History Main / KillerGamemaster

29th Apr '16 6:27:07 AM LadyJaneGrey
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*** He met his match with Sara, however. His attempts to kill her character were all {{Epic Fail}}s, because she was just too savvy. Even when he gets frustrated and pulls out the RocksFallEveryoneDies maneuver, Sara simply invokes a magical debt to survive it and then uses class level skills to begin digging her way out.
4th Apr '16 10:23:22 PM TARINunit9
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* Dexter from ''WesternAnimation/DextersLaboratory'' does this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the random encounters she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.

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* Dexter from ''WesternAnimation/DextersLaboratory'' does this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the first ([[HappilyEverAfter and only]]) random encounters encounter she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.
19th Mar '16 12:46:58 AM NanoMoose
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She has a motive in the tract, as well. She's using the game to find out whether or not the players are worthy of learning "real" witchcraft. The player who let her character die was too weak. Note that since these tracts are designed to teach the truth about non-Christian (i.e. incorrect) lifestyles, the logical conclusion of this is that Jack Chick thinks witchcraft (as it's portrayed in ''Dungeons & Dragons'') is real.

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She has a motive in the tract, as well. She's using the game to find out whether or not the players are worthy of learning "real" witchcraft. The player who let her character die was too weak. Note that since these tracts are designed to teach the truth about non-Christian (i.e. incorrect) "incorrect") lifestyles, the logical conclusion of this is that Jack Chick thinks witchcraft (as it's portrayed in ''Dungeons & Dragons'') is real.



* Daniel in the anti-RPG scare film ''Film/MazesAndMonsters'' doesn't even let Jay-Jay roll to see if he survives diving into a pit. A pit with ''gem-encrusted spikes''. The team also does not attempt to get enough money to revive him (such as ''prying the gems off the spikes''). Daniel don't even let him just roll a new character at the required level -- Daniel just declares the entire campaign over and done with! So... basically, about as accurate as you'd think a film like this would be. In his defense, Daniel didn't actually shut down the game then and there; Jay-Jay just proposed his own {{LARP}}-ish idea, which apparently put Daniel's campaign on hold or ended it. Plus, it's very strongly implied Jay-Jay was blatantly being TooDumbToLive so he could derail the game to make his pitch.

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* Daniel in the anti-RPG scare film ''Film/MazesAndMonsters'' doesn't even let Jay-Jay roll to see if he survives diving into a pit. A pit with ''gem-encrusted spikes''. The team also does not attempt to get enough money to revive him (such as by ''prying the gems off the spikes''). Daniel don't even let him just roll a new character at the required level -- Daniel just declares the entire campaign over and done with! So... basically, about as accurate as you'd think a film like this would be. In his defense, Daniel didn't actually shut down the game then and there; Jay-Jay just proposed his own {{LARP}}-ish idea, which apparently put Daniel's campaign on hold or ended it. Plus, it's very strongly implied Jay-Jay was blatantly being TooDumbToLive so he could derail the game to make his pitch.



* ''Film/TheHungerGames'': Seneca and the rest of his staff gleefully manipulate the environment to make a good show, but they at least don't try to directly kill the participants. Until the endgame, that is, where they start unleashing ravenous hounds to kill off the people they don't want winning.

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* ''Film/TheHungerGames'': Seneca and the rest of his staff gleefully manipulate the environment to make a good show, but they at least don't try to directly ''directly'' kill the participants. Until the endgame, that is, where they start unleashing ravenous hounds to kill off the people they don't want winning.



* Dan Marcotte's song "Screw You, DM!" is about one of these.

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* Dan Marcotte's song "Screw You, DM!" is about one of these.one.



* ''TabletopGame/{{Paranoia}}'' ''demands'' this. The sourcebook makes it crystal clear that this isn't one of those nice [=RPGs=] where the players cooperate and the GM tells them a story. In ''Paranoia'', the GM is out to kill the players and the players are out to kill each other. Each player is given a six-pack of clones, with more available for purchase, so that character death is a momentary inconvenience. Which it needs to be, since in ''Paranoia'' if you don't die early and often you're doing it wrong. (And, of course, it's PlayedForLaughs.) It's also said that a good game of ''Paranoia'' results in deaths during the mission briefings. A ''really'' good game results in multiple deaths ''before'' the briefing.

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* ''TabletopGame/{{Paranoia}}'' ''demands'' this.this of its Game Masters. The sourcebook makes it crystal clear that this isn't one of those nice [=RPGs=] where the players cooperate and the GM tells them a story. In ''Paranoia'', the GM is out to kill the players and the players are out to kill each other. Each player is given a six-pack of clones, with more available for purchase, so that character death is a momentary inconvenience. Which it needs to be, since in ''Paranoia'' if you don't die early early, often, and often as absurdly and arbitrarily as possible you're doing it wrong. (And, of course, it's PlayedForLaughs.) It's also said that a good game of ''Paranoia'' results in deaths during the mission briefings. A ''really'' good game results in multiple deaths ''before'' the briefing.



* Speaking of ''TabletopGame/{{Shadowrun}}'', it is well-known that nine out of ten Johnsons will deal straight with you, but the tenth is the one you really have to watch out for. Characters in a Killer Game-Master's game will be lucky to see a single Johnson who will deal straight with them, and more often than not, [[TheCakeIsALie the reward they are promised will inevitably turn out to be a lie]]. ''Shadowrun'''s zig-zagged this one, having gone through an early phase where player characters were incredibly hard to kill if they had a decent Body stat and armor. It became a joke that ''stuff'' happens, but no one cares since it can't penetrate your t-shirt. Later editions over-corrected by upping the lethality, then wound up dialing it back.

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* Speaking of ''TabletopGame/{{Shadowrun}}'', it is well-known that nine out of ten Johnsons will deal straight with you, but the tenth is the one you really have to watch out for. Characters in a Killer Game-Master's game will be lucky to see a single Johnson who will deal straight with them, and more often than not, [[TheCakeIsALie the reward they are promised will inevitably turn out to be a lie]]. ''Shadowrun'''s zig-zagged this one, having gone through an early phase where player characters were incredibly hard to kill if they had a decent Body stat and armor. It became a joke that ''stuff'' happens, but no one cares since it can't penetrate your t-shirt. Later editions over-corrected by upping the lethality, then wound up dialing dialling it back.



* ''VideoGame/TempleOfElementalEvil'' is also very unforgiving compared to other games. It's easily possible to be interrupted while traveling to the very first area by Trolls which you have no chance of killing with a low level party, and can't run away. And even when you arrive, most people end up being eaten by giant frogs that can potentially take the entire party out of action if you move ahead too quickly. That said, it at the same time does give it a charm in that no matter how many times you've played through it, there's always a reasonably high chance of being obliterated no matter how much you've min/maxed.
* The ''VideoGame/GalacticCivilizations II'' AI will do this via Events. Though they are called "random" events, in practice the game usually does whatever will sow the most chaos it possibly can when things have been going well for a while. Someone's about to conquer everyone else with an unbeatable army? Weird space stuff permanently makes hyperdrive super-slow, making conquest infeasible. The player has a perfect society with a booming economy and happy citizens? There's a sudden mass rebellion across all of space by a faction opposite in alignment to your own, probably taking a fair chunk of your most prosperous planets with it. Everything is peaceful for a while? A political leader suddenly gets assassinated, causing war to break out, and due to the nature of the AI in ''Galactic Civilizations'', ''[[ConflictBall everybody]]'' [[ConflictBall will jump in on this]].
* A non-malevolent example appears in ''VideoGame/{{Borderlands 2}}'': In the DLC ''Tiny Tina's Assault on Dragon Keep'', the titular Tina runs a tabletop game... somewhat poorly. One of her flaws is making her challenges too damn tough, such as throwing a HopelessBossFight at you right out of the gate and having ridiculously overleveled enemies in side routes (level 100 in a game where the level cap with all DLC is 72). Downplayed, in that she relents pretty easily and she's simply bad at balancing and properly preparing fights rather than being actively malicious.

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* ''VideoGame/TempleOfElementalEvil'' is also very unforgiving compared to other games. It's easily possible to be interrupted while traveling travelling to the very first area by Trolls which you have no chance of killing with a low level party, and can't run away.from which you are unable to flee. And even when you arrive, most people end up being eaten by giant frogs that can potentially take the entire party out of action if you move ahead too quickly. That said, it at the same time does give it there's a strange sort of charm in that no matter how many times you've played through it, there's always a reasonably high chance of being getting obliterated no matter how much you've min/maxed.
* The ''VideoGame/GalacticCivilizations II'' AI will do this via Events. Though they are they're called "random" events, in practice the game usually does whatever will sow the most chaos it possibly can when things have been going well for a while. Someone's about to conquer everyone else with an unbeatable army? Weird space stuff permanently makes hyperdrive super-slow, making conquest infeasible. The player has a perfect society with a booming economy and happy citizens? There's a sudden mass rebellion across all of space by a faction opposite in alignment to your own, probably taking a fair chunk of your most prosperous planets with it. Everything is peaceful for a while? A political leader suddenly gets assassinated, causing war to break out, and due to the nature of the AI in ''Galactic Civilizations'', ''[[ConflictBall everybody]]'' [[ConflictBall will jump in on this]].
* A non-malevolent example appears in ''VideoGame/{{Borderlands 2}}'': In the DLC ''Tiny Tina's Assault on Dragon Keep'', the titular Tina Tina, a prepubescent girl, runs a tabletop game... somewhat poorly.for the first time ever. One of her flaws is making her challenges too damn tough, such as throwing a HopelessBossFight at you right out of the gate and having ridiculously overleveled enemies in side routes (level 100 in a game where the level cap with all DLC is 72). Downplayed, in that she relents pretty easily and she's simply bad impulsive and inexperienced at balancing and properly preparing fights fights, rather than being actively malicious.



** At the end of that storyline, it's {{Deconstructed}}. Turns out that even if you just kill all the [=PCs=], they'll eventually leave for greener pastures. For all Tycho's talk on how a DM should act, he hasn't actually run a game since junior high ''precisely'' because of his reputation for being one.

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** At the end of that storyline, it's {{Deconstructed}}. Turns out that even if you just kill all the [=PCs=], they'll eventually leave for greener pastures. For all Tycho's talk on how a DM should act, he hasn't actually run a game since junior high ''precisely'' because of his reputation for being one.running games that just weren't fun for anyone but him.



** Pete when acting as the substitute GM immediately {{Railroad|ing}}s the characters into the droid construction facility. And gives one character 5 deadly blades to dodge, where he needs a 14 on a d20 not to get hit. Consider the odds of surviving that. Granted, he did it primarily to get revenge on them for letting his character die during [[Film/ThePrincessBride another game]]. After the real GM looks at the layout of the factory, he says "Wow... it doesn't look like anyone could get through this," confirming that the others only made it through by SHEER LUCK.\\\

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** Pete when acting as the substitute GM immediately {{Railroad|ing}}s the characters into the droid construction facility. And gives one character 5 deadly blades to dodge, where he needs a 14 on a d20 not to get hit. Consider the odds of surviving that. Granted, he did it primarily to get revenge on them for letting his character die during [[Film/ThePrincessBride another game]]. After the real GM looks at the layout of the factory, he says "Wow... it doesn't look like anyone could get through this," confirming that the others only made it through by SHEER LUCK.''sheer luck''.\\\



* In ''Webcomic/{{Homestuck}}'': Vriska Serket, when playing FLARP (which is basically LiveActionRolePlay, but with players suffering real-life consequences). She makes monsters that are impossible to beat, and when Tavros refuses to make a move, she [[spoiler: mindcontrols him to jump off a cliff, causing his paralysis. She [[DieOrFly assumed he would be fine]] ]]. In her formal introduction we learn that she [[spoiler: ''actively'' tries to kill the other players in FLARP and '''feeds them to her lusus''']]. And in Eridan's intro, we find out that [[spoiler:she doesn't do those things in that order. Defeated players are captured and made to "Walk the plank" by being mind controlled like Tavros was -- the plank being the cliff above her lusus's nest.]]

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* In ''Webcomic/{{Homestuck}}'': Vriska Serket, when playing FLARP (which is basically LiveActionRolePlay, but with players suffering real-life consequences). consequences, including death. Hence the F, for Fatal). She makes monsters that are impossible to beat, and when Tavros refuses to make a move, she [[spoiler: mindcontrols him to jump into jumping off a cliff, causing his paralysis. She [[DieOrFly assumed he would he'd be fine]] ]]. fine]]. In her formal introduction we learn that she [[spoiler: ''actively'' tries to kill the other players in FLARP and '''feeds so that she can feed them to her lusus''']]. And in Eridan's intro, we find out that [[spoiler:she doesn't do those things in that order. Defeated troll-eating lusus rather than get eaten herself. Eridan works similarly, but kills the players' lusii rather than the players are captured and made to "Walk themselves (typically the plank" by being mind controlled like Tavros was -- the plank being the cliff above her lusus's nest.]]lusii of Vriska's victims, for efficiency's sake).



** The Leaping Wizards incident, where a team of three Level 1 wizards caused a TotalPartyKill. The official rules said the wizards had only one spell each, Magic Missile; Spoony felt this was moronic because Magic Missile does piddling damage at low levels and once spent they had nothing but their staves. So he made what he felt were common-sense alterations to their spell lists[[note]]one got Sleep, one got Charm Person, and one got Ray of Enfeeblement[[/note]]. Good rolls on his part plus bad rolls on the party's part lead to the TPK, and to Spoony being thrown out of the RPGA.

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** The Leaping Wizards incident, where a team of three Level 1 wizards caused a TotalPartyKill. The official rules said the wizards had only one spell each, Magic Missile; Spoony felt this was moronic because Magic Missile does piddling damage at low levels and once spent they had nothing but their staves. So he made what he felt were common-sense alterations to their spell lists[[note]]one lists.[[note]]One got Sleep, one got Charm Person, and one got Ray of Enfeeblement[[/note]]. Enfeeblement.[[/note]] Good rolls on his part plus bad rolls on the party's part lead to the TPK, and to Spoony being thrown out of the RPGA.



* ''WebVideo/CriticalRole'': Nicely averted and actively discouraged by DM Creator/MatthewMercer. In his Episode 12 DM tips session, he says he doesn't believe in the attitude of GM vs player. Instead, he likes to present his players worthwhile challenges that make them feel like heroes. He does run a tough campaign - he's knocked out the team barbarian four or five times already, nearly drowned the party with an active lava flow that briefly crippled the rogue's foot, and killed their cleric once before the streaming sessions began - but it's easy to see he'd rather see the players win than die:

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* ''WebVideo/CriticalRole'': Nicely averted and actively discouraged by DM Creator/MatthewMercer. In his Episode 12 DM tips session, he says he doesn't believe in the attitude of GM vs vs. player. Instead, he likes to present his players worthwhile challenges that make them feel like heroes. He does run a tough campaign - he's knocked out the team barbarian four or five times already, nearly drowned the party with an active lava flow that briefly crippled the rogue's foot, and killed their cleric once before the streaming sessions began - but it's easy to see he'd rather see the players win than die:
13th Mar '16 5:20:01 AM KingLyger
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* ''WebVideo/TheSpoonyExperiment'': Spoony says his goal is to be a tough but fair DM, wanting his players to [[EarnYourHappyEnding Earn Their Happy Ending]]s because just [[MontyHaul handing them victory on a silver platter]] is unsatisfying. However, he tends to get labeled a Killer GM when the "tough" part of his campaigns intersects with his incredible luck with the dice. A few examples:

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* ''WebVideo/TheSpoonyExperiment'': [[WebVideo/TheSpoonyExperiment The Spoony One]] admits to being one of these in his show on tabletop gaming called ''WebVideo/CounterMonkey''. Spoony says his goal is to be a tough but fair DM, wanting his players to [[EarnYourHappyEnding Earn Their Happy Ending]]s because just [[MontyHaul handing them victory on a silver platter]] is unsatisfying. However, he tends to get labeled a Killer GM when the "tough" part of his campaigns intersects with his incredible luck with the dice. A few examples:
31st Jan '16 3:35:55 PM malonkey1
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** With the introduction of the [[RandomNumberGod God-Machine]], this phenomenon is played with in an incredibly meta fashion, seeing as the [[StealthPun G-M]] is a terrifying Eldritch Abomination that organizes bizarre sequences of events in order to achieve certain results, with players usually taking the role of interlopers that try to send its plans OffTheRails.
19th Jan '16 2:48:18 PM res20stupid
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* Monokuma from ''VisualNovel/DanganRonpa'' is trying to get his captors to kill each other as part of their Mutual Killing game, especially since whoever "wins" becomes the SoleSurvivor. He's even willing to cheat to do so [[spoiler: like using the corpse of someone he killed as a victim to frame someone he doesn't like or drive people into madness.]]
31st Dec '15 12:46:10 PM ultimomant
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* Although Natural Twenty is this in FanFic/TheVinylAndOctaviaSeries, he claims that he does so to be realistic and that he's not being unfair. Nopony buys it.

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* Although Natural Twenty is this in FanFic/TheVinylAndOctaviaSeries, ''FanFic/TheVinylAndOctaviaSeries'', he claims that he does so to be realistic and that he's not being unfair. Nopony buys it.it.
* In ''Fanfic/PonyPOVSeries'', Shining Armor and his friends are playing a friendly game of Oubliettes & Ogres when the [[ClockRoaches Blank Wolf]] [[DemonicPossession takes over]] Gaffer's body and ''turns'' him into a Killer Game Master. He separates Shining's character from the party and attacks him with a version of the Blank Wolf, and actively resists Shining's attempts to flee or fight back and his party's attempts to assist him. It is implied that the in-game Blank Wolf killing Shining's character would have resulted in the same fate for the real one. Fortunately, the Wolf is forced to leave when one of Shining's friends attempts a HeroicSacrifice for him (one rule the Blank Wolf ''cannot'' break is that it cannot harm anyone except its targets).
20th Dec '15 3:17:16 PM StFan
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[[folder:Gamebooks]]
* The ''Literature/LoneWolf'' series absolutely counts as written by one. The second volume is especially infamous as it can result in, among other things, an unwinnable situation because a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which itself can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever). And that's just two of the many, many deaths you can experience in the average ''Lone Wolf'' book. The sheer amount of bad ends in this series is staggering, and the enemies you meet in the later books can be absurd, to say the least (the Chaos-master and the Ruel Giganites come to mind).
[[/folder]]
7th Dec '15 2:57:46 PM ecuvulle6267
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* ''Film/TheHungerGames'': Seneca and the rest of his staff gleefully manipulate the environment to make a good show, but they at least don't try to directly kill the participants. Until the endgame, that is, where they start unleashing ravenous hounds to kill off the people they don't want winning.
7th Dec '15 8:26:16 AM StFan
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Opposite to the MontyHaul GameMaster who heaps rewards by the truckful upon his players, the KillerGameMaster has set himself up as a hostile entity playing ''against'' them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this GameMaster subscribes to the [[http://web.archive.org/web/20080212091754/http://atrocities.primaryerror.net/rpgcliches.html Amber Law]] of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards. For exactly this reason, the KillerGameMaster is in most cases considered the biggest example of what a GameMaster ''shouldn't'' be. Since the GM has the ability to [[RocksFallEveryoneDies kill off the entire party at will at any time]], his "winning" such a battle is hardly an accomplishment.

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Opposite to the MontyHaul GameMaster who heaps rewards by the truckful upon his players, the KillerGameMaster Killer Game-Master has set himself up as a hostile entity playing ''against'' them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this GameMaster subscribes to the [[http://web.archive.org/web/20080212091754/http://atrocities.primaryerror.net/rpgcliches.html Amber Law]] of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards. For exactly this reason, the KillerGameMaster Killer Game-Master is in most cases considered the biggest example of what a GameMaster ''shouldn't'' be. Since the GM has the ability to [[RocksFallEveryoneDies kill off the entire party at will at any time]], his "winning" such a battle is hardly an accomplishment.



Some of the oldest ''TabletopGame/DungeonsAndDragons'' modules seemed to encourage this sort of [[TrialAndErrorGameplay trial-and-error]], NintendoHard gameplay, such as the infamous ''TabletopGame/TombOfHorrors''. Creator/GaryGygax, one of the two creators of ''D&D'', has often been accused of viewing the game as a competition between players and DM, when in actuality, he counseled ''against'' the KillerGameMaster approach in the various ''D&D'' manuals (since a DM who sucks all the fun out of the game is likely to no longer ''have'' a game; the players always have the option of [[ScrewThisImOuttaHere just getting up and going home]]), and the "meat-grinder" dungeons that he made were designed for use in tournaments, where the winning team was the one that survived the dungeon with the most characters still standing. Sometimes, entire ''game settings'' lend themselves to games where a TotalPartyKill is not a question of ''if'', but ''when''.

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Some of the oldest ''TabletopGame/DungeonsAndDragons'' modules seemed to encourage this sort of [[TrialAndErrorGameplay trial-and-error]], NintendoHard gameplay, such as the infamous ''TabletopGame/TombOfHorrors''. Creator/GaryGygax, one of the two creators of ''D&D'', has often been accused of viewing the game as a competition between players and DM, when in actuality, he counseled ''against'' the KillerGameMaster Killer Game-Master approach in the various ''D&D'' manuals (since a DM who sucks all the fun out of the game is likely to no longer ''have'' a game; the players always have the option of [[ScrewThisImOuttaHere just getting up and going home]]), and the "meat-grinder" dungeons that he made were designed for use in tournaments, where the winning team was the one that survived the dungeon with the most characters still standing. Sometimes, entire ''game settings'' lend themselves to games where a TotalPartyKill is not a question of ''if'', but ''when''.



* The DM in the [[ComicBook/ChickTracts Jack Chick]] tract [[http://www.chick.com/reading/tracts/0046/0046_01.ASP "Dark Dungeons"]] is evil to the point of declaring a player character dead without even giving the character's player a saving throw. This will remain true in the live-action movie based upon the comic. ''[[http://www.kickstarter.com/projects/295102457/rpgs-are-evil-dark-dungeons-the-movie Dark Dungeons: The Movie!]]'' is currently being funded on Kickstarter. The [[http://blog.fantasyheartbreaker.com/2010/04/21/whatever-happened-to-elfstar/ "good version" fanfic]] [[AlternateCharacterInterpretation actually gives her a motive]]: she's only a Killer GM to that ''one'' player, because she's jealous and wants to drive her away.
** She has a motive in the tract, as well. She's using the game to find out whether or not the players are worthy of learning "real" witchcraft. The player who let her character die was too weak. Note that since these tracts are designed to teach the truth about non-Christian (i.e. incorrect) lifestyles, the logical conclusion of this is that Jack Chick thinks witchcraft[[note]]as it's portrayed in Dungeons and Dragons[[/note]] is real.
* B. A. Felton of ''KnightsOfTheDinnerTable'' is sometimes accused by his players of being this, although in fact their characters' demise is more often brought about by [[TooDumbToLive their own stupidity]]. On the other hand, Weird Pete in his first appearance was definitely this. Crutch's Crime Nation game has an incredibly high mortality rate, and yet is incredibly popular with players.

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* The DM in the [[ComicBook/ChickTracts Jack Chick]] tract [[http://www.chick.com/reading/tracts/0046/0046_01.ASP "Dark Dungeons"]] is evil to the point of declaring a player character dead without even giving the character's player a saving throw. This will remain true in the live-action movie based upon the comic. ''[[http://www.kickstarter.com/projects/295102457/rpgs-are-evil-dark-dungeons-the-movie Dark Dungeons: The Movie!]]'' is currently being funded on Kickstarter. The [[http://blog.fantasyheartbreaker.com/2010/04/21/whatever-happened-to-elfstar/ "good version" fanfic]] [[AlternateCharacterInterpretation actually gives her a motive]]: she's only a Killer GM to that ''one'' player, because she's jealous and wants to drive her away.
**
away.\\\
She has a motive in the tract, as well. She's using the game to find out whether or not the players are worthy of learning "real" witchcraft. The player who let her character die was too weak. Note that since these tracts are designed to teach the truth about non-Christian (i.e. incorrect) lifestyles, the logical conclusion of this is that Jack Chick thinks witchcraft[[note]]as witchcraft (as it's portrayed in Dungeons and Dragons[[/note]] ''Dungeons & Dragons'') is real.
* B. A. Felton of ''KnightsOfTheDinnerTable'' is sometimes accused by his players of being this, although in fact their characters' demise is more often brought about by [[TooDumbToLive their own stupidity]]. On the other hand, Weird Pete in his first appearance was definitely this. Crutch's Crime Nation game has an incredibly high mortality rate, and yet is incredibly popular with players.
real.



* "Weird" Pete of ''ComicStrip/KnightsOfTheDinnerTable'' makes every gamer in Muncie tremble when he steps behind the screen. His campaign world is so [[EverythingTryingToKillYou ridiculously lethal]] no-one has survived beyond third level in it. Lampshaded with his "Temple of Horrendous Doom", which [[spoiler:requires the characters to die before they can even start the dungeon.]]

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* ''ComicStrip/KnightsOfTheDinnerTable'':
** B.A. Felton is sometimes accused by his players of being this, although in fact their characters' demise is more often brought about by [[TooDumbToLive their own stupidity]]. B.A. tries to craft elaborate adventures involving roleplay, diplomacy, and intrigue but the players (minus Sarah most of the time) immediately opt for Hack and Slash at the first opportunity. B.A. started out as a bit of a control freak, but the killer GM tendencies came later after Brian and Bob had trashed one too many of his adventures.
** On the other hand,
"Weird" Pete of ''ComicStrip/KnightsOfTheDinnerTable'' makes every gamer in Muncie tremble when he steps behind the screen.screen. The Knights played one session run by him while B.A. was out of town. He wiped out the entire party five minutes into the session with no die rolls, entirely by GM fiat. His campaign world is so [[EverythingTryingToKillYou ridiculously lethal]] no-one has survived beyond third level in it. Lampshaded with his "Temple of Horrendous Doom", which [[spoiler:requires the characters to die before they can even start the dungeon.]]]]
** Crutch's Crime Nation game has an incredibly high mortality rate, and yet is incredibly popular with players.



* In Sharyn [=McCrumb=]'s ''Literature/BimbosOfTheDeathSun'', Jay Omega plays KillerGameMaster in order to try and ferret out the killer of a famous fantasy author: [[spoiler:He kills the hero of the dead author's novels in a crushing and humiliating fashion, causing the obsessive fanboy to tip his hand and confess. And by confess, we mean go AxCrazy.]]

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* In Sharyn [=McCrumb=]'s ''Literature/BimbosOfTheDeathSun'', Jay Omega plays KillerGameMaster Killer Game-Master in order to try and ferret out the killer of a famous fantasy author: [[spoiler:He kills the hero of the dead author's novels in a crushing and humiliating fashion, causing the obsessive fanboy to tip his hand and confess. And by confess, we mean go AxCrazy.]]



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* ''TabletopGame/CallOfCthulhu'': [[MemeticMutation Cthulhu devours 1d6 investigators per round]]. Lose 1d10/1d100 Sanity. It doesn't really take a KillerGameMaster to make [=CoC=] deadly; just take some stock situations (and if you ever end up actually facing a Great Old One in combat, most fans would argue that you already screwed up beyond repair and are only getting what's coming to you), be willing to let the dice fall where they may, and the system will usually do the rest. Now, if there's a trope for killer ''game designers''...

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* ''TabletopGame/CallOfCthulhu'': [[MemeticMutation Cthulhu devours 1d6 investigators per round]]. Lose 1d10/1d100 Sanity. It doesn't really take a KillerGameMaster Killer Game-Master to make [=CoC=] deadly; just take some stock situations (and if you ever end up actually facing a Great Old One in combat, most fans would argue that you already screwed up beyond repair and are only getting what's coming to you), be willing to let the dice fall where they may, and the system will usually do the rest. Now, if there's a trope for killer ''game designers''...



** ''TabletopGame/ChangelingTheDreaming'' was the oddball game in the TabletopGame/OldWorldOfDarkness. Since most of the violence took place between fae, it was "imaginary." A player could get cut in twain by a battleaxe or fed to a dragon. His human self would likely wake up in a hospital with very confused doctors attending him a few weeks later, having forgotten his fae side until rescued by his comrades. Fae combat was ''supposed'' to be over-the-top violence in the spirit of the best heroic fantasy, and the KillerGameMaster was ''encouraged'' because everyone was just going to get better. When guns or "real" weapons came out, it stopped being heroic and started being just as ugly as the rest of the WOD.

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** ''TabletopGame/ChangelingTheDreaming'' was the oddball game in the TabletopGame/OldWorldOfDarkness. Since most of the violence took place between fae, it was "imaginary." A player could get cut in twain by a battleaxe or fed to a dragon. His human self would likely wake up in a hospital with very confused doctors attending him a few weeks later, having forgotten his fae side until rescued by his comrades. Fae combat was ''supposed'' to be over-the-top violence in the spirit of the best heroic fantasy, and the KillerGameMaster Killer Game-Master was ''encouraged'' because everyone was just going to get better. When guns or "real" weapons came out, it stopped being heroic and started being just as ugly as the rest of the WOD.



* If this sublist is for games that only a KillerGameMaster would have the group play, ''Recon'' might be worth a mention. The fact that it's based on TheVietnamWar should give you some idea of how high the fight casualties can be.
* Speaking of ''TabletopGame/{{Shadowrun}}'', it is well-known that nine out of ten Johnsons will deal straight with you, but the tenth is the one you really have to watch out for. Characters in a KillerGameMaster's game will be lucky to see a single Johnson who will deal straight with them, and more often than not, [[TheCakeIsALie the reward they are promised will inevitably turn out to be a lie]]. ''Shadowrun'''s zig-zagged this one, having gone through an early phase where player characters were incredibly hard to kill if they had a decent Body stat and armor. It became a joke that ''stuff'' happens, but no one cares since it can't penetrate your t-shirt. Later editions over-corrected by upping the lethality, then wound up dialing it back.

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* If this sublist is for games that only a KillerGameMaster Killer Game-Master would have the group play, ''Recon'' might be worth a mention. The fact that it's based on TheVietnamWar should give you some idea of how high the fight casualties can be.
* Speaking of ''TabletopGame/{{Shadowrun}}'', it is well-known that nine out of ten Johnsons will deal straight with you, but the tenth is the one you really have to watch out for. Characters in a KillerGameMaster's Killer Game-Master's game will be lucky to see a single Johnson who will deal straight with them, and more often than not, [[TheCakeIsALie the reward they are promised will inevitably turn out to be a lie]]. ''Shadowrun'''s zig-zagged this one, having gone through an early phase where player characters were incredibly hard to kill if they had a decent Body stat and armor. It became a joke that ''stuff'' happens, but no one cares since it can't penetrate your t-shirt. Later editions over-corrected by upping the lethality, then wound up dialing it back.



* Matt from ''Webcomic/DorkTower'' and B.A. from ''ComicStrip/KnightsOfTheDinnerTable'' are infamous for this. Their players' constant OffTheRails rebellions largely emanate from their frustration over having a control-freak Dungeon Master.
** B.A. tries to craft elaborate adventures involving roleplay, diplomacy, and intrigue but the players (minus Sarah most of the time) immediately opt for Hack and Slash at the first opportunity. BA started out as a bit of a control freak, but the killer GM tendencies came later after Brian and Bob had trashed one too many of his adventures.
** B.A. has ''nothing'' on Weird Pete. The Knights played one session run by him while B.A. was out of town. He wiped out the entire party five minutes into the session with no die rolls, entirely by GM fiat.

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* Matt from ''Webcomic/DorkTower'' and B.A. from ''ComicStrip/KnightsOfTheDinnerTable'' are is infamous for this. Their The players' constant OffTheRails rebellions largely emanate from their frustration over having a control-freak Dungeon Master.
** B.A. tries to craft elaborate adventures involving roleplay, diplomacy, and intrigue but the players (minus Sarah most of the time) immediately opt for Hack and Slash at the first opportunity. BA started out as a bit of a control freak, but the killer GM tendencies came later after Brian and Bob had trashed one too many of his adventures.
** B.A. has ''nothing'' on Weird Pete. The Knights played one session run by him while B.A. was out of town. He wiped out the entire party five minutes into the session with no die rolls, entirely by GM fiat.
Master.



* "Weird" Pete of ''ComicStrip/KnightsOfTheDinnerTable'' makes every gamer in Muncie tremble when he steps behind the screen. His campaign world is so [[EverythingTryingToKillYou ridiculously lethal]] no-one has survived beyond third level in it. Lampshaded with his "Temple of Horrendous Doom", which [[spoiler:requires the characters to die before they can even start the dungeon.]]



* [[http://web.me.com/magwier/albruno3/Welcome.html Al Bruno III]] of RPG.Net fame keeps a Literature/BinderOfShame in which he gives fictionalized accounts of his time with a [[DysfunctionJunction truly dysfunctional gaming group]]. The RPG.Net rant [[http://forum.rpg.net/showthread.php?13446-A-Night-At-The-Inn-A-Day-At-The-Racists "A Night at the Inn, a Day at the Racists"]] [[ThoseWackyNazis (sic)]] features KillerGameMaster "Psycho Dave," whose style of running a game is described as follows:

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* [[http://web.me.com/magwier/albruno3/Welcome.html Al Bruno III]] of RPG.Net fame keeps a Literature/BinderOfShame in which he gives fictionalized accounts of his time with a [[DysfunctionJunction truly dysfunctional gaming group]]. The RPG.Net rant [[http://forum.rpg.net/showthread.php?13446-A-Night-At-The-Inn-A-Day-At-The-Racists "A Night at the Inn, a Day at the Racists"]] [[ThoseWackyNazis (sic)]] features KillerGameMaster Killer Game-Master "Psycho Dave," whose style of running a game is described as follows:



* ''Dragonlance'' author Tracy Hickman's "Killer Breakfast", run for years at [=GenCon=], was a KillerGameMaster showcase, in which audience members received numbered tickets to come on-stage, be handed a character sheet, and then concoct an excuse for why their PC just appeared in the DeathTrap dungeon. Unimaginative or lame answers got their characters killed immediately; clever excuses (or flagrant bribes of cookies) kept them alive until Tracy thought up a more amusing demise for them.
* While Gary Gygax wasn't a Killer Game Master, he may have been a [[TrollingCreator trolling one]]. ''Magazine/{{Dragon}}'' magazine once ran a series of columns entitled "Up on a Soapbox" where he describes such things as a trick staircase that fooled players into thinking they were going downward, when really they were going nowhere; the players only found out because he couldn't hide his amusement. And in another column he talked of a time when he fooled a pair of players into releasing a SealedEvilInACan so they would lose their [[InfinityPlusOneSword Infinity +1 Swords]] -- while Gygax was drunk. One gets the impression that his early games of ''D&D'' were a competition between the players and the DM - but a ''fair'' competition, where the DM can't just have RocksFallEveryoneDies. (Getting the players to be HoistByTheirOwnPetard, on the other hand...)

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* ''Dragonlance'' author Tracy Hickman's "Killer Breakfast", run for years at [=GenCon=], was a KillerGameMaster Killer Game-Master showcase, in which audience members received numbered tickets to come on-stage, be handed a character sheet, and then concoct an excuse for why their PC just appeared in the DeathTrap dungeon. Unimaginative or lame answers got their characters killed immediately; clever excuses (or flagrant bribes of cookies) kept them alive until Tracy thought up a more amusing demise for them.
* While Gary Gygax wasn't a Killer Game Master, he may have been a [[TrollingCreator trolling one]]. ''Magazine/{{Dragon}}'' magazine once ran a series of columns entitled "Up on a Soapbox" where he describes such things as a trick staircase that fooled players into thinking they were going downward, when really they were going nowhere; the players only found out because he couldn't hide his amusement. And in another column he talked of a time when he fooled a pair of players into releasing a SealedEvilInACan so they would lose their [[InfinityPlusOneSword Infinity +1 Swords]] -- while Gygax was drunk. One gets the impression that his early games of ''D&D'' were a competition between the players and the DM - -- but a ''fair'' competition, where the DM can't just have RocksFallEveryoneDies. (Getting the players to be HoistByTheirOwnPetard, on the other hand...)



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