History Main / JustPlaneWrong

27th Nov '16 3:54:02 PM KamenRiderOokalf
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* A ''Comic/MortadeloYFilemon'' comic deals with the titular duo making tests on a plane designed by [[OmnidisciplinarScientist Professor Bacterio]] which, among other things, can completely stop in the air ''with the same sound a car makes when braking''. It is somewhat of a RunningGag that Mortadelo can actually ''sink'' a plane into an airport's runway - while trying to ''[[EpicFail lift off]]''. And there are several instances of them being given planes slow enough that an old sparrow can go faster than them.

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* A ''Comic/MortadeloYFilemon'' comic deals with the titular duo making tests on a plane designed by [[OmnidisciplinarScientist [[OmnidisciplinaryScientist Professor Bacterio]] which, among other things, can completely stop in the air ''with the same sound a car makes when braking''. It is somewhat of a RunningGag that Mortadelo can actually ''sink'' a plane into an airport's runway - while trying to ''[[EpicFail lift off]]''. And there are several instances of them being given planes slow enough that an old sparrow can go faster than them.
13th Oct '16 8:44:40 PM MyFinalEdits
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** More likely, it was a way to get rid of Brown. The Broonites didn't care whether he got to Afghanistan or crashed, they just wanted to be rid of him!



*** This is not quite as unrealistic as it might have been. Fighter aircraft can switch from one weapon to another, but either is fired by pulling the trigger (or equivalent) on the control stick.



*** The supposed safety practices during the training flights are confused, to say the least. In the initial fight between Maverick and Goose and Jester, reference is made to Jester trying to duck below the "hard deck" (simulated ground level) in order to escape, and Maverick is chastised when the fight is over for pursuing Jester below that deck -- which doesn't jibe with shots of both aircraft being only a few hundred feet above ''real'' ground level, and Goose exhorting Maverick to "Watch the mountains!" during the fight. A proper hard deck would be several thousand feet above ground level and any terrain in order to avoid just that problem.
13th Oct '16 1:22:38 PM Tarkas
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* An issue of one of DC's ''Franchise/{{Superman}}'' titles had the hero flying escort for an American aircraft that was [[spoiler:supposedly]] taking a captured political leader to stand trial. However, rather than the cargo/passenger plane of whatever size that might have been expected, the aircraft in question was a single-seat F-16.

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** More likely, it was a way to get rid of Brown. The Broonites didn't care whether he got to Afghanistan or crashed, they just wanted to be rid of him!
* An issue of one of DC's ''Franchise/{{Superman}}'' titles had the hero flying escort for an American aircraft that was [[spoiler:supposedly]] taking a captured political leader to stand trial. However, rather than the cargo/passenger plane of whatever size that might have been expected, the aircraft in question was a single-seat ''single-seat'' F-16.



** In the climactic dogfight, Iceman is hit twice by enemy cannonfire, both times leaving a short, neat line of holes in his plane. In reality, fighter cannons fire in bursts of 100 rounds or so to facilitate use in high-speed engagements. A solid hit to the fuselage as depicted, let alone ''two'', would almost certainly have destroyed Iceman's plane.

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*** This is not quite as unrealistic as it might have been. Fighter aircraft can switch from one weapon to another, but either is fired by pulling the trigger (or equivalent) on the control stick.
** In the climactic dogfight, Iceman is hit twice by enemy cannonfire, cannon fire, both times leaving a short, neat line of holes in his plane. In reality, fighter cannons fire in bursts of 100 rounds or so to facilitate use in high-speed engagements. A solid hit to the fuselage as depicted, let alone ''two'', would almost certainly have destroyed Iceman's plane. And, of course, cannon shells have explosives inside; that's what makes the gun a cannon!



** The [=A-4=] Skyhawks flown by the Top Gun trainers like Viper and Jester are described as being ''faster'' than the [=F-14s=] flown by the students. The [=A-4=] was a subsonic ground attack plane first flown in ''1954''. Even the later variants produced by the time of the film were incapable of supersonic flight. The Tomcat has a maximum speed of ~Mach 2.3. They also have much lower thrust to weight ratios than the F-14 as well and thus lower acceleration as well.

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*** The supposed safety practices during the training flights are confused, to say the least. In the initial fight between Maverick and Goose and Jester, reference is made to Jester trying to duck below the "hard deck" (simulated ground level) in order to escape, and Maverick is chastised when the fight is over for pursuing Jester below that deck -- which doesn't jibe with shots of both aircraft being only a few hundred feet above ''real'' ground level, and Goose exhorting Maverick to "Watch the mountains!" during the fight. A proper hard deck would be several thousand feet above ground level and any terrain in order to avoid just that problem.
** The [=A-4=] Skyhawks flown by the Top Gun trainers like Viper and Jester are described as being ''faster'' than the [=F-14s=] flown by the students. The [=A-4=] was a subsonic ground attack plane first flown in ''1954''. Even the later variants produced by the time of the film were incapable of supersonic flight.flight except in a dive. The Tomcat has a maximum speed of ~Mach 2.3. They also have much lower thrust to weight ratios than the F-14 as well and thus lower acceleration as well.
14th Sep '16 2:20:10 PM Kadorhal
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* ''Creator/TomClancy's VideoGame/{{HAWX}}'' starts out with the retirement flight of the eponymous Air Force squadron - flying Navy F/A-18 Hornets. You don't even get a choice of what plane to fly for the mission when replaying it later.
** The first game also prevented planes from slowing down to below 1000 km/h outside of Assistance OFF mode. Even though this could have exceeded the never-exceed velocity of some slower planes. Even includes all planes breaking the sound barrier, which in real life could have shattered some of the planes. The second game fixes that, allowing the plane to stall even in Assistance ON mode, though the flight computer makes it more difficult to do so.

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* ''Creator/TomClancy's VideoGame/{{HAWX}}'' starts out with the retirement flight of the eponymous Air Force squadron - flying Navy F/A-18 F/A-18C Hornets. You don't even get a choice of what plane to fly for the mission when replaying it later.
** The first game also prevented planes from slowing down to below 1000 km/h outside of Assistance OFF mode. Even though this could have exceeded the never-exceed velocity of some slower planes. Even includes all planes breaking the sound barrier, which in real life could have shattered some of the planes. them. The second game fixes that, allowing the plane to stall even in Assistance ON mode, though the flight computer still makes it more difficult to do so.



** The F-15 ACTIVE is treated as though it has thrust-vectoring. While this would be true of the real-world model, save for the addition of canards, the in-game version is totally identical to the F-15C in model (despite the S/MTD and ACTIVE being based on a two-seater F-15B ''and'' the game actually calling attention to the GuyInBack for the mission you're supposed to use it in, the model only has one seat) and animations (the engines don't actually move to vector their thrust). And, for that matter, so is the F-15E model, which should have both a second seat and conformal fuel tanks near the intakes.
*** ''Every'' jet in the game with more than one variant uses the exact same model for each one, from most of the [=MiG=]s to the Mirage 2000s, even when later variants add or remove extra seating or switch out the engines. The sole major exception is the F/A-18E Super Hornet, which has the proper wider fuselage than the other Hornet variants (lesser exceptions exist with the Flanker family, which add canards to variants that have them - though in this case, they're lazy enough about it that the textures include the canards even on variants that don't have them).

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** The F-15 ACTIVE is treated as though it has thrust-vectoring. While this would be true of the real-world model, save for the addition of canards, the in-game version is totally identical to the F-15C in model (despite the S/MTD and ACTIVE being based on a two-seater F-15B ''and'' the game actually calling attention to the GuyInBack for the mission you're supposed to use it in, the model only has one seat) and animations (the engines don't actually move to vector their thrust). And, for that matter, so is the F-15E model, which should have both a second seat and conformal fuel tanks near the intakes.
*** ''Every''
Every jet in the game with more than one variant uses the exact same model for each one, from most of the [=MiG=]s to the Mirage 2000s, even when later variants add or remove extra seating or seating, switch out the engines. engines, or the like. The sole major exception is the F/A-18E Super Hornet, which has the proper wider fuselage than the other Hornet variants (lesser variants. The only other exceptions exist are when a variant of a plane adds canards, but that's the only difference - for instance with the F-15 ACTIVE, despite it being noted as having thrust-vectoring engines ''and'' the mission you're meant to use it in calling attention to the GuyInBack, both it and the F-15E Strike Eagle are completely identical to the single-seat F-15C. Also, if you look at the textures, you'll note that for the Flanker family, which add canards to variants that have them - though in this case, family of jets they're lazy enough about it that the textures include the canards even on variants that don't have them).them.



* ''F/A-18 Hornet'' had you fighting Soviet [=MiG=]-27s and Su-27s in the Persian Gulf. The only time [=MiGs=] were used by Iraq was during the 1985 Iran-Iraq War; and in the Gulf War, they had Su-25s, but not Su-27s.

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* ''F/A-18 Hornet'' had you fighting Soviet [=MiG=]-27s and Su-27s in the Persian Gulf. The only time [=MiGs=] were used by Iraq was during the 1985 Iran-Iraq War; and in during the Gulf War, they had Su-25s, but not Su-27s.-27s.



* ''WesternAnimation/TaleSpin'''s Sea Duck is a cargo plane that can outperform fighter jets. This is justified in the pilot arc, where Kit points out that Baloo has extensively customized the plane, but never again are Baloo's special modifications even mentioned. Indeed, one of those modifications, the Overdrive, burns out at the climax of the pilot film and is never replaced. Although the Sea Duck's performance is implausible for a large, twin-engined cargo seaplane, there are no actual fighter jets in the series to out-perform the setting for the series seems to be the late 1930s, where jet engine technology is barely nascent. Baloo actually pilots the first jet engine known in the series' universe. Yes, jet ''engine'' it wasn't attached to an aircraft yet. The Sea Duck is also insanely hardy -- Baloo is well-known for the many times he's flown ''into the sea'', and had to be fished out. Any non-gliding wings-level calm-sea alighting will usually result in the utter destruction of any airplane. Also on Baloo's bragging list is flying underwater, landing ''[[ConvectionSchmonvection inside a volcano]]'', taking off backwards, and [[SerialEscalation landing on a nightmarishly impossible roller-coaster like runway that makes even him nervous]].

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* ''WesternAnimation/TaleSpin'''s Sea Duck is a cargo plane that can outperform fighter jets. This is justified in the pilot arc, where Kit points out that Baloo has extensively customized the plane, but never again are Baloo's special modifications even mentioned. Indeed, one of those modifications, the Overdrive, burns out at the climax of the pilot film and is never replaced. Although the Sea Duck's performance is implausible for a large, twin-engined cargo seaplane, there are no actual fighter jets in the series to out-perform the setting for the series seems to be the late 1930s, where jet engine technology is barely nascent. Baloo actually pilots the first jet engine known in the series' universe. Yes, jet ''engine'' it wasn't attached to an aircraft yet. The Sea Duck is also insanely hardy -- Baloo is well-known for the many times he's flown ''into the sea'', and had to be fished out. Any non-gliding wings-level calm-sea alighting will usually result in the utter destruction of any airplane. Also on Baloo's bragging list is flying underwater, landing ''[[ConvectionSchmonvection inside a volcano]]'', taking off backwards, and [[SerialEscalation landing on a nightmarishly impossible roller-coaster like roller-coaster-like runway that makes even him nervous]].



** Once they get to the airport it continues. After talking about Southwest earlier, they check-in at the [[BrandX Alpha]] counter before showing a Southwest-painted 757 (a plane Southwest does not fly) with 5 across seating. A 757 (as well as a 737 which they DO fly) would have 6 across.

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** Once they get to the airport it continues. After talking about Southwest earlier, they check-in at the [[BrandX Alpha]] counter before showing a Southwest-painted 757 (a plane Southwest does not fly) with 5 across seating. A 757 (as well as a 737 737, which they DO Southwest ''does'' fly) would have 6 across.



* Same with ''WesternAnimation/JayJayTheJetPlane'', except the show is for preschoolers who don't know a single thing about aeronautical logic.

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* Same with ''WesternAnimation/JayJayTheJetPlane'', except although the show is for preschoolers who don't know a single thing about aeronautical logic.
8th Sep '16 10:04:20 PM Kadorhal
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** In ''VideoGame/BattlefieldBadCompany 2'', Haggard incorrectly identifies an Antonov An-124 that the game's Big Bad uses as the Antonov An-225. However, this example may be intentional, as the information Haggard recites off the top of his head (the ''Mriya'' name's meaning, "Dream", and carry weight) are things that one would have to have done quite a bit of research on the plane to have it on-hand like that; it's also surprising, both to the rest of the squad and the audience, for [[CloudCuckoolander Haggard of all people]] to actually know that much about, well, anything (he responds to the squad's stunned silence with "What? I can know stuff!"). The fact that he's ''wrong'' makes it even funnier.

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** In ''VideoGame/BattlefieldBadCompany 2'', Haggard incorrectly identifies an Antonov An-124 that the game's Big Bad uses as the Antonov An-225. However, this example may be intentional, as the information Haggard recites off the top of his head (the ''Mriya'' name's meaning, "Dream", and carry weight) weight of 253 tons) are things that one would have to have done quite a bit of research on the plane to have it on-hand like that; it's also surprising, both to the rest of the squad and the audience, for [[CloudCuckoolander Haggard of all people]] to actually know that much about, well, anything (he responds to the squad's stunned silence with "What? I can know stuff!"). The fact that he's ''wrong'' makes it even funnier.



** While playing the level "Going Hunting" in the presence of several Naval aviators, laughter broke out at the fact that the pilot and his copilot walked out on the flight deck, without helmets on (and thus, no ear protection) and the engines of the jets were already running. Points were given though for a pretty realistic portrayal of the speed of a catapult launch and how exhilarating it is.

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** While playing the level "Going Hunting" in the presence of several Naval aviators, laughter broke out at the fact that the pilot and his copilot walked out on the flight deck, standing right next to the running jet engines without helmets on (and thus, no ear protection) and the engines of the jets were already running.protection). Points were given though for a pretty realistic portrayal of the speed of a catapult launch and how exhilarating it is.



** F-117s and tech demos like the X-29 and F-15 S/MTD are equipped with machine guns, which they didn't have in real life (and which the S/MTD ''couldn't'' have, since the right canard is right in the path of a regular Eagle's gun); some later games in the series do at least put the guns in gunpods under the wings or fuselage. The F-117 is also equipped with air-to-air missiles; the real thing was a dedicated attacker, despite the F-number designation, and only had room for two bombs.

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** F-117s and tech demos like the X-29 and F-15 S/MTD are equipped with machine guns, which they didn't have in real life (and which the S/MTD ''couldn't'' have, since the right canard is right in the path of a regular Eagle's gun); some later games in the series do at least put the guns in gunpods under the wings or fuselage.fuselage for craft that didn't/couldn't have an internal gun. The F-117 is also equipped with air-to-air missiles; the real thing was a dedicated attacker, despite the F-number designation, and only had room for two bombs.
5th Sep '16 11:18:23 PM kouta
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** Among the reasons for the West's familiarity with [=MiG=] designs are both their high production numbers and the extent to which they've been exported. The [=MiG=]-15 and [=MiG=]-21 hold the distinctions of being the world's most produced jet aircraft and supersonic aircraft, respectively.[[https://en.wikipedia.org/wiki/List_of_most-produced_aircraft]] Similarly, in both the Korean and Vietnam wars, the Communist-bloc fighters that Western pilots engaged were exclusively either [=MiG=] designs or Chinese copies thereof. Even in the Gulf War, of the 44 Iraqi aircraft - including helicopters and transports - claimed as kills by Coalition pilots, 21 were [=MiGs=].

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** Among the reasons for the West's familiarity with [=MiG=] designs are both their high production numbers and the extent to which they've been exported. The [=MiG=]-15 and [=MiG=]-21 hold the distinctions of being the world's most produced jet aircraft and supersonic aircraft, respectively.respectively.
*** Another reason why westerners wouldn't know about Sukhoi aircraft is that the Su-7 and Su-17 were both short-range single-engined ground attack aircraft that look very similar to both the twin-engined [=MiG=]-19 and the twin-engined British-built English Electric Lightning.
[[https://en.wikipedia.org/wiki/List_of_most-produced_aircraft]] Similarly, in both the Korean and Vietnam wars, the Communist-bloc fighters that Western pilots engaged were exclusively either [=MiG=] designs or Chinese copies thereof. Even in the Gulf War, of the 44 Iraqi aircraft - including helicopters and transports - claimed as kills by Coalition pilots, 21 were [=MiGs=].
3rd Sep '16 12:31:26 PM GuyIncog
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** Another common substitute for the Bf-109 is the HA-1112, a Spanish-built copy distinguishable by its smile-shaped air intake. Similarly, the CASA 2.111 (an He-111 copy also built in Spain) has been used on a number of occasions to stand in for actual He-111 bombers. Amusingly, both aircraft are powered by the Rolls Royce Merlin - the same engine famously used in such ''Allied'' aircraft as the Spitfire and Mustang!


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* Mostly averted in ''Film/BattleOfBritain''. British aircraft were portrayed by actual Spitfires and Hurricanes, though typically variants that entered service later in the war. On the German side, the Bf-109s and He-111s were played by HA-1112s and CASA 2.111s, respectively - Spanish-built copies whose most noteworthy difference from the original designs is that they were both powered by the same Rolls Royce Merlin engines as the British planes!
3rd Sep '16 11:46:32 AM GuyIncog
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Added DiffLines:

** Among the reasons for the West's familiarity with [=MiG=] designs are both their high production numbers and the extent to which they've been exported. The [=MiG=]-15 and [=MiG=]-21 hold the distinctions of being the world's most produced jet aircraft and supersonic aircraft, respectively.[[https://en.wikipedia.org/wiki/List_of_most-produced_aircraft]] Similarly, in both the Korean and Vietnam wars, the Communist-bloc fighters that Western pilots engaged were exclusively either [=MiG=] designs or Chinese copies thereof. Even in the Gulf War, of the 44 Iraqi aircraft - including helicopters and transports - claimed as kills by Coalition pilots, 21 were [=MiGs=].
7th Aug '16 11:57:20 AM Kadorhal
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* In ''Film/ConAir'': The plane that transports federal prisoners is depicted as as a flying prison, with cells for disruptive inmates. The real planes involved in the "Con Air" transport system are little different from regular commercial planes, and there are no cells. Inmates are shackled during flight, but safety regulations prohibited shackling them to any part of the plane.



** ''Film/FirstBloodPartII'' and ''Film/RamboIII'': the Soviet helicopter is a French Aérospatiale SA 330 Puma, fitted with cosmetic modifications (most obviously the stub wings with rocket pods) to a decent semblance of a Mil Mi-24 "Hind A." The fake front fuselage apparently made it stunningly hard to actually fly. This ended up being carried over to all of the video games, licensed or fan-made.

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** ''Film/FirstBloodPartII'' ''Film/RamboFirstBloodPartII'' and ''Film/RamboIII'': the Soviet helicopter is a French Aérospatiale SA 330 Puma, fitted with cosmetic modifications (most obviously the stub wings with rocket pods) to a decent semblance of a Mil Mi-24 "Hind A." The fake front fuselage apparently made it stunningly hard to actually fly. This ended up being carried over to all of the video games, licensed or fan-made.


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* In ''Film/ConAir'': The plane that transports federal prisoners is depicted as as a flying prison, with cells for disruptive inmates. The real planes involved in the "Con Air" transport system are little different from regular commercial planes, and there are no cells. Inmates are shackled during flight, but safety regulations prohibited shackling them to any part of the plane.


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* ''VideoGame/GoldenEyeWii'':
** The Russian Federation does not use the Ch-53 (slightly dressed up and called the "Ludmila T1" here), as in Dam, or the AH-6, as in Tank. Granted, the former case is [[LampshadeHanging noted by Bond]], even if it's more because he can somehow tell at a glance that it looks {{EMP}}-hardened, and so one of the objectives of the level is to take pictures of it so [=MI6=] can help figure out ''why'' it's there.
** Also, the SAM launchers in Airfield are the American MIM-23 Hawk, rather than an actual Russian system like the SA-19/SA-22. ''Reloaded'' at least adds ZU-23-2 guns that Russia actually does use, but because they weren't there in the Wii version nobody is able to actually use them here.
** Sky Briggs notes in Dubai that the pilots for the copter on display there used to fly Cobras for [[PrivateMilitaryContractors Blackwater]]. The AH-1 isn't in use with military contractors. The Blackhawk would probably be a better fit, since there is a civil variant.
7th Aug '16 11:30:48 AM Kadorhal
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** ''Film/{{Casino Royale|2006}}''
*** One scene features a prototype "Skyfleet S570", possibly intended as a BlandNameProduct version of the then-new Airbus A380. The actual plane we see, however, is obviously a Boeing 747 with external fuel tanks hanging from the wings (specifically, it's the decommissioned 747 that lives on the ''Series/TopGear'' test track). This makes very little sense for any civilian aircraft.
*** Also, a Czech Airlines plane is seen. That airline did not operate flights to Miami in 2006 (no doubt due to the scene being filmed at Vaclav Havel Airport in Prague, where the airline is based).



** The attack on the alien ship with AMRAAM and Sidewinder - who the heck attacks something that big with air to air missiles? Even the biggest ones (which don't appear) only have a 75 kilogram warhead - not much threat to a ship the size of a city. Air to ground weapons are more like 500 kilos...or since the F/A-18 is cleared for the whole gamut of US Navy aircraft weapons, they could have led with something ''[[http://tvtropes.org/pmwiki/pmwiki.php/Main/NukeEm bigger]]''.

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** The attack on the alien ship with AMRAAM [=AMRAAMs=] and Sidewinder - who Sidewinders in itself is another example, considering the heck attacks something that big with air to air missiles? sheer size of the target. Even the biggest ones (which don't appear) air-to-air missiles in reality only have a 75 kilogram 75-kilogram warhead - not much threat to a ship the size of a city. Air to ground Air-to-ground weapons are more like closer to 500 kilos...kilos... or since the F/A-18 is cleared for the whole gamut of US Navy aircraft weapons, they could have led with something ''[[http://tvtropes.org/pmwiki/pmwiki.php/Main/NukeEm even ''[[NukeEm bigger]]''.



** Other aircraft that appear in the film but are completely out of place are [=F6F=] Hellcats frequently shown in place of the [=F4F=] Wildcats actually flown by the Navy and Marines during the time of the battle, FM-2s (a license-built, late-war variant of the Wildcat first appearing in 1944) for hangar and flight deck scenes, a SBD Dauntless turns into a [=F4U=] Corsair in the middle of a bombing run, and a TBD Devastator (actually depicted by a [=SB2U=] Vindicator) turns into a TBM Avenger and in the next shot becomes a [=F6F=] Hellcat. Almost all of the Japanese aircraft in the film were the same modified T-6 trainers used as WeaponsUnderstudies for ''Film/ToraToraTora'' a few years earlier. All the scenes of TBD Devastators and SBD Dauntlesses flying in formation are actually [=SB2U=] Vindicators.
* Despite [[BackedByThePentagon the support of the the U.S. Military]], the movie ''Film/{{Transformers}}'', contains a number of errors. An AC-130U Spooky gunship is used to take down the Decepticon Scorponok using "105 sabot rounds". The AC-130 is armed with a 105 mm howitzer, but there is no such thing as a sabot round for this type of weapon. Later, F-22 Raptors were used to attack the Decepticons during the final battle using laser guided air-to-ground missiles. In real life, the F-22 cannot carry any laser guided missiles; it is designed to use GPS guided bombs for air-to-ground attacks. Also, freaking jet powered Predator. While the C variant of the Predator is jet powered, it also has substantially redesigned wings and fuselage. Putting a jet engine in a Predator B frame and putting it through the maneuvers in the movie would probably have snapped the wings off.

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** Other aircraft that appear in the film but are completely out of place are [=F6F=] Hellcats frequently shown in place of the [=F4F=] Wildcats actually flown by the Navy and Marines during the time of the battle, FM-2s (a license-built, late-war variant of the Wildcat first appearing in 1944) for hangar and flight deck scenes, a SBD Dauntless turns into a [=F4U=] Corsair in the middle of a bombing run, and a TBD Devastator (actually depicted by a [=SB2U=] Vindicator) turns into a TBM Avenger and in the next shot becomes a [=F6F=] another Hellcat. Almost all of the Japanese aircraft in the film were the same modified T-6 trainers used as WeaponsUnderstudies for ''Film/ToraToraTora'' a few years earlier. All the scenes of TBD Devastators and SBD Dauntlesses flying in formation are actually [=SB2U=] Vindicators.
* Despite [[BackedByThePentagon the support of the the U.S. Military]], the movie ''Film/{{Transformers}}'', contains a number of errors. An AC-130U Spooky gunship is used to take down the Decepticon Scorponok using "105 sabot rounds". The AC-130 is armed with a 105 mm howitzer, but there is no such thing as a sabot round for this type of weapon. Later, F-22 Raptors were used to attack the Decepticons during the final battle using laser guided air-to-ground missiles. In real life, the F-22 cannot carry any laser guided missiles; it is designed to use GPS guided GPS-guided bombs for air-to-ground attacks. Also, freaking jet powered Predator. While the C variant of the Predator is jet powered, it also has substantially redesigned wings and fuselage. Putting a jet engine in a Predator B frame and putting it through the maneuvers in the movie would probably have snapped the wings off.



** If a man were to be snagged on the forward fins of one of its missiles, it would immediately be directed downward by the weight pulling on it. Said weight would also ensure that the missile wouldn't have anywhere near the power or maneuvrability to bring itself back on course, and would most likely slam into the ground.

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** If a man were to be snagged on the forward fins of one of its missiles, it would immediately be directed downward by the weight pulling on it. Said weight would also ensure that the missile wouldn't have anywhere near the power or maneuvrability maneuverability to bring itself back on course, and would most likely slam into the ground.



* ''Film/{{Casino Royale|2006}}'' has the prototype "Skyfleet S570", possibly intended as a BlandNameProduct version of the then-new Airbus A380. The actual plane we see, however, is obviously a Boeing 747 with external fuel tanks hanging from the wings (specifically, it's the decommissioned 747 that lives on the ''Series/TopGear'' test track). This makes very little sense for any civilian aircraft.
** Also, a Czech Airlines plane is seen. That airline did not operate flights to Miami in 2006 (no doubt due to the scene being filmed at Vaclav Havel Airport in Prague, where the airline is based).



** In ''VideoGame/BattlefieldBadCompany 2'', Haggard incorrectly identifies an Antonov An-124 that the game's Big Bad uses as the Antonov An-225. However, this example may be intentional, as the information Haggard recites off the top of his head (the "Mriya" name's translation[[note]]"Dream"[[/note]] and carry weight) are things that one would have to have done quite a bit of research on the plane to have it on-hand like that; it's also surprising, both to the rest of the squad and the audience, for [[CloudCuckoolander Haggard of all people]] to actually know that much about, well, anything (he responds to the squad's stunned silence with "What? I can know stuff!"). The fact that he's ''wrong'' makes it even funnier.

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** In ''VideoGame/BattlefieldBadCompany 2'', Haggard incorrectly identifies an Antonov An-124 that the game's Big Bad uses as the Antonov An-225. However, this example may be intentional, as the information Haggard recites off the top of his head (the "Mriya" ''Mriya'' name's translation[[note]]"Dream"[[/note]] meaning, "Dream", and carry weight) are things that one would have to have done quite a bit of research on the plane to have it on-hand like that; it's also surprising, both to the rest of the squad and the audience, for [[CloudCuckoolander Haggard of all people]] to actually know that much about, well, anything (he responds to the squad's stunned silence with "What? I can know stuff!"). The fact that he's ''wrong'' makes it even funnier.



** ''VideoGame/AceCombat04ShatteredSkies'' added the Fox and other brevity codes for launching weapons, but all air-to-air special weapons use "Fox One", the term for semi-active radar-guided weapons, despite them being modeled after ''active'' radar-guided weapons that would be called with "Fox Three". ''VideoGame/{{Ace Combat 5|TheUnsungWar}}'' fixed this (applying "Fox One" solely to the weapon identified as a semi-active weapon), but still has the issue of air-to-ground missiles using Fox codes instead of proper terms like "Bruiser" for the LASM.
** The most egregious - [[AcceptableBreaksFromReality albeit deliberate]] - departure from reality is the missile armament on the planes - first, the planes can carry [[BottomlessMagazines a ludicrous number of missiles]] (''fifty'' on the low-end fighters; real missile armaments tend to number about 12 maximum), and second, the standard heat-seeking missiles are able to lock on to, and are equally effective against, both fast-moving fighters as well as hardened bunkers and buildings. A lot of the special weapons are also more viable than in reality; while you still can't lock onto an air target with a dedicated air-to-ground weapon, ground and sea targets are given no such distinction, so there's nothing stopping you from destroying a fortified bunker with a Harpoon that shouldn't work as well as it does over land (the only difference between the "LAGM" and "LASM" is that one dives upon reaching the target and has a wider blast radius, while the other dives upon firing and focuses its full power on the target).

to:

** ''VideoGame/AceCombat04ShatteredSkies'' added the Fox and other brevity codes for launching weapons, but all air-to-air special weapons use "Fox One", the term for semi-active radar-guided weapons, despite them being modeled after ''active'' radar-guided weapons that would be called with "Fox Three". ''VideoGame/{{Ace Combat 5|TheUnsungWar}}'' fixed this (applying "Fox One" solely to the weapon identified as a semi-active weapon), weapon and using "Fox Three" for the others), but still has the issue of air-to-ground missiles using Fox codes instead of proper terms like "Bruiser" for the LASM.
LASM; this too was fixed in ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]''.
** The most egregious - [[AcceptableBreaksFromReality albeit deliberate]] - departure from reality is the missile armament on the planes - first, the planes can carry [[BottomlessMagazines a ludicrous number of missiles]] (''fifty'' (upwards of fifty on the low-end fighters; fighters early in the series, and up to more than a ''hundred'' in more modern games; real missile armaments tend to number about 12 maximum), and second, the standard heat-seeking missiles are able to lock on to, and are equally effective against, both fast-moving fighters as well as hardened bunkers and buildings. A lot of the special weapons are also more viable than in reality; while you still can't lock onto an air target with a dedicated air-to-ground weapon, ground and sea targets are given no such distinction, so there's nothing stopping you from destroying a fortified bunker with a Harpoon that shouldn't work as well as it does over land (the only difference between the "LAGM" and "LASM" is that one dives upon reaching the target and has a wider blast radius, while the other dives upon firing and focuses its full power on the target).



** ''VideoGame/AceCombatInfinity'', set in the real world, has an alternate justification for why there are so many rare or obsolete planes still flying in 2019 - following the Ulysses asteroid impact and most governments' reducing military spending to focus on rebuilding, a company called Wernher and Noah Enterprises have taken up production of military craft, streamlining the process via "Advanced Automated Aviation Plants" to the point that planes can be built quickly, cheaply, and efficiently so long as blueprints for it exist. This makes mercenary squadrons like the players are in a very lucrative business (what with a surplus of planes but a shortage of pilots to fly them), but also allows terrorist groups access to vast amounts of military hardware. That said, it still stretches plausibility when you realize that both planes which didn't exist prior to the Ulysses impact in 1999, such as the Su-35S (first flight in 2008), the T-50 (2010), and the ATD-X (scheduled for 2015) and even fictional designs from the Strangereal universe, up to and including the R-101 Delphinus and X-49 Night Raven from ''Electrosphere'' (set in ''[[TwentyMinutesIntoTheFuture 2040]]'', for context) are available with little explanation other than them coming from an undefined "hostile country".

to:

** ''VideoGame/AceCombatInfinity'', set in the real world, has an alternate justification for why there are so many rare or obsolete planes still flying in 2019 - following the Ulysses asteroid impact and most governments' reducing military spending to focus on rebuilding, a company called Wernher and Noah Enterprises have taken up production of military craft, streamlining the process via "Advanced Automated Aviation Plants" to the point that planes can be built quickly, cheaply, and efficiently so long as blueprints for it exist. This makes mercenary squadrons like the players are in a very lucrative business (what with a surplus of planes but a shortage of pilots to fly them), but also allows terrorist groups access to vast amounts of military hardware. That said, it still stretches plausibility when you realize that both planes which didn't exist prior to the Ulysses impact in 1999, such as the Su-35S (first flight in 2008), the T-50 (2010), and the ATD-X (scheduled for 2015) (2016) and even fictional designs from the Strangereal universe, up to and including the R-101 Delphinus and X-49 Night Raven from ''Electrosphere'' (set in ''[[TwentyMinutesIntoTheFuture 2040]]'', for context) are available with little explanation other than them coming from an undefined "hostile country".country" (that or their actual designers from Strangereal suddenly existing in the ''Infinity'' world with no explanation).
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