Follow TV Tropes

Following

History Main / MovesetClone

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Pathfinder}}'': The Samurai is an alternate version of the Cavalier, in a nod to the similarities between historical {{samurai}} and Western knights. The Samurai keeps the knightly order and banner mechanics but trades out the emphasis on {{Jousting Lance}}s for a HeroicResolve mechanic.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** On a technical level, ''[[UpToEleven everyone]]'' is a clone in the ''Tsu'' (normal) style, as well as other styles where there are no character differences. Even just looking at the ones with character differences, there still manages to be examples.

to:

** On a technical level, ''[[UpToEleven everyone]]'' ''everyone'' is a clone in the ''Tsu'' (normal) style, as well as other styles where there are no character differences. Even just looking at the ones with character differences, there still manages to be examples.
Is there an issue? Send a MessageReason:
None


** A particularly odd case comes within the duo of K9999 and Nameless - the former appeared in both ''2001'' and ''2002'', yet skipped ''2002'''s UpdatedRerelease in favor of the latter, who has visually different yet functionally identical equivalents to his predecessor, which many chalked up to the former getting ScrewedByTheLawyers. [[spoiler:Then K9999 came back, as [[PaperThinDisguise Krohnen]], for real in ''XV'', whereas Nameless remained in relative limbo before being brough BackForTheDead in the mobile spinoff ''KOF All-Star''.]]

to:

** A particularly odd case comes within the duo of K9999 and Nameless - the former appeared in both ''2001'' and ''2002'', yet skipped ''2002'''s UpdatedRerelease in favor of the latter, who has visually different yet functionally identical equivalents to his predecessor, which many chalked up predecessor. The prevalent theory was that K9999 got ScrewedByTheLawyers, more specifically those of ''Manga/{{AKIRA}}'' creator Katsuhiro Otomo and had to the former getting ScrewedByTheLawyers. be replaced. [[spoiler:Then K9999 came back, as [[PaperThinDisguise Krohnen]], for real in ''XV'', whereas Nameless remained in relative limbo before being brough brought BackForTheDead in the mobile spinoff ''KOF All-Star''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A particularly odd case comes within the duo of K9999 and Nameless - the former appeared in both ''2001'' and ''2002'', yet skipped ''2002'''s UpdatedRerelease in favor of the latter, who has visually different yet functionally identical equivalents to his predecessor, which many chalked up to the former getting ScrewedByTheLawyers. [[spoiler:Then K9999 came back, as [[PaperThinDisguise Krohnen]], for real in ''XV'', whereas Nameless remained in relative limbo before being brough BackForTheDead in the mobile spinoff ''KOF All-Star''.]]
Is there an issue? Send a MessageReason:
None


* ''Battle K-Road'', an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.

to:

* ''Battle K-Road'', ''VideoGame/BattleKRoad'', an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences[[note]]mostly due to their source games sharing the same gameplay mechanics[[/note]]. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.

to:

* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences[[note]]mostly different properties[[note]]mostly due to their source games sharing the same gameplay mechanics[[/note]]. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' has [[spoiler:[[BigBad Ishmelga-]][[EvilMeScaresMe Rean]]]], the evil counterpart of [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Rean Schwarzer]]. All of his crafts are the same as Rean's except more menacing. He also does have some of Giliath Osborne's crafts as well, just like father and son. Even his [[LimitBreak S-Craft]] is the same as Rean's, only far more evil.
Is there an issue? Send a MessageReason:
None


* ''Battle K-Road'',an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.

to:

* ''Battle K-Road'',an K-Road'', an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MonsterHunter4'': Gore Magala and Shagaru Magala. Gore is a winged, dark-skinned monster of indeterminate category that inflicts the Frenzy Virus with its melee attacks as well as with the frenzied purple projectiles it spits. Shagaru, which is classified as an Elder Dragon, can do these things as well with the difference that the melee attacks have a wider range and the projectiles can split into smaller parts (and ricochet as they do) to have a greater chance at hitting the hunter.

to:

** ''VideoGame/MonsterHunter4'': Gore Magala and Shagaru Magala. Gore is a winged, dark-skinned monster of indeterminate category that inflicts the Frenzy Virus with its melee attacks as well as with the frenzied purple projectiles it spits. Shagaru, which is classified as an Elder Dragon, can do these things as well with the difference that the melee attacks have a wider range and the projectiles can split into smaller parts (and ricochet as they do) to have a greater chance at hitting the hunter. As with Lunastra and Teostra, it's because they're technically the same species, though instead of a gender difference, they're different stages of the monster's life cycle (Gore Magala are juveniles, Shagaru Magala are adults).
Is there an issue? Send a MessageReason:
None


->''"[[VideoGame/FireEmblemAwakening Chrom]] and [[VideoGame/FireEmblemRadiantDawn Ike]] are too similar. No point in having two characters that are pretty much carbon copies. Am I right?"''

to:

->''"[[VideoGame/FireEmblemAwakening Chrom]] ->''"[[[VideoGame/FireEmblemAwakening Chrom]]] and [[VideoGame/FireEmblemRadiantDawn Ike]] are too similar. No point in having two characters that are pretty much carbon copies. Am I right?"''
Is there an issue? Send a MessageReason:
Mild fix


** ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': Akantor and Ukanlos, with the latter joining the former since ''Freedom Unite''. Both are exceptionally powerful Flying Wyverns whose power and size are reminiscent of Elder Dragons, and their proportions and designs are similar as well. They tend to perform large-scale attacks with their mouths and are capable of moving from one spot to another by dashing underground. However, Akantor inhabits volcanoes and its attacks are imbued with fire and dragon elements, while Ukanlos inhabits cold regions and its attacks are imbued with ice.

to:

** ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': Akantor and Ukanlos, with the latter joining the former since ''Freedom Unite''.this game. Both are exceptionally powerful Flying Wyverns whose power and size are reminiscent of Elder Dragons, and their proportions and designs are similar as well. They tend to perform large-scale attacks with their mouths and are capable of moving from one spot to another by dashing underground. However, Akantor inhabits volcanoes and its attacks are imbued with fire and dragon elements, while Ukanlos inhabits cold regions and its attacks are imbued with ice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In general, you can often expect to see monsters of a specific monster class share some basic attacks (Flying Wyverns have a spinning tail swipe, Ursid Fanged Beasts have a multi-hit series of punches, Brute Wyverns have a forward charge, etc.)
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ApeEscape'' has Spike (the hero of the first game) and Jimmy (the hero of ''2''), who are actually cousins.

to:

* In ''VideoGame/ApeEscape'' has Spike (the hero of the first game) and Jimmy (the hero of ''2''), who are actually cousins.
Is there an issue? Send a MessageReason:
adding information

Added DiffLines:


[[folder:Tabletop Games]]
* ''TabletopGame/OneNightUltimateWerewolf'' has an expansion called ''One Night Ultimate Super Villains''. Many of the roles from ''Super Villains'' perform the same actions as roles from earlier games in the series:
** Mirror Man's player looks at another player's card and [[DittoFighter performs that role's action]], similar to the Doppelganger from ''Werewolf''.
** Temptress has her player take another player's card and replace it with a spare villain card, similar to the Alpha Wolf from ''Daybreak''.
** Dr. Peeker is a villain who may look at another player's card, like the Mystic Wolf from ''Daybreak''.
** Evil-O-Meter sticks out her fist and a player whose role is a super villain must tap her fist if sitting next to her. The Cow from ''Alien'' does the same.
** The Mad Scientist [[DeathSeeker wants to get caught and only wins if that happens]], like the Tanner from ''Werewolf''. Additionally, the Intern wants to help the Mad Scientist get caught unless no one is playing the Mad Scientist, then the Intern assumes the role of the Mad Scientist, just like the Apprentice Tanner.
[[/folder]]
Is there an issue? Send a MessageReason:
Did I really make this mistake? Man, I really need to avoid losing my touch. ='(


** ''[[MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': Akantor and Ukanlos, with the latter joining the former since ''Freedom Unite''. Both are exceptionally powerful Flying Wyverns whose power and size are reminiscent of Elder Dragons, and their proportions and designs are similar as well. They tend to perform large-scale attacks with their mouths and are capable of moving from one spot to another by dashing underground. However, Akantor inhabits volcanoes and its attacks are imbued with fire and dragon elements, while Ukanlos inhabits cold regions and its attacks are imbued with ice.

to:

** ''[[MonsterHunterFreedom2 ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': Akantor and Ukanlos, with the latter joining the former since ''Freedom Unite''. Both are exceptionally powerful Flying Wyverns whose power and size are reminiscent of Elder Dragons, and their proportions and designs are similar as well. They tend to perform large-scale attacks with their mouths and are capable of moving from one spot to another by dashing underground. However, Akantor inhabits volcanoes and its attacks are imbued with fire and dragon elements, while Ukanlos inhabits cold regions and its attacks are imbued with ice.
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences[[note]]mostly due to their source games having similar mechanics[[/note]]. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.

to:

* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences[[note]]mostly due to their source games having similar sharing the same gameplay mechanics[[/note]]. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.

to:

* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences.differences[[note]]mostly due to their source games having similar mechanics[[/note]]. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.
Is there an issue? Send a MessageReason:
None


** ''Monster Hunter 4'': Gore Magala and Shagaru Magala. Gore is a winged, dark-skinned monster of indeterminate category that inflicts the Frenzy Virus with its melee attacks as well as with the frenzied purple projectiles it spits. Shagaru, which is classified as an Elder Dragon, can do these things as well with the difference that the melee attacks have a wider range and the projectiles can split into smaller parts (and ricochet as they do) to have a greater chance at hitting the hunter.

to:

** ''Monster Hunter 4'': ''VideoGame/MonsterHunter4'': Gore Magala and Shagaru Magala. Gore is a winged, dark-skinned monster of indeterminate category that inflicts the Frenzy Virus with its melee attacks as well as with the frenzied purple projectiles it spits. Shagaru, which is classified as an Elder Dragon, can do these things as well with the difference that the melee attacks have a wider range and the projectiles can split into smaller parts (and ricochet as they do) to have a greater chance at hitting the hunter.
Is there an issue? Send a MessageReason:
None


* Like ''Contra'' above, both Marco and Tarma of ''VideoGame/MetalSlug'' started out as this, as did Eri and Fio when they made their debut in ''Metal Slug 2''. Same with Trevor and Nadia in ''4''. It wouldn't be until ''6'' when they would be given different abilities to stand out more from each other[[note]]Marco focuses on having a more powerful pistol than the other characters, Tarma can give whatever Slug he can pilot more capabilities such as more health and the ability to repair them by kicking at them, Eri can carry more grenades than the others and can throw them in any direction she wants, Fio can carry more special ammo and, depending on the mode, always starts out with a Heavy Machine Gun, Ralf can do his signature Vulcan Punch and take up to two hits before dying, albeit at the cost of carrying less ammo and bombs than normal, Clark can chain his Argentine Back Breaker move on human mooks to give himself temporary invincibility, and Leona (debuting in ''XX'' as DLC) basically has a mishmash of everyone else's abilities as well as her own Moon Slasher attack[[/note]].

to:

* Like ''Contra'' above, both Marco and Tarma of ''VideoGame/MetalSlug'' started out as this, as did Eri and Fio when they made their debut in ''Metal Slug 2''. Same with Trevor and Nadia in ''4''. It wouldn't be until ''6'' when they would be given different abilities to stand out more from each other[[note]]Marco focuses on having a more powerful other[[note]]Marco's pistol deals more damage than the other characters, characters' guns, Tarma can give whatever Slug he can pilot more capabilities such as more health and the ability to repair them by kicking at them, Eri can carry more grenades than the others and can throw them in any direction she wants, Fio can carry more special ammo and, depending on the mode, always starts out with a Heavy Machine Gun, Ralf can do his signature Vulcan Punch and take up to two hits before dying, albeit at the cost of carrying less ammo and bombs than normal, Clark can chain his Argentine Back Breaker move on human mooks to give himself temporary invincibility, and Leona (debuting in ''XX'' as DLC) basically has a mishmash of everyone else's abilities as well as her own Moon Slasher attack[[/note]].
Is there an issue? Send a MessageReason:
None


* Like ''Contra'' above, both Marco and Tarma of ''VideoGame/MetalSlug'' started out as this, as did Eri and Fio when they made their debut in ''Metal Slug 2''. Same with Trevor and Nadia in ''4''. It wouldn't be until ''6'' when they would be given different abilities to stand out more from each other[[note]]Marco focuses on having a more powerful pistol than the other characters, Tarma can give whatever Slug he can pilot more capabilities such as more health and the ability to repair them by kicking at them, Eri can carry more grenades than the others and can throw them in any direction she wants, Fio can carry more special ammo and, depending on the mode, always starts out with a Heavy Machine Gun, Ralf can do his signature Vulcan Punch and can take up to two hits before dying, albeit at the cost of carrying less ammo and bombs than normal, Clark can chain his Argentine Back Breaker move on human mooks to give himself temporary invincibility, and Leona (debuting in ''XX'' as DLC) basically has a mishmash of everyone else's abilities as well as her own Moon Slasher attack[[/note]].

to:

* Like ''Contra'' above, both Marco and Tarma of ''VideoGame/MetalSlug'' started out as this, as did Eri and Fio when they made their debut in ''Metal Slug 2''. Same with Trevor and Nadia in ''4''. It wouldn't be until ''6'' when they would be given different abilities to stand out more from each other[[note]]Marco focuses on having a more powerful pistol than the other characters, Tarma can give whatever Slug he can pilot more capabilities such as more health and the ability to repair them by kicking at them, Eri can carry more grenades than the others and can throw them in any direction she wants, Fio can carry more special ammo and, depending on the mode, always starts out with a Heavy Machine Gun, Ralf can do his signature Vulcan Punch and can take up to two hits before dying, albeit at the cost of carrying less ammo and bombs than normal, Clark can chain his Argentine Back Breaker move on human mooks to give himself temporary invincibility, and Leona (debuting in ''XX'' as DLC) basically has a mishmash of everyone else's abilities as well as her own Moon Slasher attack[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Like ''Contra'' above, both Marco and Tarma of ''VideoGame/MetalSlug'' started out as this, as did Eri and Fio when they made their debut in ''Metal Slug 2''. Same with Trevor and Nadia in ''4''. It wouldn't be until ''6'' when they would be given different abilities to stand out more from each other[[note]]Marco focuses on having a more powerful pistol than the other characters, Tarma can give whatever Slug he can pilot more capabilities such as more health and the ability to repair them by kicking at them, Eri can carry more grenades than the others and can throw them in any direction she wants, Fio can carry more special ammo and, depending on the mode, always starts out with a Heavy Machine Gun, Ralf can do his signature Vulcan Punch and can take up to two hits before dying, albeit at the cost of carrying less ammo and bombs than normal, Clark can chain his Argentine Back Breaker move on human mooks to give himself temporary invincibility, and Leona (debuting in ''XX'' as DLC) basically has a mishmash of everyone else's abilities as well as her own Moon Slasher attack[[/note]].
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down.

to:

* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora, since both share similar moves, but with some differences. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down. In addition, Suguri has a unique Sword Wave attack that she can use at mid-range, whereas Sora doesn't.
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share similar moves, but with some differences. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down.

to:

* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both Sora, since both share similar moves, but with some differences. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down.
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share similar moves, but with some differences (Suguri is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).

to:

* Both ''[[VideoGame/{{SUGURI}} Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share similar moves, but with some differences (Suguri differences. Suguri for instance is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).down.
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Aceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share similar moves, but with some differences (Suguri is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).

to:

* Both ''[[VideoGame/{{SUGURI}} Aceleration Acceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share similar moves, but with some differences (Suguri is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).
Is there an issue? Send a MessageReason:
None


* Both ''[[VideoGame/{{SUGURI}} Aceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share several moves, but with some differences (Suguri is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).

to:

* Both ''[[VideoGame/{{SUGURI}} Aceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share several similar moves, but with some differences (Suguri is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Both ''[[VideoGame/{{SUGURI}} Aceleration of Suguri]]'' and its sequel, ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', have this with Suguri and Sora. Both share several moves, but with some differences (Suguri is a JackOfAllStats armed with tools for every situation, while Sora focuses more on aggressively hounding and rushing her opponent down, even trading Suguri's Sword Wave attack for a lunging sword swipe).

Added: 1120

Changed: 4166

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MonsterHunter'' has many examples, especially during the first generation kickstarted with [[VideoGame/MonsterHunter2004 the very first game in the series]]. This doesn't count the cases of subspecies and variants, as they fall under PaletteSwap instead and thus are ''expected'' to share movesets with their parent species anyway.
** The theropod branch of Bird Wyverns, most noticeable with Velocidrome, Gendrome and Iodrome in the first generation games; and again with Great Jaggi, Great Wroggi and Great Baggi in the third generation games. They all rely on group attacks with the help of their smaller minions, though most of them also have some special attack to stand out (for example, Iodrome and Great Wroggi use poison, while Gendrome uses paralizying bites). Giadrome is added to the Drome trio in the second generation (standing out for its ice-based spits), while Great Maccao does the same in the fourth generation, and Great Izuchi joins Great Wroggi and Great Baggi in the fifth.
** Rathian and Rathalos. It's justified because they're the same species of monsters that differ gender-wise. Rathian is a female wyvern that inflicts poison with the tail and spends more time on land, while Rathalos is a male wyvern that inflicts poison with the legs' claws and spends more time on air. However, both share many other attacks, such as charging at the hunter, spitting fireballs and turning around constantly.
** Basarios and Gravios. They're part of a species as well, with both being winged monsters with rock-based skin, only in this case distinguished by age (the former is a young form and the latter is an adult form). While both monsters can expel flames from their skin and charge at the hunter, Basarios shoots {{fireballs}} from its mouth while Gravios shoots a laser-like fire beam.
** Monoblos and Diablos are horned, territorial monsters that inhabit deserts and attack with melee-based attacks (including a charge from underground). However, Monoblos is more calculating in its moves, often turning around as it runs before attacking; Diablos is more reckless and tends to attack the hunter directly.
** Yian Kut-Ku and Yian Garuga, starting from the latter's debut in ''Freedom''. Both are Bird Wyverns that attack with their beaks and shoot fireballs, though Kut-Ku has trouble putting a fight due to its inexperience while Garuga is more vicious and can also inflict poison with its tail (similar to Rathian).
** Teostra and Lunastra also exhibit this, and it's once again because they're technically the same species (leonine Elder Dragons that attack with powerful fire blasts), but having opposite sexes. They're given different traits each in ''VideoGame/MonsterHunterWorld''.
** Akantor and Ukanlos, with the latter joining the former since ''Freedom Unite''. Both are exceptionally powerful Flying Wyverns whose power and size are reminiscent of Elder Dragons, and their proportions and designs are similar as well. They tend to perform large-scale attacks with their mouths and are capable of moving from one spot to another by dashing underground. However, Akantor inhabits volcanoes and its attacks are imbued with fire and dragon elements, while Ukanlos inhabits cold regions and its attacks are imbued with ice.

to:

* ''VideoGame/MonsterHunter'' has many examples, especially during the first generation kickstarted with [[VideoGame/MonsterHunter2004 the very first game in the series]].series. This doesn't count the cases of subspecies and variants, as they fall under PaletteSwap instead and thus are ''expected'' to share movesets with their parent species anyway.
** ''VideoGame/MonsterHunter2004'':
***
The theropod branch of Bird Wyverns, most noticeable with Velocidrome, Gendrome and Iodrome in the first generation games; and again with Great Jaggi, Great Wroggi and Great Baggi in the third generation games. They all rely on group attacks with the help of their smaller minions, though most of them also have some special attack to stand out (for example, Iodrome and Great Wroggi use poison, while Gendrome uses paralizying bites). Giadrome is added to the Drome trio in the second generation (standing out for its ice-based spits), while Great Maccao does the same in the fourth generation, and Great Izuchi joins Great Wroggi and Great Baggi in the fifth.
** *** Rathian and Rathalos. It's justified because they're the same species of monsters that differ gender-wise. Rathian is a female wyvern that inflicts poison with the tail and spends more time on land, while Rathalos is a male wyvern that inflicts poison with the legs' claws and spends more time on air. However, both share many other attacks, such as charging at the hunter, spitting fireballs and turning around constantly.
** *** Basarios and Gravios. They're part of a species as well, with both being winged monsters with rock-based skin, only in this case distinguished by age (the former is a young form and the latter is an adult form). While both monsters can expel flames from their skin and charge at the hunter, Basarios shoots {{fireballs}} from its mouth while Gravios shoots a laser-like fire beam.
** *** Monoblos and Diablos are horned, territorial monsters that inhabit deserts and attack with melee-based attacks (including a charge from underground). However, Monoblos is more calculating in its moves, often turning around as it runs before attacking; Diablos is more reckless and tends to attack the hunter directly.
** *** Yian Kut-Ku and Yian Garuga, starting from the latter's debut in ''Freedom''. Both are Bird Wyverns that attack with their beaks and shoot fireballs, though Kut-Ku has trouble putting a fight due to its inexperience while Garuga is more vicious and can also inflict poison with its tail (similar to Rathian).
** ''VideoGame/MonsterHunter2Dos'': Teostra and Lunastra also exhibit this, and it's once again because they're technically the same species (leonine Elder Dragons that attack with powerful fire blasts), but having opposite sexes. They're given different traits each in ''VideoGame/MonsterHunterWorld''.
** ''[[MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': Akantor and Ukanlos, with the latter joining the former since ''Freedom Unite''. Both are exceptionally powerful Flying Wyverns whose power and size are reminiscent of Elder Dragons, and their proportions and designs are similar as well. They tend to perform large-scale attacks with their mouths and are capable of moving from one spot to another by dashing underground. However, Akantor inhabits volcanoes and its attacks are imbued with fire and dragon elements, while Ukanlos inhabits cold regions and its attacks are imbued with ice.



** Gore Magala and Shagaru Magala. Gore is a winged, dark-skinned monster of indeterminate category that inflicts the Frenzy Virus with its melee attacks as well as with the frenzied purple projectiles it spits. Shagaru, which is classified as an Elder Dragon, can do these things as well with the difference that the melee attacks have a wider range and the projectiles can split into smaller parts (and ricochet as they do) to have a greater chance at hitting the hunter.

to:

** ''Monster Hunter 4'': Gore Magala and Shagaru Magala. Gore is a winged, dark-skinned monster of indeterminate category that inflicts the Frenzy Virus with its melee attacks as well as with the frenzied purple projectiles it spits. Shagaru, which is classified as an Elder Dragon, can do these things as well with the difference that the melee attacks have a wider range and the projectiles can split into smaller parts (and ricochet as they do) to have a greater chance at hitting the hunter.


Added DiffLines:

** In some of the games, there are Koopalings who share attacks or patterns with each other. This is most noticeable with Larry and Iggy, who have had the same attacks in nearly all of their appearances, even in ''VideoGame/SuperMarioMaker2'' where the other Koopalings are given unique movesets based on previous mainline games (the only difference, aside from Larry's energy projectiles being blue and Iggy's being green, is that Larry tends to move back and forth with tall jumps, while Iggy moves sideways rapidly).
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], [=ReDeads=] and Gibdos, the latter of which is essentially the former wrapped up as a mummy. To a lesser extent, Lizalfos and Dinolfos share the same patterns and attacks. And for the brief time he is playable in ''Majora's Mask'', Kafei has identical animations to Link, from walking to flinching. This was done to easily incorporate his playability into the engine.

to:

* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and [[VideoGame/TheLegendOfZeldaMajorasMask ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], Mask]]'' both have [=ReDeads=] and Gibdos, the latter of which is essentially the former wrapped up as a mummy.mummy (though it debuted as early in the series as [[VideoGame/TheLegendOfZelda the NES original]]). To a lesser extent, Lizalfos and Dinolfos share the same patterns and attacks. And for the brief time he is playable in ''Majora's Mask'', Kafei has identical animations to Link, from walking to flinching. This was done to easily incorporate his playability into the engine.
Is there an issue? Send a MessageReason:
None


** The trope codifiers are Ryu and Ken, having appeared in every game in the series to date. At first, they started off as clones of one another, having the exact same movesets and being merely head-swaps of one another (because the original ''VideoGame/{{Street Fighter|I}}'' had no scope for [[MirrorMatch mirror matches]], so they needed two identical characters for competitive play). During the ''VideoGame/StreetFighterII'' games, their stats, moves, and strategies [[DivergentCharacterEvolution began to differentiate]], albeit little by little each new iteration (by ''Super Turbo'' the duo had different basic attacks and special moves, whereas in ''The World Warrior'', literally the only difference is Ken's kick throw spins an extra time), but by the time the ''VideoGame/StreetFighterAlpha'' series started they had distinct backstories and extremely similar, but not identical, abilities. Naturally, the series also includes Akuma, Sakura, and [[JokeCharacter Dan]].

to:

** The trope codifiers are Ryu and Ken, having appeared in every game in the series to date. At first, they started off as clones of one another, having the exact same movesets and being merely head-swaps of one another (because the original ''VideoGame/{{Street Fighter|I}}'' had no scope for [[MirrorMatch mirror matches]], so they needed two identical characters for competitive play). During the ''VideoGame/StreetFighterII'' games, their stats, moves, and strategies [[DivergentCharacterEvolution began to differentiate]], albeit little by little each new iteration (by ''Super Turbo'' the duo had different basic attacks and special moves, whereas in ''The World Warrior'', literally the only difference is Ken's kick throw spins an extra time), but by the time the ''VideoGame/StreetFighterAlpha'' series started they had distinct backstories and [[{{Shotoclone}} extremely similar, similar]], but not identical, abilities. Naturally, the series also includes Akuma, Sakura, and [[JokeCharacter Dan]].



* In ''VideoGame/MarvelVsCapcom2'', [[WolverinePublicity for some reason]] there are two versions of ComicBook/{{Wolverine}}: Wolverine with adamantium claws (who is a SecretCharacter) and Wolverine with bone claws. Gameplay-wise, the differences between the two are minimal; bone claw Wolverine is more of FragileSpeedster[=/=]GlassCannon than regular Wolverine (deals more damage at the cost of taking more damage) and has ''less'' special moves and Hyper Combos (as he represents Wolverine as he played in ''[[VideoGame/XMenChildrenOfTheAtom CotA]]'' and ''[[VideoGame/XMenVsStreetFighter XvSF]]'', while the Wolverine with adamantium claws is based on his ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes MvC1]]'' incarnation), and their Assist moves and a few move properties are a bit different.

to:

* In ''VideoGame/MarvelVsCapcom2'', [[WolverinePublicity for some reason]] there are two versions of ComicBook/{{Wolverine}}: Wolverine with adamantium claws (who is a SecretCharacter) and Wolverine with bone claws. Gameplay-wise, the differences between the two are minimal; bone claw Wolverine is more of FragileSpeedster[=/=]GlassCannon a GlassCannon than regular Wolverine (deals more damage at the cost of taking more damage) adamantium claw Wolverine, who's already a FragileSpeedster, has different Assist moves, and has ''less'' special moves and Hyper Combos (as he represents Combos. Bone claw Wolverine as he played is roughly based on the Wolverine in ''[[VideoGame/XMenChildrenOfTheAtom CotA]]'' and ''[[VideoGame/XMenVsStreetFighter XvSF]]'', while the Wolverine with adamantium claws is based on his ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes MvC1]]'' incarnation), and their Assist moves and a few move properties are a bit different.incarnation. All other known differences can be counted on one hand.

Top