History Main / JustPlaneWrong

14th Jan '18 5:00:07 PM Kadorhal
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** In a rather minor example, the loading screen for the famous "DeathFromAbove" mission features a wireframe model of the AC-130H "Spectre" (easily identified by two M61 Vulcan cannons), but the info given and what the player actually uses in the mission is a single 25mm GAU-12, indicating it's actually an AC-130U "Spooky".

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** In a rather minor example, the loading screen for the famous "DeathFromAbove" mission features a wireframe model of the AC-130H "Spectre" (easily identified by two M61 Vulcan cannons), but the info given and what the player actually uses in the mission is a single 25mm GAU-12, indicating it's actually an AC-130U "Spooky". To go meta, most third-party sources state that the plane used is the Spectre based on the fifteen-second wireframe cutscene rather than the actual gameplay.



** ''World at War'' gets this wrong on occasion. The worst example would be from the beginning of the Soviet campaign, where "German bombers" are seen flying over Stalingrad in a Blitz-style air-raid. Quite apart from the fact that the Germans did not use saturation bombing on Stalingrad at that point in the battle (you know, with their own men inside the city and everything), the planes featured are [[http://en.wikipedia.org/wiki/Focke-Wulf_Fw_200#Design_and_development Focke-Wulf Fw 200s,]] which were primarily naval reconnaissance and patrol aircraft, and had small bomb bays. Fw 200s ''were'' deployed to Stalingrad, but only as transport aircraft making up part of Goering's idiotic "air bridge". They were likely used in the game because they had four engines, and thus [[RuleOfCool looked more intimidating]] than the [[http://en.wikipedia.org/wiki/Dornier_Do_17 Dornier Do 17s]] and [[http://en.wikipedia.org/wiki/Heinkel_He_111 Heinkel He 111s]] that would actually have been used. If the Germans had ever been serious about strategic bombing, they would have used [[http://en.wikipedia.org/wiki/Heinkel_He_177 He 177 "Greif" heavy bombers]] (though notoriously unreliable they could at least carry large bombloads), certainly not ''maritime patrol aircraft.''

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** ''World ''[[VideoGame/CallOfDutyWorldAtWar World at War'' War]]'' gets this wrong on occasion. The worst example would be from the beginning of the Soviet campaign, where "German bombers" are seen flying over Stalingrad in a Blitz-style air-raid. Quite apart from the fact that the Germans did not use saturation bombing on Stalingrad at that point in the battle (you know, (what with with their own men inside the city and everything), the planes featured are [[http://en.wikipedia.org/wiki/Focke-Wulf_Fw_200#Design_and_development Focke-Wulf Fw 200s,]] which were primarily naval reconnaissance and patrol aircraft, and had small bomb bays. Fw 200s ''were'' deployed to Stalingrad, but only as transport aircraft making up part of Goering's idiotic "air bridge". They were likely used in the game because they had four engines, and thus [[RuleOfCool looked more intimidating]] than the [[http://en.wikipedia.org/wiki/Dornier_Do_17 Dornier Do 17s]] and [[http://en.wikipedia.org/wiki/Heinkel_He_111 Heinkel He 111s]] that would actually have been used. If the Germans had ever been serious about strategic bombing, they would have used [[http://en.wikipedia.org/wiki/Heinkel_He_177 He 177 "Greif" heavy bombers]] (though notoriously unreliable they could at least carry large bombloads), certainly not ''maritime patrol aircraft.''



** Like ''Ace Combat'', the planes are all given ludicrous amounts of missiles (this time the absolute minimum is about 88, flying a "Low Payload" craft on the highest difficulty which cuts missile counts) that can target both fast-movers and stationary ground installations. And, again, something about this was done in the sequel - planes still carry huge numbers of missiles, but now the default ones are explicitly-labeled "Heat-Seeking Missiles" that can only target other aircraft.

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** Like ''Ace Combat'', the planes are all given ludicrous amounts of missiles (this time the absolute minimum is about 88, flying a "Low Payload" craft on the highest difficulty which cuts missile counts) that can target both fast-movers and stationary ground installations. And, again, something about this was done in the sequel - The second game still gives planes still carry huge numbers at least three-fourths of a full ton worth of missiles, but now the default ones are explicitly-labeled "Heat-Seeking Missiles" that can only target other aircraft.



** Every jet in the game with more than one variant uses the exact same model for each one, even when later variants add or remove extra seating, switch out the engines, or the like. The sole major exception is the F/A-18E Super Hornet, which has the proper wider fuselage than the other Hornet variants. The only other exceptions are when a variant of a plane adds canards, but that's the only difference - for instance with the F-15 ACTIVE, despite it being noted as having thrust-vectoring engines ''and'' the mission you're meant to use it in calling attention to the GuyInBack, both it and the F-15E Strike Eagle are completely identical to the single-seat F-15C. Also, if you look at the textures, you'll note that for the Flanker family of jets they're lazy enough about it that the textures include the canards even on variants that don't have them.

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** Every jet in the game with more than one variant uses the exact same model for each one, even when later variants add or remove extra seating, switch out the engines, or the like. The sole major exception is exceptions are the F/A-18E Super Hornet, which has the proper wider fuselage than the other Hornet variants. variants, and the F-15 ACTIVE, which lengthens the fuselage to fit a second seat in the cockpit, but even that omits the thrust-vectoring engines the real thing has - and the game also fails to make the same modification for the F-15E that the ACTIVE was based on. The only other exceptions are when a variant of a plane adds canards, but that's the only difference - for instance with the F-15 ACTIVE, despite it being noted as having thrust-vectoring engines ''and'' the mission you're meant to use it in calling attention to the GuyInBack, both it difference, and the F-15E Strike Eagle are completely identical to the single-seat F-15C. Also, if you look at the textures, you'll note that for most craft with canards like the Flanker family of jets family, they're lazy enough about it that the textures include the canards are textured even on variants that don't have them.



* A case of inconsistency: the standard bomber aircraft of the Allies in ''VideoGame/CommandAndConquerRedAlert2'' is identified by name and icon as the AV-8 Harrier, but the actual voxel art more resembles the A-6E Intruder, which cannot take off and land vertically as the in-game craft does. The Aircraft Carrier also utilizes small, apparently-unmanned aircraft referred to as "Hornets", presumably meant to be the real F/A-18 Hornet despite it also being incapable of VTOL, and not even existing in a non-prototype in the game's time frame of 1972 (then again, this is a game where [[FrickinLaserBeams laser technology]] is utilized as a direct method of attacking hostiles in combat, so maybe it was developed earlier here).

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* A case of inconsistency: the standard bomber aircraft of the Allies in ''VideoGame/CommandAndConquerRedAlert2'' is identified by name and icon as the AV-8 Harrier, but the actual voxel art more resembles the A-6E Intruder, which cannot take off and land vertically as the in-game craft does. does; earlier in development the craft was identified as an Intruder, with the name and icon change apparently happening midway through to fit better with it acting as a VTOL aircraft.[[note]]Interestingly, the Traditional Chinese translation of the game does more or less properly call the Harrier the "Intruder" instead.[[/note]] The Aircraft Carrier also utilizes small, apparently-unmanned aircraft referred to as "Hornets", presumably meant to be the real F/A-18 Hornet despite it also being incapable of VTOL, and not even existing in a non-prototype in the game's time frame of 1972 (then again, this is a game where [[FrickinLaserBeams laser technology]] is utilized as a direct method of attacking hostiles in combat, so maybe it was developed earlier here).
12th Jan '18 6:51:24 AM Rhodes7
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Added DiffLines:

* In William S. Lind's ''Literature/{{Victoria}}'' the Nothern Confederacy is easily able to locate and intercept stealth aircraft because they employ 1950s long-wave radar tech. If old radar could find stealth bombers, we would employ it alongside or incorporate it into modern sets. NC pilots are also easily able to defeat air-to-air missiles by flying in diamond or box formations, the missiles always pass harmlessly through the center.
4th Jan '18 7:07:13 PM WillKeaton
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* In ''Anime/VividredOperation'', the F-35 Lightning [=IIs=] shown are carrier launched, meaning they are the Navy C variant. However, they also appear to have an internal gun, which only the Air Force A variant has. They are also seen trying to attack ground targets with [=AMRAAMs=] rather than Harpoon missiles or laser guided bombs. Also, the military tries attacking ground targets with F-22 Raptors, despite the fact that F-22s are not designed for a ground attack role and can only carry GPS-guided bombs[[note]]The F-22 thing is at least more excusable for the fact that the [[UsefulNotes/YanksWithTanks US Air Force]] has actually used F-22s in the ground attack role, albeit against almost totally undefended ISIS targets[[/note]].

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* In ''Anime/VividredOperation'', the F-35 Lightning [=IIs=] shown are carrier launched, meaning they are the Navy C variant. However, they also appear to have an internal gun, which only the Air Force A variant has. They are also seen trying to attack ground targets with [=AMRAAMs=] rather than Harpoon missiles or laser guided bombs. Also, the military tries attacking ground targets with F-22 Raptors, despite the fact that F-22s are not designed for a ground attack role and can only carry GPS-guided bombs[[note]]The bombs.[[note]]The F-22 thing is at least more excusable for the fact that the [[UsefulNotes/YanksWithTanks US Air Force]] has actually used F-22s in the ground attack role, albeit against almost totally undefended ISIS targets[[/note]].targets.[[/note]]
4th Jan '18 7:06:45 PM WillKeaton
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* There's a Nissan ad depicting a 747 about to crash due to its front landing gear being broken. A plane with broken landing gear would simply land ''[[http://en.wikipedia.org/wiki/LOT_Flight_16 without using the landing gear]]''.

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* There's a Nissan ad depicting a 747 about to crash due to its front landing gear being broken. A plane with broken landing gear would simply land ''[[http://en.wikipedia.org/wiki/LOT_Flight_16 without using the landing gear]]''.gear.]]''
4th Jan '18 7:06:06 PM WillKeaton
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** Also the [[https://en.wikipedia.org/wiki/Gimli_Glider Gimli Glider (Air Canada Flight 143)]], [[https://en.wikipedia.org/wiki/British_Airways_Flight_9 British Airways Flight 009]], and [[https://en.wikipedia.org/wiki/US_Airways_Flight_1549 US Airways 1549 ("Miracle on the Hudson").]]

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** Also the [[https://en.wikipedia.org/wiki/Gimli_Glider Gimli Glider (Air Canada Flight 143)]], 143),]] [[https://en.wikipedia.org/wiki/British_Airways_Flight_9 British Airways Flight 009]], 009,]] and [[https://en.wikipedia.org/wiki/US_Airways_Flight_1549 US Airways 1549 ("Miracle on the Hudson").]]
10th Dec '17 11:33:48 AM nombretomado
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* Averted when DonaldPBellisario actually did do the research for the pilot episode of ''Series/QuantumLeap''. He went scouting for a Bell X-2, only to presumably be told that both the X-2s were destroyed in crashes so he'd have to make a replica. The full-scale fiberglass replica he had built is on display at Chino airport's Planes of Fame air museum, unfortunately quite worse for the weather since it's been stored outside for years, sans wings.

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* Averted when DonaldPBellisario Creator/DonaldPBellisario actually did do the research for the pilot episode of ''Series/QuantumLeap''. He went scouting for a Bell X-2, only to presumably be told that both the X-2s were destroyed in crashes so he'd have to make a replica. The full-scale fiberglass replica he had built is on display at Chino airport's Planes of Fame air museum, unfortunately quite worse for the weather since it's been stored outside for years, sans wings.
3rd Nov '17 11:52:56 AM AFP
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*** The MiG pilot killed when his unresponsive aircraft augurs in after the first EMP (hammering his fist on the canopy in a vain attempt to escape) should have pulled his ejection handle. Aircraft ejection seats are specifically designed to function with no power source of any kind, and are largely immune to EMP, the phenomenon being reasonably well-understood as an effect of nuclear weapons detonations. Even systems with electronic initiation have a backup system.

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*** The MiG pilot killed when his unresponsive aircraft augurs in after the first EMP (hammering his fist on the canopy in a vain attempt to escape) should have pulled his ejection handle. Aircraft ejection seats are specifically designed to function with no power source of any kind, and are largely immune to EMP, the phenomenon being reasonably well-understood as an effect of nuclear weapons detonations. Even systems with electronic initiation have a backup system. As a rule, much more concern is spent making sure the ejection seat doesn't go off when it ''shouldn't'', such as when the plane is on the ground.
18th Oct '17 12:41:20 PM Rday
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Added DiffLines:

* ''VideoGame/BomberCrew''' is a crew management simulator of a British Lancaster bomber. Aside from only having a pilot with no co-pilot or auto-pilot, causing the plane to begin to plunge to the ground whenever he steps away from the controls, it also features the ability of crew to climb ''out on the wing'' to fix damaged engines.
27th Sep '17 6:20:45 AM Malchus
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* The USS ''Pike'' in ''Series/{{Salvation}}'' has a [[https://lh3.googleusercontent.com/9QaehQ3qRy5u-0o0QEspw9GWzCC__gClQWSYIe21z65F53L3MbsuSOmHL9A12K_uS8pVO84iL2rLrh5G56gBZ0PFrRm1_MxO9uNXh7-nIPThiSQsP5Pf3C0OJrVC0xRRTVrqwx2UEA=w919-h623-no motley collection]] of aircraft, all of which do not belong on an American carrier. The only American craft are a US Coast Guard chopper and US Air Force F-22s and A-10s, which can't land on carriers. Neither can the Eurofighter or non-navalized Russian MiG-29s. Also present is a French Army Caracal helicopter.

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* The USS ''Pike'' in ''Series/{{Salvation}}'' has a [[https://lh3.googleusercontent.com/9QaehQ3qRy5u-0o0QEspw9GWzCC__gClQWSYIe21z65F53L3MbsuSOmHL9A12K_uS8pVO84iL2rLrh5G56gBZ0PFrRm1_MxO9uNXh7-nIPThiSQsP5Pf3C0OJrVC0xRRTVrqwx2UEA=w919-h623-no motley collection]] of aircraft, all of which do not belong on an American carrier. The only American craft are a US Coast Guard chopper and US Air Force F-22s and A-10s, the latter two of which can't land on carriers. Neither can the Eurofighter or non-navalized Russian MiG-29s. Also present is a French Army Caracal helicopter.
27th Sep '17 6:19:54 AM Malchus
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* The USS ''Pike'' in ''Series/Salvation'' has a [[https://lh3.googleusercontent.com/9QaehQ3qRy5u-0o0QEspw9GWzCC__gClQWSYIe21z65F53L3MbsuSOmHL9A12K_uS8pVO84iL2rLrh5G56gBZ0PFrRm1_MxO9uNXh7-nIPThiSQsP5Pf3C0OJrVC0xRRTVrqwx2UEA=w919-h623-no motley collection]] of aircraft, all of which [[JustPlaneWrong do not belong on an American carrier]]. The only American craft are a US Coast Guard chopper and US Air Force F-22s and A-10s, which can't land on carriers. Neither can the Eurofighter or non-navalized Russian MiG-29s. Also present is a French Army Caracal helicopter.

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* The USS ''Pike'' in ''Series/Salvation'' ''Series/{{Salvation}}'' has a [[https://lh3.googleusercontent.com/9QaehQ3qRy5u-0o0QEspw9GWzCC__gClQWSYIe21z65F53L3MbsuSOmHL9A12K_uS8pVO84iL2rLrh5G56gBZ0PFrRm1_MxO9uNXh7-nIPThiSQsP5Pf3C0OJrVC0xRRTVrqwx2UEA=w919-h623-no motley collection]] of aircraft, all of which [[JustPlaneWrong do not belong on an American carrier]].carrier. The only American craft are a US Coast Guard chopper and US Air Force F-22s and A-10s, which can't land on carriers. Neither can the Eurofighter or non-navalized Russian MiG-29s. Also present is a French Army Caracal helicopter.
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