History Main / InstantDeathRadius

16th Sep '17 11:05:09 AM tocattanfugue
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* Black Trigger Organon from ''Manga/WorldTrigger'' creates circular blades that surrounding the user. The blades cover a wide area and can down a few buildings in one go.
14th Aug '17 3:52:11 PM Amahn
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** While boss mechanics can vary wildly, there tend to be some baseline concepts common to all. Most bosses have some sort of ground AoE that will appear randomly in the arena and will devastate anyone who stands in it, a cleave or breath attack that will devastate anyone standing in front of the boss (except the tank, who must face it away from the group), and some sort of tail whip that punishes anyone standing behind the boss. In other words, while everyone has something to worry about, melee players generally have an extra layer of proximity to the boss from certain angles to worry about. Many bosses exaggerate it further by having a whirlwind or other close-range AoE that forces all melee players (sometimes even the tank) to temporarily flee or be instantly destroyed.

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** While boss mechanics can vary wildly, there tend to be some baseline concepts common to all. Most bosses have some sort of ground AoE [=AoE=] that will appear randomly in the arena and will devastate anyone who stands in it, a cleave or breath attack that will devastate anyone standing in front of the boss (except the tank, who must face it away from the group), and some sort of tail whip that punishes anyone standing behind the boss. In other words, while everyone has something to worry about, melee players generally have an extra layer of proximity to the boss from certain angles to worry about. Many bosses exaggerate it further by having a whirlwind or other close-range AoE [=AoE=] that forces all melee players (sometimes even the tank) to temporarily flee or be instantly destroyed.



*** The Pandaren champion has an AoE in which he'll periodically perform a whirlwind-type attack that chases his current target, forcing players to flee. If they move outside his range, he'll cast an attack that can take more than half their health in one hit.

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*** The Pandaren champion has an AoE [=AoE=] in which he'll periodically perform a whirlwind-type attack that chases his current target, forcing players to flee. If they move outside his range, he'll cast an attack that can take more than half their health in one hit.
11th Aug '17 12:11:21 PM Dravencour
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* The picture above is from a ''Webcomic/VGCats'' strip about ''VideoGame/DungeonCrawlers''.

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* The picture above is from a ''Webcomic/VGCats'' strip about ''VideoGame/DungeonCrawlers''.
''Dungeon Crawlers''.
[[/folder]]
11th Aug '17 12:10:34 PM Dravencour
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* ''VideoGame/DiabloII'' is loaded with enemies like this. The picture above is from a ''Webcomic/VGCats'' strip about this game.

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* ''VideoGame/DiabloII'' is loaded with enemies like this. The picture above is from this, making playing a ''Webcomic/VGCats'' strip about this game.melee character like a Barbarian or Paladin quite a problem.


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[[folder:WebComics]]
* The picture above is from a ''Webcomic/VGCats'' strip about ''VideoGame/DungeonCrawlers''.
11th Aug '17 9:02:49 AM Dravencour
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** Speaking of Spidey, while it is possible to try to punch the Cyberdemon to death, trying to do it to Spidey will more often than not end badly because her hitscan mega-chaingun will eat you alive.

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** Speaking of Spidey, while it is possible to try to punch the Cyberdemon to death, trying to do it to Spidey will more often than not end badly because her hitscan mega-chaingun will eat you alive.alive and render you unable to actually touch her because of knockback.
11th Aug '17 8:56:26 AM Dravencour
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* Player example in the classic ''VideoGame/{{Doom}}'' games, if the player is packing the {{BFG}}. One shot at point-blank range downs everything in the game except for bosses. Even then it is capable of taking out the Spider Mastermind in a single shot. And tables on the Doom wiki indicate it is theoretically possible to do the same to the Cyberdemon. Only theoretically, though, the random numbers of the damage make that practically impossible.

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* Player example in the classic ''VideoGame/{{Doom}}'' games, if the player is packing the {{BFG}}. One shot at point-blank range downs everything in the game except for bosses. Even then it is capable of taking out the Spider Mastermind in a single shot.shot at that range. And tables on the Doom wiki indicate it is theoretically possible to do the same to the Cyberdemon. Only theoretically, though, the random numbers of the damage make that practically impossible.impossible.
** Speaking of Spidey, while it is possible to try to punch the Cyberdemon to death, trying to do it to Spidey will more often than not end badly because her hitscan mega-chaingun will eat you alive.
11th Aug '17 8:48:11 AM Dravencour
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* The Colossal Titan from ''Manga/AttackOnTitan'' doesn't have the agility of its smaller brethren, but its ability to emit steam from its body makes trying to AttackItsWeakPoint very unwise.

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* The Colossal Titan from ''Manga/AttackOnTitan'' doesn't have the agility of its smaller brethren, but its ability to emit ultra-hot scalding steam from its body makes trying to AttackItsWeakPoint very unwise.
11th Aug '17 8:42:54 AM Dravencour
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Done well, this kind of enemy can force a player into using a very clear kind of strategy -- [[HitAndRunTactics keep as far away from it as possible and use ranged attacks]], wait for an opening when it can't attack and strike quickly, or throw enough CannonFodder units at it that it can't wipe all of them out at once. But other times this kind of enemy can be [[GoddamnedBats incredibly]] [[DemonicSpiders aggravating]] when there's major character customization involved. Sure, you want to play a melee-focused class such as a warrior, but guess what -- the monster's attack radius is much larger than yours, and their attacks are [[UnblockableAttack substantially]] [[AlwaysAccurateAttack stronger.]] Level up as you might, ''mano a mano'' combat is going to result in your death no matter how many {{Critical Hit}}s you land (generally zero -- one if you're lucky).

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Done well, this kind of enemy can force a player into using a very clear kind of strategy -- [[HitAndRunTactics keep as far away from it as possible and use ranged attacks]], wait for an opening when it can't attack and strike quickly, or throw enough CannonFodder units at it that it can't wipe all of them out at once. But other times this kind of enemy can be [[GoddamnedBats incredibly]] [[DemonicSpiders aggravating]] when there's major character customization involved. Sure, you want to play a melee-focused class such as a warrior, but guess what -- the monster's attack radius is much larger than yours, and their attacks are [[UnblockableAttack substantially]] [[AlwaysAccurateAttack stronger.]] Level up as you might, trying to go ''mano a mano'' combat with this thing is going to result in your death no matter how many {{Critical Hit}}s you land (generally zero -- one if you're lucky).
15th Jun '17 5:44:28 PM Anddrix
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** [[InvertedTrope Beholders, on the other hand, are a lot less scary once you get all up in their business]]. According to the official D&D Monster Manual, [[GenreSavvy they are well aware of that fact]].

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** [[InvertedTrope Beholders, on the other hand, are a lot less scary once you get all up in their business]]. According to the official D&D Monster Manual, [[GenreSavvy they are well aware of that fact]].fact.
18th May '17 9:20:50 AM Jokubas
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* Used in ''VideoGame/WorldOfWarcraft'', but generally only on a temporary basis. Many of them are one-shot spells that are technically survivable, but the healers won't like you.

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* Used ''VideoGame/WorldOfWarcraft'' has many examples, as well as some inversions:
** While boss mechanics can vary wildly, there tend to be some baseline concepts common to all. Most bosses have some sort of ground AoE that will appear randomly
in ''VideoGame/WorldOfWarcraft'', but the arena and will devastate anyone who stands in it, a cleave or breath attack that will devastate anyone standing in front of the boss (except the tank, who must face it away from the group), and some sort of tail whip that punishes anyone standing behind the boss. In other words, while everyone has something to worry about, melee players generally only on a temporary basis. have an extra layer of proximity to the boss from certain angles to worry about. Many of them are one-shot spells bosses exaggerate it further by having a whirlwind or other close-range AoE that are technically survivable, but forces all melee players (sometimes even the healers won't like you.tank) to temporarily flee or be instantly destroyed.
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