Follow TV Tropes

Following

History Main / HouseRules

Go To

OR

Is there an issue? Send a MessageReason:
None


* Mocked in the article [[https://ronjeffries.com/xprog/articles/jatbaseball/ We Tried Baseball and It Didn't Work]], where some people decide to try baseball and don't like the official rules, so they make a bunch of inane "improvements" like replacing baseballs with wooden socks. When they have a bad time playing it, they blame it on [[NeverMyFault baseball being a bad game]].

to:

* Mocked in the article [[https://ronjeffries.com/xprog/articles/jatbaseball/ We Tried Baseball and It Didn't Work]], where some people decide to try baseball and don't like the official rules, so they make a bunch of inane "improvements" like replacing baseballs with wooden woolen socks. When they have a bad time playing it, they blame it on [[NeverMyFault baseball being a bad game]].
Is there an issue? Send a MessageReason:
None


* Mocked in the article [[https://ronjeffries.com/xprog/articles/jatbaseball/ We Tried Baseball and It Didn't Work]], where a group dscides to try baseball and doesn't like the official rules, so they make a bunch of inane "improvements" like replacing baseballs with wooden socks. When they have a bad time playing it, they blame it on [[NeverMyFault baseball being a bad game]].

to:

* Mocked in the article [[https://ronjeffries.com/xprog/articles/jatbaseball/ We Tried Baseball and It Didn't Work]], where a group dscides some people decide to try baseball and doesn't don't like the official rules, so they make a bunch of inane "improvements" like replacing baseballs with wooden socks. When they have a bad time playing it, they blame it on [[NeverMyFault baseball being a bad game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Web Original]]
* Mocked in the article [[https://ronjeffries.com/xprog/articles/jatbaseball/ We Tried Baseball and It Didn't Work]], where a group dscides to try baseball and doesn't like the official rules, so they make a bunch of inane "improvements" like replacing baseballs with wooden socks. When they have a bad time playing it, they blame it on [[NeverMyFault baseball being a bad game]].
[[/folder]]
Is there an issue? Send a MessageReason:
None


** Another sees Igor describe the rules for what appears to be a typical RPG, until Matt frustratedly reveals in the last panel that they're playing ''TabletopGame/CandyLand''.

to:

** Another sees Igor describe the rules for what appears to be a typical violent RPG, until Matt frustratedly reveals in the last panel that they're playing ''TabletopGame/CandyLand''.

Added: 588

Changed: 1393

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBros'':
** Due to the customizability of the matches, house rules are easy to implement. And due to the Smash series being random and chaotic by default, they are widely deployed in competitive TournamentPlay scenarios to remove chaotic elements and create order and fairness to ensure that the winner is determined solely by show of skill. The tournament ruleset is varies slightly by installment and is too complex to list here but always restricts play to a limited subset of levels and requires that the random appearance of items be turned off.

to:

* ''VideoGame/SuperSmashBros'':
**
''VideoGame/SuperSmashBros'': Due to the customizability of the matches, house rules are easy to implement. And due to the Smash series being random and chaotic by default, they are widely deployed in competitive TournamentPlay scenarios to remove chaotic elements and create order and fairness to ensure that the winner is determined solely by show of skill. The tournament ruleset is varies slightly by installment and is too complex to list here but always restricts play to a limited subset of levels and requires that the random appearance of items be turned off.off.
** The developers began to wise up to this around ''Brawl,'' gradually adding more and more options designed to appeal to the tournament crowd without detracting from the game's default fun, random and chaotic nature. It came to a head in ''Ultimate,'' which has an entire online lobby dedicated to competitive players, slightly alters fights with only two players to facilitate quick matches, and offers alternate versions of every stage that make them look like Battlefield and Final Destination as well as the ability to disable stage hazards in order to allivate AbridgedArenaArray.
** Outside of tournament play, players have come up with many different ways to play matches, such as going the complete opposite direction of the above and creating matches where everyone is metal, has bunny ears, and items are set to high but the only items are explosives, and also the match is set to 2x speed on Mario Bros. (a stage notorious for extremely long matches due to the barriers allowing players to survive to comically high damage percentages), or "King of the Hill" games where the objective is to be the person who claims a certain point on the map when time runs out.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SimCity'', in all its KobayashiMario glory, is nothing but a game to be set by {{Self Imposed Challenge}}s and House Rules. Considering you can even use real-world urban planning and rules, it's no wonder why some [[SeriousBusiness incredibly well-built cities]] awe so many people... unless they used a GameMod.

to:

* ''VideoGame/SimCity'', in all its KobayashiMario glory, being an EndlessGame with no real goal besides expanding, is nothing but a game to be commonly set by {{Self Imposed Challenge}}s and House Rules. Considering you can even use real-world urban planning and rules, it's no wonder why some [[SeriousBusiness incredibly well-built cities]] awe so many people... unless they used a GameMod.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/RiseOfNations'' has its own "no rush" mechanic that can be enforced before players reach a certain age, typically the [[TheCavalierYears Gunpowder Age]]. Outside of games using this mechanic, rushing is considered an acceptable strategy, due to its inherently high risk.

to:

** ''VideoGame/RiseOfNations'' has its own "no rush" mechanic that can be enforced before players reach a certain age, typically the [[TheCavalierYears Gunpowder Age]]. Outside of games using this mechanic, rushing is considered an acceptable strategy, due to its inherently high risk.[[note]]A player that attempts to rush, but fails, will be far behind in both resources and technology.[[/note]]

Added: 1099

Changed: 141

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblem'' has "draft"-style play, a common houserule for people playing together, where the players pick characters one by one, then play games side-by-side using only the characters they picked (similar to a sports draft). How exactly the draft shakes out can vary, but usually [[CantDropTheHero both players can use the Lord]], and particularly centralizing or overpowered characters (i.e. a very strong CrutchCharacter) will be limited in some way, such as both players being allowed to use them early on, and then them being banned afterward.

to:

* ''VideoGame/FireEmblem'' has "draft"-style play, a common houserule for people playing together, where the players pick characters one by one, then play games side-by-side using only the characters they picked (similar to a sports draft). How exactly the draft shakes out can vary, but usually [[CantDropTheHero both players can use the Lord]], and particularly centralizing or overpowered characters (i.e. a very strong CrutchCharacter) will be limited in some way, such as both players being allowed to use them early on, and then them being banned afterward. Characters with utility that far imbalances the gameplay if left alone to one player (namely Dancers) are also usually allowed for everyone.


Added DiffLines:

* ''VideoGame/MarvelVsCapcom2'' has a "Ratio" ruleset inspired by ''VideoGame/CapcomVsSNKMillenniumFight2000'', which became popular in the 2020's; in it, you are given a 7-point budget to build your team, with the amount of points each character is worth being roughly proportional to where they rank on the [[CharacterTiers tier list]]. It is a direct response to the game's well known horrible balance, with the budget not allowing players to use any of the infamously good teams common in competitive play. This results in players being a lot more encouraged to use mid- and low-tier characters, be it either whole teams of them or coming up with clever ways for them to be part of good teams containing top tier characters (in particular, the infamous four Gods, Sentinel, Storm, Magneto and Cable, all cost five points and this instantly makes your options for who to pick with them very limited should you want to use any of them; inversely, Roll is seen as so ''awful'' she doesn't even cost anything to pick and if you pick her you could use a slightly better character along with one God).
Is there an issue? Send a MessageReason:
None


* How Blinds (bidding X books before the cards are dealt) are supposed to work in Spades, or even if said gambit is available. Whether you can call for one at any time or only after you're down X points. Do you automatically get them if you go into negative points? Standard scoring for failed blind or double-points? How they work usually depends on who you play with.

to:

* TabletopGame/{{Spades}}: How Blinds (bidding X books before the cards are dealt) are supposed to work in Spades, work, or even if said gambit is available. Whether you can call for one at any time or only after you're down X points. Do you automatically get them if you go into negative points? Standard scoring for failed blind or double-points? Is the highest card the Ace of Spades, 2 of Spades, or a Joker? How they these all work usually depends on who you play with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Rush Duel ruleset of ''Anime/YuGiOhSevens'' is explicitely Yuga's own house rules for the card game, that he made up because he thought the standard ruleset was getting stale and boring; his plan to spread the new system around town makes up much of the plot of the series. The rules are designed to enable comebacks much wilder than normal: players draw until they have five cards in hand each turn instead of just one; there are only three Monster Zones, but no restrictions on how many monsters one can summon in one turn; and all effects are inherently only usable once per turn. Rush Duels also got real life support, to the point of being a full-blown alternate format as the cards are different from standard Duel Monsters cards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TabletopGame/TwentyTwo has several house rules meant to either balance the game or make it more volatile. Here are some of the most common:
** Hand size: Instead of dealing at a constant hand size, the size of the next hand is equal to the score taken from the previous round.
** Skip the trades: The portion where cards are traded in is ignored - what you are dealt is what you get.
** Face cards: Instead of face cards having sequential score penalties, Jacks, Queens, and Kings all net a penalty of 10 points, while Aces only inflict 11. (Order still applies for trick-taking purposes)
** Optional heading: Heading the trick is optional. This means, just because a player is able to match or beat the highest card does not mean they have to.
** Straights: If a player has a run of cards in direct ascending value, this may be used to lead a hand. A minimum length, maximum length, or requirement to match suit may or may not be imposed.
** Reshuffling the point card: Traditionally, players hold onto their point card as a way to keep score. However, if paper and pencil (or equivalent) are on hand, this may be unnecessary, and the players may agree to shuffle them back into the deck.
** Dealer: If multiple people have the highest card on the last trick, the role of dealer is decided between them through random selection. Alternatively, the role of dealer simply passes counterclockwise throughout the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Spend a notable amount of time on ''VideoGame/DeadByDaylight'' and you'll find a number of house rules people expect others to play by. This can include not chasing survivors immediately after they've been rescued, always give the last survivor the hatch or other way of winning the game, not leaving survivors to bleed out, not camping captured survivors, and other similar things. Failing to do these things can cause players to be upset. Very often though many of said rules can be difficult to follow given certain circumstances, up to and including how certain killers play, and said house rules are often mockingly referred to as "The Survivors Handbook For Killers".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/ThatGuyDestroysPsionics'' is the infamous tale of a ''TabletopGame/{{Pathfinder}}'' player [[OffTheRails derailing a campaign]] by single-handedly killing off the BigBad mere hours in, ''three times'' (as the GM kept vetoing his death), [[HoistByHisOwnPetard by abusing the GM's own house rules]].
Is there an issue? Send a MessageReason:
None


* The [[{{Calvinball}} faux-game]] ''[[Radio/ImSorryIHaventAClue Mornington Crescent]]'' consists almost ''entirely'' of the players "arguing" about which house rules are in effect for the particular game. Minutiae such as what day of the week it is, whether the House of Lords is in session at the time of play, and how many buttons are on the shirt being worn by the player to your right can all potentially be [[Main/SeriousBusiness of significance]].

to:

* The [[{{Calvinball}} faux-game]] ''[[Radio/ImSorryIHaventAClue Mornington Crescent]]'' consists almost ''entirely'' of the players "arguing" about which house rules are in effect for the particular game. Minutiae such as what day of the week it is, whether the House of Lords is in session at the time of play, and how many buttons are on the shirt being worn by the player to your right can all potentially be [[Main/SeriousBusiness of significance]]. [[spoiler:Rumors that the actual gameplay just involves shouting the names of Tube stations until time runs out or someone says "Mornington Crescent" are to be dismissed without comment.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also "Cinematic Battletech" which doubles all weapon damage (except for shots that strike the head) and forces all critical hit rolls to add +1 to the result (meaning greater odds for critical damage). This makes the game much more dramatic in the 3025 timeframe and ''frighteningly'' lethal in any era after 3050 (a Gauss rifle will stove in most medium 'Mechs on a single center torso hit!).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Chess}}'' has a common house rule that when a pawn gets promoted to Queen, that Queen can be represented with an upside down rook. This can happen when the actual Queen is still on the board and no replacement is available. This house rule is actually included in the official United States Chess Federation rulebook, but not in the [=FIDE=] rules that are used in the rest of the world, and doing so under those rules will result in an arbiter coming to the table, turning the Rook back the right way up and forcing you to play on with the "Queen" becoming a Rook instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[JustForFun/IThoughtItMeant Has nothing to do with]] the House ending to VideoGame/FalloutNewVegas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** “trial ball”: Every new batsman gets one free hit where runs can be scored, but the batsman cannot be dismissed.
Tabs MOD

Changed: 89

Is there an issue? Send a MessageReason:
YMMV


** If you want to make the games even more chaotic than they already are, try skipping all the minigame explaination screens. [[FanNickname This is sometimes known as]] ''[[VideoGame/WarioWare Wario Party]]'' mode.

to:

** If you want to make the games even more chaotic than they already are, try skipping all the minigame explaination screens. [[FanNickname This is sometimes known as]] ''[[VideoGame/WarioWare Wario Party]]'' mode.
Is there an issue? Send a MessageReason:
None


* Playing ''TabletopGame/DungeonsAndDragonsThirdEdition'' without house rules is currently pretty much unheard of.

to:

* Playing ''TabletopGame/DungeonsAndDragonsThirdEdition'' without house rules House Rules is currently nowadays pretty much unheard of.



** Probably one of the most popular house rules in the third edition is adding experience points after each accomplishment (eg. defeating a monster) instead of at the end of each adventure (as suggested in Player's Handbook). Obviously the limit of one level-up per adventure is usually omitted as well.

to:

** Probably one of the most popular house rules in the third edition ''3rd Edition'' is adding experience points after each accomplishment (eg. defeating a monster) instead of at the end of each adventure (as suggested in Player's Handbook). Obviously the limit of one level-up per adventure is usually omitted as well.



** Many groups also implement more generous ability score generation methods than the defaults listed in the book or allow rerolls when a character is stuck with nigh unplayable stats. This was more common in earlier editions when HonestRollsCharacter was the default (six ability scores rolled in order with no rerolls). With third edition, the rules were changed to favor above average rolls (since the main characters are heroes) and to allow a complete set of rolls to be thrown out if they didn't meet certain minimum criteria. Point buy is also an official rule variant. So now, the HonestRollsCharacter is a house rule.

to:

** Many groups also implement more generous ability score generation methods than the defaults listed in the book or allow rerolls when a character is stuck with nigh unplayable stats. This was more common in earlier editions when HonestRollsCharacter was the default (six ability scores rolled in order with no rerolls). With third edition, ''3rd Edition'', the rules were changed to favor above average rolls (since the main characters are heroes) and to allow a complete set of rolls to be thrown out if they didn't meet certain minimum criteria. Point buy is also an official rule variant. So now, the HonestRollsCharacter is a house rule.



* ''TabletopGame/DungeonsAndDragonsFifthEdition'' has such a plethora of house rules that it would take a dedicated page just to list them all. All that can be said for now is that it has led to tales from players and [=DMs=] alike, and even the famous ''WebVideo/CriticalRole'' show.

to:

* ''TabletopGame/DungeonsAndDragonsFifthEdition'' has received such a plethora of house rules House Rules that it would take a dedicated page just to list them all. All that can be said for now is that it has led to tales from players and [=DMs=] alike, and even the famous ''WebVideo/CriticalRole'' show.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/{{Stim}}'': When Chloe and Robert play Monopoly, they add extra features to make the game more realistic, like "printing" new money to simulate inflation.
Is there an issue? Send a MessageReason:
no linking to the same page


* Cass in ''Film/TheGamersDorknessRising'' argues with Lodge's HouseRules frequently. Of course, he is a {{Munchkin}}.

to:

* Cass in ''Film/TheGamersDorknessRising'' argues with Lodge's HouseRules House Rules frequently. Of course, he is a {{Munchkin}}.



* ''TabletopGame/{{Rifts}}'', in particular, is often modified. It's intentionally created with no balance to speak of, and each power, spell, and piece of technology is written without considering how it interacts with the rest of the system. Most of the rules were initially created for other Palladium games that focused on human (or human-ish) characters: Ninjas & Superspies, Teenage Mutant Ninja Turtles, Robotech, etc. Since Rifts has everything from super-powered humans to giant mecha to demons to gods in it, there aren't any guidelines for, say, when your martial arts stop being effective. (6-foot human throwing a 7-foot insect with Judo? Not mentioned, but probably okay. 6-foot human throwing a 25-foot demon? Still not mentioned.) For bonus points, the rules are (intentionally?) just slightly vague. For extra special bonus points, the entire Palladium game system (of which Rifts is a member) is supposedly cross-compatible, but each particular game uses slightly different rules. Main/HouseRules to the rescue!

to:

* ''TabletopGame/{{Rifts}}'', in particular, is often modified. It's intentionally created with no balance to speak of, and each power, spell, and piece of technology is written without considering how it interacts with the rest of the system. Most of the rules were initially created for other Palladium games that focused on human (or human-ish) characters: Ninjas & Superspies, Teenage Mutant Ninja Turtles, Robotech, etc. Since Rifts has everything from super-powered humans to giant mecha to demons to gods in it, there aren't any guidelines for, say, when your martial arts stop being effective. (6-foot human throwing a 7-foot insect with Judo? Not mentioned, but probably okay. 6-foot human throwing a 25-foot demon? Still not mentioned.) For bonus points, the rules are (intentionally?) just slightly vague. For extra special bonus points, the entire Palladium game system (of which Rifts is a member) is supposedly cross-compatible, but each particular game uses slightly different rules. Main/HouseRules House Rules to the rescue!



* Virtually all Pen and Paper roleplaying games have houserules of some kind, and in fact many games encourage a DM to alter or change rules to make for a smoother game.

to:

* Virtually all Pen and Paper roleplaying games have houserules house rules of some kind, and in fact many games encourage a DM to alter or change rules to make for a smoother game.



* HouseRules for most ''TabletopGame/HeroSystem'' campaigns were more about the flavor of the setting than modifying the actual game, though there were always additions to the already long list of Advantages and Disadvantages.
* ''TabletopGame/BigEyesSmallMouth'', having been built with the entire anime genre in mind, requires HouseRules and various GM fiats to keep the vaguely-written, easily [[RulesLawyer exploitable]] phrasing on the book rules in check. While most of them are internally consistent, conflicts between opposing Attributes can very quickly devolve into shouting matches.

to:

* HouseRules House Rules for most ''TabletopGame/HeroSystem'' campaigns were more about the flavor of the setting than modifying the actual game, though there were always additions to the already long list of Advantages and Disadvantages.
* ''TabletopGame/BigEyesSmallMouth'', having been built with the entire anime genre in mind, requires HouseRules House Rules and various GM fiats to keep the vaguely-written, easily [[RulesLawyer exploitable]] phrasing on the book rules in check. While most of them are internally consistent, conflicts between opposing Attributes can very quickly devolve into shouting matches.



* ''VideoGame/SimCity'', in all its KobayashiMario glory, is nothing but a game to be set by {{Self Imposed Challenge}}s and HouseRules. Considering you can even use real-world urban planning and rules, it's no wonder why some [[SeriousBusiness incredibly well-built cities]] awe so many people... unless they used a GameMod.

to:

* ''VideoGame/SimCity'', in all its KobayashiMario glory, is nothing but a game to be set by {{Self Imposed Challenge}}s and HouseRules.House Rules. Considering you can even use real-world urban planning and rules, it's no wonder why some [[SeriousBusiness incredibly well-built cities]] awe so many people... unless they used a GameMod.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/{{Pandemic}}'', the player roles are supposed to be randomly distributed, but a large number of players prefer to let people choose their roles, or otherwise create a draft system that gives players a greater degree of control over what role they end up with. A few of the spin-offs adapt this into the official ruleset; ''Reign of Cthulhu'' for example gives the first player a choice of two roles, with the unselected role being passed to the next player alongside a new one for them to choose, repeating until everybody has selected their role.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DungeonsAndDragonsFifthEdition'' has such a plethora of house rules that it would take a dedicated page just to list them all. All that can be said for now is that it has led to tales from players and DMs alike, and even the famous ''WebVideo/CriticalRole'' show.

to:

* ''TabletopGame/DungeonsAndDragonsFifthEdition'' has such a plethora of house rules that it would take a dedicated page just to list them all. All that can be said for now is that it has led to tales from players and DMs [=DMs=] alike, and even the famous ''WebVideo/CriticalRole'' show.

Added: 280

Changed: 39

Is there an issue? Send a MessageReason:
None


* Playing ''TabletopGame/DungeonsAndDragons 3.x'' without house rules is currently pretty much unheard of.
** In fact, what ended up in 3rd Edition that wasn't in 2nd?

to:

* Playing ''TabletopGame/DungeonsAndDragons 3.x'' ''TabletopGame/DungeonsAndDragonsThirdEdition'' without house rules is currently pretty much unheard of.
** In fact, what ended up in 3rd Edition ''3.x'' that wasn't in 2nd?''2E''?


Added DiffLines:

* ''TabletopGame/DungeonsAndDragonsFifthEdition'' has such a plethora of house rules that it would take a dedicated page just to list them all. All that can be said for now is that it has led to tales from players and DMs alike, and even the famous ''WebVideo/CriticalRole'' show.
Is there an issue? Send a MessageReason:
None


* The radio panel show ''Radio/TheUnbelievableTruth'', where four panellists each give a short lecture on a subject that is entirely false save for five true facts which the other panellists have to try and spot, has established two "unofficial" rules over its lifetime. The first is that a panellist can guess that the ''next'' thing the current speaker is going to say is true before it's actually said, and the second is that panellists can get bonus points from truths the speaker accidentally included apart from the five they were given (which tend to be examples of ExactWords or LoopholeAbuse more than anything).

to:

* The radio panel show ''Radio/TheUnbelievableTruth'', where four panellists each give a short lecture on a subject that is entirely false save for five true facts which the other panellists have to try and spot, has established two "unofficial" rules over its lifetime. The first is that a panellist can guess that the ''next'' thing the current speaker is going to say is true before it's actually said, said (although the rule that you lose points for an incorrect challenge still applies, so it's a risk), and the second is that panellists can get bonus points from truths the speaker accidentally included apart from the five they were given (which tend to be examples of ExactWords or LoopholeAbuse more than anything).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In a Creator/VictoriaWood routine about spending Christmas with a friend's family, one of the things she mentions is a Monopoly game. If you play Monopoly for the first time with people who've been playing it together for years, then ''everything'' you do will be wrong.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Comic Strips]]
* A RunningGag in ''ComicStrip/SallyForthHoward'' is Ted coming up with increasingly absurd house rules for Monopoly, until it isn't really Monopoly any more. He has tried to introduce zombies, time travel, and giant robots, amongst other things.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* HouseRules: Discussed in-universe in ''VisualNovel/{{Melody}}'', when a bunch of people at the college party play Suck ‘n’ Blow. The protagonist mentions that while he played the same game when he was in college, the rules are slightly different from the ones he played with.

to:

* HouseRules: Discussed in-universe in ''VisualNovel/{{Melody}}'', when a bunch of people at the college party play Suck ‘n’ Blow. The protagonist mentions that while he played the same game when he was in college, the rules are slightly different from the ones he played with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Visual Novels]]
* HouseRules: Discussed in-universe in ''VisualNovel/{{Melody}}'', when a bunch of people at the college party play Suck ‘n’ Blow. The protagonist mentions that while he played the same game when he was in college, the rules are slightly different from the ones he played with.
[[/folder]]

Top