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Not to be confused with SelfSurgery, an often much more [[{{Gorn}} gruesome]] live-action trope.

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Not to be confused with SelfSurgery, an often much more [[{{Gorn}} gruesome]] live-action disturbing trope.

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** The semi-sequel ''Battlefield 2142'' also features the magic defibrillator, able to revive anyone regardless of any number of headshots by a .50 cal sniper rifle, RDX charges, or knives to the face. A lot of the meta-game behind the BF series involves finding ways to [[FinalDeath permanently kill]] your foes (consequently making the Engineer the most deadly class with his insta-kill rockets). Of course it is semi-justified with the defibrillator merely supercharging the soldier's personal nanobots which patches him up to full health.

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** The semi-sequel ''Battlefield 2142'' also features the magic defibrillator, able to revive anyone regardless of any number of headshots by a .50 cal sniper rifle, RDX charges, or knives to the face. A lot of the meta-game behind the BF series involves finding ways to [[FinalDeath [[KilledOffForReal permanently kill]] your foes (consequently making the Engineer the most deadly class with his insta-kill rockets). Of course it is semi-justified with the defibrillator merely supercharging the soldier's personal nanobots which patches him up to full health.

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* ''VideoGame/Fallout2'' has a healing item, the Super Stimpak, that heals 75 points of damage instantly, but does 9 points of poison damage a little later (justified in-game by the item even stating that "this much healing at one time can be hard on the body"). This makes it possible to covertly assassinate the Enclave's President late in the game, by healing him nine times and resting for about 10 minutes, at which point he drops dead from the "healing" damage.

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* ''VideoGame/{{Fallout}}'':
**
''VideoGame/Fallout2'' has a healing item, the Super Stimpak, that heals 75 points of damage instantly, but does 9 points of poison damage a little later (justified in-game by the item even stating that "this much healing at one time can be hard on the body"). This makes it possible to covertly assassinate the Enclave's President late in the game, by healing him nine times and resting for about 10 minutes, at which point he drops dead from the "healing" damage.



*** ''New Vegas'' brings back the bad effect of Super Stimpaks, but they now provide a stat debuff instead of hit point damage.

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*** ** ''New Vegas'' brings back the bad effect of Super Stimpaks, but they now provide a stat debuff instead of hit point damage.
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More reliable video link


-->-- '''Creator/BenCroshaw''', [[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8830-The-Field-Medic "The Field Medic"]]

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-->-- '''Creator/BenCroshaw''', [[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8830-The-Field-Medic [[https://www.youtube.com/watch?v=zRWGhRShuXc "The Field Medic"]]
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* ''VideoGame/{{Hollow}}'' has syringes scattered about the spaceship that you can collect to heal yourself if the need arises.

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[[folder:Hack And Slash]]

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[[folder:Hack And and Slash]]



[[folder:[=MMORPGs=]]]

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[[folder:[=MMORPGs=]]][[folder:MMORPG]]



[[folder:{{Roguelike}}]]

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[[folder:{{Roguelike}}]][[folder:Roguelike]]



* ''VideoGame/{{Fallout 2}}'' has a healing item, the Super Stimpack, that heals 75 points of damage instantly, but does 9 points of poison damage a little later (justified in-game by the item even stating that "this much healing at one time can be hard on the body"). This makes it possible to covertly assassinate the Enclave's President late in the game, by healing him nine times and resting for about 10 minutes, at which point he drops dead from the "healing" damage.
** In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' you can be healed by eating, drinking, bloodpacks stimpacks (2 kinds)and with the right perks, radiation, and sunlight.
*** ''New Vegas'' brings back the bad effect of Super Stim Packs, but they now provide a stat debuff instead of hit point damage.

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* ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' has a healing item, the Super Stimpack, Stimpak, that heals 75 points of damage instantly, but does 9 points of poison damage a little later (justified in-game by the item even stating that "this much healing at one time can be hard on the body"). This makes it possible to covertly assassinate the Enclave's President late in the game, by healing him nine times and resting for about 10 minutes, at which point he drops dead from the "healing" damage.
** In ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' you can be healed by eating, drinking, bloodpacks stimpacks (2 kinds)and blood packs, stimpaks (two kinds) and with the right perks, radiation, and sunlight.
*** ''New Vegas'' brings back the bad effect of Super Stim Packs, Stimpaks, but they now provide a stat debuff instead of hit point damage.damage.
** In ''VideoGame/Fallout4'', using a stimpak triggers a special animation where you inject its contents into your body. The animation doesn't trigger when you're wearing [[PoweredArmor Power Armor]], presumably because the deploying of stimpaks is done by the armor's own systems.



** In ''VideoGame/{{Fallout 4}}'', using a stimpak triggers a special animation where you inject its contents into your body. The animation doesn't trigger when you're wearing PoweredArmor, presumably because the deploying of stimpaks is done by the armor's own systems.



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[[folder:ShootEmUp]][[folder:Shoot 'em Up]]



[[folder:{{Anime}} and {{Manga}}]]

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[[folder:{{Anime}} [[folder:Anime and {{Manga}}]]Manga]]



[[folder:{{Film}}]]
* The movie ''{{Film/Wanted}}'' has the assassins healing pretty much any damage with some white healing goo.

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[[folder:{{Film}}]]
[[folder:Film]]
* The movie ''{{Film/Wanted}}'' ''Film/{{Wanted}}'' has the assassins healing pretty much any damage with some white healing goo.



[[folder:{{Machinima}}]]

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[[folder:{{Machinima}}]][[folder:Machinima]]
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* ''VideoGame/RawFootage'': If you grab a medkit, you can heal damage done to you.

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[[folder:Turn-Based Tactics]]
* The ''VideoGame/XCom'' series (Sold as ''UFO Defense'' in Europe) simulates a realistic injury system very well. Injured characters have their speed, accuracy and morale reduced, and may have bleeding wounds that deal further damage each round and can only be cured using a medkit. Doing so also recovers a handful of HP, while painkillers can reduce the morale penalties. Otherwise the wounded character is stuck until the end of the battle, at which point they become unavailable for anything from a few days to a few months depending on the degree of injury. Many players prefer to transfer the injured soldier out of X-Com and hire a new recruit rather than pay their salary while they recover.

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[[folder:Turn-Based Tactics]]
Strategy]]
* The ''VideoGame/XCom'' series (Sold as ''UFO Defense'' in Europe) simulates a realistic injury system very well. Injured characters have their speed, accuracy and morale reduced, and may have bleeding wounds that deal further damage each round and can only be cured using a medkit. Doing so also recovers a handful of HP, while painkillers can reduce the morale penalties. Otherwise the wounded character is stuck until the end of the battle, at which point they become unavailable for anything from a few days to a few months depending on the degree of injury. Many players prefer to transfer the injured soldier out of X-Com and hire a new recruit rather than pay their salary while they recover.


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* The ''Franchise/FireEmblem'' games [[NoSelfBuffs don't allow healing spells to be cast on the user]], but ''VideoGame/FireEmblemFates'' introduced the Live to Serve skill, which restores the user's own HP by the same amount whenever they heal an ally.
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** ''VideoGame/SplinterCellChaosTheory'' has a similar system, with each player having a limited supply of "adrenaline syringes" for reviving colleagues. It's thus very tempting in bored moments to [[VideoGameCrueltyPotential take your teammate out yourself]] and play chicken with the death timer...

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** ''VideoGame/SplinterCellChaosTheory'' ''VideoGame/SplinterCell: Chaos Theory'' has a similar system, with each player having a limited supply of "adrenaline syringes" for reviving colleagues. It's thus very tempting in bored moments to [[VideoGameCrueltyPotential take your teammate out yourself]] and play chicken with the death timer...
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* The healing items of choice in ''VideoGame/FatalFrame'' are Herbal Medicine and Sacred Water. The former heals part of the playable protagonist's health; the latter heals it fully.

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* The healing items of choice in ''VideoGame/FatalFrame'' are [[HealingHerb Herbal Medicine Medicine]] and [[HealingPotion Sacred Water.Water]]. The former heals part of the playable protagonist's health; the latter heals it fully.

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* Conversely, ''Franchise/SilentHill'' games feature more mundane healing items, like health drinks, first aid kits, ampoules and the occassional energy drinks to boost stamina. Rather than reflect the character's health through body language, the screen usually grows more distorted the more damage they take.

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* Conversely, ''Franchise/SilentHill'' games feature more mundane healing items, like health drinks, first aid kits, ampoules and the occassional occasional energy drinks to boost stamina. Rather than reflect the character's health through body language, the screen usually grows more distorted the more damage they take.



* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' notably averted this to a great extent. First aid kits contain several rolls of gauze, a spool of suture, a splint, and a few doses of antitoxin. Each must be used separately -- with associated animation -- on the appropriate body part for the appropriate injuries. For example, suture converts major wounds (which gradually bleed out your health bar) to minor wounds (which merely prevent you from recovering health). Bandages remove minor wounds, allowing your health to automatically refill over time. Broken limbs decrease movement speed or gun accuracy until repaired with splints. Additionally, movement speed and accuracy are severely impacted by having a low health bar, and when near death the character experiences a grayout as color drains from the scene. Morphine is available to counteract these effects at the cost of severe sanity loss. While not entirely realistic (applying a splint makes a broken arm good as new), it's about [[AcceptableBreaksFromReality as close as one can get]] to a realistic injury system in a FPS where you can't take months off for bones to knit nor leave the injuries in place for the game's duration.

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* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' notably averted this to a great extent. First aid kits contain several rolls of gauze, a spool of suture, a splint, and a few doses of antitoxin. Each must be used separately -- with associated animation -- on the appropriate body part for the appropriate injuries. For example, suture converts major wounds (which gradually bleed out your health bar) to minor wounds (which merely prevent you from recovering health). Bandages remove minor wounds, allowing your health to automatically refill over time. Broken limbs decrease movement speed or gun accuracy until repaired with splints. Additionally, movement speed and accuracy are severely impacted by having a low health bar, and when near death the character experiences a grayout gray-out as color drains from the scene. Morphine is available to counteract these effects at the cost of severe sanity loss. While not entirely realistic (applying a splint makes a broken arm good as new), it's about [[AcceptableBreaksFromReality as close as one can get]] to a realistic injury system in a FPS where you can't take months off for bones to knit nor leave the injuries in place for the game's duration.


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* The healing items of choice in ''VideoGame/FatalFrame'' are Herbal Medicine and Sacred Water. The former heals part of the playable protagonist's health; the latter heals it fully.
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There is no LOTR example above


* Similar to the ''LordOfTheRings'' topic above, in ''VideoGame/SuperRobotWars'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.

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* Similar to the ''LordOfTheRings'' topic above, in In ''VideoGame/SuperRobotWars'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.
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* The LifeMeter-enabled ''Franchise/SlyCooper'' games had not normal white boxes with the red plus sign, but actual red crosses that scattered around, spinning on the lower leg. Not sure if that'd run afoul of the Red Cross trademark or not.

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* The LifeMeter-enabled ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' games had not normal white boxes with the red plus sign, but actual red crosses that scattered around, spinning on the lower leg. Not sure if that'd run afoul of the Red Cross trademark or not.
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* Gordon Freeman in ''VideoGame/HalfLife'' gains back lost health by plugging his hazard suit into health and energy recharging stations scattered around the levels. The suit has a strongly implied but never fully explained ability to protect him by sacrificing some of its energy in response to almost any hazard from extreme temperatures to submachine gun rounds. Sometimes, its mechanical voice mentions that it's dispensing morphine or detecting a major blood loss, but it's all just a {{Handwave}} in the end. Freeman, like most video game and TV heroes, is MadeOfIron.

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* Gordon Freeman in ''VideoGame/HalfLife'' gains back lost health by plugging his hazard suit into health and energy recharging stations scattered around the levels. The suit has a strongly implied but never fully explained ability is designed to use energy to protect him by sacrificing some of its energy from hazards, such as hardening the armor plating in response to almost any hazard from extreme temperatures to submachine gun rounds. Sometimes, its mechanical voice mentions that it's dispensing gunfire, but regardless of the energy level, the suit can dispense morphine or detecting a major blood loss, but it's apply some kind of basic first aid in response to injuries. This is all just a {{Handwave}} in the end. end, though: Freeman, like most video game and TV heroes, is MadeOfIron.
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** Depending on your point of view, this is justified or handwaved by the mention that Nanoaug agents are equipped to metabolize med kits for quicker use.

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** Depending on your point of view, this is justified or handwaved by the mention that Nanoaug the nanomachines in augmented agents are equipped designed to metabolize med kits promote incredibly fast healing, by metabolizing food and medical supplies quickly for quicker use.rapid health regeneration. Or, in the case of booze, squashing the effects of strong alcohol consumption into the space of a few seconds.
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Renamed trope


* In ''VideoGame/WorldOfWarcraft'', bandages heal everything. Ripped tendons, cracked skulls... ''everything.'' And apparently, [[YouFailYourMedicalBoardsForever silk bandages help more than linen ones.]]

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* In ''VideoGame/WorldOfWarcraft'', bandages heal everything. Ripped tendons, cracked skulls... ''everything.'' And apparently, [[YouFailYourMedicalBoardsForever [[ArtisticLicenseMedicine silk bandages help more than linen ones.]]
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* The healing ability every battleship and high tier cruisers get in [[VideoGame/WorldOfWarships.]] Technically its called "damage repair" but everyone, even the developers, calls it healing for sort and to distinguish it from the DamageControl ability, which gets rid of status effects. The Captain Bad Advice videos (pictured above) have fun with this, treating it like literal healing, complete with band aid and splints.

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* The healing ability every battleship and high tier cruisers get in [[VideoGame/WorldOfWarships.]] VideoGame/WorldOfWarships. Technically its called "damage repair" but everyone, even the developers, calls it healing for sort and to distinguish it from the DamageControl ability, which gets rid of status effects. The Captain Bad Advice videos (pictured above) have fun with this, treating it like literal healing, complete with band aid and splints.
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* The healing ability every battleship and high tier cruisers get in world of warships. Technically its called "damage repair" but everyone, even the developers, calls it healing for sort and to distinguish it from the DamageControl ability, which gets rid of status effects. The Captain Bad Advice videos (pictured above) have fun with this, treating it like literal healing, complete with band aid and splints.

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* The healing ability every battleship and high tier cruisers get in world of warships. [[VideoGame/WorldOfWarships.]] Technically its called "damage repair" but everyone, even the developers, calls it healing for sort and to distinguish it from the DamageControl ability, which gets rid of status effects. The Captain Bad Advice videos (pictured above) have fun with this, treating it like literal healing, complete with band aid and splints.
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* The healing ability every battleship and high tier cruisers get in world of warships. Technically its called "damage repair" but everyone, even the developers, calls it healing for sort and to distinguish it from the DamageControl ability, which gets rid of status effects. The Captain Bad Advice videos (pictured above) have fun with this, treating it like literal healing, complete with band aid and splints.
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[[quoteright:500:[[VideoGame/WorldOfWarsips https://static.tvtropes.org/pmwiki/pub/images/wows_45.png]]]]

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[[quoteright:500:[[VideoGame/WorldOfWarsips [[quoteright:500:[[VideoGame/WorldOfWarships https://static.tvtropes.org/pmwiki/pub/images/wows_45.png]]]]
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[[quoteright:500:[[VideoGame/WorldOfWarsips https://static.tvtropes.org/pmwiki/pub/images/wows_45.png]]]]
[[caption-width-right:500:[[PointlessBandaid Why does a battleship need a band aid?]]]]
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* Generally speaking, in the ''Franchise/MetalGear'' series, healing is primarily achieved through a HyperactiveMetabolism - namely, eating rations or other food. For ''VideoGame/MetalGearSolid'', it adds a touch of realism by having your rations freeze if you stay in cold areas for too long, rendering them inedible until they thaw out; the only way to prevent frozen rations or to thaw them out requires you to equip the rations, which is implied that you're holding them to your body so your body heat would melt the ice.

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* Generally speaking, in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, healing is primarily achieved through a HyperactiveMetabolism - namely, eating rations or other food. For ''VideoGame/MetalGearSolid'', it adds a touch of realism by having your rations freeze if you stay in cold areas for too long, rendering them inedible until they thaw out; the only way to prevent frozen rations or to thaw them out requires you to equip the rations, which is implied that you're holding them to your body so your body heat would melt the ice.

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[[folder:Fight Game]]
* In ''VideoGame/SonicBattle'', Sonic has an ability called "Sonic Heal" that works by applying his own SuperSpeed to his body to rapidly heal his wounds.
[[/folder]]



* In ''VideoGame/AzureStrikerGunvolt'', both Gunvolt and Copen can use healing skills on themselves. With Copen, it's just the tech in his suit working to repair his injuries. For Gunvolt, it's explained as his [[ShockAndAwe lightning powers]] stimulating his body's natural healing processes.

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* In ''VideoGame/AzureStrikerGunvolt'', both Gunvolt and Copen can use healing skills on themselves.themselves in addition to finding health pickups from either killing certain enemies to just lying around. With Copen, it's just the tech in his suit working to repair his injuries. For Gunvolt, it's explained as his [[ShockAndAwe lightning powers]] stimulating his body's natural healing processes.

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These two have nothing to do with the trope.


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* In ''VideoGame/EnterTheMatrix'' just like in ''VideoGame/TheMatrixPathOfNeo'' you can either walk/run over a green health-pack, or just stand around until the health-meter fills itself back up.[[/folder]]

[[folder:ActionGame]]

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* In ''VideoGame/EnterTheMatrix'' just like in ''VideoGame/TheMatrixPathOfNeo'' you can either walk/run over a green health-pack, or just stand around until the health-meter fills itself back up.up.
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[[folder:ActionGame]][[folder:Action Game]]



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[[folder:FirstPersonShooter]][[folder:Fight Game]]
* In ''VideoGame/SonicBattle'', Sonic has an ability called "Sonic Heal" that works by applying his own SuperSpeed to his body to rapidly heal his wounds.
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[[folder:First-Person Shooter]]



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* Like the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' example above, in the later ''VideoGame/MegaMan'', ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'' series, when your character is low on health, he will grab an arm and pant heavily (wait, [[RidiculouslyHumanRobots pant?]]) when standing still, though he'll still play the same. One game even has an item that ''increases'' your power when you're in this "desperate" state.
** In ''VideoGame/SuperMario64'' the titular character would begin breathing heavily whenever he stood still and had his health in the red. Given that ''Ocarina'' was created on a heavily-modified version of the ''Mario 64'' engine, it's not surprising that there is a similarity.



* In ''VideoGame/EccoTheDolphin'', you healed by eating fish, or by finding a healing clam. (You just had to watch that you didn't accidentally hit an evil clam that'd drain you more)[[/folder]]

[[folder:RealTimeStrategy]]

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* In ''VideoGame/EccoTheDolphin'', you healed by eating fish, or by finding a healing clam. (You just had to watch that you didn't accidentally hit an evil clam that'd drain you more)[[/folder]]

[[folder:RealTimeStrategy]]
more).
* In ''VideoGame/AzureStrikerGunvolt'', both Gunvolt and Copen can use healing skills on themselves. With Copen, it's just the tech in his suit working to repair his injuries. For Gunvolt, it's explained as his [[ShockAndAwe lightning powers]] stimulating his body's natural healing processes.
[[/folder]]

[[folder:Real-Time Strategy]]



* Similar to the ''LordOfTheRings'' topic above, in ''VideoGame/SuperRobotWars'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.[[/folder]]

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* Similar to the ''LordOfTheRings'' topic above, in ''VideoGame/SuperRobotWars'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.rates.
[[/folder]]



* {{Roguelike}} games like ''VideoGame/NetHack'' have potions of varying degrees of potency which can be carried around by the player and used when needed. Of course, if a monster finds them first then ''it'' will pick them up and use them in the middle of a fight to stay alive longer.[[/folder]]

[[folder:RolePlayingGame]]

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* {{Roguelike}} games like ''VideoGame/NetHack'' have potions of varying degrees of potency which can be carried around by the player and used when needed. Of course, if a monster finds them first then ''it'' will pick them up and use them in the middle of a fight to stay alive longer.longer.
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[[folder:SimulationGame]]

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[[folder:SimulationGame]][[folder:Simulation Game]]



* In ''VideoGame/{{Vietcong}}'', the player is usually equipped with a medikit (otherwise he can find one himself). And for some bizarre reason, you can't use it on any of your teammate. The UsefulNotes/PlayStation2 version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.[[/folder]]

[[folder:StealthBasedGame]]

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* In ''VideoGame/{{Vietcong}}'', the player is usually equipped with a medikit (otherwise he can find one himself). And for some bizarre reason, you can't use it on any of your teammate. The UsefulNotes/PlayStation2 version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.50%.
[[/folder]]

[[folder:StealthBasedGame]][[folder:Stealth-Based Game]]



** In ''VideoGame/MetalGearSolid4'' healing is mostly a matter of [[HyperactiveMetabolism eating and drinking]] or having a high psyche meter, which will allow you to slowly heal automatically. There are also some tunes on your [[ProductPlacement iPod]] that allow you to heal more quickly using the latter method.[[/folder]]

[[folder:SurvivalHorror]]

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** In ''VideoGame/MetalGearSolid4'' healing is mostly a matter of [[HyperactiveMetabolism eating and drinking]] or having a high psyche meter, which will allow you to slowly heal automatically. There are also some tunes on your [[ProductPlacement iPod]] that allow you to heal more quickly using the latter method.method.
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[[folder:TurnBasedTactics]]

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* The game ''VideoGame/JaggedAlliance 2'' features a fairly realistic injury system. Characters will take hits first to their armor, reducing its effectiveness in future battles. They will then take the hit to their health. This will show up on the health bar as a yellow area. When they are healed in the field, this will be covered up in pink, to show that it is bandaged, but will be lost more quickly next time they are hit, potentially causing them to start bleeding. Characters must be healed on the world map to remove the pink and turn it to the default red, a process which takes time ''and'' a consumable "medical kit" item that RandomlyDrops rather rarely and has to be bought. In addition, characters have a stamina bar, making it possible for characters to faint or collapse in the field, requiring immediate medical attention and stamina-recovering water. Furthermore, being hit drains not only health but also stamina, so even if a character survives with only minor injuries, the stamina drain will give them an action point penalty, significantly reducing their combat effectiveness, if not knock them out outright.[[/folder]]

[[folder:WideOpenSandbox]]

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* The game ''VideoGame/JaggedAlliance 2'' features a fairly realistic injury system. Characters will take hits first to their armor, reducing its effectiveness in future battles. They will then take the hit to their health. This will show up on the health bar as a yellow area. When they are healed in the field, this will be covered up in pink, to show that it is bandaged, but will be lost more quickly next time they are hit, potentially causing them to start bleeding. Characters must be healed on the world map to remove the pink and turn it to the default red, a process which takes time ''and'' a consumable "medical kit" item that RandomlyDrops rather rarely and has to be bought. In addition, characters have a stamina bar, making it possible for characters to faint or collapse in the field, requiring immediate medical attention and stamina-recovering water. Furthermore, being hit drains not only health but also stamina, so even if a character survives with only minor injuries, the stamina drain will give them an action point penalty, significantly reducing their combat effectiveness, if not knock them out outright.outright.
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[[folder:WesternAnimation]]

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[[folder:WesternAnimation]][[folder:Western Animation]]
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* In the ''{{Dragonball}}'' series, the magic Senzu Beans can cure any injury instantly, with the side-effect of making you full for three days straight from the energy it infuses into you. However, the beans cannot cure diseases and such, which ends up being a plot point in ''{{Dragonball}} Z''.

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* In the ''{{Dragonball}}'' ''Franchise/DragonBall'' series, the magic Senzu Beans can cure any injury instantly, with the side-effect of making you full for three days straight from the energy it infuses into you. However, the beans cannot cure diseases and such, which ends up being a plot point in ''{{Dragonball}} Z''.''Anime/DragonBallZ''.
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[[folder:PlatformGame]]
* The modern-day ''PrinceOfPersia'' games allow you to fully heal by drinking water. The original games featured health potions.

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[[folder:PlatformGame]]
[[folder:Platform Game]]
* The modern-day ''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' games allow you to fully heal by drinking water. The original games featured health potions.
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* ''VideoGame/SaintsRow2'' features no regenerating health. To recover lost health, you'll need to [[HyperactiveMetabolism eat food]]. Thankfully, you can order burgers to go from Freckle Bitch's to recover HP when the need arises.

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* ''VideoGame/KillingFloor'' has the syringe that can be used on both yourself and teammates. Interestingly, in the first game it's more effective when used on teammates than on yourself; while they are infinite-use with a gradually-recharging percentage, it takes the full 100% to heal yourself, while using it on a teammate only uses up 50%.

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* ''VideoGame/KillingFloor'' has the syringe that can be used on both yourself and teammates. Interestingly, in the first game game, when playing online it's more effective when used on teammates than on yourself; while they are infinite-use with a gradually-recharging percentage, it takes the full 100% to heal yourself, yourself for 20 hit points, while using it on a teammate only uses up 50%.50% for the same amount of healing. Conversely, in solo offline play using it on yourself heals 50 points.



** With the exception of the ''Rainbow Six: Vegas'' games, where if you die, you die, but if your teammates die, then they must be revived with, apparently, a massive dose of adrenaline in a syringe. There's a limit on how much you can do this, depending on difficulty and how often you do so - teammates downed too often in too short a period, especially on Realistic difficulty, eventually will just die and send you back to the last checkpoint - but, even if done multiple times within that limit, there's no risk of heart attack or death from blood loss from overuse of whatever's in those syringes.
* In ''VideoGame/{{Battlefield}} 2'', the medic class can revive critically wounded teammates by simply applying a defibrillator to any part of the body (even the limbs), which instantly restores them to full health.

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** With the exception of the ''Rainbow Six: Vegas'' games, where if you die, you die, but if your teammates die, then they must be revived with, apparently, a massive dose of adrenaline in a syringe. There's a limit on how much you can do this, depending on difficulty and how often you do so - teammates downed too often in too short a period, especially on Realistic difficulty, eventually will just die and send you back to the last checkpoint - but, even if done multiple times so long as you're within that limit, there's no risk of heart attack or death from blood loss from overuse of whatever's in those syringes.
syringes even if you pump them full of it three times in under a minute.
** ''VideoGame/RainbowSixSiege'' finally allows for healing, but only by way of very specific Operator gadgets. The GIGN Defender Doc has a healing-dart pistol as his gadget, which heals anyone hit by it - including himself [[HoistByHisOwnPetard or even Attackers]] - for 40 health, including overcharging their health above the maximum 100%, though this overcharge decays at a rate of one hit point per second until it goes back down to 100. The later CBRN Attacker Finka has the "Adrenal Surge" ability, which when active, gives all the players on her team various buffs for 20 seconds, including a boost of 20 extra health for its duration with the same sort of overcharge as with Doc (though it disappears right away when the boost ends, rather than slowly decaying during its effects).[[note]]The end of the boost also only takes away health if you're still above what you had before the boost was activated; e.g., if you're boosted from 50 to 70 health, then take 18 damage, you'll only lose 2 hit points to go back down to 50 when the boost ends.[[/note]]
* In ''VideoGame/{{Battlefield}} 2'', the medic class can revive critically wounded teammates [[MagicalDefibrillator by simply applying a defibrillator to any part of the body body]] (even the limbs), which instantly restores them to full health.



* ''VideoGame/StarWarsRepublicCommando'' has no medkits. Instead, it has fixed emplacements that infuse bacta to the commandos, healing them in a short time. Given the almost magical healing abilities of Bacta in the StarWars universe, this is not actually ''completely'' insane. However, should a squadmate's health reach zero, they'll just drop down and moan occasionally, whereupon all that's needed to revive them and give them half their health back is a zap from a defibrillator-like device. The player character can "die" in this way as well, and call on a squadmate to be revived. This gives rise to an interesting technique for the few areas of the game where bacta is rare: if a squadmate's health is less than half, one can shoot said squadmate until he "dies". When revived, he'll have more health than before. A player whose own character has less than half health can even toss a thermal detonator at his feet, "die", call on a squadmate to be revived and enjoy the same benefit.

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** The magical defibrillators also return for ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/Battlefield3'' and ''[[VideoGame/Battlefield4 4]]'', with the same instant-revival capabilities (though some deaths, like explosives or taking shots to the head are now instantly and permanently fatal, requiring a respawn instead of reviving). The first ''Bad Company'', the second's ''Vietnam'' DLC, ''[[VideoGame/BattlefieldHardline Hardline]]'' and ''[[VideoGame/Battlefield1 1]]'' go for various syringes that have the same effect of instant revival.
* ''VideoGame/StarWarsRepublicCommando'' has no medkits. Instead, it has fixed emplacements that infuse bacta to the commandos, healing them in a short time. Given the almost magical healing abilities of Bacta in the StarWars ''Franchise/StarWars'' universe, this is not actually ''completely'' insane. However, should a squadmate's health reach zero, they'll just drop down and moan occasionally, whereupon all that's needed to revive them and give them half their health back is a zap from a defibrillator-like device. The player character can "die" in this way as well, and call on a squadmate to be revived. This gives rise to an interesting technique for the few areas of the game where bacta is rare: if a squadmate's health is less than half, one can shoot said squadmate until he "dies". When revived, he'll have more health than before. A player whose own character has less than half health can even toss a thermal detonator at his feet, "die", call on a squadmate to be revived and enjoy the same benefit.



** It is slightly hand waved by a single mention of a "Bacta processing implant", this doesn't explain how [[VideoGame/DarkForcesSaga Kyle Katarn]], [[VideoGame/JediKnightDarkForcesII Mara Jade]], [[VideoGame/JediKnightJediAcademy Jaden Korr]], [[VideoGame/KnightsOfTheOldRepublic Revan]] or [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the Jedi Exile]] instantly heal with med kits (the last two even predate widespread use of bacta - and its predecessor, kolto, was rare even when it was the primary healing agent).

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** It is slightly hand waved by a single mention of a "Bacta processing implant", implant"; this doesn't explain how [[VideoGame/DarkForcesSaga Kyle Katarn]], [[VideoGame/JediKnightDarkForcesII Mara Jade]], [[VideoGame/JediKnightJediAcademy Jaden Korr]], [[VideoGame/KnightsOfTheOldRepublic Revan]] or [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the Jedi Exile]] instantly heal with med kits (the last two even predate widespread use of bacta - and its predecessor, kolto, was rare even when it was the primary healing agent).

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** In the Xbox Live rerelease, the plus signs have been changed to hearts, due to the aforementioned Red Cross trademark restrictions.

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** In the Xbox Live rerelease, the plus signs have been changed to hearts, respectively hearts (in ''[=Wolf3D=]'') and red-and-white pills (in ''Doom''), due to the aforementioned Red Cross trademark restrictions.



** As for ''Doom'', it's implied the pickups have small doses of SuperSerum (though that puts it in the territory of InstantSedation). [[SuperStrength Berserk Packs]] drop the "implied" part. Soulspheres and Megaspheres are more justified since they're black magic.
* ''VideoGame/KillingFloor'' has the syringe that can be used on team mates but also yourself by pressing Q (by default).

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** As for ''Doom'', it's implied the pickups have small doses of SuperSerum (though that puts it in the territory of InstantSedation). [[SuperStrength Berserk Packs]] drop the "implied" part. part, instantly bringing you up to 100% health from any amount below - even right at the brink of death with a single hitpoint - and make you strong enough to tear zombies and imps apart with one punch for the rest of the level. Soulspheres and Megaspheres (which respectively add 100 health, up to 200, and give you the full 200 health ''and'' armor) are more justified since they're black magic.
* ''VideoGame/KillingFloor'' has the syringe that can be used on team mates but also both yourself by pressing Q (by default).and teammates. Interestingly, in the first game it's more effective when used on teammates than on yourself; while they are infinite-use with a gradually-recharging percentage, it takes the full 100% to heal yourself, while using it on a teammate only uses up 50%.



** [[http://www.hlcomic.com/index.php?date=2005-09-07 Spoofed]] in the ''VideoGame/HalfLife2'' webcomic ''Webcomic/{{Concerned}}'', where medkits are capable of not only healing everything and anything, but also instantly removing any blood stains from clothing. They are also Eco-Friendly and will instantly biodegrade upon use.

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** [[http://www.hlcomic.com/index.php?date=2005-09-07 Spoofed]] in the ''VideoGame/HalfLife2'' webcomic ''Webcomic/{{Concerned}}'', where medkits are capable of not only healing everything and anything, but also instantly removing any blood stains from clothing. They are also Eco-Friendly and will [[EverythingFades instantly and completely biodegrade upon use.use]].



** With the exception of the ''VideoGame/RainbowSix: Vegas'' games, where if you die, you die, but if your teammates die, then they must be revived with, apparently, a massive dose of arenaline in a syringe. Even if done multiple times, there's no risk of heart attack or death from blood loss.
* In ''VideoGame/Battlefield2'', the medic class can revive critically wounded teammates by simply applying a defibrillator to any part of the body (even the limbs), which instantly restores them to full health.
** The semi-sequel ''VideoGame/Battlefield2142'' also features the magic defibrillator, able to revive anyone regardless of any number of headshots by a .50 cal sniper rifle, RDX charges, or knives to the face. A lot of the meta-game behind the BF series involves finding ways to [[FinalDeath permanently kill]] your foes (consequently making the Engineer the most deadly class with his insta-kill rockets). Of course it is semi-justified with the defiberator merely supercharging the soldier's personal nanobots which patches him up to full health.

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** With the exception of the ''VideoGame/RainbowSix: ''Rainbow Six: Vegas'' games, where if you die, you die, but if your teammates die, then they must be revived with, apparently, a massive dose of arenaline adrenaline in a syringe. Even There's a limit on how much you can do this, depending on difficulty and how often you do so - teammates downed too often in too short a period, especially on Realistic difficulty, eventually will just die and send you back to the last checkpoint - but, even if done multiple times, times within that limit, there's no risk of heart attack or death from blood loss.
loss from overuse of whatever's in those syringes.
* In ''VideoGame/Battlefield2'', ''VideoGame/{{Battlefield}} 2'', the medic class can revive critically wounded teammates by simply applying a defibrillator to any part of the body (even the limbs), which instantly restores them to full health.
** The semi-sequel ''VideoGame/Battlefield2142'' ''Battlefield 2142'' also features the magic defibrillator, able to revive anyone regardless of any number of headshots by a .50 cal sniper rifle, RDX charges, or knives to the face. A lot of the meta-game behind the BF series involves finding ways to [[FinalDeath permanently kill]] your foes (consequently making the Engineer the most deadly class with his insta-kill rockets). Of course it is semi-justified with the defiberator defibrillator merely supercharging the soldier's personal nanobots which patches him up to full health.



** It is slightly hand waved by a single mention of a "Bacta processing implant", this doesn't explain how [[VideoGame/DarkForcesSaga Kyle Katarn, Mara Jade, Jaden Korr]], [[KnightsOfTheOldRepublic Revan and The Jedi Exile]] instantly heal with med kits (The last 2 even predate bacta!)
*** Not entirely; Revan and the Jedi Exile had a sort of proto-bacta called Kolto; there's a mission in the first KOTOR where Revan visits the sole planet that it comes from. [[spoiler: It turns out that its created by the dominant race's distant ancestor and Revan has the choice of killing it or letting it live]]

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** It is slightly hand waved by a single mention of a "Bacta processing implant", this doesn't explain how [[VideoGame/DarkForcesSaga Kyle Katarn, Katarn]], [[VideoGame/JediKnightDarkForcesII Mara Jade, Jade]], [[VideoGame/JediKnightJediAcademy Jaden Korr]], [[KnightsOfTheOldRepublic Revan and The [[VideoGame/KnightsOfTheOldRepublic Revan]] or [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the Jedi Exile]] instantly heal with med kits (The (the last 2 two even predate bacta!)
*** Not entirely; Revan
widespread use of bacta - and its predecessor, kolto, was rare even when it was the Jedi Exile had a sort of proto-bacta called Kolto; there's a mission in the first KOTOR where Revan visits the sole planet that it comes from. [[spoiler: It turns out that its created by the dominant race's distant ancestor and Revan has the choice of killing it or letting it live]]primary healing agent).



* ''VideoGame/FarCry2'' and ''VideoGame/FarCry3'' mix this trope with elements of its direct opposite, WalkItOff. Your health meter is divided into five blocks. If you take damage, then get away for a bit, your health will refill, but only to the top of the block you're currently down in, except the last critical block (more on that later). To actually get back to full health, you have to inject yourself with little healing syrettes that you find in traditional medical cabinets and boxes around the game world. Perhaps most interestingly, if you're knocked to your last health block, it starts ''draining'' slowly instead of regenerating. To escape this, you have to trigger a longer emergency healing sequence (some of the animations for which are disturbing enough to be nightmarish), which brings you back to 2 full health blocks.
** To elaborate, one of the prolonged healing sequences involves ''shoving a knife into your wound and digging out the bullets''. MadeOfIron indeed ...
** Some other ways to "heal" yourself involve twisting a dislocated wrist back into place, using a wad of matches to cauterize a wound, pulling an ''iron bar out of your stomach,'' and much, much more...

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* ''VideoGame/FarCry2'' ''VideoGame/FarCry2'', ''[[VideoGame/FarCry3 3]]'' and ''VideoGame/FarCry3'' ''[[VideoGame/FarCry4 4]]'' mix this trope with elements of [[RegeneratingHealth its direct opposite, WalkItOff. opposite]]. Your health meter is divided into five blocks. several blocks (five in ''2'', two and able to be upgraded through to six in the others). If you take damage, then get away for a bit, your health will refill, but only to the top of the block you're currently down in, except the last critical block (more on that later). in. To actually get back to full health, you have to inject yourself with little healing syrettes that you find in traditional medical cabinets and boxes around the game world. world (though you can also craft them in the later games). Perhaps most interestingly, if you're knocked to your last health block, block in ''2'', it starts ''draining'' slowly instead of regenerating. To escape this, you have to trigger a longer emergency healing sequence (some of the animations for which [[WorstAid are disturbing enough to be nightmarish), nightmarish]]), which brings you back to 2 full health blocks.
** To elaborate, one of the prolonged healing sequences involves ''shoving a knife into your wound and digging out the bullets''. MadeOfIron indeed ...
**
Some other ways to "heal" yourself involve twisting a dislocated wrist back into place, using a wad of matches to cauterize a wound, pulling an ''iron bar out of your stomach,'' and much, much more...



* In ''VideoGame/Left4Dead'' has an interesting take on healing. Simply being hit will slowly lead to the charecter moving more slowly. Get incapacitated, and promptly revived however, and now you'll both move slowly and bleed health. Pain pills offer temporary health boost that slowly degrades. Using health kits has an animation of the charecter bandaging themselves or someone else and (almost) all their wounds are instantly healed. Get incapacitated too many times and the color will bleed out and the next time you get knocked down kills you.
** [[VideoGame/Left4Dead2 The sequel]] tosses in adrenaline shots, which only recovers 25 points of health (temporary) but for a short time, your survivor runs faster (even if their health is in the red), can't be slowed down by zombies, and can do many actions at a quicker rate (healing, revive, etc.). The only side effect is you get tunnel vision and the sounds become mono.

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* In ''VideoGame/Left4Dead'' has an interesting take on healing. Simply being hit will slowly lead to the charecter moving more slowly. Get incapacitated, and promptly revived however, and now you'll both move slowly and bleed health. Pain pills offer temporary health boost that slowly degrades. Using health kits has an animation of the charecter character bandaging themselves or someone else and (almost) all their wounds are instantly healed. Get incapacitated too many times and the without healing, you'll be near death, with all color will bleed out drained from your view, and the next time you get knocked down kills before healing ''will'' kill you.
** [[VideoGame/Left4Dead2 The sequel]] tosses in adrenaline shots, which only recovers 25 points of health (temporary) temp-health, but for a short time, your survivor runs faster (even if their health is in the red), can't be slowed down by zombies, and can do many actions at a quicker rate (healing, revive, etc.). The only side effect is you get tunnel vision and the sounds become mono.



** And if you're a Heavy, you have a wide range of comestibles for that purpose as well.

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** And if you're a Heavy, you have a wide range of comestibles consumable "sandviches" for that purpose as well.well, though the tradeoff here is that you don't have a [[RangedEmergencyWeapon shotgun]] handy for if you run yourself out of ammo for your Minigun.


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* Classic ''VideoGame/CallOfDuty'' has this, in contrast to the RegeneratingHealth ''2'' and onwards have used. The original game and its expansion had the then-standard system of differently-sized health kits, with tiny red [[HyperactiveMetabolism chocolate tins]] healing 10 health, larger green medical boxes healing 25 and large bags filled with supplies returning 50. The console game ''Finest Hour'' uses a slightly different system, with only medium-size kits that are instantly used on pickup, and large kits that you can pick up and carry around to use on yourself or on teammates (since GameplayAllyImmortality isn't in play for important [=NPCs=] this time), while ''Call of Duty 2: Big Red One'' reuses the original three sizes of medkits, only changing how the health bar is presented (divided into four blocks, with a small kit returning half of a block, medium giving a full block, and large healing two blocks).
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* ''Franchise/DynastyWarriors'' usually has HyperactiveMetabolism for its healing, as its recovery items are food and drink. The one exception is the full-recover item called Ointment in the game--more specifically, Hua Tuo's Ointment, described in [[Literature/RomanceOfTheThreeKingdoms the source material]] as a kind of miracle balm. Pick up some of this and your ancient Chinese hero is good to go, even from the brink of death--it grants both full health ''and'' a full ManaMeter, which also powers your LimitBreak.

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* ''Franchise/DynastyWarriors'' ''VideoGame/DynastyWarriors'' usually has HyperactiveMetabolism for its healing, as its recovery items are food and drink. The one exception is the full-recover item called Ointment in the game--more specifically, Hua Tuo's Ointment, described in [[Literature/RomanceOfTheThreeKingdoms the source material]] as a kind of miracle balm. Pick up some of this and your ancient Chinese hero is good to go, even from the brink of death--it grants both full health ''and'' a full ManaMeter, which also powers your LimitBreak.

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