History Main / IdiosyncraticDifficultyLevels

17th Jun '17 12:21:06 PM infernape612
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* ''VideoGame/FireEmblem'':
** Easy (from ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' to ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')
** Normal (from ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' onward)
** [[ArtificialBrilliance Clever]] (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' only)
** Hard/Difficult (from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' onward)
** Maniac ([[DifficultyByRegion Japanese]] ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' only)
** [[HarderThanHard Lunatic]] (from ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' to ''[[VideoGame/FireEmblemHeroes Heroes]]'')
** [[ActionInitiative Lunatic Reverse]] (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' only)
** [[FakeDifficulty Lunatic+]] (''[[VideoGame/FireEmblemAwakening Awakening]]'' only)
** [[OhCrap Infernal]] (''[[VideoGame/FireEmblemHeroes Heroes]]'' only)
4th Jun '17 11:21:11 PM Dravencour
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* ''VideoGame/BerserkAndTheBandOfTheHawk''
** Easy
** Normal
** Hard
** Berserk
27th May '17 10:40:30 AM erforce
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* ''[[Franchise/{{Alien}} Alien Trilogy]]'':

to:

* ''[[Franchise/{{Alien}} Alien Trilogy]]'':''VideoGame/AlienTrilogy'':
24th May '17 5:06:16 PM IcarusJTP
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** ''VideoGame/PAYDAY2''[[note]]The original release had only five difficulty modes--Normal, Hard, Very Hard, Overkill and Death Wish[[/note]]

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** ''VideoGame/PAYDAY2''[[note]]The original release had only five four difficulty modes--Normal, Hard, Very Hard, Overkill and Death Wish[[/note]]Overkill[[/note]]
23rd May '17 1:40:12 PM N.Harmonik
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* ''VideoGame/AirZonk'':
** Sweet Mode (5 lives)
** Spicy Mode (3 lives)
** Bitter Mode (1 life)



* ''VideoGame/AirZonk'':
** Sweet Mode (5 lives)
** Spicy Mode (3 lives)
** Bitter Mode (1 life)



* ''[[Franchise/{{Alien}} Alien Trilogy]]'':
** Acid Reign
** Raging Terror
** Xenomania



* ''[[Franchise/{{Alien}} Alien Trilogy]]'':
** Acid Reign
** Raging Terror
** Xenomania



* ''D.O.G./Dune Runner''
** Hard
** Impossible
** [[HarderThanHard Instant Death]]



* ''D.O.G./Dune Runner''
** Hard
** Impossible
** [[HarderThanHard Instant Death]]



* ''VideoGame/EliteBeatAgents''
** "Breezin'"
** "Cruisin'"
** "Sweatin'"
** "Hard Rock!"



* ''VideoGame/EliteBeatAgents''
** "Breezin'"
** "Cruisin'"
** "Sweatin'"
** "Hard Rock!"



* ''Franchise/{{Halo}}'': "Mythic" is a fan-made difficulty.
** "Easy"
** "Normal"
** "Heroic"
** "Legendary"
** "Mythic" (requires turning on all of the various skulls that increase the difficulty of the game in addition to the normal hardships of Legendary difficulty)
### Level restarts on player death
### Player shields only regenerate upon melee hit
### Enemies evade and throw grenades often
### No motion tracker
### Reduced ammo
### Enemy resistances increased
### Double enemy health
### Every enemy is a KingMook
### Player cannot see what weapon they are holding
### Player has no reticle



* ''Franchise/{{Halo}}'': "Mythic" is a fan-made difficulty.
** "Easy"
** "Normal"
** "Heroic"
** "Legendary"
** "Mythic" (requires turning on all of the various skulls that increase the difficulty of the game in addition to the normal hardships of Legendary difficulty)
### Level restarts on player death
### Player shields only regenerate upon melee hit
### Enemies evade and throw grenades often
### No motion tracker
### Reduced ammo
### Enemy resistances increased
### Double enemy health
### Every enemy is a KingMook
### Player cannot see what weapon they are holding
### Player has no reticle



* Microprose's adaptation of ''MagicTheGathering'' used wizard ones:
** Apprentice - start with 10 life, one color, enemies have X life
** Magician - start with 8 life, two colors, enemies have X+Y life
** Sorceror - start with 6 life, three colors, enemies have X+2Y life
** Wizard - start with 4 life, four colors, enemies have X+3Y life
** You could further adjust difficulty by choosing your color; red, green, and white were easier than black and blue, just because of the low life totals.



* Microprose's adaptation of ''MagicTheGathering'' used wizard ones:
** Apprentice - start with 10 life, one color, enemies have X life
** Magician - start with 8 life, two colors, enemies have X+Y life
** Sorceror - start with 6 life, three colors, enemies have X+2Y life
** Wizard - start with 4 life, four colors, enemies have X+3Y life
** You could further adjust difficulty by choosing your color; red, green, and white were easier than black and blue, just because of the low life totals.



* ''VideoGame/SidMeiersPirates''
** "Apprentice"
** "Journeyman"
** "Adventurer"
** "Rogue"
** "Swashbuckler"



* ''VideoGame/SidMeiersPirates''
** "Apprentice"
** "Journeyman"
** "Adventurer"
** "Rogue"
** "Swashbuckler"
* ''Sid Meier's Railroad Tycoon''
** "Investor"
** "Financier"
** "Mogul"
** "Tycoon"


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* ''Sid Meier's Railroad Tycoon''
** "Investor"
** "Financier"
** "Mogul"
** "Tycoon"
21st May '17 6:36:05 PM N.Harmonik
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* ''VideoGame/KillingFloor'' has the normal easy/medium/hard, but past that:
** Suicidal
** Hell on Earth


Added DiffLines:

* ''VideoGame/KillingFloor'' has the normal easy/medium/hard, but past that:
** Suicidal
** Hell on Earth
21st May '17 6:34:34 PM N.Harmonik
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* ''Franchise/KingdomHearts'' has:
** Easy (later, "Beginner")
** Standard
** Proud (from ''I Final Mix'' onwards; previously called "Expert")
** [[HarderThanHard Critical]] (beginning with ''[[VideoGame/KingdomHeartsII II Final Mix]]'')


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* ''Franchise/KingdomHearts'' has:
** Easy (later, "Beginner")
** Standard
** Proud (from ''I Final Mix'' onwards; previously called "Expert")
** [[HarderThanHard Critical]] (beginning with ''[[VideoGame/KingdomHeartsII II Final Mix]]'')
21st May '17 6:27:21 PM N.Harmonik
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*** '''Cleric''': "Altar Boy", "Acolyre", "Priest", "Cardinal", "Pope".

to:

*** '''Cleric''': "Altar Boy", "Acolyre", "Acolyte", "Priest", "Cardinal", "Pope".
18th May '17 10:04:25 PM infernape612
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* ''VideoGame/SixtySeconds''
** "Little Boy"
** "Fat Man"
** "Tsar Bomba"
14th May '17 12:50:16 PM Monolaf317
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Added DiffLines:

* ''VideoGame/SixtySeconds'': Each level of difficulty is named after a nuclear bomb.
** Little Boy (Easy)
** Fat Man (Normal)
** Tsar Bomba (Hard)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.IdiosyncraticDifficultyLevels