History Main / InstantDeathRadius

9th Jun '18 12:02:59 AM DarkHunter
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* Ramiel, the fifth Angel from ''Anime/NeonGenesisEvangelion'', has an {{Always Accurate|Attack}} laser powerful enough to melt through an Eva's armor in seconds (and even with a shield, it doesn't take much longer) and can possibly fire it indefinitely (and surprise attacks from underground don't work either, as it detected Unit-01 long before it surfaced.) Needless to say, it effortlessly wipes out anything and everything in range, and the only option is to fire at it with a giant sniper rifle from outside its Instant Death Radius (except when it suddenly decides to attack ''outside'' the radius anyway.)

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* Ramiel, the fifth Angel from ''Anime/NeonGenesisEvangelion'', has an {{Always Accurate|Attack}} laser powerful enough to melt through an Eva's armor in seconds (and even with a shield, it doesn't take much longer) and can possibly fire it indefinitely (and surprise attacks from underground don't work either, as it detected Unit-01 long before it surfaced.) Needless to say, it effortlessly wipes out anything and everything in range, and the only option is to fire at it with a giant sniper rifle from outside its Instant Death Radius (except when Radius. Ramiel then reveals it suddenly decides to ''can'' attack ''outside'' the radius anyway.)outside that radius... but its accuracy isn't perfect at that range.
27th May '18 11:43:57 AM Lopiny
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* While playing ''VideoGame/DwarfFortress'' adventure mode, if you lose stealth within about 10 squares of a giant cave spider, no one will find your body.

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* While playing ''VideoGame/DwarfFortress'' adventure mode, if you lose stealth within about 10 squares of a giant cave spider, no one will find your body.body unless you have companions to take the bites first. And Armok help you if you get a web-spitting Forgotten Beast or Titan, be it Fortress or Adventure mode. You will get webbed, with the removal of dodging and blocking such a thing implies, you will get smacked by a limb bigger than you are, and you will ''die''.
25th Apr '18 7:34:00 AM Dravencour
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* In ''VideoGame/SyphonFilter'' if you see the flashing "[[BoomHeadshot headshot]]" indicator above your head, you better run for cover ASAP or YourHeadAsplode. The snipers never miss. Some bosses will also headshot you if you get too close; one requires you to shoot the lights out so you can nonlethally subdue him.
* In ''VideoGame/DukeNukem3D'', running into any of the end-of-episode bosses will result in you getting crushed to death beneath their feet.

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* In ''VideoGame/SyphonFilter'' if you see the flashing "[[BoomHeadshot headshot]]" indicator above your head, you better run for cover ASAP or YourHeadAsplode.[[YourHeadAsplode your head's going bye-bye]]. The snipers never miss. Some bosses will also headshot you if you get too close; one requires you to shoot the lights out so you can nonlethally subdue him.
* In ''VideoGame/DukeNukem3D'', running into getting too close to any of the end-of-episode bosses will result in you getting crushed to death beneath their feet.
24th Apr '18 10:31:18 PM weiserthanyou
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** The Heavy basically turns into an Instant Death Radius up to medium range any time the minigun is revved up. At point blank range, anything that has the misfortune to be in front of a Heavy--even another Heavy--will die ''in less than a second''. (The stock minigun has a DPS of around 500, in a game where the maximum health any character can have at any time, without hacking or modding the game outright, is 450). And if the Heavy gets random crits with the Minigun, the death radius expands significantly because crits both increase damage and negate damage falloff. After the Love and War update, it's a little less "instant", as the gun's damaged starts out at half power and increases to full after a continuous second of firing, but at point blank he can still kill another Heavy in less than a second.

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** The Heavy basically turns into an Instant Death Radius up to medium range any time the minigun is revved up. At point blank range, anything that has the misfortune to be in front of a Heavy--even another Heavy--will die ''in less than a second''. (The stock minigun has a DPS of around 500, in a game where the maximum health any character can have at any time, without hacking or modding the game outright, is 450). And if the Heavy gets random crits with the Minigun, the death radius expands significantly because crits both increase damage and negate damage falloff. After the Love and War update, it's a little less "instant", as the gun's damaged starts out at half power and increases to full after a continuous second of firing, but at point blank he can still kill another Heavy in less than a second. A later update changed the ramp-up for the minigun to the first second of being spun up, so the heavy's larger instant death radius is maintained through bursts of fire as long as the minigun remains spun-up.
5th Apr '18 6:19:00 AM Dravencour
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* [[EliteZombie Bloated]] [[OurZombiesAreDifferent infected]] in ''VideoGame/TheLastOfUs'' automatically kill Joel by grabbing his mouth and forcing it wide open [[{{Squick}} until his jaw breaks]] whenever they get close enough to him.

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* [[EliteZombie Bloated]] [[OurZombiesAreDifferent infected]] in ''VideoGame/TheLastOfUs'' automatically kill Joel by grabbing his mouth and [[{{Jawbreaker}} forcing it wide open open]] [[{{Squick}} until his jaw breaks]] whenever they get close enough to him.
3rd Apr '18 6:34:22 PM outis94
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* Both Martyr Loginus and the final boss of ''VideoGame/{{Bloodborne}}'' have an attack where they jam their weapon into the ground and a few seconds later, unleash a massive shockwave. The range is almost the entirety of the arena. It might not instantly kill you, but it will leave you vulnerable in a game where you never want to be vulnerable.

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* Both Martyr Loginus Logarius and the final boss of ''VideoGame/{{Bloodborne}}'' have an attack where they jam their weapon into the ground and a few seconds later, unleash a massive shockwave. The range is almost the entirety of the arena. It might not instantly kill you, but it will leave you vulnerable in a game where you never want to be vulnerable.
26th Feb '18 2:46:35 PM DSRClone
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* This tropes kicks off the plot of a sci-fi / horror film called "Radius". A man awakens from a horrific accident, only to find out that anyone who gets within fifty feet of him ''dies instantly''. A large chunk of the plot is finding who or what can reverse the effect.

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* This tropes trope kicks off the plot of a 2017 sci-fi / horror film called "Radius". A man awakens from a horrific accident, only to find out that anyone who gets within fifty feet of him ''dies instantly''. A large chunk of the plot is finding who or what can reverse the effect.
26th Feb '18 2:44:42 PM DSRClone
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Added DiffLines:

* This tropes kicks off the plot of a sci-fi / horror film called "Radius". A man awakens from a horrific accident, only to find out that anyone who gets within fifty feet of him ''dies instantly''. A large chunk of the plot is finding who or what can reverse the effect.
19th Feb '18 12:23:28 PM Sunflorazumarill
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[[folder:Western Animation]]
* In the Season 3 ''WesternAnimation/RickAndMorty'' episode "The Rickchurian Mortydate", a Secret Service agent gets close to Rick only to suddenly die for some unexplained reason.
[[/folder]]
3rd Feb '18 11:38:04 AM Andygal
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* In ''Literature/TheStormlightArchive'', Shardblades are usually about 6 feet long, weigh almost nothing, and pass through almost anything without resistance. The fighting style of someone with a Shardblade can be summed up as "swing blade, everything in an 8 foot arc dies". If you can get close enough the size of the weapon makes it hard to use, although if they have Shardplate as well you're now in close proximity to someone strong enough to probably punch a hole through you.

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* In ''Literature/TheStormlightArchive'', Shardblades are usually about 6 feet long, weigh almost nothing, and pass through almost anything without resistance. The fighting style of someone with a Shardblade can be summed up as "swing blade, everything in an 8 foot arc dies". If you can get close enough the size of the weapon makes it hard to use, although if they have Shardplate [[PoweredArmor Shardplate]] as well you're now in close proximity to someone strong enough to probably punch a hole through you.
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