History Main / InstantDeathRadius

5th Aug '16 9:49:50 PM CerotechOmega
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* ''VideoGame/DiabloII'':
** The game is loaded with enemies like this, the most notable examples being Diablo and Duriel. Inverted in the case of Mephisto, who has deadly ranged attacks, but will only use wimpy melee attacks at close quarters. Melee characters are widely regarded as not viable unless you have the best items in the game. For instance, there are a handful of bugged monsters that are virtually impossible to kill in melee before they annihilate you from extreme range. And one monster type used to cast a curse on you that caused you to pretty much kill yourself when you hit anything in melee. It could cast this while you were in the middle of a whirlwind or zeal hit sequence resulting in an unavoidable instant death.
** The ''VideoGame/Diablo II: Lord of Destruction'' mod "Eastern Sun" ''nerfed'' the monster version of the spell in question (Iron Maiden, a Necromancer Curse), thus making it possible to actually complete Act IV with a melee character.

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* ''VideoGame/DiabloII'':
** The game
''VideoGame/DiabloII'' is loaded with enemies like this, this. The picture above is from a ''Webcomic/VGCats'' strip about this game.
** Two of
the most notable examples being are Diablo and Duriel. Inverted in the case of Mephisto, who has deadly ranged attacks, but will only use wimpy melee attacks at close quarters. Melee characters are widely regarded as not viable unless you have the best items in the game. For instance, there are a handful of bugged monsters that are virtually impossible to kill in melee before they annihilate you from extreme range. And one monster type used to cast a curse on you that caused you to pretty much kill yourself when you hit anything in melee. It could cast this while you were in the middle of a whirlwind or zeal hit sequence resulting in an unavoidable instant death.
** The ''VideoGame/Diablo II: Lord ''Lord of Destruction'' mod "Eastern Sun" ''nerfed'' the monster version of the spell in question (Iron Maiden, a Necromancer Curse), thus making it possible to actually complete Act IV with a melee character.
31st Jul '16 12:20:26 PM Prfnoff
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Done well, this kind of enemy can force a player into using a very clear kind of strategy -- [[HitAndRunTactics keep as far away from it as possible and use ranged attacks]], or wait for an opening when it can't attack and strike quickly. But other times this kind of enemy can be [[GoddamnedBats incredibly]] [[DemonicSpiders aggravating]] when there's major character customization involved. Sure, you want to play a melee-focused class such as a warrior, but guess what -- the monster's attack radius is much larger than yours, and their attacks are [[UnblockableAttack substantially]] [[AlwaysAccurateAttack stronger.]] Level up as you might, ''mano a mano'' combat is going to result in your death no matter how many {{Critical Hit}}s you land (generally zero -- one if you're lucky).

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Done well, this kind of enemy can force a player into using a very clear kind of strategy -- [[HitAndRunTactics keep as far away from it as possible and use ranged attacks]], or wait for an opening when it can't attack and strike quickly.quickly, or throw enough CannonFodder units at it that it can't wipe all of them out at once. But other times this kind of enemy can be [[GoddamnedBats incredibly]] [[DemonicSpiders aggravating]] when there's major character customization involved. Sure, you want to play a melee-focused class such as a warrior, but guess what -- the monster's attack radius is much larger than yours, and their attacks are [[UnblockableAttack substantially]] [[AlwaysAccurateAttack stronger.]] Level up as you might, ''mano a mano'' combat is going to result in your death no matter how many {{Critical Hit}}s you land (generally zero -- one if you're lucky).
25th Jun '16 9:21:23 PM nombretomado
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* Many ''Forgotten Realms'' games, but the ''VideoGame/BaldursGate'' series in particular uses this trope.
** Sometimes the use of this trope is forgivable, as when you confront a powerful demon. Other times it's just somebody's random bodyguard who's so good at creaming that he causes the near-instantaneous Berserk "spell" to fail. ''BaldursGate II'' inverts this by eventually giving the player access to a character who can transform into a creature with an Instant Death Radius.

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* Many ''Forgotten Realms'' games, but the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' series in particular uses this trope.
** Sometimes the use of this trope is forgivable, as when you confront a powerful demon. Other times it's just somebody's random bodyguard who's so good at creaming that he causes the near-instantaneous Berserk "spell" to fail. ''BaldursGate II'' ''VideoGame/BaldursGateII'' inverts this by eventually giving the player access to a character who can transform into a creature with an Instant Death Radius.
10th Jun '16 4:21:30 PM LordOfTheSword
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** Ghirahim from ''VideoGame/TheLegendOfZeldaSkywardSword'' can quickly become this if you don't figure out how to play quickly or are starting to panic and start randomly swinging. It doesn't help that he's the first boss either (though at this point, if you're doing badly enough, he'll start giving you pointers on how to fight him).

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** Ghirahim from ''VideoGame/TheLegendOfZeldaSkywardSword'' can quickly become this if you don't figure out how to play quickly or are starting to panic and start randomly swinging. It doesn't help that he's the first boss either (though at this point, if you're doing badly enough, he'll start giving you pointers on how to fight him).him, mainly because [[SmugSuper he's an arrogant bastard]]).
4th Jun '16 1:38:26 PM DoctorTItanX
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* ''Manga/{{Bleach}}'': Barragan had two such abilities: his Time Dilation Field, which [[http://www.mangapanda.com/94-810-14/bleach/chapter-356.html slows anything that comes near him]] to a crawl, and [[http://www.mangapanda.com/94-811-10/bleach/chapter-357.html Respira]], which spreads rapidly upon toching any area of the victim's body and kills them --unless they quickly [[http://www.mangapanda.com/94-811-14/bleach/chapter-357.html amputate the effected body part.]] Both of these abilities made it impossible for [[{{Ninja}} Sui-Feng]] [[FailureIsTheOnlyOption to even land an attack]], since she couldn't risk getting anywhere near him.

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* ''Manga/{{Bleach}}'': Barragan had two such abilities: his Time Dilation Field, which [[http://www.mangapanda.com/94-810-14/bleach/chapter-356.html slows anything that comes near him]] to a crawl, and [[http://www.mangapanda.com/94-811-10/bleach/chapter-357.html Respira]], which spreads rapidly upon toching touching any area of the victim's body and kills them --unless -- unless they quickly [[http://www.mangapanda.com/94-811-14/bleach/chapter-357.html amputate the effected affected body part.]] Both of these abilities made it impossible for [[{{Ninja}} Sui-Feng]] [[FailureIsTheOnlyOption to even land an attack]], since she couldn't risk getting anywhere near him.him, without getting slowed down or having it affecting any part of her body.
23rd May '16 6:33:43 AM PaulA
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* In the Literature/{{Drenai}} saga, Druss effectively has one of these when he's wielding his battle-axe Snaga.
13th May '16 11:36:04 AM Diask
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!!Gaming Examples

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!!Gaming Examples
examples



* Most powerful melee characters in ''TabletopGame/{{Infinity}}'', with the added bonus that due to Hidden Deployment you [[SurprisinglySuddenDeath can walk straight into a model's Instant Death Radius without ever knowing it was there]]. Commonly occurs with [[{{Ninja}} ninjas]]. Powerful ranged weapons such as the HMG or sniper rifle are even scarier, due to Infinity's rules system allowing troops to fire on enemies they see acting even in the opponent's turn; to prevent the first turn from being a death sentence as four sniper rifles punch holes in anything that moves, Infinity battlefields are supposed to have a massive amount of terrain.

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* Most powerful melee characters in ''TabletopGame/{{Infinity}}'', with the added bonus that due to Hidden Deployment you [[SurprisinglySuddenDeath can walk straight into a model's Instant Death Radius without ever knowing it was there]]. Commonly occurs with [[{{Ninja}} ninjas]].{{ninja}}s. Powerful ranged weapons such as the HMG or sniper rifle are even scarier, due to Infinity's rules system allowing troops to fire on enemies they see acting even in the opponent's turn; to prevent the first turn from being a death sentence as four sniper rifles punch holes in anything that moves, Infinity battlefields are supposed to have a massive amount of terrain.



* [[ThatOneBoss Ekinard]] from ''{{Zenonia 3}}'' spews toxic clouds ''that follow you around'' effectively making it impossible to hit him ''[[UpToEleven EVEN WITH THE RANGED CLASSES]]''. The only way to beat him is with hit-and-run CherryTapping.

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* [[ThatOneBoss Ekinard]] from ''{{Zenonia ''VideoGame/{{Zenonia 3}}'' spews toxic clouds ''that follow you around'' effectively making it impossible to hit him ''[[UpToEleven EVEN WITH THE RANGED CLASSES]]''. The only way to beat him is with hit-and-run CherryTapping.



* Many ''Forgotten Realms'' games, but the ''BaldursGate'' series in particular uses this trope.

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* Many ''Forgotten Realms'' games, but the ''BaldursGate'' ''VideoGame/BaldursGate'' series in particular uses this trope.



** ''BaldursGateDarkAlliance'' however has this trope in full effect on harder difficulties. The melee character gets oneshot by almost ''anything'' before he can close range and swing his weapon.

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** ''BaldursGateDarkAlliance'' ''VideoGame/BaldursGateDarkAlliance'' however has this trope in full effect on harder difficulties. The melee character gets oneshot by almost ''anything'' before he can close range and swing his weapon.



* In ''SilentHill2'', Pyramid Head qualifies as it. He's really hard to shake off once you get grappled. Also, during the first battle, his {{BFS}} attacks will kill you in one hit. In the first game, the Split-Head can insta-kill you with its vertical jaws when it TurnsRed.

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* In ''SilentHill2'', ''VideoGame/SilentHill2'', Pyramid Head qualifies as it. He's really hard to shake off once you get grappled. Also, during the first battle, his {{BFS}} attacks will kill you in one hit. In the first game, the Split-Head can insta-kill you with its vertical jaws when it TurnsRed.



* This goes for just about any 3D ''PhantasyStar'' game.

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* This goes for just about any 3D ''PhantasyStar'' ''VideoGame/PhantasyStar'' game.



** Several Notorious Monsters have "aura" effects, status ailments that will apply to players if they are within range. While some of them are strictly annoying, some of them can kill you, such as Poison, Bio and [[DoomyDoomsOfDoom Doom]]. Yes, Square loves killing you so much that there are mobs that [[EverythingTryingToKillYou can kill you even if they aren't thinking about you]].
** This is subverted in ''FinalFantasyXIV'' against Titan. After a quarter of his HP is gone, he starts a massive AOE attack. You get to see the radius where this affects and you'll notice it doesn't cover the entire arena. This is the gotcha: you're not supposed to stand outside the radius. If you do, you'll fall to your death as that part of the arena crumbles. However, you still have to stay as far away from Titan as you can since the attack does more damage the closer you are to him.

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** Several Notorious Monsters have "aura" effects, status ailments that will apply to players if they are within range. While some of them are strictly annoying, some of them can kill you, such as Poison, Bio and [[DoomyDoomsOfDoom Doom]].Doom. Yes, Square loves killing you so much that there are mobs that [[EverythingTryingToKillYou can kill you even if they aren't thinking about you]].
** This is subverted in ''FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'' against Titan. After a quarter of his HP is gone, he starts a massive AOE attack. You get to see the radius where this affects and you'll notice it doesn't cover the entire arena. This is the gotcha: you're not supposed to stand outside the radius. If you do, you'll fall to your death as that part of the arena crumbles. However, you still have to stay as far away from Titan as you can since the attack does more damage the closer you are to him.



* It's generally a bad idea to go melee with the stronger enemies in ''VideoGame/{{Prototype}}''; hit and run tactics are usually the way to go. This is especially true when fighting BadassNormal Cross. Yes, his missile launcher hurts. But his stun baton is even worse. This is [[InvertedTrope inverted]] in the case of tanks. Aside from using your own vehicle, the more powerful melee powers such as the Hammerfist or the Blade are the best methods to take out tanks. Especially the [[spoiler: Thermobaric Tank]]. When you face that beast, the goal is to stick to it as closely as possible to keep it from firing. Otherwise, it will kill even a fully upgraded Alex with full health in ''one or two hits''. But it's (mostly) okay, as pretty much all normal infantry that Alex gets close enough to will usually die within seconds, and even the aforementioned EliteMooks aren't much problem if they're caught alone. Then you get to Groundspike Graveyard and Tendril Barrage Devastators, which can expand the radius somewhat...

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* It's generally a bad idea to go melee with the stronger enemies in ''VideoGame/{{Prototype}}''; hit and run tactics are usually the way to go. This is especially true when fighting BadassNormal Cross. Yes, his missile launcher hurts. But his stun baton is even worse. This is [[InvertedTrope inverted]] {{inverted|Trope}} in the case of tanks. Aside from using your own vehicle, the more powerful melee powers such as the Hammerfist or the Blade are the best methods to take out tanks. Especially the [[spoiler: Thermobaric Tank]]. When you face that beast, the goal is to stick to it as closely as possible to keep it from firing. Otherwise, it will kill even a fully upgraded Alex with full health in ''one or two hits''. But it's (mostly) okay, as pretty much all normal infantry that Alex gets close enough to will usually die within seconds, and even the aforementioned EliteMooks aren't much problem if they're caught alone. Then you get to Groundspike Graveyard and Tendril Barrage Devastators, which can expand the radius somewhat...



* Paranid ships in the ''[[VideoGame/{{X}} X-Universe]]'' series can mount a gun known as the Phased Shockwave Generator, which instead of shooting [[KineticWeaponsAreJustBetter solid slugs]] or [[FrickinLaserBeams energy bolts]] produces an expanding [[WaveMotionGun wavefront of high-energy death]]. Because of [[SplashDamageAbuse how splash damage works]], anything struck by the wavefront takes absurd amounts of damage (which is [[GameBreaker the main reason]] it was {{nerf}}ed to capital-ship-only in ''X3: Terran Conflict''). Paranid capital ships can mount [=PSGs=] to cover almost all attack vectors, which makes approaching within 1.5 km of a hostile Paranid so armed an extremely bad idea. [[BeePeople Kha'ak]] capital ships on the other hand, have {{Hit Scan}} anti-capital ship weapons, which are perfectly capable of slicing any fighter craft to bits within a second, unlike standard anti-capital ship weaponry which are [[HeroTrackingFailure incapable of tracking fast targets]], and even more unlikely to hit said fighters with their [[PainfullySlowProjectile slow moving disco balls of death]]

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* Paranid ships in the ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' series can mount a gun known as the Phased Shockwave Generator, which instead of shooting [[KineticWeaponsAreJustBetter solid slugs]] or [[FrickinLaserBeams energy bolts]] produces an expanding [[WaveMotionGun wavefront of high-energy death]]. Because of [[SplashDamageAbuse how splash damage works]], anything struck by the wavefront takes absurd amounts of damage (which is [[GameBreaker the main reason]] it was {{nerf}}ed to capital-ship-only in ''X3: Terran Conflict''). Paranid capital ships can mount [=PSGs=] to cover almost all attack vectors, which makes approaching within 1.5 km of a hostile Paranid so armed an extremely bad idea. [[BeePeople Kha'ak]] capital ships on the other hand, have {{Hit Scan}} anti-capital ship weapons, which are perfectly capable of slicing any fighter craft to bits within a second, unlike standard anti-capital ship weaponry which are [[HeroTrackingFailure incapable of tracking fast targets]], and even more unlikely to hit said fighters with their [[PainfullySlowProjectile slow moving disco balls of death]]


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* Thresher maws in ''VideoGame/MassEffect1'' will instantly kill the player who gets close enough to them. Good thing the Mako has a rocket launcher.


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!!Other examples:
11th May '16 3:29:14 PM TheOneWhoTropes
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* Every boss in ValkyrieProfileCovenantOfThePlume other than the first one can automatically use a special attack at the end of their chain of attacks against you, even if they wouldn't be able to do so had you taken another story path and recruited them. Unless you have a ''lot'' of HP or you're using one of the main character's unique abilities, this is for all intents and purposes an automatic knockout. What's worse, if your characters attack en masse and the counter manages to KO one of you without the use of a special, they'll use the special on a second attacking character, typically knocking them out too. Against sword-using bosses like Darius, this means you shouldn't let anyone other than the main character get within reach of the counter, and maybe not even him until you've worn your foe down a bit. Against mages like Liselotte, well, here's hoping you've got at least five revival items on hand. And then there's the final boss of the good path, whose counter targets every character who attacked her and has a chance of stunning anyone who survives it.

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* Every boss in ValkyrieProfileCovenantOfThePlume ''VideoGame/ValkyrieProfileCovenantOfThePlume'' other than the first one can automatically use a special attack at the end of their chain of attacks against you, even if they wouldn't be able to do so had you taken another story path and recruited them. Unless you have a ''lot'' of HP or you're using one of the main character's unique abilities, this is for all intents and purposes an automatic knockout. What's worse, if your characters attack en masse and the counter manages to KO one of you without the use of a special, they'll use the special on a second attacking character, typically knocking them out too. Against sword-using bosses like Darius, this means you shouldn't let anyone other than the main character get within reach of the counter, and maybe not even him until you've worn your foe down a bit. Against mages like Liselotte, well, here's hoping you've got at least five revival items on hand. And then there's the final boss of the good path, whose counter targets every character who attacked her and has a chance of stunning anyone who survives it.
9th May '16 10:00:09 PM TSBasilisk
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* Behemoth of ''Literature/{{Worm}}'' can create fire ''inside'' people's bodies if they come too close to it, which is even called a 'kill radius' in universe.

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* Behemoth of ''Literature/{{Worm}}'' can create fire ''inside'' people's bodies if they come too close to it, which is even called a 'kill radius' in universe. He can also start emitting radiation with an even bigger kill radius.
4th May '16 5:29:35 PM Reshy
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-->-- '''Leo''' of ''Webcomic/VGCats'', see picture.

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-->-- '''Leo''' of ''Webcomic/VGCats'', ''Webcomic/VGCats'' 184, see picture.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InstantDeathRadius