History Main / HealThyself

10th Jan '17 7:14:37 AM erforce
Is there an issue? Send a Message


* ''AmericasArmy'' averts this trope; players who are shot in the game bleed for a certain amount of time, effectively draining their hit points bit by bit. As your health decreases from Green (Full/Near Full) to Yellow (Moderately Hurt) to Red (Near Death), you run progressively slower and are less accurate. Medics can only stop your bleeding, and there is no way to restore health once lost.
* Averted in ''DayOfDefeat'', where wounds cannot be healed at all. You can bandage yourself, but this only stops you from bleeding to death.
* In ''VideoGame/MedalOfHonor: Airborne'' the player can "round up" their health to the next quarter by resting, but still require medkits to heal beyond that.

to:

* ''AmericasArmy'' ''VideoGame/AmericasArmy'' averts this trope; players who are shot in the game bleed for a certain amount of time, effectively draining their hit points bit by bit. As your health decreases from Green (Full/Near Full) to Yellow (Moderately Hurt) to Red (Near Death), you run progressively slower and are less accurate. Medics can only stop your bleeding, and there is no way to restore health once lost.
* Averted in ''DayOfDefeat'', ''VideoGame/DayOfDefeat'', where wounds cannot be healed at all. You can bandage yourself, but this only stops you from bleeding to death.
* In ''VideoGame/MedalOfHonor: Airborne'' ''VideoGame/MedalOfHonorAirborne'' the player can "round up" their health to the next quarter by resting, but still require medkits to heal beyond that.
29th Oct '16 1:54:32 PM nombretomado
Is there an issue? Send a Message


* ''GuildWars'' partially subverts this trope in that there are no items in game that provide healing. Each class has ways to regenerate health (of varying degrees of practicality), and neither attacking nor taking damage for a certain period of time will cause health to regenerate automatically (this is actually a game mechanic that certain builds plan for, as enemies have the same options). Some of the more interesting versions of healing include:

to:

* ''GuildWars'' ''VideoGame/GuildWars'' partially subverts this trope in that there are no items in game that provide healing. Each class has ways to regenerate health (of varying degrees of practicality), and neither attacking nor taking damage for a certain period of time will cause health to regenerate automatically (this is actually a game mechanic that certain builds plan for, as enemies have the same options). Some of the more interesting versions of healing include:
19th Oct '16 5:26:10 PM nombretomado
Is there an issue? Send a Message


* ''{{Drakengard}}'' requires that you either find one of the InexplicableTreasureChests scattered across the land and ''hope'' they contain healing, or kill a certain amount of enemies in a certain amount of time to receive healing as a reward for having a high enough chain. Either way, healing comes in the form of a benign, green-glowing orb.

to:

* ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' requires that you either find one of the InexplicableTreasureChests scattered across the land and ''hope'' they contain healing, or kill a certain amount of enemies in a certain amount of time to receive healing as a reward for having a high enough chain. Either way, healing comes in the form of a benign, green-glowing orb.
25th Sep '16 3:30:01 AM Morgenthaler
Is there an issue? Send a Message


->''Bloke goes to the Doctor, and after [[{{Ahem}} a cough]]\\
Says, "Sorry to whinge, but [[AnArmAndALeg my leg's been blown off]]\\

to:

->''Bloke goes to the Doctor, and after [[{{Ahem}} a cough]]\\
cough\\
Says, "Sorry to whinge, but [[AnArmAndALeg my leg's been blown off]]\\off\\
25th Sep '16 3:29:45 AM Morgenthaler
Is there an issue? Send a Message


* Mages in ''MageTheAscension'' can do this with Life 2 (healing others requires Life 3), though the exact method differs according to paradigm. A [[HermeticMagic Hermetic]] might chug a potion, a Verbana might employ some [[HealingHerb natural herb]] (whereas a Cultist of Ecstasy would rather [[TheStoner smoke said herb]]), a Chorister might [[HealingHands lay hands]], and a Technocrat would inject themselves with an experimental serum keyed to [[HealingFactor reptile DNA]]. All of this, however, comes at the same price: Paradox. Whereas simply stopping blood loss or accelerating healing is easy enough to explain away, instantly closing flesh and knitting bone is [[ClapYourHandsIfYouBelieve perceived as impossible]], no matter what paradigm you use. And since the most common Paradox backlash is simply harming the user...

to:

* Mages in ''MageTheAscension'' ''TabletopGame/MageTheAscension'' can do this with Life 2 (healing others requires Life 3), though the exact method differs according to paradigm. A [[HermeticMagic Hermetic]] might chug a potion, a Verbana might employ some [[HealingHerb natural herb]] (whereas a Cultist of Ecstasy would rather [[TheStoner smoke said herb]]), a Chorister might [[HealingHands lay hands]], and a Technocrat would inject themselves with an experimental serum keyed to [[HealingFactor reptile DNA]]. All of this, however, comes at the same price: Paradox. Whereas simply stopping blood loss or accelerating healing is easy enough to explain away, instantly closing flesh and knitting bone is [[ClapYourHandsIfYouBelieve perceived as impossible]], no matter what paradigm you use. And since the most common Paradox backlash is simply harming the user...
12th Jul '16 1:39:28 AM jormis29
Is there an issue? Send a Message


* In ''VideoGame/{{Battlefield}} 2'', the medic class can revive critically wounded teammates by simply applying a defibrillator to any part of the body (even the limbs), which instantly restores them to full health.
** The semi-sequel ''{{Battlefield 2142}}'' also features the magic defibrillator, able to revive anyone regardless of any number of headshots by a .50 cal sniper rifle, RDX charges, or knives to the face. A lot of the meta-game behind the BF series involves finding ways to [[FinalDeath permanently kill]] your foes (consequently making the Engineer the most deadly class with his insta-kill rockets). Of course it is semi-justified with the defiberator merely supercharging the soldier's personal nanobots which patches him up to full health.

to:

* In ''VideoGame/{{Battlefield}} 2'', ''VideoGame/Battlefield2'', the medic class can revive critically wounded teammates by simply applying a defibrillator to any part of the body (even the limbs), which instantly restores them to full health.
** The semi-sequel ''{{Battlefield 2142}}'' ''VideoGame/Battlefield2142'' also features the magic defibrillator, able to revive anyone regardless of any number of headshots by a .50 cal sniper rifle, RDX charges, or knives to the face. A lot of the meta-game behind the BF series involves finding ways to [[FinalDeath permanently kill]] your foes (consequently making the Engineer the most deadly class with his insta-kill rockets). Of course it is semi-justified with the defiberator merely supercharging the soldier's personal nanobots which patches him up to full health.
9th Jul '16 1:09:01 PM StFan
Is there an issue? Send a Message


* In the original ''{{Gungrave}}'', the only way that Grave can recover his hit points is to expend 1 gauge of demolition shot power ("Recover Life Now"), as there are no items that can be picked up in the game. Presumably he's absorbing the collected beats to regenerate his health and shield (and the shield "heals" and protects him in the sense that his HealingFactor allows him to shrug off most damage except for big attacks). In the second game, your character's health is restored by some amount that depends on how much damage you caused when using a demolition shot--the higher the Jackpot bonus, the more hit points are recovered.
* ''BloodlineChampions'' has an ability available for all players called the Bloodline Medallion to heal. However, it takes a long time to finish and is interrupted upon contact from enemy effects or damage.
* JurassicParkWarpath by eating random animals
* Ditto PrimalRage, except it was people.[[/folder]]

to:

* In the original ''{{Gungrave}}'', ''VideoGame/{{Gungrave}}'', the only way that Grave can recover his hit points is to expend 1 gauge of demolition shot power ("Recover Life Now"), as there are no items that can be picked up in the game. Presumably he's absorbing the collected beats to regenerate his health and shield (and the shield "heals" and protects him in the sense that his HealingFactor allows him to shrug off most damage except for big attacks). In the second game, your character's health is restored by some amount that depends on how much damage you caused when using a demolition shot--the shot -- the higher the Jackpot bonus, the more hit points are recovered.
* ''BloodlineChampions'' ''VideoGame/BloodlineChampions'' has an ability available for all players called the Bloodline Medallion to heal. However, it takes a long time to finish and is interrupted upon contact from enemy effects or damage.
* JurassicParkWarpath %%* ''VideoGame/JurassicParkWarpath'' by eating random animals
*
animals.
%%*
Ditto PrimalRage, VideoGame/PrimalRage, except it was people.is people.
[[/folder]]
4th Jul '16 8:19:53 PM magmablock
Is there an issue? Send a Message


* ''Videogame/PlanetSide 1'' has single-use medkits which are activated instantly via hotkey and the Medical Applicator handheld tool, which uses cartridges of [[NanoTechnology nanites]] to heal allies or yourself, and revive downed allies. ''Planetside 2'' drops the Medapp's self-healing ability and instead gives the Combat Medic an area-of-effect healing ability that heals themselves. Medical kits return (along with GradualRegeneration restoration kits) but they require you to holster your weapon before being used. The "Regeneration" implant slowly heals you at the cost of implant energy.[[/folder]]

to:

* ''Videogame/PlanetSide 1'' has single-use medkits which are activated instantly via hotkey and the Medical Applicator handheld tool, which uses cartridges of [[NanoTechnology nanites]] to heal allies or yourself, and revive downed allies. ''Planetside 2'' drops the Medapp's self-healing ability and instead gives the Combat Medic an area-of-effect healing ability that heals themselves. Medical kits return (along with GradualRegeneration restoration kits) but they require you to holster your weapon before being used. The "Regeneration" implant slowly heals you at the cost of implant energy.energy.
* A number of characters in ''VideoGame/{{Overwatch}}'' have some ability or another for healing themselves, such as [[TransformingMecha Bastion's]] ''Self-Repair'' or [[FatBastard Roadhog's]] ''Take a Breather.'' However, [[OldSoldier Soldier: 76]] is the only non-support character that can heal teammates, and not without a lengthy cooldown.
[[/folder]]
4th Jul '16 3:19:27 PM GM_3826
Is there an issue? Send a Message


As a side note, [[UsefulNotes/TheRedCross the International Red Cross Society]] has been raising some legal issues over the repeated use of their trademarked Red Cross logo on health items in video games. See this [[http://www.redcross.ca/article.asp?id=016637&tid=001 article from the Canadian Red Cross.]] The generic logo for commercially available "First Aid" products in reality is a white cross on a green field for businesses not directly affiliated with the Red Cross Society, to conform with the Geneva Convention (the Red Cross logo is protected). It's a [[SeriousBusiness serious issue]].

to:

As a side note, [[UsefulNotes/TheRedCross the International Red Cross Society]] has been raising some legal issues over the repeated use of their trademarked Red Cross logo on health items in video games. See this [[http://www.redcross.ca/article.asp?id=016637&tid=001 article from the Canadian Red Cross.]] The generic logo for commercially available "First Aid" products in reality is a white cross on a green field for businesses not directly affiliated with the Red Cross Society, to conform with the Geneva Convention (the Red Cross logo is protected). It's a [[SeriousBusiness serious issue]].
issue.
21st Mar '16 7:37:11 AM 20person
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/{{Fallout 4}}'', using a stimpak triggers a special animation where you inject its contents into your body. The animation doesn't trigger when you're wearing PoweredArmor, presumably because the deploying of stimpaks is done by the armor's own systems.
This list shows the last 10 events of 72. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HealThyself