Follow TV Tropes

Following

History Main / MooksButNoBosses

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Breed}}'' sees you battling the titular alien forces in entire droves, and you spend multiple missions gunning down hundreds of Breed soldiers. But there's nary a boss in sight - even the Breed leader in the final stage is more akin to an EliteMook whose demise gets as much fanfare as lower-level Breeds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MobEnforcer'' throws plenty of rival mobsters and policemen for you to shoot at, but the game doesn't have any boss battles. Your named targets, like the Cenzo brothers and the rival mob leader Jimmy Toretto, is treated as EliteMooks at most.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GarfieldsFunFest'': There are no bosses in any of the levels in the game. Even the game's antagonist, Ramone ([[spoiler:who is Nermal in disguise]]), is unfitting, as Garfield simply outperforms him in the last level via a dance, so in terms of gameplay the level is no different from the other rhythm-based stages; and when the main antagonist's true identity and intentions are exposed, he runs away in shame, ending the story and the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There are no unique boss enemies in ''VideoGame/ThePersistence''. Instead, the game marks the end of each deck with a unique room that get flooded with enemies.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HalfLifeBlueShift'' is notably the only title in the entire ''VideoGame/HalfLife'' series that lacks boss fights. While a single Abrams tank is present in the chapter "Captive Freight", it's not given much fanfare, and your opposition during the finale while you're powering up the prototype teleporter amounts to a few houndeyes and a squad of HECU soldiers.

to:

* ''VideoGame/HalfLifeBlueShift'' is notably the only title in the entire ''VideoGame/HalfLife'' series that lacks boss fights. While a single Abrams tank is present in the chapter "Captive Freight", it's not given much fanfare, and your opposition during the finale while you're powering up the prototype teleporter amounts to a few houndeyes and a squad of HECU soldiers. The remake ''VideoGame/BlackMesaBlueShift'' makes a point of averting this by adding a [[WolfpackBoss Vortigaunt ambush]] at the end of "Duty Calls" and presenting two proper boss battles against a LAV and Abrams during "Captive Freight".

Added: 569

Removed: 569

Is there an issue? Send a MessageReason:
Oops, wrong genre


* ''VideoGame/MonstersIncScreamTeam'': There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.


Added DiffLines:

* ''VideoGame/MonstersIncScreamTeam'': There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MonstersIncScreamTeam'': There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PrinceOfPersia1'', Jaffar is the FinalBoss only in the sense that, unlike any other enemy, you have to kill him; he fights like all the other {{Mooks}}, and though he does have more health, that advantage is nullified by an [[DisneyVillainDeath obvious situational weakness]]. Other [[BossInMookClothing pseudo-boss]] enemies include the [[InvincibleMinorMinion Skeleton]] in Level 3, [[FatBastard the Fat Guard AKA Politician]] in Level 6, and the [[MirrorMatch Doppelganger]] in Level 12. A few ports throw in a conventional BossBattle with Jaffar after this, and the SNES version adds many original bosses.

to:

* In ''VideoGame/PrinceOfPersia1'', Jaffar is the FinalBoss only in the sense that, unlike any other enemy, you have to kill him; he fights like all the other {{Mooks}}, and though he does have more health, that advantage is nullified by an [[DisneyVillainDeath obvious situational weakness]]. Other [[BossInMookClothing pseudo-boss]] enemies include the [[InvincibleMinorMinion Skeleton]] in Level 3, [[FatBastard the Fat Guard AKA Politician]] in Level 6, and the [[MirrorMatch Doppelganger]] in Level 12. A few ports ports(e.g. Japanese computers, Sega CD, Turbo CD, and XBLA) throw in a conventional BossBattle with Jaffar after this, and the SNES version adds many original bosses.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PrinceOfPersia1'', Jaffar is the FinalBoss only in the sense that, unlike any other enemy, you have to kill him; he fights like all the other {{Mooks}}, and though he does have more health, that advantage is nullified by an [[DisneyVillainDeath obvious situational weakness]]. A few ports throw in a conventional BossBattle with Jaffar after this, and the SNES version adds many original bosses.

to:

* In ''VideoGame/PrinceOfPersia1'', Jaffar is the FinalBoss only in the sense that, unlike any other enemy, you have to kill him; he fights like all the other {{Mooks}}, and though he does have more health, that advantage is nullified by an [[DisneyVillainDeath obvious situational weakness]]. Other [[BossInMookClothing pseudo-boss]] enemies include the [[InvincibleMinorMinion Skeleton]] in Level 3, [[FatBastard the Fat Guard AKA Politician]] in Level 6, and the [[MirrorMatch Doppelganger]] in Level 12. A few ports throw in a conventional BossBattle with Jaffar after this, and the SNES version adds many original bosses.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/CallOfDuty'' series never really had any bosses (with the exception of a CutsceneBoss fight at the end of each game since ''Modern Warfare''), with practically all enemies fighting the same and taking the same number of bullets to kill. ''VideoGame/ModernWarfare 2'' upped the ante with the addition of Juggernauts, but in general all the major, plot relevant foes are either killed in a cutscene, quick time event, or as easily as any other mook. This is averted by ''VideoGame/CallOfDutyBlackOpsIII'', with each of the major antagonists being fought in a boss battle, including a giant mecha, a giant aerial assault vehicle, a FlunkyBoss, and a ProactiveBoss.

to:

* The ''VideoGame/CallOfDuty'' series never really had any bosses (with the exception of a CutsceneBoss fight at the end of each game since ''Modern Warfare''), with practically all enemies fighting the same and taking the same number of bullets to kill. ''VideoGame/ModernWarfare 2'' ''VideoGame/ModernWarfare2'' upped the ante with the addition of Juggernauts, but in general all the major, plot relevant foes are either killed in a cutscene, quick time event, or as easily as any other mook. This is averted by ''VideoGame/CallOfDutyBlackOpsIII'', with each of the major antagonists being fought in a boss battle, including a giant mecha, a giant aerial assault vehicle, a FlunkyBoss, and a ProactiveBoss.



* ''VideoGame/HalfLifeBlueShift'' is notably the only title in the entire ''VideoGame/HalfLife'' series that lacks boss fights. While an single Abrams tank is present in the chapter "Captive Freight", it's not given much fanfare, and your opposition during the finale while you're powering up the prototype teleporter amounts to a few houndeyes and a squad of HECU soldiers.

to:

* ''VideoGame/HalfLifeBlueShift'' is notably the only title in the entire ''VideoGame/HalfLife'' series that lacks boss fights. While an a single Abrams tank is present in the chapter "Captive Freight", it's not given much fanfare, and your opposition during the finale while you're powering up the prototype teleporter amounts to a few houndeyes and a squad of HECU soldiers.
Is there an issue? Send a MessageReason:
Actual name. =P


* ''VideoGame/WatchDogs'' only has one boss-like encounter, [[spoiler:Delford "Iraq" Wade, fought at the top of his building]]. And it's only barely stronger than an Armored Guard. All other plot-critical targets are killed in cutscenes, quick-time events or in the same way a traditional enemy is.

to:

* ''VideoGame/WatchDogs'' only has one boss-like encounter, [[spoiler:Delford "Iraq" Wade, fought at the top of his building]]. And it's only barely stronger than an Armored Guard.Enforcer (these being the EliteMooks of the game). All other plot-critical targets are killed in cutscenes, quick-time events or in the same way a traditional enemy is.

Added: 663

Changed: 575

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/MaxPayne'', there were many fights against "boss" mobsters who could withstand boss levels of punishment before being defeated. ''Max Payne 2'' does away with these fights almost completely. There's only one enemy who's at all tougher than a regular Mook, Kaufman, and even he goes down in less than a dozen shots. The final boss fight is mostly a PuzzleBoss, although you do shoot him up after solving the puzzle. ''Max Payne 3'' is mostly like ''Max Payne 2'' in this regard, although there is one boss fight against an armored GiantMook about 4/5ths of the way through the game.

to:

* ''VideoGame/MaxPayne'':
**
In ''VideoGame/MaxPayne'', the first ''VideoGame/MaxPayne1'', there were are many fights against "boss" mobsters who could withstand boss levels of punishment before being defeated. ''Max Payne 2'' defeated.
** ''VideoGame/MaxPayne2''
does away with these fights almost completely. There's only one enemy who's at all tougher than a regular Mook, Kaufman, and even he goes down in less than a dozen shots. The final boss fight is mostly a PuzzleBoss, although you do shoot him up after solving the puzzle. ''Max Payne 3'' puzzle.
** ''VideoGame/MaxPayne3''
is mostly like ''Max Payne 2'' in this regard, although there is one boss fight are several confrontations against an armored GiantMook about 4/5ths of [[MoreDakka machine gun-toting]] {{Heavily Armored Mook}}s spread throughout the way through the game.story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HalfLifeBlueShift'' is notably the only title in the entire ''VideoGame/HalfLife'' series that lacks boss fights. While an single Abrams tank is present in the chapter "Captive Freight", it's not given much fanfare, and your opposition during the finale while you're powering up the prototype teleporter amounts to a few houndeyes and a squad of HECU soldiers.
Is there an issue? Send a MessageReason:
My bad, I meant to say "GAMES where only one level is devoid of bosses [...]"

Changed: 14

Removed: 324

Is there an issue? Send a MessageReason:
I'm afraid this is misuse. This trope rules out levels where only one level is devoid of bosses despite all other levels having them (I myself disagree with that restriction, but it's part of the description and cannot be changed without TRS). Also did a wick swap


** ''VideoGame/AssassinsCreedIVBlackFlag'' only has one enemy resembling a boss in the main story, with the other main targets being more like EliteMooks in combat - and indeed, every other target in the game can be assassinated just like any mook. There are even bonuses for one-shotting them in specific ways. There are also four BonusBoss ships in the form of the four legendary ships.

to:

** ''VideoGame/AssassinsCreedIVBlackFlag'' only has one enemy resembling a boss in the main story, with the other main targets being more like EliteMooks in combat - and indeed, every other target in the game can be assassinated just like any mook. There are even bonuses for one-shotting them in specific ways. There are also four BonusBoss {{Superboss}} ships in the form of the four legendary ships.



* World 4-1 in ''VideoGame/SuperMarioBros2'' is the only level in the game where Birdo or any bosses don't appear. Instead the end of the level is a brief obstacle course where the player has to avoid Flurries and Autobombs. The crystal ball is waiting out in the open for them at the very end, just waiting to be picked up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* World 4-1 in ''VideoGame/SuperMarioBros2'' is the only level in the game where Birdo or any bosses don't appear. Instead the end of the level is a brief obstacle course where the player has to avoid Flurries and Autobombs. The crystal ball is waiting out in the open for them at the very end, just waiting to be picked up.
Is there an issue? Send a MessageReason:
None


* Alternatively, [[BossInMookClothing boss-like enemies]] may be encountered outside of a traditional BossRoom. These enemies are only boss-like in their difficulty, and are otherwise designated as "normal" enemies.

to:

* Alternatively, [[BossInMookClothing boss-like enemies]] may be encountered outside of a traditional BossRoom. These enemies are only boss-like in their difficulty, and are otherwise designated as "normal" enemies.
don't receive any special designation from standard mooks.
Is there an issue? Send a MessageReason:
None


* Alternatively, [[BossInMookClothing boss-like enemies]] may be encountered outside of a traditional BossRoom.

to:

* Alternatively, [[BossInMookClothing boss-like enemies]] may be encountered outside of a traditional BossRoom.
BossRoom. These enemies are only boss-like in their difficulty, and are otherwise designated as "normal" enemies.
Is there an issue? Send a MessageReason:
None



to:

* Alternatively, [[BossInMookClothing boss-like enemies]] may be encountered outside of a traditional BossRoom.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheEndTimesVermintide'' features five heroes against Warhammer's Skaven in a mission-based game similar to ''VideoGame/Left4Dead''. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, miniboss enemies who are mindless mountains of muscle and hit points that berserk their way into the party, and the Stormvermin Patrols, which are simply an unusually large collections of EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain. [[VideoGame/VermintideII The sequel]] fully averts this with five full boss fights (two Chaos Champions, two Chaos Sorcerer Lords, and the same Grey Seer now riding a Stormfiend) and several miniboss types who usually show up once or twice per level (on top of the ogres there are now Stormfiends, Bile Trolls, Chaos Spawn, and, in the DLC, Minotaurs).

to:

* ''VideoGame/TheEndTimesVermintide'' features five heroes against Warhammer's Skaven in a mission-based game similar to ''VideoGame/Left4Dead''. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, miniboss enemies who are mindless mountains of muscle and hit points that berserk their way into the party, and the Stormvermin Patrols, which are simply an unusually large collections of EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain. [[VideoGame/VermintideII The sequel]] fully averts this with five full boss fights (two Chaos Champions, two Chaos Sorcerer Lords, and the same Grey Seer now riding a Stormfiend) and several new miniboss types who usually show up once or twice per level (on top of the ogres there are now Stormfiends, Bile Trolls, Chaos Spawn, and, in the DLC, Minotaurs).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MaximumForce'' doesn't have any bosses, with all your enemies being terrorists, gunrunners, and generic-looking mooks (and occasionally an attack helicopter). While the final level have you taking on a drug baron's army, once you reach the end of the level... you then blow up the drug baron via rocket launcher, in a cutscene. And then the game ends.

to:

* ''VideoGame/MaximumForce'' doesn't have any bosses, with all your enemies being terrorists, gunrunners, and generic-looking mooks (and occasionally an attack helicopter). While the final level have you taking on a drug baron's army, once you reach the end of the level... you then blow up the drug baron via rocket launcher, in a cutscene. And then the game ends. Same goes for its SpiritualSuccessor, ''VideoGame/TargetTerror''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEyeWii'': The only boss you fight is Alec Trevelyan, who doubles as the FinalBoss. During the rest of the game, you confront numerous mooks, solve puzzles and complete objectives, but no bosses appear.

to:

* ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEyeWii'': The only boss you fight is Alec Trevelyan, who doubles as the FinalBoss. During the rest of the game, you confront numerous mooks, solve puzzles and complete objectives, but no bosses appear. This is justified due to the game's efforts to remain faithful to the 1995 James Bond movie, where Trevelyan is the only villain whom James confronts recurringly.

Added: 395

Changed: 2

Is there an issue? Send a MessageReason:
Two examples added


[[folder:First Person Shooters]]

to:

[[folder:First Person [[folder:First-Person Shooters]]


Added DiffLines:

* ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEyeWii'': The only boss you fight is Alec Trevelyan, who doubles as the FinalBoss. During the rest of the game, you confront numerous mooks, solve puzzles and complete objectives, but no bosses appear.


Added DiffLines:

* ''VideoGame/PerfectDark'': Up until the last mission, no bosses appear in the game. The only boss that appears is Skedar, in the last level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Shoot-'em-up]]
* ''VideoGame/{{Radirgy}} Swag'', despite being a modern (2019) shmup, has no bosses whatsoever, with the game's premise being mainly to reach the goal as fast as possible. The game only throws "small" and "medium" enemies at you, [[ZergRush in large numbers]].
[[/folder]]

Added: 265

Changed: 312

Is there an issue? Send a MessageReason:
None


[[folder:Driving Game]]
* ''VideoGame/BanjoKazooieNutsAndBolts'' only has the FinalBoss, Gruntilda, fought at the end. Though Mr. Patch (who first debuted as a boss in ''Tooie'') appears as well, he's merely a BossInMookClothing target in two challenges.

to:

[[folder:Driving Game]]
[[folder:Action Games]]
* ''VideoGame/BanjoKazooieNutsAndBolts'' The only has adversaries in ''VideoGame/{{Dodge}}'' are small squares, and the FinalBoss, Gruntilda, fought at only other dangers in the end. Though Mr. Patch (who first debuted as game are "patterns" that are closer to obstacles than a boss in ''Tooie'') appears as well, he's merely a BossInMookClothing target in two challenges.type of boss.


Added DiffLines:

[[folder:Driving Games]]
* ''VideoGame/BanjoKazooieNutsAndBolts'' only has the FinalBoss, Gruntilda, fought at the end. Though Mr. Patch (who first debuted as a boss in ''Tooie'') appears as well, he's merely a BossInMookClothing target in two challenges.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Receiver2'' has no bosses; only a bunch of turrets and shock drones scattered around you. [[spoiler:Aside from an obscure {{Puzzle| Boss}} BossInMookClothing, that is.]]
Is there an issue? Send a MessageReason:
Direct link


* ''Videogame/BioshockInfinite'' has exactly one actual boss character, who is fought [[RecurringBoss several times]], while all other significant antagonists, including a giant monster who would have been an ''extremely'' obvious candidate for a boss fight and was practically ''[[AdvertisedExtra advertised]]'' as such in pre-release marketing, are killed in cutscenes. The first DLC chapter also has a boss fight, but it's against the BossInMooksClothing MascotMook from the original ''Bioshock'' games rather than something new or truly unique.

to:

* ''Videogame/BioshockInfinite'' has exactly one actual boss character, who is fought [[RecurringBoss several times]], while all other significant antagonists, including a giant monster who would have been an ''extremely'' obvious candidate for a boss fight and was practically ''[[AdvertisedExtra advertised]]'' as such in pre-release marketing, are killed in cutscenes. The first DLC chapter also has a boss fight, but it's against the BossInMooksClothing BossInMookClothing MascotMook from the original ''Bioshock'' games rather than something new or truly unique.

Added: 174

Changed: 245

Is there an issue? Send a MessageReason:
None


* ''VideoGame/BanjoKazooie: Nuts and Bolts'' only has the FinalBoss, Gruntilda, fought at the end. Though Mr. Patch (who first debuted as a boss in ''Tooie'') appears as well, he's merely a BossInMookClothing target in two challenges.

to:

* ''VideoGame/BanjoKazooie: Nuts and Bolts'' ''VideoGame/BanjoKazooieNutsAndBolts'' only has the FinalBoss, Gruntilda, fought at the end. Though Mr. Patch (who first debuted as a boss in ''Tooie'') appears as well, he's merely a BossInMookClothing target in two challenges.



* Every level in the ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tuber). Even among the exceptions, the Shikadi Master is invincible, as the goal in that level is to defuse the energy source of the Armageddon Machine while avoiding the big enemy's attacks. The majority of {{Fan Sequel}}s are devoid of bosses as well, with one of the notable exceptions being Episode 9 in its last level, where you confront the Grand Intellect [[spoiler:in his true human form, Mortimer (Keen's vicious rival)]].
* The second episode (game) of ''VideoGame/CosmosCosmicAdventure'' doesn't have any bosses at all, and the first and third only have a FinalBoss (the same in both cases).

to:

* ''VideoGame/CommanderKeen'': Every level in the ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tuber). Even among the exceptions, the Shikadi Master is invincible, as the goal in that level is to defuse the energy source of the Armageddon Machine while avoiding the big enemy's attacks. The majority of {{Fan Sequel}}s are devoid of bosses as well, with one two of the notable exceptions being Episode Episodes 8 and 9 in its their respective last level, levels, where you confront a doppelgänger of Keen in the former and the Grand Intellect [[spoiler:in ([[spoiler:in his true human form, Mortimer (Keen's a.k.a. Keen's vicious rival)]].
rival]]) in the latter.
* ''VideoGame/CosmosCosmicAdventure'': The second episode (game) of ''VideoGame/CosmosCosmicAdventure'' EpisodicGame doesn't have any bosses at all, and the first and third only have a FinalBoss (the same in both cases).



* ''VideoGame/JillOfTheJungle'': Neither the original episode nor its sequels feature any bosses, though you do fight several mooks and make your way by opening locked doors.



* A large portion of ''VideoGame/ChipsChallenge'' is spent dodging, killing or even ''creating'' mooks (through a [[MookMaker clone machine]]), but there's no boss in any of the 149 levels of the game. This also applies to the CC Level Pack {{Fan Sequel}}s as well as the official sequel.

to:

* ''VideoGame/ChipsChallenge'': A large portion of ''VideoGame/ChipsChallenge'' the game is spent dodging, killing or even ''creating'' mooks (through a [[MookMaker clone machine]]), but there's no boss in any of the 149 levels of the game. This also applies to the CC Level Pack {{Fan Sequel}}s as well as the official sequel.



* ''VideoGame/{{Albion}}'' is almost like this. There's really only one regular boss (the avatar of Kamulos); the few other boss-ish characters include a unique named character who's not actually powerful, a more powerful version of a regular bandit who's only here for being unique (more powerful versions of monsters being otherwise common), a strong guard you don't have to fight, and a HopelessBossFight. Most of the time, the final fight somewhere will just be a group of powerful regular enemies.

to:

* ''VideoGame/{{Albion}}'' is almost like this. There's really only one regular boss (the avatar of Kamulos); the few other boss-ish boss-like characters include a unique named character who's not actually powerful, a more powerful version of a regular bandit who's only here for being unique (more powerful versions of monsters being otherwise common), a strong guard you don't have to fight, and a HopelessBossFight. Most of the time, the final fight somewhere will just be a group of powerful regular enemies.

Added: 257

Changed: 7

Is there an issue? Send a MessageReason:
None


* The first two ''VideoGame/BloonsTowerDefense'' games have no bosses, just steadily bigger and bigger waves of bloons. The third game would introduce the first BossInMookClothing, the MOAB, while ''VideoGame/BloonsMonkeyCity'' later featured actual bosses.



* ''VideoGame/{{Spore}}'': the closest thing is has are Grox and even then they act more like EliteMooks.

to:

* ''VideoGame/{{Spore}}'': the closest thing is it has are Grox the Grox, and even then they act more like EliteMooks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Light Gun Game]]
* ''VideoGame/MaximumForce'' doesn't have any bosses, with all your enemies being terrorists, gunrunners, and generic-looking mooks (and occasionally an attack helicopter). While the final level have you taking on a drug baron's army, once you reach the end of the level... you then blow up the drug baron via rocket launcher, in a cutscene. And then the game ends.
[[/folder]]

Top