History Main / InstantDeathRadius

25th Jun '16 9:21:23 PM nombretomado
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* Many ''Forgotten Realms'' games, but the ''VideoGame/BaldursGate'' series in particular uses this trope.
** Sometimes the use of this trope is forgivable, as when you confront a powerful demon. Other times it's just somebody's random bodyguard who's so good at creaming that he causes the near-instantaneous Berserk "spell" to fail. ''BaldursGate II'' inverts this by eventually giving the player access to a character who can transform into a creature with an Instant Death Radius.

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* Many ''Forgotten Realms'' games, but the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' series in particular uses this trope.
** Sometimes the use of this trope is forgivable, as when you confront a powerful demon. Other times it's just somebody's random bodyguard who's so good at creaming that he causes the near-instantaneous Berserk "spell" to fail. ''BaldursGate II'' ''VideoGame/BaldursGateII'' inverts this by eventually giving the player access to a character who can transform into a creature with an Instant Death Radius.
10th Jun '16 4:21:30 PM LordOfTheSword
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** Ghirahim from ''VideoGame/TheLegendOfZeldaSkywardSword'' can quickly become this if you don't figure out how to play quickly or are starting to panic and start randomly swinging. It doesn't help that he's the first boss either (though at this point, if you're doing badly enough, he'll start giving you pointers on how to fight him).

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** Ghirahim from ''VideoGame/TheLegendOfZeldaSkywardSword'' can quickly become this if you don't figure out how to play quickly or are starting to panic and start randomly swinging. It doesn't help that he's the first boss either (though at this point, if you're doing badly enough, he'll start giving you pointers on how to fight him).him, mainly because [[SmugSuper he's an arrogant bastard]]).
4th Jun '16 1:38:26 PM DoctorTItanX
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* ''Manga/{{Bleach}}'': Barragan had two such abilities: his Time Dilation Field, which [[http://www.mangapanda.com/94-810-14/bleach/chapter-356.html slows anything that comes near him]] to a crawl, and [[http://www.mangapanda.com/94-811-10/bleach/chapter-357.html Respira]], which spreads rapidly upon toching any area of the victim's body and kills them --unless they quickly [[http://www.mangapanda.com/94-811-14/bleach/chapter-357.html amputate the effected body part.]] Both of these abilities made it impossible for [[{{Ninja}} Sui-Feng]] [[FailureIsTheOnlyOption to even land an attack]], since she couldn't risk getting anywhere near him.

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* ''Manga/{{Bleach}}'': Barragan had two such abilities: his Time Dilation Field, which [[http://www.mangapanda.com/94-810-14/bleach/chapter-356.html slows anything that comes near him]] to a crawl, and [[http://www.mangapanda.com/94-811-10/bleach/chapter-357.html Respira]], which spreads rapidly upon toching touching any area of the victim's body and kills them --unless -- unless they quickly [[http://www.mangapanda.com/94-811-14/bleach/chapter-357.html amputate the effected affected body part.]] Both of these abilities made it impossible for [[{{Ninja}} Sui-Feng]] [[FailureIsTheOnlyOption to even land an attack]], since she couldn't risk getting anywhere near him.him, without getting slowed down or having it affecting any part of her body.
23rd May '16 6:33:43 AM PaulA
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* In the Literature/{{Drenai}} saga, Druss effectively has one of these when he's wielding his battle-axe Snaga.
13th May '16 11:36:04 AM Diask
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!!Gaming Examples

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!!Gaming Examples
examples



* Most powerful melee characters in ''TabletopGame/{{Infinity}}'', with the added bonus that due to Hidden Deployment you [[SurprisinglySuddenDeath can walk straight into a model's Instant Death Radius without ever knowing it was there]]. Commonly occurs with [[{{Ninja}} ninjas]]. Powerful ranged weapons such as the HMG or sniper rifle are even scarier, due to Infinity's rules system allowing troops to fire on enemies they see acting even in the opponent's turn; to prevent the first turn from being a death sentence as four sniper rifles punch holes in anything that moves, Infinity battlefields are supposed to have a massive amount of terrain.

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* Most powerful melee characters in ''TabletopGame/{{Infinity}}'', with the added bonus that due to Hidden Deployment you [[SurprisinglySuddenDeath can walk straight into a model's Instant Death Radius without ever knowing it was there]]. Commonly occurs with [[{{Ninja}} ninjas]].{{ninja}}s. Powerful ranged weapons such as the HMG or sniper rifle are even scarier, due to Infinity's rules system allowing troops to fire on enemies they see acting even in the opponent's turn; to prevent the first turn from being a death sentence as four sniper rifles punch holes in anything that moves, Infinity battlefields are supposed to have a massive amount of terrain.



* [[ThatOneBoss Ekinard]] from ''{{Zenonia 3}}'' spews toxic clouds ''that follow you around'' effectively making it impossible to hit him ''[[UpToEleven EVEN WITH THE RANGED CLASSES]]''. The only way to beat him is with hit-and-run CherryTapping.

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* [[ThatOneBoss Ekinard]] from ''{{Zenonia ''VideoGame/{{Zenonia 3}}'' spews toxic clouds ''that follow you around'' effectively making it impossible to hit him ''[[UpToEleven EVEN WITH THE RANGED CLASSES]]''. The only way to beat him is with hit-and-run CherryTapping.



* Many ''Forgotten Realms'' games, but the ''BaldursGate'' series in particular uses this trope.

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* Many ''Forgotten Realms'' games, but the ''BaldursGate'' ''VideoGame/BaldursGate'' series in particular uses this trope.



** ''BaldursGateDarkAlliance'' however has this trope in full effect on harder difficulties. The melee character gets oneshot by almost ''anything'' before he can close range and swing his weapon.

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** ''BaldursGateDarkAlliance'' ''VideoGame/BaldursGateDarkAlliance'' however has this trope in full effect on harder difficulties. The melee character gets oneshot by almost ''anything'' before he can close range and swing his weapon.



* In ''SilentHill2'', Pyramid Head qualifies as it. He's really hard to shake off once you get grappled. Also, during the first battle, his {{BFS}} attacks will kill you in one hit. In the first game, the Split-Head can insta-kill you with its vertical jaws when it TurnsRed.

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* In ''SilentHill2'', ''VideoGame/SilentHill2'', Pyramid Head qualifies as it. He's really hard to shake off once you get grappled. Also, during the first battle, his {{BFS}} attacks will kill you in one hit. In the first game, the Split-Head can insta-kill you with its vertical jaws when it TurnsRed.



* This goes for just about any 3D ''PhantasyStar'' game.

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* This goes for just about any 3D ''PhantasyStar'' ''VideoGame/PhantasyStar'' game.



** Several Notorious Monsters have "aura" effects, status ailments that will apply to players if they are within range. While some of them are strictly annoying, some of them can kill you, such as Poison, Bio and [[DoomyDoomsOfDoom Doom]]. Yes, Square loves killing you so much that there are mobs that [[EverythingTryingToKillYou can kill you even if they aren't thinking about you]].
** This is subverted in ''FinalFantasyXIV'' against Titan. After a quarter of his HP is gone, he starts a massive AOE attack. You get to see the radius where this affects and you'll notice it doesn't cover the entire arena. This is the gotcha: you're not supposed to stand outside the radius. If you do, you'll fall to your death as that part of the arena crumbles. However, you still have to stay as far away from Titan as you can since the attack does more damage the closer you are to him.

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** Several Notorious Monsters have "aura" effects, status ailments that will apply to players if they are within range. While some of them are strictly annoying, some of them can kill you, such as Poison, Bio and [[DoomyDoomsOfDoom Doom]].Doom. Yes, Square loves killing you so much that there are mobs that [[EverythingTryingToKillYou can kill you even if they aren't thinking about you]].
** This is subverted in ''FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'' against Titan. After a quarter of his HP is gone, he starts a massive AOE attack. You get to see the radius where this affects and you'll notice it doesn't cover the entire arena. This is the gotcha: you're not supposed to stand outside the radius. If you do, you'll fall to your death as that part of the arena crumbles. However, you still have to stay as far away from Titan as you can since the attack does more damage the closer you are to him.



* It's generally a bad idea to go melee with the stronger enemies in ''VideoGame/{{Prototype}}''; hit and run tactics are usually the way to go. This is especially true when fighting BadassNormal Cross. Yes, his missile launcher hurts. But his stun baton is even worse. This is [[InvertedTrope inverted]] in the case of tanks. Aside from using your own vehicle, the more powerful melee powers such as the Hammerfist or the Blade are the best methods to take out tanks. Especially the [[spoiler: Thermobaric Tank]]. When you face that beast, the goal is to stick to it as closely as possible to keep it from firing. Otherwise, it will kill even a fully upgraded Alex with full health in ''one or two hits''. But it's (mostly) okay, as pretty much all normal infantry that Alex gets close enough to will usually die within seconds, and even the aforementioned EliteMooks aren't much problem if they're caught alone. Then you get to Groundspike Graveyard and Tendril Barrage Devastators, which can expand the radius somewhat...

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* It's generally a bad idea to go melee with the stronger enemies in ''VideoGame/{{Prototype}}''; hit and run tactics are usually the way to go. This is especially true when fighting BadassNormal Cross. Yes, his missile launcher hurts. But his stun baton is even worse. This is [[InvertedTrope inverted]] {{inverted|Trope}} in the case of tanks. Aside from using your own vehicle, the more powerful melee powers such as the Hammerfist or the Blade are the best methods to take out tanks. Especially the [[spoiler: Thermobaric Tank]]. When you face that beast, the goal is to stick to it as closely as possible to keep it from firing. Otherwise, it will kill even a fully upgraded Alex with full health in ''one or two hits''. But it's (mostly) okay, as pretty much all normal infantry that Alex gets close enough to will usually die within seconds, and even the aforementioned EliteMooks aren't much problem if they're caught alone. Then you get to Groundspike Graveyard and Tendril Barrage Devastators, which can expand the radius somewhat...



* Paranid ships in the ''[[VideoGame/{{X}} X-Universe]]'' series can mount a gun known as the Phased Shockwave Generator, which instead of shooting [[KineticWeaponsAreJustBetter solid slugs]] or [[FrickinLaserBeams energy bolts]] produces an expanding [[WaveMotionGun wavefront of high-energy death]]. Because of [[SplashDamageAbuse how splash damage works]], anything struck by the wavefront takes absurd amounts of damage (which is [[GameBreaker the main reason]] it was {{nerf}}ed to capital-ship-only in ''X3: Terran Conflict''). Paranid capital ships can mount [=PSGs=] to cover almost all attack vectors, which makes approaching within 1.5 km of a hostile Paranid so armed an extremely bad idea. [[BeePeople Kha'ak]] capital ships on the other hand, have {{Hit Scan}} anti-capital ship weapons, which are perfectly capable of slicing any fighter craft to bits within a second, unlike standard anti-capital ship weaponry which are [[HeroTrackingFailure incapable of tracking fast targets]], and even more unlikely to hit said fighters with their [[PainfullySlowProjectile slow moving disco balls of death]]

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* Paranid ships in the ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' series can mount a gun known as the Phased Shockwave Generator, which instead of shooting [[KineticWeaponsAreJustBetter solid slugs]] or [[FrickinLaserBeams energy bolts]] produces an expanding [[WaveMotionGun wavefront of high-energy death]]. Because of [[SplashDamageAbuse how splash damage works]], anything struck by the wavefront takes absurd amounts of damage (which is [[GameBreaker the main reason]] it was {{nerf}}ed to capital-ship-only in ''X3: Terran Conflict''). Paranid capital ships can mount [=PSGs=] to cover almost all attack vectors, which makes approaching within 1.5 km of a hostile Paranid so armed an extremely bad idea. [[BeePeople Kha'ak]] capital ships on the other hand, have {{Hit Scan}} anti-capital ship weapons, which are perfectly capable of slicing any fighter craft to bits within a second, unlike standard anti-capital ship weaponry which are [[HeroTrackingFailure incapable of tracking fast targets]], and even more unlikely to hit said fighters with their [[PainfullySlowProjectile slow moving disco balls of death]]


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* Thresher maws in ''VideoGame/MassEffect1'' will instantly kill the player who gets close enough to them. Good thing the Mako has a rocket launcher.


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!!Other examples:
11th May '16 3:29:14 PM TheOneWhoTropes
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* Every boss in ValkyrieProfileCovenantOfThePlume other than the first one can automatically use a special attack at the end of their chain of attacks against you, even if they wouldn't be able to do so had you taken another story path and recruited them. Unless you have a ''lot'' of HP or you're using one of the main character's unique abilities, this is for all intents and purposes an automatic knockout. What's worse, if your characters attack en masse and the counter manages to KO one of you without the use of a special, they'll use the special on a second attacking character, typically knocking them out too. Against sword-using bosses like Darius, this means you shouldn't let anyone other than the main character get within reach of the counter, and maybe not even him until you've worn your foe down a bit. Against mages like Liselotte, well, here's hoping you've got at least five revival items on hand. And then there's the final boss of the good path, whose counter targets every character who attacked her and has a chance of stunning anyone who survives it.

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* Every boss in ValkyrieProfileCovenantOfThePlume ''VideoGame/ValkyrieProfileCovenantOfThePlume'' other than the first one can automatically use a special attack at the end of their chain of attacks against you, even if they wouldn't be able to do so had you taken another story path and recruited them. Unless you have a ''lot'' of HP or you're using one of the main character's unique abilities, this is for all intents and purposes an automatic knockout. What's worse, if your characters attack en masse and the counter manages to KO one of you without the use of a special, they'll use the special on a second attacking character, typically knocking them out too. Against sword-using bosses like Darius, this means you shouldn't let anyone other than the main character get within reach of the counter, and maybe not even him until you've worn your foe down a bit. Against mages like Liselotte, well, here's hoping you've got at least five revival items on hand. And then there's the final boss of the good path, whose counter targets every character who attacked her and has a chance of stunning anyone who survives it.
9th May '16 10:00:09 PM TSBasilisk
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* Behemoth of ''Literature/{{Worm}}'' can create fire ''inside'' people's bodies if they come too close to it, which is even called a 'kill radius' in universe.

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* Behemoth of ''Literature/{{Worm}}'' can create fire ''inside'' people's bodies if they come too close to it, which is even called a 'kill radius' in universe. He can also start emitting radiation with an even bigger kill radius.
4th May '16 5:29:35 PM Reshy
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-->-- '''Leo''' of ''Webcomic/VGCats'', see picture.

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-->-- '''Leo''' of ''Webcomic/VGCats'', ''Webcomic/VGCats'' 184, see picture.
12th Apr '16 3:05:58 AM slain
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* ''VideoGame/AceCombatXSkiesOfDeception'' has the Shock Cannon on the Gleipnir [[spoiler: and Archelon Fortress]] that shows a red flashing circle on the EnemyDetectingRadar when it's ready. If you get into it, say bye-bye. The mission Blitz, as well as Solitaire from ''VideoGame/AceCombat5TheUnsungWar'', has circles of radar coverage that, while not killing you outright, will cause a mission failure if you wander into them. In ''VideoGame/AceCombat04ShatteredSkies'', anyone who made the mistake of getting within 850 feet of Mobius One using a [[GameBreaker QAAM]]-equipped plane had effectively received his death sentence. ''X'' also has the mission In Pursuit, where "high-performance [=SAMs=]" protect a group of jammers from you, flying within their coverage is a death wish.

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* ''VideoGame/AceCombatXSkiesOfDeception'' has the Shock Cannon on the Gleipnir [[spoiler: and Archelon Fortress]] that shows a red flashing circle on the EnemyDetectingRadar when it's ready. If you get into it, say bye-bye. The mission Blitz, as well as Solitaire from ''VideoGame/AceCombat5TheUnsungWar'', has circles of radar coverage that, while not killing you outright, will cause a mission failure if you wander into them. In ''VideoGame/AceCombat04ShatteredSkies'', anyone who made the mistake of getting within 850 feet of Mobius One using a [[GameBreaker QAAM]]-equipped plane had effectively received his death sentence. ''X'' also has the mission In Pursuit, where "high-performance [=SAMs=]" protect a group of jammers from you, flying within their coverage is a death wish. In ''VideoGame/AceCombatZeroTheBelkanWar'', getting in the range of MPBMs won't immediately kill you, but unless you're skimming the surface of the blast, you might as well have been instantly shot down. In general, anything with the [[FrickinLaserBeams Tactical Laser System]] effectively has an Instant Death ''Arc'' - anything foolish enough to be in the firing circle when one of these is spitting out of a Morgan or FALKEN is getting fried.
10th Feb '16 5:06:01 PM GigaHand
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* ''[[VideoGame/{{Dota 2}}]]'' has a few examples of this, but none stand out as much as Ursa. One of his abilities is a melee-range slow, the other ''three'' are some variation of "horribly murder whatever's standing next to me". If Ursa is even ''moderately'' farmed and is standing next to an enemy, that enemy is dead.

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* ''[[VideoGame/{{Dota 2}}]]'' ''VideoGame/{{Dota 2}}'' has a few examples of this, but none stand out as much as Ursa. One of his abilities is a melee-range slow, the other ''three'' are some variation of "horribly murder whatever's standing next to me". If Ursa is even ''moderately'' farmed and is standing next to an enemy, that enemy is dead.



* One early issue of ''ComicBook/UltimateXMen'' involved a young mutant with a ''literal'' Instant Death Radius -- quite a wide one, too -- that he [[PowerIncontinence couldn't turn off]] [[BadPowersGoodPeople no matter how much he wanted to]]. Only {{ComicBook/Wolverine}} could survive in close proximity to him due to his HealingFactor rebuilding his cells faster than the mutant's aura could break them down. Wolvie [[PetTheDog commiserates with the kid]] on his lousy lot in life and offers him his first drink [[spoiler: before [[ShootTheDog offing]] [[MercyKill him]] for the safety of those around him.]] The same plot happened before in a four part Wolverine and ThePunisher crossover. A situation where a young mutant had a death radius that couldn't be turned off [[spoiler: and was reluctantly killed by Wolverine before more people died]]. The difference being that it was a Morlock girl instead of a boy, and she was trying to head to the surface from the chamber she was sealed in underground to contain her powers.

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* * One early issue of ''ComicBook/UltimateXMen'' involved a young mutant with a ''literal'' Instant Death Radius -- quite a wide one, too -- that he [[PowerIncontinence couldn't turn off]] [[BadPowersGoodPeople no matter how much he wanted to]]. Only {{ComicBook/Wolverine}} could survive in close proximity to him due to his HealingFactor rebuilding his cells faster than the mutant's aura could break them down. Wolvie [[PetTheDog commiserates with the kid]] on his lousy lot in life and offers him his first drink [[spoiler: before [[ShootTheDog offing]] [[MercyKill him]] for the safety of those around him.]] The same plot happened before in a four part Wolverine and ThePunisher crossover. A situation where a young mutant had a death radius that couldn't be turned off [[spoiler: and was reluctantly killed by Wolverine before more people died]]. The difference being that it was a Morlock girl instead of a boy, and she was trying to head to the surface from the chamber she was sealed in underground to contain her powers.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InstantDeathRadius