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A specific musical cue--not in the {{BGM}}, but in actual music being played by someone or something InUniverse--serves as the trigger for some event. The more dramatic the event, the more likely that the trigger occurs at the end of the song, in which case the song functions as a melodic (and [[MagicCountdown quantum-mechanical-anomaly-proof]]) form of the Dramatic Countdown Clock.

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A specific musical cue--not in the {{BGM}}, but in [[SourceMusic actual music being played played]] by someone or something InUniverse--serves as the trigger for some event. The more dramatic the event, the more likely that the trigger occurs at the end of the song, in which case the song functions as a melodic (and [[MagicCountdown quantum-mechanical-anomaly-proof]]) form of the Dramatic Countdown Clock.
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* To open Sammy’s sanctuary in ''VideoGame/BendyAndTheInkMachine'' you have to play instruments in a certain order.
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-->'''Klang:''' She said B, not [[IncrediblyLamePun B flat!]]

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-->'''Klang:''' She said B, not [[IncrediblyLamePun [[VisualPun B flat!]]
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* In ''Film/TheLivingDaylights'', Film/JamesBond has a keyring that emits a stunning gas when he whistles Rule Britannia and explodes when he gives a wolf whistle.

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* In ''Film/TheLivingDaylights'', Film/JamesBond has a keyring that emits a stunning gas when he whistles Rule Britannia and explodes when he gives a wolf whistle.whistle (although Bond jokingly asks if the explosive was set to "God Save The Queen").
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* In ''VideoGame/DreamfallTheLongestJourney'' the only way for Zoë to get out of the cave under Marcuria is to play a certain tune in order to open a secret door. So how can you guess the tune? [[spoiler: It is hummed by the grubbers you encounter at the beginning of the level. If you kill them,]] [[GuideDangIt you have only one more chance to hear it, which happens before you even know that there is a secret door]]. The same secret door comes up in [[VideoGame/DreamfallChapters the sequel]] too, but here the game is more merciful. Crow sings the tune to Kian every time Kian fails to replicate it properly.
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->'''J.P.:''' You're a killing machine, Derek. They programmed you.\\
'''Derek:''' But I won’t do it, I won’t kill anybody.\\
'''J.P.:''' It's not up to you. At the proper moment they’ll trigger you. Usually using some kind of auditory or visual Pavlovian response mechanism.\\
'''Derek:''' Audi—whatty?
-->-- ''Film/{{Zoolander}}''

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* ''Disney/TheGreatMouseDetective'': The trigger of Ratigan's DeathTrap for Basil was tied to a phonograph tonearm, so it would set off the trap when it reached the end of the record.

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* ''Disney/TheGreatMouseDetective'': ''WesternAnimation/TheGreatMouseDetective'': The trigger of Ratigan's DeathTrap for Basil was tied to a phonograph tonearm, so it would set off the trap when it reached the end of the record.
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* Season 1 of ''Series/TheSinner'' starts with Cora Tanetti suddenly murdering a man on the beach when a song that his girlfriend played from the man's college band is played. Another episode has Detective Harry Ambrose play the same music to her, making her attack him in the same exact positions she stabbed the man to death. [[spoiler: It's because that song was playing when, during a drug-fueled orgy she took her sick little sister to, that song was playing and the sister died in the middle of it and he ended up crushing her chest trying to give her CPR and she attacked believing he killed her.]]
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In A Clockwork Orange, Beethoven's 9th Symphony induces severe nausea in the protagonist, Alex.

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* In ''Film/AClockworkOrange'', Beethoven's 9th Symphony induces severe nausea in the film's sociopathic protagonist, Alex Delarge.
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* ''Series/YediYuz'': In "Hayatın Musikisi", OÅŸa conditions Pınar to trigger her "confidence mode" by singing or hearing Ajda Pekkan's "BambaÅŸka Biri". The title of the song — the Turkish version of Gloria Gaynor's "I Will Survive" — literally translates to "Someone Different", signifying the personality transformation she undergoes after induction.
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* Extremely subtle, but most ''VideoGame/{DarkSouls}''bosses are this. Each one has it's own theme, and the bosses move to the rhythm of their theme. It's also no the soundtrack, but ambient music (which means the character must be hearing it: often because the boss themself is making the sound). This is part of the games series' "tough but fair" design, because the player eventually starts to feel the boss's rhythm. Most obvious with the Dancer of the Boreal Valley, because her theme music is very noticeable and (being an optional boss) she's even more challenging than usual.

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* Extremely subtle, but most ''VideoGame/{DarkSouls}''bosses ''VideoGame/DarkSouls'' bosses are this. Each one has it's own theme, and the bosses move to the rhythm of their theme. It's also no the soundtrack, but ambient music (which means the character must be hearing it: often because the boss themself is making the sound). This is part of the games series' "tough but fair" design, because the player eventually starts to feel the boss's rhythm. Most obvious with the Dancer of the Boreal Valley, because her theme music is very noticeable and (being an optional boss) she's even more challenging than usual.
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*Extremely subtle, but most ''VideoGame/{DarkSouls}''bosses are this. Each one has it's own theme, and the bosses move to the rhythm of their theme. It's also no the soundtrack, but ambient music (which means the character must be hearing it: often because the boss themself is making the sound). This is part of the games series' "tough but fair" design, because the player eventually starts to feel the boss's rhythm. Most obvious with the Dancer of the Boreal Valley, because her theme music is very noticeable and (being an optional boss) she's even more challenging than usual.
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* ''Film/{{Zoolander}}'': The song "Relax" causes Derek's brainwashing to kick in, [[ManchurianAgent transforming him into a mindless assassin]]. This is due to the fact that BigBad Mugatu was ThePeteBest of Frankie Goes to Hollywood.

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* ''Film/{{Zoolander}}'': The song "Relax" causes Derek's brainwashing to kick in, [[ManchurianAgent transforming him into a mindless assassin]]. This is due to the fact that BigBad Mugatu was ThePeteBest of Frankie Goes to Hollywood.Music/FrankieGoesToHollywood.
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-->'''Klang:''' She said B, not B flat!

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-->'''Klang:''' She said B, not [[IncrediblyLamePun B flat!flat!]]



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* The most famous example is the eponymous instrument from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' - Zelda's Lullaby - is basically a [[ContextSensitiveButton generic activator]] for a wide variety of effects.
** ''Webcomic/BrawlInTheFamily'' took the Lullaby's relationship with the Triforce to [[http://brawlinthefamily.keenspot.com/2009/02/17/140-lullaby/ its semi-logical conclusion]].

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* The most famous example is the eponymous instrument from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' - Zelda's Lullaby - is basically a [[ContextSensitiveButton generic activator]] for a wide variety of effects.
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effects. ''Webcomic/BrawlInTheFamily'' took the Lullaby's relationship with the Triforce to [[http://brawlinthefamily.keenspot.com/2009/02/17/140-lullaby/ its semi-logical conclusion]].
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* In ''Film/WillyWonkaAndTheChocolateFactory'' Wonka opens the doors to the Chocolate Room by playing a fast sequence (misidentified by Mrs. Teavee as "Rachmaninoff"; it's actually from Mozart's ''The Marriage of Figaro'') on a keyboard.
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* WesternAnimation/LooneyTunes and WesternAnimation/MerrieMelodies: A standard "explosion" gag, where the cartoon's antagonist -- trying to blow up his foe -- attempts to attach dynamite or other explosives to a certain key, hoping that his unwary opponent will press it while playing the song, always "Those Endearing Young Charms." However, the good guy keeps up his guard and (perhaps intentionally) plays the incorrect note to avoid pressing the wrong key; after a few attempts, the frustrated antagonist will shoo off his opponent and demonstrate the correct playing of the song ... always leading to playing the rigged note and taking the explosion.

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* WesternAnimation/LooneyTunes and WesternAnimation/MerrieMelodies: A [[XylophoneGag standard "explosion" gag, gag]], where the cartoon's antagonist -- trying to blow up his foe -- attempts to attach dynamite or other explosives to a certain key, hoping that his unwary opponent will press it while playing the song, always "Those Endearing Young Charms." However, the good guy keeps up his guard and (perhaps intentionally) plays the incorrect note to avoid pressing the wrong key; after a few attempts, the frustrated antagonist will shoo off his opponent and demonstrate the correct playing of the song ... always leading to playing the rigged note and taking the explosion.
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* ''Film/GetSmart'': The final notes of [[LudwigVanBeethoven Beethoven's]] 9th Symphony are the signal for the detonator.

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* ''Film/GetSmart'': The final notes of [[LudwigVanBeethoven [[Music/LudwigVanBeethoven Beethoven's]] 9th Symphony are the signal for the detonator.
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The XylophoneGag is a very specific subtrope of this. If the song itself is harmful, it's a BrownNote. If the song is part of a magical spell, it's MagicMusic. If the song opens a door, it's an example of SongsInTheKeyOfLock.

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The XylophoneGag is a very specific subtrope of this. If the song itself is harmful, it's a BrownNote. If the song is part of a magical spell, it's MagicMusic. If the song opens a door, it's an example of SongsInTheKeyOfLock.
SongsInTheKeyOfLock. May involve a CacophonyCoverUp.

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* ''Film/TheManWhoKnewTooMuch'': One specific cymbal clash in the symphony was the assassin's cue to fire--that was the loudest moment of the symphony, so it would have masked the sound of the gunshot.

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* ''Film/TheManWhoKnewTooMuch'': One specific cymbal clash in the symphony was the assassin's cue to fire--that was the loudest moment of the symphony, so it would have masked the sound of the gunshot.
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* ''Film/TheManWhoKnewTooMuch'': One specific cymbal clash in the symphony was the assassin's cue to fire--that was the loudest moment of the symphony, so it would have masked the sound of the gunshot.



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** The Schmëerskåhøvên song makes everyone dumber and dumber. Probably counts too.

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** The Schmëerskåhøvên song makes everyone dumber and dumber. Probably counts too.


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* ''Fanfic/{{Oblivion}}'' has one where [[spoiler:by playing the intro to "[[Music/{{Muse}} Madness,]]" Tim can change his guitar into any stringed instrument.]]




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* In ''Fanfic/MementoVivere'', a VideoGame/FinalFantasyX fanfiction, most appearances of the Songstress Dressphere invoke this trope, as it creates MagicMusic.
* ''Fanfic/{{Oblivion}}'' has one where [[spoiler:by playing the intro to "[[Music/{{Muse}} Madness,]]" Tim can change his guitar into any stringed instrument.]]

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* This forms the backbone for the ''VideoGame/ExaPico'' franchise where songs are used to relay emotions and get all kinds of effects.
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%%



* In ''TheWestWing'', Josh is counseled by a psychologist due to his recent unpredictable behavior, and it turns out the trigger was the Christmas music in the lobby. In his mind, music represented the ambulance siren and made him relive the trauma of being shot months before.

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* In ''TheWestWing'', ''Series/TheWestWing'', Josh is counseled by a psychologist due to his recent unpredictable behavior, and it turns out the trigger was the Christmas music in the lobby. In his mind, music represented the ambulance siren and made him relive the trauma of being shot months before.



* VideoGame/{{Shivers}}. By playing the siren's song on the organ in the "Mysteries of the Deep" room, a door opens up to reveal the way to the "Subterranean World" maze.
* Psycho Mantis from ''MetalGearSolid'' uses "mind control music" to control Meryl. When you hear it on the way to the commander room, looking in first person view shows the perspective of Mantis looking at you implying that you are also being manipulated.

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* VideoGame/{{Shivers}}.''VideoGame/{{Shivers}}''. By playing the siren's song on the organ in the "Mysteries of the Deep" room, a door opens up to reveal the way to the "Subterranean World" maze.
* Psycho Mantis from ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' uses "mind control music" to control Meryl. When you hear it on the way to the commander room, looking in first person view shows the perspective of Mantis looking at you implying that you are also being manipulated.

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* A ''PinkyAndTheBrain'' cartoon involved Brain encoding a subliminal message in a typical country song.

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* A ''PinkyAndTheBrain'' ''WesternAnimation/PinkyAndTheBrain'' cartoon involved Brain encoding a subliminal message in a typical country song.
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* ''Film/MissionImpossibleRogueNation'' pays homage to ''The Man Who Knew Too Much'' example above. At a performance of ''Theatre/{{Turandot}}'', Ilsa uses a note from "Nessun Dorma" as a cue for her shooting the Austrian chancellor.
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* ''TheManWhoKnewTooMuch'': One specific cymbal clash in the symphony was the assassin's cue to fire--that was the loudest moment of the symphony, so it would have masked the sound of the gunshot.

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* ''TheManWhoKnewTooMuch'': ''Film/TheManWhoKnewTooMuch'': One specific cymbal clash in the symphony was the assassin's cue to fire--that was the loudest moment of the symphony, so it would have masked the sound of the gunshot.

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