History Main / HealThyself

26th Dec '17 8:34:54 PM TheNerevarine
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* ''Franchise/DynastyWarriors'' usually has HyperactiveMetabolism for its healing, as its recovery items are food and drink. The one exception is the full-recover item called Ointment in the game--more specifically, Hua Tuo's Ointment, described in [[Literature/RomanceOfTheThreeKingdoms the source material]] as a kind of miracle balm. Pick up some of this and your ancient Chinese hero is good to go, even from the brink of death--it grants both full health ''and'' a full ManaMeter, which also powers your LimitBreak.[[/folder]]

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* ''Franchise/DynastyWarriors'' usually has HyperactiveMetabolism for its healing, as its recovery items are food and drink. The one exception is the full-recover item called Ointment in the game--more specifically, Hua Tuo's Ointment, described in [[Literature/RomanceOfTheThreeKingdoms the source material]] as a kind of miracle balm. Pick up some of this and your ancient Chinese hero is good to go, even from the brink of death--it grants both full health ''and'' a full ManaMeter, which also powers your LimitBreak.LimitBreak.
* ''VideoGame/StarWarsEpisodeIIIRevengeOfTheSith'' has bacta tanks to replenish the characters' health, but they also possess the Force Heal ability can be done by pressing both analog sticks, which you will likely do more often due to the limited number of bacta tanks per level. The efficiency of this power can be upgraded in the experience menu, allowing to heal more health at less Force expense.
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13th Dec '17 6:05:31 PM nombretomado
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* In ''EccoTheDolphin'', you healed by eating fish, or by finding a healing clam. (You just had to watch that you didn't accidentally hit an evil clam that'd drain you more)[[/folder]]

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* In ''EccoTheDolphin'', ''VideoGame/EccoTheDolphin'', you healed by eating fish, or by finding a healing clam. (You just had to watch that you didn't accidentally hit an evil clam that'd drain you more)[[/folder]]
1st Dec '17 10:49:12 AM Saber15
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* In ''Videogame/{{Tribes}} 2'', every player has a single-use medkit that they can use by pressing a button, giving them a small boost to their health, and it can be looted from dead players if they haven't used theirs. Players can also take a Repair Pack, a MagicTool HealingShiv that can repair any equipment or players - including the user - and only has a minor drain on your regenerating JumpJetPack energy, making it a favored tool for the "Annoying Bastard" playstyle that skirts around the enemy base, provoking the defenders into a chase before scrambling away via RocketJump, healing themselves in the process.

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* In ''Videogame/{{Tribes}} 2'', every player has a single-use medkit that they can use by pressing a button, giving them a small boost to their health, and it can be looted from dead players if they haven't used theirs. Players can also take a Repair Pack, a MagicTool HealingShiv that can repair any equipment or players - including the user - and only has a minor drain on your regenerating JumpJetPack energy, making it a favored tool for the "Annoying Bastard" "[[GoddamnedBats Annoying Bastard]]" playstyle that skirts around the enemy base, provoking the defenders into a chase before scrambling away via RocketJump, healing themselves in the process.
1st Dec '17 10:31:43 AM Saber15
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* In ''Videogame/{{Tribes}} 2'', every player has a single-use medkit that they can use by pressing a button, giving them a small boost to their health, and it can be looted from dead players if they haven't used theirs. Players can also take a Repair Pack, a MagicTool HealingShiv that can repair any equipment or players - including the user - and only has a minor drain on your regenerating JumpJetPack energy, making it a favored tool for the "Annoying Bastard" playstyle that skirts around the enemy base, provoking the defenders into a chase before scrambling away via RocketJump, healing themselves in the process.
19th Sep '17 9:26:21 AM Necrodomo
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* ''VideoGame/BattlestarGalacticaOnline'' has Damage Control Packs for when you need a pick-me-up and can't escape battle to let the RegeneratingHealth kick in.[[/folder]]

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* ''VideoGame/BattlestarGalacticaOnline'' has Damage Control Packs for when you need a pick-me-up and can't escape battle to let the RegeneratingHealth kick in.in.
* The world of ''[[NexusWar Nexus Clash]]'' is riddled with First Aid Kits that apparently heal everything. Angels have an equivalent in [[DoesThisRemindYouOfAnything Healing Herbs]] while demons have Stygian Bone Leeches, which heal just as effectively, just by means of BodyHorror. Demons in this setting are actually restricted to healing themselves, since a powerful curse by an angelic god makes them [[NoCureForEvil unable]] to receive external healing.
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8th Sep '17 11:47:20 AM Narsil
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** In the rebooted games VideoGame/XCOMEnemyUnknown and VideoGame/XCOM2, there are a number of ways to instantly heal soldiers on the battlefield--however, while the soldier can be healed to full effectiveness, the healing is strictly temporary. After the mission ends, the surviving soldier needs to recover from every point of damage suffered (that wasn't [[BodyArmorAsHitPoints stopped by armor]]), whether or not the wounds were healed during the mission.
28th Aug '17 5:12:52 PM NaraNumas
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* Several of the Ninja in ''{{Franchise/Naruto}}'' are medicinal practitioners, and are equally as good at healing as they are fighting by using Chakra to close up wounds. This reaches its logical conclusion with Kabuto, whose medical ninjutsu is so potent that he can constantly heal himself even in a fight [[HealingFactor and without even visibly focusing on it]]. However, [[SoLastSeason medicinal jutsu gets phased out over the course of the timeskip in favor of flashier techniques, to the point even Kabuto ceases to use it.]] And all healing from there is done in hospital beds.
31st Jul '17 1:11:40 PM Jake
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* Downplayed in ''VideoGame/JaggedAlliance 2''; it's possible to have a team member bandage themselves if they have a medkit of some sort[[note]]although it's not always a good idea, because it takes a lot longer if they have a low Medical skill]], but that only stops bleeding. Permanent HP restoration and stat penalty removal can only happen outside of combat, during which your mercs can either be set on 'Doctor' or 'Patient' status but not both at once.[[/folder]]

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* Downplayed in ''VideoGame/JaggedAlliance 2''; it's possible to have a team member bandage themselves if they have a medkit of some sort[[note]]although it's not always a good idea, because it takes a lot longer if they have a low Medical skill]], but that only stops bleeding. Permanent HP restoration and stat penalty removal can only happen outside of combat, during which your mercs can either be set on 'Doctor' or 'Patient' status but not both at once.[[/folder]]
23rd Apr '17 8:56:58 AM AzyWng
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** Interestingly enough, the length of time a character is out of action is based on how much HP they have left out of their maximum. Since you can only restore health when treating bleeding wounds, you'll want the soldier in question to [[ViolationOfCommonSense have multiple wounds to shorten their recovery time]].
2nd Apr '17 4:22:14 PM nombretomado
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* ''PhantasyStarUniverse'' subverts this as it utilizes a relatively simplistic system. If You happen to walk over a medic point, it slowly regenerates your health at a stable rate. This is also partially subverted in that your characters are protected by line shields that mitigate damage so you don't take visible injuries.

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' subverts this as it utilizes a relatively simplistic system. If You happen to walk over a medic point, it slowly regenerates your health at a stable rate. This is also partially subverted in that your characters are protected by line shields that mitigate damage so you don't take visible injuries.
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