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** How about [[GeniusTheTransgression Genius: The Transgression]]? There are rules for a genius trying to get funding for their schemes, generally causing chaos, havoc, and hilarity as they try get funding for research that mere mortals can't understand. The rulebook tells GMs not to enforce these rules all the time, since it's no fun being a broke and miserable Genius without resources, but says that GMs should bring this up any time they need to cause trouble for the players.
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** The annotation for [[http://www.darthsanddroids.net/episodes/0524.html this strip]] explains the "Wandering Damage" system, which is basically a way to "cut out the middleman" (wandering monsters) "and just deal out damage to the characters directly".
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* Any classic DungeonsAndDragons DM that allowed wishes and knew how to use them against the player. Or any DM who got tired of the players abusing [[GameBreaker Stoneskin.]] RocksFallEveryoneDies was a common method of dealing with abusers of this particular game breaker. Oh, your spell blocks a dozen hits? Well, let's just drop fifty thousand rocks on you. If you're lucky, you die right away. Otherwise, you get to spend a few frantic actions trying to dig yourself out before you suffocate.
** Not to mention goblins who carried bags of a dozen stones to throw at the players, especially the wizard, to negate the spell, then would fall upon the spellcaster and massacre him before he could recast it.
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** It's also said that a good game of Paranoia results in deaths during the mission briefings. A really good game results in multiple deaths before the briefing.

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** It's also said that a good game of Paranoia results in deaths during the mission briefings. A really ''really'' good game results in multiple deaths before ''before'' the briefing.
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* [[http://albruno3.com Al Bruno III]] of RPG.Net fame keeps a BinderOfShame in which he gives fictionalized accounts of his time with a [[DysfunctionJunction truly dysfunctional gaming group]]. The RPG.Net rant [[http://web.me.com/magwier/albruno3/rant3.html "A Night At the Inn, A Day At the Racists"]] features KillerGameMaster "Psycho Dave," whose style of running a game is described as follows:

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* [[http://albruno3.com [[http://web.me.com/magwier/albruno3/Welcome.html Al Bruno III]] of RPG.Net fame keeps a BinderOfShame in which he gives fictionalized accounts of his time with a [[DysfunctionJunction truly dysfunctional gaming group]]. The RPG.Net rant [[http://web.me.com/magwier/albruno3/rant3.html "A Night At the Inn, A Day At the Racists"]] features KillerGameMaster "Psycho Dave," whose style of running a game is described as follows:
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** It doesn't really take a KillerGameMaster to make [=CoC=] deadly; just take some stock situations (and if you ever end up actually facing a Great Old One in combat, most fans would argue that you already screwed up beyond repair and are only getting what's coming to you), be willing to let the dice fall where they may, and the system will usually do the rest. Now, if there's a trope for killer ''game designers''...
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* If it counts as literature, then the Lone Wolf series of gamebooks by Joe Dever absolutely counts as written by a KGM. The second volume is especially infamous as it can result in, among other things, an Unwinnable situation ebcause a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which ITSELF can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever). And that's just two of the many, many deaths you can experience in the average Lone Wolf book. The sheer amount of BAD ENDS in this series is staggering, and the enemies you meet in the later books cvan be absurd, to say the least (the Chaos-Master and the Ruel Giganites come to mind).

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* If it counts as literature, then the Lone Wolf series of gamebooks by Joe Dever absolutely counts as written by a KGM. The second volume is especially infamous as it can result in, among other things, an Unwinnable situation ebcause a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which ITSELF can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever). And that's just two of the many, many deaths you can experience in the average Lone Wolf book. The sheer amount of BAD ENDS in this series is staggering, and the enemies you meet in the later books cvan be absurd, to say the least (the Chaos-Master and the Ruel Giganites come to mind).




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* The Lone Wolf series of gamebooks by Joe Dever absolutely counts as written by a KGM. The second volume is especially infamous as it can result in, among other things, an Unwinnable situation because a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which ITSELF can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever). And that's just two of the many, many deaths you can experience in the average Lone Wolf book. The sheer amount of BAD ENDS in this series is staggering, and the enemies you meet in the later books can be absurd, to say the least (the Chaos-Master and the Ruel Giganites come to mind).
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* If it counts as literature, then the Lone Wolf series of gamebooks by Joe Dever absolutely counts as written by a KGM. The second volume is especially infamous as it can result in, among other things, an Unwinnable situation ebcause a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which ITSELF can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever). And that's just two of the many, many deaths you can experience in the average Lone Wolf book. The sheer amount of BAD ENDS in this series is staggering, and the enemies you meet in the later books cvan be absurd, to say the least (the Chaos-Master and the Ruel Giganites come to mind).
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* In ''{{Homestuck}}'', Vriska Serket when playing FLARP (which is basically LiveActionRolePlay, but with players suffering real-life consequences). She makes monsters that are impossible to beat, and when Tavros refuses to make a move, she [[spoiler: mindcontrols him to jump off a cliff, causing his paralysis]].
** That's nothing. In her formal introduction we learn that she [[spoiler: ''actively'' tries to kill the other players in FLARP and '''feeds them to her lusus''']]. And in Eridan's intro, we find out that [[spoiler:She doesn't do those things in that order. Defeated players are captured and made to "Walk the plank" by being mind controlled like Tavros was. The plank being the cliff above her lusus's nest.]]

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* In ''{{Homestuck}}'', ''{{Homestuck}}'': Vriska Serket Serket, when playing FLARP (which is basically LiveActionRolePlay, but with players suffering real-life consequences). She makes monsters that are impossible to beat, and when Tavros refuses to make a move, she [[spoiler: mindcontrols him to jump off a cliff, causing his paralysis]].
** That's nothing. In her formal introduction we learn that she [[spoiler: ''actively'' tries to kill the other players in FLARP and '''feeds them to her lusus''']]. And in Eridan's intro, we find out that [[spoiler:She [[spoiler:she doesn't do those things in that order. Defeated players are captured and made to "Walk the plank" by being mind controlled like Tavros was. The plank being the cliff above her lusus's nest.]]
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* [[http://albruno3.com Al Bruno III]] of RPG.Net fame keeps a BinderOfShame in which he gives fictionalized accounts of his time with a [[DysfunctionJunction truly dysfunctional gaming group]]. The RPG.Net rant [[http://albruno3.tripod.com/rant3.htm "A Night At the Inn, A Day At the Racists"]] features KillerGameMaster "Psycho Dave," whose style of running a game is described as follows:

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* [[http://albruno3.com Al Bruno III]] of RPG.Net fame keeps a BinderOfShame in which he gives fictionalized accounts of his time with a [[DysfunctionJunction truly dysfunctional gaming group]]. The RPG.Net rant [[http://albruno3.tripod.com/rant3.htm [[http://web.me.com/magwier/albruno3/rant3.html "A Night At the Inn, A Day At the Racists"]] features KillerGameMaster "Psycho Dave," whose style of running a game is described as follows:

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-->'''Gabe:''' Lie to them. Rob them. Drive them mad. Concoct impossible scenarios whose only outcome is their death. And then, when their eyes glisten with shame and rage, drink their tears.

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-->'''Gabe:''' Lie to them. Rob them. Drive them mad. Concoct impossible scenarios whose only outcome is their death. And death.
-->And
then, when their eyes glisten with shame and rage, drink '''drink their tears.'''
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If there are {{Paladin}}s or other characters who depend on a certain alignment, this may also extend to making such characters "fall" for such small things that it effectively becomes impossible to actually stay a character of this type for very long. An example of this would be loss of Paladinhood for even the smallest non-combat interaction with an evil character, whose alignment is only revealed after you lose Paladin abilities, as the Paladin code forbids association with characters that you know are evil. Another common 'Killer DM' response to Paladins is to place them in a situation where the paladin [[SadisticChoice must commit an evil act or die/cause the end of the world]]. You can tell if this is the work of a 'killer' if the GameMaster actively torpedoes any attempt to TakeAThirdOption.

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If there are {{Paladin}}s [[ThePaladin paladins]] or other characters who depend on a certain alignment, this may also extend to making such characters "fall" for such small things that it effectively becomes impossible to actually stay a character of this type for very long. An example of this would be loss of Paladinhood for even the smallest non-combat interaction with an evil character, whose alignment is only revealed after you lose Paladin abilities, as the Paladin code forbids association with characters that you know are evil. Another common 'Killer DM' response to Paladins is to place them in a situation where the paladin [[SadisticChoice must commit an evil act or die/cause the end of the world]]. You can tell if this is the work of a 'killer' if the GameMaster actively torpedoes any attempt to TakeAThirdOption.
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* Mewgle, in the Pokemon Fanfic, [[Main/ptitlelg7qjr6e Latias' Journey]]. [[spoiler:Much more so the second, third, and fourth times around]]. He also returns for [[FanFic/BraveNewWorld Brave New World]] as a ''literal'' GM, and ends up being banished by the "Holy Dice of St. Gygax".

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* Mewgle, in the Pokemon Fanfic, [[Main/ptitlelg7qjr6e [[Main/{{ptitlelg7qjr6e}} Latias' Journey]]. [[spoiler:Much more so the second, third, and fourth times around]]. He also returns for [[FanFic/BraveNewWorld Brave New World]] as a ''literal'' GM, and ends up being banished by the "Holy Dice of St. Gygax".
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** B.A. tries to craft elaborate adventures involving roleplay, diplomacy, and intrigue but the players immediately opt for Hack and Slash at the first opportunity. BA started out as a bit of a control freak, but the killer GM tendencies came later after Brian and Bob had trashed one too many of his adventures.

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** B.A. tries to craft elaborate adventures involving roleplay, diplomacy, and intrigue but the players (minus Sarah most of the time) immediately opt for Hack and Slash at the first opportunity. BA started out as a bit of a control freak, but the killer GM tendencies came later after Brian and Bob had trashed one too many of his adventures.
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If there are Paladins or other characters who depend on a certain alignment, this may also extend to making such characters "fall" for such small things that it effectively becomes impossible to actually stay a character of this type for very long. An example of this would be loss of Paladinhood for even the smallest non-combat interaction with an evil character, whose alignment is only revealed after you lose Paladin abilities, as the Paladin code forbids association with characters that you know are evil. Another common 'Killer DM' response to Paladins is to place them in a situation where the paladin [[SadisticChoice must commit an evil act or die/cause the end of the world]]. You can tell if this is the work of a 'killer' if the GameMaster actively torpedoes any attempt to TakeAThirdOption.

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If there are Paladins {{Paladin}}s or other characters who depend on a certain alignment, this may also extend to making such characters "fall" for such small things that it effectively becomes impossible to actually stay a character of this type for very long. An example of this would be loss of Paladinhood for even the smallest non-combat interaction with an evil character, whose alignment is only revealed after you lose Paladin abilities, as the Paladin code forbids association with characters that you know are evil. Another common 'Killer DM' response to Paladins is to place them in a situation where the paladin [[SadisticChoice must commit an evil act or die/cause the end of the world]]. You can tell if this is the work of a 'killer' if the GameMaster actively torpedoes any attempt to TakeAThirdOption.
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* Also, John Goff. [[{{Deadlands}} ''Night Train'']] plays like a race to 0 HP.
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* [[GaryGygax Gygaxian]] Dungeons such as ''TombOfHorrors'' often seem like this, due their reliance on TrialAndErrorGameplay.
** To be fair, Gygax created ''TombOfHorrors'' as a TakeThat to criticism his modules were ''too soft''.

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* [[GaryGygax Gygaxian]] Dungeons such as ''TombOfHorrors'' often seem like this, due their reliance on TrialAndErrorGameplay.
** To be fair,
TrialAndErrorGameplay. Gygax created ''TombOfHorrors'' as a TakeThat to criticism his modules were ''too soft''.soft''.
* Also, John Goff. [[{{Deadlands}} ''Night Train'']] plays like a race to 0 HP.
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* In {{Gurps}} there is a disadvantage called "cursed" which basically says the GM has to be a Killer game master to that PC.

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* In {{Gurps}} {{GURPS}} there is a disadvantage called "cursed" "Cursed" which basically says the GM has to be a Killer game master Game Master to that PC.



* John Goff, who wrote portions of both Dungeons&Dragons and {{Deadlands}}. His most infamous creation is the original TombOfHorrors, but some adventures written for Deadlands are almost equally lethal.

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* John Goff, who wrote portions of both Dungeons&Dragons DungeonsAndDragons and {{Deadlands}}. His most infamous creation is the original TombOfHorrors, but some adventures written for Deadlands are almost equally lethal.
Dime Novel adventure known as "Night Train," which is nicknamed the "PC Death Train" by those who went through it.
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** It's also said that a good game of Paranoia results in deaths during the mission briefings. A really good game results in multiple deaths before the briefing.
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[[caption-width:330:Never argue with the GM]]

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[[caption-width:330:Never argue with the GM]]
GM.]]
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*** To make matters worse, the person dealing with the blades had nothing at all to do with that other game; her character was just in the wrong place at the wrong time.

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*** To make matters worse, of the person dealing with three characters caught in the blades factory, only one had nothing at all anything to do with that other game; her character was just the other two (including the one caught in the wrong place at the wrong time.five blades) were collateral damage. Didn't stop Pete, obviously.
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** The GM is encouraged to foment this from the very beginning with the attribute auction in which players bid character points to attempt to be the best at fighting in one arena or another. Players can overspend character points offset with "Bad Stuff" which is basically a number that represents just how much of a target sign you want painted on your character for "Killer" GM'ing.
*** A common phrase in the Amber community is, "Death is for characters with Good Stuff."


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** Indy game ''kill puppies for satan'' plays this trope for laughs since your characters are basically total losers who commit acts of petty evil for favor from the Devil. The GM (and players) are encouraged to make your characters' lives as miserable as possible.
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* The Role Playing Game Association's ''Living Greyhawk'' campaign was rumored to have a 25% death rate per table as one of its goals. Even if it wasn't true, their published modules reinforced this belief.

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* The Role Playing Game Association's ''Living Greyhawk'' campaign was rumored to have a 25% death rate per table as one of its goals. Even if it wasn't true, their published modules reinforced this belief.belief.
* John Goff, who wrote portions of both Dungeons&Dragons and {{Deadlands}}. His most infamous creation is the original TombOfHorrors, but some adventures written for Deadlands are almost equally lethal.

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Any world in his hands will inevitably turn into a CrapsackWorld where [[EverythingTryingToKillYou every innocent-looking item]] will turn out to be a DeathTrap which kills the player without so much as a saving throw, every magic item they pick up [[PoisonMushroom will be cursed]] or [[ArtifactOfDoom even worse]], they can't trust ''any'' NPC (''especially'' the friendly ones), and their every deed will lead to [[FailureIsTheOnlyOption miserable failure]] or end up [[XanatosSucker helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers)]]. They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid ''randomly tripping and falling down''.

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Any world in his hands will inevitably turn into a CrapsackWorld where [[EverythingTryingToKillYou every innocent-looking item]] will turn out to be a DeathTrap which kills the player without so much as a saving throw, every magic item they pick up [[PoisonMushroom will be cursed]] or [[ArtifactOfDoom even worse]], they can't trust ''any'' NPC (''especially'' the friendly ones), and their every deed will lead to [[FailureIsTheOnlyOption miserable failure]] or end up [[XanatosSucker [[UnwittingPawn helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers)]]. They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid ''randomly tripping and falling down''.
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Opposite to the MontyHaul GameMaster who heaps rewards by the truckful upon his players, the KillerGameMaster has set himself up as a hostile entity playing ''against'' them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this GameMaster subscribes to the [[http://web.archive.org/web/20080212091754/http://atrocities.primaryerror.net/rpgcliches.html Amber Law]] of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards.

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Opposite to the MontyHaul GameMaster who heaps rewards by the truckful upon his players, the KillerGameMaster has set himself up as a hostile entity playing ''against'' them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this GameMaster subscribes to the [[http://web.archive.org/web/20080212091754/http://atrocities.primaryerror.net/rpgcliches.html Amber Law]] of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards.
cards. For exactly this reason, the KillerGameMaster is in most cases considered the worst example of what a GameMaster ''shouldn't'' be. Since the GM has the ability to [[RocksFallEveryoneDies kill off the entire party at will at any time]], his "winning" such a battle is hardly an accomplishment.
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The simplest and most brazen of these will simply [[RocksFallEveryoneDies collapse the dungeon on the players]] the moment they enter it. The more subtle have a habit of making life for the average PlayerCharacter a living hell where he will [[ButtMonkey perpetually]] [[ChewToy suck]]. Going OffTheRails is your only hope, and even then you should keep an eye out for [[RocksFallEveryoneDies falling rocks]]. If the players are competent enough [[MinMaxing minmaxers]] (or if the group sports a bona-fide {{Munchkin}}), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire MinMaxing in their players, as they feel they need to do so just to survive a given DM's game.

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The simplest and most brazen of these will simply [[RocksFallEveryoneDies collapse the dungeon on the players]] the moment they enter it. The more subtle have a habit of making life for the average PlayerCharacter a living hell where he will [[ButtMonkey perpetually]] [[ChewToy suck]]. Going OffTheRails is your only hope, and even then you should keep an eye out for [[RocksFallEveryoneDies falling rocks]]. If the players are competent enough [[MinMaxing minmaxers]] (or if the group sports a bona-fide {{Munchkin}}), {{Munchkin}}--actually, a Killer Game Master is what happens when a Munchkin becomes a Game Master), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire MinMaxing in their players, as they feel they need to do so just to survive a given DM's game.
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** That's nothing. In her formal introduction we learn that she [[spoiler: ''actively'' tries to kill the other players in FLARP and '''feeds them to her lusus''']].

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** That's nothing. In her formal introduction we learn that she [[spoiler: ''actively'' tries to kill the other players in FLARP and '''feeds them to her lusus''']]. \n And in Eridan's intro, we find out that [[spoiler:She doesn't do those things in that order. Defeated players are captured and made to "Walk the plank" by being mind controlled like Tavros was. The plank being the cliff above her lusus's nest.]]
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** IIRC, Deedee was actually a MontyHaul GameMaster, but the players were so sick and tired of Dexter's KillerDM style that they didn't care.
*** Even so, more importantly, her story, while saccharine, ''made sense''. Dexter's meat grinder scenarios were almost [[BigLippedAlligatorMoment totally nonsequitur]].
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* The DM in the JackChick tract [[http://www.chick.com/reading/tracts/0046/0046_01.ASP "Dark Dungeons"]] is evil to the point of [[DidNotDoTheResearch declaring a player character dead without doing any dice rolls]]. Oh, and getting the players into a satanic cult.

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* The old lady DM in the JackChick tract [[http://www.chick.com/reading/tracts/0046/0046_01.ASP "Dark Dungeons"]] is evil to the point of [[DidNotDoTheResearch declaring a player character dead without doing any dice rolls]]. Oh, and driving the players to suicide and getting the players them into a satanic cult.



* In ''{{Homestuck}}'', Vriska Serket when playing FLARP. She makes monsters that are impossible to beat, and when Tavros refuses to make a move, she [[spoiler: mindcontrols him to jump off a cliff, causing his paralysis]].

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* In ''{{Homestuck}}'', Vriska Serket when playing FLARP.FLARP (which is basically LiveActionRolePlay, but with players suffering real-life consequences). She makes monsters that are impossible to beat, and when Tavros refuses to make a move, she [[spoiler: mindcontrols him to jump off a cliff, causing his paralysis]].



* Dexter from ''DextersLaboratory'' did this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the random encounters she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.

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* Dexter from ''DextersLaboratory'' did this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the random encounters she threw at the party turned out to be a piñata. piñata. As in, resembling a dragon, but full of candy.

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* The DM in the JackChick tract [[http://www.chick.com/reading/tracts/0046/0046_01.ASP "Dark Dungeons"]] is evil to the point of [[DidNotDoTheResearch declaring a player character dead without doing any dice rolls]]. Oh, and getting the players into a satanic cult.



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* Dexter from ''{{Dexters Laboratory}}'' did this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the random encounters she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.

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* Dexter from ''{{Dexters Laboratory}}'' ''DextersLaboratory'' did this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the random encounters she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.



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