata'' does something similar with Encore Mode, making all enemies 1.5x as strong, though the amount of experience gained remains the same. You are, however, allowed to keep all Party Levels you have already gained (either Party Level 5 or Party Level 6 depending on whether you visited a certain optional dungeon) and also keep all music pieces from the game to listen to in the menu, as well as all Score Pieces from the Score Piece sidequest. Additionally, in the [=PS3=] version, you get to keep all of the alternate character costumes that you've found. You also get to keep the Hero's Crest item that opens up the previously mentioned final dungeon. Finally, playing Encore Mode opens up a number of new sidequests by providing you access to a portal device that allows you to revisit all areas you've been to previously. (In the first playthrough, this device allows you to travel to a particular area to continue the plot, but the part of it that would allow you to travel back to other places is broken down).



* ''VideoGame/ValkyrieProfileCovenantOfThePlume'' requires you to get all three endings to unlock the bonus dungeon. You also get to keep skills gained from granting FinalDeath to your allies, as well as any of your endgame equipment, and equipable and usable skills, and you gain up to 2 additional skill slots for every character with each additional playthrough.

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* ''VideoGame/ValkykieProfile'':
** ''VideoGame/ValkyrieProfile2Silmeria'' puts extra "crystals" on your title screen each time you beat the game. Each crystal makes the enemies slightly harder.
**
''VideoGame/ValkyrieProfileCovenantOfThePlume'' requires you to get all three endings to unlock the bonus dungeon. You also get to keep skills gained from granting FinalDeath to your allies, as well as any of your endgame equipment, and equipable and usable skills, and you gain up to 2 additional skill slots for every character with each additional playthrough.playthrough.
* ''VideoGame/EternalSonata'' has Encore Mode, which makes all enemies 1.5x as strong, though the amount of experience gained remains the same. You are, however, allowed to keep all Party Levels you have already gained (either Party Level 5 or Party Level 6 depending on whether you visited a certain optional dungeon) and also keep all music pieces from the game to listen to in the menu, as well as all Score Pieces from the Score Piece sidequest. Additionally, in the [=PS3=] version, you get to keep all of the alternate character costumes that you've found. You also get to keep the Hero's Crest item that opens up the previously mentioned final dungeon. Finally, playing Encore Mode opens up a number of new sidequests by providing you access to a portal device that allows you to revisit all areas you've been to previously. (In the first playthrough, this device allows you to travel to a particular area to continue the plot, but the part of it that would allow you to travel back to other places is broken down).
9th Dec '16 10:55:45 AM PF
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[[AC:finally, peace returns to hyrule.this ends the story.]]\\

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[[AC:finally, peace returns to hyrule. this ends the story.]]\\



* The [[UpdatedRerelease International Version]] of ''VideoGame/{{Final Fantasy XII}}'' has 2 modes: New Game Plus and New Game Minus. New Game Plus is achieved simply by beating the main game, and while nothing carries over, all characters start at level 90, making the game substantially easier (though not as much as you think, as the game is extremely gear-dependent for damage and defense). New Game Minus is unlocked for completing Trial Mode, and puts all characters at level 1 and have them gain no experience.
* ''VideoGame/FinalFantasyIV DS'' has a new game plus mode after you've completed the game, it also unlocks the {{Limit Break}} augment, which enables characters to surpass the usual damage cap. Unlike most of the other entries here, though, you can only play through the game three times on one save file, giving you a max of two {{New Game Plus}}es.
* ''VideoGame/CrisisCoreFinalFantasyVII'' has a New Game Plus as well. You can load up your completed save file, which lets you not only pick which difficulty you want to play on, but keep all of your Materia, stats, and levels. The only thing you don't get to keep is your special attacks, but with these stats you'd be killing grunts with single hits. And it makes [[spoiler:the final fight with Genesis]] a total joke. The big reason to do this is [[spoiler: the side mission against the goddess of the world, [[BonusBoss Minerva]], who is a lot stronger than Genesis.]]

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* ** The [[UpdatedRerelease International Version]] of ''VideoGame/{{Final Fantasy XII}}'' has 2 modes: New Game Plus and New Game Minus. New Game Plus is achieved simply by beating the main game, and while nothing carries over, all characters start at level 90, making the game substantially easier (though not as much as you think, as the game is extremely gear-dependent for damage and defense). New Game Minus is unlocked for completing Trial Mode, and puts all characters at level 1 and have them gain no experience.
* ** ''VideoGame/FinalFantasyIV DS'' has a new game plus mode after you've completed the game, it also unlocks the {{Limit Break}} augment, which enables characters to surpass the usual damage cap. Unlike most of the other entries here, though, you can only play through the game three times on one save file, giving you a max of two {{New Game Plus}}es.
* ** ''VideoGame/CrisisCoreFinalFantasyVII'' has a New Game Plus as well. You can load up your completed save file, which lets you not only pick which difficulty you want to play on, but keep all of your Materia, stats, and levels. The only thing you don't get to keep is your special attacks, but with these stats you'd be killing grunts with single hits. And it makes [[spoiler:the final fight with Genesis]] a total joke. The big reason to do this is [[spoiler: the side mission against the goddess of the world, [[BonusBoss Minerva]], who is a lot stronger than Genesis.]]


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* ''VideoGame/StarOceanTillTheEndOfTime'' has a special, separate save is made at the beginning of the game for battle trophies. When the player collects a certain number of battle trophies, they will unlock new rewards. Since this file exists as a separate save, the player can take on a boss multiple times, first to get one trophy, then resetting the game after the battle and fighting the boss again for another. During subsequent playthroughs, the player is allowed to carry over their battle trophies.
28th Nov '16 11:35:34 PM Pinokio
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* In ''[[VideoGame/SuperSolvers Treasure Mountain!]]'', the Super Seeker can explore the mountain repeatedly to fill the TrophyRoom with duplicate trophies. The coins are also sneakier.
26th Nov '16 12:48:43 PM Cavery210
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* Naturally, ''VideoGame/ChronoTrigger'', as listed and pictured above. You keep anything that's not a [[PlotCouponThatDoesSomething key]] [[SwordOfPlotAdvancement item]] in the new game, so you can fight the final boss almost anytime, required to get the various endings. ''VideoGame/ChronoCross'' not only has this mode too, but it's the only way to get all of the [[LoadsAndLoadsOfCharacters 40+ playable characters]] at once. Cross also gives you two extra items: one lets you switch Serge for another character in battle, and one lets you speed up or slow down the game speed, which is a godsend. The North American version of ''VideoGame/ChronoCross'' and the DS version of ''Chrono Trigger'' also add {{Bonus Boss}}es that can only be fought in New Game Plus.

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* Naturally, ''VideoGame/ChronoTrigger'', as listed and pictured above. You unlock it by defeating Lavos after beating the Black Omen. You keep anything that's not a [[PlotCouponThatDoesSomething key]] [[SwordOfPlotAdvancement item]] in the new game, so you can fight the final boss almost anytime, required to get the various endings. ''VideoGame/ChronoCross'' not only has this mode too, but it's the only way to get all of the [[LoadsAndLoadsOfCharacters 40+ playable characters]] at once. Cross also gives you two extra items: one lets you switch Serge for another character in battle, and one lets you speed up or slow down the game speed, which is a godsend. The North American version of ''VideoGame/ChronoCross'' and the DS version of ''Chrono Trigger'' also add {{Bonus Boss}}es that can only be fought in New Game Plus.
26th Nov '16 10:17:54 AM Lemia
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* ''Time Clickers'' heavily revolves around this mechanic. Doing a [[ResetButton Time Warp]] resets your progress, but gives you special Time Cube currency that can be used towards upgrades such as improving your team's weapons, gold dropped when destroying blocks, starting at a higher wave on the next Time Warp, and the like.

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* ''Time Clickers'' ''VideoGame/TimeClickers'' heavily revolves around this mechanic. Doing a [[ResetButton Time Warp]] resets your progress, but gives you special Time Cube currency that can be used towards upgrades such as improving your team's weapons, gold dropped when destroying blocks, starting at a higher wave on the next Time Warp, and the like.


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* In ''VideoGame/ClickerHeroes'', you can "ascend" any time after unlocking Amenhotep's Ascension skill. Ascending resets your gold and level progression, but you gain Hero Souls and access to powerful Ancients, Mercenaries, and Relics that you retain on successive ascensions. Transcendence takes this a step further: you lose ''all'' your Hero Souls, Ancients, and Relics (and temporarily lose your Mercenaries too) but gain access to Outsiders that massively increase various in-game bonuses.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NewGamePlus