History Main / KillerGamemaster

11th Mar '17 7:41:41 AM Dravencour
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Any world in his hands will inevitably turn into a CrapsackWorld where [[EverythingTryingToKillYou every innocent-looking item]] will turn out to be a DeathTrap which kills the player without so much as a saving throw, every magic item they pick up [[PoisonMushroom will be cursed]] or [[ArtifactOfDoom even worse]], ''no'' NPC (''especially'' not the friendly ones) can be trusted, and their every deed will lead to [[FailureIsTheOnlyOption miserable failure]] or end up [[UnwittingPawn helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers)]]. They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid ''randomly tripping and falling down''.

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Any world in his hands will inevitably turn into a CrapsackWorld where [[EverythingTryingToKillYou every innocent-looking item]] will turn out to be a DeathTrap which kills the player without so much as a saving throw, every magic item they pick up [[PoisonMushroom will be cursed]] or [[ArtifactOfDoom even worse]], ''no'' NPC (''especially'' not the friendly ones) can be trusted, and their every deed will lead to [[FailureIsTheOnlyOption miserable failure]] or end up [[UnwittingPawn helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers)]]. They won't be crushing orcs or goblins at level one, they'll be getting stomped curbstomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid ''randomly tripping and falling down''.
14th Oct '16 9:56:10 AM ChronoLegion
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* In Creator/RobertBevan's ''Literature/CriticalFailures'' (also known as ''Caverns and Creatures''), the "Cave Master" Mordred gets pissed at the players for not taking the game seriously and making fun of him, so he uses a set of magical dice in his bag to send them all into the game as their chosen characters, where they have a real chance of dying for real. To be fair, though, Mordred at least makes a genuine effort to keep the most dangerous foes from the players, while they're still level 1. He even helps out Julian, a novice player, several times by explaining how spell selection works and which spells are useful. However, Mordred doesn't hesitate to send people into this world if it's convenient, such as when the sister of one of the players comes home early and demands to know where her brother is, Mordred tosses her one of the magic [=d20=] dice, she tosses it right back at him, rolling a 1 (CriticalFailure) which results in her being transported into the game. He does the same to her boyfriend, who shows up minutes later. Also, he later reveals that he's done that to at least one other group of players before them, who are either still stuck in that world or dead. At the end of the first book, [[spoiler:Tim tricks Mordred into going into the Chicken Hut's freezer, which can't be unlocked from the inside, only to discover that Mordred needs his magic dice in order to bring them back, and the dice are outside the freezer]].

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* In Creator/RobertBevan's ''Literature/CriticalFailures'' (also known as ''Caverns and Creatures''), the "Cave Master" Mordred gets pissed at the players for not taking the game seriously and making fun of him, so he uses a set of magical dice in his bag to send them all into the game as their chosen characters, where they have a real chance of dying for real. To be fair, though, Mordred at least makes a genuine effort to keep the most dangerous foes from the players, while they're still level 1. He even helps out Julian, a novice player, several times by explaining how spell selection works and which spells are useful. However, Mordred doesn't hesitate to send people into this world if it's convenient, such as when the sister of one of the players comes home early and demands to know where her brother is, Mordred tosses her one of the magic [=d20=] dice, she tosses it right back at him, rolling a 1 (CriticalFailure) which results in her being transported into the game. He does the same to her boyfriend, who shows up minutes later. He appears to have a hair-trigger temper, and his usual response to being insulted is to resort to ''murder''. Also, he later reveals that he's done that to at least one other group of players before them, who are either still stuck in that world or dead. At the end of the first book, [[spoiler:Tim tricks Mordred into going into the Chicken Hut's freezer, which can't be unlocked from the inside, only to discover that Mordred needs his magic dice in order to bring them back, and the dice are outside the freezer]].
14th Oct '16 9:54:03 AM ChronoLegion
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* In Creator/RobertBevan's ''Literature/CriticalFailures'' (also known as ''Caverns and Creatures''), the "Cave Master" Mordred gets pissed at the players for not taking the game seriously and making fun of him, so he uses a set of magical dice in his bag to send them all into the game as their chosen characters, where they have a real chance of dying for real. To be fair, though, Mordred at least makes a genuine effort to keep the most dangerous foes from the players, while they're still level 1. He even helps out Julian, a novice player, several times by explaining how spell selection works and which spells are useful. However, Mordred doesn't hesitate to send people into this world if it's convenient, such as when the sister of one of the players comes home early and demands to know where her brother is, Mordred tosses her one of the magic [=d20=] dice, she tosses it right back at him, rolling a 1 (CriticalFailure) which results in her being transported into the game. He does the same to her boyfriend, who shows up minutes later. Also, he later reveals that he's done that to at least one other group of players before them, who are either still stuck in that world or dead. At the end of the first book, [[spoiler:Tim tricks Mordred into going into the Chicken Hut's freezer, which can't be unlocked from the inside, only to discover that Mordred needs his magic dice in order to bring them back, and the dice are outside the freezer]].
23rd Sep '16 8:44:43 AM Odacon_Spy
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** At the end of that storyline, it's {{Deconstructed}}. Turns out that if you just kill all the [=PCs=], they'll eventually leave for greener pastures. For all Tycho's talk on how a DM should act, he hasn't actually run a game since junior high ''precisely'' because of his reputation for running games that just weren't fun for anyone but him.

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** At the end of that storyline, it's {{Deconstructed}}. Turns out that if you just kill all the [=PCs=], they'll eventually leave for greener pastures. For pastures, and for all Tycho's talk on how a DM should act, he hasn't actually run a game since junior high ''precisely'' because of his reputation for running games that just weren't fun for anyone but him.
18th Aug '16 11:10:04 PM Koveras
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** This trope is {{enforced}}, and assimilated into the system, so to speak, in the simpler board games based on ''Warhammer'' and ''40,000'', respectively ''TabletopGame/HeroQuest'' and ''TabletopGame/SpaceCrusade''. Other players play heroic RPG-ish player characters or small squads of Space Marines led by one, and one player holds all the secret information about what's going to happen in a particular adventure, and controls all the (always hostile) [[NonplayerCharacter NPCs]]. This last is obviously a lot like a game master, but the thing is, they are also the designated bad guy who tries to direct their {{Mooks}} (and sometimes other nasty tricks) to kill the heroes... and they have to play by the rules too, so the contest is fair. Except when and if, especially in ''TabetopGame/HeroQuest'', a "GM" with the right kind of mentality realizes that letting the heroes prevail is in the best interests of the campaign, [[DefiedTrope and stops really trying to "win"]].

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** This trope is {{enforced}}, and assimilated into the system, so to speak, in the simpler board games based on ''Warhammer'' and ''40,000'', respectively ''TabletopGame/HeroQuest'' and ''TabletopGame/SpaceCrusade''. Other players play heroic RPG-ish player characters or small squads of Space Marines led by one, and one player holds all the secret information about what's going to happen in a particular adventure, and controls all the (always hostile) [[NonplayerCharacter NPCs]]. This last is obviously a lot like a game master, but the thing is, they are also the designated bad guy who tries to direct their {{Mooks}} (and sometimes other nasty tricks) to kill the heroes... and they have to play by the rules too, so the contest is fair. Except when and if, especially in ''TabetopGame/HeroQuest'', ''TabletopGame/HeroQuest'', a "GM" with the right kind of mentality realizes that letting the heroes prevail is in the best interests of the campaign, [[DefiedTrope and stops really trying to "win"]].
8th Jul '16 9:39:10 AM Fluid
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* The Game Masters from ''VideoGame/TheWorldEndsWithYou'' are tasked with killing as many players as possible within the rules of the Reaper's Game, and will concoct the most ridiculous challenges to make it happen. If players are still alive at the end of the week, the Game Master will personally have to fight them to the death.
24th Jun '16 8:54:45 AM Omeganian
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* The titular girl from ''Webcomic/SandraAndWoo'' [[http://www.sandraandwoo.com/2016/06/20/0796-bdmfh/ can be one if her boyfriend misbehaves]].
10th Jun '16 3:40:10 AM supergod
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* ''WebVideo/CriticalRole'': Nicely averted and actively discouraged by DM Creator/MatthewMercer. In his Episode 12 DM tips session, he says he doesn't believe in the attitude of GM vs. player. Instead, he likes to present his players worthwhile challenges that make them feel like heroes. He does run a tough campaign - he's knocked out the team barbarian four or five times already, nearly drowned the party with an active lava flow that briefly crippled the rogue's foot, and killed their cleric once before the streaming sessions began - but it's easy to see he'd rather see the players win than die:

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* ''WebVideo/CriticalRole'': Nicely averted Averted and actively discouraged by DM Creator/MatthewMercer. In his Episode 12 DM tips session, he says he doesn't believe in the attitude of GM vs. player. Instead, he likes to present his players worthwhile challenges that make them feel like heroes. He does run a tough campaign - he's knocked out the team barbarian four or five times already, nearly drowned the party with an active lava flow that briefly crippled the rogue's foot, and killed their cleric once before the streaming sessions began began, and had their ranger killed by a trap - but it's easy to see he'd rather see the players win than die:
29th Apr '16 6:27:07 AM LadyJaneGrey
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*** He met his match with Sara, however. His attempts to kill her character were all {{Epic Fail}}s, because she was just too savvy. Even when he gets frustrated and pulls out the RocksFallEveryoneDies maneuver, Sara simply invokes a magical debt to survive it and then uses class level skills to begin digging her way out.
4th Apr '16 10:23:22 PM TARINunit9
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* Dexter from ''WesternAnimation/DextersLaboratory'' does this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the random encounters she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.

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* Dexter from ''WesternAnimation/DextersLaboratory'' does this in one episode, throwing badly unbalanced encounters at the party and changing dice rolls behind the screen all in an attempt to satisfy his ego. Then Dee Dee took over and was a more [[MontyHaul benevolent]] DM, and the players rejoiced. For instance, one of the first ([[HappilyEverAfter and only]]) random encounters encounter she threw at the party turned out to be a piñata. As in, resembling a dragon, but full of candy.
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