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Changed line(s) 82 (click to see context) from:
A pacisist becomes a killer
to:
A pacisist pacifist becomes a killer
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New Trope Indexing.
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* EvilRedeemedInACan\\
That SealedEvilInACan? It's reformed itself.
That SealedEvilInACan? It's reformed itself.
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Changed line(s) 82 (click to see context) from:
a pacisist becomes a killer
to:
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Changed line(s) 81 (click to see context) from:
* gainingthewilltokill
to:
* gainingthewilltokillGainingTheWillToKill
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* gainingthewilltokill
a pacisist becomes a killer
a pacisist becomes a killer
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Renamed trope
Deleted line(s) 458,459 (click to see context) :
* ObligatoryWarCrimeScene \\
The heroes KickTheDog (or worse) in an inexcusable way without experiencing a HeelFaceTurn, because WarIsHell and even TheHero can't maintain their goodness throughout it.
The heroes KickTheDog (or worse) in an inexcusable way without experiencing a HeelFaceTurn, because WarIsHell and even TheHero can't maintain their goodness throughout it.
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* WarCrimeSubvertsHeroism \\
The heroes KickTheDog (or worse) in an inexcusable way without experiencing a HeelFaceTurn, because WarIsHell and even TheHero can't maintain their goodness throughout it.
The heroes KickTheDog (or worse) in an inexcusable way without experiencing a HeelFaceTurn, because WarIsHell and even TheHero can't maintain their goodness throughout it.
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Changed line(s) 148 (click to see context) from:
A character was started out as a happy and fun-loving child when they were little, but were corrupted and driven to the dark side as they got older (sometimes being the result of a {{Freudian Excuse}}).
to:
A character was started out as a happy and fun-loving child when they were little, but were corrupted and driven to the dark side as they got older (sometimes being the result of a {{Freudian Excuse}}).
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* HeelFaceReincarnation\\
A villain is reincarnated as a good person.
A villain is reincarnated as a good person.
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Changed line(s) 332 (click to see context) from:
* An villain's sidekick becomes good after they realize how much pain their boss is causing.
to:
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Changed line(s) 332 (click to see context) from:
* An evil character becomes good after they realize how much pain they're causing.
to:
* An evil character villain's sidekick becomes good after they realize how much pain they're their boss is causing.
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* SidingWithTheSuffering\\
* An evil character becomes good after they realize how much pain they're causing.
* An evil character becomes good after they realize how much pain they're causing.
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A villain overcome with the weight of their evil deeds may become a hero to atone for them
to:
A villain overcome with the weight of their evil deeds may become a hero to atone for themthem.
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Changed line(s) 392 (click to see context) from:
* Identity Breakdown \\
to:
* Identity Breakdown IdentityBreakdown \\
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added identity breakdown
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* Identity Breakdown \\
Depending on the identity the character settles on, can lead to any sort of character realignment.
Depending on the identity the character settles on, can lead to any sort of character realignment.
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Capitalization was fixed from Main.Pullthe Trigger Provocation to Main.Pull The Trigger Provocation. Null edit to update index.
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Changed line(s) 42 (click to see context) from:
Either, technically, but good to evil is more common because it's [[ShockingSwerve more of a surprise]].
to:
Either, technically, but good to evil is more common because it's [[ShockingSwerve [[AssPull more of a surprise]].
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Changed line(s) 436 (click to see context) from:
* FalselyReformedVillain A villain appears to have reformed, but it's actually a cover for their latest scheme.
to:
* FalselyReformedVillain \\
A villain appears to have reformed, but it's actually a cover for their latest scheme.
A villain appears to have reformed, but it's actually a cover for their latest scheme.
Changed line(s) 440 (click to see context) from:
("Hey, Skeletor - this is He-Man. [[VillainsOutShopping Wanna go to the mall this afternoon?]]")
to:
("Hey, Skeletor - Skeletor-- this is He-Man. [[VillainsOutShopping Wanna go to the mall this afternoon?]]")
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A character suffers the ramifications of choosing neither sides.
to:
A character suffers the ramifications of choosing neither sides.side.
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Deleted line(s) 279,280 (click to see context) :
* MoralTranscendenceHorizon\\
A character who does something that makes them irreversibly good.
A character who does something that makes them irreversibly good.
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Perhaps someone can do a better job than this.
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* MoralTranscendenceHorizon\\
A character who does something that makes them irreversibly good.
A character who does something that makes them irreversibly good.
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* TheRedeemer \\
A character who is capable of getting many people to make a HeelFaceTurn.
A character who is capable of getting many people to make a HeelFaceTurn.
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Deleted line(s) 75,76 (click to see context) :
* FakeDefector \\
''Appearing'' to go evil (or good) without a real morality change.
''Appearing'' to go evil (or good) without a real morality change.
* FakeDefector \\
''Appearing'' to go evil (or good) without a real morality change.
''Appearing'' to go evil (or good) without a real morality change.
Deleted line(s) 441 (click to see context) :
* HeelFaceMole: A villain fakes their conversion; the inverted FakeDefector.
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Changed line(s) 142,144 (click to see context) from:
The tale makes it ambiguous when they became evil, or if they simply always were.
* {{Superdickery}} \\
A normally morally-upright character is shown to be indulging in some evil behavior, but it's just to shock you into buying the issue.
* {{Superdickery}} \\
A normally morally-upright character is shown to be indulging in some evil behavior, but it's just to shock you into buying the issue.
to:
The tale makes leaves it ambiguous when they became evil, or if they simply always were.
* {{Superdickery}} \\
A normally morally-uprightwhether the character is shown to be indulging in some 'turned' evil behavior, but it's just to shock you into buying at all (they may have simply been bad from the issue.start).
* {{Superdickery}} \\
A normally morally-upright
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* {{Superdickery}} \\
A hero appears to be indulging in some evil behavior, but it's just to shock you into buying the issue.
A hero appears to be indulging in some evil behavior, but it's just to shock you into buying the issue.
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* PullTheTriggerProvocation \\
A character is wavering over an irrevocable act such as killing when they are suddenly pushed over the edge. Often the beginning or ending of a journey to becoming a villain.
A character is wavering over an irrevocable act such as killing when they are suddenly pushed over the edge. Often the beginning or ending of a journey to becoming a villain.
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non-existant trope
Deleted line(s) 335,336 (click to see context) :
* ThroneByBetterMeans\\
{{Heel Face Turn}}ing results in getting the throne someone was after all along.
{{Heel Face Turn}}ing results in getting the throne someone was after all along.
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Link for new trope
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** AmbiguousStartOfDarkness \\
The tale makes it ambiguous when they became evil, or if they simply always were.
The tale makes it ambiguous when they became evil, or if they simply always were.
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* KarmicNod (sometimes)\\
Whenever RedemptionEqualsAffliction and the villain gets struck by LaserGuidedKarma, they accept it as a fair punishment and they become more humble for it.
Whenever RedemptionEqualsAffliction and the villain gets struck by LaserGuidedKarma, they accept it as a fair punishment and they become more humble for it.
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* ThroneByBetterMeans\\
{{Heel Face Turn}}ing results in getting the throne someone was after all along.
{{Heel Face Turn}}ing results in getting the throne someone was after all along.
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* CopiedTheMoralsToo\\
Some type of EvilKnockoff of the hero is made for sinister purposes, but it turns out to have the hero's morality as well and doesn't go through with ThePlan.
Some type of EvilKnockoff of the hero is made for sinister purposes, but it turns out to have the hero's morality as well and doesn't go through with ThePlan.
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* ResignInProtest\\
Someone leaves their side, whichever one it was, because of an order, development, or decision by their superiors which went too far against their morals.
Someone leaves their side, whichever one it was, because of an order, development, or decision by their superiors which went too far against their morals.