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Malcolm? I've spent too much time on the Unreal Wiki, it seems, lol!
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** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing him]], before setting his sight on Malcolm.
** The Tactical Strogg are introduced in the Dispersal Facility level, placing behind obstacles as they get notice of Kane's presence.
** The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and enters the outer area, where he sees one, which proceeds to shoot at him.
** The Tactical Strogg are introduced in the Dispersal Facility level, placing behind obstacles as they get notice of Kane's presence.
** The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and enters the outer area, where he sees one, which proceeds to shoot at him.
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** The Gladiator is first featured in Perimeter Defense Station, but with a twist: From an UnbrokenFirstPersonPerspective, a marine on a separated lower-level stands in awe over how huge a Gladiator is and tries to fight them, only to be killed by the Gladiator's railgun. You eventually get to fight this Gladiator yourself.
** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing or disabling him]], before setting his sight onMalcolm.
Kane.
** The Tactical Strogg are introduced in the Dispersal Facility level,placing hiding behind obstacles as they get notice of Kane's presence.
presence and communicate to one another over radio about sighting him.
** The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area andenters returns to the outer outside area, where he sees one, which proceeds a Tank waits in ambush. The Tank [[BadBoss clubs a guard]] who happens to shoot at him.be in their way, bats an ExplodingBarrel towards Kane, and the battle begins.
** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing or disabling him]], before setting his sight on
** The Tactical Strogg are introduced in the Dispersal Facility level,
** The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and
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* ''VideoGame/QuakeIV'':
** The Harvester (an EliteMook for vehicle sections) is introduced in the "Aqueducts Annex" level. At the beginning, Kane is in a hovertank, and after exiting a tunnel, he sees two hovertanks near a hole. Cue one making light work with them before setting its sights on Kane.
** The Stream Protector is introduced after Kane disables the Tetranode [[spoiler:while still a human]]: two of them, in fact, crawl from the ceilings of the area Kane's in, and then proceed to attack him.
** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing him]], before setting his sight on Malcolm.
** The Tactical Strogg are introduced in the Dispersal Facility level, placing behind obstacles as they get notice of Kane's presence.
** The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and enters the outer area, where he sees one, which proceeds to shoot at him.
** Finally, the Data Storage Security level introduces the Iron Maiden. After reactivating the Torso Unit, Kane goes near a pod containing what looks like a dead woman. Then said woman awakens and proceeds to attack him and his two escorts.
** The Harvester (an EliteMook for vehicle sections) is introduced in the "Aqueducts Annex" level. At the beginning, Kane is in a hovertank, and after exiting a tunnel, he sees two hovertanks near a hole. Cue one making light work with them before setting its sights on Kane.
** The Stream Protector is introduced after Kane disables the Tetranode [[spoiler:while still a human]]: two of them, in fact, crawl from the ceilings of the area Kane's in, and then proceed to attack him.
** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing him]], before setting his sight on Malcolm.
** The Tactical Strogg are introduced in the Dispersal Facility level, placing behind obstacles as they get notice of Kane's presence.
** The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and enters the outer area, where he sees one, which proceeds to shoot at him.
** Finally, the Data Storage Security level introduces the Iron Maiden. After reactivating the Torso Unit, Kane goes near a pod containing what looks like a dead woman. Then said woman awakens and proceeds to attack him and his two escorts.
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** The [[MiniMecha MechaDwarf MK.9s]] in the Clockwork Factory. On the start of the seventh wave, the right factory lights up as a platform extends and a dwarf pilot waddles in. Two mechanical arms extend into the factory, do some tinkering, and then your first [[GiantMook giant enemy]] in the game slowly marches out of it.
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** The [[MiniMecha MechaDwarf MK.9s]] in the Clockwork Factory. On the start of the seventh eighth wave, the right factory lights up as a platform extends and a dwarf pilot waddles in. Two mechanical arms extend into the factory, do some tinkering, and then your first [[GiantMook giant enemy]] in the game slowly marches out of it.
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[[folder: Tower Defence ]]
* ''[[VideoGame/KingdomRush Kingdom Rush: Vengeance]]'' has two of them:
** The [[MiniMecha MechaDwarf MK.9s]] in the Clockwork Factory. On the start of the seventh wave, the right factory lights up as a platform extends and a dwarf pilot waddles in. Two mechanical arms extend into the factory, do some tinkering, and then your first [[GiantMook giant enemy]] in the game slowly marches out of it.
** The [[TheBerserker Northern Berserker]] in the Frozen Rapids level. At the start of the second wave, a huge viking ship sails up to the junction area, as it opens up and a hulking brute with two axes marches out towards your troops.
[[/folder]]
* ''[[VideoGame/KingdomRush Kingdom Rush: Vengeance]]'' has two of them:
** The [[MiniMecha MechaDwarf MK.9s]] in the Clockwork Factory. On the start of the seventh wave, the right factory lights up as a platform extends and a dwarf pilot waddles in. Two mechanical arms extend into the factory, do some tinkering, and then your first [[GiantMook giant enemy]] in the game slowly marches out of it.
** The [[TheBerserker Northern Berserker]] in the Frozen Rapids level. At the start of the second wave, a huge viking ship sails up to the junction area, as it opens up and a hulking brute with two axes marches out towards your troops.
[[/folder]]
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* ''VideoGame/HaloWars'' has a few:
** The Covenant Locust gets an in-game introduction cutscene in the sixth mission (though they can be encountered in the fourth mission).
** The Flood and many of their units are introduced in an in-game cutscene.
** Sentinels are introduced in a pre-rendered cutscene prior to the eleventh mission where they are first encountered.
** The Covenant Locust gets an in-game introduction cutscene in the sixth mission (though they can be encountered in the fourth mission).
** The Flood and many of their units are introduced in an in-game cutscene.
** Sentinels are introduced in a pre-rendered cutscene prior to the eleventh mission where they are first encountered.
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* ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
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* ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.
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* ''VideoGame/RedFactionArmageddon'' introduces each of the different alien types with a pre-rendered cutscene, with the exception of the Tentacle and the Monolith. The Cultist SHIVA is also introduced with a cutscene, though the cutscene is in-engine instead of pre-rendered.
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* ''VideoGame/GrandTheftAutoIII'''s Kingdom Come mission introduces the one-time SPANKed-up madmen through a cutscene, even with a message reading ''SPANKED-up madmen!''
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* ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' introduces each new type of Monokuma with a short video, complete with a robotic voice saying their name.
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Read the trope description. This is a video game exclusive trope. Movies do not have players OR cutscenes.
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%%*''VideoGame/MarioPlusRabbidsKingdomBattle''
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!!Non-video game examples
* In the first ''Film/LordOfTheRings'' movie, the scenes introducing the Uruk-hai orcs are mostly without dialogue.
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Examples must be explained by their own merits, not merely in comparison to other examples
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Examples must be explained by their own merits, not merely in comparison to other examples
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* Unsurprisingly, ''VideoGame/MarioPlusRabbidsKingdomBattle'' follows XCOM's lead on this, too.
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* In the fourth ''VideoGame/{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
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* In the fourth ''VideoGame/{{Onimusha}}'' game, ''VideoGame/OnimushaDawnOfDreams'', whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
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* Unsurprisingly, ''VideoGame/SuperMarioAndRabbidsKingdomBattle'' follows XCOM's lead on this, too.
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* Unsurprisingly, ''VideoGame/SuperMarioAndRabbidsKingdomBattle'' ''VideoGame/MarioPlusRabbidsKingdomBattle'' follows XCOM's lead on this, too.
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', though.
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', though.
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* Unsurprisingly, ''VideoGame/SuperMarioAndRabbidsKingdomBattle'' follows XCOM's lead on this, too.
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* ''VideoGame/MonsterHunter'' games often have cut-scenes that play during your first encounter with a new species of large monster.
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** ''VideoGame/Doom2016'' also does this, albeit sparingly: the Imp, Pinky and Mancubus all get dramatic introductions.
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* [[InvertedTrope Inverted]] in ''VideoGame/EmpiresOfTheUndergrowth''; when your ants meet a new type of enemy creature, the narrator talks about what they found and what that creature does.
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* New mook types in ''KISS: Psycho Circus'' are heralded in cutscenes, complete with their names showing up at the bottom of the screen.
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* ''VideoGame/TheLegendOfZeldaTheWindWaker's'' minibosses (a Darknut and a Winged Mothula, for instance) show up as EliteMooks later on, and get this trope in their miniboss appearance.
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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker's'' minibosses (a Darknut and a Winged Mothula, for instance) show up as EliteMooks later on, and get this trope in their minibossappearance.appearance.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a cutscene to introduce one of the decrepit, stationary Guardians blocking one of the routes to a [[MiniDungeon Shrine]]. It's only after you complete the Great Plateau section that you find out about their significance to the plot. Also, the Zora's Domain section tasks you with retrieving Shock Arrows used by a Lynel, who gets an introductory cutscene (though you can encounter other Lynels before this point).
** ''VideoGame/TheLegendOfZeldaTheWindWaker's'' minibosses (a Darknut and a Winged Mothula, for instance) show up as EliteMooks later on, and get this trope in their miniboss
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a cutscene to introduce one of the decrepit, stationary Guardians blocking one of the routes to a [[MiniDungeon Shrine]]. It's only after you complete the Great Plateau section that you find out about their significance to the plot. Also, the Zora's Domain section tasks you with retrieving Shock Arrows used by a Lynel, who gets an introductory cutscene (though you can encounter other Lynels before this point).
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[[folder: Wide-Open Sandbox ]]
* ''VideoGame/SunsetOverdrive'' has this for each and every enemy in the game, utilizing an 80s-style freeze-frame so you know that they mean business. [[UpToEleven Taken even further]] by using the same technique for major characters!
[[/folder]]
* ''VideoGame/SunsetOverdrive'' has this for each and every enemy in the game, utilizing an 80s-style freeze-frame so you know that they mean business. [[UpToEleven Taken even further]] by using the same technique for major characters!
[[/folder]]
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Added work page links and namespaces.
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* ''AliceMadnessReturns'' does this.
* ''{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
* ''{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
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* ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' does this.
*''{{Okami}}'' ''VideoGame/{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
*
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* ''VideoGame/{{Doom}} 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
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* ''VideoGame/{{Doom}} 3'' ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
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* Everytime you meet a new enemy in ''TheSuffering'', a cutscene will show them slithering out of the environment
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* Everytime you meet a new enemy in ''TheSuffering'', ''VideoGame/TheSuffering'', a cutscene will show them slithering out of the environment
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Added collapsible folders.
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[[AC:ActionAdventure]]
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[[folder: Action Adventure ]]
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[[AC:FirstPersonShooter]]
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[[folder: First Person Shooter ]]
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[[AC:HackAndSlash]]
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[[folder: Hack And Slash ]]
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[[AC:PlatformGame]]
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[[folder: Platform Game ]]
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[[AC:PuzzleGame]]
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[[folder: Puzzle Game ]]
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[[AC:RealTimeStrategy]]
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[[folder: Real Time Strategy ]]
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[[AC:RolePlayingGame]]
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[[folder: Role Playing Game ]]
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[[AC: ThirdPersonShooter]]
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[[folder: Third Person Shooter ]]
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[[AC:TurnBasedTactics]]
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[[folder: Turn Based Tactics ]]
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[[AC:SurvivalHorror]]
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[[folder: Survival Horror ]]
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[[/folder]]
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Badass is no longer a trope.
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* In ''VideoGame/JediOutcast'', when you first encounter a Reborn (artificially-empowered Force users; far more {{Badass}} than most Imperial {{Mooks}}, though nothing compared to those who properly learned Jedi and Sith techniques), you get a brief cutscene of his arrival.
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* In ''VideoGame/JediOutcast'', when you first encounter a Reborn (artificially-empowered Force users; far more {{Badass}} badass than most Imperial {{Mooks}}, though nothing compared to those who properly learned Jedi and Sith techniques), you get a brief cutscene of his arrival.
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* Octoling and Octostriker stages in ''VideoGame/{{Splatoon}}'' always do this after you move on from the starting area.
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* ''[[VideoGame/Warhammer40000SpaceMarine Space Marine]]'': new types of Orks ([[spoiler:and later the forces of Chaos]]) are introduced in short cutscenes, especially the boss- and miniboss-types such as Ork Nobz.
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Fixed a typo
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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cute due to time constraints).
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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cute cut due to time constraints).
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* In ''VideoGame/IttleDew'', all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.
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added an entry under Bayonetta
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* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.
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* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.mode (apparently, it was cute due to time constraints).
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* In the fourth ''{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
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* In the fourth ''{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
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Namespace
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* KingdomsOfAmalurReckoning does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
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* KingdomsOfAmalurReckoning ''VideoGame/KingdomsOfAmalurReckoning'' does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
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** In the third game, the ordinary Cerberus troopers are first introduced on Mars attempting to interrogate Alliance personnel in a cutscene, and on Sur'Kesh, you're introduced first to the Cerberus Engineer in a cutscene laying down a turret to delay you, and then to the Atlas mech in a cutscene as the boss of that level. (However, the effect is somewhat ruined if you played either the Eden Prime DLC mission or the Grissom Academy mission before doing Sur'Kesh, both of which have Cerberus Engineers and Atlas Mechs without cutscenes, which can make players bemused at the build-up they receive on Sur'Kesh.)