History Main / HealThyself

21st Mar '16 7:37:11 AM 20person
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** In ''VideoGame/{{Fallout 4}}'', using a stimpak triggers a special animation where you inject its contents into your body. The animation doesn't trigger when you're wearing PoweredArmor, presumably because the deploying of stimpaks is done by the armor's own systems.
12th Feb '16 9:06:29 AM Knight20
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* In ''VideoGame/{{Infernal}}'', the protagonist is able to replenish his health by eating the souls of dead people. The game doesn't go into detail about what this means for the dead people, although it's to be presumed they'd rather it didn't happen. Once or twice, the game sets up situations where he could do with a health boost and there are a few cowering non-combatants conveniently nearby it's up to the player whether he kills them for the health boost or soldiers on.[[/folder]]

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* In ''VideoGame/{{Infernal}}'', the protagonist is able to replenish his health by eating the souls of dead people. The game doesn't go into detail about what this means for the dead people, although it's to be presumed they'd rather it didn't happen. Once or twice, the game sets up situations where he could do with a health boost and there are a few cowering non-combatants conveniently nearby it's up to the player whether he kills them for the health boost or soldiers on.on.
* In VideoGame/BadDayLA The protagonist heals himself and others with gauze.
[[/folder]]
12th Feb '16 9:04:30 AM Knight20
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11th Feb '16 4:40:28 PM nombretomado
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* In ''VideoGame/{{Vietcong}}'', the player is usually equipped with a medikit (otherwise he can find one himself). And for some bizarre reason, you can't use it on any of your teammate. The PlayStation2 version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.[[/folder]]

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* In ''VideoGame/{{Vietcong}}'', the player is usually equipped with a medikit (otherwise he can find one himself). And for some bizarre reason, you can't use it on any of your teammate. The PlayStation2 UsefulNotes/PlayStation2 version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.[[/folder]]
23rd Jan '16 9:55:21 AM KamenRiderOokalf
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* Conversely, ''VideoGame/SilentHill'' games feature more mundane healing items, like health drinks, first aid kits, ampoules and the occassional energy drinks to boost stamina. Rather than reflect the character's health through body language, the screen usually grows more distorted the more damage they take.

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* Conversely, ''VideoGame/SilentHill'' ''Franchise/SilentHill'' games feature more mundane healing items, like health drinks, first aid kits, ampoules and the occassional energy drinks to boost stamina. Rather than reflect the character's health through body language, the screen usually grows more distorted the more damage they take.
29th Dec '15 11:32:50 PM Kaizen
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* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the Prince can heal himself by drinking water from any source (fountains, pools, [[FridgeHorror baths]], puddles, etc.). This is retained in the sequels, ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Whin]]'' and ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thones]]'', though they mostly limit healing to fountains, which act as save points as well.

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* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the Prince can heal himself by drinking water from any source (fountains, pools, [[FridgeHorror baths]], puddles, etc.). This is retained in the sequels, ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Whin]]'' Within]]'' and ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thones]]'', though they mostly limit healing to fountains, which act as save points as well.
24th Nov '15 2:08:44 AM jormis29
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* Conversely, ''{{SilentHill}}'' games feature more mundane healing items, like health drinks, first aid kits, ampoules and the occassional energy drinks to boost stamina. Rather than reflect the character's health through body language, the screen usually grows more distorted the more damage they take.

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* Conversely, ''{{SilentHill}}'' ''VideoGame/SilentHill'' games feature more mundane healing items, like health drinks, first aid kits, ampoules and the occassional energy drinks to boost stamina. Rather than reflect the character's health through body language, the screen usually grows more distorted the more damage they take.



* In ''{{VideoGame/Unturned}}'', you heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduce sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.[[/folder]]

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* In ''{{VideoGame/Unturned}}'', you heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduce sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.shot.
[[/folder]]



* ''{{Oni}}'''s health items, hyposprays, serve a dual purpose. If used when Konoko is close to full health, it will rise above 100%, and trigger a "super mode". It lasts until her health is ''reduced'' to full, over time or by damage. Otherwise, the health gain is delayed (can be interrupted, making it dangerous to use in combat).

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* ''{{Oni}}'''s ''VideoGame/{{Oni}}'''s health items, hyposprays, serve a dual purpose. If used when Konoko is close to full health, it will rise above 100%, and trigger a "super mode". It lasts until her health is ''reduced'' to full, over time or by damage. Otherwise, the health gain is delayed (can be interrupted, making it dangerous to use in combat).



* ''GearsOfWar'' has a similar knockdown situation in the Co-operative mode. All it takes is your buddy to essentially kick you in the butt before you stand up and are ready to fight again. Which can lead to annoying situations of playing 'Injury tag' "He shot me!" "I'm back!" "He shot you!" "You're back!" etc.
** ''SplinterCell: Chaos Theory'' has a similar system, with each player having a limited supply of "adrenaline syringes" for reviving colleagues. It's thus very tempting in bored moments to [[VideoGameCrueltyPotential take your teammate out yourself]] and play chicken with the death timer...

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* ''GearsOfWar'' ''VideoGame/GearsOfWar'' has a similar knockdown situation in the Co-operative mode. All it takes is your buddy to essentially kick you in the butt before you stand up and are ready to fight again. Which can lead to annoying situations of playing 'Injury tag' "He shot me!" "I'm back!" "He shot you!" "You're back!" etc.
** ''SplinterCell: Chaos Theory'' ''VideoGame/SplinterCellChaosTheory'' has a similar system, with each player having a limited supply of "adrenaline syringes" for reviving colleagues. It's thus very tempting in bored moments to [[VideoGameCrueltyPotential take your teammate out yourself]] and play chicken with the death timer...



* The ''{{X-Com}}'' series (Sold as ''UFO Defense'' in Europe) simulates a realistic injury system very well. Injured characters have their speed, accuracy and morale reduced, and may have bleeding wounds that deal further damage each round and can only be cured using a medkit. Doing so also recovers a handful of HP, while painkillers can reduce the morale penalties. Otherwise the wounded character is stuck until the end of the battle, at which point they become unavailable for anything from a few days to a few months depending on the degree of injury. Many players prefer to transfer the injured soldier out of X-Com and hire a new recruit rather than pay their salary while they recover.

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* The ''{{X-Com}}'' ''VideoGame/XCom'' series (Sold as ''UFO Defense'' in Europe) simulates a realistic injury system very well. Injured characters have their speed, accuracy and morale reduced, and may have bleeding wounds that deal further damage each round and can only be cured using a medkit. Doing so also recovers a handful of HP, while painkillers can reduce the morale penalties. Otherwise the wounded character is stuck until the end of the battle, at which point they become unavailable for anything from a few days to a few months depending on the degree of injury. Many players prefer to transfer the injured soldier out of X-Com and hire a new recruit rather than pay their salary while they recover.
7th Nov '15 10:57:37 PM nombretomado
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* The movie "Wanted" has the assassins healing pretty much any damage with some white healing goo.

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* The movie "Wanted" ''{{Film/Wanted}}'' has the assassins healing pretty much any damage with some white healing goo.



* ''RedVsBlue'' lampshades this with the fight sequence in ''Revelation'', Chapter 10. After Tucker slices open a giant crate hurtling towards the gang, its contents (dozens of med packs) spill out on Sarge and bury him.

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* ''RedVsBlue'' ''Machinima/RedVsBlue'' lampshades this with the fight sequence in ''Revelation'', Chapter 10. After Tucker slices open a giant crate hurtling towards the gang, its contents (dozens of med packs) spill out on Sarge and bury him.
5th Nov '15 12:49:52 PM HoursGoneBy
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* In ''VideoGame/EnterTheMatrix'' just like in ''VideoGame/TheMatrixPathOfNeo'' you can either walk/run over a green health-pack, or just stand around until the health-meter fills itself back up.

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* In ''VideoGame/EnterTheMatrix'' just like in ''VideoGame/TheMatrixPathOfNeo'' you can either walk/run over a green health-pack, or just stand around until the health-meter fills itself back up.

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up.[[/folder]]

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* Ditto PrimalRage, except it was people.

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* Ditto PrimalRage, except it was people.

[[AC:FirstPersonShooter]]
people.[[/folder]]

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* ''Videogame/PlanetSide 1'' has single-use medkits which are activated instantly via hotkey and the Medical Applicator handheld tool, which uses cartridges of [[NanoTechnology nanites]] to heal allies or yourself, and revive downed allies. ''Planetside 2'' drops the Medapp's self-healing ability and instead gives the Combat Medic an area-of-effect healing ability that heals themselves. Medical kits return (along with GradualRegeneration restoration kits) but they require you to holster your weapon before being used. The "Regeneration" implant slowly heals you at the cost of implant energy.

[[AC:HackAndSlash]]

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* ''Videogame/PlanetSide 1'' has single-use medkits which are activated instantly via hotkey and the Medical Applicator handheld tool, which uses cartridges of [[NanoTechnology nanites]] to heal allies or yourself, and revive downed allies. ''Planetside 2'' drops the Medapp's self-healing ability and instead gives the Combat Medic an area-of-effect healing ability that heals themselves. Medical kits return (along with GradualRegeneration restoration kits) but they require you to holster your weapon before being used. The "Regeneration" implant slowly heals you at the cost of implant energy.

[[AC:HackAndSlash]]
energy.[[/folder]]

[[folder:HackAndSlash]]



* ''Franchise/DynastyWarriors'' usually has HyperactiveMetabolism for its healing, as its recovery items are food and drink. The one exception is the full-recover item called Ointment in the game--more specifically, Hua Tuo's Ointment, described in [[Literature/RomanceOfTheThreeKingdoms the source material]] as a kind of miracle balm. Pick up some of this and your ancient Chinese hero is good to go, even from the brink of death--it grants both full health ''and'' a full ManaMeter, which also powers your LimitBreak.

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* ''Franchise/DynastyWarriors'' usually has HyperactiveMetabolism for its healing, as its recovery items are food and drink. The one exception is the full-recover item called Ointment in the game--more specifically, Hua Tuo's Ointment, described in [[Literature/RomanceOfTheThreeKingdoms the source material]] as a kind of miracle balm. Pick up some of this and your ancient Chinese hero is good to go, even from the brink of death--it grants both full health ''and'' a full ManaMeter, which also powers your LimitBreak.

[[AC:[=MMORPGs=]]]
LimitBreak.[[/folder]]

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* ''VideoGame/BattlestarGalacticaOnline'' has Damage Control Packs for when you need a pick-me-up and can't escape battle to let the RegeneratingHealth kick in.

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* ''VideoGame/BattlestarGalacticaOnline'' has Damage Control Packs for when you need a pick-me-up and can't escape battle to let the RegeneratingHealth kick in.

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in.[[/folder]]

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* In ''EccoTheDolphin'', you healed by eating fish, or by finding a healing clam. (You just had to watch that you didn't accidentally hit an evil clam that'd drain you more)

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* In ''EccoTheDolphin'', you healed by eating fish, or by finding a healing clam. (You just had to watch that you didn't accidentally hit an evil clam that'd drain you more)

[[AC:RealTimeStrategy]]
more)[[/folder]]

[[folder:RealTimeStrategy]]



* Similar to the ''LordOfTheRings'' topic above, in ''VideoGame/SuperRobotWars'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.

[[AC:{{Roguelike}}]]
* {{Roguelike}} games like ''VideoGame/NetHack'' have potions of varying degrees of potency which can be carried around by the player and used when needed. Of course, if a monster finds them first then ''it'' will pick them up and use them in the middle of a fight to stay alive longer.

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* Similar to the ''LordOfTheRings'' topic above, in ''VideoGame/SuperRobotWars'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.

[[AC:{{Roguelike}}]]
rates.[[/folder]]

[[folder:{{Roguelike}}]]
* {{Roguelike}} games like ''VideoGame/NetHack'' have potions of varying degrees of potency which can be carried around by the player and used when needed. Of course, if a monster finds them first then ''it'' will pick them up and use them in the middle of a fight to stay alive longer.

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longer.[[/folder]]

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* Downplayed in ''VideoGame/JaggedAlliance 2''; it's possible to have a team member bandage themselves if they have a medkit of some sort[[note]]although it's not always a good idea, because it takes a lot longer if they have a low Medical skill]], but that only stops bleeding. Permanent HP restoration and stat penalty removal can only happen outside of combat, during which your mercs can either be set on 'Doctor' or 'Patient' status but not both at once.

[[AC:ShootEmUp]]
* The arcade version of ''VideoGame/GIJoe'' has med kits hidden in crates, barrels, etc. Just shoot it and the player is healed.

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* Downplayed in ''VideoGame/JaggedAlliance 2''; it's possible to have a team member bandage themselves if they have a medkit of some sort[[note]]although it's not always a good idea, because it takes a lot longer if they have a low Medical skill]], but that only stops bleeding. Permanent HP restoration and stat penalty removal can only happen outside of combat, during which your mercs can either be set on 'Doctor' or 'Patient' status but not both at once.

[[AC:ShootEmUp]]
once.[[/folder]]

[[folder:ShootEmUp]]
* The arcade version of ''VideoGame/GIJoe'' has med kits hidden in crates, barrels, etc. Just shoot it and the player is healed.

[[AC:SimulationGame]]
healed.[[/folder]]

[[folder:SimulationGame]]



* In ''VideoGame/{{Vietcong}}'', the player is usually equipped with a medikit (otherwise he can find one himself). And for some bizarre reason, you can't use it on any of your teammate. The PlayStation2 version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.

[[AC:StealthBasedGame]]

to:

* In ''VideoGame/{{Vietcong}}'', the player is usually equipped with a medikit (otherwise he can find one himself). And for some bizarre reason, you can't use it on any of your teammate. The PlayStation2 version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.

[[AC:StealthBasedGame]]
50%.[[/folder]]

[[folder:StealthBasedGame]]



** In ''VideoGame/MetalGearSolid4'' healing is mostly a matter of [[HyperactiveMetabolism eating and drinking]] or having a high psyche meter, which will allow you to slowly heal automatically. There are also some tunes on your [[ProductPlacement iPod]] that allow you to heal more quickly using the latter method.

[[AC:SurvivalHorror]]

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** In ''VideoGame/MetalGearSolid4'' healing is mostly a matter of [[HyperactiveMetabolism eating and drinking]] or having a high psyche meter, which will allow you to slowly heal automatically. There are also some tunes on your [[ProductPlacement iPod]] that allow you to heal more quickly using the latter method.

[[AC:SurvivalHorror]]
method.[[/folder]]

[[folder:SurvivalHorror]]



* In ''{{VideoGame/Unturned}}'', you heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduce sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.

[[AC:ThirdPersonShooter]]

to:

* In ''{{VideoGame/Unturned}}'', you heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduce sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.

[[AC:ThirdPersonShooter]]
shot.[[/folder]]

[[folder:ThirdPersonShooter]]



* In ''VideoGame/{{Infernal}}'', the protagonist is able to replenish his health by eating the souls of dead people. The game doesn't go into detail about what this means for the dead people, although it's to be presumed they'd rather it didn't happen. Once or twice, the game sets up situations where he could do with a health boost and there are a few cowering non-combatants conveniently nearby it's up to the player whether he kills them for the health boost or soldiers on.

[[AC:TurnBasedTactics]]

to:

* In ''VideoGame/{{Infernal}}'', the protagonist is able to replenish his health by eating the souls of dead people. The game doesn't go into detail about what this means for the dead people, although it's to be presumed they'd rather it didn't happen. Once or twice, the game sets up situations where he could do with a health boost and there are a few cowering non-combatants conveniently nearby it's up to the player whether he kills them for the health boost or soldiers on.

[[AC:TurnBasedTactics]]
on.[[/folder]]

[[folder:TurnBasedTactics]]



* The game ''VideoGame/JaggedAlliance 2'' features a fairly realistic injury system. Characters will take hits first to their armor, reducing its effectiveness in future battles. They will then take the hit to their health. This will show up on the health bar as a yellow area. When they are healed in the field, this will be covered up in pink, to show that it is bandaged, but will be lost more quickly next time they are hit, potentially causing them to start bleeding. Characters must be healed on the world map to remove the pink and turn it to the default red, a process which takes time ''and'' a consumable "medical kit" item that RandomlyDrops rather rarely and has to be bought. In addition, characters have a stamina bar, making it possible for characters to faint or collapse in the field, requiring immediate medical attention and stamina-recovering water. Furthermore, being hit drains not only health but also stamina, so even if a character survives with only minor injuries, the stamina drain will give them an action point penalty, significantly reducing their combat effectiveness, if not knock them out outright.

[[AC:WideOpenSandbox]]

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* The game ''VideoGame/JaggedAlliance 2'' features a fairly realistic injury system. Characters will take hits first to their armor, reducing its effectiveness in future battles. They will then take the hit to their health. This will show up on the health bar as a yellow area. When they are healed in the field, this will be covered up in pink, to show that it is bandaged, but will be lost more quickly next time they are hit, potentially causing them to start bleeding. Characters must be healed on the world map to remove the pink and turn it to the default red, a process which takes time ''and'' a consumable "medical kit" item that RandomlyDrops rather rarely and has to be bought. In addition, characters have a stamina bar, making it possible for characters to faint or collapse in the field, requiring immediate medical attention and stamina-recovering water. Furthermore, being hit drains not only health but also stamina, so even if a character survives with only minor injuries, the stamina drain will give them an action point penalty, significantly reducing their combat effectiveness, if not knock them out outright.

[[AC:WideOpenSandbox]]
outright.[[/folder]]

[[folder:WideOpenSandbox]]



* ''VideoGame/{{Terraria}}'' has standard healing potions in varying strengths. HyperactiveMetabolism is also at play in the forms of mushrooms and goldfish. However, all healing items (except goldfish) come with a 60 second "Potion Sickness" debuff that prevents you from using another in that time. Goldfish do not cause this debuff, but their healing is inefficient and they are difficult to obtain.

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* ''VideoGame/{{Terraria}}'' has standard healing potions in varying strengths. HyperactiveMetabolism is also at play in the forms of mushrooms and goldfish. However, all healing items (except goldfish) come with a 60 second "Potion Sickness" debuff that prevents you from using another in that time. Goldfish do not cause this debuff, but their healing is inefficient and they are difficult to obtain.
obtain.[[/folder]]
22nd Oct '15 6:51:23 PM TeraChimera
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Added DiffLines:

** Unlike most games, painkillers don't work immediately (except in ''3''). Instead, they do about ten percent of their total healing instantly, with the remainder happening slowly over the next few seconds. Healing in the middle of a gunfight generally won't work unless you take several painkillers at once or are really good at dodging bullets, such as with the games' LeapAndFire mechanic.
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