History Main / InstantDeathRadius

6th Jan '17 6:54:47 PM BattleMaster
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* ''VideoGame/MassEffect3'':
** All of the heavy enemies in except for the Geth Prime have an attack where they grab you and OneHitKill you if you get too close. It's not too bad with the [[MiniMecha Atlas]], since the thing is a MightyGlacier, but the Brute is a LightningBruiser that rushes you, Banshees can FlashStep, and Phantoms are disturbingly quiet. And all of them are aggressive about using the attack, too.
** In multiplayer, two player classes, the N7 Fury Adept and Asari Valkyrie Sentinel, have a power called Annihilation Field which creates an Instant Death Radius around them for a limited time when activated. Any enemy that gets close will take damage over time, have their defenses weakened, and get primed for a biotic detonation. Add in a light but powerful weapon like the Wraith Shotgun and they'll destroy everything that gets close in very short order.
2nd Jan '17 6:23:47 PM zequeins
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* Caesar Clown from ''Manga/OnePiece'' can manipulate gases. This, along with [[SwissArmySuperpower other uses of that power]], allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.

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* Caesar *From ''Manga/OnePiece'':
**Caesar
Clown from ''Manga/OnePiece'' can manipulate gases. This, along with [[SwissArmySuperpower other uses of that power]], allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.
** Mihawk will immediately curbstomp anyone who gets within range, befitting of his status of World's Strongest Swordsman; and don't think [[SwordBeam staying at range will keep you safe either.]] Notably, even the resident LeeroyJenkins realizes that attacking him head-on is a ''bad'' idea.
* From ''Manga/FullmetalAlchemist'', we have [[MasterSwordsman Wrath.]] Thanks to his ImplausibleFencingPowers, CharlesAtlasSuperpower and CombatClairvoyance, he only needs a single sword to take on an entire company of soldiers, maybe a grenade to take on the occasional tank or two. It took a double SuicideAttack just to finally wound him, and even in his weakened, crippled state, no one dared to take on his challenge. Although finally the BadassPreacher took it, and duked it out to the bitter end.
18th Dec '16 7:48:42 PM TheGreatUnknown
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* ''TabletopGame/DungeonsAndDragons'' 3rd Edition was lousy with this, as monsters with reach (such as any monster that was ''larger than you'') could lay serious hurt on you with an Attack of Opportunity if you got within its radius, and unless the monster was using a reach weapon, it could threaten every square within its radius, meaning you could not charge or otherwise get close without sucking up an Attack of Opportunity and taking some heinous damage (because any melee monster worth its salt invariably has very high Strength, and high Strength = high attack bonus = high damage). A caster or archer could just hang back and blast them at range, but if you were a fighter or other class whose primary focus was on melee and wielding the weapons you would normally expect such characters to wield (swords, spears, axes, hammers and other weapons with normal reach), you could pretty much forget about actually doing any damage or contributing to the fight in any way other than being a "meat shield" for the others. Little wonder that the five-foot-step rule, which is called "shifting" in 4th Edition, was clarified in 3.5.

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* ''TabletopGame/DungeonsAndDragons'' 3rd Edition was lousy with this, as monsters with reach (such as any monster that was ''larger than you'') could lay serious hurt on you with an Attack of Opportunity if you got within its radius, and unless the monster was using a reach weapon, it could threaten every square within its radius, meaning you could not charge or otherwise get close without sucking up an Attack of Opportunity and taking some heinous damage (because any melee monster worth its salt invariably has very high Strength, and high Strength = high attack bonus = high damage). A caster or archer could just hang back and blast them at range, but if you were a fighter or other class whose primary focus was on melee and wielding the weapons you would normally expect such characters to wield (swords, spears, axes, hammers and other weapons with normal reach), you could pretty much forget about actually doing any damage or contributing to the fight in any way other than being a "meat shield" for the others. Little wonder that the five-foot-step rule, which is was called "shifting" in 4th Edition, was clarified in 3.5.
5th Dec '16 1:55:00 PM Shishkahuben
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** It got much worse if the enemies were good at tripping or grappling; one Huge monster in the Monster Manual 4 has an anti-magic grab, preferred subterranean environs, and moves with a faster climb speed than many characters of the appropriate level could run. Fortunately (or [[GameBreaker unfortunately for the DM]]) Attack of Opportunity optimized character builds can invert this trope entirely. RadicalTaoist developed a number of builds on the WizardsOfTheCoast forums (the best known of which was called Lester the Molester) that could not be approached without provoking tons of [=AoOs=]; this character would attack a foe if that foe attacked him, attacked a nearby ally, or moved -- hell, even if ''they did nothing at all''.

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** It got much worse if the enemies were good at tripping or grappling; one Huge monster in the Monster Manual 4 has an anti-magic grab, preferred subterranean environs, and moves with a faster climb speed than many characters of the appropriate level could run. Fortunately (or [[GameBreaker unfortunately for the DM]]) Attack of Opportunity optimized character builds can invert this trope entirely. RadicalTaoist developed a number of Many, many, MANY hypothetical character builds on the WizardsOfTheCoast forums (the best known of which was called Lester the Molester) that could not be approached without provoking tons of [=AoOs=]; this character these characters would attack a foe if that foe attacked him, attacked a nearby ally, or moved -- hell, even if ''they did nothing at all''.
15th Nov '16 4:40:31 AM mogryo
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* In ''VideoGame/{{Borderlands2}}'', this is what makes a badass pyre thresher so dangerous, with its flaming nova. Strangely, Krieg, the breakout {{Mook}} character, seems to reverse the situation with most of his builds, as enemies that get close to him during his rampage usually don't last longer than a few seconds at best.
15th Nov '16 4:25:52 AM mogryo
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*** The Pandaren champion has an annoying combination of the inverted and straight trope. Inside his range, he'll periodically perform a whirlwind-type attack which will chase his current target, forcing players to flee. If they move outside his range, he'll cast an attack that can take more than half their health in one hit.

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*** The Pandaren champion has an annoying combination of the inverted and straight trope. Inside his range, AoE in which he'll periodically perform a whirlwind-type attack which will chase that chases his current target, forcing players to flee. If they move outside his range, he'll cast an attack that can take more than half their health in one hit.
15th Nov '16 3:16:50 AM mogryo
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*** [[http://www.giantitp.com/comics/oots0216.html Attack of Opportunity! Attack of Opportunity!]]
12th Oct '16 2:10:14 PM Yib
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* Caesar Clown from ''Manga/OnePiece'' can manipulate gases. This, allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.

to:

* Caesar Clown from ''Manga/OnePiece'' can manipulate gases. This, along with [[SwissArmySuperpower other uses of that power]], allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.
12th Oct '16 2:03:05 PM Yib
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* Caesar Clown from ''Manga/OnePiece'' can manipulate gases. This, allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.
9th Sep '16 8:25:22 AM Morgenthaler
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* The rules for nukes in ''{{Mekton}}'': Anything in the blast radius '''is automatically destroyed''', barring GM intervention. Anything within twice the blast radius takes ''10 times damage to every location'', and probably dies. Anything within four times the blast radius takes full damage to every location.

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* The rules for nukes in ''{{Mekton}}'': ''TabletopGame/{{Mekton}}'': Anything in the blast radius '''is automatically destroyed''', barring GM intervention. Anything within twice the blast radius takes ''10 times damage to every location'', and probably dies. Anything within four times the blast radius takes full damage to every location.
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