History Main / InstantDeathRadius

18th May '17 9:20:50 AM Jokubas
Is there an issue? Send a Message


* Used in ''VideoGame/WorldOfWarcraft'', but generally only on a temporary basis. Many of them are one-shot spells that are technically survivable, but the healers won't like you.

to:

* Used ''VideoGame/WorldOfWarcraft'' has many examples, as well as some inversions:
** While boss mechanics can vary wildly, there tend to be some baseline concepts common to all. Most bosses have some sort of ground AoE that will appear randomly
in ''VideoGame/WorldOfWarcraft'', but the arena and will devastate anyone who stands in it, a cleave or breath attack that will devastate anyone standing in front of the boss (except the tank, who must face it away from the group), and some sort of tail whip that punishes anyone standing behind the boss. In other words, while everyone has something to worry about, melee players generally only on a temporary basis. have an extra layer of proximity to the boss from certain angles to worry about. Many of them are one-shot spells bosses exaggerate it further by having a whirlwind or other close-range AoE that are technically survivable, but forces all melee players (sometimes even the healers won't like you.tank) to temporarily flee or be instantly destroyed.
17th May '17 7:59:17 AM GentlemensDame883
Is there an issue? Send a Message

Added DiffLines:

* The Colossal Titan from ''Manga/AttackOnTitan'' doesn't have the agility of its smaller brethren, but its ability to emit steam from its body makes trying to AttackItsWeakPoint very unwise.
30th Mar '17 1:09:02 AM CountDorku
Is there an issue? Send a Message


** All of the heavy enemies in except for the Geth Prime have an attack where they grab you and OneHitKill you if you get too close. It's not too bad with the [[MiniMecha Atlas]], since the thing is a MightyGlacier, but the Brute is a LightningBruiser that rushes you, Banshees can FlashStep, and Phantoms are disturbingly quiet. And all of them are aggressive about using the attack, too.

to:

** All of the heavy enemies in except for the Geth Prime have an attack where they grab you and OneHitKill you if you get too close. It's not too bad with the [[MiniMecha Atlas]], since the thing is a MightyGlacier, but the Brute is a LightningBruiser that rushes you, Banshees can FlashStep, and Phantoms are disturbingly quiet. And all of them are aggressive about using the attack, too.


Added DiffLines:

* ''VideoGame/Borderlands2'': Playable character Krieg's Mania build, which is based around melee damage and shield recovery delay, with either the Love Thumper or the Flame of the Firehawk shield. The Love Thumper is a Maylay Shield (adds damage to melee attacks when shields are down) but which throws explosive blasts onto the attacks for giggles, while the Flame of the Firehawk is a Nova Shield (emits a blast of elemental energy when it goes down) that ''keeps blasting'' until shields recover again. Either way, if Krieg is nearby and his shields are down, the various menaces of Pandora are going to regret it.
6th Jan '17 6:54:47 PM BattleMaster
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MassEffect3'':
** All of the heavy enemies in except for the Geth Prime have an attack where they grab you and OneHitKill you if you get too close. It's not too bad with the [[MiniMecha Atlas]], since the thing is a MightyGlacier, but the Brute is a LightningBruiser that rushes you, Banshees can FlashStep, and Phantoms are disturbingly quiet. And all of them are aggressive about using the attack, too.
** In multiplayer, two player classes, the N7 Fury Adept and Asari Valkyrie Sentinel, have a power called Annihilation Field which creates an Instant Death Radius around them for a limited time when activated. Any enemy that gets close will take damage over time, have their defenses weakened, and get primed for a biotic detonation. Add in a light but powerful weapon like the Wraith Shotgun and they'll destroy everything that gets close in very short order.
2nd Jan '17 6:23:47 PM zequeins
Is there an issue? Send a Message


* Caesar Clown from ''Manga/OnePiece'' can manipulate gases. This, along with [[SwissArmySuperpower other uses of that power]], allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.

to:

* Caesar *From ''Manga/OnePiece'':
**Caesar
Clown from ''Manga/OnePiece'' can manipulate gases. This, along with [[SwissArmySuperpower other uses of that power]], allows him to remove oxygen from area around him, suffocating anyone, who comes to close to him.
** Mihawk will immediately curbstomp anyone who gets within range, befitting of his status of World's Strongest Swordsman; and don't think [[SwordBeam staying at range will keep you safe either.]] Notably, even the resident LeeroyJenkins realizes that attacking him head-on is a ''bad'' idea.
* From ''Manga/FullmetalAlchemist'', we have [[MasterSwordsman Wrath.]] Thanks to his ImplausibleFencingPowers, CharlesAtlasSuperpower and CombatClairvoyance, he only needs a single sword to take on an entire company of soldiers, maybe a grenade to take on the occasional tank or two. It took a double SuicideAttack just to finally wound him, and even in his weakened, crippled state, no one dared to take on his challenge. Although finally the BadassPreacher took it, and duked it out to the bitter end.
18th Dec '16 7:48:42 PM TheGreatUnknown
Is there an issue? Send a Message


* ''TabletopGame/DungeonsAndDragons'' 3rd Edition was lousy with this, as monsters with reach (such as any monster that was ''larger than you'') could lay serious hurt on you with an Attack of Opportunity if you got within its radius, and unless the monster was using a reach weapon, it could threaten every square within its radius, meaning you could not charge or otherwise get close without sucking up an Attack of Opportunity and taking some heinous damage (because any melee monster worth its salt invariably has very high Strength, and high Strength = high attack bonus = high damage). A caster or archer could just hang back and blast them at range, but if you were a fighter or other class whose primary focus was on melee and wielding the weapons you would normally expect such characters to wield (swords, spears, axes, hammers and other weapons with normal reach), you could pretty much forget about actually doing any damage or contributing to the fight in any way other than being a "meat shield" for the others. Little wonder that the five-foot-step rule, which is called "shifting" in 4th Edition, was clarified in 3.5.

to:

* ''TabletopGame/DungeonsAndDragons'' 3rd Edition was lousy with this, as monsters with reach (such as any monster that was ''larger than you'') could lay serious hurt on you with an Attack of Opportunity if you got within its radius, and unless the monster was using a reach weapon, it could threaten every square within its radius, meaning you could not charge or otherwise get close without sucking up an Attack of Opportunity and taking some heinous damage (because any melee monster worth its salt invariably has very high Strength, and high Strength = high attack bonus = high damage). A caster or archer could just hang back and blast them at range, but if you were a fighter or other class whose primary focus was on melee and wielding the weapons you would normally expect such characters to wield (swords, spears, axes, hammers and other weapons with normal reach), you could pretty much forget about actually doing any damage or contributing to the fight in any way other than being a "meat shield" for the others. Little wonder that the five-foot-step rule, which is was called "shifting" in 4th Edition, was clarified in 3.5.
5th Dec '16 1:55:00 PM Shishkahuben
Is there an issue? Send a Message


** It got much worse if the enemies were good at tripping or grappling; one Huge monster in the Monster Manual 4 has an anti-magic grab, preferred subterranean environs, and moves with a faster climb speed than many characters of the appropriate level could run. Fortunately (or [[GameBreaker unfortunately for the DM]]) Attack of Opportunity optimized character builds can invert this trope entirely. RadicalTaoist developed a number of builds on the WizardsOfTheCoast forums (the best known of which was called Lester the Molester) that could not be approached without provoking tons of [=AoOs=]; this character would attack a foe if that foe attacked him, attacked a nearby ally, or moved -- hell, even if ''they did nothing at all''.

to:

** It got much worse if the enemies were good at tripping or grappling; one Huge monster in the Monster Manual 4 has an anti-magic grab, preferred subterranean environs, and moves with a faster climb speed than many characters of the appropriate level could run. Fortunately (or [[GameBreaker unfortunately for the DM]]) Attack of Opportunity optimized character builds can invert this trope entirely. RadicalTaoist developed a number of Many, many, MANY hypothetical character builds on the WizardsOfTheCoast forums (the best known of which was called Lester the Molester) that could not be approached without provoking tons of [=AoOs=]; this character these characters would attack a foe if that foe attacked him, attacked a nearby ally, or moved -- hell, even if ''they did nothing at all''.
15th Nov '16 4:40:31 AM mogryo
Is there an issue? Send a Message


* In ''VideoGame/{{Borderlands2}}'', this is what makes a badass pyre thresher so dangerous, with its flaming nova. Strangely, Krieg, the breakout {{Mook}} character, seems to reverse the situation with most of his builds, as enemies that get close to him during his rampage usually don't last longer than a few seconds at best.
15th Nov '16 4:25:52 AM mogryo
Is there an issue? Send a Message


*** The Pandaren champion has an annoying combination of the inverted and straight trope. Inside his range, he'll periodically perform a whirlwind-type attack which will chase his current target, forcing players to flee. If they move outside his range, he'll cast an attack that can take more than half their health in one hit.

to:

*** The Pandaren champion has an annoying combination of the inverted and straight trope. Inside his range, AoE in which he'll periodically perform a whirlwind-type attack which will chase that chases his current target, forcing players to flee. If they move outside his range, he'll cast an attack that can take more than half their health in one hit.
15th Nov '16 3:16:50 AM mogryo
Is there an issue? Send a Message


*** [[http://www.giantitp.com/comics/oots0216.html Attack of Opportunity! Attack of Opportunity!]]
This list shows the last 10 events of 360. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.InstantDeathRadius