History Main / HealThyself

23rd Apr '17 8:56:58 AM AzyWng
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** Interestingly enough, the length of time a character is out of action is based on how much HP they have left out of their maximum. Since you can only restore health when treating bleeding wounds, you'll want the soldier in question to [[ViolationOfCommonSense have multiple wounds to shorten their recovery time]].
2nd Apr '17 4:22:14 PM nombretomado
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* ''PhantasyStarUniverse'' subverts this as it utilizes a relatively simplistic system. If You happen to walk over a medic point, it slowly regenerates your health at a stable rate. This is also partially subverted in that your characters are protected by line shields that mitigate damage so you don't take visible injuries.

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' subverts this as it utilizes a relatively simplistic system. If You happen to walk over a medic point, it slowly regenerates your health at a stable rate. This is also partially subverted in that your characters are protected by line shields that mitigate damage so you don't take visible injuries.
5th Mar '17 3:35:18 PM StFan
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* In ''{{Kuon}}'', characters heal utilizing "dust" and "elixirs", though if they're not under attack they can just as easily go into meditation mode for free until they're restored to full health.

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* In ''{{Kuon}}'', ''VideoGame/{{Kuon}}'', characters heal utilizing "dust" and "elixirs", though if they're not under attack they can just as easily go into meditation mode for free until they're restored to full health.



* ''{{VideoGame/Penumbra}}'' has painkillers. FlavorText suggests that they just make possible for Philip to ignore his injuries, but in practice they work like this.

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* ''{{VideoGame/Penumbra}}'' ''VideoGame/{{Penumbra}}'' has painkillers. FlavorText suggests that they just make possible for Philip to ignore his injuries, but in practice they work like this.



* In ''{{VideoGame/Unturned}}'', you heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduce sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.

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* In ''{{VideoGame/Unturned}}'', ''VideoGame/{{Unturned}}'', you heal with medical supplies found around PEI. The supplies vary from make-shift rag bandages that recover a tiny amount of health to full medkits that restore half your health, reduce sickness, and cures the bleeding and broken leg debuffs. Unlike most games, there is an animation when your heal yourself, like applying bandages to your arm or giving a morphine shot.



[[folder:ThirdPersonShooter]]

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[[folder:ThirdPersonShooter]][[folder:Third-Person Shooter]]
16th Feb '17 6:53:08 PM FF32
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* In ''RuleOfRose'', Jennifer heals by munching on sweets: anything from lollipops and candy to scones, shortbread and minced pie. She can also heal [[CanineCompanion Brown]] by feeding him anything from bones to steak.

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* In ''RuleOfRose'', ''VideoGame/RuleOfRose'', Jennifer heals by munching on sweets: anything from lollipops and candy to scones, shortbread and minced pie. She can also heal [[CanineCompanion Brown]] by feeding him anything from bones to steak.
21st Jan '17 6:02:34 AM Morgenthaler
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** The original Apple II game ''CastleWolfenstein'' had a OneHitpointWonder protagonist, but the sequel ''BeyondCastleWolfenstein'' had a dose of realism in that getting shot actually caused you to limp and slow down, and that application of a first-aid kit to restore your agility took several seconds of inaction.

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** The original Apple II game ''CastleWolfenstein'' ''VideoGame/CastleWolfenstein'' had a OneHitpointWonder protagonist, but the sequel ''BeyondCastleWolfenstein'' ''VideoGame/BeyondCastleWolfenstein'' had a dose of realism in that getting shot actually caused you to limp and slow down, and that application of a first-aid kit to restore your agility took several seconds of inaction.



** [[http://www.hlcomic.com/index.php?date=2005-09-07 Spoofed]] in the ''VideoGame/HalfLife2'' webcomic ''{{Concerned}}'', where medkits are capable of not only healing everything and anything, but also instantly removing any blood stains from clothing. They are also Eco-Friendly and will instantly biodegrade upon use.

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** [[http://www.hlcomic.com/index.php?date=2005-09-07 Spoofed]] in the ''VideoGame/HalfLife2'' webcomic ''{{Concerned}}'', ''Webcomic/{{Concerned}}'', where medkits are capable of not only healing everything and anything, but also instantly removing any blood stains from clothing. They are also Eco-Friendly and will instantly biodegrade upon use.
10th Jan '17 7:14:37 AM erforce
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* ''AmericasArmy'' averts this trope; players who are shot in the game bleed for a certain amount of time, effectively draining their hit points bit by bit. As your health decreases from Green (Full/Near Full) to Yellow (Moderately Hurt) to Red (Near Death), you run progressively slower and are less accurate. Medics can only stop your bleeding, and there is no way to restore health once lost.
* Averted in ''DayOfDefeat'', where wounds cannot be healed at all. You can bandage yourself, but this only stops you from bleeding to death.
* In ''VideoGame/MedalOfHonor: Airborne'' the player can "round up" their health to the next quarter by resting, but still require medkits to heal beyond that.

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* ''AmericasArmy'' ''VideoGame/AmericasArmy'' averts this trope; players who are shot in the game bleed for a certain amount of time, effectively draining their hit points bit by bit. As your health decreases from Green (Full/Near Full) to Yellow (Moderately Hurt) to Red (Near Death), you run progressively slower and are less accurate. Medics can only stop your bleeding, and there is no way to restore health once lost.
* Averted in ''DayOfDefeat'', ''VideoGame/DayOfDefeat'', where wounds cannot be healed at all. You can bandage yourself, but this only stops you from bleeding to death.
* In ''VideoGame/MedalOfHonor: Airborne'' ''VideoGame/MedalOfHonorAirborne'' the player can "round up" their health to the next quarter by resting, but still require medkits to heal beyond that.
29th Oct '16 1:54:32 PM nombretomado
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* ''GuildWars'' partially subverts this trope in that there are no items in game that provide healing. Each class has ways to regenerate health (of varying degrees of practicality), and neither attacking nor taking damage for a certain period of time will cause health to regenerate automatically (this is actually a game mechanic that certain builds plan for, as enemies have the same options). Some of the more interesting versions of healing include:

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* ''GuildWars'' ''VideoGame/GuildWars'' partially subverts this trope in that there are no items in game that provide healing. Each class has ways to regenerate health (of varying degrees of practicality), and neither attacking nor taking damage for a certain period of time will cause health to regenerate automatically (this is actually a game mechanic that certain builds plan for, as enemies have the same options). Some of the more interesting versions of healing include:
19th Oct '16 5:26:10 PM nombretomado
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* ''{{Drakengard}}'' requires that you either find one of the InexplicableTreasureChests scattered across the land and ''hope'' they contain healing, or kill a certain amount of enemies in a certain amount of time to receive healing as a reward for having a high enough chain. Either way, healing comes in the form of a benign, green-glowing orb.

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* ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' requires that you either find one of the InexplicableTreasureChests scattered across the land and ''hope'' they contain healing, or kill a certain amount of enemies in a certain amount of time to receive healing as a reward for having a high enough chain. Either way, healing comes in the form of a benign, green-glowing orb.
25th Sep '16 3:30:01 AM Morgenthaler
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->''Bloke goes to the Doctor, and after [[{{Ahem}} a cough]]\\
Says, "Sorry to whinge, but [[AnArmAndALeg my leg's been blown off]]\\

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->''Bloke goes to the Doctor, and after [[{{Ahem}} a cough]]\\
cough\\
Says, "Sorry to whinge, but [[AnArmAndALeg my leg's been blown off]]\\off\\
25th Sep '16 3:29:45 AM Morgenthaler
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* Mages in ''MageTheAscension'' can do this with Life 2 (healing others requires Life 3), though the exact method differs according to paradigm. A [[HermeticMagic Hermetic]] might chug a potion, a Verbana might employ some [[HealingHerb natural herb]] (whereas a Cultist of Ecstasy would rather [[TheStoner smoke said herb]]), a Chorister might [[HealingHands lay hands]], and a Technocrat would inject themselves with an experimental serum keyed to [[HealingFactor reptile DNA]]. All of this, however, comes at the same price: Paradox. Whereas simply stopping blood loss or accelerating healing is easy enough to explain away, instantly closing flesh and knitting bone is [[ClapYourHandsIfYouBelieve perceived as impossible]], no matter what paradigm you use. And since the most common Paradox backlash is simply harming the user...

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* Mages in ''MageTheAscension'' ''TabletopGame/MageTheAscension'' can do this with Life 2 (healing others requires Life 3), though the exact method differs according to paradigm. A [[HermeticMagic Hermetic]] might chug a potion, a Verbana might employ some [[HealingHerb natural herb]] (whereas a Cultist of Ecstasy would rather [[TheStoner smoke said herb]]), a Chorister might [[HealingHands lay hands]], and a Technocrat would inject themselves with an experimental serum keyed to [[HealingFactor reptile DNA]]. All of this, however, comes at the same price: Paradox. Whereas simply stopping blood loss or accelerating healing is easy enough to explain away, instantly closing flesh and knitting bone is [[ClapYourHandsIfYouBelieve perceived as impossible]], no matter what paradigm you use. And since the most common Paradox backlash is simply harming the user...
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