History Main / NewGamePlus

4th Feb '18 10:30:18 AM CaliburnAbsoluteEX
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* Creator/{{Activision}}'s sandbox Western game ''[=VideoGame/{{GUN}}=]'' has a ''secret'' New Game Plus mode that can only be accessed by returning to the game's starting area (which takes some effort, as it is in an out-of-the-way place with no obvious way to return there), wading into a river, and entering a cheat code. Doing so adds a new "[=GUN=]" selection to the Options screen, a [[DebugRoom debugger-esque]] menu that allows you to watch any of the game's cutscenes and play any of the storyline missions with your endgame stats and bonuses intact.

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* Creator/{{Activision}}'s sandbox Western game ''[=VideoGame/{{GUN}}=]'' ''VideoGame/{{GUN}}'' has a ''secret'' New Game Plus mode that can only be accessed by returning to the game's starting area (which takes some effort, as it is in an out-of-the-way place with no obvious way to return there), wading into a river, and entering a cheat code. Doing so adds a new "[=GUN=]" "GUN" selection to the Options screen, a [[DebugRoom debugger-esque]] menu that allows you to watch any of the game's cutscenes and play any of the storyline missions with your endgame stats and bonuses intact.



* New Game Plus was added to the PS4 release of ''VideoGame/{{Oxenfree}}'', with the original PC, Mac, and Xbone releases getting it as a free update. It features new plotlines and endings, most notably [[spoiler: Michael, if saved, will become a prominent character]]. The game's ghosts, due to already existing in a GroundhogDayLoop, are also much kinder to the characters and explain that their actions in a first playthrough are due to a need to "[[LeaningOnTheFourthWall stick to the script]]".

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* New Game Plus was added to the PS4 release of ''VideoGame/{{Oxenfree}}'', with the original PC, Mac, and Xbone Xbox One releases getting it as a free update. It features new plotlines and endings, most notably [[spoiler: Michael, if saved, will become a prominent character]]. The game's ghosts, due to already existing in a GroundhogDayLoop, are also much kinder to the characters and explain that their actions in a first playthrough are due to a need to "[[LeaningOnTheFourthWall stick to the script]]".



* ''Videogame/BorderlandsThePreSequel'' uses the same True Vault Hunter Mode as 2. It's justified in-story as Athena [[FramingDevice retelling the story]] to Tiny Tina, who wasn't there for the initial telling of the story and asks her to make it sound more difficult.

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* ''Videogame/BorderlandsThePreSequel'' ''VideoGame/BorderlandsThePreSequel'' uses the same True Vault Hunter Mode as 2. It's justified in-story as Athena [[FramingDevice retelling the story]] to Tiny Tina, who wasn't there for the initial telling of the story and asks her to make it sound more difficult.



** In ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'', if you play through the main game without warping, you access the secret World 9, in which you only have one life and no continues to complete. Furthermore, each time you play through the game, you earn a star. Once you get eight stars, you go to Worlds A through D, at the end of which you finally find the Princess. The ''All Stars'' version averts this, as you don't lose all your lives in World 9 (you still can't continue), and you go straight to worlds A-D after the first loop (in fact, to replay the previous worlds, you need to choose them manually before resuming your playthrough(.

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** In ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'', if you play through the main game without warping, you access the secret World 9, in which you only have one life and no continues to complete. Furthermore, each time you play through the game, you earn a star. Once you get eight stars, you go to Worlds A through D, at the end of which you finally find the Princess. The ''All Stars'' version averts this, as you don't lose all your lives in World 9 (you still can't continue), and you go straight to worlds A-D after the first loop (in fact, to replay the previous worlds, you need to choose them manually before resuming your playthrough(.playthrough).



* Inverted in Tale Of Tales' artpiece ''TheGraveyard''. You play an old woman who visits a graveyard. The full version of the game is exactly the same as the trial, except, every time you play she may die. The typical "new game" button shows up then, but if instead you prefer to quit the game, you'll find out [[spoiler: there is no built-in option for that: you have to crash the game from the OS or reset the computer]]. If you do so, when you enter the game again, [[spoiler: she will still be dead]].

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* Inverted in Tale Of Tales' artpiece ''TheGraveyard''.''The Graveyard''. You play an old woman who visits a graveyard. The full version of the game is exactly the same as the trial, except, every time you play she may die. The typical "new game" button shows up then, but if instead you prefer to quit the game, you'll find out [[spoiler: there is no built-in option for that: you have to crash the game from the OS or reset the computer]]. If you do so, when you enter the game again, [[spoiler: she will still be dead]].



* The NES ''Videogame/KidIcarus'' started the game over but with Pit as powered up as he was at the end of the game after the end credits.
* The second game of the ''Videogame/ApeEscape'' series had this. Pressing L1+Start on New Game after capturing all the monkeys and beating Specter, would start the game in New Game+. You played as Spike, the player character in the first game, started out with all the gadgets and a secret version of the Monkey Net accessed by pressing R1 on the net in the Gadget menu. You could also get things from the Gotcha Box that you would have to beat several levels before being able to receive in a normal game. (Such as the minigames.)

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* The NES ''Videogame/KidIcarus'' ''VideoGame/KidIcarus'' started the game over but with Pit as powered up as he was at the end of the game after the end credits.
* The second game of the ''Videogame/ApeEscape'' ''VideoGame/ApeEscape'' series had this. Pressing L1+Start on New Game after capturing all the monkeys and beating Specter, would start the game in New Game+. You played as Spike, the player character in the first game, started out with all the gadgets and a secret version of the Monkey Net accessed by pressing R1 on the net in the Gadget menu. You could also get things from the Gotcha Box that you would have to beat several levels before being able to receive in a normal game. (Such as the minigames.)



** Obtaining certain DLC achievements in ''VideoGame/DragonAgeOrigins'' rewarded you with powerful items, which were given not only to the character who obtained them but also to every new character you create for that account. Which made the supposedly dirt-poor, lowlife characters start the game with massively overpowered artifacts and tons of gold (once you reach the first vendor at Ostagar) in their backpacks. Another small benefit for subsequent play-throughs is that specializations only need to be unlocked once across your account, so the player character can learn any specialization upon reaching level 7, instead of having to find a trainer for the skill (Some of the trainers being being well through one of the main quests, or requring rather repugnant moral choices to unlock).

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** Obtaining certain DLC achievements in ''VideoGame/DragonAgeOrigins'' rewarded you with powerful items, which were given not only to the character who obtained them but also to every new character you create for that account. Which made the supposedly dirt-poor, lowlife characters start the game with massively overpowered artifacts and tons of gold (once you reach the first vendor at Ostagar) in their backpacks. Another small benefit for subsequent play-throughs is that specializations only need to be unlocked once across your account, so the player character can learn any specialization upon reaching level 7, instead of having to find a trainer for the skill (Some of the trainers being being well through one of the main quests, or requring requiring rather repugnant moral choices to unlock).



** ''VideoGame/ValkyrieProfileCovenantOfThePlume'' requires you to get all three endings to unlock the bonus dungeon. You also get to keep skills gained from granting FinalDeath to your allies, as well as any of your endgame equipment, and equipable and usable skills, and you gain up to 2 additional skill slots for every character with each additional playthrough.

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** ''VideoGame/ValkyrieProfileCovenantOfThePlume'' requires you to get all three endings to unlock the bonus dungeon. You also get to keep skills gained from granting FinalDeath to your allies, as well as any of your endgame equipment, and equipable equippable and usable skills, and you gain up to 2 additional skill slots for every character with each additional playthrough.



* ''[[Creator/AliceSoft Sengoku Rance]]'' is a StrategyRPG / HGame with detailed New Game+ options. Completing each of Sengoku Rance's main endings and accomplishing several bonus objectives unlocks a permanent bonus point pool for a save file. These bonus points can be spent for powerful items, special generals, and assorted goodies on future playthroughs.

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* ''[[Creator/AliceSoft Sengoku Rance]]'' is a StrategyRPG / HGame StrategyRPG[=/=]HGame with detailed New Game+ options. Completing each of Sengoku Rance's main endings and accomplishing several bonus objectives unlocks a permanent bonus point pool for a save file. These bonus points can be spent for powerful items, special generals, and assorted goodies on future playthroughs.



** A feature called Pokémon Bank got introduced in Gen 6 to allow people to store massive numbers of their Pokémon and carry them to different games, which can be used to inact this trope. You can't transfer items this way though.

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** A feature called Pokémon Bank got introduced in Gen 6 to allow people to store massive numbers of their Pokémon and carry them to different games, which can be used to inact enact this trope. You can't transfer items this way way, though.



* ''Videogame/VagrantStory'' allows the player to restart after beating the game; Ashley will have the same stats, weapons and armor he had at the end of the last playthrough, and is also given the ability to unseal the 'rood inverse' doors that were locked during the first run, allowing access to various bonus dungeons.
* ''Videogame/MarioAndLuigiDreamTeam'' gives you Hard Mode after you beat the game. All enemies become stronger, the time window for pulling off ActionCommands becomes smaller, and you can only hold up to 10 of each item.

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* ''Videogame/VagrantStory'' ''VideoGame/VagrantStory'' allows the player to restart after beating the game; Ashley will have the same stats, weapons and armor he had at the end of the last playthrough, and is also given the ability to unseal the 'rood inverse' doors that were locked during the first run, allowing access to various bonus dungeons.
* ''Videogame/MarioAndLuigiDreamTeam'' ''VideoGame/MarioAndLuigiDreamTeam'' gives you Hard Mode after you beat the game. All enemies become stronger, the time window for pulling off ActionCommands becomes smaller, and you can only hold up to 10 of each item.



* ''VideoGame/BravelyDefault'' and its sequel ''VideoGame/BravelySecond'' have this. You carry over your jobs, inventory, experience, journal entries, and progress towards restoring Norende/Fort Lune. Additionally, in ''Second'', [[spoiler:this becomes a major plot point. At the end of Chapter 4, the world is destroyed by Anne. GameOver, restart from the beginning, ''with all of your memories and powers intact''. This allows you to win the HopelessBossFight at the beginning of the game and continue with the plot.]]

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* ''VideoGame/BravelyDefault'' and its sequel ''VideoGame/BravelySecond'' have this. You carry over your jobs, inventory, experience, journal entries, and progress towards restoring Norende/Fort Lune. Additionally, in ''Second'', [[spoiler:this becomes a major plot point. At the end of Chapter 4, the world moon is destroyed by Anne.Anne and the [[EldritchAbomination Ba'als]] are free to terrorize the world. GameOver, restart from the beginning, ''with all of your memories and powers intact''. This allows you to win the HopelessBossFight at the beginning of the game and continue with the plot.]]



* In ''FireEmblem: Path of Radiance'', from the second playthrough onwards, certain characters gain bands that increase the growth rates of one or two stats by a small amount. You can also set a different method for levelling up the characters, but it doesn't end up much different from the normal, random method. Playthroughs after that can unlock special characters to play in some trial maps.

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* In ''FireEmblem: Path of Radiance'', from the second playthrough onwards, certain characters gain bands that increase the growth rates of one or two stats by a small amount. You can also set a different method for levelling leveling up the characters, but it doesn't end up much different from the normal, random method. Playthroughs after that can unlock special characters to play in some trial maps.



* In ''VideoGame/{{Rebuild}} 2'', you can start a new game and take up to five seasoned survivors from one city to another, complete with whatever equipment you give them. To do this [[spoiler:the helicopter needs to be repaired and fuelled]].

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* In ''VideoGame/{{Rebuild}} 2'', you can start a new game and take up to five seasoned survivors from one city to another, complete with whatever equipment you give them. To do this [[spoiler:the helicopter needs to be repaired and fuelled]].fueled]].



* ''VideoGame/NoMansSky'' does this rather sneakily: Upon completing the game's ''goal'' of travelling to the centre of the galaxy, the game warps you to the edge of a new galaxy, with all your unlocks available, and your gear in need of repair. Furthermore, the AI in the new galaxy have far greater intelligence than before, and the planets you visit are mostly dangerous, upping the difficulty level. To top it off, this can be repeated again and again, visiting more and more galaxies with each playthrough.

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* ''VideoGame/NoMansSky'' does this rather sneakily: Upon completing the game's ''goal'' of travelling traveling to the centre of the galaxy, the game warps you to the edge of a new galaxy, with all your unlocks available, and your gear in need of repair. Furthermore, the AI in the new galaxy have far greater intelligence than before, and the planets you visit are mostly dangerous, upping the difficulty level. To top it off, this can be repeated again and again, visiting more and more galaxies with each playthrough.
4th Feb '18 9:18:53 AM WillyFourEyes
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* Activision's sandbox Western game ''[=GUN=]'' has a ''secret'' New Game Plus mode that can only be accessed by returning to the game's starting area (which takes some effort, as it is in an out-of-the-way place with no obvious way to return there), wading into a river, and entering a cheat code. Doing so adds a new "[=GUN=]" selection to the Options screen, a [[DebugRoom debugger-esque]] menu that allows you to watch any of the game's cutscenes and play any of the storyline missions with your endgame stats and bonuses intact.

to:

* Activision's Creator/{{Activision}}'s sandbox Western game ''[=GUN=]'' ''[=VideoGame/{{GUN}}=]'' has a ''secret'' New Game Plus mode that can only be accessed by returning to the game's starting area (which takes some effort, as it is in an out-of-the-way place with no obvious way to return there), wading into a river, and entering a cheat code. Doing so adds a new "[=GUN=]" selection to the Options screen, a [[DebugRoom debugger-esque]] menu that allows you to watch any of the game's cutscenes and play any of the storyline missions with your endgame stats and bonuses intact.



* ''Rambo'' on NES has this unintentionally thanks to an odd glitch in which you can fall through the floor later in the game. You will return to the starting map and are forced to replay the game but you will keep all upgrades.

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* ''Rambo'' ''VideoGame/{{Rambo}}'' on NES has this unintentionally thanks to an odd glitch in which you can fall through the floor later in the game. You will return to the starting map and are forced to replay the game but you will keep all upgrades.
30th Jan '18 2:42:55 AM jormis29
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* ''Anime/FullmetalAlchemist: Curse of the Crimson Elixir'' has a New Game Plus option that allows you to play the VeryDefinitelyFinalDungeon three different ways, as well as beat [[HopelessBossFight Scar]].

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* ''Anime/FullmetalAlchemist: Curse of the Crimson Elixir'' ''VideoGame/FullmetalAlchemist2CurseOfTheCrimsonElixir'' has a New Game Plus option that allows you to play the VeryDefinitelyFinalDungeon three different ways, as well as beat [[HopelessBossFight Scar]].
14th Jan '18 4:02:10 PM MyFinalEdits
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* NewGamePlus is actively encouraged in [[VideoGame/KingsField Shadow Tower]] from Creator/FromSoftware. Equipment found, bought and won are truly unique - there's no duplicating of items. Considering the [[AntiGrinding non-respawning monsters]] and very rare drops of many of the items you can get (such as the Armor of Fury from Star Vipers), you can only get much of the rare items by doing NewGamePlus.

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* NewGamePlus New Game Plus is actively encouraged in [[VideoGame/KingsField Shadow Tower]] from Creator/FromSoftware. Equipment found, bought and won are truly unique - there's no duplicating of items. Considering the [[AntiGrinding non-respawning monsters]] and very rare drops of many of the items you can get (such as the Armor of Fury from Star Vipers), you can only get much of the rare items by doing NewGamePlus.
14th Jan '18 12:09:03 PM kikiandlala
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Added DiffLines:

* NewGamePlus is actively encouraged in [[VideoGame/KingsField Shadow Tower]] from Creator/FromSoftware. Equipment found, bought and won are truly unique - there's no duplicating of items. Considering the [[AntiGrinding non-respawning monsters]] and very rare drops of many of the items you can get (such as the Armor of Fury from Star Vipers), you can only get much of the rare items by doing NewGamePlus.
28th Dec '17 11:19:54 AM KingLyger
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* ''VideoGame/TalesOfSymphonia's'' New Game Plus allows players to spend excess "grade" (earned during combat) for various features, like keeping the previous game's RelationshipValues, recipe ratings, techniques, etc., or raising/lowering grade and experience growth rates. On the second and further playthroughs of ''VideoGame/TalesOfTheAbyss'', each character gets a second [[LimitBreak Mystic Arte]], along with the bonuses mentioned above in Symphonia's entry. A couple sidequests and dungeon also open up, and you have to play through at least twice to get one hundred percent completion (as there is one sidequest where you choose what reward you get, and two aren't found anywhere else). The New Game Plus Grade shop has become a staple of the ''VideoGame/TalesSeries''. New Game Plus only dungeons have become pretty common in the series as well.

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* ''VideoGame/TalesOfSymphonia's'' The "Grade Shop" has become a staple of the ''VideoGame/TalesSeries''. A player's performance in battle [[ScoringPoints earns either positive or negative amounts of Grade]], and a player's Grade total can be spent at a Grade Shop when starting a new game. These typically include bonuses a player can buy like retaining experience, items, armor, and skills, as well as perks like more experience and Grade. A few of them also make the game more difficult. New Game Plus-only dungeons have become pretty common in the series as well.
** ''VideoGame/TalesOfSymphonia'''s
New Game Plus allows players to spend excess "grade" (earned during combat) for various features, like keeping keep the previous game's RelationshipValues, recipe ratings, techniques, etc., or raising/lowering grade and experience growth rates. rates.
**
On the second and further playthroughs playthrough of ''VideoGame/TalesOfTheAbyss'', each character gets a second [[LimitBreak Mystic Arte]], along with the bonuses mentioned above in Symphonia's entry. Arte]]. A couple sidequests and dungeon dungeons also open up, and you have to play through at least twice to get one hundred percent completion (as there is one sidequest where you choose what reward you get, and two aren't found anywhere else). The New Game Plus Grade shop has become a staple of the ''VideoGame/TalesSeries''. New Game Plus only dungeons have become pretty common in the series as well.else).
6th Dec '17 7:39:36 AM Hanz
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* In ''VisualNovel/{{Doki Doki Literature Club!}}'', technically, you get one after Sayori kills herself, but, it's more like a New Game-, since the game has become horribly corrupted, and is falling apart at the seams... Also, to get the Golden Ending , which can be obtained by saving and reloading to see all of Sayori's, Natsuki's, and Yuri's CGs before Sayori's suicide, you need to have completed the original game. But even then, you barely get to play the game as intended more than once. And, you also realize that this game is a {{Point of No Return}} game since all your saved data was deleted.

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* In ''VisualNovel/{{Doki Doki Literature Club!}}'', ''VisualNovel/DokiDokiLiteratureClub'', technically, you get one after Sayori [[spoiler:Sayori kills herself, herself]], but, it's more like a New Game-, since the [[spoiler:the game has become horribly corrupted, and is falling apart at the seams... seams]]... Also, to get the Golden Ending , Ending, which can be obtained by saving [[spoiler:saving and reloading to see all of Sayori's, Natsuki's, Natsuki's and Yuri's CGs before Sayori's suicide, suicide]], you need to have completed the original game. But even then, you barely get to play the game as intended more than once. And, you also realize that this game is a {{Point of No Return}} game since all your saved data was deleted.
15th Nov '17 3:52:37 PM intastiel
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* In ''VideoGame/BlackAndWhite 2'', completing the game allows the player to start over while retaining access to all the building designs, miracle options, and other abilities that they accumulated during their first playthrough.
13th Nov '17 11:49:58 PM AriaMiller
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Added DiffLines:

* In ''VisualNovel/{{Doki Doki Literature Club!}}'', technically, you get one after Sayori kills herself, but, it's more like a New Game-, since the game has become horribly corrupted, and is falling apart at the seams... Also, to get the Golden Ending , which can be obtained by saving and reloading to see all of Sayori's, Natsuki's, and Yuri's CGs before Sayori's suicide, you need to have completed the original game. But even then, you barely get to play the game as intended more than once. And, you also realize that this game is a {{Point of No Return}} game since all your saved data was deleted.
19th Oct '17 3:56:45 AM mariofan1000
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* ''VideoGame/TheBindingOfIsaac: Afterbirth+'' lets you do a "Victory Lap" after beating The Lamb. Doing so brings you back to the Basement 1 on a new seed, retaining almost all of the items obtained in the previous run. This can be done over and over, the difficulty increasing until the player has to do the victory laps as [[OneHitPointWonder The Lost.]] [[NoFairCheating Almost achievements are disabled when doing a Victory Lap]]). Doing three victory laps and starting a fourth unlocks the Rerun option, where if you won your previous run (regardless of the final boss fought) you can replay it with the items obtained and difficulty equivalent to the first victory lap.

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* ''VideoGame/TheBindingOfIsaac: Afterbirth+'' lets you do a "Victory Lap" after beating The Lamb. Doing so brings you back to the Basement 1 on a new seed, retaining almost all of the items obtained in the previous run. This can be done over and over, the difficulty increasing until the player has to do the victory laps as [[OneHitPointWonder The Lost.]] [[NoFairCheating Almost all achievements are disabled when doing a Victory Lap]]). Doing Lap]], and doing three victory laps and starting a fourth unlocks the Rerun option, where if you won your previous run (regardless of the final boss fought) you can replay it with the items obtained and difficulty equivalent to the first victory lap.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NewGamePlus