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* ''VideoGame/PokemonDash'' has a Pikachu on the single player or multiplayer select screen that you can interact with using the UsefulNotes/NintendoDS stylus to move his ears and face.

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* ''VideoGame/PokemonDash'' has a Pikachu on the single player or multiplayer select screen that you can interact with using the UsefulNotes/NintendoDS Platform/NintendoDS stylus to move his ears and face.



* ''VideoGame/EpicBattleFantasy'' series: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commercial UsefulNotes/{{Steam}} versions replace the loading progress bar, with a language selection menu.

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* ''VideoGame/EpicBattleFantasy'' series: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commercial UsefulNotes/{{Steam}} Platform/{{Steam}} versions replace the loading progress bar, with a language selection menu.



* In ''VideoGame/MetalGearSolid3SnakeEater'', the left and right UsefulNotes/PS2 analog sticks can be used to change aspects of the opening credits, such as what language the credits are displayed in, what symbols scroll across the screen, and how fast and in which direction they do so.

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* In ''VideoGame/MetalGearSolid3SnakeEater'', the left and right UsefulNotes/PS2 Platform/PS2 analog sticks can be used to change aspects of the opening credits, such as what language the credits are displayed in, what symbols scroll across the screen, and how fast and in which direction they do so.
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* ''VideoGame/{{AngryBirds}}'': In the original game and ''Seasons'', the title screen is filled with the birds launching from left to right. You can click on the nearest bird to you, causing them to play their battle cry.
** In ''VideoGame/{{BadPiggies}}'', you can click on some of the contraptions' parts (like balloons, umbrellas, and TNT), affecting them in a way.

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* ''VideoGame/{{AngryBirds}}'': ''VideoGame/AngryBirds'': In the original game and ''Seasons'', the title screen is filled with the birds launching from left to right. You can click on the nearest bird to you, causing them to play their battle cry.
** In ''VideoGame/{{BadPiggies}}'', ''VideoGame/BadPiggies'', you can click on some of the contraptions' parts (like balloons, umbrellas, and TNT), affecting them in a way.
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None

Added DiffLines:

* ''VideoGame/{{AngryBirds}}'': In the original game and ''Seasons'', the title screen is filled with the birds launching from left to right. You can click on the nearest bird to you, causing them to play their battle cry.
** In ''VideoGame/{{BadPiggies}}'', you can click on some of the contraptions' parts (like balloons, umbrellas, and TNT), affecting them in a way.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EpicBattleFantasy'' series: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commerical UsefulNotes/{{Steam}} versions replace the loading progress bar, with a language selection menu.

to:

* ''VideoGame/EpicBattleFantasy'' series: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commerical commercial UsefulNotes/{{Steam}} versions replace the loading progress bar, with a language selection menu.

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* On the start menu of ''VideoGame/SuperMario64'', the player can stretch Mario's face around. This was done to help those new to the Nintendo 64 get used to the new controller.

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* ''VideoGame/SuperMario64'':
**
On the start menu of ''VideoGame/SuperMario64'', the original version, the player can stretch Mario's face around. This was done to help those new to the Nintendo 64 get used to the new controller.
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* A few of the ''VideoGame/WarioWare'' games have interactive title screens. ''Touched!'' has several Wario noses jumping around that can be poked, a green marble that can be flicked across, a star that leaves a rainbow trail, garlic, etc.

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* A few of the ''VideoGame/WarioWare'' games have interactive title screens. ''Touched!'' ''VideoGame/WarioWareTouched'' has several Wario noses jumping around that can be poked, a green marble that can be flicked across, a star that leaves a rainbow trail, garlic, etc.
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* ''VideoGame/NebsNDebs'': [[PlayerCharacter Debs]] can be moved around on the title screen. She can evel collect the floating diamonds on it.
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Added an example from the work page.

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* ''VideoGame/KennysAdventure'': On the main menu, you can click on the bubbles to pop them or the crabs to make them shake.
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* For a long time, Creator/{{Namco}} [[DisneyOwnsThisTrope held the patent for playing a minigame while a game loads]]. Most famously this was used for the Playstation port of ''VideoGame/{{Tekken}}'' which let you play a game of ''VideoGame/{{Galaga}}'' while you wait for the game to load. Similarly, the [=PS2=] port of ''Tekken 5'' opened with a brief playable portion of Namco's old 3D space shooter ''VideoGame/{{Starblade}}'' while the game booted up (and the full version of ''Starblade'' could be unlocked later on.) The patent finally expired in 2015.

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* For a long time, Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] [[DisneyOwnsThisTrope held the patent for playing a minigame while a game loads]]. Most famously this was used for the Playstation port of ''VideoGame/{{Tekken}}'' which let you play a game of ''VideoGame/{{Galaga}}'' while you wait for the game to load. Similarly, the [=PS2=] port of ''Tekken 5'' opened with a brief playable portion of Namco's old 3D space shooter ''VideoGame/{{Starblade}}'' while the game booted up (and the full version of ''Starblade'' could be unlocked later on.) The patent finally expired in 2015.
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Fixed a typo.


* ''VideoGame/{{Linx}}'': The pattern in the title screen's background moves in the opposite direction to the cursor's placement (it's also in the level select screen's background, but not as visible due to the buttons coering it up).

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* ''VideoGame/{{Linx}}'': The pattern in the title screen's background moves in the opposite direction to the cursor's placement (it's also in the level select screen's background, but not as visible due to the buttons coering covering it up).
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Added an example from the new work page.

Added DiffLines:

* ''VideoGame/{{Linx}}'': The pattern in the title screen's background moves in the opposite direction to the cursor's placement (it's also in the level select screen's background, but not as visible due to the buttons coering it up).
Is there an issue? Send a MessageReason:
Added an example from the work page.

Added DiffLines:

* ''VideoGame/{{Pixelo}}'': You can slide the game's logo to the left on the title screen, revealing an easter egg behind it.
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None


* A few of the ''VideoGame/WarioWare'' games have interactive title screens.

to:

* A few of the ''VideoGame/WarioWare'' games have interactive title screens. ''Touched!'' has several Wario noses jumping around that can be poked, a green marble that can be flicked across, a star that leaves a rainbow trail, garlic, etc.
Is there an issue? Send a MessageReason:
None


* On the start menu of ''VideoGame/SuperMario64'', the player can stretch Mario's face around.
** Tapping Mario or Yoshi's head on the start screen of ''Super Mario 64 DS'' draws an outlined version of the character that you can grab, squish and spin around. You can even draw your own doodle to mess with

to:

* On the start menu of ''VideoGame/SuperMario64'', the player can stretch Mario's face around.
around. This was done to help those new to the Nintendo 64 get used to the new controller.
** Tapping Mario or Yoshi's head on the start screen of ''Super Mario 64 DS'' draws an outlined version of the character that you can grab, squish and spin around. You can even draw your own doodle to mess withwith.
Is there an issue? Send a MessageReason:
None


* For a long time, Creator/{{Namco}} [[DisneyOwnsThisTrope held the patent for playing a minigame while a game loads]]. Most famously this was used for ''VideoGame/{{Tekken}}'' which let you play a game of ''VideoGame/{{Galaga}}'' while you wait for the game to load. The patent finally expired in 2015.

to:

* For a long time, Creator/{{Namco}} [[DisneyOwnsThisTrope held the patent for playing a minigame while a game loads]]. Most famously this was used for the Playstation port of ''VideoGame/{{Tekken}}'' which let you play a game of ''VideoGame/{{Galaga}}'' while you wait for the game to load. Similarly, the [=PS2=] port of ''Tekken 5'' opened with a brief playable portion of Namco's old 3D space shooter ''VideoGame/{{Starblade}}'' while the game booted up (and the full version of ''Starblade'' could be unlocked later on.) The patent finally expired in 2015.
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Added an example.







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[[folder:Tower Defense]]
* ''VideoGame/Infinitode2'': You can spin the hexagonal grid with trophies on the title screen around or change the angle from which you're looking at it.
[[/folder]]
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* ''VideoGame/PokemonDash'' has an Pikachu on the single player or multiplayer select screen that you can interact with using the UsefulNotes/NintendoDS stylus to move his ears and face.

to:

* ''VideoGame/PokemonDash'' has an a Pikachu on the single player or multiplayer select screen that you can interact with using the UsefulNotes/NintendoDS stylus to move his ears and face.



** ''VideoGame/EpicBattleFantasy5'': The various UndergroundMonkey types of Slimes are the mooks, such as chocolate, ice cream, and mud flavors, as well as the slime mouse, which parodies various VideoGame/{{Pokemon}} (specifically Pikachu, Pichu, and Dedenne).

to:

** ''VideoGame/EpicBattleFantasy5'': The various UndergroundMonkey types of Slimes are the mooks, such as chocolate, ice cream, and mud flavors, as well as the slime mouse, which parodies various VideoGame/{{Pokemon}} Franchise/{{Pokemon}} (specifically Pikachu, Pichu, and Dedenne).
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None


* A few of the ''Series/WarioWare'' games have interactive title screens.

to:

* A few of the ''Series/WarioWare'' ''VideoGame/WarioWare'' games have interactive title screens.
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None

Added DiffLines:

* A few of the ''Series/WarioWare'' games have interactive title screens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Tapping Mario or Yoshi's head on the start screen of ''Super Mario 64 DS'' draws an outlined version of the character that you can grab, squish and spin around. You can even draw your own doodle to mess with
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2020_05_26_at_74939_pm_7.png]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/SuperMario64 https://static.tvtropes.org/pmwiki/pub/images/screenshot_2020_05_26_at_74939_pm_7.png]] png]]]]
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Created from YKTTW

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2020_05_26_at_74939_pm_7.png]]
[[caption-width-right:350: Don't even have to press start.]]
The game ''before'' the game.

PaintingTheMedium in the form of an UnexpectedGameplayChange that actually appears before main gameplay is even introduced, an Interactive Start-Up is any form of interaction other than simply navigating a menu. This can appear on the StartScreen, main menu, or [[LoadingScreen during loading]]. It may be as simple as [[PopUpVideoGames clicking on the title text or characters and triggering short animations]], or it can be an entire MiniGame unto itself. Usually this gameplay has no bearing on the main game, though sometimes, most often in WideOpenSandbox or [[EdutainmentGame edutainment]] titles, developers will use it as a way of dropping hints to inspire new players -- things for them to try and replicate in the main game.

If playing through the Interactive Start-Up using normal gameplay mechanics is how you start the main game, it's a PlayableMenu. Sometimes added as a form of EasterEgg, but just as often there's no attempt to hide it. Compare AttractMode, a non-interactive demo of main gameplay.

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!!Examples:

[[foldercontrol]]

[[folder:Fighting Games]]
* For a long time, Creator/{{Namco}} [[DisneyOwnsThisTrope held the patent for playing a minigame while a game loads]]. Most famously this was used for ''VideoGame/{{Tekken}}'' which let you play a game of ''VideoGame/{{Galaga}}'' while you wait for the game to load. The patent finally expired in 2015.
[[/folder]]

[[folder:MMOS]]
* During the first loading screen on ''VideoGame/MoshiMonsters'', [[ExtremeOmnivore Iggy]] chases after your cursor and tries to eat it.
[[/folder]]

[[folder:Platformers]]
* The opening screen of ''VideoGame/DrawnToLife'' allows you to doodle on the image of Jowee that appears.
* On the start menu of ''VideoGame/SuperMario64'', the player can stretch Mario's face around.
* ''VideoGame/SuperMarioMaker'' and its [[VideoGame/SuperMarioMaker2 sequel]] have a playable level on the title screen.
[[/folder]]

[[folder:Puzzle Games]]
* In ''VideoGame/{{Scribblenauts}}'', the player is taken to a sandbox area before officially starting the game; in this area, they can play around with item creation, and can't be killed by things that would kill them in the game proper.
[[/folder]]

[[folder:Racing Games]]
* ''VideoGame/PokemonDash'' has an Pikachu on the single player or multiplayer select screen that you can interact with using the UsefulNotes/NintendoDS stylus to move his ears and face.
* The title screen of ''VideoGame/DuckLife'' features a duck who's face will follow the cursor.
[[/folder]]

[[folder:Role Playing Games]]
* ''VideoGame/EpicBattleFantasy'' series: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commerical UsefulNotes/{{Steam}} versions replace the loading progress bar, with a language selection menu.
** ''VideoGame/EpicBattleFantasy3'': The mooks are [[BlobMonster slimes]] of various elements and environments, some more typical than others: snow, sand, sludge, and lava, but also the green plant-type veggie slimes -- which have vegetables, flowers, and fruits growing out of them -- and Furry Slimes, with tails and fox, cat, and bunny ears.
** ''VideoGame/EpicBattleFantasy4'': The mooks are the game's various [[AnimateInanimateObject idol]] enemies: wooden, obsidian, ice, clay, and gem.
** ''VideoGame/EpicBattleFantasy5'': The various UndergroundMonkey types of Slimes are the mooks, such as chocolate, ice cream, and mud flavors, as well as the slime mouse, which parodies various VideoGame/{{Pokemon}} (specifically Pikachu, Pichu, and Dedenne).
* ''VideoGame/MonsterArena'' has an eye in the game's logo in the title screen. Moving your mouse around makes the eye spin in its direction.

[[/folder]]

[[folder:Shooter Games]]
* A subversion is present in ''VideoGame/StarWarsBattlefront2015'' and ''VideoGame/StarWarsBattlefrontII2017'' where while the game is installed or updated, each provide full access to a single solo game scenario (Darth Vader vs Hoth Base Rebels and the First Order defending Starkiller Base respectively) while waiting for the game to fully install/update.
[[/folder]]
[[folder:Stealth Games]]
*In ''VideoGame/MetalGearSolid3SnakeEater'', the left and right UsefulNotes/PS2 analog sticks can be used to change aspects of the opening credits, such as what language the credits are displayed in, what symbols scroll across the screen, and how fast and in which direction they do so.
[[/folder]]
[[folder:Miscellaneous]]

* ''VideoGame/MarioPaint'' opens on Mario running across a BlankWhiteVoid with the title in a simple black font, an unusual lack of colour for [[Franchise/SuperMario the franchise]]. Clicking on each letter activates various gags, from shrinking Mario and powering him back up, dropping the letter A on his head, inverting the colours and sending the music into UncommonTime, and briefly summoning Yoshi, to the letter P drawing out a whole clickable scene using the in-game stamps (clicking the icons makes sounds, though not the same as the instruments for the game's music tool), playing the [[MiniGameCredits in-game credits]], and letting you paint the screen with a rainbow-checkerboard fill.
[[/folder]]

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