History Main / KillerGamemaster

31st May '17 5:53:52 PM Dravencour
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* A non-malevolent example appears in ''VideoGame/{{Borderlands 2}}'': In the DLC ''Tiny Tina's Assault on Dragon Keep'', the titular Tina, a prepubescent girl, runs a tabletop game... for the first time ever. One of her flaws is making her challenges too damn tough, such as throwing a HopelessBossFight at you right out of the gate and having ridiculously overleveled enemies in side routes (level 100 in a game where the level cap with all DLC is 72). Downplayed, in that she relents pretty easily and she's simply impulsive and inexperienced at balancing and properly preparing fights, rather than actively malicious.

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* A non-malevolent example appears in ''VideoGame/{{Borderlands 2}}'': In the DLC ''Tiny Tina's Assault on Dragon Keep'', the titular Tiny Tina, a prepubescent girl, 13-year-old girl who isn't quite right in the head, runs a tabletop game... for the first time ever. One of her flaws is making her challenges too damn tough, such as throwing a HopelessBossFight at you right out of the gate and having ridiculously overleveled enemies in side routes (level 100 in a game where the level cap with all DLC is 72). Downplayed, in that she relents pretty easily and she's simply impulsive and inexperienced at balancing and properly preparing fights, rather than actively malicious.
31st May '17 5:52:02 PM Dravencour
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* ''VideoGame/TheStanleyParable'' is a game that has you doing things that the Narrator that provides voiceover tells you to do. But try to go OffTheRails and subvert the Narrator's story, and you'll learn just how sadistic the Narrator can actually be.
27th May '17 12:03:59 PM nombretomado
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* If this sublist is for games that only a Killer Game-Master would have the group play, ''Recon'' might be worth a mention. The fact that it's based on TheVietnamWar should give you some idea of how high the fight casualties can be.

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* If this sublist is for games that only a Killer Game-Master would have the group play, ''Recon'' might be worth a mention. The fact that it's based on TheVietnamWar UsefulNotes/TheVietnamWar should give you some idea of how high the fight casualties can be.
11th May '17 5:51:55 PM otemple700
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->''"Do not talk back to the game master! Both Emu Hojo and Tsukuru Koboshi made a new Gashat without my permission. How dare they create their own Gashats! Gashats are a product of my mind! It should be something only I can make! The same goes for you Bugsters. You're nothing but pawns, useful tools to make my plans a reality. I designed game characters from scratch. Designed their thought processes, controlling them as I will. I am the game master! I am god himself!"''

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->''"Do not talk back to the game master! Both Emu Hojo and Tsukuru Koboshi made a new Gashat without my permission. How dare they create their own Gashats! Gashats are a product of my mind! It should be something only I can make! The same goes for you Bugsters. You're nothing but pawns, useful tools to make my plans a reality. I designed game characters from scratch. Designed their thought processes, controlling them as I will. I am the game master! [[BlasphemousBoast I am god himself!"''himself!]]"''
11th May '17 5:51:04 PM otemple700
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->'''Attendant:''' How do you deal with players who try to break the game?\\
'''Gabe:''' Lie to them. Rob them. Drive them mad. Concoct impossible scenarios whose only outcome is their death.\\
And then, when their eyes glisten with shame and rage, ''drink their tears.''
-->-- ''Webcomic/PennyArcade'', [[http://www.penny-arcade.com/comic/2010/03/29 "DM 101"]]

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->'''Attendant:''' ->''"Do not talk back to the game master! Both Emu Hojo and Tsukuru Koboshi made a new Gashat without my permission. How do you deal with players who try to break the game?\\
'''Gabe:''' Lie to them. Rob them. Drive them mad. Concoct impossible scenarios whose only outcome is
dare they create their death.\\
And then, when
own Gashats! Gashats are a product of my mind! It should be something only I can make! The same goes for you Bugsters. You're nothing but pawns, useful tools to make my plans a reality. I designed game characters from scratch. Designed their eyes glisten with shame and rage, ''drink their tears.''
thought processes, controlling them as I will. I am the game master! I am god himself!"''
-->-- ''Webcomic/PennyArcade'', [[http://www.penny-arcade.com/comic/2010/03/29 "DM 101"]]
'''Kuroto Dan''', ''Series/KamenRiderExAid''
11th Mar '17 7:41:41 AM Dravencour
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Any world in his hands will inevitably turn into a CrapsackWorld where [[EverythingTryingToKillYou every innocent-looking item]] will turn out to be a DeathTrap which kills the player without so much as a saving throw, every magic item they pick up [[PoisonMushroom will be cursed]] or [[ArtifactOfDoom even worse]], ''no'' NPC (''especially'' not the friendly ones) can be trusted, and their every deed will lead to [[FailureIsTheOnlyOption miserable failure]] or end up [[UnwittingPawn helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers)]]. They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid ''randomly tripping and falling down''.

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Any world in his hands will inevitably turn into a CrapsackWorld where [[EverythingTryingToKillYou every innocent-looking item]] will turn out to be a DeathTrap which kills the player without so much as a saving throw, every magic item they pick up [[PoisonMushroom will be cursed]] or [[ArtifactOfDoom even worse]], ''no'' NPC (''especially'' not the friendly ones) can be trusted, and their every deed will lead to [[FailureIsTheOnlyOption miserable failure]] or end up [[UnwittingPawn helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers)]]. They won't be crushing orcs or goblins at level one, they'll be getting stomped curbstomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid ''randomly tripping and falling down''.
14th Oct '16 9:56:10 AM ChronoLegion
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* In Creator/RobertBevan's ''Literature/CriticalFailures'' (also known as ''Caverns and Creatures''), the "Cave Master" Mordred gets pissed at the players for not taking the game seriously and making fun of him, so he uses a set of magical dice in his bag to send them all into the game as their chosen characters, where they have a real chance of dying for real. To be fair, though, Mordred at least makes a genuine effort to keep the most dangerous foes from the players, while they're still level 1. He even helps out Julian, a novice player, several times by explaining how spell selection works and which spells are useful. However, Mordred doesn't hesitate to send people into this world if it's convenient, such as when the sister of one of the players comes home early and demands to know where her brother is, Mordred tosses her one of the magic [=d20=] dice, she tosses it right back at him, rolling a 1 (CriticalFailure) which results in her being transported into the game. He does the same to her boyfriend, who shows up minutes later. Also, he later reveals that he's done that to at least one other group of players before them, who are either still stuck in that world or dead. At the end of the first book, [[spoiler:Tim tricks Mordred into going into the Chicken Hut's freezer, which can't be unlocked from the inside, only to discover that Mordred needs his magic dice in order to bring them back, and the dice are outside the freezer]].

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* In Creator/RobertBevan's ''Literature/CriticalFailures'' (also known as ''Caverns and Creatures''), the "Cave Master" Mordred gets pissed at the players for not taking the game seriously and making fun of him, so he uses a set of magical dice in his bag to send them all into the game as their chosen characters, where they have a real chance of dying for real. To be fair, though, Mordred at least makes a genuine effort to keep the most dangerous foes from the players, while they're still level 1. He even helps out Julian, a novice player, several times by explaining how spell selection works and which spells are useful. However, Mordred doesn't hesitate to send people into this world if it's convenient, such as when the sister of one of the players comes home early and demands to know where her brother is, Mordred tosses her one of the magic [=d20=] dice, she tosses it right back at him, rolling a 1 (CriticalFailure) which results in her being transported into the game. He does the same to her boyfriend, who shows up minutes later. He appears to have a hair-trigger temper, and his usual response to being insulted is to resort to ''murder''. Also, he later reveals that he's done that to at least one other group of players before them, who are either still stuck in that world or dead. At the end of the first book, [[spoiler:Tim tricks Mordred into going into the Chicken Hut's freezer, which can't be unlocked from the inside, only to discover that Mordred needs his magic dice in order to bring them back, and the dice are outside the freezer]].
14th Oct '16 9:54:03 AM ChronoLegion
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Added DiffLines:

* In Creator/RobertBevan's ''Literature/CriticalFailures'' (also known as ''Caverns and Creatures''), the "Cave Master" Mordred gets pissed at the players for not taking the game seriously and making fun of him, so he uses a set of magical dice in his bag to send them all into the game as their chosen characters, where they have a real chance of dying for real. To be fair, though, Mordred at least makes a genuine effort to keep the most dangerous foes from the players, while they're still level 1. He even helps out Julian, a novice player, several times by explaining how spell selection works and which spells are useful. However, Mordred doesn't hesitate to send people into this world if it's convenient, such as when the sister of one of the players comes home early and demands to know where her brother is, Mordred tosses her one of the magic [=d20=] dice, she tosses it right back at him, rolling a 1 (CriticalFailure) which results in her being transported into the game. He does the same to her boyfriend, who shows up minutes later. Also, he later reveals that he's done that to at least one other group of players before them, who are either still stuck in that world or dead. At the end of the first book, [[spoiler:Tim tricks Mordred into going into the Chicken Hut's freezer, which can't be unlocked from the inside, only to discover that Mordred needs his magic dice in order to bring them back, and the dice are outside the freezer]].
23rd Sep '16 8:44:43 AM Odacon_Spy
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** At the end of that storyline, it's {{Deconstructed}}. Turns out that if you just kill all the [=PCs=], they'll eventually leave for greener pastures. For all Tycho's talk on how a DM should act, he hasn't actually run a game since junior high ''precisely'' because of his reputation for running games that just weren't fun for anyone but him.

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** At the end of that storyline, it's {{Deconstructed}}. Turns out that if you just kill all the [=PCs=], they'll eventually leave for greener pastures. For pastures, and for all Tycho's talk on how a DM should act, he hasn't actually run a game since junior high ''precisely'' because of his reputation for running games that just weren't fun for anyone but him.
18th Aug '16 11:10:04 PM Koveras
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** This trope is {{enforced}}, and assimilated into the system, so to speak, in the simpler board games based on ''Warhammer'' and ''40,000'', respectively ''TabletopGame/HeroQuest'' and ''TabletopGame/SpaceCrusade''. Other players play heroic RPG-ish player characters or small squads of Space Marines led by one, and one player holds all the secret information about what's going to happen in a particular adventure, and controls all the (always hostile) [[NonplayerCharacter NPCs]]. This last is obviously a lot like a game master, but the thing is, they are also the designated bad guy who tries to direct their {{Mooks}} (and sometimes other nasty tricks) to kill the heroes... and they have to play by the rules too, so the contest is fair. Except when and if, especially in ''TabetopGame/HeroQuest'', a "GM" with the right kind of mentality realizes that letting the heroes prevail is in the best interests of the campaign, [[DefiedTrope and stops really trying to "win"]].

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** This trope is {{enforced}}, and assimilated into the system, so to speak, in the simpler board games based on ''Warhammer'' and ''40,000'', respectively ''TabletopGame/HeroQuest'' and ''TabletopGame/SpaceCrusade''. Other players play heroic RPG-ish player characters or small squads of Space Marines led by one, and one player holds all the secret information about what's going to happen in a particular adventure, and controls all the (always hostile) [[NonplayerCharacter NPCs]]. This last is obviously a lot like a game master, but the thing is, they are also the designated bad guy who tries to direct their {{Mooks}} (and sometimes other nasty tricks) to kill the heroes... and they have to play by the rules too, so the contest is fair. Except when and if, especially in ''TabetopGame/HeroQuest'', ''TabletopGame/HeroQuest'', a "GM" with the right kind of mentality realizes that letting the heroes prevail is in the best interests of the campaign, [[DefiedTrope and stops really trying to "win"]].
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