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** The protagonist in ''PokemonXAndY'' is the most vocal yet. You still have no real pre-created dialogue but several times throughout the game you're given options with dialogue.

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->''"[[LampshadeHanging Good, I'll take your silence for a yes]]. [[CrowningMomentOfFunny Now go get'em, sport.]]"''

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->''"[[LampshadeHanging Good, I'll take your silence for a yes]]. [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments Now go get'em, sport.]]"''



** This was also carried over into his appearance in the MassiveMultiplayerCrossover strategy-RPG ''VideoGame/ChaosWars''; he has no lines of dialog beyond [[VisibleSilence "......"]], and is the only character with no vocals when acting in combat. It is specifically commented on and {{lampshaded}} by other characters at several points.

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** This was also carried over into his appearance in the MassiveMultiplayerCrossover strategy-RPG ''VideoGame/ChaosWars''; he has no lines of dialog beyond [[VisibleSilence "......"]], and is the only character with no vocals when acting in combat. It is specifically commented on and {{lampshaded}} {{lampshade|Hanging}}d by other characters at several points.



* The nameless protagonist of {{Sierra}}'s ''VideoGame/QuestForGlory'' speaks only a handful of times in the span of five games: telling the potion maker about the dryad in the first game, grumbling to himself in the first game, and saying "Right", "Just the facts", and "What's a pomegranate" in the second game. Otherwise, he's your standard HeroicMime.
** {{Lampshaded}} in the FanRemake of ''VideoGame/KingsQuestII'', when King Graham (who was a Heroic Mime himself in the original version) triggers an Easter Egg unleashing the ''Quest for Glory'' hero. "You don't say much, do you? Surely, you might speak to me of your adventures!"

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* The nameless protagonist of {{Sierra}}'s Creator/{{Sierra}}'s ''VideoGame/QuestForGlory'' speaks only a handful of times in the span of five games: telling the potion maker about the dryad in the first game, grumbling to himself in the first game, and saying "Right", "Just the facts", and "What's a pomegranate" in the second game. Otherwise, he's your standard HeroicMime.
** {{Lampshaded}} {{Lampshade|Hanging}}d in the FanRemake of ''VideoGame/KingsQuestII'', when King Graham (who was a Heroic Mime himself in the original version) triggers an Easter Egg unleashing the ''Quest for Glory'' hero. "You don't say much, do you? Surely, you might speak to me of your adventures!"



** It's {{lampshaded}} by [=GLaDOS=], naturally. Chell's lack of response to her monologues leads her to say [[AC:"Are you even listening to me?"]]

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** It's {{lampshaded}} {{lampshade|Hanging}}d by [=GLaDOS=], naturally. Chell's lack of response to her monologues leads her to say [[AC:"Are you even listening to me?"]]



* The Avatar in the ''Franchise/{{Ultima}}'' series. The series {{Lampshades}} this at one point, in the form of a stage play making fun of the Avatar's propensity for silence.

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* The Avatar in the ''Franchise/{{Ultima}}'' series. The series {{Lampshades}} {{lampshade|Hanging}}s this at one point, in the form of a stage play making fun of the Avatar's propensity for silence.



* The player character Trainers in the ''Pokémon'' series don't talk a lot, although there's a short and very confusing conversation with a mimic in ''VideoGame/PokemonRedAndBlue'' in which the player character does say a couple of lines, asking the mimic girl if she likes imitating people. It's also lampshaded in ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', which ends with fighting Red, the protagonist of the last game, who only speaks in [[VisibleSilence ellipses]], although the dead-serious delivery of it definitely makes it a CrowningMomentOfAwesome for the series.

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* The player character Trainers in the ''Pokémon'' series don't talk a lot, although there's a short and very confusing conversation with a mimic in ''VideoGame/PokemonRedAndBlue'' in which the player character does say a couple of lines, asking the mimic girl if she likes imitating people. It's also lampshaded in ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', which ends with fighting Red, the protagonist of the last game, who only speaks in [[VisibleSilence ellipses]], although the dead-serious delivery of it definitely makes it a CrowningMomentOfAwesome SugarWiki/MomentOfAwesome for the series.



** Was also {{lampshaded}} in ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'' when an {{NPC}} asks where the player came from, but the only options are "Yes" or "No", leading to some awkward responses.

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** Was also {{lampshaded}} {{lampshade|Hanging}}d in ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'' when an {{NPC}} asks where the player came from, but the only options are [[MathematiciansAnswer "Yes" or "No", "No"]], leading to some awkward responses.



* Subverted in ''Videogame/PokemonConquest''; while the main character does not speak during cutscenes except for surprised expressions and reactions, outside of cutscenes and during battle, s/he is pretty talkative, though his/her lines are mostly stock phrases for the situation.

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* Subverted in ''Videogame/PokemonConquest''; ''VideoGame/PokemonConquest''; while the main character does not speak during cutscenes except for surprised expressions and reactions, outside of cutscenes and during battle, s/he is pretty talkative, though his/her lines are mostly stock phrases for the situation.
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* ''Webcomic/LatchkeyKingdom'', a parody of "Legend of Zelda" type games, naturally parodies this trope. In the first chapter heroine Willa Dragonfly doesn't say a word until the last page, where it turns out that she wasn't speaking due to jinx (as in "jinx you owe me an elixir!"). Though in the next chapter a few supporting characters seem to have the impression that she is mute, and truth be told she doesn't say much.
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* In ''VideoGame/SheepDogNWolf'', we have Ralph, although he's more of an anti-hero. Curiously, he ''does'' speak in some of the shorts from the [[WesternAnimation/RalphWolfAndSamSheepdog original cartoon series]], it's just the game that renders him mute. All we ever hear from him in the game is some grunts and heavy breathing.
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* Agent Cobra in ''SyphonFilter: The Omega Strain''.

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* Agent Cobra Cobra, the main player character in ''SyphonFilter: The Omega Strain''.Strain'', is completely silent, without even so much as {{voice grunting}}.
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->'''Link:''' ''"Shut up Epona, you're a horse, horses aren't supposed to talk."''
->'''Epona:''' ''"[[LampshadeHanging And neither are you]]."''
->'''Link:''' ''"Touché."''
-->-- [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] [[http://www.youtube.com/watch?v=GmOMAA_vAuM The Abridged Series]]

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* The protagonist of ''SpiderAndWeb'' is a borderline example: he/she can answer "yes" and "no" to the interrogator's questions in the FramingDevice interrogation scenes. He can also say "tango" and "waltz" (keywords to turn a device on/off).

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* The protagonist of ''SpiderAndWeb'' is a borderline example: he/she can answer "yes" and "no" to the interrogator's questions in the FramingDevice interrogation scenes. He can also say "tango" and "waltz" (keywords to turn a device on/off). Of course, this is because he's being interrogated, and is therefore trying to say as little as possible.
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** In ''VideoGame/PokémonColosseum'', this is usually the case. Wes doesn't speak, ''except'' during Pokémon Battles when the player uses the Call command, a game mechanic unique for this game, most often used to make a Shadow Pokémon snap out of the rage it tends to fly into due to the [[TheCorruption dark corruption]] that Shadow Pokémon are cursed with. When this happens, Wes simply shouts its name.

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** In ''VideoGame/PokémonColosseum'', ''VideoGame/PokemonColosseum'', this is usually the case. Wes doesn't speak, ''except'' during Pokémon Battles when the player uses the Call command, a game mechanic unique for this game, most often used to make a Shadow Pokémon snap out of the rage it tends to fly into due to the [[TheCorruption dark corruption]] that Shadow Pokémon are cursed with. When this happens, Wes simply shouts its name.
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** In ''VideoGame/PokémonColosseum'', this is usually the case. Wes doesn't speak, ''except'' during Pokémon Battles when the player uses the Call command, a game mechanic unique for this game, most often used to make a Shadow Pokémon snap out of the rage it tends to fly into due to the [[TheCorruption dark corruption]] that Shadow Pokémon are cursed with. When this happens, Wes simply shouts its name.
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Tropes cannot be averted/subverted/whatever \"brilliantly\"


* Brilliantly Lampshaded in [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGameZettaiHeroKaizouKeikaku?from=Main.ZettaiHeroProject Zetai Hero Project: Unlosing Ranger vs Darkdeath Evilman]] during the ending when the main character is asked for an interview after saving the world. The AntiHero asks the question 'Can he even talk?' to which the supporting characters take a moment of confused silence followed by the credits.

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* Brilliantly Lampshaded in [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGameZettaiHeroKaizouKeikaku?from=Main.ZettaiHeroProject Zetai Hero Project: Unlosing Ranger vs Darkdeath Evilman]] during the ending when the main character is asked for an interview after saving the world. The AntiHero asks the question 'Can he even talk?' to which the supporting characters take a moment of confused silence followed by the credits.
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*''LegendaryTheBox'': Charles Deckard never speaks, aside from grunts of pain.

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* In the first two ''VideoGame/PokemonMysteryDungeon'' games, the only time your character actually gets proper lines is in the ending, as they resort to implied speech and inner monologues otherwise. Attempting to speak to them while they're in a dungeon in Explorers only gets you some VisibleSilence.
** There's another minor exception in Explorers' "Sentry Duty" minigame, where the PC is the one who shouts "The footprint is [Pokémon]'s! The footprint is [Pokémon]'s!"



** In the ''VideoGame/PokemonMysteryDungeon'' games, the only times a message box comes up for your character are when they're thinking something to themselves and at the end of the main story. They do say things out loud occasionally, but this manifests itself as your character walking in place for a few seconds and a line of RepeatingSoTheAudienceCanHear exposition from the target, or alternately a message box reading "[Name] told Character X about Event Y".
*** Except in the "Sentry Duty" minigame, where the PC is the one who shouts "The footprint is [Pokémon]'s! The footprint is [Pokémon]'s!"
*** In the second installments of the ''Mystery Dungeon'' series, if your starter character is a member of your rescue squad while in a dungeon (but not the leader), s/he will speak in ellipses when the player-controlled leader talks to him/her.
*** Subverted in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', where they speak multiple times throughout the course of the story. While it's usually just them repeating a term that they're unfamiliar with in order to get an explanation, they do get some noteworthy lines. They still mostly resort to inner monologues and implied speech, though.



* As a first for the mothership titles in the ''TalesSeries'', Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts and the usual [[CallingYourAttacks calling of attacks]] in battle. The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus.

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* As a first for the mothership titles in the ''TalesSeries'', Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts and the usual [[CallingYourAttacks calling of attacks]] in battle.battle (Though even in that case, he only ever says the attack's name, leaving out the usual BadassCreed from his solo [[LimitBreak Mystic Artes]], and letting his partner say it for the dual Mystic Artes). The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus. On the few instances where he runs into an AlternateSelf, however, they ''do'' talk.
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**For clarification. Both the Zerg Commanders were Cerebrates, the one in the main game was killed by Zeratul, the one during ''Brood War'' would have been likely killed off by Kerrigan after the events of the Brood War. The Terran Commander of the main game was the Magistrate of Mar Sara, in a novel s/he was stated to have left Raynor's Raiders after escaping from Mengsk. The Terran Commander in ''Brood War'' was a UED Captain who either died to Kerrigan's Swarm or managed to be one of the few survivors. The Protoss Commander of ''Brood War'' has yet to be elaborated upon (as Artanis only returned to an executor position during the last mission of the game), there's an idea in the fandom that it could have been Selendis (who is introduced in StarCraftII as Artanis's protege).
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->'''Link:''' ''"Sut up Epona, you're a horse, horses aren't supposed to talk."''

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->'''Link:''' ''"Sut ''"Shut up Epona, you're a horse, horses aren't supposed to talk."''
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** ''VideoGame/{{Portal 2}}'' parodies it in an early scene where Wheatley asks Chell to speak, and a prompt appears telling you to press a button to speak to him. But when you press it, Chell jumps instead, as she always does when you press that button. Wheatley suggests that Chell has suffered brain damage from her long sleep. Both he and [=GLaDOS=] tell her she's a mute.

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** ''VideoGame/{{Portal 2}}'' parodies it in an early scene where Wheatley asks Chell to speak, and a prompt appears telling you to press a the button that you usually use to jump, to speak to him. But when Obviously, once you press it, the button, Chell just jumps instead, as she always does instead. This is PlayedForLaughs starting when you press that button. Wheatley suggests that Chell has suffered brain damage from her long sleep. Both sleep, and then continues to hint at it throughout the rest of the game. After completing a small puzzle: "It just goes to show, that people with brain damage are the real heroes." Also, both he and [=GLaDOS=] tell her say that she's a mute.



* The protagonist's silence is explained at the ''very'' end of ''Sequester''--[[spoiler:he hasn't spoken a single word since his sister died. Even when he has nightmares (like the one the whole game may have been), he doesn't scream in his sleep.]]

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* The protagonist's silence is explained justified at the ''very'' end of ''Sequester''--[[spoiler:he hasn't spoken a single word since his sister died. Even when he has nightmares (like the one the whole game may have been), he doesn't scream in his sleep.]]
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** ''VideoGame/ShiningWisdom'' has yet another mute hero, Mars. Whats partially annoying is the princess is turned into a swan and replaced by a fake and the fake pretends you recused her. You can't say anything so the fake steals a special object that almost certainly dooms the kingdom.

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** ''VideoGame/ShiningWisdom'' has yet another mute hero, Mars. Whats partially particularly annoying is the princess is turned into a swan and replaced by a fake and the fake pretends you recused her. You can't say anything so the fake steals a special object that almost certainly dooms the kingdom.
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** ''VideoGame/ShiningWisdom'' has yet another mute hero, Mars. Whats partially annoying is the princess is turned into a swan and replaced by a fake and the fake pretends you recused her. You can't say anything so the fake steals a special object that almost certainly dooms the kingdom.
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Speculation


** One explanation may be because of the Material Emancipation Grill, "which may, in semi-rare cases, emancipate dental fillings, crowns, tooth enamel, and teeth."
*** And vocal cords? You never know...
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Added an example to Ace Combat

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** Subverted in ''Ace Combat 2'' where the hero character speaks a single line requesting landing and subverted again in ''Ace Combat Xi'' where the main character actually speaks complete sentences. [[OlderThanTheyThink These two examples were done prior to Assault Horizon, by the way.]]
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->'''Link:''' ''"Sut up Epona, you shouldn't talk, you're a horse."''
->'''Epona:''' ''"[[LampshadeHanging Neither should you]]."''

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->'''Link:''' ''"Sut up Epona, you shouldn't talk, you're a horse.horse, horses aren't supposed to talk."''
->'''Epona:''' ''"[[LampshadeHanging Neither should And neither are you]]."''


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->Link: ''"Sut up Epona, you shouldn't talk, you're a horse."''
->Epona: ''"[[LampshadeHanging Neither should you]]."''
->''"Touche."''

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->Link: ->'''Link:''' ''"Sut up Epona, you shouldn't talk, you're a horse."''
->Epona: ->'''Epona:''' ''"[[LampshadeHanging Neither should you]]."''
->''"Touche.->'''Link:''' ''"Touché."''
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->Link: ''"Sut up Epona, you shouldn't talk, you're a horse."''
->Epona: ''"[[LampshadeHanging Neither should you]]."''
->''"Touche."''
-->-- [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] [[http://www.youtube.com/watch?v=GmOMAA_vAuM The Abridged Series]]
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*** Subverted in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', where they speak multiple times throughout the course of the story. While it's usually just them repeating a term that they're unfamiliar with in order to get an explanation, they do get some noteworthy lines. They still mostly resort to inner monologues and implied speech, though.


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* As a first for the mothership titles in the ''TalesSeries'', Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts and the usual [[CallingYourAttacks calling of attacks]] in battle. The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus.

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->''"So, how about you disarm a few bombs on your way along the bridge, hmm? *{{beat}}* [[LampshadeHanging Good, I'll take your silence for a yes]]. [[CrowningMomentOfFunny Now go get'em, sport.]]"''

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->''"So, how about you disarm a few bombs on your way along the bridge, hmm? *{{beat}}* [[LampshadeHanging hmm?"''
->*{{beat}}*
->''"[[LampshadeHanging
Good, I'll take your silence for a yes]]. [[CrowningMomentOfFunny Now go get'em, sport.]]"''
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* Other than the player-chosen dialogue trees, the protagonists (Vault Dweller, Chosen One, Lone Wanderer, Courier, etc.) in the ''VideoGame/{{Fallout}}'' series are never shown speaking.

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* Other than the player-chosen dialogue trees, trees and VoiceGrunting, the protagonists (Vault Dweller, Chosen One, Lone Wanderer, Courier, etc.) in the ''VideoGame/{{Fallout}}'' series are never shown heard speaking.
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* Claude Speed, the main character in ''VideoGame/GrandTheftAuto 3'' does not say anything throughout the game. He makes a cameo in ''Grand Theft Auto: San Andreas'' and also says nothing, causing CJ to call him a "mute asshole".

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* Claude Speed, "Claude," the main character in ''VideoGame/GrandTheftAuto 3'' does not say anything throughout the game. He makes a cameo in ''Grand Theft Auto: San Andreas'' and also says nothing, causing CJ to call him a "mute asshole".
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


** It's possible that he may not even be able to talk normally after [[NightmareFuel what happens to him]] after being captured. This doesn't explain why he's silent before that, of course, and why when he's rescued he doesn't even nod or shake his head. People talked about him basically every time they saw him before or after, and sometimes asked him questions.

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** It's possible that he may not even be able to talk normally after [[NightmareFuel what happens to him]] him after being captured. This doesn't explain why he's silent before that, of course, and why when he's rescued he doesn't even nod or shake his head. People talked about him basically every time they saw him before or after, and sometimes asked him questions.
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See SilentAntagonist, for when the villain is like this.

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See SilentAntagonist, for when the villain is like this.
this. Being a HeroicMime does not necessarily preclude VoiceGrunting.

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