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** There's also a GayOption in [[VideoGame/LeisureSuitLarry6ShapeUporSlipOut one game]]. Larry's not dead, but it's still GameOver.
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** There's also a GayOption in [[VideoGame/LeisureSuitLarry6ShapeUporSlipOut one game]]. Larry's not dead, but it's still GameOver. Looking at a woman's chest in the same game will also result in a game over.
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* ''VideoGame/{{Bastion}}'' gave the narrator a large variety of different lines he could use upon your death, and one which he used if you fell off the first stage (which doesn't actually kill you in that game — it causes an instant respawn — but the player might not know that at the time). He would say, "The kid falls to his death... [respawn] ...just kidding."
to:
* ''VideoGame/{{Bastion}}'' gave the narrator a large variety of different lines he could use upon your death, and one which he used if you fell off the first stage (which doesn't actually kill you in that game — it causes an instant respawn — but the player might not know that at the time). He would say, "The time.
--> The kid falls to his death...[respawn] ...''(player respawns)'' ...just kidding."
--> The kid falls to his death...
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Not to be confused with the 2022 video game ''VideoGame/HaveANiceDeath''.
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Not to be confused with the 2022 video game ''VideoGame/HaveANiceDeath''.
2022 release ''VideoGame/HaveANiceDeathVideoGame''.
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* ''VideoGame/{{Pilotwings}}'' had various mocking comments by the trainers if you failed an event, such as "That's a parachute, not scuba gear" (parachute into water). "SPLAT!" (freefall without a parachute). "Be careful, the equipment is expensive" (crash the Rocketbelt).
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* ''VideoGame/{{Pilotwings}}'' had various mocking comments by the trainers if you failed an event, such as "That's a parachute, not scuba gear" (parachute into water). "SPLAT!" (freefall without a parachute). "Be careful, the equipment is expensive" (crash the Rocketbelt). Rather disturbingly, [[NonstandardGameOver failing the final helicopter mission instantly cuts to the game over scene]].
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** The only interesting monster death message is "Player joins the Zombies" [[AndThenJohnWasAZombie (killed by a zombie)]]. The rest are pretty matter-of-fact.
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** The only interesting monster death message is "Player joins the Zombies" [[AndThenJohnWasAZombie (killed by a zombie)]]. The rest are pretty matter-of-fact.matter-of-fact statements in the "Player was <verb>ed by a <noun>" pattern.
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* In the ''VideoGame/DanceDanceRevolution'' series, if you fail a song, one thing the announcer will say is "You got ''burned''!" Others include "You need more practice for sure.", "That's not what I wanted to see...", and "Dancing? That was ''dancing''?!"
** He'll also continuously insult (or compliment, if you're doing well) you during the course of the song.
*** The announcer of 1st-5th was especially emotional, from actually lamenting when you broke a 100+ combo, to telling you outright "Your moves are ''lame''!". He even spoke [[GratuitousJapanese Japanese]] in one of his game over quotes: "Ashita ga aru sa!" ("There's always a tomorrow!"), which makes its return (in English this time!) in the DDRMAX series.
** He'll also continuously insult (or compliment, if you're doing well) you during the course of the song.
*** The announcer of 1st-5th was especially emotional, from actually lamenting when you broke a 100+ combo, to telling you outright "Your moves are ''lame''!". He even spoke [[GratuitousJapanese Japanese]] in one of his game over quotes: "Ashita ga aru sa!" ("There's always a tomorrow!"), which makes its return (in English this time!) in the DDRMAX series.
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* In the ''VideoGame/DanceDanceRevolution'' series, if you fail a song, one thing the announcer will say is "You got ''burned''!" Others include "You need more practice for sure.", "That's not what I wanted to see...", and "Dancing? That was ''dancing''?!"
**''dancing''?!" He'll also continuously insult (or compliment, if you're doing well) you during the course of the song.
*** ** The announcer of 1st-5th was especially emotional, from actually lamenting when you broke a 100+ combo, to telling you outright "Your moves are ''lame''!". He even spoke [[GratuitousJapanese Japanese]] in one of his game over quotes: "Ashita ga aru sa!" ("There's always a tomorrow!"), which makes its return (in English this time!) in the DDRMAX series.
**
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* In the multiplayer mode of ''VideoGame/{{Minecraft}}'', whenever a player dies, a humorous message pops up in the chat window that varies depending on the death.
--> [player] tried to swim in lava. (Died inside lava)
--> [player] hit the ground too hard. (Fell to death)
--> [player] experienced kinetic energy. (Plowed into a wall while flying too fast with Elytra wings)
--> [player] tried to swim in lava. (Died inside lava)
--> [player] hit the ground too hard. (Fell to death)
--> [player] experienced kinetic energy. (Plowed into a wall while flying too fast with Elytra wings)
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* ''VideoGame/{{Minecraft}}'':
** Inthe multiplayer mode of ''VideoGame/{{Minecraft}}'', whenever mode, when a player dies, a humorous message pops up in the chat window that varies depending on the death.
--> [player] --->[player] tried to swim in lava. (Died inside lava)
-->lava)\\
[player] hit the ground too hard. (Fell todeath)
-->death)\\
[player] experienced kinetic energy. (Plowed into a wall while flying too fast with Elytrawings)wings)\\
[player] went out with a bang. (Killed by a firework explosion.)\\
[player] decided they didn't want to live in the same world as [player/mob]. (Fell into the void after being damaged by another in-game entity.)
** In
-->
[player] hit the ground too hard. (Fell to
-->
[player] experienced kinetic energy. (Plowed into a wall while flying too fast with Elytra
[player] went out with a bang. (Killed by a firework explosion.)\\
[player] decided they didn't want to live in the same world as [player/mob]. (Fell into the void after being damaged by another in-game entity.)
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--> [player] fell out of the world.
--> Ouch. That looks like it hurt.
--> Ouch. That looks like it hurt.
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-->
Ouch. That looks like it hurt.
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--> [player] got in the way of progress (Died to a ''[=RailCraft=]'' tunnel bore)
--> On sale! [player] [[LudicrousGibs Blood Jelly]] (Died to a ''[=RailCraft=]'' crusher)
--> [player] failed to become [[VideoGame/IWannaBeTheGuy the guy]] (Died to a creative-tier ''Extra Utilities'' spike)
--> [player] was naughty and [[AntiTrollingFeatures got punished]] by ''Draconic Evolution''![[labelnote:Explanation (spoilers?)]]Attempted to [[RelocatingTheExplosion relocate]] the [[WorldWreckingWave Chaos Crystal]] via another mod's items[[/labelnote]]
--> On sale! [player] [[LudicrousGibs Blood Jelly]] (Died to a ''[=RailCraft=]'' crusher)
--> [player] failed to become [[VideoGame/IWannaBeTheGuy the guy]] (Died to a creative-tier ''Extra Utilities'' spike)
--> [player] was naughty and [[AntiTrollingFeatures got punished]] by ''Draconic Evolution''![[labelnote:Explanation (spoilers?)]]Attempted to [[RelocatingTheExplosion relocate]] the [[WorldWreckingWave Chaos Crystal]] via another mod's items[[/labelnote]]
to:
-->
On sale! [player] [[LudicrousGibs Blood Jelly]] (Died to a ''[=RailCraft=]''
-->
[player] failed to become [[VideoGame/IWannaBeTheGuy the guy]] (Died to a creative-tier ''Extra Utilities''
-->
[player] was naughty and [[AntiTrollingFeatures got punished]] by ''Draconic Evolution''![[labelnote:Explanation (spoilers?)]]Attempted to [[RelocatingTheExplosion relocate]] the [[WorldWreckingWave Chaos Crystal]] via another mod's items[[/labelnote]]
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An Axe To Grind is no longer a trope
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"Weenie was [[AnAxeToGrind ax-murdered]] by Fraggod" (axe)\\
to:
"Weenie was [[AnAxeToGrind ax-murdered]] ax-murdered by Fraggod" (axe)\\
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[[folder:Web Original]]
* ''Website/GoodbyeStrangers'': Each page of ''Orgone Trail'' is presented as an ending message from an adventure game, most of which are horrible deaths, although a few of them are nonsensical, such as a death from being disapointed.
* ''WebAnimation/Supermarioglitchy4sSuperMario64Bloopers'' has "101 Ways for Mario to Die (the right way!)".
[[/folder]]
* ''Website/GoodbyeStrangers'': Each page of ''Orgone Trail'' is presented as an ending message from an adventure game, most of which are horrible deaths, although a few of them are nonsensical, such as a death from being disapointed.
* ''WebAnimation/Supermarioglitchy4sSuperMario64Bloopers'' has "101 Ways for Mario to Die (the right way!)".
[[/folder]]
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[[folder:Western Animation]]
* This happened all the time in ''WesternAnimation/CelebrityDeathmatch'', often delivered by [[KentBrockmanNews commentators Johnny Gomez and Nick Diamond]]. (Suffice to say, it was a weird show.)
* This happened all the time in ''WesternAnimation/CelebrityDeathmatch'', often delivered by [[KentBrockmanNews commentators Johnny Gomez and Nick Diamond]]. (Suffice to say, it was a weird show.)
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*
* ''WebAnimation/Supermarioglitchy4sSuperMario64Bloopers'' has "101 Ways for Mario to
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[[folder:Web Videos]]
* In ''[[https://www.youtube.com/watch?v=_F9EMbkvLBQ Free Apple]]'', a parody of ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' and PointAndClick {{Adventure Game}}s in general, [[GenreBlindness the protagonist is repeatedly fooled]] by a creepy old man (obviously some nefarious entity in diguise) that pretends to be an ordinary shopkeeper and first gives the protagonist a free apple with a skull on it (resulting in a typical Sierra death), and then a banana, '''also''' with a skull on it (with the same result).
[[/folder]]
[[folder:Western Animation]]
* This happened all the time in ''WesternAnimation/CelebrityDeathmatch'', often delivered by [[KentBrockmanNews commentators Johnny Gomez and Nick Diamond]]. (Suffice to say, it was a weird show.)
[[/folder]]
* In ''[[https://www.youtube.com/watch?v=_F9EMbkvLBQ Free Apple]]'', a parody of ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' and PointAndClick {{Adventure Game}}s in general, [[GenreBlindness the protagonist is repeatedly fooled]] by a creepy old man (obviously some nefarious entity in diguise) that pretends to be an ordinary shopkeeper and first gives the protagonist a free apple with a skull on it (resulting in a typical Sierra death), and then a banana, '''also''' with a skull on it (with the same result).
[[/folder]]
[[folder:Western Animation]]
* This happened all the time in ''WesternAnimation/CelebrityDeathmatch'', often delivered by [[KentBrockmanNews commentators Johnny Gomez and Nick Diamond]]. (Suffice to say, it was a weird show.)
[[/folder]]
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* In ''VideoGame/SkunnySaveOurPizzas'', if you repeatedly fall into the pits or use a bomb on yourself, the game will ask "Are you suicidal?"
to:
* In ''VideoGame/SkunnySaveOurPizzas'', if ''VideoGame/SkunnySaveOurPizzas'':
** If you repeatedly fall into the pits or use a bomb on yourself, the game will ask "Are yousuicidal?"suicidal?"
** Being killed by an enemy Roman brings up the message "Romans have bad attitudes!"
** If you repeatedly fall into the pits or use a bomb on yourself, the game will ask "Are you
** Being killed by an enemy Roman brings up the message "Romans have bad attitudes!"
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** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if it was said in a polite way. Some examples from ''VideoGame/PuyoPuyoTetris2'':
to:
** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if it was said in a polite way.politely. Some examples from ''VideoGame/PuyoPuyoTetris2'':
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[[folder:Machinima]]
* ''Machinima/Supermarioglitchy4sSuperMario64Bloopers'' has "101 Ways for Mario to Die (the right way!)".
[[/folder]]
* ''Machinima/Supermarioglitchy4sSuperMario64Bloopers'' has "101 Ways for Mario to Die (the right way!)".
[[/folder]]
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* ''WebAnimation/Supermarioglitchy4sSuperMario64Bloopers'' has "101 Ways for Mario to Die (the right way!)".
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* If you fail a test in the Octo Expansion DLC in ''VideoGame/Splatoon2'', the ink pack attached to you blows up, along with the TEST FAILED message.
to:
* If you fail a test in the Octo Expansion DLC in ''VideoGame/Splatoon2'', the ink pack attached to you blows up, along with the TEST FAILED message. ''VideoGame/Splatoon3'' has O.R.C.A. highlight you with a spotlight before dumping a bucket of slime on you.
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* Though losing a match in any of the ''VideoGame/PuyoPuyo'' games doesn't necessarily lead to death, many of the roster's loss animations take this trope into mind.
** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if it was said in a polite way. Some examples from ''VideoGame/PuyoPuyoTetris2'':
--> '''Posessed Klug''': Wallow in regret all you want, [[TheReasonYouSuckSpeech but it's your own fault for thinking you could beat me in the first place.]]
--> '''Schezo''': Hmph. Pitiful. If all you wanted was to become a rust stain on my blade, you must've been desperate.
--> '''Rafisol''': I will take everything. Fun, love, victory... EVERYTHING.
--> '''Rozatte''': To take on someone so much stronger than you... Well, your heart was in the right place, at least.
** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if it was said in a polite way. Some examples from ''VideoGame/PuyoPuyoTetris2'':
--> '''Posessed Klug''': Wallow in regret all you want, [[TheReasonYouSuckSpeech but it's your own fault for thinking you could beat me in the first place.]]
--> '''Schezo''': Hmph. Pitiful. If all you wanted was to become a rust stain on my blade, you must've been desperate.
--> '''Rafisol''': I will take everything. Fun, love, victory... EVERYTHING.
--> '''Rozatte''': To take on someone so much stronger than you... Well, your heart was in the right place, at least.
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* Both ''VisualNovel/{{Tsukihime}}'' and ''VisualNovel/FateStayNight'' have a cheerful hint corner that you can view after meeting a bad end. "Teach Me Ciel-Sensei" in Tsukihime, with Ciel and Neko-Arc giving advice, and in ''VisualNovel/FateStayNight'' the "Tiger Dojo" with Tiga and Illya giving the advice. They're actually helpful in telling you how you screwed up, but the comedic nature of them can create MoodWhiplash (which the Tiger Dojo, oddly, actually ''warns'' about). Of course, if you pick an obviously wrong choice, you're more likely to get mocked than receive a hint.
to:
* Both ''VisualNovel/{{Tsukihime}}'' and ''VisualNovel/FateStayNight'' have a cheerful hint corner that you can view after meeting a bad end. "Teach Me Ciel-Sensei" in Tsukihime, with Ciel and Neko-Arc giving advice, and in ''VisualNovel/FateStayNight'' the "Tiger Dojo" with Tiga and Illya giving the advice. [[PlayerNudge They're actually helpful in telling you how you screwed up, up]], but the comedic nature of them can create MoodWhiplash (which the Tiger Dojo, oddly, actually ''warns'' about). Of course, if you pick an obviously wrong choice, [[WhatTheHellPlayer you're more likely to get mocked than receive a hint.hint]].
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[[folder:Web Original]]
* ''Website/GoodbyeStrangers'': Each page of ''Orgone Trail'' is presented as an ending message from an adventure game, most of which are horrible deaths, although a few of them are nonsensical, such as a death from being disapointed.
[[/folder]]
* ''Website/GoodbyeStrangers'': Each page of ''Orgone Trail'' is presented as an ending message from an adventure game, most of which are horrible deaths, although a few of them are nonsensical, such as a death from being disapointed.
[[/folder]]
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* ''VideoGame/InAManorOfSpeaking'', taking place in a WorldOfPun, has various silly ways for you to die. When you do, there's always a pun to accompany the way you died. For instance, if you [[ArtInitiatesLife have some drawings become real]] and they end up attacking others, you get sentenced to jail to "live life on a lamb": "Looks like the writing is on the wall for you!" Eating an apple off the floor results in "What a rotten way to die!", and if you don't duck in time to avoid something hurtling towards you, it says "You didn't duck and now your goose is cooked!"
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** [[GameMod Mods]] can add their own death messages, sometimes even more darkly comedic than those of vanilla ''Minecraft'' due to their unofficial nature:
--> [player] got in the way of progress (Died to a ''[=RailCraft=]'' tunnel bore)
--> On sale! [player] [[LudicrousGibs Blood Jelly]] (Died to a ''[=RailCraft=]'' crusher)
--> [player] failed to become [[VideoGame/IWannaBeTheGuy the guy]] (Died to a creative-tier ''Extra Utilities'' spike)
--> [player] was naughty and [[AntiTrollingFeatures got punished]] by ''Draconic Evolution''![[labelnote:Explanation (spoilers?)]]Attempted to [[RelocatingTheExplosion relocate]] the [[WorldWreckingWave Chaos Crystal]] via another mod's items[[/labelnote]]
--> [player] got in the way of progress (Died to a ''[=RailCraft=]'' tunnel bore)
--> On sale! [player] [[LudicrousGibs Blood Jelly]] (Died to a ''[=RailCraft=]'' crusher)
--> [player] failed to become [[VideoGame/IWannaBeTheGuy the guy]] (Died to a creative-tier ''Extra Utilities'' spike)
--> [player] was naughty and [[AntiTrollingFeatures got punished]] by ''Draconic Evolution''![[labelnote:Explanation (spoilers?)]]Attempted to [[RelocatingTheExplosion relocate]] the [[WorldWreckingWave Chaos Crystal]] via another mod's items[[/labelnote]]
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* In ''VideoGame/ZeroDivide'' if you quit. You will be relentlessly mocked by the announcer, "I can't believe you're giving up so soon! You're such a baby. Go home to your mama!"
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* In ''VideoGame/ZeroDivide'' if you quit. You will be relentlessly mocked by the announcer, "I can't believe you're giving up so soon! You're such a baby. Go home to your mama!"
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* In ''VideoGame/ZeroDivide'' if you quit. You will be relentlessly mocked by the announcer, "I can't believe you're giving up so soon! You're such a baby. Go home to your mama!"
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* In ''VideoGame/{{Hades}}'' there are two sources of these. Dying trying to escape the Underworld will return you to the House of Hades, where you're greeted by Hypnos, who may comment on what killed you and offer a helpful tip (generally along the lines of "have you tried not getting hit"). If Zagreus does manage to escape Hades he still dies shortly thereafter, and [[spoiler: after he convinces Persephone to return to the Underworld]] this is accompanied by the narrator explaining how he died. Frequently this is [[UndignifiedDeath something extremely stupid or embarrassing]], such as "tried to pet a snake" or "ran headfirst into a wall painted to look like the exit".
to:
* In ''VideoGame/{{Hades}}'' ''VideoGame/{{Hades}}'', there are two sources of these. Dying trying to escape the Underworld will return you to the House of Hades, where you're greeted by Hypnos, who may comment on what killed you and offer a helpful tip (generally along the lines of "have you tried not getting hit"). If Zagreus does manage to escape Hades he still dies shortly thereafter, and [[spoiler: after he convinces Persephone to return to the Underworld]] this is accompanied by the narrator explaining how he died. Frequently this is [[UndignifiedDeath something extremely stupid or embarrassing]], such as "tried to pet a snake" or "ran headfirst into a wall painted to look like the exit".
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[[ImAHumanitarian "YOUR BODY WAS EATEN BY VULTURES AND IMPORTED CANNIBALS!!!]]"\\
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* In ''VideoGame/Progressbar95'', touching a red segment (or fulfilling other modes' failure conditions, like missing the ball in Progressball) will cause the game to [[OminousVisualGlitch visually and audibly glitch out]], followed by a parody of the Windows "Blue Screen of Death" error message specific to the OS you're playing on.
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** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[BondOneLiner final line of mockery]] to his defeated opponent before finishing him/her off with his Mirabelle blunderbuss rifle.
to:
** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[BondOneLiner [[PreMortemOneliner final line of mockery]] to his defeated opponent before finishing him/her off with his Mirabelle blunderbuss rifle.
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** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[BondOneLiner final line of mockery]] to his defeated opponent before finishing him/her off with his [[BFG Mirabelle]] blunderbuss rifle.
to:
** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[BondOneLiner final line of mockery]] to his defeated opponent before finishing him/her off with his [[BFG Mirabelle]] Mirabelle blunderbuss rifle.
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** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[BondOneLiner final line of mockery]] to his defeated opponent before finishing him/her off with his [[BFG Mirabelle]] blunderbuss rifle.
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Actor Mortality except he's not even dead.
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* In the ''Film/MontyPythonAndTheHolyGrail'' LicensedGame, any of the myriad ways to die would produce a game over screen with the question "Start again (y/n)?" Answering positively would yield "From the same point (y/n)?" Agreeing to this would lead to the game starting again ''[[ExactWords from the exact same time you died]]''. [[HilarityEnsues Game over.]] The correct course of action was, of course, to reject starting again from the same point and acknowledging that you wanted to start again "from not quite the same point". The game over screen was accompanied by mocking voiceovers from Creator/EricIdle. "You're dead, and I'm alive!" (It's only a matter of time before that becomes a FunnyAneurysmMoment.)
to:
* In the ''Film/MontyPythonAndTheHolyGrail'' LicensedGame, any of the myriad ways to die would produce a game over screen with the question "Start again (y/n)?" Answering positively would yield "From the same point (y/n)?" Agreeing to this would lead to the game starting again ''[[ExactWords from the exact same time you died]]''. [[HilarityEnsues Game over.]] The correct course of action was, of course, to reject starting again from the same point and acknowledging that you wanted to start again "from not quite the same point". The game over screen was accompanied by mocking voiceovers from Creator/EricIdle. "You're dead, and I'm alive!" (It's only a matter of time before that becomes a FunnyAneurysmMoment.)alive!"
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* The goal of ''VideoGame/{{Reventure}}'' is to find all of its 100 hidden endings. Many of them involve dying in creative ways, which the ending text is quick to mock.
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Not to be confused with the 2022 video game ''VideoGame/HaveANiceDeath''.
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* The 1974-1975 ''VideoGame/{{dnd}}'' game will mock you for triggering traps and dying with exclamations like "You clumsy dolt!"