History Main / InstantDeathRadius

12th Apr '16 3:05:58 AM slain
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* ''VideoGame/AceCombatXSkiesOfDeception'' has the Shock Cannon on the Gleipnir [[spoiler: and Archelon Fortress]] that shows a red flashing circle on the EnemyDetectingRadar when it's ready. If you get into it, say bye-bye. The mission Blitz, as well as Solitaire from ''VideoGame/AceCombat5TheUnsungWar'', has circles of radar coverage that, while not killing you outright, will cause a mission failure if you wander into them. In ''VideoGame/AceCombat04ShatteredSkies'', anyone who made the mistake of getting within 850 feet of Mobius One using a [[GameBreaker QAAM]]-equipped plane had effectively received his death sentence. ''X'' also has the mission In Pursuit, where "high-performance [=SAMs=]" protect a group of jammers from you, flying within their coverage is a death wish.

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* ''VideoGame/AceCombatXSkiesOfDeception'' has the Shock Cannon on the Gleipnir [[spoiler: and Archelon Fortress]] that shows a red flashing circle on the EnemyDetectingRadar when it's ready. If you get into it, say bye-bye. The mission Blitz, as well as Solitaire from ''VideoGame/AceCombat5TheUnsungWar'', has circles of radar coverage that, while not killing you outright, will cause a mission failure if you wander into them. In ''VideoGame/AceCombat04ShatteredSkies'', anyone who made the mistake of getting within 850 feet of Mobius One using a [[GameBreaker QAAM]]-equipped plane had effectively received his death sentence. ''X'' also has the mission In Pursuit, where "high-performance [=SAMs=]" protect a group of jammers from you, flying within their coverage is a death wish. In ''VideoGame/AceCombatZeroTheBelkanWar'', getting in the range of MPBMs won't immediately kill you, but unless you're skimming the surface of the blast, you might as well have been instantly shot down. In general, anything with the [[FrickinLaserBeams Tactical Laser System]] effectively has an Instant Death ''Arc'' - anything foolish enough to be in the firing circle when one of these is spitting out of a Morgan or FALKEN is getting fried.
10th Feb '16 5:06:01 PM GigaHand
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* ''[[VideoGame/{{Dota 2}}]]'' has a few examples of this, but none stand out as much as Ursa. One of his abilities is a melee-range slow, the other ''three'' are some variation of "horribly murder whatever's standing next to me". If Ursa is even ''moderately'' farmed and is standing next to an enemy, that enemy is dead.

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* ''[[VideoGame/{{Dota 2}}]]'' ''VideoGame/{{Dota 2}}'' has a few examples of this, but none stand out as much as Ursa. One of his abilities is a melee-range slow, the other ''three'' are some variation of "horribly murder whatever's standing next to me". If Ursa is even ''moderately'' farmed and is standing next to an enemy, that enemy is dead.



* One early issue of ''ComicBook/UltimateXMen'' involved a young mutant with a ''literal'' Instant Death Radius -- quite a wide one, too -- that he [[PowerIncontinence couldn't turn off]] [[BadPowersGoodPeople no matter how much he wanted to]]. Only {{ComicBook/Wolverine}} could survive in close proximity to him due to his HealingFactor rebuilding his cells faster than the mutant's aura could break them down. Wolvie [[PetTheDog commiserates with the kid]] on his lousy lot in life and offers him his first drink [[spoiler: before [[ShootTheDog offing]] [[MercyKill him]] for the safety of those around him.]] The same plot happened before in a four part Wolverine and ThePunisher crossover. A situation where a young mutant had a death radius that couldn't be turned off [[spoiler: and was reluctantly killed by Wolverine before more people died]]. The difference being that it was a Morlock girl instead of a boy, and she was trying to head to the surface from the chamber she was sealed in underground to contain her powers.

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* * One early issue of ''ComicBook/UltimateXMen'' involved a young mutant with a ''literal'' Instant Death Radius -- quite a wide one, too -- that he [[PowerIncontinence couldn't turn off]] [[BadPowersGoodPeople no matter how much he wanted to]]. Only {{ComicBook/Wolverine}} could survive in close proximity to him due to his HealingFactor rebuilding his cells faster than the mutant's aura could break them down. Wolvie [[PetTheDog commiserates with the kid]] on his lousy lot in life and offers him his first drink [[spoiler: before [[ShootTheDog offing]] [[MercyKill him]] for the safety of those around him.]] The same plot happened before in a four part Wolverine and ThePunisher crossover. A situation where a young mutant had a death radius that couldn't be turned off [[spoiler: and was reluctantly killed by Wolverine before more people died]]. The difference being that it was a Morlock girl instead of a boy, and she was trying to head to the surface from the chamber she was sealed in underground to contain her powers.
10th Feb '16 5:05:20 PM GigaHand
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* ''[[VideoGame/{{Dota 2}}]]'' has a few examples of this, but none stand out as much as Ursa. One of his abilities is a melee-range slow, the other ''three'' are some variation of "horribly murder whatever's standing next to me". If Ursa is even ''moderately'' farmed and is standing next to an enemy, that enemy is dead.
24th Jan '16 9:41:14 AM AlisterFaust
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* In ''Manga/FairyTail'' this comes as part and parcel for anyone that has [[JerkassGod Ankhseram's]] [[FateWorseThanDeath Curse]]. Basically it's a situational instant death radius that, ordinarily, only activates when a certain condition is met and is typically not active otherwise. The only problem is that the condition that activates the curse is when said cursed one cherishes the value of life, and so long as that person even ''slightly'' cares about anyone, they run the risk of the curse randomly going off and killing ''everything'' in the immediate area. Meaning that in order to prevent the unintentional deaths of those the cursed one holds dear, they pretty much have to either become a stone cold [[TheSociopath sociopath]] who has no concept of life having value, or live in [[TheAloner self-imposed exile]] away from ''everyone'' lest the curse activate and murder scores of people. This aspect, along with CompleteImmortality and a ''severe'' case of MindRape, are designed to ensure that no one with the curse can ever find happiness, and is the primary reason why [[WoobieDestroyerOfWorlds Zer]][[BigBad ef's]] life sucks so much.
20th Jan '16 11:56:02 AM REV6Pilot
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* The Cave Troll enemy TookALevelInBadass in late 2000s ''Franchise/{{Castlevania}}'' games and now has an electric attack that spreads an azure ring around him. If you get caught ''inside'' it, the ring will stun you at every hit which takes away in the worst cases 90-100 lifepoints ''every nanosecond''. The only way to survive is to heal yourself while still being hit, otherwise you can only hand over your ass to the monster. This was quite a shock to everybody playing ''VideoGame/CastlevaniaPortraitOfRuin'' who was coming off 'VideoGame/CastlevaniaDawnOfSorrow''. If you say you didn't die on this thing at least once, you are a Goddamned LIAR.

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* The Cave Troll enemy TookALevelInBadass in late 2000s ''Franchise/{{Castlevania}}'' games and now has an electric attack that spreads an azure ring around him. If you get caught ''inside'' it, the ring will stun you at every hit which takes away in the worst cases 90-100 lifepoints ''every nanosecond''. The only way to survive is to heal yourself while still being hit, otherwise you can only hand over your ass to the monster. This was quite a shock to everybody playing ''VideoGame/CastlevaniaPortraitOfRuin'' who was coming off 'VideoGame/CastlevaniaDawnOfSorrow''. from ''VideoGame/CastlevaniaDawnOfSorrow''. If you say you didn't die on this thing at least once, you are a Goddamned goddamned LIAR.
20th Jan '16 11:52:28 AM REV6Pilot
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** ''Skyward Sword'' also has The Imprisoned. The most obvious method to defeat it involves [[{{Squick}} chopping off its toes]]. This is made difficult by the fact that it shoots out shockwaves from it's feet every time it takes a step. Also, this is one of the game's [[RecurringBoss recurring boss battles]] and you don't have any real ranged attacks or ways to stun it for the first few times. [[spoiler:You could, of course, [[TakeAThirdOption just jump on his head]] and skip the stunning part entirely.]]

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** ''Skyward Sword'' also has The Imprisoned. The most obvious method to defeat it involves [[{{Squick}} [[AgonyOfTheFeet chopping off its toes]]. This is made difficult by the fact that it shoots out shockwaves from it's feet every time it takes a step. Also, this is one of the game's [[RecurringBoss recurring boss battles]] and you don't have any real ranged attacks or ways to stun it for the first few times. [[spoiler:You could, of course, [[TakeAThirdOption just jump on his head]] and skip the stunning part entirely.]]
19th Jan '16 5:44:12 PM Lopiny
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** Eversor assassins should not be allowed anywhere near your army unless you want the entire thing to get brutalized. Yes, even the tanks.
18th Dec '15 1:06:18 PM Dravencour
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* Lucy and all other [[PersonofMassDestruction Diclonius]] from ''Anime/ElfenLied'' count as this. The radius is typically limited to a few meters, but if any human gets within that range, they are torn to shreds by the Diclonius's [[MindOverMatter psychic powers]].

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* Lucy and all other [[PersonofMassDestruction Diclonius]] Diclonii]] from ''Anime/ElfenLied'' count as this. The radius is typically limited to can manifest telekinetic "vectors" that are capable of tearing apart any human within their range. Normally, a Diclonius' vectors only have a range of a few meters, but if any human gets within that range, they are torn to shreds by the Diclonius's [[MindOverMatter psychic powers]].particularly powerful Diclonii can extend this range.
18th Dec '15 12:58:37 PM Dravencour
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Done well, this kind of enemy can force a player into using a very clear kind of strategy -- [[HitAndRunTactics keep as far away from it as possible and use ranged attacks]], or wait for an opening when it can't attack and strike quickly. But other times this kind of enemy can be [[GoddamnedBats incredibly]] [[DemonicSpiders aggravating]] when there's major character customization involved. Sure, you want to play a melee class, but guess what -- the monster's attack radius is much larger than yours, and their attacks are [[UnblockableAttack substantially]] [[AlwaysAccurateAttack stronger.]] Level up as you might, ''mano a mano'' combat is going to result in your death no matter how many {{Critical Hit}}s you land (generally zero -- one if you're lucky).

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Done well, this kind of enemy can force a player into using a very clear kind of strategy -- [[HitAndRunTactics keep as far away from it as possible and use ranged attacks]], or wait for an opening when it can't attack and strike quickly. But other times this kind of enemy can be [[GoddamnedBats incredibly]] [[DemonicSpiders aggravating]] when there's major character customization involved. Sure, you want to play a melee class, melee-focused class such as a warrior, but guess what -- the monster's attack radius is much larger than yours, and their attacks are [[UnblockableAttack substantially]] [[AlwaysAccurateAttack stronger.]] Level up as you might, ''mano a mano'' combat is going to result in your death no matter how many {{Critical Hit}}s you land (generally zero -- one if you're lucky).
5th Dec '15 11:34:16 AM nombretomado
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* Many very large enemies in ''SeriousSam'' like the huge lava golem, Ugh Zan III or reptiloid highlanders have deadly melee attacks which can kill player almost instantly.

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* Many very large enemies in ''SeriousSam'' ''VideoGame/SeriousSam'' like the huge lava golem, Ugh Zan III or reptiloid highlanders have deadly melee attacks which can kill player almost instantly.
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