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* It is AnotherDimension separate from the Earth. It can be accessed in a number of ways. The most typical ways are that the person accidentally wanders through an unseen or disguised portal or they are taken there by a Faerie, willingly or [[ChangelingTale unwillingly]].

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* It is AnotherDimension separate from the Earth. It can be accessed in a number of ways. The most typical ways are that the person accidentally wanders through an unseen or disguised portal -- a FairyRing is common -- or they are taken there by a Faerie, willingly or [[ChangelingTale unwillingly]].






* ''VideoGame/{{Runescape}}'''s Lost City of Zanaris certainly qualifies. Located on Gielinor's moon, the place is a hub of sorts for portals to other realms and provides the Fairy Ring Network for players. In addition to the densely packed forests, bluish grass and giant mushrooms, Zanaris hosts a number of oddities such as extremely intelligent barnyard animals and bands of frogs or choirs that will randomly show up next to the player. Players themselves are prone to sudden outbreaks of dancing, or turning into pigs or chickens.

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* ''VideoGame/{{Runescape}}'''s Lost City of Zanaris certainly qualifies. Located on Gielinor's moon, the place is a hub of sorts for portals to other realms and provides the Fairy Ring FairyRing Network for players. In addition to the densely packed forests, bluish grass and giant mushrooms, Zanaris hosts a number of oddities such as extremely intelligent barnyard animals and bands of frogs or choirs that will randomly show up next to the player. Players themselves are prone to sudden outbreaks of dancing, or turning into pigs or chickens.
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* ''TabletopGame/InNomine'':
** Faerie, also called Arcadia, Avalon, Hy Brasill, Lyonesse, and the Fair Lands of the West, is an Ethereal domain that serves as a refuge for the various Anglo-Celtic fey, nature spirits and gods that were driven into the Far Marches during the Purity Crusade.
** The Country of the Teind is a dark reflection of Faerie, populated by fey who have been given as tribute to Beleth and corrupted by the influence of Hell. Fires give no warmth there, light is cold and cast by neither sun nor stars, and the shadow of Beleth's Tower looms forever in the sky; the landscape itself is bleak and forbidding, scarred with harsh mountains, tangled forests, cold lakes and dark cities home to the twisted fey that serve Beleth and her demons.
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* Tír na nÓg is mentioned in ''Manga/TheAncientMagusBride'' when Titania and Oberon appear to meet Elias and Chise.

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* Tír na nÓg is mentioned in ''Manga/TheAncientMagusBride'' when Titania and Oberon appear to meet Elias and Chise. They later visit it, and lose several months of "outside" time over a period of days.
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* ''All-Star Comics'': The ComicBook/{{JSA}} find themselves dealing with faeries in their own land which apparently exists in another dimension, and intersects with Earth every thousand years.

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* ''All-Star Comics'': The ComicBook/{{JSA}} ComicBook/JusticeSocietyOfAmerica find themselves dealing with faeries in their own land which apparently exists in another dimension, dimension and intersects with Earth every thousand years.



* ''ComicBook/TheSandman'' series retells ''Theatre/AMidsummerNightsDream'' and other Fairyland adventures. The same (or a very similar) Faerie is also visited in ''ComicBook/TheBooksOfMagic''.
* Subverted in ''ComicBook/SevenSoldiers'', where "Frankenstein in Fairyland" reveals Fairyland and the Sidhe/Sheeda to be [[spoiler:the parasitic dregs of the human race from the BadFuture of One Billion A.D.; the YearOutsideHourInside effect is a side effect of being abducted by a race of time travelers.]]

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* ''ComicBook/TheSandman'' series ''ComicBook/TheSandman1989'' retells ''Theatre/AMidsummerNightsDream'' and other Fairyland adventures. The same (or a very similar) Faerie is also visited in ''ComicBook/TheBooksOfMagic''.
* Subverted {{Subverted|Trope}} in ''ComicBook/SevenSoldiers'', where "Frankenstein in Fairyland" reveals Fairyland and the Sidhe/Sheeda to be [[spoiler:the parasitic dregs of the human race from the BadFuture of One Billion A.D.; the YearOutsideHourInside effect is a side effect of being abducted by a race of time travelers.]]
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Faerie, also known as Fairyland or Elfland, is a very specific version of MagicalLand. Though Faerie is almost always a MagicalLand, not all {{Magical Land}}s are examples of the Land Of Faerie.

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Faerie, also known as Fairyland or Elfland, is a very specific version of MagicalLand. Though Faerie is almost always a MagicalLand, Magical Land, not all {{Magical Land}}s Magical Lands are examples of the Land Of Faerie.

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* The MMORPG [=ALFheim =] Online that appears in the second story arc of ''LightNovel/SwordArtOnline'' counts, if the name didn't tip you off. It's called [=ALFheim=], the players are various races of Faerie, and the ultimate goal of the game is to meet the Faerie King and Queen.



* The MMORPG [=ALFheim =] Online that appears in the second story arc of LightNovel/SwordArtOnline counts, if the name didn't tip you off. It's called [=ALFheim=], the players are various races of Faerie, and the ultimate goal of the game is to meet the Faerie King and Queen.



* ''All-Star Comics'': The ComicBook/{{JSA}} find themselves dealing with faeries in their own land which apparently exists in another dimension, and intersects with Earth every thousand years.
* ''ComicBook/IHateFairyland'' has the eponymous Fairyland. For some reason, humans can't age physically, but they can age mentally in Fairyland.
* In ''ComicBook/TheLeagueOfExtraordinaryGentlemen,'' it's mentioned that Faerie and England were united under [[Literature/TheFaerieQueene Queen Gloriana]]. Both sides remained close until Oliver Cromwell came to power and declared war against what the Puritans saw as "heathen abominations." Thus the land of Faerie was closed forever.
* ''ComicBook/TheMightyThor'':
** Fairyland is identical with Svartalfheim in Norse Mythology and can be accessed through the Cotswolds; the Fair Folk are actually Malekith the Accursed and his legions of Dark Elves.
** The light and fluffy variant is Alfheim, which is intentionally almost unbelievably saccharine in recent comics (less so in some adaptations), and the inhabitants are pretty much defenseless against the likes of Malekith.



* ''ComicBook/TheMightyThor'':
** Fairyland is identical with Svartalfheim in Norse Mythology and can be accessed through the Cotswolds; the Fair Folk are actually Malekith the Accursed and his legions of Dark Elves.
** The light and fluffy variant is Alfheim, which is intentionally almost unbelievably saccharine in recent comics (less so in some adaptations), and the inhabitants are pretty much defenseless against the likes of Malekith.
* In ''ComicBook/TheLeagueOfExtraordinaryGentlemen,'' it's mentioned that Faerie and England were united under [[Literature/TheFaerieQueene Queen Gloriana]]. Both sides remained close until Oliver Cromwell came to power and declared war against what the Puritans saw as "heathen abominations." Thus the land of Faerie was closed forever.
* ''ComicBook/IHateFairyland'' has the eponymous Fairyland. For some reason, humans can't age physically, but they can age mentally in Fairyland.



* ''All-Star Comics'': The ComicBook/{{JSA}} find themselves dealing with faries in their own land which apparently exists in another dimension, and intersects with Earth every thousand years.



* ''Film/{{Labyrinth}}'' gives us the Goblin Kingdom, a surreal Otherworld inhabited by [[OurGoblinsAreDifferent goblins]] and fairies (both of whom show traits of TheFairFolk) and ruled over by...well...a [[MonsterLord Goblin King]] played by Music/DavidBowie.

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* ''Film/{{Labyrinth}}'' gives us the Goblin Kingdom, a surreal Otherworld inhabited by [[OurGoblinsAreDifferent goblins]] and fairies (both of whom show traits of TheFairFolk) and ruled over by...well... well... a [[MonsterLord Goblin King]] played by Music/DavidBowie.



* ''Literature/{{Phantastes}}'' by Creator/GeorgeMacdonald, considered by many to be the original modern fantasy novel, and credited by some with inspiring Creator/CSLewis to write ''Literature/TheChroniclesOfNarnia'' (Lewis was a great admirer of Macdonald). It details the journeys of young man venturing through Fairy Land upon his twenty-first birthday, and both the sights he sees and the stories he is told. Macdonald called it "a fairy tale for adults."
* In Creator/AlgernonBlackwood's ''A Prisoner in Fairyland'', Fairyland is the unseen, spiritual reality behind everyday reality. It is accessible to anyone who can remember how to get there (AstralProjection is involved), adults as well as children. Visitors must take something ''from'' Fairyland, bringing it to the earth world. Philanthropist Henry Rogers relearns this from his little cousins as they collect starlight to share with loved ones, helping them to de-stress and become less "wumbled" with everyday cares.



* In the ''Literature/RiversOfLondon'' book ''Foxglove Summer'', Peter gets taken into Fairyland from Herefordshire. It has the same basic landscape, except there are no villages, the old English forests still stretch as far as the eye can see, and even the Roman road is just a slight scar on the landscape. TheFairFolk, who seemed impossibly perfect inhuman beings in the real world, seem more human and "real" on their own turf ... which only makes them more scary.

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* In the ''Literature/RiversOfLondon'' book ''Foxglove Summer'', Peter gets taken into Fairyland from Herefordshire. It has the same basic landscape, except there are no villages, the old English forests still stretch as far as the eye can see, and even the Roman road is just a slight scar on the landscape. TheFairFolk, who seemed impossibly perfect inhuman beings in the real world, seem more human and "real" on their own turf ...turf... which only makes them more scary.



* Perpetua in ''Literature/TalesFromNetheredge'' is a [[ShroudedInMyth half-legendary]] mountainous region ruled by a cruel and fickle fey queen, which only a select few humans have visited (and at least one was eventually killed by the fey).



* In Creator/AlgernonBlackwood's ''A Prisoner in Fairyland'', Fairyland is the unseen, spiritual reality behind everyday reality. It is accessible to anyone who can remember how to get there (AstralProjection is involved), adults as well as children. Visitors must take something ''from'' Fairyland, bringing it to the earth world. Philanthropist Henry Rogers relearns this from his little cousins as they collect starlight to share with loved ones, helping them to de-stress and become less "wumbled" with everyday cares.
* ''Literature/{{Phantastes}}'' by Creator/GeorgeMacdonald, considered by many to be the original modern fantasy novel, and credited by some with inspiring Creator/CSLewis to write ''Literature/TheChroniclesOfNarnia'' (Lewis was a great admirer of Macdonald). It details the journeys of young man venturing through Fairy Land upon his twenty-first birthday, and both the sights he sees and the stories he is told. Macdonald called it "a fairy tale for adults."
* Perpetua in ''Literature/TalesFromNetheredge'' is a [[ShroudedInMyth half-legendary]] mountainous region ruled by a cruel and fickle fey queen, which only a select few humans have visited (and at least one was eventually killed by the fey).



* In ''Series/{{Supernatural}}'', fairies (a term that includes fairies, elves, leprechauns and redcaps) live in another dimension called Avalon ruled by Oberon.

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* In ''Series/{{Supernatural}}'', fairies (a term that includes fairies, elves, leprechauns leprechauns, and redcaps) live in another dimension called Avalon ruled by Oberon.



* In Iceland, there are the Hidden Children - children of Adam and Eve who never fell, and were hidden inside mountains. Sometimes a mortal gets lost in the mountains and sees one, and falls in love...

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* In Iceland, there are the Hidden Children - -- children of Adam and Eve who never fell, and were hidden inside mountains. Sometimes a mortal gets lost in the mountains and sees one, and falls in love...



* ''TabletopGame/ArsMagica'': Arcadia is the sort of Faerieland you'd get if you mixed folk mythology to get a cross between Shakespearean fairies, the Celtic Otherworld, and Norse "Aelfheim" (Elfland). It's a pretty dangerous place, despite being almost always beautiful. It has four directions: Dark, Light, Summer and Winter; if you went towards any of them long enough, you would either die or lose your mind.
* ''TabletopGame/ChangelingTheDreaming'' has Arcadia and the Dreaming, two bizarre worlds inhabited by faerie entities and largely shut off from mortals and even from other supernaturals. Arcadia is the homeland of the fae, but was cut off from Earth once disbelief got too strong, forcing the fae left on Earth to take refuge in human bodies. ''Something'' not good is going on there in recent years, but the details are ShroudedInMyth thanks to the clouded memories of the sidhe who have been returning to Earth.
* Likewise, the successor game, ''TabletopGame/ChangelingTheLost'', has Arcadia/Faerie and the Hedge, which bridges the gap between Earth and Faerie. Whereas Arcadia was somewhat pleasant in the last game, however, here it's a swirling tide of chaos where [[TheFairFolk the Gentry]] desperately try to stand out in order to avoid getting swallowed by the maelstrom. As they can't exactly make anything new, though, they often kidnap humans to serve as their proxies/slaves/agents, who are then twisted into changelings by the sheer nature of Faerie.



* ''TabletopGame/ChangelingTheDreaming'' has Arcadia and the Dreaming, two bizarre worlds inhabited by faerie entities and largely shut off from mortals and even from other supernaturals. Arcadia is the homeland of the fae, but was cut off from Earth once disbelief got too strong, forcing the fae left on Earth to take refuge in human bodies. ''Something'' not good is going on there in recent years, but the details are ShroudedInMyth thanks to the clouded memories of the sidhe who have been returning to Earth.
* Likewise, the successor game, ''TabletopGame/ChangelingTheLost'', has Arcadia/Faerie and the Hedge, which bridges the gap between Earth and Faerie. Whereas Arcadia was somewhat pleasant in the last game, however, here it's a swirling tide of chaos where [[TheFairFolk the Gentry]] desperately try to stand out in order to avoid getting swallowed by the maelstrom. As they can't exactly make anything new, though, they often kidnap humans to serve as their proxies/slaves/agents, who are then twisted into changelings by the sheer nature of Faerie.



* Faërie is a "shiftrealm" (a land that moves between universes) in the ''TabletopGame/{{GURPS}}'' setting ''TabletopGame/InfiniteWorlds''. It's ruled by Oberon and Titania, and resembles Western European countryside on a perfect spring afternoon. It has "trods" (faerie roads) linking it to various Earths and other magical shiftrealms.



* ''TabletopGame/{{Scion}}'': The ''Scion Companion'' features Tír na nÓg, the otherworldly home of the Tuatha de Dannan, the Irish pantheon. The Seelie aes sidhe came to live there after their departure from the mortal world (the Unseelie aes sidhe live in the Tuatha's Underworld instead).



* ''TabletopGame/{{Scion}}'': The ''Scion Companion'' features Tír na nÓg, the otherworldly home of the Tuatha de Dannan, the Irish pantheon. The Seelie aes sidhe came to live there after their departure from the mortal world (the Unseelie aes sidhe live in the Tuatha's Underworld instead).
* Faërie is a "shiftrealm" (a land that moves between universes) in the ''TabletopGame/{{GURPS}}'' setting ''TabletopGame/InfiniteWorlds''. It's ruled by Oberon and Titania, and resembles Western European countryside on a perfect spring afternoon. It has "trods" (faerie roads) linking it to various Earths and other magical shiftrealms.
* ''TabletopGame/ArsMagica'': Arcadia is the sort of Faerieland you'd get if you mixed folk mythology to get a cross between Shakespearean fairies, the Celtic Otherworld, and Norse "Aelfheim" (Elfland). It's a pretty dangerous place, despite being almost always beautiful. It has four directions: Dark, Light, Summer and Winter; if you went towards any of them long enough, you would either die or lose your mind.



* ''VideoGame/{{Runescape}}'''s Lost City of Zanaris certainly qualifies. Located on Gielinor's moon, the place is a hub of sorts for portals to other realms and provides the Fairy Ring Network for players. In addition to the densely packed forests, bluish grass and giant mushrooms, Zanaris hosts a number of oddities such as extremely intelligent barnyard animals and bands of frogs or choirs that will randomly show up next to the player. Players themselves are prone to sudden outbreaks of dancing, or turning into pigs or chickens.



* ''VideoGame/FinalFantasyXIV: Shadowbringers'' has Il Mheg, a fairy kingdom where several tribes of fae live in isolation from the rest of the world, under the rule of their monarch King Titania. It’s not located in AnotherDimension, as it’s actually the former site of an abandoned mortal kingdom that the fairies repurposed for themselves. The local fae tribes range from helpful (the Nu Mou), to capricious (the Pixies), to malicious (the Fuath).
* ''VideoGame/FireEmblemHeroes'' features two fairy realms that also mixes with the DreamLand trope. Ljósálfheimr is the realm of dreams, inhabited by the light elves, and is ruled by the Dream-King, Freyr. Dökkálfheimr on the other hand, is the realm of nightmares, inhabited by the dark elves, and is ruled by the Lady of Nightmare, Freyja. Book IV takes place in both realms, as the Order of Heroes becomes involved in the conflict between the two realms, and wake up from their neverending nightmare.
* The Chinese MMORPG ''VideoGame/FlowerFairy'' takes place on the magical continent of Labelle, which is inhabited by fairies who love flowers. Labelle also appears in [[Animation/FlowerFairy the game's cartoon adaptation]], but typically not as the main setting since it focuses on Xia An'an and later Xiaoai, both of whom live in the human realm.



* ''[[VideoGame/{{Touhou}} Gensokyo]]'', the "Land of Illusions", has shades of this. Subverted in that the actual fairies present are near the bottom of the hierarchy of power.



* The Underground depths of Mt. Ebott from ''VideoGame/{{Undertale}}'' definitely counts, where the [[NotUsingTheZWord "Monsters"]] were banished to live in from the rest of the world, and which is filled to the brim with curiosities and oddities alike from their influence.



* ''VideoGame/FinalFantasyXIV: Shadowbringers'' has Il Mheg, a fairy kingdom where several tribes of fae live in isolation from the rest of the world, under the rule of their monarch King Titania. It’s not located in AnotherDimension, as it’s actually the former site of an abandoned mortal kingdom that the fairies repurposed for themselves. The local fae tribes range from helpful (the Nu Mou), to capricious (the Pixies), to malicious (the Fuath).

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* ''VideoGame/FinalFantasyXIV: Shadowbringers'' has Il Mheg, a fairy kingdom where several tribes ''VideoGame/{{Runescape}}'''s Lost City of fae live in isolation from Zanaris certainly qualifies. Located on Gielinor's moon, the rest place is a hub of sorts for portals to other realms and provides the world, under Fairy Ring Network for players. In addition to the rule densely packed forests, bluish grass and giant mushrooms, Zanaris hosts a number of their monarch King Titania. It’s not located in AnotherDimension, oddities such as it’s actually the former site extremely intelligent barnyard animals and bands of an abandoned mortal kingdom frogs or choirs that will randomly show up next to the fairies repurposed for themselves. The local fae tribes range from helpful (the Nu Mou), player. Players themselves are prone to capricious (the Pixies), to malicious (the Fuath). sudden outbreaks of dancing, or turning into pigs or chickens.



* ''[[VideoGame/{{Touhou}} Gensokyo]]'', the "Land of Illusions", has shades of this. Subverted in that the actual fairies present are near the bottom of the hierarchy of power.
* The Underground depths of Mt. Ebott from ''VideoGame/{{Undertale}}'' definitely counts, where the [[NotUsingTheZWord "Monsters"]] were banished to live in from the rest of the world, and which is filled to the brim with curiosities and oddities alike from their influence.



* The Chinese MMORPG ''VideoGame/FlowerFairy'' takes place on the magical continent of Labelle, which is inhabited by fairies who love flowers. Labelle also appears in [[Animation/FlowerFairy the game's cartoon adaptation]], but typically not as the main setting since it focuses on Xia An'an and later Xiaoai, both of whom live in the human realm.
* ''VideoGame/FireEmblemHeroes'' features two fairy realms that also mixes with the DreamLand trope. Ljósálfheimr is the realm of dreams, inhabited by the light elves, and is ruled by the Dream-King, Freyr. Dökkálfheimr on the other hand, is the realm of nightmares, inhabited by the dark elves, and is ruled by the Lady of Nightmare, Freyja. Book IV takes place in both realms, as the Order of Heroes becomes involved in the conflict between the two realms, and wake up from their neverending nightmare.



* ''Webcomic/DragonSanctuary'' has The Mist, home of the fairies and source of all magic on the Pearl. Humans who wander into it can be stuck there anywhere from a few hours to several weeks as time does not work there and the fairies (and any demons who happen to be there as well) love playing tricks on people. Some still go in willingly as it acts as another way to forget your problems.



* ''Webcomic/{{Whither}}'' has at least two levels of Faerie - where Finn comes from and "the hills".
* ''Webcomic/DragonSanctuary'' has The Mist, home of the fairies and source of all magic on the Pearl. Humans who wander into it can be stuck there anywhere from a few hours to several weeks as time does not work there and the fairies (and any demons who happen to be there as well) love playing tricks on people. Some still go in willingly as it acts as another way to forget your problems.

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* ''Webcomic/{{Whither}}'' has at least two levels of Faerie - -- where Finn comes from and "the hills".
* ''Webcomic/DragonSanctuary'' has The Mist, home of the fairies and source of all magic on the Pearl. Humans who wander into it can be stuck there anywhere from a few hours to several weeks as time does not work there and the fairies (and any demons who happen to be there as well) love playing tricks on people. Some still go in willingly as it acts as another way to forget your problems.
hills".



* In the erotic ''Faeophobia'' setting, this is known as Faerie and it becomes connected to Earth in the backstory, in an event known as the Celestial Conjunction. Its inhabitants prefer to go to Earth rather than stay, because they [[MarsNeedsWomen really, really like having sex with humans]].
* Faerieland from ''Website/{{Neopets}}''. Originally, Faerieland was located high up in the clouds, but since being subjected to a ColonyDrop it's become a forest realm.



* Faerieland from ''Website/{{Neopets}}''. Originally, Faerieland was located high up in the clouds, but since being subjected to a ColonyDrop it's become a forest realm.



* In the erotic ''Faeophobia'' setting, this is known as Faerie and it becomes connected to Earth in the backstory, in an event known as the Celestial Conjunction. Its inhabitants prefer to go to Earth rather than stay, because they [[MarsNeedsWomen really, really like having sex with humans]].


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Ambiguity Index wick cleaning.


** In ''4th edition'', the traditional "Great Wheel" cosmology was replaced with a new one, called the "World Axis", as part of its new base setting, the ''TabletopGame/NentirVale''. Here, the Land of Faerie is known as the Feywild, and is described as a realm of untamed nature mixed with raw magic and intensified emotion, creating a place of physical, emotional and spiritual extremes. It is a "mirror plane" to the mortal world, created at the dawn of creation when the [[ElementalEmbodiment Primordials]] discarded motes of creation-stuff that were "too bright" as part of creating the mortal plane. This makes it ''very'' easy to travel between the two planes. Many fey races live here, including new and old ones, with elves and gnomes in particular being given new backstories that presented them as races native to the Feywild that have partially colonized the realm of mortals. The ruling powers of the Feywild are the Archfey, who are loosely organized into a collective known as the Court of Stars, and the dominant civilizations are the eladrin (ur-elves) ruled over by their Sidhe Lords, who represent a relatively benign faction of fey, and the fomorions, hideously deformed and incurable insane giant-kin marked by their {{Evil Eye}}s. Designer notes state that the Feywild was literally built from the ground up to give fey a more solid place in the D&D multiverse and to make it easier to evoke classic fairy lore and stories in D&D games.

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** In ''4th edition'', the traditional "Great Wheel" cosmology was replaced with a new one, called the "World Axis", as part of its new base setting, the ''TabletopGame/NentirVale''. Here, the Land of Faerie is known as the Feywild, and is described as a realm of untamed nature mixed with raw magic and intensified emotion, creating a place of physical, emotional and spiritual extremes. It is a "mirror plane" to the mortal world, created at the dawn of creation when the [[ElementalEmbodiment Primordials]] discarded motes of creation-stuff that were "too bright" as part of creating the mortal plane. This makes it ''very'' easy to travel between the two planes. Many fey races live here, including new and old ones, with elves and gnomes in particular being given new backstories that presented them as races native to the Feywild that have partially colonized the realm of mortals. The ruling powers of the Feywild are the Archfey, who are loosely organized into a collective known as the Court of Stars, and the dominant civilizations are the eladrin (ur-elves) ruled over by their Sidhe Lords, who represent a relatively benign faction of fey, and the fomorions, hideously deformed and incurable insane giant-kin marked by their {{Evil Eye}}s.Evil Eyes. Designer notes state that the Feywild was literally built from the ground up to give fey a more solid place in the D&D multiverse and to make it easier to evoke classic fairy lore and stories in D&D games.
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* ''VideoGame/FireEmblemHeroes'' features two fairy realms that also mixes with the DreamLand trope. Ljósálfheimr is the realm of dreams, inhabited by the light elves, and is ruled by the Dream-King, Freyr. Dökkálfheimr on the other hand, is the realm of nightmares, inhabited by the dark elves, and is ruled by the Lady of Nightmare, Freyja. Book IV takes place in both realms, as the Order of Heroes becomes involved in the conflict between the two realms, and wake up from their neverending nightmare.

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* In ''Anime/AuraBattlerDunbine'', the world of Byston Well has three layers with the top being the "Land of the Ferario" which is home to various types of fairies who are ruled over by their Queen, Jacoba Aon.



* The spirit world of ''[[Anime/AuraBattlerDunbine Byston Well]]'' has three layers with the top being the "Land of the Ferario" which is home to various types of fairies who are ruled over by their Queen - Jacoba Aon.


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* In ''WesternAnimation/SongOfTheSea'', Tír na nÓg is mentioned but never actually shown in full. It's said to be located across the sea, and the ''Daoine Sídhe'' who still live in Ireland are waiting for a [[SelkiesAndWereseals selkie]] to sing the titular song that will send them home.
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** In ''4th edition'', the traditional "Great Wheel" cosmology was replaced with a new one, called the "World Axis", as part of its new base setting, the ''TabletopGame/NentirVale''. Here, the Land of Faerie is known as the Feywild, and is described as a realm of untamed nature mixed with raw magic and intensified emotion, creating a place of physical, emotional and spiritual extremes. It is a "mirror plane" to the mortal world, created at the dawn of creation when the [[ElementalEmbodiment Primordials]] discarded motes of creation-stuff that were "too bright" as part of creating the mortal plane. This makes it ''very'' easy to travel between the two planes. Many fey races live here, including new and old ones, with elves and gnomes in particular being given new backstories that presented them as races native to the Feywild that have partially colonized the realm of mortals. The ruling powers of the Feywild are the Achfey, who are loosely organized into a collective known as the Court of Stars, and the dominant civilizations are the eladrin (ur-elves) ruled over by their Sidhe Lords, who represent a relatively benign faction of fey, and the fomorions, hideously deformed and incurable insane giant-kin marked by their {{Evil Eye}}s. Designer notes state that the Feywild was literally built from the ground up to give fey a more solid place in the D&D multiverse and to make it easier to evoke classic fairy lore and stories in D&D games.

to:

** In ''4th edition'', the traditional "Great Wheel" cosmology was replaced with a new one, called the "World Axis", as part of its new base setting, the ''TabletopGame/NentirVale''. Here, the Land of Faerie is known as the Feywild, and is described as a realm of untamed nature mixed with raw magic and intensified emotion, creating a place of physical, emotional and spiritual extremes. It is a "mirror plane" to the mortal world, created at the dawn of creation when the [[ElementalEmbodiment Primordials]] discarded motes of creation-stuff that were "too bright" as part of creating the mortal plane. This makes it ''very'' easy to travel between the two planes. Many fey races live here, including new and old ones, with elves and gnomes in particular being given new backstories that presented them as races native to the Feywild that have partially colonized the realm of mortals. The ruling powers of the Feywild are the Achfey, Archfey, who are loosely organized into a collective known as the Court of Stars, and the dominant civilizations are the eladrin (ur-elves) ruled over by their Sidhe Lords, who represent a relatively benign faction of fey, and the fomorions, hideously deformed and incurable insane giant-kin marked by their {{Evil Eye}}s. Designer notes state that the Feywild was literally built from the ground up to give fey a more solid place in the D&D multiverse and to make it easier to evoke classic fairy lore and stories in D&D games.
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* The Chinese MMORPG ''VideoGame/FlowerFairy'' takes place on the magical continent of Labelle, which is inhabited by fairies who love flowers. Labelle also appears in [[Animation/FlowerFairy the game's cartoon adaptation]], but typically not as the main setting since it focuses on Xia An'an and later Xiaoai, both of whom live in the human realm.
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** In the ''TabletopGame/{{Eberron}}'' setting, the fae typically hail from Thelanis. It's the plane that's easiest to access from Eberron itself, allowing for fairy-portal stories, and is dominated by archfae that embody story tropes such as a jealous, scheming second son, an inventor who never quite delivers what you asked for and a wicked witch.
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* The Staryk King's land in ''Literature/SpinningSilver''. It is a land of EndlessWinter, because the Staryk themselves are ice elves who can't bear heat. They follow an incredibly rigid code of IGaveMyWord dealmaking, and Miryem the mortal becomes able to do magic by [[RuleOfThree thrice achieving]] an impossible task. When Miryem asks about the lands beyond the Staryk mountain, it's implied that there are even greater and more dangerous creatures in the wilderness beyond. The only way into the kingdom are through the ice roads laid by the Staryk (which shift to whatever part of the mortal world they need to access) and the abandoned cottage of a long-ago witch who used to escape there when she needed a vacation from people seeking favors.
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* Xadia, the eastern side of the continent in ''WesternAnimation/TheDragonPrince'', is where the elves and other magical beings live. They're currently ruled by the Dragon Queen due to the Dragon King's death a few years before the main story, and the passage between Xadia and the Human Kingdoms has been deliberately cut off due to conflict with the humans.

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* Xadia, the eastern side of the continent in ''WesternAnimation/TheDragonPrince'', is where the elves and other magical beings live. They're currently ruled by the Dragon Queen due to the Dragon King's death a few years months before the main story, and the passage between Xadia and the Human Kingdoms has been deliberately cut off due to conflict with the humans.
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* ''Literature/{{Phantastes}}'' by Creator/GeorgeMacdonald, considered by many to be the original modern fantasy novel, and credited by some with inspiring Creator/CSLewis to write ''Literature/TheChroniclesOfNarnia'' (Lewis was a great admirer of Macdonald). It details the journeys of young man venturing through Fairy Land upon his twenty-first birthday, and both the sights he sees and the stories he is told. Macdonald called it "a fairy tale for adults."

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* Subverted in ''ComicBook/SevenSoldiers'', where "Frankenstein in Fairyland" reveals Fairyland and the Sidhe/Sheeda to be [[spoiler: the parasitic dregs of the human race from the BadFuture of One Billion A.D.; the YearOutsideHourInside effect is a side effect of being abducted by a race of time travelers.]]

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* Subverted in ''ComicBook/SevenSoldiers'', where "Frankenstein in Fairyland" reveals Fairyland and the Sidhe/Sheeda to be [[spoiler: the [[spoiler:the parasitic dregs of the human race from the BadFuture of One Billion A.D.; the YearOutsideHourInside effect is a side effect of being abducted by a race of time travelers.]]



* The Moors in ''Film/{{Maleficent}}'' fulfill two of the requirements listed above: It is home to TheFairFolk, and ruled by a queen (Maleficent at the beginning, [[spoiler: Aurora]] at the end). It coexists alongside a human kingdom, whose king wishes to conquer it and expand his dominion, even if it means killing the (mostly) benign creatures who inhabit it.

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* The Moors in ''Film/{{Maleficent}}'' fulfill two of the requirements listed above: It is home to TheFairFolk, and ruled by a queen (Maleficent at the beginning, [[spoiler: Aurora]] [[spoiler:Aurora]] at the end). It coexists alongside a human kingdom, whose king wishes to conquer it and expand his dominion, even if it means killing the (mostly) benign creatures who inhabit it.



** ''Franchise/TolkiensLegendarium'': The land of Aman (or more specifically Eldamar) could be thought of as the land of Faerie, also. After the world is changed and Aman is removed from the Earth, only the Elves know the way back by a path over the sea. There only the Valar (functionally gods, but technically archangels) and the elves live [[spoiler: (plus Bilbo, Frodo, Sam, and Gimli)]].

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** ''Franchise/TolkiensLegendarium'': The land of Aman (or more specifically Eldamar) could be thought of as the land of Faerie, also. After the world is changed and Aman is removed from the Earth, only the Elves know the way back by a path over the sea. There only the Valar (functionally gods, but technically archangels) and the elves live [[spoiler: (plus [[spoiler:(plus Bilbo, Frodo, Sam, and Gimli)]].



* Creator/DianeDuane puts an interesting spin on Faerie in ''Stealing the Elf-King's Roses''. Here, it is called Alfheim and an AlternateUniverse version of Earth, but not medieval at all. Actually, of all the seven known parallel universe earths, Alfheim is one of the two most technologically advanced ones next to Xaihon. It is ruled by a king, accessed by high-tech gating facilities and [[TheFairFolk no one really trusts the elves]], who are as open, transparent and welcoming of visitors as, say, North Korea. [[spoiler: Turns out, for good reason. When they allow some visitors, it eventually comes to light that they heavily employ {{Glamour}}s over whole cities (though they, in turn, have understandable reasons for their deception). Also, Alfheim is [[GeniusLoci somewhat sentient]], allows everyone, depending on their talent and lineage, to be [[RealityWarper Reality Warpers]] to varying extents (enabling the Glamour) and the king is a downright FisherKing. Plus AllMythsAreTrue applies for several of the parallel worlds, but particularily for Alfheim and Midgarth.]]

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* Creator/DianeDuane puts an interesting spin on Faerie in ''Stealing the Elf-King's Roses''. Here, it is called Alfheim and an AlternateUniverse version of Earth, but not medieval at all. Actually, of all the seven known parallel universe earths, Alfheim is one of the two most technologically advanced ones next to Xaihon. It is ruled by a king, accessed by high-tech gating facilities and [[TheFairFolk no one really trusts the elves]], who are as open, transparent and welcoming of visitors as, say, North Korea. [[spoiler: Turns [[spoiler:Turns out, for good reason. When they allow some visitors, it eventually comes to light that they heavily employ {{Glamour}}s over whole cities (though they, in turn, have understandable reasons for their deception). Also, Alfheim is [[GeniusLoci somewhat sentient]], allows everyone, depending on their talent and lineage, to be [[RealityWarper Reality Warpers]] to varying extents (enabling the Glamour) and the king is a downright FisherKing. Plus AllMythsAreTrue applies for several of the parallel worlds, but particularily for Alfheim and Midgarth.]]



* In ''Series/TrueBlood'', Sookie [[spoiler: finds out that she is part fairy and]] travels to the (as of yet) unnamed land of the fairies. [[spoiler: Despite the beauty of the fairies and their land, it turns out that it is an illusion to lure in humans and that the fairies are more like TheFairFolk.]]

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* In ''Series/TrueBlood'', Sookie [[spoiler: finds [[spoiler:finds out that she is part fairy part-fairy and]] travels to the (as of yet) unnamed land of the fairies. [[spoiler: Despite [[spoiler:Despite the beauty of the fairies and their land, it turns out that it is an illusion to lure in humans and that the fairies are more like TheFairFolk.]]



* ''VideoGame/PathfinderKingmaker'', based on the Tabletop game of the same name, features this heavily, and it's eventually revealed that [[spoiler: the "veil" between the Stolen Lands and the First World is shockingly thin]], thus explaining why TheFairFolk are so numerous there.

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* ''VideoGame/PathfinderKingmaker'', based on the Tabletop game of the same name, features this heavily, and it's eventually revealed that [[spoiler: the [[spoiler:the "veil" between the Stolen Lands and the First World is shockingly thin]], thus explaining why TheFairFolk are so numerous there.


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* In the erotic ''Faeophobia'' setting, this is known as Faerie and it becomes connected to Earth in the backstory, in an event known as the Celestial Conjunction. Its inhabitants prefer to go to Earth rather than stay, because they [[MarsNeedsWomen really, really like having sex with humans]].
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** Whilst ''5th edition'' reverted back to the Great Wheel cosmology, the Feywild proved popular enough that it was maintained as a part of the cosmology.

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** Whilst ''5th edition'' reverted back to the Great Wheel cosmology, the Feywild proved popular enough that it was maintained as a part of the cosmology. It was given a very ''Literature/AliceInWonderland'' and other fairytale spin (unsurprising, as 1st edition had the genuine Wonderland appear) with the addition of such races as [[FunnyAnimal Owlfolk and Rabbitfolk]] and whimsical, but still deadly, inhabitants.
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* TheUnderworld from ''Film/PansLabyrinth'' has fairies, Faun's and TheFairFolk species Ofelia belongs to.

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* TheUnderworld from ''Film/PansLabyrinth'' has fairies, Faun's pixies, fauns and TheFairFolk species fairy-tale race Ofelia secretly belongs to.
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* In ''VideoGame/DragonQuestV'', you have to go to the Fairy World (Which is specifically called such) two times during the plot. The first time is as a child through a magical staircase/portal, during which it's noticed that only children can see the fairies. The second time is much later, and as the plot mentioned, only your children can actually see the fairies initially. The only reason that you could actually find the Fairy World the second time around is because you're following your children, who in turn follow one of the fairies back to her own world.

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* In ''VideoGame/DragonQuestV'', you Faerie Lea is the place where faeries live. It's also a separate world from the regular one, having its own world map, and not usually accessible by humans, most of which can't see faeries. You have to go to the Fairy World (Which is specifically called such) visit it two times during the plot. The first time is as a child through a magical staircase/portal, during which it's noticed that only children can see the fairies. The second time is much later, and as the plot mentioned, only your children can actually see the fairies initially. The only reason that you could actually find the Fairy World the second time around is because you're following your children, who in turn follow one of the fairies back to her own world.
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* ''VideoGame/WorldOfWarcraft'': Ardenweald in the Shadowlands is this, with benevolent faeries led by the Winter Queen who nurture dead nature spirits until they're ready to return to their world.
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* ''VideoGame/SummonersWar'''s dimension of Ellunia is a beautiful misty forest full of waterfalls and giant trees, and home to monsters like the Fairy, Pixie, Dryad, and Undine. It's also presumably ruled by a FaerieCourt judging by the presence of the Fairy King and Fairy Queen monsters.

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* ''VideoGame/SummonersWar'''s ''VideoGame/SummonersWarSkyArena'''s dimension of Ellunia is a beautiful misty forest full of waterfalls and giant trees, and home to monsters like the Fairy, Pixie, Dryad, and Undine. It's also presumably ruled by a FaerieCourt judging by the presence of the Fairy King and Fairy Queen monsters.
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* ''VideoGame/SummonersWar'''s dimension of Ellunia is a beautiful misty forest full of waterfalls and giant trees, and home to monsters like the Fairy, Pixie, Dryad, and Undine. It's also presumably ruled by a FaerieCourt judging by the presence of the Fairy King and Fairy Queen monsters.
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dewicking our elves are better per trs


* It is populated by TheFairFolk or [[OurElvesAreBetter Elves]] who may or may not be benevolent.

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* It is populated by TheFairFolk or [[OurElvesAreBetter [[OurElvesAreDifferent Elves]] who may or may not be benevolent.
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* Perpetua in ''Literature/TalesFromNetheredge'' is a [[ShroudedInMyth half-legendary]] mountainous region ruled by a cruel and fickle fey queen, which only a select few humans have visited (and at least one was eventually killed by the fey).

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* During UsefulNotes/TheGoldenAgeOfComicBooks Franchise/WonderWoman visited an extra-dimensional kingdom populated by faeries and leprechauns ruled by a queen. While usually she'd have to get there via Paradise Island's dimension hopping technology in ''ComicBook/WonderWoman1942'' she once ended up there when she, ComicBook/SteveTrevor and Etta Candy chased a Nazi spy into some caves, and to their surprise they ended up exiting the caves into the magical kingdom rather than the forest they started in.

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* During UsefulNotes/TheGoldenAgeOfComicBooks Franchise/WonderWoman visited an extra-dimensional kingdom populated by faeries and leprechauns ruled by a queen. While usually she'd have to get there via Paradise Island's dimension hopping technology in ''ComicBook/WonderWoman1942'' she once ended up there when she, ComicBook/SteveTrevor and Etta Candy ComicBook/EttaCandy chased a Nazi spy into some caves, and to their surprise they ended up exiting the caves into the magical kingdom rather than the forest they started in.in.
* ''All-Star Comics'': The ComicBook/{{JSA}} find themselves dealing with faries in their own land which apparently exists in another dimension, and intersects with Earth every thousand years.
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* ''Webcomic/DragonSanctuary'' has The Mist, home of the fairies and source of all magic on the Pearl. Humans who wander into it can be stuck there anywhere from a few hours to several weeks as time does not work there and the fairies (and any demons who happen to be there as well) love playing tricks on people. Some still go in willingly as it acts as another way to forget your problems.

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* During UsefulNotes/TheGoldenAgeOfComicBooks Franchise/WonderWoman visited an extra-dimensional kingdom populated by faeries and leprechauns ruled by a queen. While usually she'd have to get there via Paradise Island's dimension hopping technology she once ended up there when she, ComicBook/SteveTrevor and Etta Candy chased a Nazi spy into some caves, and to their surprise they ended up exiting the caves into the magical kingdom rather than the forest they started in.
* ''ComicBook/WonderWoman1942'': In "In Shamrock Land" Diana, ComicBook/SteveTrevor and Etta find themselves in a land populated by European fey who'd followed and accompanied their associated humans to the Americas after Etta falls down the hole at the base of a tree chasing a {{leprechaun}}. They're mostly benevolent tricksters, but do not think like humans.

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* During UsefulNotes/TheGoldenAgeOfComicBooks Franchise/WonderWoman visited an extra-dimensional kingdom populated by faeries and leprechauns ruled by a queen. While usually she'd have to get there via Paradise Island's dimension hopping technology in ''ComicBook/WonderWoman1942'' she once ended up there when she, ComicBook/SteveTrevor and Etta Candy chased a Nazi spy into some caves, and to their surprise they ended up exiting the caves into the magical kingdom rather than the forest they started in.
* ''ComicBook/WonderWoman1942'': In "In Shamrock Land" Diana, ComicBook/SteveTrevor and Etta find themselves in a land populated by European fey who'd followed and accompanied their associated humans to the Americas after Etta falls down the hole at the base of a tree chasing a {{leprechaun}}. They're mostly benevolent tricksters, but do not think like humans.
in.
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* ''ComicBook/WonderWoman1942'': In "In Shamrock Land" Diana, ComicBook/SteveTrevor and Etta find themselves in a land populated by European fey who'd followed and accompanied their associated humans to the Americas after Etta falls down the hole at the base of a tree chasing a {{leprechaun}}. They're mostly benevolent tricksters, but do not think like humans.
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* ''[[Wiki/SCPFoundation The SCP Foundation]]'' has the unnamed SCP in slot 4000, an extradimensional forest inhabited by strange creatures, with a complex series of rules to follow if you wish to escape alive and unchanged. The main ones are to [[IKnowYourTrueName not use or speak any name]] (including your own), [[BullyingADragon don't be rude to any of the natives]], and StayOnThePath.

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* In ''Literature/TheWhitePeople'' the titular [[TheFairFolk white people]] dwell in the Deep Dendo, an EldritchLocation that is completely white with monuments depicting horrible things and a swirling sky that may or may not be underground.

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* In Arthur Machen's ''Literature/TheWhitePeople'' the titular [[TheFairFolk white people]] dwell in the Deep Dendo, an EldritchLocation that is completely white with monuments depicting horrible things and a swirling sky that may or may not be underground.


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* In Creator/AlgernonBlackwood's ''A Prisoner in Fairyland'', Fairyland is the unseen, spiritual reality behind everyday reality. It is accessible to anyone who can remember how to get there (AstralProjection is involved), adults as well as children. Visitors must take something ''from'' Fairyland, bringing it to the earth world. Philanthropist Henry Rogers relearns this from his little cousins as they collect starlight to share with loved ones, helping them to de-stress and become less "wumbled" with everyday cares.

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