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* In ''Fanfic/DungeonKeeperAmi'' Mercury's highly scientific approach to magic results in this. To date: giant scythe-wielding battle robots, airships, gem synthesizers, and [[NoKillLikeOverkill Chlorine Trifluoride]].

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* In ''Fanfic/DungeonKeeperAmi'' ''Fanfic/DungeonKeeperAmi'': Mercury's highly scientific approach to magic results in this. To date: giant scythe-wielding battle robots, airships, gem synthesizers, and [[NoKillLikeOverkill Chlorine Trifluoride]].chlorine trifluoride]].



* In ''Fanfic/{{Emperor|MarquisBlack}}'', the Northern Kingdom's scientists collaborate with many wizards and witches to develop new ideas that mix magic and technology, such as [[spoiler:working ArtificialIntelligence, special cannons that can disintegrate their target in one shot, and genetic grafting in adults]].

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* In ''Fanfic/{{Emperor|MarquisBlack}}'', the ''Fanfic/{{Emperor|MarquisBlack}}'': The Northern Kingdom's scientists collaborate with many wizards and witches to develop new ideas that mix magic and technology, such as [[spoiler:working ArtificialIntelligence, special cannons that can disintegrate their target in one shot, and genetic grafting in adults]].



* In ''Fanfic/LightDarknessAndParadox'', Ruby eventually learns how to make magical ammunition; a necessity after she runs out of Dust ammunition and can't get any Dust to make more.
* [=TheInvertedShadow=]'s ''[[https://www.youtube.com/playlist?list=PLHK43TJoVNRJ85mxMLzWT9bDTViWzNHUM Lyrish]]'' series: [[spoiler:Robo-Lyra]], who is fully robotic but has the same range of magical abilities that her flesh-and-blood counterpart does. Similarly, [[VideoGame/FiveNightsAtFreddys2 the Puppet]] has the ability to spawn animatronics out of thin air.

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* In ''Fanfic/LightDarknessAndParadox'', ''Fanfic/LightDarknessAndParadox'': Ruby eventually learns how to make magical ammunition; a necessity after she runs out of Dust ammunition and can't get any Dust to make more.
* [=TheInvertedShadow=]'s ''[[https://www.youtube.com/playlist?list=PLHK43TJoVNRJ85mxMLzWT9bDTViWzNHUM Lyrish]]'' series: Lyrish]]'', by [=TheInvertedShadow=]: [[spoiler:Robo-Lyra]], who is fully robotic but has the same range of magical abilities that her flesh-and-blood counterpart does. Similarly, [[VideoGame/FiveNightsAtFreddys2 the Puppet]] has the ability to spawn animatronics out of thin air.



--> '''Wooden Puppet:''' Ladyfleas and gentlefarts, may I present to you tonight's tale… [[Recap/OnceUponATimeS1E3SnowFalls Charming Snow]]!

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--> '''Wooden Puppet:''' Ladyfleas and gentlefarts, may I present to you tonight's tale… tale... [[Recap/OnceUponATimeS1E3SnowFalls Charming Snow]]!Snow]]!
* ''Fanfic/MyChoicesTwistedTalesThroughTime'': The future version of Equestria, as seen starting in Chapter 8, makes common use of "magitechnology", gem-based technology intended to be useable by anyone. Examples include what are essentially magical versions of computers, [=iPads=], holographic picture cameras, and audio recorders.
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** Most obviously ''Anime/AuraBattlerDunbine'', which has a pair of American engineers TrappedInAnotherWorld who accomplish a [[OneManIndustrialRevolution Two Man Industrial Revolution]] and are producing HumongousMecha both magic and electronics for other otherworlders like the actual protagonist to pilot.

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** Most obviously ''Anime/AuraBattlerDunbine'', which has a pair of American engineers TrappedInAnotherWorld who accomplish a [[OneManIndustrialRevolution Two Man Industrial Revolution]] and are producing HumongousMecha with both magic and electronics for other otherworlders otherworlders, like the actual ''actual'' protagonist of the series, to pilot.

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* Often shows up in works by Creator/YoshiyukiTomino, most obviously ''Anime/AuraBattlerDunbine''. Even the original ''Anime/MobileSuitGundam'', paragon of RealRobot-ness, has it in the form of Psycommu weapons, though this may not technically qualify, as at the time it was made, many serious scientists were conducting research into PsychicPowers. But the fact that subsequent Gundam stories have continued to use the concept [[ScienceMarchesOn even after all the major psychic research was proved to be flawed or outright fraudulent]] places them firmly in Magitek territory.

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* Often shows up in works by Creator/YoshiyukiTomino, most Creator/YoshiyukiTomino:
** Most
obviously ''Anime/AuraBattlerDunbine''. ''Anime/AuraBattlerDunbine'', which has a pair of American engineers TrappedInAnotherWorld who accomplish a [[OneManIndustrialRevolution Two Man Industrial Revolution]] and are producing HumongousMecha both magic and electronics for other otherworlders like the actual protagonist to pilot.
**
Even the original ''Anime/MobileSuitGundam'', paragon of RealRobot-ness, has it in the form of Psycommu weapons, though this may not technically qualify, as at the time it was made, many serious scientists were conducting research into PsychicPowers. But the fact that subsequent Gundam stories have continued to use the concept [[ScienceMarchesOn even after all the major psychic research was proved to be flawed or outright fraudulent]] places them firmly in Magitek territory.
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* ''LightNovel/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob'': Daily life is a lot like modern Japan, with [=TVs=], telephone, AC, etc. Except that the cars are monster drawn carriages, and everything runs off magic instead of electricity. Plus the demons, spells, and all the other fantasy touches.

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* ''LightNovel/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob'': ''Literature/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob'': Daily life is a lot like modern Japan, with [=TVs=], telephone, AC, etc. Except that the cars are monster drawn carriages, and everything runs off magic instead of electricity. Plus the demons, spells, and all the other fantasy touches.
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** The series is filled with magic/technology hybrid gear. We ''start'' with an ancient alien wizard in a high-tech command center that runs the Rangers' gear by channeling the power of the vaguely-defined Morphin' Grid versus an alien witch released from [[SealedEvilInACan the can]] by astronauts. HumongousMecha powered by the spirits of dinosaurs. MagiBabble and TechnoBabble combined by RobotBuddy Alpha. The entire "Zordon era" of the franchise was characterized by this, and while the later stand alone series tend to be magical ''or'' technological, a few later series have gone back to it (and the Grid is the source of ''all'' Ranger powers.) [[Series/PowerRangersJungleFury Spiritual energy-powered]] {{BFG}}, anyone?

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** The series is filled with magic/technology hybrid gear. We ''start'' with an [[WizardsFromOuterSpace ancient alien wizard wizard]] in a high-tech command center that runs the Rangers' gear by channeling the power of the vaguely-defined Morphin' Grid versus an alien witch released from [[SealedEvilInACan the can]] by astronauts. HumongousMecha powered by the spirits of dinosaurs. MagiBabble and TechnoBabble combined by RobotBuddy Alpha. The entire "Zordon era" of the franchise was characterized by this, and while the later stand alone series tend to be magical ''or'' technological, a few later series have gone back to it (and the Grid is the source of ''all'' Ranger powers.) [[Series/PowerRangersJungleFury Spiritual energy-powered]] {{BFG}}, anyone?
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* ''[[https://forums.sufficientvelocity.com/threads/a-nerubians-journey.108612/ A Nerubian's Journey]]'': Among the first magic exercises learned by aspiring Viziers is to convert arcane magic into fire and ice. By imbuing these into silk, Krivax has refrigeration and cooking elements in his kitchen.

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* ''Anime/MagicalProjectS'': Both Washu and a later character create and employ this.


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* The world of Ordine in ''Manga/MagicArtisanDahliaWiltsNoMore'' is a fantasy-counterpart to Earth filled with monsters and magic. Magic Artisans like Dahlia make their living crafting magically-powered appliances (like hair dryers and portable cooktops powered by fire-magic stones) and materials imbued with supernatural properties (like fabrics made waterproof with concentrated slime essence or lip gloss that gets its shine from kraken scales).
* ''Anime/MagicalProjectS'': Both Washu and a later character create and employ this.
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* ''Film/DungeonsAndDragonsHonorAmongThieves'': Sending Stones are like magical walkie-talkies, even having feedback if used too close to each other. However, they only work for an hour.
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* In ''Webcomic/MyImpossibleSoulmate'', "Stamps" are used to infuse wood or metal with one or several of the 7 magical elements (Fire, Water, Earth, Wind, Frost, Light, and Spirit) to create stoves, lamps, refrigerators, water filteration systems, etc. Light stamps are also used as a form of electricity.
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-->''...Manipulation of these symbols is treated exactly like the science of chemistry. This element changes that one, one symbol is a catalyst, another is an agent or a counteractant.'''

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-->''...Manipulation of these symbols is treated exactly like the science of chemistry. This element changes that one, one symbol is a catalyst, another is an agent or a counteractant.'''''

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Updating entry and Crosswicking.


* In ''WebAnimation/{{RWBY}}'', all advanced technology is powered by Dust, a magical substance, whose properties vary depending on the type of Dust. While the technology of that world is quite advanced by our standards, space flight is still an impossibility for them, as Dust stops working in orbit. This also means no satellites.
** As of Volume 7, [[spoiler:Penny's been revealed to be this, being an android with a core powered by a piece of her creator's aura. By the end of the volume, she gets access to real magic, too, becoming the Winter Maiden. ]]

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* In ''WebAnimation/{{RWBY}}'', all ''WebAnimation/{{RWBY}}'':
** All
advanced technology is powered by Dust, a magical substance, whose properties vary depending on the type of Dust. While the technology of that world is quite advanced by our standards, space flight is still an impossibility for them, as Dust stops working in orbit. This also means no satellites.
satellites. [[spoiler:Because of this, the Kingdom's of Remnant lose contact with each other once the Cross-Continental Transit System tower in Beacon is taken out by a Wyvern at the end of Volume 3. However, General James Ironwood later converts Amity Colosseum into Amity Communications Tower in order to restore communications with the other Kingdom's and warm them about BigBad Salem.]]
** As of Volume 7, [[spoiler:Penny's been revealed to be this, being an android with a core powered by a piece of her creator's aura. By the end of the volume, she gets access to real magic, too, becoming the Winter Maiden. ]]
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* ''WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles'''s version of the MutagenicGoo was created in a lab by a MadScientist, and it's clear that chemistry was involved in its creation. Its origins, however, are magical in nature, [[AWizardDidIt which explains its]]...''[[LegoGenetics odd]]'' [[{{Mutants}} properties]].
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* ''LightNovel/DemonKingDaimao'' has this in spades, from a quasi-robotic crow that sees your future (eliminating the need for a guidance counselor), to airships running off mana reactors, to [[spoiler: a god that's really an intensely complex computer system]].

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* ''LightNovel/DemonKingDaimao'' ''Literature/DemonKingDaimao'' has this in spades, from a quasi-robotic crow that sees your future (eliminating the need for a guidance counselor), to airships running off mana reactors, to [[spoiler: a god that's really an intensely complex computer system]].

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** Speaking of blood, the ancient Romans infused their cement mix with the blood of animal sacrifices to curry the gods' favor, unknowingly aerating it and thus producing stronger concrete than would be available for ''centuries'' after the fall of Rome. How much stronger? It's the only reason their ruins are still standing after all this time.



* Many engineering schools teach their students to treat their job as witchcraft. It's the job of a scientist to figure out how things work, but it’s the job engineer to make things work. Trying figure out how the different components you are working with is time consuming and doesn't help solve the task at hand, so engineers are taught to treat them as magic relics where the only inputs and outputs are relevant. And at the end of the day, an engineer's work should be mysterious to the lay person, otherwise there is no need to hire them over any other schmuck.

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* Many engineering schools teach their students to treat their job as witchcraft. It's the job of a scientist to figure out how things work, but it’s the job of an engineer to make ''make'' things work. Trying to figure out how the different components you are working with work is time consuming and doesn't help solve the task at hand, so engineers are taught to treat them as magic relics where the only the inputs and outputs are relevant. And at the end of the day, an engineer's work should be mysterious to the lay person, otherwise there is no need to hire them over any other schmuck.

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[[folder:Audio Drama]]
* The Technomancers in ''AudioPlay/BigFinishDoctorWho'' are based on this. A Time Lord illustrates this by pointing out their communicators ''look'' like communicators, even with the same buttons, but when you crack them open, there's nothing recognisable there, because they're powered by "message spells".
[[/folder]]



* ''LightNovel/ACertainMagicalIndex'': This is rather rare due to the fact [[MagicVersusTechnology the science and magic sides are in a cold war at best and hate each other at worst]], many on the Science side either don't know or don't ''believe'' in magic, many of the Magic side don't see the point in immersing themselves into science beyond necessity, and that [[MutuallyExclusiveMagic in most cases magic and esper powers are incompatible for the same person to use]]. However, in ''New Testament'', [[spoiler:Kihara Yuiitsu in the midst of her RoaringRampageOfRevenge]] manages to create the Elements, which resemble giant translucent robots modeled after different kinds of animals and are powered by magical cores, by combining her scientific expertise of a [[spoiler:[[MadScientist Kihara]]]] with the knowledge of magic she obtains [[spoiler:from analyzing the [[HiveMind St. Germain virus]].]]

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* ''LightNovel/ACertainMagicalIndex'': ''Literature/ACertainMagicalIndex'': This is rather rare due to the fact [[MagicVersusTechnology the science and magic sides are in a cold war at best and hate each other at worst]], many on the Science side either don't know or don't ''believe'' in magic, many of the Magic side don't see the point in immersing themselves into science beyond necessity, and that [[MutuallyExclusiveMagic in most cases magic and esper powers are incompatible for the same person to use]]. However, in ''New Testament'', [[spoiler:Kihara Yuiitsu in the midst of her RoaringRampageOfRevenge]] manages to create the Elements, which resemble giant translucent robots modeled after different kinds of animals and are powered by magical cores, by combining her scientific expertise of a [[spoiler:[[MadScientist Kihara]]]] with the knowledge of magic she obtains [[spoiler:from analyzing the [[HiveMind St. Germain virus]].]]



* ''Franchise/FateSeries'': Magi in ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'' are generally averse to using technology in place of magic, which is the reason why [[CombatPragmatist Kiritsugu Emiya]] is considered a "Magic User" and not a "Magus" -- for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his [[MagicWand Mystic Code]] is a Thompson Contender which uses [[DepletedPhlebotinumShells bullets made from his powdered bones]] in order to destroy other magi's Magic Circuits and render them useless.

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* ''Franchise/FateSeries'': Magi in ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'' ''Literature/FateZero'' are generally averse to using technology in place of magic, which is the reason why [[CombatPragmatist Kiritsugu Emiya]] is considered a "Magic User" and not a "Magus" -- for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his [[MagicWand Mystic Code]] is a Thompson Contender which uses [[DepletedPhlebotinumShells bullets made from his powdered bones]] in order to destroy other magi's Magic Circuits and render them useless.



* ''LightNovel/HighSchoolDXD'' has the various supernatural races make use of a lot of technology that's powered by magic. Devils have cars, trains, aircraft and televisions (to name a few examples).

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* ''LightNovel/HighSchoolDXD'' ''Literature/HighSchoolDXD'' has the various supernatural races make use of a lot of technology that's powered by magic. Devils have cars, trains, aircraft and televisions (to name a few examples).



* In ''LightNovel/ModernMagicMadeSimple'', the modern magic the series prides itself on draws heavily from this. Spells involve ''Matrix''-like lines of code, but people like Yumiko still use a magic staff.

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* In ''LightNovel/ModernMagicMadeSimple'', ''Literature/ModernMagicMadeSimple'', the modern magic the series prides itself on draws heavily from this. Spells involve ''Matrix''-like lines of code, MatrixRainingCode, but people like Yumiko still use a magic staff.


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[[folder:Audio Drama]]
* The Technomancers in ''AudioPlay/BigFinishDoctorWho'' are based on this. A Time Lord illustrates this by pointing out their communicators ''look'' like communicators, even with the same buttons, but when you crack them open, there's nothing recognisable there, because they're powered by "message spells".
[[/folder]]

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* ''Manga/MagilumiereCoLtd'': The force that magical girls wield to defeat Kaii is called "magic" and certainly looks like what we would call "magic," but it's actually treated like a science InUniverse, developed by engineers the way any ordinary technology would be. Akasaka explains in Chapter 38 how that technology involves harnessing a nutrient called "magitosin," which in layman's terms is magical power. Most magical girls deploy magic via "spells" that are pre-programmed into their wands, but Magilumiere takes a unique approach by having their magical girls work with engineers in real-time in order to produce spells that are best suited to deal with whatever situation they're currently facing.



* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, wizard Ponder Stibbons settles down as husband of an Assassin who has done much to revolutionise her profession, and they have three daughters. The youngest takes after her father in manner, outlook and inclination. Ruth Smith-Rhodes-Stibbons is also a catch-net for inspiration particles. Combined with a practical and creative streak, among other things she works out how the Guitar that caused havoc in the canonical work ''Literature/SoulMusic'' can be reproduced using Magitek. Her first experiment is with an amplified bass guitar. At the current point on her timeline, having proven it works on a four-stringed bass, she is applying the concept to a six-stringed guitar and has plans for adapting it to keyboards. Her father, who saw the original Guitar, is yet to cotton on. A collection of Imp helpers with names like [[Music/{{Motorhead}} Lemmy]], [[Music/{{Cream}} Jack]], [[Music/DeepPurple Ritchie]] and Hammond are closely associated.

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* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, wizard by Creator/AAPessimal:
** Wizard
Ponder Stibbons settles down as husband of an Assassin who has done much to revolutionise her profession, and they have three daughters. The youngest takes after her father in manner, outlook and inclination. Ruth Smith-Rhodes-Stibbons is also a catch-net for inspiration particles. Combined with a practical and creative streak, among other things she works out how the Guitar that caused havoc in the canonical work ''Literature/SoulMusic'' can be reproduced using Magitek. Her first experiment is with an amplified bass guitar. At the current point on her timeline, having proven it works on a four-stringed bass, she is applying the concept to a six-stringed guitar and has plans for adapting it to keyboards. Her father, who saw the original Guitar, is yet to cotton on. A collection of Imp helpers with names like [[Music/{{Motorhead}} Lemmy]], [[Music/{{Cream}} Jack]], [[Music/DeepPurple Ritchie]] and Hammond are closely associated.



* ''Franchise/PowerRangers'' is filled with magic/technology hybrid gear. We ''start'' with an ancient alien wizard in a high-tech command center that runs the Rangers' gear by channeling the power of the vaguely-defined Morphin' Grid versus an alien witch released from [[SealedEvilInACan the can]] by astronauts. HumongousMecha powered by the spirits of dinosaurs. MagiBabble and TechnoBabble combined by RobotBuddy Alpha. The entire "Zordon era" of the franchise was characterized by this, and while the later stand alone series tend to be magical ''or'' technological, a few later series have gone back to it (and the Grid is the source of ''all'' Ranger powers.) [[Series/PowerRangersJungleFury Spiritual energy-powered]] {{BFG}}, anyone?

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* ''Franchise/PowerRangers'' ''Franchise/PowerRangers'':
** The series
is filled with magic/technology hybrid gear. We ''start'' with an ancient alien wizard in a high-tech command center that runs the Rangers' gear by channeling the power of the vaguely-defined Morphin' Grid versus an alien witch released from [[SealedEvilInACan the can]] by astronauts. HumongousMecha powered by the spirits of dinosaurs. MagiBabble and TechnoBabble combined by RobotBuddy Alpha. The entire "Zordon era" of the franchise was characterized by this, and while the later stand alone series tend to be magical ''or'' technological, a few later series have gone back to it (and the Grid is the source of ''all'' Ranger powers.) [[Series/PowerRangersJungleFury Spiritual energy-powered]] {{BFG}}, anyone?



* ''WesternAnimation/SamuraiJack'': Aku's [[EliteMook Ultra-Robots]] were created with advanced technology, but powered by Aku's evil magic essence which he infused into them.

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* ''WesternAnimation/SamuraiJack'': ''WesternAnimation/SamuraiJack'':
**
Aku's [[EliteMook Ultra-Robots]] were created with advanced technology, but powered by Aku's evil magic essence which he infused into them.



* Parodied in a Future episode of ''WesternAnimation/TheSimpsons''. "We can do anything now that scientists have invented magic."

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* ''WesternAnimation/TheSimpsons''.
**
Parodied in a Future episode of ''WesternAnimation/TheSimpsons''.episode. "We can do anything now that scientists have invented magic."



* Quantum entanglement is the property of particles that are "entangled" to react predictably and instantly when one of them is measured or acted upon. Because of Heisenberg Uncertainty Principle, the actual state of both particles are undetermined (not merely unknown) before measurement of their states; the particles are said to be entangled because measuring one state allows you to predict state of the other particle (usually through a conservation law, such as conservation of angular momentum)---and this effect appears to travel instantaneously, instantly determining the state of unmeasured particle (magically, and apparently in contradiction to what Special Relativity says).
** Possibly [[SubvertedTrope subverted]], as there is no exchange of energy or information and therefore no actual interaction between the entangled particles (which is why entanglement cannot be used to create a [[SubspaceAnsible Subspace Ansible]]).

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* Quantum entanglement is the property of particles that are "entangled" to react predictably and instantly when one of them is measured or acted upon. Because of Heisenberg Uncertainty Principle, the actual state of both particles are undetermined (not merely unknown) before measurement of their states; the particles are said to be entangled because measuring one state allows you to predict state of the other particle (usually through a conservation law, such as conservation of angular momentum)---and this effect appears to travel instantaneously, instantly determining the state of unmeasured particle (magically, and apparently in contradiction to what Special Relativity says).
**
says). Possibly [[SubvertedTrope subverted]], as there is no exchange of energy or information and therefore no actual interaction between the entangled particles (which is why entanglement cannot be used to create a [[SubspaceAnsible Subspace Ansible]]).
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*''[[WesternAnimation/TrollhuntersRiseOfTheTitans Trollhunters: Rise of the Titans]]'' has his protagonist Jim Lake Jr donning "The Magiktech Armor" in the final battle, created from the combination of alien technology from Akiridion-5 and Merlin's magic, all while wielding Excalibur.
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[[folder: Audio Drama]]

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[[folder: Audio [[folder:Audio Drama]]
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* The Technomancers in ''AudioPlay/BigFinishDoctorWho'' are based on this. A Time Lord illustrates this by pointing out their communicators ''look'' like communicators, even with the same buttons, but when you crack them open, there's nothing recognisable there, because they're powered by "message spells".
[[/folder]]

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* In ''Fanfic/{{Emperor}}'', the Northern Kingdom's scientists collaborate with many wizards and witches to develop new ideas that mix magic and technology, such as [[spoiler:working ArtificialIntelligence, special cannons that can disintegrate their target in one shot, and genetic grafting in adults]].

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* In ''Fanfic/{{Emperor}}'', ''Fanfic/{{Emperor|MarquisBlack}}'', the Northern Kingdom's scientists collaborate with many wizards and witches to develop new ideas that mix magic and technology, such as [[spoiler:working ArtificialIntelligence, special cannons that can disintegrate their target in one shot, and genetic grafting in adults]].
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Magitek (or "magitech") often appears to combine magic with modern technology or at least something distinctively mechanical: [[SteamPunk traditional]] heat engine or an electrical generator powered by or powering a magic spell, or a [[HumongousMecha giant mecha]] that can inexplicably shoot ice from an empty hand. SufficientlyAnalyzedMagic frequently causes this, but isn't necessary, since a BlackBox is almost as good if it's reliable and cheap enough.

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Magitek (or "magitech") often appears to combine magic with modern technology or at least something distinctively mechanical: [[SteamPunk traditional]] heat engine or an electrical generator powered by or powering a magic spell, or a [[HumongousMecha giant mecha]] that can inexplicably shoot ice from an empty hand. SufficientlyAnalyzedMagic frequently causes this, this but isn't necessary, since a BlackBox is almost as good if it's reliable and cheap enough.
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* ''Wiki/SCPFoundation'': The GOC makes use of magitech frequently, including magical sensors and casting spells on tablets and with computers.

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* ''Wiki/SCPFoundation'': ''Website/SCPFoundation'': The GOC makes use of magitech frequently, including magical sensors and casting spells on tablets and with computers.
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* ''Manga/{{Naruto}}'': The level of chakra research gets taken to this level by ''Manga/{{Boruto}}'''s time. For instance, the full-size summoning scrolls in ''Naruto'' have been shrunk down to tiny proportions in ''Boruto'' and can be launched via a portable device that will automatically summon whatever was stored in it immediately after launch. In other words, at least one type of magic present in ''Naruto'' has developed beyond PowersAsPrograms and straight to Powers as Apps. The setting at large has also developed from a blurry MedievalStasis straight to the present, with chakra counterparts to air travel, television, video games, laptop computers (including ''the Internet''), construction equipment able to make high-rise skyscrapers, and smartphones. The inside of a typical house in the Hidden Leaf Village in Boruto's time is nearly indistinguishable from what you might expect in a middle-class house in the 21st-century Japan.

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* ''Manga/{{Naruto}}'': The level of chakra research gets taken to this level by ''Manga/{{Boruto}}'''s time.the time of ''Anime/BorutoNarutoTheMovie''. For instance, the full-size summoning scrolls in ''Naruto'' have been shrunk down to tiny proportions in ''Boruto'' and can be launched via a portable device that will automatically summon whatever was stored in it immediately after launch. In other words, at least one type of magic present in ''Naruto'' has developed beyond PowersAsPrograms and straight to Powers as Apps. The setting at large has also developed from a blurry MedievalStasis straight to the present, with chakra counterparts to air travel, television, video games, laptop computers (including ''the Internet''), construction equipment able to make high-rise skyscrapers, and smartphones. The inside of a typical house in the Hidden Leaf Village in Boruto's time is nearly indistinguishable from what you might expect in a middle-class house in the 21st-century Japan.
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** ''ComicBook/WonderWoman'': In most continuities the Amazons have spent their years as a closed off society developing truly impressive combinations of magic and science, like the invisible jet and the purple ray medical lenses.

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** ''ComicBook/WonderWoman'': In most continuities some continuities, the Amazons have spent their years as a closed off society developing truly impressive combinations of magic and science, science like the invisible jet and the purple ray medical lenses.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


* ''Franchise/FateSeries'': Magi in ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'' are generally averse to using technology in place of magic, which is the reason why [[CombatPragmatist Kiritsugu Emiya]] is considered a "Magic User" and not a "Magus" -- for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his [[WeaponOfChoice Mystic]] [[MagicWand Code]] is a Thompson Contender which uses [[DepletedPhlebotinumShells bullets made from his powdered bones]] in order to destroy other magi's Magic Circuits and render them useless.

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* ''Franchise/FateSeries'': Magi in ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'' are generally averse to using technology in place of magic, which is the reason why [[CombatPragmatist Kiritsugu Emiya]] is considered a "Magic User" and not a "Magus" -- for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his [[WeaponOfChoice Mystic]] [[MagicWand Mystic Code]] is a Thompson Contender which uses [[DepletedPhlebotinumShells bullets made from his powdered bones]] in order to destroy other magi's Magic Circuits and render them useless.

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!!Examples:

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!!Examples:
!!Example subpages
[[index]]
* [[{{Magitek/Literature}} Literature]]
* {{Magitek/Tabletop Games}}
* {{Magitek/Video Games}}
[[/index]]

!!Other examples:



[[folder:Literature]]
* David Anthony Durham's ''Acacia'' trilogy there is a race whose technology is powered by human souls.
* ''Literature/AlcatrazSeries'':
** The Free Kingdomers use technologies powered by various types of magical sand or glass, collectively known as silimatics. Active technologies such as airplanes (shaped like giant glass dragons!) and elevators are powered by brightsand. Passive technologies include Expander's Glass, which allows for BiggerOnTheInside architecture, and Defender's Glass to act as armor.
** We don't know about silimatics because the [[AncientConspiracy Librarians]] flooded the Hushlands (where we live) with vast quantities of dullsand, the only type of sand that does absolutely nothing even if you make it into glass.
** Oddly, Free Kingdomer's (inexpert) imitations of Hushlander technology often work better than both genuine Hushlander tech and ''actual Free Kingdom tech''. And the Scrivener's Bones[[note]] a faction of the Librarians[[/note]]' hybrid tech works better still.
** Then there's things even the Free Kingdomers consider magical, like Oculatory Lenses. Free Kingdomers will stoutly deny that silimatics are magic: magic is things that [[FunctionalMagic only some people can use]], therefore silimatics are merely technology.
* In ''Literature/ApparatusInfernum'', the setting makes extensive use of magic and technology in concert -- in particular, elementals (fire, air, etc) are harnessed to power steam-era technology like trains. The foundation of this magitek is shakier than assumed, however, and becomes directly relevant to the plot in the second book, when the elemental-based tech starts misbehaving and the protagonists have to find out why.
* The scry technology of ''Literature/CannonFodder'' looks a lot like Skype. Alec also has a magic-powered amphibious vehicle.
* Creator/HarryTurtledove's ''Literature/TheCaseOfTheToxicSpellDump'' is set in an AlternateHistory 20th century Earth that functions exactly like our own, except all the technology is magical.
* The Dana Drive in ''Clay's Ark'' by Creator/OctaviaButler is {{Hand Wave}}d as enabling FasterThanLightTravel through "an exotic combination of particle physics and psionics", with the latter drawn from the crew's latent {{psychic}} potential. {{Lampshade|Hanging}}d when a crewman admits it took some time for the inventor to convince the scientific community that it wasn't total bunkum.
* In ''Literature/CodexAlera'', most of Aleran society runs off of this. Since absolutely everyone ([[TheCallPutMeOnHold except Tavi]]) has ElementalPowers, non-magical technology has stagnated at a medieval level while everything else is taken care of by MundaneUtility applications of furycrafting. They have {{flying car}}s, a lightbulb-equivalent, refrigeration, and the like through applied magic, to the point where in-universe, scholars have started to deny that their precursors (the Romans) could possibly have built everything they did without furies. It also leads them into technological blind spots, however, such as when the Alerans fight the [[WolfMan Canim]], who mostly get by on their superhuman strength and toughness coupled with skilled engineering. One of the nastiest Canim weapons turns out to be a simple, if gigantic, crossbow that can easily kill an Aleran soldier through furycraft-enhanced armor and then continue on to kill the man behind him. Tavi and Bernard eventually apply technology and furycrafting to create [[spoiler: catapults that launch spheres loaded with tiny fire furies that essentially serve as incendiary cluster bombs, which prove to be the single most devastating weapon in the history of Alera.]]
* Inverted in [[Creator/StephenKing Stephen King's]] ''Franchise/TheDarkTower'' series, where the old ones decided to replace magic with technology to the point of trying to tear down the [[CosmicKeystone Dark Tower]] itself to rebuild it with science.
* The ''Literature/TheDeathGateCycle'', series of seven fantasy novels by Creator/MargaretWeis and Tracy Hickman (who co-wrote the original D&D ''Literature/{{Dragonlance}}'' novels). They feature flying ships powered by Rune Magic and elven civilisations using magic for everything from enchanting armor and weapons technology to household appliances.
** Bonus points for that most of the Magitek of the elves seems to be sentient, no matter how pointless it is -- for example an enchanted arrow that loudly protests when it's fired at a dragon.
** The interface of magic versus technology seems to be flipped between humans and elves; this is [[HandWaved explained]] by the fact that elves are inherently magical, but are weak on the mechanical side -- to compensate for this weakness, they poured all their development of magical abilities into enhancing the mechanical and physical world. Humans are inherently mechanically/physically inclined, they compensate for their magical weak spot by pouring all their magical development into the natural things, like the elements, and controlling dragons. Magnify this single-minded focus of development over hundreds of years, and you get humans whose magic controls the elements (even though humans are by nature mechanically inclined) and elves whose magic enhances mechanical objects (even though elves are by nature more nature/element inclined).
* Over the course of the books, the Literature/{{Discworld}} moves more and more toward this. We have inventions from cameras powered by a tiny imp painting a picture, all the way up to the High Energy Magic Building at Unseen University, where Hex, a magical AI, lives. Magitek is used alongside ClockPunk technology -- as of ''Literature/RaisingSteam'', clockpunk combined with ''very early'' Age of Steam; it hasn't gone full SteamPunk ... yet.
** Hex is used mainly as a vehicle for computer puns, e.g. it's got an anthill inside, it doesn't work when it's not FTB (fluffy teddy bear) enabled, etc. According to ''The Art of Discworld'', "the wizard built something sufficiently computerlike that [[BuffySpeak computerness]] entered it".
** Magitek is also subverted in ''Literature/InterestingTimes'', where one character assumes that the watches are powered by demons. In fact, demons ''were'' used, but turned out to be unreliable, so the watchmakers moved on to clockwork.
** A notable non-magical technology is the "clacks towers"--a continent-wide network of semaphore towers that is often used to parody telephones and the internet. Explored in detail in ''Literature/TheFifthElephant'' and ''Literature/GoingPostal''. The clacks companies do, however, employ lots of gargoyles as signal-watchers, as they're extremely good at sitting still and watching the same thing all day long.
** Leonard of Quirm, a genius inventor, seems to be advancing ClockPunk technology on the Disc.
** {{Lampshaded}} by resident wizard-nerd Ponder Stibbons at one point, explicitly referencing the quote at the top of the page--when he can't explain the technology behind his latest invention to another wizard, he chalks it up to "sufficiently advanced magic."
* In ''Literature/TheDivineCities'', Magitek has been ubiquitous on the Continent during the Divine era, what with miracles being used for absolutely everything, up to and including ''disposing of solid waste''. After the death of the Divinities, most of the miracles stopped working, hence the ''extremely'' hard fall of the Continent. Saypur, meanwhile, had always had to make do without said Magitek, explaining her rapid technological ascendancy.
* The devices used in the ''Franchise/{{Doctor Who|Expanded Universe}}'' splinter universe ''Literature/FactionParadox'' by the titular Faction are mockeries of technology powered by voodoo. The Homeworld and the Faction are still sitting to see if they can get a coherent opinion.
** Defied in the backstory of the Time Lords, where Rassilon [[RealityWarper rewrote the laws of physics]] to eliminate magic from the universe, because he didn't like it. Not that it doesn't occassionally show up, often originated from other universes.
* Used to limited extent in ''Literature/DoraWilkSeries''. Thorn produces electricity by magic, and phonelines are managed the same way (explaining partly why phones of the normal world don't work in Thorn and vice-versa). She states that they are probably the cleanest society in the worlds.
* ''Literature/{{Dragaera}}'' uses this like ''crazy''. One of the main side-effects of the Interregnum was that the Imperial Orb was changed to make magic a lot more powerful. This jarred Dragaeran society out of its artificially-imposed MedievalStasis as sorcerers had a field day figuring out all the new things they could do. In particular, teleportation completely changed the dynamics of trade and travel, psychic communication is used in a way reminiscent of cell phones, magical ''genetic tests'' are possible to do quickly and covertly, and magical lighting is the norm. Additionally, it became possible to revive someone recently killed from the dead if his central nervous system is still intact, meaning that often, DeathIsCheap. The Imperial Orb acts as a video camera, a literal magical database, and a public utility.
* ''Literature/TheDresdenFiles'' doesn't play too much with it, as magic and technology don't interact well. However there are plenty of loopholes and Wizards use what they can. {{Badass Normal}}s using the right ammo can be deadly to most magical foes. One of the best examples might be using magic to grab an old Soviet Satellite and doing a ColonyDrop. Although [[spoiler:Odin]] can integrate magic with technology, since he's [[spoiler:a god.]]
* ''Literature/{{Eclipse}}'' has Augury, which mixes magic and technology in addition to the elements. One of the more notable devices produced from Augury is a bottle of wine that refills itself once its wave-like engravings flare up.
* In ''Literature/TheEdgeChronicles'', while the ships do not work exactly like aircraft, they are close enough to be comparable, and powered by a flying rock. Stormphrax is also important for several uses.
* Geoffrey A. Landis's first story, ''Elemental,'' took place in a future in which magic has been discovered to be a form of physics, and (for example), thamauturges use pentacles to control antimatter.
* In Creator/HarryTurtledove's ''Every Inch A King'' windworkers produce winds that allow ships to sail against the natural wind, items are cheaply mass produced using the law of sympathy, crystal balls replace telegraphy, etc.
* ''Literature/FeralTheStoryOfAHalfOrc'' has Char, the main character who uses magic to create carbon sheets, creates a blunderbuss that can be ignited by a fire rune, and jetpacks powered by magic. He's been compared to Tony Stark by fans.
* ''Literature/TheFlawInAllMagic'': Most technology uses ancryst, crystals which move away from any magical field. This is much more energy-efficient and cheaper than using single-purpose magic; a levitation spell, for example, would cost far more than lining a tunnel with generic magical fields and letting the natural reaction of the ancryst crystals propel a platform.
* In addition to ''Literature/MagicInc'', there is Creator/RobertAHeinlein's 1963 novel ''Literature/GloryRoad'', where magic is treated like RealLife treats technology. Although walking the Glory Road actually takes you into parallel universes with slightly different laws. Some you can't stop in for more than a short time without dying.
* In John Scalzi's ''The God Engines'' they have starships that harness the power of defeated deities to travel between the stars, also specially trained crew members who function as living hyperspace radios.
* ''The Godslayer Chronicles'' by [[PenName James Clemens]] [[Literature/SigmaForce AKA James Rollins]] has magic powered by Humors, the bodily fluids of the [[PhysicalGod gods]]. Sweat specifically has the power to grant Blessings to ''nonliving'' objects. All manner of magically powered technology exists, ranging from magically imbued weapons to speed boats and airships.
* ''Literature/GrimoiresSoul'': One form [[SpellBook grimoires]] can take is a computer tablet just as capable of casting spells as anything else.
* There are some examples in Creator/JKRowling's ''Literature/HarryPotter'' franchise. Especially noticeable within the realm of the live-action films. This is used to the point where technology is referred to as a {{Muggle|s}} substitute for magic (in ''Literature/HarryPotterAndTheOrderOfThePhoenix''). Examples of magic being used as technology don't occur much in the story itself, but it is clear from the dialogue that this is how it is used in the larger world the books take place in. Wizards don't seem to understand the Muggle concepts of "light bulbs" or "telephones" for example. The self-writing quills are word processors that suit the personal tastes and writing style of the writer: see Rita Skeeter's acid quill for that one. Then there are self-stirring cauldrons, sneakoscopes (alarms), wireless radios, apparating, broomsticks, the flying carpets, floo network, and portkeys (transportation), and the Portrait Galleries that often act like a vast, sentient internet for anyone that happens to be able to persuade them. Lovegood's antique printing press too--if the Quibbler has it, why not the Daily Prophet and every wizarding publisher in existence?
** In terms of Magitek as "combination of technology and magic", Arthur's flying car is a notable example, and there's also the entire Misuse of Muggle Artifacts Office, which shows that such things are possible but illegal in the wizarding world. This is simply a matter of maintaining TheMasquerade: combining Muggle technology with magic makes it far more likely for the object to end up in Muggle hands, thus revealing the existence of magic.
** Wizards use radio, and even the Death Eater regime doesn’t stop the practice so they must be partially magical. Given the previously mentioned ban on enchanted muggle objects, it seems to imply a wizard had a hand in inventing radio. [[note]]Given that phonogrpahs are also used in the movies, there is a fan theory that [[BeethovenWasAnAlienSpy Thomas Edison]] was a wizard who first prototyped his ideas with magic before finding mundane ways to make them work to sell to muggles. It would make the fact that light bulbs never caught on the wizard world a little suspect.[[/note]]
* Creator/DavidWeber has a tendency to treat magic as just another form of technology in his books. Witness the ''Literature/HellsGate'' series which has the magical equivalent of computers and genetic engineering, which is used to create dragons of course.
** Especially since in the ''[[Literature/TheWarGods Bazhell]]'' series' background the old empire that fell 1,000 years before was explicitly Magitek. Dwarfs are championed by the author due to his hatred of the anti-technology stance of much of fantasy. The old way of making steel depended on the support of wizards. The new one uses Bessemer Converters. Steam engines are being discovered and shock absorbers are now being used on wagons.
* Both averted and played straight in Creator/MercedesLackey's ''Literature/HeraldsOfValdemar'' series: Valdemar does almost everything manually; [[TheEmpire the Eastern Empire]], on the other hand, does almost everything by magic. When magic becomes unreliable, Valdemar carries on mostly unaffected, while the Empire must declare martial law and impose strict rationing.
* Michael Swanwick's series starting with ''Literature/TheIronDragonsDaughter'' treats magic as a form of technology -- the iron dragons of the title are made in factories.
* In ''Literature/TheIronTeeth'' web serial, mages use staffs that are complex mechanical devices to help channel the power of their spell crystals. The Endless Heavens guild has also been mentioned to have built a mechanical elevator powered by magic.
* ''Literature/JourneyToChaos'': All of Tariatla's technology is built using a mage's scientific understanding of the world. For instance, air conditioning uses wind magic and, instead of "cellphones", everyone's walking around with "scries" that do the same thing.
* The Commonwealth in Patrick Rothfuss' ''Literature/TheKingkillerChronicle'' uses a lot of this. Other nations do too but to a lesser extent because the main source of magitek is The University, located in the Commonwealth.
* ''Literature/TheLaundryFiles'' is built on the premise that magic is a branch of applied mathematics where NP=P, and computers are machines for doing lots of calculations ''very quickly''. The end result is such inventions as light-bending "[[HandOfGlory hands of glory]]" optimized to use pigeon's feet, and if properly aligned can make lasers. Also video cameras that can convert carbon to silicon (Gorgon's Stare), which tends to [[YourHeadAsplode make things explode]]. Please note that while special skills that anyone can learn are needed to construct these devices and the accurate aiming and firing of a HandOfGlory/laser is described as taking some experience, all the Gorgon's Stare requires is to look through a pair of special lenses and press a button. This is actually more dangerous than it sounds: anyone with a computer and some programming talent can summon demons, or out-and-out {{Eldritch Abomination}}s. ''By accident.'' Series protagonist Bob Howard was forcibly recruited because it turned out his latest project would have inadvertently summoned Nyarlathotep. Yes, [[Franchise/CthulhuMythos THAT]] Nyarlathotep.
* ''Literature/LegacyOfTheDragokin'': Final Shield is a technological device that runs on electricity but produces a magical effect. Rufus initially had trouble figuring out how it worked until he noticed its resembalance to a completely technological device.
* Randall Garrett's ''Literature/LordDarcy'' series is a great example of this trope. In this world, magic is studied with as much emphasis on higher math and theory as any science. The stories are murder mysteries, with Lord Darcy and Master Sean O Lochlainn solving crimes using the former's deductive abilities, and the latter's expertise in forensic magic. Fortunately, Master Sean [[MrExposition likes explaining how his forensic techniques work]].
* ''Literature/TheMachineriesOfEmpire'': Exotic technology in the [[GalacticSuperpower Hexarchate]] relies on the High Calendar, a phenomenon of mathematical technobabble, ritual observance, and [[ClarkesThirdLaw anomalous technology]] that enables outright supernatural effects, from FasterThanLightTravel to an unwholesome variety of {{Fantastic Nuke}}s. However, Exotic technology fails in regions where Calendrical observances are sufficiently disrupted, so the Hexarchate keeps old-fashioned "invariate" technology as backup.
* ''Literature/MagicMetahumansMartiansAndMushroomCloudsAnAlternateColdWar'':
** The Japanese attempted to combine science and magic during WWII, with limited success. The best they had to show for it was the Manchurian Gold virus, which turns people into zombies.
** The spaceship that crashes in Roswell is found to use demon-summoning rituals to power at least some of its actions.
* ''Magicnet'' proposes that many magical incantations work, but they don't work well enough or reliably enough for this to be statistically verifiable. Then along came computers, which could cast those incantations millions of times in quick succession until the desired result occurred. All the major spellcasters in the book are also hackers.
* ''Literature/MagikOnline'' takes place in a universe where magic and technology are integrated into a whole. The very title is an example, a website allowing users to download and purchase powers like a supernatural Amazon.
* ''Literature/{{Manifestation}}'': One of the characters develops a type of Technomancy that allows her to use magic to repair damaged machines, power the machines with mana instead of electricity, and enhance the capabilities of machines.
* ''Literature/TheMortalInstruments'' has the flying motorcycles the vampires ride, which are powered by "demon energies". Also, those who look closely will notice that Magnus Bane's television is not actually plugged in. The Shadowhunters have Magitek home conveniences in Idris.
* In ''Naím y el mago fugitivo'' (''Naím and the runaway magician''), by Argentine author Sebastián Lalaurette, magic is a Magitek: magicians (called Rumotim) have to extract it first from nature, and then they can use it. Every spell requires a certain quantity of magic. Then [[spoiler:Rumotim Ramiro Grimor discovers a way to make magic grow, allowing every magician to dispose of virtually unlimited quantities of it]], and it looks like everything's going to hell. Fortunately [[spoiler:there are [[AntiMagic antimagicians]] as well.]]
* In the later books in the ''Literature/OldKingdom'' series, Prince Sameth is finding workarounds for the 'technology fails in presence of magic' problem by creating magical versions of nifty Ancelstierran technology.
* Somewhere between a ShoutOut and a {{Homage}} to ''Magic, Inc.'' is Creator/PoulAnderson's 1971 novel ''Literature/OperationChaos'' and its sequel ''Operation Luna''.
* In the ''Literature/MediochreQSethSeries'', [[WhateverMancy technomancy]] is the art of incorporating enchantments into technological components so that they can do more.
* Tik-Tok from L. Frank Baum's Oz books (first appearing in ''Literature/OzmaOfOz'') is arguably a prototype for Magitek, being described as something that could only be made in a "fairyland" like Oz.
* Creator/PiersAnthony's works:
** ''Literature/IncarnationsOfImmortality'' is based on a society much like our own, only Fate, Time and Death (among others) are incarnated in humans (sometimes against the will of said humans), magic is real, and in the future timeline technology and magic merge to a large degree. (Justified in that "magic" is said to be based on a "fifth fundamental force", making it essentially an application of physics in that universe). At one point, the series states plainly that anything magic can accomplish, technology can do too, and vice versa.
** The ''Literature/{{Xanth}}'' series has Com Pewter, a piece of bizarre, self-aware, occasionally malicious electronics that can alter reality within its area of influence.
* ''Literature/ReleaseThatWitch'': Downplayed through most of the story. Rather than creating technology powered by magic, Roland employs the magical abilities of the various witches he allies with to help in the creation of mundane real world technology like firearms, steam engines, bikes, central heating, plumbing systems and so forth. It's eventually revealed that ancient witches [[spoiler:and the current Demons]] developed actual magic-based technology, like PowersAsPrograms magic stones.
* ''LightNovel/TheReunionWithTwelveFascinatingGoddesses'' has technology powered by Spirits, including motorbikes and a telephone equivalent.
* ''Literature/RiddleOfTheSevenRealms'': Palodad, an ancient demon, has constructed a huge mechanical computer from the millions of demons, great or tiny, that have fallen under his control. Arrayed in cages and linked by shackles and rods, they stick out their tongues, stand on one leg, flip upside-down, or otherwise change their poses to indicate 1s or 0s; glowing imps pasted to metal plates serve as "screens" for input and output.
* Creator/JackChalker's ''[[Literature/RiverOfDancingGods Dancing Gods]]'' trilogy had its characters TrappedInAnotherWorld where magic was real, but [[MagicAIsMagicA followed very specific rules]] and mathematically precise patterns, such that every high-ranking wizard also had to be a genius mathematician. One of the major subplots follows how much this system is screwed up by the introduction of technology smuggled from Earth; even a pocket calculator could turn a mediocre magician into a powerhouse, and more powerful computers can be programmed to work out new spells at high speeds. Also, in one plot where a powerful wizard came to "our world," he discovered that creating magic spells was analogous to computer programming, which allowed him to bring magic to our world.
* The ''Literature/SecretHistories'' books feature this prominently. The Drood PoweredArmor is one example. So are many of Eddie Drood's gadgets. Many other factions use technology enhanced by magic OR magic standardized by technology.
* All over the place in ''Literature/ShadowOfTheConqueror'' by Shad M. Brooks, which has magical guns, cars, skyscrapers, and airships, all powered by [[{{Phlebotinum}} sunstone and darkstone]].
* Creator/MelissaScott's ''Silence Leigh'' trilogy has ''starships'' powered by alchemy and guided by astrology.
* ''Literature/ASongOfIceAndFire'' gives us examples of straight-up magic, straight-up science... and this. The Wall is an AncientArtifact using [[LostTechnology lost construction methods]] and has a decidedly magical nature to it, for all it's maintained through straight-forward engineering. Other LostTechnology also has varying degrees of "magicness" to it: Valyrian steel, Winterfell's heating system, the House of Black and White, the dragonglass "light bulb"... the list is probably a lot longer. Some tech that is not lost also shares the semi-magical nature of that of the past: poisons that use magic as well as chemical processes and the "investigations" of the MadDoctor Qyburn are just two examples. And, what with the TheMagicComesBack, more may continue to be found or rediscovered.
* ''Literature/TheStormlightArchive'': Fabrials are steampunk-type devices which run on Stormlight, and use captured [[ElementalEmbodiment spren]] for a variety of purposes. For example, they've invented practical quantum entanglement to make one gem (when activated) move another gem hundreds of miles away. Attach a quill to it and you've got a crude long-distance communication device. At the start of the story, the world is going through a fabrial renaissance, and while they are still primitive in many ways, they are making leaps and strides. They even believe they may be able to make more of the ancient [[SoulCuttingBlade Shardblades]] and [[PoweredArmor Shardplate]], LostTechnology once used by the Knights Radiant, though they haven't made much actual progress on that front. [[spoiler: This is because the Blades were actually the Knights' voluntarily bonded spren, and were not technology at all]]. Later on other applications of fabrials are discovered, such as creating elevators, refrigerators/heaters, and even wearable painkillers, which can be reversed to instantly paralyze someone with pain.
* ''Literature/ASymphonyOfEternity'' has magitek applied on a galactic scale. We have three galactic superpowers powered by energy crystals, along with interstellar portals powered by [[MotherNature the planets themselves]], plus armies made out of magic powered tanks and artillery fighting alongside Greek Phalanxes and Roman legion loke units. Space fighters and bombers fly alongside Pegasus riders and [[Main/MiniMecha soldiers in powersuits with wings on their backs]]. Technology, like magic in our world, has been mostly forgotten -- so much so that when someone who knows technology, called a technosorcerer, appears it makes one of the Imperial Governors afraid that it could cause local rebels to wage full-fledged revolt.
* Some Creator/TomHolt books have Magitek, such as the magic mirror that runs ''Mirrors '95'' in ''Snow White And The Seven Samurai'' or the various devices in the ''Portable Door'' series. ''Literature/DjinnRummy'' mentions genies who have gone into business running technological devices, making these Magitek in the truest sense.
* ''Literature/ToughMagic'' has a good bit, with cyps (cars), railcars (trains), temirs (videophones), golems (robots)...
* In the ''Literature/TowersTrilogy'', the City runs on magitek, a result of magic being used to repair and replace the post-apocalyptic remnants of technological infrastructure.
* Turtledove also wrote a series following the course of a UsefulNotes/WorldWarII analogue with behemoths in the place of tanks, dragons instead of planes, enchanted "[[ThisIsMyBoomstick sticks]]" that worked a lot like guns, a magical Manhattan Project, and so on.
* In ''Literature/TheWitchlands'', people use Firewitched pistols, explosives and lamps, create Theadstones that can serve as communication devices and alarms, have Wordwitched contracts that work like Wiki articles and so on.
* Simon Hawke's ''Literature/{{The Wizard of 4th Street}}'' and its sequels have a 22nd century where magic has been reawakened and revolutionized technology and society: electrical generators powered by renewable magic, levitating cars with "thaumaturgic batteries", and sentient animated objects of all kinds.
* ''Literature/TheWheelOfTime'' series has artifacts from the Age of Legends called ter'angreal which each use the One Power to do a specific thing, including changing the weather, storing a library, and what is [[NoodleIncident implied]] to be some sort of sex toy. A great many require a [[MagicByAnyOtherName channeler]] to work, but a few do not. In the Age of Legends, something called "standing flows" allowed even the former to be usable by Muggles.
* ''Literature/WizardOfYurt'': Though most of the technology is just like that of Medieval Europe, magical lights, telephones and air carts (which seem akin to flying cars) exist as well.
* The ''Literature/WizBiz'' series of novels by Rick Cook (comprised of ''Wizard's Bane; The Wizardry Compiled; The Wizardry Cursed; The Wizardry Consulted''), about a Silicon Valley programmer transported into a world where magic exists and where reality, he finds out, [[RewritingReality is programmable]].
* The ''Literature/YoungWizards'' teens' series by Diane Duane has magic users receive wizarding manuals customized in form to their preferences. This has increasingly meant computers (specifically, Apples--ever tried porting magic to XP?) instead of the traditional books. Early starters get desktop machines while the recent arrivals can brandish [[http://www.youngwizards.com/WizPodAd4.jpg iPods]] that draw their power from the nearest star, automatically receive updates, come with the iSpell feature for keeping track of your magic ''and'' play good music.
** Granted, the classic SpellBook format doesn't act much different from a computer. They're self-updating, voice activated, come with search, record and messaging functions, and capable of making holographic displays. The difference is mainly cosmetic.
** Nita has a spell which manifests as a [[EnergyWeapon particle beam rifle]].
** Quite possibly the ultimate example in the series: On Dairene's first adventure as a wizard, she wound up creating a race of sentient robots with the help of her manual (at the time, a desktop computer). Every single one of them is a wizard, with built-in manual functions. And the surface of their planet is one big, naturally-occurring supercomputer that is ''also'' a wizard.
* As Rimuru builds up Tempest in '"LightNovel/ThatTimeIGotReincarnatedAsASlime'', he uses magic to replicate modern conveniences such as inscribing a heat generating magical circle on a faucets to have heated water on tap. There's also the dwarf kingdom Dwargon's secret project of developing a magical combat golem, essentially a robot, made out of enchanted metals.
[[/folder]]



[[folder:Tabletop Games]]
%%* In a less setting-specific example, Half-Golems are basically the HollywoodCyborg as powered by magic. They are living creatures that have had golem components (most typically arms, legs and protective plates) grafted onto their body -- this gives them various bonuses, depending on what sort of half-golem they are.%%What is this from?
* ''TabletopGame/AmazingEngine'' has a setting actually called ''Magitech'', set in a version of TheNineties with crystal ball [=TVs=], elemental-powered cars, and so on.
* ''TabletopGame/AnimaBeyondFantasy'' has the Empire of [[AncientGrome Solomón]], an {{Expy}} of ''VideoGame/FinalFantasyVI'''s [[TheEmpire Gestahlian Empire]], whose relics -that include among other things {{BFG}}s as well as golems- are highly sought by the current powers.
* In ''TabletopGame/ArsMagica'', this doesn't canonically exist except in the dreams of some mad [[GadgeteerGenius Verditii]], but it ''did'' exist in the past in the form of the Mechanica of Heron, which can be rediscovered. More interestingly, though, ''Transforming Mythic Europe'' gives several examples of how magic can complement or replace technology, such as a circular stone that can be made to turn by magic. Perhaps the most terrifyingly-powerful item that a wizard could invent would be a magical printing press, allowing books of Hermetic knowledge to be copied and disseminated in minutes instead of seasons.
* ''TabletopGame/BlueRose'': The setting looks like a standard, if light-hearted fantasy setting with little in the way of magitek and the printing press being the most modern technology. But a closer reading shows that most Aldis cities have the equivalent of 20th century infrastructure because of shas crystals, and the same crystals can be used to create effective guns. It is implied that the Old Kingdom that came before was far more futuristic before being destroyed by internal schisms, and whether to try and recover the glories of the past or learn from their mistakes and leave it alone is one of the more contentious political issues in the setting.
* ''TabletopGame/BrokenGears'', as "a game of animistic steampunk", runs on this. It's [[AfterTheEnd Post-Apocalyptic]] GaslampFantasy where firearms must be oiled to feed salamanders (see [[Quotes/{{Magitek}} quotes]]) and are tested with thermal ink, and a Devil-[[DemonicPossession possessed]] Analytical Machine [[CloseEnoughTimeline designed by Charles Babbage and Alan Turing]] "helped" to finish UsefulNotes/WorldWarII and immediately started WorldWarIII.
* In ''TabletopGame/CthulhuTech'', the line between technology and magic is so thin as to be almost completely arbitrary. One wonders why there is any distinction at all, other than the fact that the Lovecraftian forces used by magic and magitek are, to say the least, rather dangerous. To expand, sorcery is taught as a science in universities, while there is mandatory registration for [[PsychicPower parapsychics]]. Almost all modern technology in the setting is powered by the D-Engine, which [[GoMadFromTheRevelation drives you crazy if you look too closely at it]].
* ''Cryptomancer'' features a fantasy version of the internet, using realistic computer security concepts.
* ''TabletopGame/DungeonsAndDragons'':
** ''The Book of Wondrous Inventions'' is all about silly versions of this. Includes such things as a cola vending machine, a pinball machine, a boombox, and a [[HumongousMecha Humongous]] TransformingMecha.
** The ''TabletopGame/ForgottenRealms'' has magitek, mostly in magocracies and elven cities:
*** Netheril was an extensively magical setting. Invention of mythallars (magical secondary power sources) made creation of magic items cheap as long as you don't mind they work only in its range, which aside of [[OminousFloatingCastle flying islands]] meant permanent items were mostly biased toward backyard applications and wizards had a lot of experience in this area. Aside of typical [[TabletopGame/DungeonsAndDragons AD&D]] trinkets there were things like Water Pipe (permanent fissure into the Elemental Plane of Water), Ice Box (conduit to the Paraelemental Plane of Ice), Stoker’s pit (fissure to the Elemental Plane of Fire), ''Music box'', ''roomlights'', ''skimmers'' (boats propelled by air elementals), ''netherpelters'' (telekinesis-powered small arms with magical ammo), and so on.
*** Halruaa, the longest-lived of Netheril's successor states, had less advanced but still very useful showcase, mostly revolving around providing comfort for its citizens (air conditioning, heating, freezing, building, and so on). And a [[CoolAirship skyship]] fleet.
*** Imaskar was another extensively magical human empire in the Realms. The Imaskari focused on dimensional magic. If you were a rich citizen of the empire, all the above fissures to other planes could be acquired, as well as other portal-trickery (fresh air from the Elemental Plane of Air, storage rooms in dimensional pockets, portals designed to show nice views of other places...).
*** And another one was the Illefarn nation, inhabited by elves and dwarves. It became doomed shortly after Netheril when their [[VideoGame/NeverwinterNights2 magitek national defense project ran amok]] (-339 DR) from being shunted to the Shadow Weave (an alternate source of magic controlled by an evil Goddess). It continued to be a problem for residents living near the ruins of the Illefarn nation sporadically throughout the centuries all the way up to 1374 DR.
*** Living City attracts bright folk who didn't fit elsewhere, including Thay and Halruaa, and adventurers. Thus magically it's only a notch below major magocracies and collected as much useful inventions, like 'wand of portraiture' (photography), '[[InertialDampening safety net]]' and 'ring of [[AnimatedArmor helmed horrors]]' or 'Shayn’s Infallible Identification' spell (it demonstrably associates an object with a creature, the name says its main use). Ambassador Carrague likes such toys, and Elminster likes to feed him some exclusive lore, so once he heard about steam trains, he built prototypes powered by his own invention, 'decanter of endless steam'. Of course, no one except dwarves would invest in rails, even wooden, just to see how much good these loud things may do in the long run.
** The''TabletopGame/{{Spelljammer}}'' setting runs on the idea.. Wildspace was ''intended to'' be more magic-rich than most groundling settings, so there's much more to it than engines.
** ''TabletopGame/{{Mystara}}'' had skyships before Halruaa. With such devices as Dynamo of Flying (conversion of spell levels into large-scale preset effect) and Internal Conjuration Engine (pour potions of flying in, and it makes a whole ship fly). Both allow other effects if built this way -- so you can have a stealth ship, but its engine will little by little slurp whole casks of invisibility potion too.
** There was a twist of the VancianMagic in AD&D 2 ''College of Wizardry'' [[note]] reappeared in D&D 3 ''Tome and Blood'', used for "Mage of the Arcane Order" class, which in turn was reused in D&D 3.5 ''Complete Arcane'' and customized as "Guild Wizard" in [[TabletopGame/ForgottenRealms Magic of Faerûn]][[/note]] the spellcrux, or spellpool. It's a bank/server that stores spell-patterns, so that wizards with remote access can save memorized spells and later get and cast stored ones. They're still limited to normal total capacity, but gives more choice (if different wizards contribute different spells) and flexibility (instead of a fixed UtilityBelt they get what they need right now). Has checking "credit balance", admin account and all that.
** ''TabletopGame/{{Eberron}}'' features a Pulp Adventure setting influenced by Franchise/IndianaJones movies, mixed with DungeonPunk, in a faux-19th century world making use of arcane technology and magic for infrastructure, travel and everyday life. This includes magic streetlights, magic trains and planes, magic grenade launchers, and magic robots. Magic is such an everyday thing that many of the working class are [[http://www.wizards.com/default.asp?x=dnd/ebds/20040823a Magewrights]] with just enough talent to power minor [[MagicWand wands]] (or create them, with the right training). There's even an industry in magic items which reduce the training required to craft other magic items. PlayerCharacters can become [[GadgeteerGenius Artificers]], who are better at creating and [[ItemCaddy using magic items]] than wizards despite not being able to cast spells.
* ''TabletopGame/{{Exalted}}'' has First Age technology, from a time when the Solar Exalted could study the interplay of Essence and science and create true wonders (before the insanity, of course -- but then again, they probably produced some fun stuff after the insanity took hold). It is explicitly called [[ExactlyWhatItSaysOnTheTin magitech]] in the books and setting. Examples range from power armor to airships to artificial limbs to dinosaurs that eat poppies and pee heroin. This reached its height in 2nd Edition, including essence powered fighter jets and clockwork robo-soldiers, but has been almost entirely dialed back to more traditional concepts of magic and enchantment in 3rd edition.
** Even then, Third Edition still has some of the residual magical technology of the First Age sticking around. Mahalanka, the City of a Thousand Golden Delights, may be an autocratic police state ruled by a mad Lunar self-styled goddess, but at least they have air conditioning.
** The Alchemical Exalted are creations of Autochthon, a [[DeusEstMachina machine god]], and their background and powers revolve around magitech.
* ''TabletopGame/FengShui'''s 2056 juncture uses a creepy fusion of magic and science known as arcanotech. Most of it is used by the Buro military and elite agents, offering a power boost in exchange for [[TheCorruption bent magic getting sent into your system like a virus whenever you use it]]. Use it too much, and you start mutating into something horrific and run the risk of becoming an abomination, one of the altered demons that the Buro uses to fight its wars.
* ''TabletopGame/{{GURPS}}'' plays with this idea, usually for cool effects in some of its fantastical settings:
** The game's basic magic system is very magitek-friendly, with many options for item enchantments basically allowing one to create items which can replace advanced technology, such as Wands of Extinguish Fire. One of the core Colleges is the Technology College, which handles the shaping and control of machinery, with sub-Colleges for Energy, Radiation, and Metal and Plastic. One spell of the Energy sub-College, Draw Power, allows a Mage to draw energy from an external source, such as a battery or a generator, and use it to fuel a different spell.
** ''Spaceships'' gets a whole book devoted to this and SchizoTech.
** ''TabletopGame/GURPSTechnomancer'' is what you get when you turn the Trinity Event into a necromantic ritual of immense proportions, completed by the Famous Oppenheimer Quote. Nikita Khrushchev claiming Soviet Union has entire armies of wizards? The U.S. Army winning UsefulNotes/TheVietnamWar using dragons, weaponized flying carpets and zombies made from Vietcong corpses? Space travel by teleportation spells? Gene-engineered Stealth Dragons (with vampire genes, no less)? And it includes a ShoutOut to the UrExample -- the term "Technomancer" was apparently coined in the 1970s bestseller ''Technomancy'' by [[Creator/RobertAHeinlein Bob Anson]].
** ''GURPS Vehicles: Transports of Fantasy'', a book of stats and descriptions of vehicles suited to fantasy settings, includes some vehicles with a mechanical look but magical features, such as ships which sail through the air, or through space.
** There are also two supplements of “GURPS Fantasy-Tech”, which describe several imaginary technologies that can only really work in fantasy worlds.
* The ''TabletopGame/IronKingdoms'' has Mechanika, which is mostly technology fueled by Magic. In the ''WARMACHINE'' games, this normally comes in the form of various weapons. There is plenty of regular technology as well, and many factions are pushing research in that direction hard. Technology may be less impressive than mechanika, but is far more reliable and not dependent on fickle mages.
* ''TabletopGame/MagicTheGathering'':
** Many artifacts qualify, especially artifact creatures. Colossi, Golems, [[SteamPunk Clockwork]] creatures, and many Phyrexian creatures are common examples. They are essentially inanimate objects given life through magic. They typically have higher mana costs than non-artifact creatures of relative power, but that is offset by them very rarely requiring specific types of mana, so they are playable in any deck.
** A number of settings (planes) really play up this trope. To note:
*** The Brothers' War and the ''Ravnica'' block.
*** Mirrodin is a plane created by a golem planeswalker where sentient life is almost entirely comprised of animated artifacts.
*** The plane of Esper in ''Shards of Alara'' is a techno-magical blue-aligned plane where all forms of life are infused with the mystic metal [[AppliedPhlebotinum Etherium.]]
*** Phyrexia, old and new, combines this with BodyHorror and AssimilationPlot. Think Magitek [[Franchise/StarTrek Borg]]. As horrifying as it was, Yawgmoth's magitek was so impressive that [[spoiler:Urza, the artificer planeswalker who had dedicated his life to fighting Phyrexia, fell to his knees and pledged himself to Yawgmoth because he saw Phyrexia as everything he ever wanted]].
*** Inventors on Kaladesh turn out all kinds of devices and automatons fueled by magical aether distilled from the plane's atmosphere. It's the only way most of its residents use magic, since more traditional magic is a rare inborn gift and considered dangerous by the ruling consulate.
*** Kamigawa started off as a more feudal Japan-type of setting. Flash forward to 1,200 years of in-game lore (and over a decade in real time), technology has rapidly progressed to CyberPunk levels. This technology is powered by the spirit world, so it is magical no matter how futuristic it looks. In essence, it's Magitek UsefulNotes/{{Shinto}}.
* ''TabletopGame/{{Pathfinder}}'' has the ''Guns and Gears'' supplemental book which introduces guns, automatons, ClockPunk and SteamPunk technologies to Golarion as well as spin-off fantasy technology such as the continent of Arcadia being the first to develop firearms with the Beast Guns (magical guns using body parts of ritually-hunted monsters to create supernatural effects) and Star Guns (the first firearms - made by taking falling pieces of star-metal and then being enchanted so they fire bolts of magic rather bullets) or the magical automatons coming from the fallen Jistkan Empire.
* ''TabletopGame/PrincessTheHopeful'': Normally, Bequests (Items with a Charm bound to them, allowing the bearer to use the Charm even if she doesn't know it or isn't a Princess) have to be transformed to use, which only Princesses, Sworn, and Beacons can do. However, the capstone power of the Embassy to Machines is the ability to craft Bequests which ''anyone'' can use.
* Palladium Games's ''TabletopGame/{{Rifts}}'' RPG features Techno-Wizards, spellcaster-mechanics whose focus is on building machines and weapons powered by Magic. They can make a jeep that can ride in midair and turn invisible, then make and mount on it a [[{{BFG}}hand-held cannons]] that shoots ice blasts or rains meteorites on the enemy.
* Also in ''Rifts'' and Palladium's ''TabletopGame/HeroesUnlimited'' is Telemechanics, a psionic ability that lets the user either intuitively understand how a piece of machinery works and operate it, or in the case of [=AIs=] communicate with them directly.
* ''TabletopGame/{{Shadowrun}}'' is what you get when you merge cyberpunk and D&D together. As such, it's usually in the case of defense systems of corporations or weaponry. Except that mundanes can't use "magictech" (no magic wands, etc), though the [[OurDragonsAreDifferent Dunkelzahn]] did leave a reward in his Will if someone could create things like that.
* The Realm of ''TabletopGame/TheSplinter'' runs on this.
* ''TabletopGame/{{Starfinder}}'' transports the ''TabletopGame/{{Pathfinder}}'' setting several thousand years into a future built on equal parts technology and magic. Technomancers combine tech and magic to hack reality itself. "Hybrid" items combine magic items with technological gadgets. And nearly every form of FasterThanLightTravel was given to mortals by one of the gods, one of whom is partially an [[DeusEstMachina ascended AI]].
* The Skaven of ''TabletopGame/{{Warhammer}}'' are perhaps the most technologically-advanced race thanks to their embrace of [[GreenRocks Warpstone]]. They use it as a powerful mutagen, ammunition, DeathRay energy source, component of giant hamster wheels that shoot lightning, or as part of the setting equivalent of a nuclear bomb. Their Clan Skryre is a blend of dark wizards and mad scientists known as Warlock-Engineers.
* ''TabletopGame/Warhammer40000'':
** Eldar gear is a unique blend of highly-advanced technology and psychic "sorcery" -- their robots, for example, are well-crafted frames animated by the spirit of a fallen warrior held in a crystal. Their core construction material is Wraithbone, which is basically concentrated, solidified psychic energy. It can apparently assume a lot of properties, from being hard as metal to as flexible as soft plastic, with conductivity being easily manipulated.
** Chaos forces use [[BlackMagic black]] Magitek to create [[ArtifactOfDoom their most powerful works]], such as [[DemonicPossession daemonically-possessed]] tanks or HumongousMecha. The Dark Mechanicus and their Hereteks are often the sources of most of the Daemon Engines. Meanwhile the Iron Warriors (who have close ties to the Dark Mechanicus) are the biggest employers of Daemon Engines and possessed wargear.
** Obliterators are Chaos Space Marines who are infected by a Warp-born virus, fusing them with their weapons into a horrifying mound of daemon, flesh and screeching metal. The end result is a humongous Chaos Space Marine that can morph any weapon he wants out of his flesh to deal with any enemy in sight, as well as having all the benefits of being a Daemon without actually ascending. Unsurprisingly they have a connection to the Iron Warriors, who are noted to have an abnormally high number of them.
** Imperial technology does not use this, but [[BeliefMakesYouStupid everyone thinks it does]]. Tech-priest rituals involve a lot of chanting and sacred oils before they finally flip the "On" switch.
** On the gripping hand, it's hinted that sometimes a Tech Priest's devotion ''does'' cause a machine which ''shouldn't'' be working to do so when he finally gets to that last part. The 40K universe tends to [[ClapYourHandsIfYouBelieve bend to belief]]...
** Orkish technology shouldn't work, but does anyway because the orks ''expect'' it to work. The exact extent to which this is true varies from codex to codex to book. The codexes tend to ascribe their abilities to technology, the fluff to psychic power.
** The latest consensus is that Ork technology is quite functional if crude, thanks to the engineering knowledge hardwired into the Mekboyz genes by the Orks' creators the Old Ones. Humans are able to make use of scavenged Ork vehicles and weapons that aren't too big for them. The Ork gestalt field just makes their equipment perform even better. Magic isn't strictly necessary for the Ork's tech to work, it just helps it perform at peak (and even beyond) efficiency.
** Tau Commander Farsight's battlesuit is modified to be able to wield the Dawn Blade in close combat, but unknown to him the Dawn Blade drains the life of those killed by it and give it to the bearer, and might possibly be a Daemon Weapon that he simply cannot hear the temptations of.]]
* ''TabletopGame/WolsungSteamPulpFantasy'' combines this with SteamPunk. Anything more advanced than a steam engine probably runs on magic. This includes alchemy, golems, ray guns, radios, difference engines and general mad science.
* ''TabletopGame/WorldOfDarkness'':
** In the ''TabletopGame/OldWorldOfDarkness'' GothicPunk game setting (especially ''TabletopGame/MageTheAscension''), the rules of reality were created largely by the force of belief, so all technology was in effect magitek, built off of the work of a group of reality-warpers (the Technocracy).
** In the ''TabletopGame/NewWorldOfDarkness'', this relationship was flipped, with magic instead drawing from "natural" forces. As a result, some groups of magi (especially the forward-thinking Free Council) can and do draw magic from modern technology in the same way that older mages draw it from older technology, coming at Magitek form the other direction.
* ''TabletopGame/YuGiOh'': [[http://yugioh.wikia.com/wiki/Magical_Scientist Magical Scientist's]] name, Type and effect imply that he used a mixture of science and magic in his researches. [[http://yugioh.wikia.com/wiki/Kozaky Kozaky]] is a fiend, but seems to be Magical Scientist's partner on many experiments and have done a few of his own. There's also [[http://yugioh.wikia.com/wiki/Cyborg_Doctor Cyborg Doctor]], another Spellcaster who appears to be the type,

to:

[[folder:Tabletop Games]]
%%* In a less setting-specific example, Half-Golems
[[folder:Visual Novels]]
* The Deus Machina of ''{{VisualNovel/Demonbane}}''
are basically the HollywoodCyborg as powered by magic. They are living creatures that have had golem components (most typically arms, legs and protective plates) grafted onto their body -- this gives them various bonuses, depending on what sort of half-golem they are.%%What is this from?
* ''TabletopGame/AmazingEngine'' has a setting actually called ''Magitech'', set in a version of TheNineties with crystal ball [=TVs=], elemental-powered cars, and so on.
* ''TabletopGame/AnimaBeyondFantasy'' has the Empire of [[AncientGrome Solomón]], an {{Expy}} of ''VideoGame/FinalFantasyVI'''s [[TheEmpire Gestahlian Empire]], whose relics -that include among other things {{BFG}}s as well as golems- are highly sought by the current powers.
* In ''TabletopGame/ArsMagica'', this doesn't canonically exist except in the dreams of some mad [[GadgeteerGenius Verditii]], but it ''did'' exist in the past in the form of the Mechanica of Heron, which can be rediscovered. More interestingly, though, ''Transforming Mythic Europe'' gives several examples of how magic can complement or replace technology, such as a circular stone that can be made to turn by magic. Perhaps the most terrifyingly-powerful item that a wizard could invent would be a
HumongousMecha-esque magical printing press, allowing books of Hermetic knowledge constructs summoned from ancient tomes, except for one: the titular Demonbane, a still grimoire-powered but otherwise man-made giant robot. In theory, that means it should not be as strong as a "true" Deus Machina. In practice, however, it and its pilots go on to work miracles.
* In ''VisualNovel/MagicalDiary'' this turns out
to be copied [[spoiler: utterly forbidden. Ellen tries to experiment and disseminated in minutes instead of seasons.
* ''TabletopGame/BlueRose'': The setting looks like a standard, if light-hearted fantasy setting with little in the way of magitek and the printing press being the most modern technology. But a closer reading shows that most Aldis cities have the equivalent of 20th century infrastructure because of shas crystals, and the same crystals can be used to create effective guns. It is implied that the Old Kingdom that came before was far more futuristic before being destroyed by internal schisms, and whether to try and recover the glories of the past or learn from their mistakes and leave
it alone is one of the more contentious political issues in the setting.
* ''TabletopGame/BrokenGears'', as "a game of animistic steampunk", runs on this. It's [[AfterTheEnd Post-Apocalyptic]] GaslampFantasy where firearms must be oiled to feed salamanders (see [[Quotes/{{Magitek}} quotes]]) and are tested with thermal ink, and a Devil-[[DemonicPossession possessed]] Analytical Machine [[CloseEnoughTimeline designed by Charles Babbage and Alan Turing]] "helped" to finish UsefulNotes/WorldWarII and immediately started WorldWarIII.
* In ''TabletopGame/CthulhuTech'', the line between technology and magic is so thin as to be
almost completely arbitrary. One wonders why there is any distinction at all, other than the fact that the Lovecraftian forces used by magic and magitek are, to say the least, rather dangerous. To expand, sorcery is taught as a science in universities, while there is mandatory registration for [[PsychicPower parapsychics]]. Almost all modern technology in the setting is powered by the D-Engine, which [[GoMadFromTheRevelation drives you crazy if you look too closely at it]].
* ''Cryptomancer'' features a fantasy version of the internet, using realistic computer security concepts.
* ''TabletopGame/DungeonsAndDragons'':
** ''The Book of Wondrous Inventions'' is all about silly versions of this. Includes such things as a cola vending machine, a pinball machine, a boombox, and a [[HumongousMecha Humongous]] TransformingMecha.
** The ''TabletopGame/ForgottenRealms'' has magitek, mostly in magocracies and elven cities:
*** Netheril was an extensively magical setting. Invention of mythallars (magical secondary power sources) made creation of magic items cheap as long as you don't mind they work only in its range, which aside of [[OminousFloatingCastle flying islands]] meant permanent items were mostly biased toward backyard applications and wizards had a lot of experience in this area. Aside of typical [[TabletopGame/DungeonsAndDragons AD&D]] trinkets there were things like Water Pipe (permanent fissure into the Elemental Plane of Water), Ice Box (conduit to the Paraelemental Plane of Ice), Stoker’s pit (fissure to the Elemental Plane of Fire), ''Music box'', ''roomlights'', ''skimmers'' (boats propelled by air elementals), ''netherpelters'' (telekinesis-powered small arms with magical ammo), and so on.
*** Halruaa, the longest-lived of Netheril's successor states, had less advanced but still very useful showcase, mostly revolving around providing comfort for its citizens (air conditioning, heating, freezing, building, and so on). And a [[CoolAirship skyship]] fleet.
*** Imaskar was another extensively magical human empire in the Realms. The Imaskari focused on dimensional magic. If you were a rich citizen of the empire, all the above fissures to other planes could be acquired, as well as other portal-trickery (fresh air from the Elemental Plane of Air, storage rooms in dimensional pockets, portals designed to show nice views of other places...).
*** And another one was the Illefarn nation, inhabited by elves and dwarves. It became doomed shortly after Netheril when their [[VideoGame/NeverwinterNights2 magitek national defense project ran amok]] (-339 DR) from being shunted to the Shadow Weave (an alternate source of magic controlled by an evil Goddess). It continued to be a problem for residents living near the ruins of the Illefarn nation sporadically throughout the centuries all the way up to 1374 DR.
*** Living City attracts bright folk who didn't fit elsewhere, including Thay and Halruaa, and adventurers. Thus magically it's only a notch below major magocracies and collected as much useful inventions, like 'wand of portraiture' (photography), '[[InertialDampening safety net]]' and 'ring of [[AnimatedArmor helmed horrors]]' or 'Shayn’s Infallible Identification' spell (it demonstrably associates an object with a creature, the name says its main use). Ambassador Carrague likes such toys, and Elminster likes to feed him some exclusive lore, so once he heard about steam trains, he built prototypes powered by his own invention, 'decanter of endless steam'. Of course, no one except dwarves would invest in rails, even wooden, just to see how much good these loud things may do in the long run.
** The''TabletopGame/{{Spelljammer}}'' setting runs on the idea.. Wildspace was ''intended to'' be more magic-rich than most groundling settings, so there's much more to it than engines.
** ''TabletopGame/{{Mystara}}'' had skyships before Halruaa. With such devices as Dynamo of Flying (conversion of spell levels into large-scale preset effect) and Internal Conjuration Engine (pour potions of flying in, and it makes a whole ship fly). Both allow other effects if built this way -- so you can have a stealth ship, but its engine will little by little slurp whole casks of invisibility potion too.
** There was a twist of the VancianMagic in AD&D 2 ''College of Wizardry'' [[note]] reappeared in D&D 3 ''Tome and Blood'', used for "Mage of the Arcane Order" class, which in turn was reused in D&D 3.5 ''Complete Arcane'' and customized as "Guild Wizard" in [[TabletopGame/ForgottenRealms Magic of Faerûn]][[/note]] the spellcrux, or spellpool. It's a bank/server that stores spell-patterns, so that wizards with remote access can save memorized spells and later get and cast stored ones. They're still limited to normal total capacity, but gives more choice (if different wizards contribute different spells) and flexibility (instead of a fixed UtilityBelt they get what they need right now). Has checking "credit balance", admin account and all that.
** ''TabletopGame/{{Eberron}}'' features a Pulp Adventure setting influenced by Franchise/IndianaJones movies, mixed with DungeonPunk, in a faux-19th century world making use of arcane technology and magic for infrastructure, travel and everyday life. This includes magic streetlights, magic trains and planes, magic grenade launchers, and magic robots. Magic is such an everyday thing that many of the working class are [[http://www.wizards.com/default.asp?x=dnd/ebds/20040823a Magewrights]] with just enough talent to power minor [[MagicWand wands]] (or create them, with the right training). There's even an industry in magic items which reduce the training required to craft other magic items. PlayerCharacters can become [[GadgeteerGenius Artificers]], who are better at creating and [[ItemCaddy using magic items]] than wizards despite not being able to cast spells.
* ''TabletopGame/{{Exalted}}'' has First Age technology, from a time when the Solar Exalted could study the interplay of Essence and science and create true wonders (before the insanity, of course -- but then again, they probably produced some fun stuff after the insanity took hold). It is explicitly called [[ExactlyWhatItSaysOnTheTin magitech]] in the books and setting. Examples range from power armor to airships to artificial limbs to dinosaurs that eat poppies and pee heroin. This reached its height in 2nd Edition, including essence powered fighter jets and clockwork robo-soldiers, but has been almost entirely dialed back to more traditional concepts of magic and enchantment in 3rd edition.
** Even then, Third Edition still has some of the residual magical technology of the First Age sticking around. Mahalanka, the City of a Thousand Golden Delights, may be an autocratic police state ruled by a mad Lunar self-styled goddess, but at least they have air conditioning.
** The Alchemical Exalted are creations of Autochthon, a [[DeusEstMachina machine god]], and their background and powers revolve around magitech.
* ''TabletopGame/FengShui'''s 2056 juncture uses a creepy fusion of magic and science known as arcanotech. Most of it is used by the Buro military and elite agents, offering a power boost in exchange for [[TheCorruption bent magic getting sent into your system like a virus whenever you use it]]. Use it too much, and you start mutating into something horrific and run the risk of becoming an abomination, one of the altered demons that the Buro uses to fight its wars.
* ''TabletopGame/{{GURPS}}'' plays with this idea, usually for cool effects in some of its fantastical settings:
** The game's basic magic system is very magitek-friendly, with many options for item enchantments basically allowing one to create items which can replace advanced technology, such as Wands of Extinguish Fire. One of the core Colleges is the Technology College, which handles the shaping and control of machinery, with sub-Colleges for Energy, Radiation, and Metal and Plastic. One spell of the Energy sub-College, Draw Power, allows a Mage to draw energy from an external source, such as a battery or a generator, and use it to fuel a different spell.
** ''Spaceships''
gets a whole book devoted to this and SchizoTech.
** ''TabletopGame/GURPSTechnomancer'' is what you get when you turn the Trinity Event into a necromantic ritual of immense proportions, completed by the Famous Oppenheimer Quote. Nikita Khrushchev claiming Soviet Union has entire armies of wizards? The U.S. Army winning UsefulNotes/TheVietnamWar using dragons, weaponized flying carpets and zombies made from Vietcong corpses? Space travel by teleportation spells? Gene-engineered Stealth Dragons (with vampire genes, no less)? And it includes a ShoutOut to the UrExample -- the term "Technomancer" was apparently coined in the 1970s bestseller ''Technomancy'' by [[Creator/RobertAHeinlein Bob Anson]].
** ''GURPS Vehicles: Transports of Fantasy'', a book of stats and descriptions of vehicles suited to fantasy settings, includes some vehicles with a mechanical look but magical features, such as ships which sail through the air, or through space.
** There are also two supplements of “GURPS Fantasy-Tech”, which describe several imaginary technologies that can only really work in fantasy worlds.
* The ''TabletopGame/IronKingdoms'' has Mechanika, which is mostly technology fueled by Magic. In the ''WARMACHINE'' games, this normally comes in the form of various weapons. There is plenty of regular technology as well, and many factions are pushing research in that direction hard. Technology may be less impressive than mechanika, but is far more reliable and not dependent on fickle mages.
* ''TabletopGame/MagicTheGathering'':
** Many artifacts qualify, especially artifact creatures. Colossi, Golems, [[SteamPunk Clockwork]] creatures, and many Phyrexian creatures are common examples. They are essentially inanimate objects given life through magic. They typically have higher mana costs than non-artifact creatures of relative power, but that is offset by them very rarely requiring specific types of mana, so they are playable in any deck.
** A number of settings (planes) really play up this trope. To note:
*** The Brothers' War and the ''Ravnica'' block.
*** Mirrodin is a plane created by a golem planeswalker where sentient life is almost entirely comprised of animated artifacts.
*** The plane of Esper in ''Shards of Alara'' is a techno-magical blue-aligned plane where all forms of life are infused with the mystic metal [[AppliedPhlebotinum Etherium.
her expelled.]]
*** Phyrexia, old and new, combines this with BodyHorror and AssimilationPlot. Think Magitek [[Franchise/StarTrek Borg]]. As horrifying as it was, Yawgmoth's magitek was so impressive that [[spoiler:Urza, the artificer planeswalker who had dedicated his life to fighting Phyrexia, fell to his knees and pledged himself to Yawgmoth because he saw Phyrexia as everything he ever wanted]].
*** Inventors on Kaladesh turn out all kinds of devices and automatons fueled by magical aether distilled from the plane's atmosphere. It's the only way most of its residents use magic, since more traditional magic is a rare inborn gift and considered dangerous by the ruling consulate.
*** Kamigawa started off as a more feudal Japan-type of setting. Flash forward to 1,200 years of in-game lore (and over a decade in real time), technology has rapidly progressed to CyberPunk levels. This technology is powered by the spirit world, so it is magical no matter how futuristic it looks. In essence, it's Magitek UsefulNotes/{{Shinto}}.
* ''TabletopGame/{{Pathfinder}}'' has the ''Guns and Gears'' supplemental book which introduces guns, automatons, ClockPunk and SteamPunk technologies to Golarion as well as spin-off fantasy technology such as the continent of Arcadia being the first to develop firearms with the Beast Guns (magical guns using body parts of ritually-hunted monsters to create supernatural effects) and Star Guns (the first firearms - made by taking falling pieces of star-metal and then being enchanted so they fire bolts of magic rather bullets) or the magical automatons coming from the fallen Jistkan Empire.
* ''TabletopGame/PrincessTheHopeful'': Normally, Bequests (Items with a Charm bound to them, allowing the bearer to use the Charm even if she doesn't know it or isn't a Princess) have to be transformed to use, which only Princesses, Sworn, and Beacons can do. However, the capstone power of the Embassy to Machines is the ability to craft Bequests which ''anyone'' can use.
* Palladium Games's ''TabletopGame/{{Rifts}}'' RPG features Techno-Wizards, spellcaster-mechanics whose focus is on building
Magic machines and weapons powered by Magic. They can make a jeep that can ride are ubiquitous in midair and turn invisible, then make and mount on it a [[{{BFG}}hand-held cannons]] that shoots ice blasts or rains meteorites on the enemy.
* Also in ''Rifts'' and Palladium's ''TabletopGame/HeroesUnlimited'' is Telemechanics, a psionic ability that lets the user either intuitively understand how a
''VisualNovel/AnOctaveHigher''. Every single piece of machinery works and operate it, or in the case of [=AIs=] communicate with them directly.
* ''TabletopGame/{{Shadowrun}}'' is what you get when you merge cyberpunk and D&D together. As such, it's usually in the case of defense systems of corporations or weaponry. Except that mundanes can't use "magictech" (no magic wands, etc), though the [[OurDragonsAreDifferent Dunkelzahn]] did leave a reward in his Will if someone could create things like that.
* The Realm of ''TabletopGame/TheSplinter'' runs on this.
* ''TabletopGame/{{Starfinder}}'' transports the ''TabletopGame/{{Pathfinder}}'' setting several thousand years into a future built on equal parts technology and magic. Technomancers combine tech and magic to hack reality itself. "Hybrid" items combine magic items with technological gadgets. And nearly every form of FasterThanLightTravel was given to mortals by one of the gods, one of whom is partially an [[DeusEstMachina ascended AI]].
* The Skaven of ''TabletopGame/{{Warhammer}}'' are perhaps the most technologically-advanced race thanks to their embrace of [[GreenRocks Warpstone]]. They use it as a powerful mutagen, ammunition, DeathRay energy source, component of giant hamster wheels that shoot lightning, or as part of the setting equivalent of a nuclear bomb. Their Clan Skryre is a blend of dark wizards and mad scientists known as Warlock-Engineers.
* ''TabletopGame/Warhammer40000'':
** Eldar gear is a unique blend of highly-advanced technology and psychic "sorcery" -- their robots, for example, are well-crafted frames animated by the spirit of a fallen warrior held in a crystal. Their core construction material is Wraithbone, which is basically concentrated, solidified psychic energy. It can apparently assume a lot of properties, from being hard as metal to as flexible as soft plastic, with conductivity being easily manipulated.
** Chaos forces use [[BlackMagic black]] Magitek to create [[ArtifactOfDoom their most powerful works]], such as [[DemonicPossession daemonically-possessed]] tanks or HumongousMecha. The Dark Mechanicus and their Hereteks are often the sources of most of the Daemon Engines. Meanwhile the Iron Warriors (who have close ties to the Dark Mechanicus) are the biggest employers of Daemon Engines and possessed wargear.
** Obliterators are Chaos Space Marines who are infected by a Warp-born virus, fusing them with their weapons into a horrifying mound of daemon, flesh and screeching metal. The end result is a humongous Chaos Space Marine that can morph any weapon he wants out of his flesh to deal with any enemy in sight, as well as having all the benefits of being a Daemon without actually ascending. Unsurprisingly they have a connection to the Iron Warriors, who are noted to have an abnormally high number of them.
** Imperial technology does not use this, but [[BeliefMakesYouStupid everyone thinks it does]]. Tech-priest rituals involve a lot of chanting and sacred oils before they finally flip the "On" switch.
** On the gripping hand, it's hinted that sometimes a Tech Priest's devotion ''does'' cause a machine which ''shouldn't'' be working to do so when he finally gets to that last part. The 40K universe tends to [[ClapYourHandsIfYouBelieve bend to belief]]...
** Orkish technology shouldn't work, but does anyway because the orks ''expect'' it to work. The exact extent to which this is true varies from codex to codex to book. The codexes tend to ascribe their abilities to technology, the fluff to psychic power.
** The latest consensus is that Ork technology is quite functional if crude, thanks to the engineering knowledge hardwired into the Mekboyz genes by the Orks' creators the Old Ones. Humans are able to make use of scavenged Ork vehicles and weapons that aren't too big for them. The Ork gestalt field just makes their equipment perform even better. Magic isn't strictly necessary for the Ork's tech to work, it just helps it perform at peak (and even beyond) efficiency.
** Tau Commander Farsight's battlesuit is modified to be able to wield the Dawn Blade in close combat, but unknown to him the Dawn Blade drains the life of those killed by it and give it to the bearer, and might possibly be a Daemon Weapon that he simply cannot hear the temptations of.]]
* ''TabletopGame/WolsungSteamPulpFantasy'' combines this with SteamPunk. Anything more advanced than a steam engine probably runs on magic. This includes alchemy, golems, ray guns, radios, difference engines and general mad science.
* ''TabletopGame/WorldOfDarkness'':
** In the ''TabletopGame/OldWorldOfDarkness'' GothicPunk game setting (especially ''TabletopGame/MageTheAscension''), the rules of reality were created largely by the force of belief, so all technology was in effect magitek, built off of the work of a group of reality-warpers (the Technocracy).
** In the ''TabletopGame/NewWorldOfDarkness'', this relationship was flipped, with magic instead drawing from "natural" forces. As a result, some groups of magi (especially the forward-thinking Free Council) can and do draw magic from modern
technology in the same way that older mages draw it kingdom of Overture, from older technology, coming at Magitek form the other direction.
* ''TabletopGame/YuGiOh'': [[http://yugioh.wikia.com/wiki/Magical_Scientist Magical Scientist's]] name, Type
drinking fountains to film projectors to flying cars to factory assembly lines and effect imply that he used a mixture of science and furnaces, requires magic in his researches. [[http://yugioh.wikia.com/wiki/Kozaky Kozaky]] is a fiend, but seems to be Magical Scientist's partner on many experiments and function; if you don't have done a few of his own. There's also [[http://yugioh.wikia.com/wiki/Cyborg_Doctor Cyborg Doctor]], another Spellcaster who appears enough {{Mana}} to be cast spells, you can't even take a shower because the type, water is being summoned via magic.
* Engine Machines in ''VisualNovel/ShikkokuNoSharnoth'' appear to work like this, though the story tries to deny it. But with the precedent set by its predecessor ''VisualNovel/SekienNoInganock'' it becomes hard to deny.



[[folder:Video Games]]
* Seemingly averted in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', as science and magick are oppositional, incompatible forces. However, Bronwyck's Gun employs inherently magical mithril metal to fire volatile bursts of magic, and [[spoiler:the FinalBoss can only be defeated with a device that combines the principles of both magick and science]].
* In ''Videogame/{{Arknights}}'', the use of Originum Arts - magic powered by the [[GreenRocks naturally occurring crystal Originum]] - and technology together is exceedingly commonplace.
** Firearms use Originum propellant, requiring the shooter to have some skill in Arts even fire the weapon, and electronic devices and vehicles use Originum to operate. In fact, one of the main damage types in the game is "Arts" damage, which is caused by both wizard-like Casters and Operators who wield "energy" weapons like flaming swords or laser cannons.
** Originum is so commonplace that the malignant disease Oripathy, which is caused by accidental exposure to Originum, is a common and fatal issue, creating an entire underclass of people who are ostracized and persecuted for being infected with a form of magical cancer caused by industrial processes.
** A big example of functional magitek comes in the side story ''Twilight of Wolumonde'', which has a mechanic focused around "gramaphones" which act as magical energy cannons built all around the titular city. Because the people of the city are well-trained in Arts, even if they aren't infected by Oripathy, they can all use these weapons with ease.
** The ''Originum Dust'' side-story goes into more detail on these differences, as [[Videogame/RainbowSixSiege Team Rainbow]] try to figure out anything works in the new world they find themselves in. They can't fire any of the guns they find, they can't use the ammunition they get, and simple electronics that look exactly like the ones they would find on Earth don't work because none of them can use Arts to activate them.
** The use of Arts and technology is so commonplace that in the rare case where someone is found to use a form of magic that [[WrongContextMagic doesn't connect to technology or Originum, it confounds scientists.]] For example, Surtr and her mysterious sword don't fit into any known theories on Arts, and both [[UltimateBlacksmith Nian]] and [[AnomalousArt Dusk's]] abilities make no sense whatsoever to those trying to study them, [[spoiler: because they are shards of a bone fide actual diety who was destroyed in ancient times]].
* In ''VideoGame/AsurasWrath'', the technology used by the Shinkoku and later the Seven Deities is powered by an energy source called "Mantra" which is created either by prayer from mortals, or processed directly from mortal souls. The latter allows for acquisition of Mantra faster, [[HumanResources at the obvious expense of human life]], while the former allows for [[GodNeedsPrayerBadly a steady supply of energy without people dying]]. The majority of this power is collected in a massive superfortress in orbit known as the Karma Fortress, which is used to power a WaveMotionGun known at the Brahmastra whose sole purpose is to defeat Gohma Vlitra, a continent-sized monster that appears every several thousand years. The individual demigods are also powered by ambient Mantra, with the the Eight Guardian Generals empowered by an "affinity" that generates and draws upon Mantra when they feel a strong emotion. Asura's affinity, for example, is Wrath, so when he gets pissed [[UnstoppableRage his cybernetic body draws upon more power]]. The Mantra is also controlled and directed by a "Priestess" who has an unusual talent for directing Mantra, with the current Priestess being Asura's daughter, Mithra. Ultimately, [[spoiler: the other Guardians betray Asura to take Mithra and use her to control the Mantra while they establish a brutal regime to harvest Mantra from humanity through systematic murder.]] Asura is....[[UnstoppableRage less]] [[PapaWolf than]] [[RoaringRampageOfRevenge pleased.]]
* ''VideoGame/{{Awakening}}'': The world of the games runs on a combination of magic, energy crystals, and industrial-age technology. The Skyward Kingdom and its fleet of airships runs on a combination of power crystals and technology to keep it afloat in the sky.
* The world of ''VideoGame/BlazBlue'' is highly dependent on Ars Magus, Magitek developed during the Dark War that draws upon the seithr corruption produced by the Black Beast that nearly destroyed the world one hundred years ago. True magic does exist in the setting, but there are very few people alive in the present day who can use it. Ars Magus and the ten [[ArtifactOfDoom Nox Nyctores]] that half of the cast are in possession of are the creation of Nine.
** Nine's daughter [[MadScientist Kokonoe]] is a peculiar case. Having inherited traits from Nine and her fellow hero Jubei, she is naturally versed in Ars Magus as well as the art of traditional magic, as seen when [[spoiler: she incorporates her mother's original spell, ''Infinite Gravity'', to condense a large mass of human souls to activate two marionettes, one of them being the dormant Nox Nyctores Nirvana.]]
* ''VideoGame/BreathOfFireIII'' has chrysm energy, which parallels both fossil fuel and magic. Chrysm ore is the fossilised remains of dragons, and gives off a magical radiation used to power everything, [[GreenRocks among other plot-related abilities]].
* The highest sort of technology in ''VideoGame/ChronoTrigger'', and its sequel, ''VideoGame/ChronoCross'', is intimately tied with magic -- being capable of extracting it, producing it, and using it as a power source or ordnance. The most advanced time period the player visits in ''Chrono Trigger'' is [[spoiler:12000 BC]], where the magical Kingdom of Zeal resides on a FloatingContinent, creating technological marvels such as massive airships, teleporters, sentient mecha and an undersea palace. Nowhere else in the game does technology grow to such a level. It gets to the point where, in ''Chrono Cross'' [[spoiler:FATE, the [[MasterComputer governing intelligence]] of El Nido, was able to split apart an inherently magical creature and assume control over the six magical Elements that make up the world]].
* Due to CharacterCustomization, ''VideoGame/CityOfHeroes'' allows you to become a magic-based hero who wields a [[SwissArmyWeapon Battle Rifle]], [[GunsAkimbo Dual Pistols]], or Devices, which include a targeting drone, smoke bombs, mines, and time bombs. Conversely, you can be a tech-based hero who can call on the [[{{Necromancer}} power of the netherworld]] or [[SummonMagic summon demons straight from hell]].
* ''VideoGame/DiabloII'': The Assassin's gadgets such as the lightning trap, flame trap and blade barrier would fall under this. As a coven of mage hunters, the assassins avoid making use of spells. However, as a former mage clan, they've instead dedicated themselves to developing psychic powers and engineering weapons and tools based on their old magics.
* ''VideoGame/{{Dishonored}}'': All of Dunwall's technology is powered by whale oil, an incredibly efficient fuel. The Heart describes the whales as mystical creatures, which is why the oil rendered from their flesh has properties that cannot be adequately explained by scientists. All of Dunwall runs on magic.
* In ''VideoGame/DragonAgeII'', the end of the game has [[spoiler: Anders blow up the Chantry with a bomb made of magically augmented gunpowder]].
* Azadi technology in ''VideoGame/DreamfallTheLongestJourney'' would be unable to function in the purely magical world of Arcadia without magic powering it (yes, even steam engines). Magitek is also one of the possible explanations for the Collapse, when every piece of advanced technology, like antigravity and FTL, suddenly stopped working. They may simply not be possible without magic, and magic is forbidden in Stark.
* ''VideoGame/DungeonsAndDragonsOnline'': The primary realm of Eberron uses airships (see page image) as guild clubhouses, effectively, and House Cannith, home of the Artificers, who animate living and non-living constructs as well as use technology that emulates magic abilities.
* ''Franchise/TheElderScrolls'':
** The vanished [[OurDwarvesAreDifferent Dwemer (Deep Elves or "Dwarves")]] were the undisputed masters of Magitek on Nirn. Every piece of Dwemer tech is a fusion of magic and engineering that makes mere enchanting look like a joke. And then, of course, there's good ol' [[ScienceFantasy Michael]] [[MindScrew Kirkbride]], former developer and lore writer, who is known for posting some (LooseCanon) works on the lore forums, including the "Loveletter from the Fifth Era", a cryptic warning from the future, and Kinmune, about a robot trapped in the past. Notably, the core of the Dwemer's magical technology involved machines and tools designed to manipulate "tonal architecture" or the sounds and vibrations created by the "Earth Bones," which were the parts of the Aedra that were used to create and define the laws of the world. In effect, they completely bypassed "normal" magic (which involves using the magicka that flows into the world from the sun and the stars) and instead [[RealityWarper hijacked the fundamental laws of the world and used them for their own ends]]. This notably allowed them to [[RagnarokProofing Ragnarok Proof]] many of their creations, which remain functional in modern times (though are mostly a form of LostTechnology to all but the most knowledgeable scholars).
** Much of the technology of the extinct Ayleids (Wild Elves) is a form of Magitek. They powered their technologically advanced (relative to the other non-Dwemer races of Tamriel) cities with Magicka-recharging Welkynd stones and Enchantment-recharging Varla stones, items implied to have been created using concetrated [[StarPower starlight]], which they Ayleids viewed as the most "sublime" form of magic.
* While ''VideoGame/EscapeVelocity Nova'' is otherwise a totally by-the-books high-tech space opera setting (as are the other two games), the Vell-Os are a faction of psychic Hindu mystics whose "spaceships" are revealed to actually be giant telekinetic projections the size of a star destroyer created (and manned) by one Vell-Os.
* ''VideoGame/{{Fairune}} 1'' and ''2'' have both lategame areas and the Tower area built as a blend of magic and technology, with [[PowerGlows glowing]] TronLines, light-up murals and [[MechanicalLifeforms artificial lifeforms]] wandering about.
* Present to a small degree in ''VideoGame/FallenLondon'', to a slightly greater degree in ''VideoGame/SunlessSea'', and absolutely ubiquitous in ''VideoGame/SunlessSkies''. All three games involve the combination of supernatural materials and forces with Victorian-era technology, to create such things as a device that uses a LanguageOfMagic to accelerate a steam-powered spacecraft to [[FasterThanLight faster-than-light speeds]].
* As ''VideoGame/FinalFantasyVI'' is the TropeNamer, the ''Franchise/FinalFantasy'' series makes liberal use of Magitek in most games since and a few prior.
** The Mirage Tower and Flying Fortress from the original ''Final Fantasy'' were redesigned in this style when the game was remade for the [=WonderSwan=] Color, and were kept this way for all subsequent releases. In the original [[UsefulNotes/NintendoEntertainmentSystem NES]] release, they appeared to be more straightforwardly-technological, with the Flying Fortress being a SpaceStation as opposed to an OminousFloatingCastle. That said, the Flying Fortress ''was'' powered by the [[BlowYouAway Wind]] [[CosmicKeystone Crystal]], so it was probably always Magitek to some extent.
** The Steamship and Ronka Ruins of ''VideoGame/FinalFantasyV'' were powered by the [[CosmicKeystone Fire and Earth crystals]], respectively. Didn't do the crystals much good to be used that way.
** Later ''Franchise/FinalFantasy'' games use similar systems, most notably Mako in ''VideoGame/FinalFantasyVII''. These usually are PoweredByAForsakenChild -- as is the original.
** Naturally-occurring magic in ''VideoGame/FinalFantasyVIII'' can be extracted and collected by technological means, at which point it becomes known as "Para-Magic," and it can then be put to use in further technology. For instance, the Junction Machine Ellone, which uses a very special kind of TimeTravel magic to send one's consciousness back through time, and allowed the BigBad to initiate her conquest. The high-tech Gardens, built by the [[{{Precursors}} long-lost Centra civilization]] and maintained by [=SeeD=], are magical flying fortresses. There are also some aspects of [[CrystalSpiresAndTogas Esthar]] that seem to use magical technology, such as Lunatic Pandora (a [[OminousFloatingCastle floating]] [[EvilTowerOfOminousness construction]] which technologically amplifies the power of its Crystal Pillar core to summon monsters from the Moon) and Tears' Point (a stadium-sized array of techno-magical batteries which is ''[[YouCantThwartStageOne supposed to stop]]'' the above event.)
** In '' VideoGame/FinalFantasyIX '' all technology of Gaia, work by mist, a material formed by the soul of dead people,the black mages literally is make of magitek,they are a living golems make of mist using how weapons of war,by the self the civilization of Terra can use to magitek and more advanced of the Gaia
** The Temple Cloisters of ''VideoGame/FinalFantasyX'', but most noticeable in the Temple of Djose (powered by magical lightning) and the Temple of Bevelle (with magical pathways, lifts, and teleporters.) Legend has it that the nation of Bevelle also used MagiTek extensively in its war with the mostly-magical Zanarkand a thousand years ago. In ''VideoGame/FinalFantasyX2'', this is expanded upon with [[DoomsdayDevice the ancient Vegnagun]], and the Machine Faction of the Al Bhed use (or unearth) magically-powered machina. WordOfGod says that the spheres are pyreflies, aka memories of the dead, mixed with water. The garment grids which allow you to take the costume and weapons of a sphere, are magitek. The organic nature of the magic is noted in game, when it turns out one of your spheres contains memories of the BigBad.
** After ''VideoGame/FinalFantasyVIII'', ''VideoGame/FinalFantasyXII'' has probably the most extensive, yet subtle use of MagiTek out of the franchise. Mist-rich Skystones and magicite keep airships aloft (except in places with high concentrations of Mist, like the jagds,) nearly all machinery and even public lighting use Mist as a power source, the [[{{Teleportation}} Moogling]] magically warps people across Rabanastre, and magically-charged [[GreenRocks Nethicite]] -- either handed down by the Gods themselves or ''[[PurpleProse manufacted]]'' by Man -- is carefully examined by scientists for use in great flying armadas ([[ExplosiveOverclocking however briefly]].)
** ''VideoGame/FinalFantasyXIII'' includes Manadrives, mostly used by your enemies (and very occasionally by Lightning), which allow people who aren't l'Cie or fal'Cie to use magic. In fact, almost everything on Cocoon is powered by fal'Cie magic, including their ''sun'', Phoenix.
*** The fal'Cie themselves are [[MechanicalLifeforms magitek lifeforms]]. You get to run around inside one within the first hour of gameplay, and gaze upon the various machinery and mechanical oddities within.
** The Garlean Empire from ''VideoGame/FinalFantasyXIV'' is primarily populated by a race of {{Unsorcerer}}s, a weakness for which they compensate with superior magitek technology that they use to conquer other countries, even utilizing Magitek Armor ripped straight from concept art for ''VI''. This Magitek is powered by a naturally occurring magical fuel known as ceruleum, which is mined like oil.
*** [[AllThereInTheManual The official lorebook]] plays with the idea; Magitek is named as it is ''technology that triumphs over magic'', but is still fueled by a magical substance. The Garleans themselves were heavily inspired by the ancient Allagan Empire, though they used the term "Aetherochemistry" which blends sorcery and science a bit more seamlessly.
*** The Machinist class from XIV reverse-engineered many Garlean devices, but their abilities are instead fueled by a device known as an "Aetherotransformer" which taps into the body's natural aether supply to power their gadgets and [[BottomlessMagazines generate bullets for their firearms]].
*** Linkpears are a common item, which are pearls you put in your ear and basically work like cell phones with infinite range. They even make a ringing noise when receiving a message.
** The Niflheim Empire from ''VideoGame/FinalFantasyXV'' extensively uses Magitek in its military having an entire army of MechaMooks known as the Magitek Infantry as well as many HumongousMecha in their service known as Magitek Armors, high ranking soldiers are also gifted with things such as PowerArmor, ArtificialLimbs and weapons that enhance the wielders abilities to super human levels. Later on in the story you find that these warmachines are powered by siphoning magic from Daemons, and that the Magitek Infantry are actually [[spoiler:{{Cyborg}}s made from DesignerBabies grown in a lab and grafted with daemon parts and machinery]].
** Ivalice from ''VideoGame/FinalFantasyTactics'' has a lost history of Magitech. There's the [[OptionalPartyMember magically-animated robot, Worker 8]], and guns are ancient relics said to have been loaded with magic spells instead of bullets. Interestingly, Tactics is implied the distant future of the Ivalice of XII; what happened between them for knowledge of magitech to be lost is unknown.
** ''VideoGame/FinalFantasyExplorers'' features a kingdom exploring an island to collect crystals to power its Magitek, which is utilized in some attacks (particularly from the Machinst class) and the construction of "mechanoid" enemies.
** ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' has the capital city of Alfitaria, which is powered entirely by Magitek crystals (as shown by the page picture of the nice Magitek screens).
* ''Franchise/FireEmblem'':
** In ''VideoGame/FireEmblemThreeHouses'', the Church of Seiros uses mechanical Golems to protect Garreg Mach Monastery [[spoiler:and Fhirdiad]] in the Crimson Flower route. Meanwhile, [[spoiler:the organization known as "those who slither in the dark" are the descendants of the [[{{Precursors}} ancient civilization]] of Agartha, who developed technology on par with that of the modern world. They have access to mechs called Titanus, which they deploy to defend the underground city of Shambhala along with electrical {{Sentry Gun}}s, and their most devastating weapon, the "Javelin of Light", is basically a magitek [=ICBM=].]]
** Book V of ''VideoGame/FireEmblemHeroes'' introduces Niðavellir, a region in which warriors use Seiðjárn, a combination of magic and technology, to fight. Their centaur-like mechas, Gullinbursti, can fire bullets [[MoreDakka like a machinegun]] while also carrying other weapons.
* The technological setting in ''VideoGame/GranblueFantasy'' can be summarized as a medieval world with (magically) powered flying machines. Powerful creatures called "Primal Beasts" exist, and some of them can be used to power-up airship cannons, and can act as an energy source. Then there's Colossus, a Primal Beast made up of animated armor and can RoboSpeak. The Dawning Sky Arc has The Great Wall, a floating superweapon powered using organic beings as its "fuel".
* SpiritualSuccessor series ''VideoGame/GoldenSun'' has Magitek in spades as well, though the magic is called UsefulNotes/{{alchemy}} and [[PsychicPowers Psynergy]]. Most of the Magitek here is SchizoTech remaining from the glory days of alchemy.
* The Asura in ''VideoGame/GuildWars'' and ''VideoGame/GuildWars2'' are diminutive geniuses with an advanced understanding of magic, such that they use it in constructing GOLEM units [[FunWithAcronyms (Genius-Operated Living Enchanted Manifestations)]], power suits, and complex, magic-based energy grids.
* ''VideoGame/GuiltyGear'', like its SpiritualSuccessor ''[=BlazBlue=]'' above, has a setting best described as "Industrial Fantasy", where future science has discovered a fantastic energy source which is described as ''Magic'', which sits side by side with the DieselPunk that arose after the hundred year war against the Gears. Though Magic is ostensibly a science, since it produced the [[GeneticEngineeringIsTheNewNuke Gears]], it still gives us (among others) swords that spit lightning and fire, living shadows that possess corpses, a Homunculus, and a vampire.
* The hero of ''VideoGame/{{Hagane}}'' is a robotic ninja powered by a pair of ancestral statues, and many of the enemies also use a combination of sorcery and technology.
* ''VideoGame/JadeEmpire'''s flying machines are constructed along Magitek lines.
* ''VideoGame/KidIcarusUprising'' features weapons that fire bullets and lasers and the like, but are all clearly magical.
* Parodied in ''VideoGame/KingdomOfLoathing'' with the [=MagiMechTech=] [=MechaMech=], a robot "powered by a sinister blend of magic and technology. Since [[ClarkesThirdLaw sufficiently advanced technology is indistinguishable from magic]], though, you're not sure in what proportion."
* In ''VideoGame/KnightsOfTheOldRepublic'', the Rakatans were stated to have developed technology powered by the dark side of the Force. When the Rakatans were infected by a plague that cut off their connection to the Force, all their technology failed and their civilization collapsed.
* ''VideoGame/LeagueOfLegends'' calls this "hextech", and most of the technology in the game utilizes it. The hextech-themed champions are associated with one of two technology-oriented city-states: the lawful-aligned Piltover, and the chaotic-aligned Zaun. Some of the more interesting examples of hextech include a hammer that can transform into an energy cannon, and a cyborg mad scientist with a third, mechanical arm that fires chaos beams.
* ''Franchise/TheLegendOfZelda'': It's implied that a lot of the weapons and tools Link finds squirreled away in the various temples and dungeons he explores series are actually magitek. A famous example is his companion, Fi, in ''Videogame/TheLegendOfZeldaSkywardSword'', who is considered a "Sword Spirit", but behaves like a RobotGirl despite possibly being thousands of years old. There's also ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which has a particularly large emphasis on magitek (all of it created by the ancient Sheikah) compared to previous games; the Sheikah Slate obtained in the beginning of the game looks and functions like a handheld tablet computer, many enemies are StarfishRobots, the four main dungeons are actually giant AnimalMecha, and by finishing one of the DLC addons Link gets a ''motorcycle''.
* In ''VideoGame/LostOdyssey'', the world is in the throes of the Magic-Industial Revolution -- magitek is everywhere, and major kingdoms are rapidly developing MagiTek WeaponsOfMassDestruction. In a similar vein to the idea behind FantasticRacism, the game portrays the pros and cons of technological advancement through the safely distancing lens of magitek...
* The world of ''VideoGame/LufiaCurseOfTheSinistrals'' runs on energy cores, devices excavated from the ruins of ancient civilizations. Maxim's friend [[MadScientist Lexis Shaia]] happens to be famous for his study of and developments regarding energy cores. [[GameplayAndStoryIntegration They're even used to justify the characters' special attacks]], as the energy cores attached to the party members' weapons coupled with their user's [[KiManipulation energy waves]] can allow them to perform fantastic attacks or even conjure elemental blasts.
* ''VideoGame/MaglamLord'' has Ars Magica, combinations of traditional magic and new-age technology. With the exception of MOAV who is a polite, friendly RobotBuddy and an extremely capable killing machine, most of the applications seen are for modern conveniences such as movies, broadcasts, and infrastructure like electricity.
* This cropped up every now and then in the old ''VideoGame/MightAndMagic'' verse -- while most [[{{Precursor|s}} Ancient]] technology is {{sufficiently advanced|Alien}} that it is impossible to judge if it utilizes [[MaybeMagicMaybeMundane magic or is simply really advanced technology]], their world-creating/destroying tecniques explicitly utilizes manipulation of the Elemental Planes. On the worlds left in the Silence, magic is often used to side-step certain limitations the otherwise medievalish societies would face with technology: protection from wear-and-tear for clothing and armor, slightly hotter forges, cannons capable of sinking an entire fleet with a single shot...
* ''VideoGame/{{Minecraft}}'': There are many [[GameMod mods]] that focus on advanced technology and industry, and many others focusing on magic. These are often installed alongside each other, usually from pre-packaged "mod packs" like Feed The Beast. In these situations, this is to be expected, especially if one or more of the mods are designed specifically for that purpose. For example, ''Thaumic Energistics'' is an addon for both VideoGame/{{Thaumcraft}} (a popular and extensive magic-themed mod) and Applied Energistics (a mod that lets you store items in digital networks), which enables you to use your Applied Energistics network to store magical essentia. There's even a device that allows a mystical infusion altar to draw essentia directly from said digital network as an alternative to warded jars.
** Even the unmodded game can produce lesser Magitek - automatic potion factories, for instance.
* The ''Staff''class of SpaceFighters in ''VideoGame/NextJumpSHMUPTactics'' utilize a huge wizard's staff as their main gun, and are piloted by orc shamans.
* [[TheGunslinger Wizards]] in ''VideoGame/NexusWar'' mainly use their magic to enhance their guns far beyond what the laws of physics say are possible. This was originally such a GameBreaker that they needed multiple nerfs to reduce them to ''merely'' one of the best fighting styles in the game.
* ''VideoGame/{{Nier}}'': All of the magic present is the product of scientific experiments performed on the remains of [[spoiler:the Grotesquerie Queen and the red dragon Angelus]]. The results are a mix of technology and magic such as android sorceresses, humans turned into magical skeletal robots for use as living weapons, clones magically linked to the souls of the people who served as their templates, and mass-produced magical grimoires empowered by [[spoiler:the souls of people who gained magic through experiments]]. All of these have their share of flaws, and those flaws end up causing a great deal of tragedy in the game.
** Fully embraced in ''VideoGame/NierAutomata'', where the principles of magic are so deeply integrated with android technology that everything looks functionally indistinguishable from what people would associate with pure science-fiction.
* In ''VideoGame/{{Okami}}'', the Moon Tribe, such as Waka, seems to have access to some sort of Magitek (the lightsaber flute suggests as much, at least), but it suggests that ScienceIsBad in that [[spoiler:The God of Darkness is suggested to be the source of all technology]].
* The enemies called [[DemonicSpiders Wizzerds]] in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'' are half mechanic half organic magic using creatures that can shoot lightning, duplicate themselves and take tons of damage. As the tattle for the normal one puts it:
-->''A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.''
* ''VideoGame/PathfinderWrathOfTheRighteous'': The Website/{{Kickstarter}} backer-designed dungeon Blackwater inserts technology exported from Numeria into the normally HeroicFantasy[=/=]DarkFantasy game, pitting the PC against human barbarians and even demons fitted with cybernetic implants. After clearing the dungeon, the PC gains the option to create cyborg soldiers of their own for their army.
* ''VideoGame/PhantasyStarOnline'' features 'normal' highly advanced technology as well as so called disks, which can be used to learn magic.
* ''Franchise/{{Pokemon}} [[VideoGame/PokemonSunAndMoon Sun and Moon]]'' brings us Magearna, a MechanicalLifeform who is powered by a [[HeartDrive Soul Heart]] made from the life energy of other Pokémon. Fittingly enough, it's a Steel/Fairy type, the two types that represent technology and magic the most.
* ''VideoGame/{{Ravenmark}}'': The Commonwealth of Esotre specializes in Magitek, being too small to match traditional military strength against its neighbors. They invented gunpowder by using earth magic to release the internal energy of certain type of rocks. Their front-line troops are armed with flintlock muskets, while their elite Greyjacket regiments have rifles. Additionally use phylacteries to maintain an elaborate PortalNetwork with the hubs in their capital (and only) city of Silvergate. The director of their Royal Army’s Research Facility, Cyril F'Ourier, is known as the [[MadScientist Madmachiner]] for creating bizarre (and often dangerous) magitek devices. The latest examples include [[AMechByAnyOtherName Jabberwockies]] (a walking robot that spews lava) and the [[HoverTank Rath Platform]] (self-propelled artillery kept aloft by constant gunpowder explosions).
* The Defiant faction in ''VideoGame/{{Rift}}'' use a lot of it. The term "magitech" is even used in-game.
* The Bydo from ''VideoGame/RType'' are canonically stated to be biomagitek -- they're a race of creatures created with a combination of magic and superscience as a super-weapon in the distant future.
* In ''VideoGame/RuneScape'', Oldak, the greatest cave goblin mage, frequently combines magic and technology in his experiments. He also seems to do a lot more FunctionalMagic than other mages.
* ''VideoGame/SeriousSam'':
** Features a lot of "technomagical" technology, all reversed-engineered from ancient Sirian technology. Two of Sam's magical weapons are his [[RevolversAreJustBetter revolvers]] (whose magic grants the guns BottomlessMagazines) and the [[{{BFG}} SBC Cannon]] (a portable ''[[SchizoTech cannonball cannon]]'' that is effectively the most powerful weapon in his arsenal). The technomagical stuff isn't only limited to Sam though. BigBad Mental has an army which consists of [[OffWithHisHead headless]] [[OurZombiesAreDifferent zombies]] armed with magic missile launchers, [[CuteMonsterGirl harpies]] who fire magical darts, [[MultiarmedAndDangerous four-armed alien lizards]] who agreed to fight for Mental in exchange for magical powers, cyborg monsters armed with rockets or [[EnergyWeapon lasers]], skinless [[PsychoForHire mercenaries]].
** ''Serious Sam 2'' one ups this by having a fairy tale-themed planet. Naturally, new members of Mental's Alliance consisted of anything which can cast magic and shoot a machinegun.
* ''VideoGame/Shantae2002'': [[BigBad Risky Boots]] steals four elemental stones and Uncle Mimic's steam engine in order to create a steam-powered Doomsday machine.
* The GBA remake of ''VideoGame/ShiningForce'' has its magic coming from hyper-advanced {{Kill Sat}}s in orbit around the world. In fact, one of the main hero's abilities is to fire down an ion cannon blast.
* ''Franchise/ShinMegamiTensei'' games frequently feature portable electronic devices called [=COMPs=] that automatically perform the complex magical ritual of summoning demons into the mortal world. The process is purely technological but produces a magical effect. The ritual programs may or may not have been written with the help of otherworldly beings, depending on the game. A major flaw of this design is that demons who can comprehend technology can also use it to summon more demons if for some reason they aren't currently in control of their human summoner (likely because they're dead.) In recent games, [=COMPs=] have been steadily replaced with devices such as smartphones. Examples include ''VideoGame/DevilSurvivor'', ''VideoGame/SoulHackers'', and ''VideoGame/ShinMegamiTenseiStrangeJourney''.
* ''VideoGame/SinsOfASolarEmpire'': Advent tech is based off something called "[=PsiTech=]" which, as the name suggests, use psychic powers rather than proper fuel.
* Everything in ''VideoGame/SkiesOfArcadia'' is run on Moon Stones, it seems, except the few water- or windmills.
* The Pkunk, space gypsy toucans from the ''VideoGame/StarControl'' series, embrace a life of so much spiritualism that their space ships seem to run on it -- their weapon batteries recharge with aggressive energy when they insult people over the comm, and destroyed ships have a 50% chance of inscrutably [[{{Reincarnation}} reincarnating]] on the spot.
* ''VideoGame/SonicTheHedgehog''. Chaos Emeralds. You know the drill by now. In ''VideoGame/Sonic3AndKnuckles'', the [[HumongousMecha Great Eggman Robo]] uses the Master Emerald for a WaveMotionGun while [[EvilKnockoff Mecha Sonic]] super charges himself with it to enter a SuperMode. In ''VideoGame/SonicAdventure2'', it's shown that it's possible to create a fake Emerald [[spoiler:that can actually be used to perform Chaos Control]]. The same game also revealed that Professor Gerald Robotnik created the Eclipse Cannon, a powerful KillSat fueled by the seven Emeralds. ''VideoGame/SonicBattle'' has Eggman shatter a Chaos Emerald and use the shards to power his army of Phi robots. In ''VideoGame/{{Sonic Advance|Series}} 3'' Eggman uses the Emeralds to break the world into pieces, something he goes on to do again in ''VideoGame/SonicUnleashed''.
* In ''VideoGame/StarCraft'', the Terran Ghost (and later Specter)[[InvisibilityCloak Cloaking Device]] runs off the users PsychicPowers. Similarly, ''all'' Protoss tech is psi-powered, but much more efficiently so since the 'toss passively harness Psi, rather than actively like the Terrans, who run the risk of [[PsychicNosebleed hurting themselves if they do it too much.]]
* The ''[[VideoGame/SuperRobotWarsGaiden MasouKishin]]'' (Cybuster, etc...) sub-storyline of ''VideoGame/SuperRobotWars'' features magic-powered HumongousMecha. The main mech of the group, Cybuster, is actually blessed and powered by a God of wind. See also the Choukijin, which are TheFourGods [-[[RecycledINSPACE AS HUMONGOUS MECHA]]-]. They are partially sentient, and in Alpha 3 and OG, [=KoOuKi=] and [=RyuuOuKi=] actually absorb a SuperRobot in order to repair themselves. The [[Characters/SuperRobotWarsX Order of Mages]] in ''VideoGame/SuperRobotWarsX'' bolster their military strength with [[AMechaByAnyOtherName Autowarlocks]] that magnify their pilot's magic, and giant animated Golems.
* Several of the ''VideoGame/TalesSeries'' mothership titles.
** A critical plot point in ''VideoGame/TalesOfPhantasia'', and, consequentially, the prequel ''VideoGame/TalesOfSymphonia''. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech WaveMotionGun, causing no less then at ''least'' four AndManGrewProud moments over the course of an 8000 year period.
** In ''VideoGame/TalesOfEternia'', the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more as desecration).
** Both vehicles in ''VideoGame/TalesOfSymphonia'', the Elemental Cargo and the Rheaird, are powered by mana. The former is a cargo ship [[CargoShip (not that kind)]] that uses water mana to surf on the water. The latter is a jet ski-like thing that uses electric mana to fly. The ancient technology that was lost in the Kharlan war is actually called "Magitechnology."
** ''VideoGame/TalesOfVesperia'' has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers that keep monsters at bay. Unfortunately, it's also a form of LostTechnology that has to be excavated, rare enough that it can't be freely distributed despite the high demand, and powered by a type of energy that's very toxic when concentrated. [[spoiler:Then there's the whole overuse-summons-a-world-eating-EldritchAbomination issue...]]
** In ''VideoGame/TalesOfXillia'' and its sequel ''VideoGame/TalesOfXillia2'' we have Spyrix and Spyrite, both powered by the elemental spirits that compose that world. One of the main problems in the first game is that the former technology kills said spirits, which would eventually cause them to die out entirely, and all life on the planet with them. This is why the latter is developed at the end of the first game, which accomplishes the same thing without killing the spirits.
* ''VideoGame/{{Terraria}}'''s world seems to run on magitek, with its mana-powered {{Ray Gun}}s and RocketBoots.
* ''VideoGame/{{Teslagrad}}'': The devices seem to mostly be this. While they primarily work using magnetism, the things they make it do are well into the magical side of things. They were also invented by a wizard.
* The Alchemist, one of the playable characters in ''VideoGame/{{Torchlight}}'', generally follows in a somewhat SteamPunk mold applying magical devices powered by [[GreenRocks Ember]]. By [[VideoGame/TorchlightII the sequel]] he sports what's best describable as a MiniMecha and full-on magical assault rifle, while the Engineer takes up the role of Magitek-heavy playable character.
* The ''Franchise/TouhouProject'' games:
** Subterranean Animism features the hell raven Utsuho Reiuji, who [[spoiler:has been given the powers of the mythological Yatagarasu, or more exactly, appears to have been fed the spirit of Yatagarasu itself, and since then, she's acquired the ability to manipulate nuclear fusion and fission, which she uses to rekindle the flames of the former hell. It's revealed later that the person who gave the Yatagarasu to her was the 10th game's final boss, goddess Kanako Yasaka who've recently arrived from the outside, contemporary world where humans live. Kanako aimed for revolutionizing the currently obsolete energy sources of the Kappa facilities near the base of her mountain, expecting that this would bring her more followers, and then used Utsuho as a literal thermonuclear power source, who's excess powers created geysers that would then be used to power the Kappa facilities]]
** The series has other examples, such as lunar veils made of zero-mass fabric, antimatter veils, quantum seals, use of phantasmal mushrooms with a miniature of the Hakkero furnace to create [[KamehameHadoken lasers]] or [[MundaneUtility prepare tea]], use of Japanese Kami (as a main ingredient) to make a wooden rocket travel from the Earth to the moon, and co-protagonist [[CuteWitch Marisa Kirisame]] magically summoning a hot spring vein underneath her house to serve as a floor-heating device.
* ''VideoGame/UnwrittenLegends'', A modern [[MultiUserDungeon MUD]] has an entire class based around this concept
* ''VideoGame/ValkyriaChronicles'' has Ragnite, a mystical blue ore that generates a tremendous amount of energy. Exploiting ragnite led to an industrial revolution to the point that setting is now at more or less WWII-era levels of technology, with ragnite-powered tanks, explosives, armor and even portable healing devices. There are also the Valkyrur, a tribe of people who can naturally emit Ragnite energy, turning them into [[OneManArmy One Man Armies]], and possessed secret methods of creating Ragnite weapons that are even more powerful than modern weaponry.
* The [[AMechByAnyOtherName ATACs]] of ''VideoGame/VanguardBandits'' are powered by [[PowerCrystal magic gems]], and controlled by the thoughts of the pilot.
* ''VideoGame/WildStar'', despite being a SpaceWestern, has this in spades, most especially with the [[TheGunslinger spellslingers]] who use pistols imbued with magical energy.
* In ''VideoGame/WorldOfWarcraft'', Naaru and Ethereal constructs. ([[OurGnomesAreWeirder Gnomish]] and [[OurGoblinsAreDifferent Goblin]] technology, however, has been [[WordOfGod explicitly stated]] in the RPG sourcebooks to be non-magical SteamPunk...although goblins certainly aren't ashamed to give things a ''boost'' with magic, should it be required.)
** Titan technology could be either this, or just [[SufficientlyAdvancedAlien sufficiently advanced]]; the Titan structures in the Storm Peaks (Ulduar), Uldum, and Pandaria (The Engnine of Nalak'sha, the Vault of Y'shaarj) certainly appear to fit.
** The Burning Legion's spaceships, [[HumongousMecha fel reavers]] and other machines represent a darker form of magitech: as they are powered by ''fel'' magic, they run on LifeEnergy and souls. The Legion's machines are based off ancient Eredar technology, or Nathrezim technology, so non-fel versions of most machines also exist. The Exodar, Arcatraz, Mechanaar, Botanica, Vindicaar and Netherlight Temple (and Turlayon's ship) are also crammed chock full of magitech gadgets.
** The Altar of Ancient Kings is a powerful magitech device, also run off of souls (though in this case, the souls are willing). Other magitech devices include arcane constructs (used by the Draenei, Blood Elves and Nightbourne), masks animated by the spirits of dead trolls, shamanic totems, teleporter pads, and the mail system (which explains how you can get mail on different planets). There are also the brooms in Silvermoon.
** Dragons like their magitech too, particularly the Blues. The Nexus is surrounded by a fortress full of magitech stuff, built up over centuries by the Blue Dragonflight. The Bronze flight also does a lot of stuff with magitech related to time travel. Of particular note is the giant hourglass that Kairozdormu has the player help build, which he uses to connect to an alternate timeline kicking off the events of the Warlords of Draenor expansion.
* While never specifically described as such, many of Shion's attacks in the first ''VideoGame/XenoSaga'' game come across as Magitek.
* It's heavily implied that the lost Eldeen civilization from ''VideoGame/{{Ys}}'' was based on this, rather than simply straight magic -- many of their ruins look suspiciously high-tech, and it has sometimes gone so far as to feature obviously robotic enemies in them.

to:

[[folder:Video Games]]
* Seemingly averted in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', as science and magick are oppositional, incompatible forces. However, Bronwyck's Gun employs inherently magical mithril metal to fire volatile bursts of magic, and [[spoiler:the FinalBoss can only be defeated with a device that combines the principles of both magick and science]].
[[folder:Web Animation]]
* In ''Videogame/{{Arknights}}'', the use of Originum Arts - magic powered by the [[GreenRocks naturally occurring crystal Originum]] - and technology together is exceedingly commonplace.
** Firearms use Originum propellant, requiring the shooter to have some skill in Arts even fire the weapon, and electronic devices and vehicles use Originum to operate. In fact, one of the main damage types in the game is "Arts" damage, which is caused by both wizard-like Casters and Operators who wield "energy" weapons like flaming swords or laser cannons.
** Originum is so commonplace that the malignant disease Oripathy, which is caused by accidental exposure to Originum, is a common and fatal issue, creating an entire underclass of people who are ostracized and persecuted for being infected with a form of magical cancer caused by industrial processes.
** A big example of functional magitek comes in the side story ''Twilight of Wolumonde'', which has a mechanic focused around "gramaphones" which act as magical energy cannons built
''WebAnimation/{{RWBY}}'', all around the titular city. Because the people of the city are well-trained in Arts, even if they aren't infected by Oripathy, they can all use these weapons with ease.
** The ''Originum Dust'' side-story goes into more detail on these differences, as [[Videogame/RainbowSixSiege Team Rainbow]] try to figure out anything works in the new world they find themselves in. They can't fire any of the guns they find, they can't use the ammunition they get, and simple electronics that look exactly like the ones they would find on Earth don't work because none of them can use Arts to activate them.
** The use of Arts and technology is so commonplace that in the rare case where someone is found to use a form of magic that [[WrongContextMagic doesn't connect to technology or Originum, it confounds scientists.]] For example, Surtr and her mysterious sword don't fit into any known theories on Arts, and both [[UltimateBlacksmith Nian]] and [[AnomalousArt Dusk's]] abilities make no sense whatsoever to those trying to study them, [[spoiler: because they are shards of a bone fide actual diety who was destroyed in ancient times]].
* In ''VideoGame/AsurasWrath'', the technology used by the Shinkoku and later the Seven Deities is powered by an energy source called "Mantra" which is created either by prayer from mortals, or processed directly from mortal souls. The latter allows for acquisition of Mantra faster, [[HumanResources at the obvious expense of human life]], while the former allows for [[GodNeedsPrayerBadly a steady supply of energy without people dying]]. The majority of this power is collected in a massive superfortress in orbit known as the Karma Fortress, which is used to power a WaveMotionGun known at the Brahmastra whose sole purpose is to defeat Gohma Vlitra, a continent-sized monster that appears every several thousand years. The individual demigods are also powered by ambient Mantra, with the the Eight Guardian Generals empowered by an "affinity" that generates and draws upon Mantra when they feel a strong emotion. Asura's affinity, for example, is Wrath, so when he gets pissed [[UnstoppableRage his cybernetic body draws upon more power]]. The Mantra is also controlled and directed by a "Priestess" who has an unusual talent for directing Mantra, with the current Priestess being Asura's daughter, Mithra. Ultimately, [[spoiler: the other Guardians betray Asura to take Mithra and use her to control the Mantra while they establish a brutal regime to harvest Mantra from humanity through systematic murder.]] Asura is....[[UnstoppableRage less]] [[PapaWolf than]] [[RoaringRampageOfRevenge pleased.]]
* ''VideoGame/{{Awakening}}'': The world of the games runs on a combination of magic, energy crystals, and industrial-age technology. The Skyward Kingdom and its fleet of airships runs on a combination of power crystals and technology to keep it afloat in the sky.
* The world of ''VideoGame/BlazBlue'' is highly dependent on Ars Magus, Magitek developed during the Dark War that draws upon the seithr corruption produced by the Black Beast that nearly destroyed the world one hundred years ago. True magic does exist in the setting, but there are very few people alive in the present day who can use it. Ars Magus and the ten [[ArtifactOfDoom Nox Nyctores]] that half of the cast are in possession of are the creation of Nine.
** Nine's daughter [[MadScientist Kokonoe]] is a peculiar case. Having inherited traits from Nine and her fellow hero Jubei, she is naturally versed in Ars Magus as well as the art of traditional magic, as seen when [[spoiler: she incorporates her mother's original spell, ''Infinite Gravity'', to condense a large mass of human souls to activate two marionettes, one of them being the dormant Nox Nyctores Nirvana.]]
* ''VideoGame/BreathOfFireIII'' has chrysm energy, which parallels both fossil fuel and magic. Chrysm ore is the fossilised remains of dragons, and gives off a magical radiation used to power everything, [[GreenRocks among other plot-related abilities]].
* The highest sort of technology in ''VideoGame/ChronoTrigger'', and its sequel, ''VideoGame/ChronoCross'', is intimately tied with magic -- being capable of extracting it, producing it, and using it as a power source or ordnance. The most
advanced time period the player visits in ''Chrono Trigger'' is [[spoiler:12000 BC]], where the magical Kingdom of Zeal resides on a FloatingContinent, creating technological marvels such as massive airships, teleporters, sentient mecha and an undersea palace. Nowhere else in the game does technology grow to such a level. It gets to the point where, in ''Chrono Cross'' [[spoiler:FATE, the [[MasterComputer governing intelligence]] of El Nido, was able to split apart an inherently magical creature and assume control over the six magical Elements that make up the world]].
* Due to CharacterCustomization, ''VideoGame/CityOfHeroes'' allows you to become a magic-based hero who wields a [[SwissArmyWeapon Battle Rifle]], [[GunsAkimbo Dual Pistols]], or Devices, which include a targeting drone, smoke bombs, mines, and time bombs. Conversely, you can be a tech-based hero who can call on the [[{{Necromancer}} power of the netherworld]] or [[SummonMagic summon demons straight from hell]].
* ''VideoGame/DiabloII'': The Assassin's gadgets such as the lightning trap, flame trap and blade barrier would fall under this. As a coven of mage hunters, the assassins avoid making use of spells. However, as a former mage clan, they've instead dedicated themselves to developing psychic powers and engineering weapons and tools based on their old magics.
* ''VideoGame/{{Dishonored}}'': All of Dunwall's
technology is powered by whale oil, an incredibly efficient fuel. The Heart describes the whales as mystical creatures, which is why the oil rendered from their flesh has Dust, a magical substance, whose properties that cannot be adequately explained by scientists. All of Dunwall runs on magic.
* In ''VideoGame/DragonAgeII'', the end of the game has [[spoiler: Anders blow up the Chantry with a bomb made of magically augmented gunpowder]].
* Azadi technology in ''VideoGame/DreamfallTheLongestJourney'' would be unable to function in the purely magical world of Arcadia without magic powering it (yes, even steam engines). Magitek is also one of the possible explanations for the Collapse, when every piece of advanced technology, like antigravity and FTL, suddenly stopped working. They may simply not be possible without magic, and magic is forbidden in Stark.
* ''VideoGame/DungeonsAndDragonsOnline'': The primary realm of Eberron uses airships (see page image) as guild clubhouses, effectively, and House Cannith, home of the Artificers, who animate living and non-living constructs as well as use technology that emulates magic abilities.
* ''Franchise/TheElderScrolls'':
** The vanished [[OurDwarvesAreDifferent Dwemer (Deep Elves or "Dwarves")]] were the undisputed masters of Magitek on Nirn. Every piece of Dwemer tech is a fusion of magic and engineering that makes mere enchanting look like a joke. And then, of course, there's good ol' [[ScienceFantasy Michael]] [[MindScrew Kirkbride]], former developer and lore writer, who is known for posting some (LooseCanon) works
vary depending on the lore forums, including the "Loveletter from the Fifth Era", a cryptic warning from the future, and Kinmune, about a robot trapped in the past. Notably, the core type of the Dwemer's magical technology involved machines and tools designed to manipulate "tonal architecture" or the sounds and vibrations created by the "Earth Bones," which were the parts of the Aedra that were used to create and define the laws of the world. In effect, they completely bypassed "normal" magic (which involves using the magicka that flows into the world from the sun and the stars) and instead [[RealityWarper hijacked the fundamental laws of the world and used them for their own ends]]. This notably allowed them to [[RagnarokProofing Ragnarok Proof]] many of their creations, which remain functional in modern times (though are mostly a form of LostTechnology to all but the most knowledgeable scholars).
** Much of
Dust. While the technology of the extinct Ayleids (Wild Elves) that world is a form of Magitek. They powered their technologically quite advanced (relative to the other non-Dwemer races of Tamriel) cities with Magicka-recharging Welkynd stones and Enchantment-recharging Varla stones, items implied to have been created using concetrated [[StarPower starlight]], which they Ayleids viewed as the most "sublime" form of magic.
* While ''VideoGame/EscapeVelocity Nova'' is otherwise a totally by-the-books high-tech
by our standards, space opera setting (as are the other two games), the Vell-Os are a faction flight is still an impossibility for them, as Dust stops working in orbit. This also means no satellites.
** As
of psychic Hindu mystics whose "spaceships" are Volume 7, [[spoiler:Penny's been revealed to actually be giant telekinetic projections the size of a star destroyer created (and manned) by one Vell-Os.
* ''VideoGame/{{Fairune}} 1'' and ''2'' have both lategame areas and the Tower area built as a blend of magic and technology, with [[PowerGlows glowing]] TronLines, light-up murals and [[MechanicalLifeforms artificial lifeforms]] wandering about.
* Present to a small degree in ''VideoGame/FallenLondon'', to a slightly greater degree in ''VideoGame/SunlessSea'', and absolutely ubiquitous in ''VideoGame/SunlessSkies''. All three games involve the combination of supernatural materials and forces with Victorian-era technology, to create such things as a device that uses a LanguageOfMagic to accelerate a steam-powered spacecraft to [[FasterThanLight faster-than-light speeds]].
* As ''VideoGame/FinalFantasyVI'' is the TropeNamer, the ''Franchise/FinalFantasy'' series makes liberal use of Magitek in most games since and a few prior.
** The Mirage Tower and Flying Fortress from the original ''Final Fantasy'' were redesigned in this style when the game was remade for the [=WonderSwan=] Color, and were kept this way for all subsequent releases. In the original [[UsefulNotes/NintendoEntertainmentSystem NES]] release, they appeared to be more straightforwardly-technological, with the Flying Fortress
this, being a SpaceStation as opposed to an OminousFloatingCastle. That said, the Flying Fortress ''was'' powered by the [[BlowYouAway Wind]] [[CosmicKeystone Crystal]], so it was probably always Magitek to some extent.
** The Steamship and Ronka Ruins of ''VideoGame/FinalFantasyV'' were powered by the [[CosmicKeystone Fire and Earth crystals]], respectively. Didn't do the crystals much good to be used that way.
** Later ''Franchise/FinalFantasy'' games use similar systems, most notably Mako in ''VideoGame/FinalFantasyVII''. These usually are PoweredByAForsakenChild -- as is the original.
** Naturally-occurring magic in ''VideoGame/FinalFantasyVIII'' can be extracted and collected by technological means, at which point it becomes known as "Para-Magic," and it can then be put to use in further technology. For instance, the Junction Machine Ellone, which uses
android with a very special kind of TimeTravel magic to send one's consciousness back through time, and allowed the BigBad to initiate her conquest. The high-tech Gardens, built by the [[{{Precursors}} long-lost Centra civilization]] and maintained by [=SeeD=], are magical flying fortresses. There are also some aspects of [[CrystalSpiresAndTogas Esthar]] that seem to use magical technology, such as Lunatic Pandora (a [[OminousFloatingCastle floating]] [[EvilTowerOfOminousness construction]] which technologically amplifies the power of its Crystal Pillar core to summon monsters from the Moon) and Tears' Point (a stadium-sized array of techno-magical batteries which is ''[[YouCantThwartStageOne supposed to stop]]'' the above event.)
** In '' VideoGame/FinalFantasyIX '' all technology of Gaia, work by mist, a material formed by the soul of dead people,the black mages literally is make of magitek,they are a living golems make of mist using how weapons of war,by the self the civilization of Terra can use to magitek and more advanced of the Gaia
** The Temple Cloisters of ''VideoGame/FinalFantasyX'', but most noticeable in the Temple of Djose (powered by magical lightning) and the Temple of Bevelle (with magical pathways, lifts, and teleporters.) Legend has it that the nation of Bevelle also used MagiTek extensively in its war with the mostly-magical Zanarkand a thousand years ago. In ''VideoGame/FinalFantasyX2'', this is expanded upon with [[DoomsdayDevice the ancient Vegnagun]], and the Machine Faction of the Al Bhed use (or unearth) magically-powered machina. WordOfGod says that the spheres are pyreflies, aka memories of the dead, mixed with water. The garment grids which allow you to take the costume and weapons of a sphere, are magitek. The organic nature of the magic is noted in game, when it turns out one of your spheres contains memories of the BigBad.
** After ''VideoGame/FinalFantasyVIII'', ''VideoGame/FinalFantasyXII'' has probably the most extensive, yet subtle use of MagiTek out of the franchise. Mist-rich Skystones and magicite keep airships aloft (except in places with high concentrations of Mist, like the jagds,) nearly all machinery and even public lighting use Mist as a power source, the [[{{Teleportation}} Moogling]] magically warps people across Rabanastre, and magically-charged [[GreenRocks Nethicite]] -- either handed down by the Gods themselves or ''[[PurpleProse manufacted]]'' by Man -- is carefully examined by scientists for use in great flying armadas ([[ExplosiveOverclocking however briefly]].)
** ''VideoGame/FinalFantasyXIII'' includes Manadrives, mostly used by your enemies (and very occasionally by Lightning), which allow people who aren't l'Cie or fal'Cie to use magic. In fact, almost everything on Cocoon is powered by fal'Cie magic, including their ''sun'', Phoenix.
*** The fal'Cie themselves are [[MechanicalLifeforms magitek lifeforms]]. You get to run around inside one within the first hour of gameplay, and gaze upon the various machinery and mechanical oddities within.
** The Garlean Empire from ''VideoGame/FinalFantasyXIV'' is primarily populated by a race of {{Unsorcerer}}s, a weakness for which they compensate with superior magitek technology that they use to conquer other countries, even utilizing Magitek Armor ripped straight from concept art for ''VI''. This Magitek is
powered by a naturally occurring magical fuel known as ceruleum, which is mined like oil.
*** [[AllThereInTheManual The official lorebook]] plays with
piece of her creator's aura. By the idea; Magitek is named as it is ''technology that triumphs over magic'', but is still fueled by a magical substance. The Garleans themselves were heavily inspired by the ancient Allagan Empire, though they used the term "Aetherochemistry" which blends sorcery and science a bit more seamlessly.
*** The Machinist class from XIV reverse-engineered many Garlean devices, but their abilities are instead fueled by a device known as an "Aetherotransformer" which taps into the body's natural aether supply to power their gadgets and [[BottomlessMagazines generate bullets for their firearms]].
*** Linkpears are a common item, which are pearls you put in your ear and basically work like cell phones with infinite range. They even make a ringing noise when receiving a message.
** The Niflheim Empire from ''VideoGame/FinalFantasyXV'' extensively uses Magitek in its military having an entire army of MechaMooks known as the Magitek Infantry as well as many HumongousMecha in their service known as Magitek Armors, high ranking soldiers are also gifted with things such as PowerArmor, ArtificialLimbs and weapons that enhance the wielders abilities to super human levels. Later on in the story you find that these warmachines are powered by siphoning magic from Daemons, and that the Magitek Infantry are actually [[spoiler:{{Cyborg}}s made from DesignerBabies grown in a lab and grafted with daemon parts and machinery]].
** Ivalice from ''VideoGame/FinalFantasyTactics'' has a lost history of Magitech. There's the [[OptionalPartyMember magically-animated robot, Worker 8]], and guns are ancient relics said to have been loaded with magic spells instead of bullets. Interestingly, Tactics is implied the distant future
end of the Ivalice of XII; what happened between them for knowledge of magitech volume, she gets access to be lost is unknown.
** ''VideoGame/FinalFantasyExplorers'' features a kingdom exploring an island to collect crystals to power its Magitek, which is utilized in some attacks (particularly from
real magic, too, becoming the Machinst class) and the construction of "mechanoid" enemies.
Winter Maiden. ]]
** ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' has the capital city of Alfitaria, which Atlas is a [[FloatingContinent floating city]] whose levitation is powered entirely by Magitek crystals (as shown by the page picture of the nice Magitek screens).
* ''Franchise/FireEmblem'':
** In ''VideoGame/FireEmblemThreeHouses'', the Church of Seiros uses mechanical Golems to protect Garreg Mach Monastery [[spoiler:and Fhirdiad]] in the Crimson Flower route. Meanwhile, [[spoiler:the organization known as "those who slither in the dark" are the descendants of the [[{{Precursors}} ancient civilization]] of Agartha, who developed technology on par with that of the modern world. They have access to mechs called Titanus, which they deploy to defend the underground city of Shambhala along with electrical {{Sentry Gun}}s, and their most devastating weapon, the "Javelin of Light", is basically a magitek [=ICBM=].]]
** Book V of ''VideoGame/FireEmblemHeroes'' introduces Niðavellir, a region in which warriors use Seiðjárn, a combination of magic and technology, to fight. Their centaur-like mechas, Gullinbursti, can fire bullets [[MoreDakka like a machinegun]] while also carrying other weapons.
* The technological setting in ''VideoGame/GranblueFantasy'' can be summarized as a medieval world with (magically) powered flying machines. Powerful creatures called "Primal Beasts" exist, and some of them can be used to power-up airship cannons, and can act as an energy source. Then there's Colossus, a Primal Beast made up of animated armor and can RoboSpeak. The Dawning Sky Arc has The Great Wall, a floating superweapon powered using organic beings as its "fuel".
* SpiritualSuccessor series ''VideoGame/GoldenSun'' has Magitek in spades as well, though the magic is called UsefulNotes/{{alchemy}} and [[PsychicPowers Psynergy]]. Most of the Magitek here is SchizoTech remaining from the glory days of alchemy.
* The Asura in ''VideoGame/GuildWars'' and ''VideoGame/GuildWars2'' are diminutive geniuses with an advanced understanding of magic, such that they use it in constructing GOLEM units [[FunWithAcronyms (Genius-Operated Living Enchanted Manifestations)]], power suits, and complex, magic-based energy grids.
* ''VideoGame/GuiltyGear'', like its SpiritualSuccessor ''[=BlazBlue=]'' above, has a setting best described as "Industrial Fantasy", where future science has discovered a fantastic energy source which is described as ''Magic'', which sits side by side with the DieselPunk that arose after the hundred year war against the Gears. Though Magic is ostensibly a science, since it produced the [[GeneticEngineeringIsTheNewNuke Gears]], it still gives us (among others) swords that spit lightning and fire, living shadows that possess corpses, a Homunculus, and a vampire.
* The hero of ''VideoGame/{{Hagane}}'' is a robotic ninja powered by a pair of ancestral statues, and many of the enemies also use a combination of sorcery and technology.
* ''VideoGame/JadeEmpire'''s flying machines are constructed along Magitek lines.
* ''VideoGame/KidIcarusUprising'' features weapons that fire bullets and lasers and the like, but are all clearly magical.
* Parodied in ''VideoGame/KingdomOfLoathing'' with the [=MagiMechTech=] [=MechaMech=], a robot "powered by a sinister blend of magic and technology. Since [[ClarkesThirdLaw sufficiently advanced technology is indistinguishable from magic]], though, you're not sure in what proportion."
* In ''VideoGame/KnightsOfTheOldRepublic'', the Rakatans were stated to have developed technology powered by the dark side of the Force. When the Rakatans were infected by a plague that cut off their connection to the Force, all their technology failed and their civilization collapsed.
* ''VideoGame/LeagueOfLegends'' calls this "hextech", and most of the technology in the game utilizes it. The hextech-themed champions are associated with one of two technology-oriented city-states: the lawful-aligned Piltover, and the chaotic-aligned Zaun. Some of the more interesting examples of hextech include a hammer that can transform into an energy cannon, and a cyborg mad scientist with a third, mechanical arm that fires chaos beams.
* ''Franchise/TheLegendOfZelda'': It's implied that a lot of the weapons and tools Link finds squirreled away in the various temples and dungeons he explores series are actually magitek. A famous example is his companion, Fi, in ''Videogame/TheLegendOfZeldaSkywardSword'', who is considered a "Sword Spirit", but behaves like a RobotGirl despite possibly being thousands of years old. There's also ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which has a particularly large emphasis on magitek (all of it created by the ancient Sheikah) compared to previous games; the Sheikah Slate obtained in the beginning of the game looks and functions like a handheld tablet computer, many enemies are StarfishRobots, the four main dungeons are actually giant AnimalMecha, and by finishing one of the DLC addons Link gets a ''motorcycle''.
* In ''VideoGame/LostOdyssey'', the world is in the throes of the Magic-Industial Revolution -- magitek is everywhere, and major kingdoms are rapidly developing MagiTek WeaponsOfMassDestruction. In a similar vein to the idea behind FantasticRacism, the game portrays the pros and cons of technological advancement through the safely distancing lens of magitek...
* The world of ''VideoGame/LufiaCurseOfTheSinistrals'' runs on energy cores, devices excavated from the ruins of ancient civilizations. Maxim's friend [[MadScientist Lexis Shaia]] happens to be famous for his study of and developments regarding energy cores. [[GameplayAndStoryIntegration They're even used to justify the characters' special attacks]], as the energy cores attached to the party members' weapons coupled with their user's [[KiManipulation energy waves]] can allow them to perform fantastic attacks or even conjure elemental blasts.
* ''VideoGame/MaglamLord'' has Ars Magica, combinations of traditional magic and new-age technology. With the exception of MOAV who is a polite, friendly RobotBuddy and an extremely capable killing machine, most of the applications seen are for modern conveniences such as movies, broadcasts, and infrastructure like electricity.
* This cropped up every now and then in the old ''VideoGame/MightAndMagic'' verse -- while most [[{{Precursor|s}} Ancient]] technology is {{sufficiently advanced|Alien}} that it is impossible to judge if it utilizes [[MaybeMagicMaybeMundane magic or is simply really advanced technology]], their world-creating/destroying tecniques explicitly utilizes manipulation of the Elemental Planes. On the worlds left in the Silence, magic is often used to side-step certain limitations the otherwise medievalish societies would face with technology: protection from wear-and-tear for clothing and armor, slightly hotter forges, cannons capable of sinking an entire fleet with a single shot...
* ''VideoGame/{{Minecraft}}'': There are many [[GameMod mods]] that focus on advanced technology and industry, and many others focusing on magic. These are often installed alongside each other, usually from pre-packaged "mod packs" like Feed The Beast. In these situations, this is to be expected, especially if one or more of the mods are designed specifically for that purpose. For example, ''Thaumic Energistics'' is an addon for both VideoGame/{{Thaumcraft}} (a popular and extensive magic-themed mod) and Applied Energistics (a mod that lets you store items in digital networks), which enables you to use your Applied Energistics network to store magical essentia. There's even a device that allows a mystical infusion altar to draw essentia directly from said digital network as an alternative to warded jars.
** Even the unmodded game can produce lesser Magitek - automatic potion factories, for instance.
* The ''Staff''class of SpaceFighters in ''VideoGame/NextJumpSHMUPTactics'' utilize a huge wizard's staff as their main gun, and are piloted by orc shamans.
* [[TheGunslinger Wizards]] in ''VideoGame/NexusWar'' mainly use their magic to enhance their guns far beyond what the laws of physics say are possible. This was originally such a GameBreaker that they needed multiple nerfs to reduce them to ''merely'' one of the best fighting styles in the game.
* ''VideoGame/{{Nier}}'': All of the magic present is the product of scientific experiments performed on the remains of [[spoiler:the Grotesquerie Queen and the red dragon Angelus]]. The results are a mix of technology and magic such as android sorceresses, humans turned into magical skeletal robots for use as living weapons, clones magically linked to the souls of the people who served as their templates, and mass-produced magical grimoires empowered
by [[spoiler:the souls Relic of people who gained magic through experiments]]. All of these have their share of flaws, and those flaws end up causing a great deal of tragedy in the game.
** Fully embraced in ''VideoGame/NierAutomata'', where the principles of magic are so deeply integrated with android technology that everything looks functionally indistinguishable from what people would associate with pure science-fiction.
* In ''VideoGame/{{Okami}}'', the Moon Tribe, such as Waka, seems to have access to some sort of Magitek (the lightsaber flute suggests as much, at least), but it suggests that ScienceIsBad in that [[spoiler:The God of Darkness is suggested to be the source of all technology]].
* The enemies called [[DemonicSpiders Wizzerds]] in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'' are half mechanic half organic magic using creatures that can shoot lightning, duplicate themselves and take tons of damage. As the tattle for the normal one puts it:
-->''A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.''
* ''VideoGame/PathfinderWrathOfTheRighteous'': The Website/{{Kickstarter}} backer-designed dungeon Blackwater inserts technology exported from Numeria into the normally HeroicFantasy[=/=]DarkFantasy game, pitting the PC against human barbarians and even demons fitted with cybernetic implants. After clearing the dungeon, the PC gains the option to create cyborg soldiers of their own for their army.
* ''VideoGame/PhantasyStarOnline'' features 'normal' highly advanced technology as well as so called disks, which can be used to learn magic.
* ''Franchise/{{Pokemon}} [[VideoGame/PokemonSunAndMoon Sun and Moon]]'' brings us Magearna, a MechanicalLifeform who is powered by a [[HeartDrive Soul Heart]] made from the life energy of other Pokémon. Fittingly enough, it's a Steel/Fairy type, the two types that represent technology and magic the most.
* ''VideoGame/{{Ravenmark}}'': The Commonwealth of Esotre specializes in Magitek, being too small to match traditional military strength against its neighbors. They invented gunpowder by using earth magic to release the internal energy of certain type of rocks. Their front-line troops are armed with flintlock muskets, while their elite Greyjacket regiments have rifles. Additionally use phylacteries to maintain an elaborate PortalNetwork with the hubs in their capital (and only) city of Silvergate. The director of their Royal Army’s Research Facility, Cyril F'Ourier, is known as the [[MadScientist Madmachiner]] for creating bizarre (and often dangerous) magitek devices. The latest examples include [[AMechByAnyOtherName Jabberwockies]] (a walking robot that spews lava) and the [[HoverTank Rath Platform]] (self-propelled artillery kept aloft by constant gunpowder explosions).
* The Defiant faction in ''VideoGame/{{Rift}}'' use a lot of it. The term "magitech" is even used in-game.
* The Bydo from ''VideoGame/RType'' are canonically stated to be biomagitek -- they're a race of creatures created with a combination of magic and superscience as a super-weapon in the distant future.
* In ''VideoGame/RuneScape'', Oldak, the greatest cave goblin mage, frequently combines magic and technology in his experiments. He also seems to do a lot more FunctionalMagic than other mages.
* ''VideoGame/SeriousSam'':
** Features a lot of "technomagical" technology, all reversed-engineered from ancient Sirian technology. Two of Sam's magical weapons are his [[RevolversAreJustBetter revolvers]] (whose magic grants the guns BottomlessMagazines) and the [[{{BFG}} SBC Cannon]] (a portable ''[[SchizoTech cannonball cannon]]'' that is effectively the most powerful weapon in his arsenal). The technomagical stuff isn't only limited to Sam though. BigBad Mental has an army which consists of [[OffWithHisHead headless]] [[OurZombiesAreDifferent zombies]] armed with magic missile launchers, [[CuteMonsterGirl harpies]] who fire magical darts, [[MultiarmedAndDangerous four-armed alien lizards]] who agreed to fight for Mental in exchange for magical powers, cyborg monsters armed with rockets or [[EnergyWeapon lasers]], skinless [[PsychoForHire mercenaries]].
** ''Serious Sam 2'' one ups this by having a fairy tale-themed planet. Naturally, new members of Mental's Alliance consisted of anything which can cast magic and shoot a machinegun.
* ''VideoGame/Shantae2002'': [[BigBad Risky Boots]] steals four elemental stones and Uncle Mimic's steam engine in order to create a steam-powered Doomsday machine.
* The GBA remake of ''VideoGame/ShiningForce'' has its magic coming from hyper-advanced {{Kill Sat}}s in orbit around the world. In fact,
Creation, one of the main hero's abilities is to fire down an ion cannon blast.
* ''Franchise/ShinMegamiTensei'' games frequently feature portable electronic devices called [=COMPs=] that automatically perform the complex magical ritual of summoning demons into the mortal world. The process is purely technological but produces a magical effect. The ritual programs may or may not have been written with the help of otherworldly beings, depending on the game. A major flaw of this design is that demons who can comprehend technology can also use it to summon more demons if for some reason they aren't currently in control of their human summoner (likely because they're dead.) In recent games, [=COMPs=] have been steadily replaced with devices such as smartphones. Examples include ''VideoGame/DevilSurvivor'', ''VideoGame/SoulHackers'', and ''VideoGame/ShinMegamiTenseiStrangeJourney''.
* ''VideoGame/SinsOfASolarEmpire'': Advent tech is based off something called "[=PsiTech=]" which, as the name suggests, use psychic powers rather than proper fuel.
* Everything in ''VideoGame/SkiesOfArcadia'' is run on Moon Stones, it seems, except the few water- or windmills.
* The Pkunk, space gypsy toucans from the ''VideoGame/StarControl'' series, embrace a life of so much spiritualism that their space ships seem to run on it -- their weapon batteries recharge with aggressive energy when they insult people over the comm, and destroyed ships have a 50% chance of inscrutably [[{{Reincarnation}} reincarnating]] on the spot.
* ''VideoGame/SonicTheHedgehog''. Chaos Emeralds. You know the drill by now. In ''VideoGame/Sonic3AndKnuckles'', the [[HumongousMecha Great Eggman Robo]] uses the Master Emerald for a WaveMotionGun while [[EvilKnockoff Mecha Sonic]] super charges himself with it to enter a SuperMode. In ''VideoGame/SonicAdventure2'', it's shown that it's possible to create a fake Emerald [[spoiler:that can actually be used to perform Chaos Control]]. The same game also revealed that Professor Gerald Robotnik created the Eclipse Cannon, a powerful KillSat fueled by the seven Emeralds. ''VideoGame/SonicBattle'' has Eggman shatter a Chaos Emerald and use the shards to power his army of Phi robots. In ''VideoGame/{{Sonic Advance|Series}} 3'' Eggman uses the Emeralds to break the world into pieces, something he goes on to do again in ''VideoGame/SonicUnleashed''.
* In ''VideoGame/StarCraft'', the Terran Ghost (and later Specter)[[InvisibilityCloak Cloaking Device]] runs off the users PsychicPowers. Similarly, ''all'' Protoss tech is psi-powered, but much more efficiently so since the 'toss passively harness Psi, rather than actively like the Terrans, who run the risk of [[PsychicNosebleed hurting themselves if they do it too much.]]
* The ''[[VideoGame/SuperRobotWarsGaiden MasouKishin]]'' (Cybuster, etc...) sub-storyline of ''VideoGame/SuperRobotWars'' features magic-powered HumongousMecha. The main mech
four surviving Relics of the group, Cybuster, is actually blessed and powered by a God of wind. See also the Choukijin, which are TheFourGods [-[[RecycledINSPACE AS HUMONGOUS MECHA]]-]. They are partially sentient, and in Alpha 3 and OG, [=KoOuKi=] and [=RyuuOuKi=] actually absorb a SuperRobot in order to repair themselves. The [[Characters/SuperRobotWarsX Order of Mages]] in ''VideoGame/SuperRobotWarsX'' bolster their military strength with [[AMechaByAnyOtherName Autowarlocks]] that magnify their pilot's magic, and giant animated Golems.
* Several of the ''VideoGame/TalesSeries'' mothership titles.
** A critical plot point in ''VideoGame/TalesOfPhantasia'', and, consequentially, the prequel ''VideoGame/TalesOfSymphonia''. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech WaveMotionGun, causing no less then at ''least'' four AndManGrewProud moments over the course of an 8000 year period.
** In ''VideoGame/TalesOfEternia'', the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more as desecration).
** Both vehicles in ''VideoGame/TalesOfSymphonia'', the Elemental Cargo and the Rheaird, are powered by mana. The former is a cargo ship [[CargoShip (not that kind)]] that uses water mana to surf on the water. The latter is a jet ski-like thing that uses electric mana to fly. The ancient technology that was lost in the Kharlan war is actually called "Magitechnology."
** ''VideoGame/TalesOfVesperia'' has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers that keep monsters at bay. Unfortunately, it's also a form of LostTechnology that has to be excavated, rare enough that it can't be freely distributed despite the high demand, and powered by a type of energy that's very toxic when concentrated. [[spoiler:Then there's the whole overuse-summons-a-world-eating-EldritchAbomination issue...]]
** In ''VideoGame/TalesOfXillia'' and its sequel ''VideoGame/TalesOfXillia2'' we have Spyrix and Spyrite, both powered by the elemental spirits that compose that world. One of the main problems in the first game is that the former technology kills said spirits, which would eventually cause them to die out entirely, and all life on the planet with them. This is why the latter is developed at the end of the first game, which accomplishes the same thing without killing the spirits.
* ''VideoGame/{{Terraria}}'''s world seems to run on magitek, with its mana-powered {{Ray Gun}}s and RocketBoots.
* ''VideoGame/{{Teslagrad}}'': The devices seem to mostly be this. While they primarily work using magnetism, the things they make it do are well into the magical side of things. They were also invented by a wizard.
* The Alchemist, one of the playable characters in ''VideoGame/{{Torchlight}}'', generally follows in a somewhat SteamPunk mold applying magical devices powered by [[GreenRocks Ember]]. By [[VideoGame/TorchlightII the sequel]] he sports what's best describable as a MiniMecha and full-on magical assault rifle, while the Engineer takes up the role of Magitek-heavy playable character.
* The ''Franchise/TouhouProject'' games:
** Subterranean Animism features the hell raven Utsuho Reiuji, who [[spoiler:has been given the powers of the mythological Yatagarasu, or more exactly, appears to have been fed the spirit of Yatagarasu itself, and since then, she's acquired the ability to manipulate nuclear fusion and fission, which she uses to rekindle the flames of the former hell. It's revealed later that the person who gave the Yatagarasu to her was the 10th game's final boss, goddess Kanako Yasaka who've recently arrived from the outside, contemporary world where humans live. Kanako aimed for revolutionizing the currently obsolete energy sources of the Kappa facilities near the base of her mountain, expecting that this would bring her more followers, and then used Utsuho as a literal thermonuclear power source, who's excess powers created geysers that would then be used to power the Kappa facilities]]
** The series has other examples, such as lunar veils made of zero-mass fabric, antimatter veils, quantum seals, use of phantasmal mushrooms with a miniature of the Hakkero furnace to create [[KamehameHadoken lasers]] or [[MundaneUtility prepare tea]], use of Japanese Kami (as a main ingredient) to make a wooden rocket travel from the Earth to the moon, and co-protagonist [[CuteWitch Marisa Kirisame]] magically summoning a hot spring vein underneath her house to serve as a floor-heating device.
* ''VideoGame/UnwrittenLegends'', A modern [[MultiUserDungeon MUD]] has an entire class based around this concept
* ''VideoGame/ValkyriaChronicles'' has Ragnite, a mystical blue ore that generates a tremendous amount of energy. Exploiting ragnite led to an industrial revolution to the point that setting is now at more or less WWII-era levels of technology, with ragnite-powered tanks, explosives, armor and even portable healing devices. There are also the Valkyrur, a tribe of people who can naturally emit Ragnite energy, turning them into [[OneManArmy One Man Armies]], and possessed secret methods of creating Ragnite weapons that are even more powerful than modern weaponry.
* The [[AMechByAnyOtherName ATACs]] of ''VideoGame/VanguardBandits'' are powered by [[PowerCrystal magic gems]], and controlled by the thoughts of the pilot.
* ''VideoGame/WildStar'', despite being a SpaceWestern, has this in spades, most especially with the [[TheGunslinger spellslingers]] who use pistols imbued with magical energy.
* In ''VideoGame/WorldOfWarcraft'', Naaru and Ethereal constructs. ([[OurGnomesAreWeirder Gnomish]] and [[OurGoblinsAreDifferent Goblin]] technology, however, has been [[WordOfGod explicitly stated]] in the RPG sourcebooks to be non-magical SteamPunk...although goblins certainly aren't ashamed to give things a ''boost'' with magic, should it be required.)
** Titan technology could be either this, or just [[SufficientlyAdvancedAlien sufficiently advanced]]; the Titan structures in the Storm Peaks (Ulduar), Uldum, and Pandaria (The Engnine of Nalak'sha, the Vault of Y'shaarj) certainly appear to fit.
** The Burning Legion's spaceships, [[HumongousMecha fel reavers]] and other machines represent a darker form of magitech: as they are powered by ''fel'' magic, they run on LifeEnergy and souls. The Legion's machines are based off ancient Eredar technology, or Nathrezim technology, so non-fel versions of most machines also exist. The Exodar, Arcatraz, Mechanaar, Botanica, Vindicaar and Netherlight Temple (and Turlayon's ship) are also crammed chock full of magitech gadgets.
** The Altar of Ancient Kings is a powerful magitech device, also run off of souls (though in this case, the souls are willing). Other magitech devices include arcane constructs (used by the Draenei, Blood Elves and Nightbourne), masks animated by the spirits of dead trolls, shamanic totems, teleporter pads, and the mail system (which explains how you can get mail on different planets). There are also the brooms in Silvermoon.
** Dragons like their magitech too, particularly the Blues. The Nexus is surrounded by a fortress full of magitech stuff, built up over centuries by the Blue Dragonflight. The Bronze flight also does a lot of stuff with magitech related to time travel. Of particular note is the giant hourglass that Kairozdormu has the player help build, which he uses to connect to an alternate timeline kicking off the events of the Warlords of Draenor expansion.
* While never specifically described as such, many of Shion's attacks in the first ''VideoGame/XenoSaga'' game come across as Magitek.
* It's heavily implied that the lost Eldeen civilization from ''VideoGame/{{Ys}}'' was based on this, rather than simply straight magic -- many of their ruins look suspiciously high-tech, and it has sometimes gone so far as to feature obviously robotic enemies in them.
gods' power]].



[[folder:Visual Novels]]
* The Deus Machina of ''{{VisualNovel/Demonbane}}'' are HumongousMecha-esque magical constructs summoned from ancient tomes, except for one: the titular Demonbane, a still grimoire-powered but otherwise man-made giant robot. In theory, that means it should not be as strong as a "true" Deus Machina. In practice, however, it and its pilots go on to work miracles.
* In ''VisualNovel/MagicalDiary'' this turns out to be [[spoiler: utterly forbidden. Ellen tries to experiment and it almost gets her expelled.]]
* Magic machines are ubiquitous in ''VisualNovel/AnOctaveHigher''. Every single piece of technology in the kingdom of Overture, from drinking fountains to film projectors to flying cars to factory assembly lines and furnaces, requires magic to function; if you don't have enough {{Mana}} to cast spells, you can't even take a shower because the water is being summoned via magic.
* Engine Machines in ''VisualNovel/ShikkokuNoSharnoth'' appear to work like this, though the story tries to deny it. But with the precedent set by its predecessor ''VisualNovel/SekienNoInganock'' it becomes hard to deny.
[[/folder]]

[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', all advanced technology is powered by Dust, a magical substance, whose properties vary depending on the type of Dust. While the technology of that world is quite advanced by our standards, space flight is still an impossibility for them, as Dust stops working in orbit. This also means no satellites.
** As of Volume 7, [[spoiler:Penny's been revealed to be this, being an android with a core powered by a piece of her creator's aura. By the end of the volume, she gets access to real magic, too, becoming the Winter Maiden. ]]
** Atlas is a [[FloatingContinent floating city]] whose levitation is powered by [[spoiler:the Relic of Creation, one of the four surviving Relics of the gods' power]].
[[/folder]]



* ''WesternAnimation/{{Amphibia}}'': Season 2 reveals Amphibia is host to the long-disused underground ruins of automated robot-building factories with advanced technology. At the season's end, it's revealed that these factories actually used the dimension-breaching power of the Calamity Box as their main power source to function [[spoiler: -- them and every other piece of advanced weaponry that Amphibia's lost civilization left behind, such as Newtopia's royal palace which is actually a cannon-equipped OminousFloatingCastle]].






* While ''WesternAnimation/RickAndMorty'' is primarily science fiction, supernatural beings and forces also exist and Rick has no problems either applying his super science to deal with magical threats or combining magic with his tech, at one point even cobbling up a magical gun when in a dimension where his tech won't work.
* ''WesternAnimation/SamuraiJack'': Aku's [[EliteMook Ultra-Robots]] were created with advanced technology, but powered by Aku's evil magic essence which he infused into them.
** Scaramouch was also a robot who had magical abilities (at least he claimed it was magic, it was never really explained).



* ''WesternAnimation/SamuraiJack'': Aku's [[EliteMook Ultra-Robots]] were created with advanced technology, but powered by Aku's evil magic essence which he infused into them.
** Scaramouch was also a robot who had magical abilities (at least he claimed it was magic, it was never really explained).



* While ''WesternAnimation/RickAndMorty'' is primarily science fiction, supernatural beings and forces also exist and Rick has no problems either applying his super science to deal with magical threats or combining magic with his tech, at one point even cobbling up a magical gun when in a dimension where his tech won't work.
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* The plot of ''Manga/{{Devilman}} vs. Manga/Cyborg009'' involves a MadScientist working for Black Ghost building a cyborg body for a demon to possess, in hopes of making the perfect killing machine.

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* The plot of ''Manga/{{Devilman}} ''Franchise/{{Devilman}} vs. Manga/Cyborg009'' involves a MadScientist working for Black Ghost building a cyborg body for a demon to possess, in hopes of making the perfect killing machine.

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* A lot of the magic in Disney's ''WesternAnimation/AtlantisTheLostEmpire'' works by application of their {{Power Crystal}}s. Lamps are lit by touching the crystal to it something like a match and the stone fish-shaped vehicles have a mystical activation process of sticking the crystal in a hole, turning it halfway around, and then a quarter turn back, which is basically the motion of turning a key in a car's ignition. However, you've got to keep your hand on the inscription pad ''while doing it''. This is written on the vehicle, but when your people were stuck in flood-survival bunkers long enough to forget how to read their own writings...



* A lot of the magic in Disney's ''WesternAnimation/AtlantisTheLostEmpire'' works by application of their {{Power Crystal}}s. Lamps are lit by touching the crystal to it something like a match and the stone fish-shaped vehicles have a mystical activation process of sticking the crystal in a hole, turning it halfway around, and then a quarter turn back, which is basically the motion of turning a key in a car's ignition. However, you've got to keep your hand on the inscription pad ''while doing it''. This is written on the vehicle, but when your people were stuck in flood-survival bunkers long enough to forget how to read their own writings...
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* ''Manga/TheWitchAndTheBeast'' combines witches, magic and fantasy/gothic monsters in an Art Deco-inspired world filled with guns, zeppelins and sorcery industrialised within 1920s level of technology.
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** A big example of functional MagiTek comes in the side story ''Twilight of Wolumonde'', which has a mechanic focused around "gramaphones" which act as magical energy cannons built all around the titular city. Because the people of the city are well-trained in Arts, even if they aren't infected by Oripathy, they can all use these weapons with ease.

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** A big example of functional MagiTek magitek comes in the side story ''Twilight of Wolumonde'', which has a mechanic focused around "gramaphones" which act as magical energy cannons built all around the titular city. Because the people of the city are well-trained in Arts, even if they aren't infected by Oripathy, they can all use these weapons with ease.

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